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00:00:00
Speaker
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00:00:25
Speaker
D20 radio, your game is roll. Hello
Introduction to the Episode
00:00:40
Speaker
and welcome to Eberron Renewed, a D&D fifth edition actual play podcast set in the Eberron campaign setting. I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff.
00:00:51
Speaker
And welcome to another exciting episode where everything's going to go great for everybody.
Recap of Previous Episode
00:00:56
Speaker
So, gentlemen, what happened last time? The best thing that happened was we got to skydive. I think that was it. That was fun. We found the village where Arseldatharn was, but he fled. So we used the presence of the king to overall some cops and pursued him to a haunted manor.
00:01:21
Speaker
We did that thing where you plan for a long time and then it immediately all falls apart. We released some ghosts out into the world. We collectively. After suggesting that they find revenge. I didn't. Yeah. I may have planted a seed. Let them. They were killed. Yep. And we didn't do it. So let them. And what else?
00:01:52
Speaker
more recently you put a banshee in the house knowing full well that one thing a banshee can do is knock any non-undead person into immediate unconsciousness and i'll be darned if three of the four of us really all of us that aren't undead yeah everybody failed it's just one of you is undead so we're unconscious on the floor
Ghosts and Personal Histories
00:02:20
Speaker
Now, and nothing's fine, I'm torn. Anyway, broken. Happily, nobody's naked. Before we jump into the actual dealing with the Banshee, let's do a couple of questions. So, Dex, have you had any, aside from your interactions with Barak, dealings with beings from the afterlife? No, I can't imagine I have. Never?
00:02:49
Speaker
No, I mean, I've seen some pretty fantastical things, obviously, but no being from the afterlife. Booyah? Um. Unless you go, Ostoroth's not afterlife, I guess. He's undead. So, Ostoroth. Booyah's fighting some things from other planes, I would think, but just probably what we've just come into contact with.
00:03:15
Speaker
OK, Veral had spoken to you just during your training and things like that, talking about ghosts specifically, like putting their souls to rest and stuff like that. Oh, yeah. I forgot about the ghost. Yeah. Yeah. Yeah. He's with the ghost and such. Yeah. But I don't know why I wasn't thinking along the ghostly lines after we just saw some. Barrick, any dealings with the afterlife? Other than pre-campaign, any dealings with the afterlife?
00:03:46
Speaker
Yeah, before he went to Mistmarch, when Barret first left town, the first place that he went was into the Margul Pass, which is the mountain pass between Breland and Dargun, and the site of the first battle where his mother became
00:04:09
Speaker
significant in that she commanded the retreat. It was a catastrophic defeat for the Brelish army engineered by the Darguuls, the goblins. And Beric went there kind of just trying to
00:04:27
Speaker
gets some closure and understanding of who his mother was because she was someone who was always in and out of his life. And I think there he probably encountered restless spirits because the pass is just the sort of ad hoc cemetery for several hundred bralish soldiers and goblins. Okay.
00:05:00
Speaker
Well, let's go ahead and get into the banshee
Battle with the Banshee: Part 1
00:05:04
Speaker
fight. So first up in the initiative order with an initiative score of 23 is Booyah. So I need a death saving throw. 20. You are at one hit point. So your eyes snap open as you intake air. Is that enough or does he get it? That's what just normally happens. That's what I'm saying. So what else would you like to introduce?
00:05:32
Speaker
Can he have an action? Sure. I'll let you, I'll let you take an action. Could I heal my friend? Yeah. Yeah. Kind of snaps out of it and just kind of sees Dex laying next to him and just kind of reaches over and puts his hand on Dex. Okay.
00:06:01
Speaker
and so I'm about to start a fight with like eight hit points but you know what that's better than dead yeah we guys only got one that's true
00:06:13
Speaker
You have 10 hit points. Yeah. Ooh. Okay. 76 when I walked into this building. So, Barak, you see Booyah snap up and reach over and touch Dex who then takes a quick intake of air. Boranell is still unconscious on the ground. It is your turn. Barak definitely moves over to Boranell and graphs the amulet and will cast Cure Wounds
00:06:48
Speaker
Now at fourth level, Borenel reains 25 hit points. Okay. So Borenel, what happened? Banshee.
