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C1 Ep. 6 Finding A Trail Chapter 2 image

C1 Ep. 6 Finding A Trail Chapter 2

E6 · Eberron Renewed
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The journey continues as Berric, Lyle, and Draconos find themselves under attack on the way to Sharn!  The heroes must stave off the attack and protect the passengers from the Warforged raiders, and make it to Sharn to continue their hunt for Jacob.

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Transcript

Things Wise Men Fear

00:00:04
Speaker
There are three things all wise men fear. The sea and storm, a night with no moon, and the anger of a gentle man. Patrick Rothfuss, The Wise Man's Fear.

Episode Introduction

00:00:50
Speaker
Hello and welcome to the sixth episode of Eberron Renewed, a D&D fifth edition actual play podcast set in the Eberron campaign setting. I am your dungeon master, Eric. I am Philip. I'm Trevor. I'm Jeff. And welcome to the sixth episode.
00:00:58
Speaker
D20 radio, your game is rolling.

Previous Episode Recap

00:01:05
Speaker
So gentlemen, what happened last time?
00:01:07
Speaker
We had just returned from failing to find Jacob and we spent a little bit of time in town doing some follow-up to that. Barrick went and found some books or a book on the silver flame that he's researching in hopes that it'll be useful. And Lyle went and talked to Jacob's father to reassure him that we haven't given up hope of finding Lyle or finding Jacob. We're also trying to find Lyle, but that's more of like an existential thing.

Mission to Sharn

00:01:37
Speaker
And then after that, the Prime Minister came down and asked us to go to Sharn with him as protectors. And so we got on with the dwarf that was the what was his

Meet the Dragonborn Paladin

00:01:50
Speaker
name? Farland. Farland. Yeah, with Farland. And we joined that. Okay, we met a dragonborn paladin who is the personal bodyguard of the displaced Prince of the former Kire. Yeah, yeah.
00:02:02
Speaker
And then while we were on the train, some warforged came at us and they don't look nice and things about to pop off. So let's do this. Yeah. Okay.

Warforged Threat Emerges

00:02:12
Speaker
So you're on the train. The warforged are in earth sleds rapidly approaching rash actually breaks away from you and says, I have to go protect the Prince. And he runs and you can't clearly hear, but he's clearly talking to Prince Orgev rapidly about what they need to do. So what are, what are you all going to do?
00:02:29
Speaker
Can I see where they're going to board? It looks like the earth sleds are starting to break away from each other. It looks like their intention is to have multiple points of entry. Is anyone going for the conducting booth? Because that seems real bad. There's one headed towards the front of the tree. Because lightning rails actually only have a top speed of about 25 miles an hour. Lightning is a bit of a sewer. That's the lightning element of power. That's literally slower than a horse.
00:02:56
Speaker
Maybe not sustained. I've met some great horses, guys. I don't know which fantasy horses can do. The same as regular horses. Unless they're magical. That's the situation. There is a Earthsled headed for what looks like the car that you are in, and another one is slowing a bit and headed towards the back of the train. I feel like the one that's coming here and the one that's going to the conducting booth are the two biggest problems.
00:03:20
Speaker
Yeah, and we all have looked at the window at this point and see that, right? I think so. Do we, what's, do we remember what's in the back, like the, near the last part? Cargo. We, we never knew what was back. Yeah. We didn't. No, that's what I'm saying. I mean, as far as characters have no idea. Oh yeah, no, it's just, as far as we know, Rukin and Orgov didn't bring on something of vital importance that we need to defend. If they did, they did not. Okay, sure. That's on there.
00:03:43
Speaker
So we're just we're just the help. Yeah, listen, my character just because even though what you just said, I see the one that's starting to kind of hang back and go to the end. And that's more suspicious to me than the headstrong one. So I'm going to kind of follow him and start heading back towards the last the last one.
00:03:59
Speaker
How many on each sled? There are 12 on each slide. Oh, so there are 36 warforged. There was three. All right. Okay.