00:07:11
Speaker
Excellent. This guy. It is now Bornell's turn. So he grabs his hammer and hops up onto his feet and he is going to
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Speaker
sprint as fast as he can towards
Battle with the Banshee: Part 2
00:07:31
Speaker
the Banshee, um, which the stairs are only about 10 ish feet up. Um, it's not a huge grand staircase. So he manages to make it within range. And so he just uses all of his momentum sprinting up these stairs. That is a critical hit. So, um, Borneo just, who, um,
00:08:07
Speaker
You thought it'd be a bad idea to bring the king.
00:08:19
Speaker
as he just cracks the Banshee in the face with his hammer and you hear a sickening crunch as the Banshee's face is kind of concaved on one side as he lowers his hammer and he just raises it over his head and goes, an excellent hit. Join the fray, gentlemen.
00:08:39
Speaker
This effing guy. Okay, it is now Dex's turn. Okay. She's how far? I can get to her. I can get within 15 of her. All right. I'm going to run up to her and swing at her with my ribbon weave. 20. 20. That is a hit. All right. That's
00:09:10
Speaker
10. 21 points of damage. 21 points of damage. Okay. She is looking rough. You just cut and like this thick black ichor begins coming from one of her arms. And it is now her turn.
00:09:33
Speaker
So she is going to, I need everybody to give me a wisdom saving throw. That's the other one I'm bad at. 12. Nine. 19.
00:09:59
Speaker
Um, Borneo gets a 18. So, um, Dex and Booyah, you are frightened for one minute, which means I can't attack. You have to use everything in your power to get as far away as possible. Um, you can make a saving throw at the end of each of your turns with disadvantage if the Banshee is still within line of sight to end the effect. Um,
00:10:25
Speaker
So yeah, and Bornell and Beric, well, Beric, you were actually immune to it because you're undead. Bornell is now immune to the horrifying visage of the Banshee. So her hair kind of emanates into the air flowing and her eyes like glow bright as her like mouth gets unnaturally long and Dex and Booyah, it skews you out real bad. You're you're taking for taking off for the door.
00:10:54
Speaker
It is now Booyah's turn. What are we doing here? Get out! And Booyah's out the door. Okay. Can he make a save? Yes. Now that you're outside of the house, you can, um, with advantage or no, no, just not with disadvantage. No, he's still scared. What'd you roll? I rolled a two. Okay. Um, so yeah, Booyah is just taking off into the night. Um, it is now Barrett's turn. So Booyah is now 40 feet or how, how fast do you move?
00:11:23
Speaker
Uh, 30 feet's my speed. So you're not 60 feet away. 60 feet way. It has to do everything. Oh, everything you can to get as far away as possible. So, so you're going to, you're going to move real fast. You are very, very fast. Pass Booyah. Wait for Booyah. There's actually nothing I can do about the fear thing. So, um,
00:11:54
Speaker
Barak still standing on the landing, reaches out a hand and this sort of shadowy formed bow appears in his hand, which he draws back and fires two bolts at of this sort of dark energy at the Banshee. Okay.
00:12:17
Speaker
Shadow Bow flavor of my Eldritch Blast. This is another thing that Dex would find amazing if he wasn't too busy wetting himself. Wow. So one of them is a 16. Good. The other one is a natural one. Okay. Let's use the advantage, right? The 16 is a hit.
00:12:44
Speaker
I don't think I have any ability to gain advantage here. I'm really trying to come up with one, but it's not there. That's 11 damage. And it's forced damage.
00:13:04
Speaker
Okay, so the bolt just strikes the Banshee in the chest as she lets out a whale, not a whale whale. A flavor whale.
00:13:17
Speaker
And, um, the, like the mascot of a really bad soda, here comes the flavor wheel. The darkness dissipates from the bolt, leaving behind a, uh, a hole in her chest. And, um, man, that one, that's, that's something I know. Um, actually.