Strategy and Control

00:04:11
Speaker
So it's a monstrously bad idea for us to split up. Absolutely. Yeah. I mean, I, I think that we've got to stay together. Well, yeah, I think that I didn't even need to say that because we all know guys, let's go. Fellas, we've got to, uh,
00:04:24
Speaker
If they stop the train, we're done. Right? I mean, if they take control of the train, I think that we need to head up, head up front.
00:04:33
Speaker
So just keep the train going. I'm asking y'all. I see what you're saying, because there's all number of things. And the elemental's up there. And you don't want that out. Absolutely. Whatever that is, yes. So Beric turns towards the, that's the propulsion system of the thing, is there's a trapped elemental at the front of the train. I figured it was the magic. I feel like breaching that would be really bad, because then there's like a big giant living lightning monster.
00:05:01
Speaker
Aww, but that's so cool. It is, but also- It actually kills you. Oh, yeah, well, yeah. At a distance. Like, if we could get everybody safely away from the train and then watch- It's like trains. It's like trains that happen from a distance. That's so cool in the abstract, but this is very much a practical issue.
00:05:17
Speaker
Barak turns to Rookan then says Prime Minister unless you have strong objections we feel that the best thing for us to do is go and try and defend the Try and defend the conductor's cabin and prevent them from taking control of the train. I will leave this to your judgment. Yes. Go run Okay, so Barasha stays stays here. Like we're not leaving Barasha is place unarmed. No, he's staying with Orgev good. Oh
00:05:40
Speaker
So I mean, he's a radical NPC, but I don't want I would like someone armed to be in the passenger cabin Yeah, you all enter the conductor car and you see the conductor up there who you have not met yet but he looks rather stressed and is Freaking out because that he's doing his best you see that he is stressed holding on to the controls like just very focused on that but the stress of the warforged are kind of causing his
00:06:07
Speaker
concentration to falter and the train is not like starting and stopping but slowing a bit because he the thing is he has to use his concentration to coerce the elemental to go faster and since there are distractions that's causing issues does this door lock yes
00:06:30
Speaker
Well, I don't want to be locked inside it. I want to deal with the things that are outside it, but I want you to be locked in here.
00:06:41
Speaker
Okay. If I had another level I could catch Mage Hands, but I don't. He takes his hands off the controls to go lock the door and you notice the train begins to slow as he's away from the controls and then it picks up a little bit once he gets back. How much space is between the cars? Like how much exterior? How much outside is there between each car? About three feet. Okay. Three to four. And Warforged are relatively wide, so we may have a... They're humanoid. They're medium sized. Oh, I thought they were larger. Okay. Broader at least.
00:07:09
Speaker
a little bit, but not.
00:07:27
Speaker
look like they are designed to rapidly cut through metal. And the earth sled that was heading towards the dining car is actually sidling up next to it now at this point, and they're about to bring their tools into the side of the car. You have lost sight of the third earth sled.
00:07:51
Speaker
as you all are having this moment of thought and crisis you hear a battle roar for lack of a better term and any of you that look in the direction from the outside of the train you see a silver dragonborn paladin leap through the window of the train and land on the earth sled and begin just
00:08:11
Speaker
trying to wreck as many Warforged as he can. How far am I from the front Earthsled at this point? The one that's coming towards this? I mean they're aware of you now because they've pulled up and are trying to get in the right position, so probably