00:13:50
Speaker
You, you managed to fire a second one and it hits Borenel in the shoulder. Yep. Um, so go and roll damage on the lower end. Uh, nine damage. Okay. Haha. These things happen. Watch your shot. Um, it is now Borenel's turn who shrugs it off and brings the hammer.
00:14:19
Speaker
Um, that is a maybe it's not a natural one, which is good. Um, no, that's a hit. Okay. So that is 15 damage. Okay. Um, it is now Dex's turn.
00:14:44
Speaker
Dex realizes that he doesn't have to be able to outrun the band. He just has to be able to outrun Boozy. So using his bonus to also dash, he goes 90 feet out the door, 10 yards past our goblin friend.
Fear Effect and Tactical Retreat
00:15:02
Speaker
Wow. And I say sucks to suck buddy. And now you get to make a wisdom saving throw. Nine. Yep. You're just heading back for our dev. Um, quicker than the horses that carried you here. Um, it is now. And I use my sending stone to say, Eric, what are you doing? Get out.
00:15:29
Speaker
The Banshee is going to reach out with a hand and touch Boranell on the cheek. And you see just that black ichor from the slice in her arm that Dex gave her is covering her hand. As Boranell tries not to vomit, she rolls a six to hit. So Boranell swats her hand out of the way. And now it is Booyah's turn. Booyah can't help Lex, little. So Booyah, you managed to pass him again. Crit. Crit.
00:15:58
Speaker
So you break the the spell. What would you like to do with your 20? Catch up the decks and you pass. You pass because he was 30 feet ahead and you ran 60 feet. Turn back around and go back to him and slap him out of it. I'll I'll let you give him give him give him a check. So go ahead. He's left real good, though. Do I get advantage? He's jumping up.
00:16:24
Speaker
It went 20 not to. So I'm still scared. So more scared than I've ever been. Booyah, you reach up and slap Dex and Dex just tosses you out of the way as he continues sprinting away. Um, so it is now, um, barracks turn. Shoot the Banshee again. Okay.
00:16:53
Speaker
Draws two more dark bolts of energy back in the bow and fires. That's a 20 and a 28. All right. So damage the first.
00:17:11
Speaker
slams into her is 9 points of force damage and the second one is 14. 14? Yes. Okay so the two bolts of darkness hit the Banshee as she lets out an ear piercing wail again as she crumples to the ground the ichor kind of spreading down beneath her.
00:17:32
Speaker
Um, the effect does not, the frightened effect does not end upon her death though. So it lasts for either a minute or until you save. Um, so we are back around to Booyah, who presumably is going to start heading back to the house. Or are you chasing down? Uh, or no, I'm sorry. Uh, I went off the banshee's turn. It is Bornell's turn. Bornell lets out a cheer as the banshee lies on the ground and he walks back down the steps and looks at you and was like, where'd everybody go?
00:18:02
Speaker
Well, presumably through magical compulsion, they both bolted out the door and are running that way. Well, I can't handle it.
00:18:17
Speaker
Right. Dex, it is your turn. So you run 90 more feet. I am now 170 feet away. No, this is my second run. Oh, 180. 180 feet away from the Banshee, which would be like 150 feet outside the house, right? Yeah. Yeah. So go and roll to save. Nine. Nine.
00:18:44
Speaker
So, Booyah, you just see Dex continuing over the small foothills. Booyah just kind of shrugs and... And Dex was never seen again. Still within shouting distance of the house.
00:19:00
Speaker
Yeah, just say. Just say. It's not like I'm over the hill. I'm not back on the boat. Eric touches his sending stone. Dex, we killed it. We killed it, Dex. How can you be sure? I'm looking at its corpse. Yeah, I was looking at yours.
00:19:17
Speaker
Right. But we just destroyed it and smashed it and shot it full of things. And Booyah coming back. Booyah just walking. Good to hear, Booyah. Good to hear. Does knowing that it did affect my running away?