Battle with Warforged

00:08:23
Speaker
eight feet. I cast Create Bonfire on the floor of the Earthsled under the feet of whoever is driving it.
00:08:29
Speaker
Okay. Okay. So we in this, I mean, we were anyway, but now it's, you want to negotiate. It has begun. Yeah. So that is a DC what? Uh, yes, that's going to be a dexterity saving throw 15. He does not. He takes eight fire damage. Okay.
00:08:50
Speaker
All right. And how far away was the, I think you said 30 feet, something like that. The sled? Yeah. Eight feet. Oh, like eight feet. It's like right there. All right. What about the next one? I'm the one that Barash is on. Yeah. We're talking considerably farther down the line. Yeah. I mean, it's, it's probably a solid 15 ish feet. Cause I mean, it's in the car right next to yours, but you're in between the cars right now. So the angle is a little weird. Oh, okay. I have a, can I, can I try to get something off or would you need to roll for an engine now?
00:09:18
Speaker
You can try to get something off. I'll let each of you try to do one thing if you want. I don't really know much about the mechanics of an earth sled, but what I'm going to do is I'm going to flick the lever, get my ribbon weave out, and I'm going to try to trip the driver. See if I can get him off the controls. Okay. So I don't remember.
00:09:37
Speaker
You get advantage on checks with the intent to trip, and it is a strength versus his strength or dexterity. It's strength. But since it's a finesse weapon, you can use your dexterity modifier. Oh, that's right. Okay, then we're gonna be okay. All right, but I get advantage as well. So that's a 14.
00:09:58
Speaker
This is a... He rolled a natural 20 on his... Yeah, well, my second one was a 7, so we gotta be careful, that's 21. That's how that works, right? I'm new here. Well, with his next modifier, it's a 22 then, so... Alright, so I did not trip it. No, you did not. Okay. Anything you would like to do? How close, like, can I reach... 8 feet. 8 feet. But to get to that 8 feet, would I need to... Am I on the... If I was at the furthest point of the car,
00:10:24
Speaker
Yeah, I mean you're in between cars, so you're on like the little walkway that goes in between the cars to, I mean, yeah.
00:10:33
Speaker
Gotcha. So, like, if I were to reach out, I probably couldn't reach him if he had an axe. No, you could not. You could throw your axe, but... No. That would be bad for me. So, I took the battle stance. Okay. So, the driver's not having a great time, but he has to control the Earthsled so he can't move out of the bonfire. So, he gets to make another deck saving throw to see if he... No, as long as every time he starts his turn there, he just takes the damage. Okay, how much damage?
00:11:03
Speaker
Three. Okay, that one actually the the wood that connects the metal panels that make up the warforged catch on fire and he begins like freaking out and jumps out of the earth sled and another one kind of dives up to grab the controls to continue their pursuit. So he dives into the fire? He does.
00:11:24
Speaker
Yeah How did they stop the fire? I guess is the question like can they? It lasts as long as I can maintain concentration on it or for one minute. Okay. All right in that case I step in front if I wasn't already a barrack between I'm gonna take the hit he can keep house trading for at least the next well around so Since he dove into the fire he takes damage. So how much damage does he take? I need to make sure that he
00:11:50
Speaker
Yes, he does. He takes the damage when he enters. Yeah. Okay. Two. Okay. At this point, some of the other warforged have spotted you. And so I'm sorry before before when that just that short amount of time where they lost control.
00:12:07
Speaker
Yeah. Was there a noticeable swerve off course? Yeah, it just started to slow down a little bit, but they were able to correct it and get it back at the speed. So some of the Warforged are going to make athletics checks to jump at you all. Okay, three of them make it. One falls underneath the lightning rail as... Sweet.
00:12:29
Speaker
That's a good way to handle them. Where do they land? I mean, you all are just crowded in between the train cars at this point. Let's go and roll initiative now. Got 19. 16. 20. Nice. OK. Draconis, you are up first.
00:12:44
Speaker
Cool. Well, which the one that I'm assuming, anyone that is like up on me. They are pretty much all up on them because there's not a whole lot of room in between these spaces. Okay. If he's up on my shield, basically I want to take my axe and try to swing like to the back of his head and like knock him to where like I'll knock him on the back of his head and he will then like headbutt my shield. That's 18. You hit. Yay. Let's see what damage I do.
00:13:13
Speaker
Okay, Lyle's turn. All right. We are all very close to each other and this is a 15 foot sword. Yes. I want to, I can use it as blunt damage. I can suck it back in and just use it as a beaten stick. Yeah. Are the stats the same? Is it still 1d8 plus 5? You would lose your grappling advantage thing, but yeah. If I was swinging it, I would still get 1d8 plus 5. Second question.
00:13:36
Speaker
Warforged are not mysterious to know anybody would I know then or what would I have to roll to know if I know I mean the robots Maybe blood damage doesn't do much against them. Would would I know that what do I need to roll to know if I know that's what I'm saying I just keep swinging around now because they were they were built to be soldiers and so on the battlefield and things like that There were no
00:14:01
Speaker
Weapons per se that did more or less damage to them. They were pretty standard. It's more things like poison and disease Okay. Okay. Okay. I just like I didn't know if they were I don't know what they're made of I didn't know if they were made of sure metal Yeah, or it's like a man to you. It's like a person wearing armor. Okay. Okay. Okay. Okay
00:14:17
Speaker
Cool. Well then I am going to suck the blade back in so that I don't have any collateral damage of my friends. Especially in case I roll a critical fumble. And I will... There are three on with us right now, right? Yes. And one has a little bit of damage. Yes.
00:14:34
Speaker
The one that is the closest to Beric, the one that looks like he's heading after Beric, is the one that I want to dissuade from doing that. So I'm going to take him with my cane, essentially, now. And that is a 14. 14? That's a hit. All right. And that does 1d8 plus 5 and an extra d6 because he's within 5 feet of Beric. So that does...
00:15:02
Speaker
and 15 damage. Okay, you kill him. All right.
00:15:07
Speaker
One that was making a move on Beric, you flap in the back of the head and he falls off the train underneath the train car. I said, Beric, you better keep making that fire. Okay, Beric, it is your turn. All right, so there's three of them still on the platform here with us? There are two of them on the platform. Okay, I would like to... Which means there are six left on this lead, right? Because one fell off and bumped his head. Yeah, okay. Oh, well, no, six plus the drive, so seven, two.
00:15:34
Speaker
I'd like to clamber up onto the roof of the train. Okay. Because we just, someone's got to do it. I assume there's like a ladder for access or? Yeah. Okay. So I clamber up onto the roof of the train.
00:15:48
Speaker
You turn to a bat and play up there. And I do not do that. I, uh, I lean over and I'm going to, I feel confident that they can handle the two guys on the platform. So I'm going to work, try and work on the, uh, car some more. Okay. So I lean over and I flick my wrist out and this chain of sort of crackling black energy leaps out at the driver and I need him to make a strength check, a strength saving throw, uh, TC 15.
00:16:37
Speaker
does not succeed.
00:16:48
Speaker
Okay, so Barry just lashes out grabs him and then jerks this this shadow lasso and slams him into the side of the car and then let's go. Excellent. Another warforged jumps up to be the driver and they're starting to get a little bit closer. Yes, seven fired him. He's starting to get a little bit closer to the conductor car, but he's having to deal with fire.
00:17:11
Speaker
And it's kind of the same deal with the conductor being stressed, having something else on his mind. I mean, these warforged are having to try to control the earth elemental that's in these sleds. So it's, yeah, not going as well as they were hoping it would. So Lyle, the warforged that has not been hit is going to attack you. And you notice these warforged do not have weapons at all. And you realize why when this warforged starts to throw a flurry of punches and kicks at you. Warforged ninjas.
00:17:39
Speaker
Yikes. Unexpected. Yeah. That's a 13. Wait, he throws them at me, but he does not connect. Well, that's the first punch. But you don't catch them. Right. How many do they get? Monks get to punch a bunch. That's even less, so no, that's not going to do it. And Draconos, the one that you hit is going to kind of, he's in a daze after hitting his forehead on your shield, but he's going to try to knock your shield out of the way and punch, kick, punch, kick.
00:18:08
Speaker
Your AC is like 21 now, right? Yeah, it's 21. Nope. 19. Closer. Look at these Warforged. They lost their cunning after the war ended. They just really let themselves go. Barak, you see to your horror three sets of hands appear on the side of the car over where the earthsled for the car. Did you get up on top of the conductor car or the dining car? I would have gotten up on top of the dining car.
00:18:34
Speaker
That's what I envisioned. Yeah, that's what it would have been. Three Warforged kind of pull themselves up and land and look at you bollocks. That would have been such a great end of episode moment. Darn it. I hope you've enjoyed this 15 minute episode of the Broadway News. That moment was just too good. You probably didn't though. You just end the episode and release two episodes. Yeah. And that's their turn getting up on there so they can't attack you yet. And two more are going to try to leap over to you two.
00:19:04
Speaker