00:19:34
Speaker
Maybe, nope, still going to try to get as far away. Yep, because you're not like it's an undead thing and then things come back. Like it's it's a freaky dicky thing. Yeah, makes his way back to the house with his head kind of hanging down a little bit. You're you're halfway back. What's the DC on this anyway? As Booyah, as Booyah, 13. Again, I have a 60 percent chance every year old not doing it. Booyah sloshes back with his head down. We just hear and hear.
00:20:03
Speaker
Um, okay. So Barrick, it is your turn again. Just going to wait on hopefully decks to return at some point. I mean, I'm at least going to wait on Booyah to return. Okay. Ideally decks also go ahead and give me another roll decks. I know you get 270 feet away.
00:20:23
Speaker
18! Hooray! I think it's just more you get winded, like you can't, you don't feel like running anymore. I got it. I got it. I'm holding my side, I got a stitch. You're sure she's dead? Yes, she's definitely dead.
00:20:39
Speaker
That's where to go, if you're wrong. You hear, I turn around, I start to walk back, using my ribbon weave to help. I locomote. As Barak reassures you, you hear from like the background noise of a sending stone Boranel going, we've vanquished the creature. I really don't like that guy right now. He's been extremely useful. What is that? Got us out of that mess with the cops and then he just slew the creature.
Exploring the Haunted Manor
00:21:09
Speaker
been running away from Also, he was really good at skydiving second best I'd say yeah, would you say that I had a pretty good course Okay, so after a while Dex returns to the house winded Okay, so
00:21:37
Speaker
He certainly knows that we're here, right? I walk over and I cast Cure Wounds on Dex. Oh, yeah. Well. Physician heal thyself. Yeah. Oh, wow. Nice. Thirty one hit points for you, sir. Back up above half. That's great.
00:22:08
Speaker
Yes, I would assume he knows. Well, he knows someone's here. You see Bornell reach into his pouch and pull out a potion and pop it. It's just whiskey.
00:22:25
Speaker
Did we see a door or an open staircase going down? You didn't really get a chance to look around the house. I mean, you walked in and I'm back in now. Now it takes that chance to make an investigation check. You all can make your way around the house to look and see what you can see. Are you concerned about going unnoticed at all? Or are you just kind of I am a small halfling boy again. It worked last time.
00:22:47
Speaker
No, uh, I mean, I mean, there's not a lot of reason to be loud. There is a, we're not going to be excessively loud, but there's a 0% reason for us to be stealthy. He knows something's happening upstairs. There's no way he doesn't. Oh, that's true. I mean, Derek's going to try to move around quietly. Okay. Yeah. I'll be, I'll be, I'll be as quiet as I can. Like, okay. So everyone give me stealth checks while you move around. And we still have pass with that trace? No. 22.
00:23:18
Speaker
Uh, 16, 25. Borneo got a six, but majority passed. So you're good. Um, so investigation checks. Yeah, there it is. 27, 19, four. Okay. Um, Barrick and Dex.
00:23:40
Speaker
I'm bored now. You all see just, I mean, this is a creepy house. There's no lights on the inside. Most of the furniture is covered with sheets that blow in the wind now that the door is open, kind of on edge. But you do see a small table, kind of a console table behind a nice looking sofa. And you see the sheet on it waving in the wind, but in a different direction.
00:24:09
Speaker
Um, and you're able to spot that there's a seam in a bookshelf that is built into the wall. Um, I'd like to check it for traps. Okay. Is this on the second floor or the first? Uh, first. It's a 21. 21. Um, you managed to find some triggers that you're fairly confident, um, you should be able to disarm with some thieves tools. Okay. So I'd like to check the upstairs. Okay.
00:24:36
Speaker
Uh, I burped while you're checking up there. Now, now I should wait till we're together before I start taking these traps down. That's probably why. Okay. So you reached the top of the stairs. There is a way to go left, which is the direction, the bench you came from and the direction to go right. And I'll start left. Left. Do you want a buddy? Borneo can be his buddy. Sure. Borneo can come with me. Let's go upstairs.
00:24:58
Speaker
Um, okay, fine. You two go have fun. You're investigating the traps and Booyah's healing. Yeah, Booyah. That was a great roll.