success and that's 20 so success you have three with us now there's four with you now and there are four left on the car on this level okay there's three on three on top with with Barry was that the driver's turn just now
00:19:22
Speaker
What? When those guys left off, was that also the driver? He already took damage because you killed the driver. Another one jumped up there to take over, entering the fire, and he took damage. Right, when he entered the fire. But he also, if he ends his turn in the fire, he also took damage. That starts his turn in the fire. I'm sorry, I apologize. It's ends. I did that wrong. It wouldn't have mattered the first time we did it, but I did that wrong. Well, okay then. I apologize. Go ahead and roll damage. Three.
00:19:44
Speaker
So yes, but he's not really happy about it at this point. There are four with you, three up on top with Beric, and unless Beric communicates that to you, you probably wouldn't see that because it's on top of the cart near and between carts. Right, and we wouldn't have seen, well, we would, but wouldn't we notice that there were suddenly less on the sled? They're from a different sled. They're from the sled that, uh, Rash checked onto you. They're fleeing Barash.
00:20:09
Speaker
It is now back around to Draconos. Yeah. So you still got that one that you bonked in the head with your shield. Oh, okay. Because she just tried to punch me and I don't like that. So I want to axe him again, but I don't want to do it in the head this time. What other like areas in between where it looks like, because I know you said like there's wood inside them, are there places where like I can see that at all?
00:20:32
Speaker
Yeah, yeah, basically their body composition is armor, like metal plating, but all of where the joints are and everything, the bendable stuff is wood. Okay. Is there anything like of a spine to them?
00:20:44
Speaker
Yeah, but it's underneath. It's inside of me. Okay, I want to try to chop a leg off. Okay. Aim for the wooden side of him, but try to chop that off. All right. Let's roll that again, shall we? Because I threw it off. So that would be 20. That is a hit. Yay. That would be seven damage.
00:21:07
Speaker
Your axe buries into the wood, a connective tissue of his leg and as you pull it out he like screams in agony and grabs his leg and because he lost his bounce he falls off and hits the ground and rolls underneath the drink cart. Can I? This is a question for you. Am I strong enough to pick his leg up? Hey dude didn't cut it off, it like went halfway through. Oh, okay.
00:21:30
Speaker
You knocked him off balance and caused him to fall off the tree. Okay, I thought... What do you want with his leg? I was gonna use it as a weapon. You have an axe. Yeah. And you're like, I bet this leg is cool too. Yeah, but it's insulting. Lyle, that's true. It would be crazy. Okay, one of the ones that's jumped on with us. Yep. You got three now. And they're all unhurt, right? Yes. All brand new, fresh off the factory line. So, I don't even care which one. The one that's closest to me. Okay. Wait. No.
00:22:00
Speaker
They're all within five feet ahead, right? Yes. Okay. We're all right there. Yeah. So yeah, so it doesn't matter. The one that's closest to me. That's a 15. That's hit. And that's the wrong one. Eight plus that's nine damage. Nine damage. Okay. All right. Yeah. Three facing down at the other end of the car.
00:22:23
Speaker
No, you were standing on the car and they climbed up pretty much in front of you. Oh, so they're all like adjacent to me, so to speak. I mean, the train cars are fairly wide, so there can be some distance, but you're not within melee range yet. Okay, very excellent. Company up here, you're on your own with the cart down there.
00:22:39
Speaker
And he stands up and draws his short swords and rushes towards them. And I want to get to a place where I am within melee of all three of them. Because rather than attack them with his short swords, he sort of jumps a little bit, does the superhero landing, and where he punches the cart,
00:22:59
Speaker
tendrils of dark energy leap out at them. I need them. I'm over here with, like, I swing my ass. I have a feeling to make a strength save that if anybody from Wizards listens to this podcast, they're going to realize just how OP the mage is in their UA release, and he will not look like this when he comes out officially. What's the DC? 15. 15. OK, one saves, the other 2D. All right, he's going to take half damage.
00:23:30
Speaker
That is seven necrotic damage, and they cannot take reactions until their next turn. How much movement do I have? Probably only had to move maybe five feet in melee range. Okay, I would like to turn around, run away, and jump towards the conductor's car. Okay, so give me an athletics check to jump that gap. You're certain it's not acrobatics? I mean, it's only three feet. I mean, if you do a flip while you do it, I guess we can just do acrobatics. Acrobatics it is.
00:23:57
Speaker
Oh, thank you. 19. 19. Yeah, you pretty sizable clear the gap. And he does do a flip. Yes. Holy crap. Yo, Beric, that was sweet.

Farlin's Magical Intervention

00:24:10
Speaker
So like, are we standing down there with these people like all upon us? And then we just see like, run above us. Beric, as you land and look back at the three warforged that you left, you see
00:24:23
Speaker
Yeah, so you see one of the warforged as you look back at them, all of a sudden a vine, a thorny vine wraps around one of them from behind, and all of a sudden he is pulled and goes flying off the train.
00:24:38
Speaker
and you see Farlin standing on top of the train car and he sees you seeing him and makes eye contact and he puts his fingers over his lips at you and he pulls out a quarter staff and stands on top of the train car ready to take on these warforged that he left behind. What's up? Farlin? I don't see that, but I'm excited. Okay, so you and Farlin are on top of the conductor's car. I'm on the conductor's car, Farlin's on the dining car. I don't know Farlin. No. I did just go, Farlin?
00:25:08
Speaker
For all I know, that's a swear word. At the same time, it's like a 25 mile an hour wind. Right. And you may just be yelling. Yeah. Where the hell are you, Farland? Why are you echoing it up?
00:25:20
Speaker
Or maybe Farland just appeared behind me again. That was a dramatic entrance to reveal his power It's intentional this time So it is the warforges turn so the three that are in the mix with you all one is going to attack Lyle That is going to be on the first attack of 21. Yeah
00:25:48
Speaker
That is eight damage. The second attack is a 14. That's a miss. Okay. Oh, no, I know. I was like, so one punch lands right in the ribs and then Draconos, they're coming after you. Okay.
00:26:05
Speaker
They can tell after having attacked you one time that they need to kind of focus. They can't be as flashy. So they're going to focus on throwing a single punch at you with more directness rather than being flashy about it. So that's a 15 and a six or 12. So no, they're not going to do that.
00:26:27
Speaker
I was just like, can I catch their hands? Did the driver just end his turn in my fire again? We're not to the end of their turn yet. Okay. So the two on top of the dining car are going to go after Farland since Barrick is now out of their reach. That is a hit.
00:26:43
Speaker
And hit. That's a bummer. That's a big bummer. Okay, driver into this turn. Seven fire damage. He's dead. Another one leaps up to take over controls. One fire damage. I love it. What round are we on? I think I've taken four turns, so I should have six more rounds of that thing. Okay. Six more? Yeah, unless I lose my concentration. That's a minute. That's right. So, Draconos, you got two up on you, punching it.
00:27:13
Speaker
Yeah, I'm gonna pick one of them that tried to punch me. Okay. Whichever one rolled the 15 because he's a little stronger. Okay. To my left or my right? He's to your right. He's to my right. Okay, then I want to like bring my battle axe up towards my face like with my right hand and just wildly like counterclockwise swing and try to just go like straight up with the center. Okay. Right between his legs. Okay.
00:27:35
Speaker
Between his legs? Ugh. If he's like, no, no, sure, that's fine. I didn't think you were going that low. Yeah. You were up here. No, he's like, gotcha. So that is 19. That's a hit. 11. It just sinks like four inches deep into the space between his legs because warforged are asexual beings. Right. And he just wretches and then slumps and falls off the truck car.
00:28:02
Speaker
Can I look at Lyle and be like, just give him just the best thumbs up. How come I'm dropping damage on these guys, too? How come I can't knock me off balance with my stick? Because you're not dealing as much damage. Oh, fine. I did kill one and one blow earlier. So it is now Lyle's turn. So there's two on with us, right? Yes. And three on the cart. Yes. OK, I'm going to, on the train, any of them damaged. The ones that are with you, one is damaged. You damaged one. That's right. The one I gave nine to, I think. Yeah, I'm going after him again. OK.
00:28:32
Speaker
That's a 22. That's a here. And nine more. Nine more. You flap him on the head and he kind of dazes a little bit and takes a step backwards and there's nothing there and he just falls off the track. It's exactly what I wanted. So now it is Varick's turn. So you're on the conductor car. I take out my longbow and I want to shoot at one of the two that are attacking Farling. As an archer I'd like to argue that with a 25 mile an hour backwind I should have advantage on the attack.
00:29:02
Speaker
Does it work like that? Actually, yes. Okay. A lot more range out of it at the very least. But you don't... Okay. You're the GM, I'm just gonna argue for it. I'm on his side. I'll say sure. And there's 36 of these guys, so you can take out a couple with advantage.
00:29:19
Speaker
Oh my god. Wow. That's sad. What? That's gonna be 11. The arrow flies just a little bit wide, also just past Farland's head and like... Sorry, Farland. It is now Farland's turn. So Farland runs up in between the two that are standing there, makes a half-hearted little dwarf leap, and lands, not superhero style, but like with both feet.
00:29:44
Speaker
And roaring thunder just comes out from where his feet landed. And these guys need to make a saving throw.
00:29:57
Speaker
And they both roll a one. So they both just go flying off the train over the earth sled and just land on the ground. You all heard a crash of thunder. You don't know why. The skies are clear. So that was weird. But yeah, it is now the war for sure. So can you see from where you are the other two sleds?
00:30:22
Speaker
You can see the one sled up against the dining cart that Rash is still wreck and shop on. And you cannot see the other one though. The third one has disappeared from your sight. Three more warforged climb up on top of the train where Farland is. And then the last two that are on the sled are going to try to make the jump to you all. They both fail.
00:30:45
Speaker