00:25:10
Speaker
We are just sitting crisscross applesauce on the floor just doing hand motions trying to. OK, so you and Borneo get upstairs and go to the left and there is an open. There's a shut door. And then another door down is open and you do see moonlight coming in through that door.
00:25:31
Speaker
start with the open door open door. This appears to be some kind of servants quarters you would guess. But there is a bassinet in in there that is also covered with sheet with the unboarded window causing a breeze to come through. And you
00:25:53
Speaker
You don't see, you see where the bed in there was recently disturbed, but that's the only thing in the room that looks like it's been touched in decades. So there's a room with an open window and a cradle covered in a blanket blowing in the wind. Barrett turns right around and walks back out of that room. Bye. Okay. And closes the door behind. Okay. I'll check the closed door.
00:26:22
Speaker
You did note that it looked like because the bed had been disturbed and the bed sheets were exposed, there was some kind of staining that looked brownish on the sheets. I mean babies. No, no.
00:26:41
Speaker
Yeah, neither of you have had a baby in your house Blood blood is what we're talking about talking about blood. I know what you're talking about Baby should see a doctor. Just It's bleeding everywhere and pass up the opportunity for a poop joke or a fecal joke
00:26:57
Speaker
i have a brand he brings a very specific thing to this show and far be it from us to prevent him from doing that um closed door okay so the uh the next door is unlocked like you kind of feel the handle um are you walking in yep okay so you walk in and you see
00:27:19
Speaker
What appears to be a small There's no beds or anything in here. It looks like it was not a bedroom of any sort You see some various dolls sitting on up against a wall Facing you as you walk in The creepiest house
00:27:37
Speaker
And a small rug in the center with some toys scattered about. TV just showing white noise. The window in this room is boarded up, however. So there is just darkness in it. Taxidermy to animals everywhere. Sorry, I'll shut up now. I won't shut up.
00:27:57
Speaker
Um, but yeah, you, you see that it looks like the toys had not been put up and they all turn to look at you. Um, the, the dolls are, well, not actively turning, but they are facing the door. Um, but it does look like the toys have been manipulated recently.
00:28:18
Speaker
Leaving this one to are we going right down the hall? I mean, you could assume that this little ghost girl still played with her toys. I still don't want to hang out in her bedroom. I get it. I'm just saying like it's not or her nursery or whatever. It's still creepy. OK, so there are I don't believe in ghosts. And if I walked into a room that was not lit and there were dolls sitting against the wall facing me, I realize you mean Philip. Yes, like, oh, but it's Barry cannot believe it. Philip does not.
00:28:46
Speaker
I would turn around. I'm easily startled because I wouldn't even go into the house. There is only one door to the right of the staircase. Let's check it out. OK, so. You walk into this bedroom.
00:29:01
Speaker
Um, and there's a large bed, uh, nicely appointed. There's a painted portrait of a man, woman and child. Um, and in the bed, you see that it is a grand king size bed, uh, with the curtains pulled shut. Um, and there's no light coming in. Uh, the door is.
00:29:26
Speaker
There is some other furniture about that has sheets covering it. Uh, the window is boarded up, so no light is coming in, but the curtains are drawn on the bed. Um, but there, there is a gap in the curtains. I reach out with us with a short sword and draw the curtain aside. Um, born elves. And you draw the curtain and you see, uh,
00:29:52
Speaker
the bones of a man and woman and that same brown staining just covering the blankets and sheets in the bed. It appears that by the positioning that they were not placed here after death. They were killed in the bed. Okay, then I will search the room because this is the only room that seems like it might have something of value to us in it.
00:30:18
Speaker
Okay. Um, so you begin rummaging about, uh, give me a perception check. This is something that doesn't matter because I rolled it in. So, uh, investigation rather. Sorry. Cause you're okay. Well, that is worse. Why aren't we moving?