but they leap and just laying on the ground and rolling underneath the train. So that sled's empty? Is it just the driver? Just the driver. Okay. Who's about to end his turn in the fire and three on top of the train and then eight. Fire damage. He's still up. Um, and then 12 unaccounted for warforged. So I say out loud, I don't know if you're going to hear it or not. That's up to him. I say the driver ain't boarding. Like guys, we don't need to worry about the driver. He's not going to board.
00:31:10
Speaker
he's got to drive and he's also about to die so there's still like one or two up on us right there are there is one okay so like you're saying that to me and i'm like oh yeah he's listening since he's away from you in terms of where the wind would be and everything i'm gonna say you you might hear while speaking but you cannot understand okay what he's saying
00:31:39
Speaker
Okay, it is now Draconis's turn.
00:31:45
Speaker
Hey, I wanna try to take out this last guy, so I'm gonna, my arm is still kind of out from hitting that last guy. Where's the other guy in relation to me? On your left. On my left? Is Lyle gonna be, is he in between us? Or is that like, so it's Lyle and then him? I mean, is it? No, it's him then Lyle. Oh cool, yeah. Then I'm just gonna like, turn and like, leap towards him and try to just like, like, ah! You know, like slam it down on top of his head. Yeah.
00:32:16
Speaker
So that would be 21 to hit. You definitely hit. Eight damage. You jump up and your axe kind of slams into his shoulder and you pull it out. He's still up, but he is hurt. Lie on him. He's the last one. With you. Yeah. Right, right, right. The last one that you're aware of. But also the last one that could come by my judgment that I don't think driver's gonna get off. Okay, I just wanted to know that. Okay, I'm gonna swing at him with my stick.
00:32:47
Speaker
That's critical. Oh. Okay. I'm so glad I don't have that blade out right now. Roll your d10 and your percentile die. Me too. 27. Oh god. I think I know what's about to happen. You are knocked back. Into the dining car. 10 feet. Into the dining car. I was standing right by the door. Give me a dexterity saving throw. Sorry. Let's go to dexterity saving throws. Yeah. Typically, I did just roll a one. So let's just see.
00:33:18
Speaker
Now what do you do? Do you switch dice or has it already used its one? No, no, I think this one rolls better. It's gonna roll better for me today. That's for damn sure. Dexterity. Saving. Saving throw.
00:33:30
Speaker
That's a 22. Okay, so you go to 21. You go to swing your cane and the warforged kind of blocks your hit and like swings your arm in such a way to where he pushes you in the chest. And as you go flying back, you reach the cane out and catch it on like a rope that's hanging from the train car and just kind of slam up against the side and are hanging on for dear life as the train continues to speed along. Okay, here's a question. Can I use a bonus action?
00:33:58
Speaker
Yeah, or let me I have dash as a bonus action. Can I use that to try to get back on solid footing? Yeah, whether it's up or between the cars again Yeah, you could you could either pull yourself back or I mean like I said you're attached to a rope so you can grab that rope and pull yourself up if you want I'm gonna get up on top of the dining car then. Oh, what do I have to it would be acrobatics athletics But you have a rope so it's gonna be pretty pressure
00:34:23
Speaker
I'm even looking athletics is pings off of strength. Are you sure what if I do a really cool aerial? You're climbing a rope. A Cirque du Soleil style flipper. Yeah, that's what I'm thinking. That's where my head's at. That's a 10. Okay. Yeah, you make it. I mean, you're climbing a rope. It just happens to be on the side of a moving train. And I get up there and I say, oh, Farley, was that you? Oh, God.
00:34:47
Speaker
Hey, look. Yeah, Farlin's some kind of druid or something. Shut up! And I say, what? You're too far away. Oh, the wind's behind me. Yeah. Oh, so you have advantage on speed rules? He can't hear you because the wind doesn't carry your voice to him.
00:35:05
Speaker
That's just science, right? Sorry to leave you alone with the last part. Oh, it's fine. I think it'll be okay. Yeah. Okay. And also, I really had no choice. If he dies, like, okay, I'm going to go back onto the dining car. Okay. So, whatever roll you want me to make to jump the three feet. You can do your acrobatics again. Okay.
00:35:28
Speaker
Well, yeah, the wind's at your back. So it'd be easier to spread my cloak. And I'll see you fly through the air like a bat. And I will charge down the
00:35:47
Speaker
down the length of the thing and attack, uh, how many of our first are still up there? Three. Three. Okay. Uh, then I will rush in and attack one of them with my short swords. Okay. So that's going to miss almost certainly. That's 10. Yes. And then a bonus action. I'll use my other short sword and attack him.
00:36:08
Speaker
That's better. That will be a 25. Alright, so he just sort of slides in, misses with the first and then jabs the second short sword for two damage. Okay. Are you in the cart or are you on top? On top. On top of the cart, yeah. Yeah, I'm on top with Farlin and Lyle. Epic train fight. Yes. Wind blowing by, all that.
00:36:34
Speaker
Okay, it is now Farland's turn. So he is going to position himself to where he can do this again. So, Thorn Whip. 21.
00:36:49
Speaker
It's irrelevant how much damage he does. He hits. So he grabs another one of the Warforged and yanks it. The one that you stab, like you run up, stab it, he wraps it around with the vine and yanks it off the train. Awesome. Now it is the Warforged turn. So the two that are left on, well, let's resolve the one down there with you. Yeah. He's going to try to punch you real good.
00:37:11
Speaker
He does not. That's why I was okay leaving you. And the two up there, one's going to attack Beric and one's going to attack Farlin. All right. So Beric, that is going to be a 22. That definitely hits. That's going to be six damage. And you need to make a concentration save throw. Oh, yes, I do. Which is against what number plus the damage. 10 plus half the damage. So 14. Okay.
00:37:40
Speaker
16. Okay, so the fire stays lit. And the one that attacks firing, that is a miss. So end of the turn. Driver takes damage. Go and roll.
00:37:53
Speaker
Eight. Eight? Yeah.