00:30:42
Speaker
that is 14. You find some very fine clothes in some of the dressers. You get the indication this was a very wealthy family. In one of the stocking drawers you find a pouch full of gold pieces. It has enough weight to where you know it's at least a couple hundred gold. A rainy day fund. The most notable thing that you find though
00:31:11
Speaker
is as you walk around the room and go on the far side of the bed from where you entered, you see on the ground next to it a looks like just masterfully crafted dagger on the ground.
Discovery of the Magical Dagger
00:31:26
Speaker
Oh, I pick it up. OK, and there is some staining on the metal, though, some of that brown staining. Can I investigate this dagger? OK, go ahead. Is this an arcana check? Yeah.
00:31:41
Speaker
ghosts won't revenge on whoever holds the dagger. They went the wrong way. 27. 27. Okay, so you, in order to investigate the dagger, you reach out and pick it up. You now have the following properties while holding this dagger. You cannot be charmed or frightened. Your intelligence increases by two.
00:32:14
Speaker
Your walking speed increases by 10 feet and you kind of see out of your periphery.
00:32:24
Speaker
about four foot long hair grows out of your head, still white or black. Sorry. It's still black. Um, and you hear a four foot long hair, no, a head of hair, four feet long, head of hair, four feet long. And you hear a voice say, hello there. I put the thing down.
00:32:50
Speaker
Had it with talking weapons. Okay, all of those things you just wrote now got it go away and the hair falls out of your head Got it right up until you said a voice I was like you've got to give that to somebody cuz you don't need any of those things You already can't be afraid. So you're just gonna leave it. Oh I can be frightened. I thought he just said the banshee can't the banshee Okay
00:33:12
Speaker
At the brief time that you held it in your hand, you know that it is a plus three dagger that can be used as an arcane focus. It deals an extra 1d6 radiant damage on a successful hit. It sheds bright light for 30 feet and dim light for an additional 30 feet, though the light can be extinguished as a bonus action. It has three charges where it can cast fireball for one charge, lightning bolt for a charge, or greater invisibility for a charge.
00:33:37
Speaker
The spellcasting ability is Intelligence and the dagger regains 1d4 charges each dawn. Did you just drop a wondrous item in this thing? It's like an artifact level thing is what we are what it is. Yeah. Out of curiosity, Barak picks it up again. Oh, um, hello again.
00:34:00
Speaker
How much do you need to talk for us to have a productive partnership here? Um, nice to meet you too. Um, introduce her to your soul. You do talk. Well, I only wish to be wielded by those that can solve problems themselves. I don't really intend to work with stupid people that need a lot of guidance. So that's nice. Prove that. Uh, let me check something here. All right. Grab a.
00:34:28
Speaker
Toughed of this long hair that's suddenly grown out of my head that I don't like at all and cut it off. Yeah, this grows bad. You could give it to somebody else. Yeah, I know. Somebody who maybe can cosmetically change the way they wouldn't have for a long time. Right, right. Well, we'll see. Depends on priority of magic here. Um, yeah, so. Barrett
Interacting with the Dagger's Spirit
00:34:54
Speaker
puts the thing back down.
00:34:57
Speaker
There's just a pile of hair around you now as the hair keeps falling out. And then Derek has been waiting and he walks up and he walks in and he goes, Oh, God, that her hair. She's the skeleton. She's the hair. What they do. Yeah, sure. And he kicks the knife over to you. I think you'll like that. I was joking. I'm not really up there, but if we want to play this out, I can be. All right. Dex picks up the night. Hello there.
00:35:24
Speaker
Have fun, see how you like it. Bear, bear, bear, this. No, I know. No, my name's not Barry. No, hang on. Nice to meet you. You know what, I should talk to you. Hello. Hello. This is strange. Has my hair grown? Yes, your hair is now four feet long. All right, I look at the hair.
00:35:45
Speaker
And I ask it, I say, is there anything we can do about this hair? Um, I'm sadly, I'm not in control of the, the hair thing. It's just, um, typically, uh, elven lords grew their hair to about this link back, um, in the time when I was created. And this is a property of it. Oh, is my hair black or is it the same color? Is it the same color? Is that purple? Yep. But it's just four feet long. I try to change it back. Nothing happens.
00:36:10
Speaker
This isn't a good look for me, Beric. It's also extremely impractical if we have to go into combat. The Urban Lords typically wore them in ponytails, braiding, things like that. You can do a lot with four feet of hair. I whip up a pretty rad top knot real quick just to see. Do I need to roll for that?
00:36:26
Speaker
a top knot with four foot hair. It's quite, it comes, okay, not a full top knot. It's like a giant bun. No, it's like a. It's like a beret of hair. It's like a ponytail looped twice through the same band, so it's half, it ultimately would be one third the length total. Okay. I said bear, what is this thing? That's some kind of magical dagger. Wait a second, wait a second, wait a second, wait a second, hang on.
00:36:56
Speaker
your little packed sword talks to you, right? Yep. That we pretty sure there's a fellow with a pack. Is this like his thing? Is this something connected to that? Do I need to put this down right now? I mean, I do not know what pack you're speaking of, but I just told you that I was created by the High Elven Lords. And if you can't figure out what that means, then I suppose we're done talking. All right. They said they're created by the High Elven Lords. All right. And they seem to want
00:37:28
Speaker
Do you want me to have you? Do you want me to own you? Do you want me to not own, that's not the right word, I apologize. Wield? Wield you? Do you want me to wield you? I can give it a shot, I guess. You talk an awful lot, don't you? I certainly do. Well, I have been sitting on the ground in this house for, I can't even count the years. So being taken elsewhere is obviously something I am in favor of.
00:37:59
Speaker
I believe a relationship could be mutually beneficial. I mean, I would give me a fairly powerful. Yeah. Yeah. Give me a wisdom check. Oh, I'm about to get possessed. That's a six.
00:38:24
Speaker
Based on what what she's the voice is saying, yeah, this seems like a good idea. Great idea, in fact. I slide it into my belt. OK. I was so joking about the hair thing and now I have this knife and I'm kind of scared of it. So what's your name? All right.
00:38:52
Speaker
My name's Dex, but we're kind of in the middle of a thing where we have to be really quiet. You think we could pick up this conversation? Well, you only you can hear me. Right. But I can I think back to you. You could give it a shot. Give it a shot. Did you hear that? What I said was, can you hear this? Yes, I can. I can hear you. All right. Well, at least I won't be talking to a sword like a friend of mine does. That's good.
00:39:19
Speaker
Wait, so you're like inside my mind? I suppose, in a way, I am. How much can you see? Well, it's not, I don't have access to your memories, just as you don't know everything I know, it's just we can communicate this way. So if you think something about me, I would be able to hear it. Oh, about you? So far, we're good. Or anybody will.
00:39:43
Speaker
All right. Let's rock and roll. Do you have a name? Yes, my name is Leliana. Leliana. Would it be insulting for me to shorten that to something? I can go by Lana if that's easy. Lana's good. I like Lana. I'm probably going to call you Lela like a thousand times accidentally because that's my, because that's my dog's name. Right. Okay. So Leliana. Booyah, how are you doing on hit points? Booyah's at 26 now.
00:40:12
Speaker
how many spells do you have left i mean real talk in the amount of time that that all took he probably could have done some hit dice on a short rest i mean there's no way we can pull off a short rest right no
00:40:29
Speaker
I mean, if we don't just camp outside this hidden bookcase for 30 minutes, I guess we could, but it doesn't seem like the best idea. It seems like we're going in. Disarm that trap. Okay. You said there's more than one, so do we need to roll for each one? I mean, did I say... No, no. There's just one trap. You just saw some various triggers to the trap. Oh, gotcha, gotcha, gotcha. Okay.
00:40:50
Speaker
Not great. That's an 11, 11. Um, you all standing around patiently waiting on Dex to get the trap, uh, taken care of. Um, just in an instance, you see Dex gone.
Chaos Spell Incident
00:41:02
Speaker
And, uh, but you quickly notice the floor is also gone as Dex just dropped and you take, uh, five points of damage as you land hard on no saving opportunity. I think you can give me that saving throw.