Cliffhanger: Prince Captured

00:37:55
Speaker
Okay. He dies, and the Earth Sled that was up near the driver's car kind of diverts off and begins to slow. So it is now Draconis' turn. You still got that guy down there with you. Yeah. Let's see. Do I want to do any fancy? If it's just one, I'm just gonna- Swing and hit. Yeah, I'm gonna- We'll swing and hit. Okay. We'll see if I can- We'll swing.
00:38:16
Speaker
Will swing oh We will swing eight Miss you got a little overconfident being one-on-one Just like through it, but didn't all right. I need to know everything I see from my new vantage point I'm at a place. I don't know what's going on Yeah, you're on top of the cart now Barrick and Farland are kind of at the far end of the car from you about
00:38:38
Speaker
15 feet away, fighting two warforged. You just witnessed Beric stab one and then a magical vine of thorns emerged out of Farland's hand wrapped around the warforged and flew him off the train. So that's new, but yeah, that's what you got.
00:38:55
Speaker
Yeah, but I've seen crazier things. And then how many are, I can see Rash in the other sled. It's low right now, right? No, because you were on the opposite side of the car. So you just climbed up. So he's like right up against the car on the other side. So I could turn around and see how many were in there with him.
00:39:13
Speaker
Right? You would have to go to the other side of the car and look down. Okay, gotcha. Yeah. Gotcha. And even from this vantage point, there's no way that I could see the third sled. No. Okay. I guess I'm going to rush over to these two guys and attack the remaining one that works on top of the terrain. I want, though, now that I've got a little space to move, to try the trip attacking. Okay.
00:39:39
Speaker
that's a 17 that's a 10 so 17 yeah all right cool I try I try to trip him do I succeed in tripping him or do I just roll for damage yeah you succeed in tripping him that's so but not off the train tripping well here's how the scene plays out okay in my mind if you want to get him off the train basically you kind of have to go position yourself behind
00:40:00
Speaker
Barak So the war for Barak is in between you and the warforged and you essentially have to shout to Barak Jump as the urban weave comes in grabs the warforged and you're able to like pull him to the left to cause him to fall off the train
00:40:14
Speaker
I absolutely do that. Well, that's exactly how I did it. That was in my head too. You guys saw that, right? Yeah. Let me set the scene. I'm on top of the train. I say, Beric, jump. And Beric being, apparently having the powers of glide, like Princess Peach does a really big graceful jump because all the time I need to weave the ribbons and trip the dudes. So he is out of there. It is now Beric's turn.
00:40:44
Speaker
So there's only one guy left on the cart with us. Okay. Uh, Barrick turns and yeah, I'm just going to make both attacks against him. Uh, that's 23. That's a hit.
00:40:58
Speaker
11 piercing damage. Okay. Stab him in the back. Yes. You stab him in between some of the armor plates covering his spinal area and he just goes limp and falls on top of the train. Awesome. As this last war forge falls, the wind is rushing by you and the sound of the lightning from the conductor car crackling and you hear a familiar voice from below of Rook and shout, they have the prince. End of episode.
00:41:24
Speaker
And that's why bodyguards shouldn't jump out of the train for rash.
00:41:54
Speaker
you