00:41:20
Speaker
16. Okay, I'll say that you can have it because you tuck and roll to three. Yeah. And
00:41:30
Speaker
As you land hard on the ground with kind of a sickening thud, but you manage to roll out of it, you stand back up and you see standing in front of you an elf figure that kind of regards you oddly. You know he's an elf because of the nature of his hair and his ears.
00:41:52
Speaker
But he's wearing a mask over his face that is a you see in regarding you is he's wearing a like sickening pale green vulture mask. You just made a
00:42:20
Speaker
appropriately grave mistake. And he flips his hand and out of it forms out of the darkness. You see it slowly sort of form out this long staff. And then at the end forms two scimitar blades. Pretty, pretty rad. Yeah. Arsal is going to go first.
00:42:45
Speaker
out is he swings his what is his initiative number? I just need to know it. It's higher than 28. Um, he has a plus 10, but he, he rolled a 20. Wow. You rolled a 20. Okay. Um, so he spins this blade around as he chops down at you decks. That is going to be a 16 miss.
00:43:15
Speaker
a 25. Yeah, that one does it. And a 27. Also, yes. Okay, so you managed to duck out of the way the first one, but his speed catches you off guard as he continues the advance. First attack does 11 damage.
00:43:43
Speaker
Second attack does five damage for a total of 16. Oh shoot. I can't, I have to say uncanny dodge first, don't I? Yeah. Next time he hits me, I'm uncanny dodging it. Say it now. Um, and give me a constitution saving throw. Those have gone so well today for me.
00:44:07
Speaker
Uh, 15. Okay. So you see the darkness kind of emanate as it slashes. Some of the darkness trails behind the blade and tries to go into your wounds, but your body manages to reject whatever's happening. What kind of damage was it? Uh, slashing. Okay. Okay. From a magical weapon. Right. Okay. So now it is Dex's turn. Okay. How big is this space that we're in? Um, it's about, uh, 60 feet by 30 feet. It's, it's a cellar. Perfect. Dex.
00:44:38
Speaker
Dex pops out his ribbon weave. He has this new dagger, but he doesn't know what it does. He's not, it's not time to play with it. He pops out his ribbon weave, but he just got hurt. He just fell. He startled. He nicks his thumb on the blade. First time that's ever happened. And instead of falling, the blood beads and it travels up to the stone and almost out of his control, a beam shoots out of the end of this ribbon. Okay. Something he's never seen before.
00:45:10
Speaker
The beam thankfully is smart enough to put it in the right spot this time. And it casts, I'll just tell you what you need to do. There's a 30 foot sphere centered on a point. He's inside of and I'm outside. Is it radius or diameter? Radius. So it's 60 feet. 60 feet.
00:45:33
Speaker
30 foot radius, 60 feet, 60 by 30 basement. It's the whole basement. So we're gonna stay up top. You have fun. I definitely misread that. Shoot. I've done it. I've said it. That's canon now. I've said it. So I have to do this too.
00:45:55
Speaker
It's okay, guys. So what happens? So what happens is you and I both have to make Constitution savings throws. How do I determine the DC of it? Well, we decided it was proficiency. It was eight plus proficiency plus your dexterity. Eight plus proficiency plus dexterity. Modifier. So what's the DC? 16. 16. What's your wolf?
00:46:24
Speaker
Huh? What'd you roll? I rolled a 16. He rolled a seven. I think you still are going to take half of the damage. I think I am as well. So, um, I'll roll the damage. Oh, sorry. Sorry. Sorry. Um, oh, it's still only 11 because it's different saving throw. The damage is that's an eight. That's an eight.
00:46:48
Speaker
I did a thing and I did it wrong and we're all gonna have some fun now. Not everybody. No, we're gonna have some fun. I'm gonna have absolutely no fun. Everything I have depends on there not being light. So that's 24 points of damage. Radiant, damage to you. 12 to me.
00:47:12
Speaker
Boy. All right. And you have one level of exhaustion and you now emit a five foot radius of dim light. Okay. And that is until the end of the spell. Okay. Um, so that's a lot of damage. Um, it is now barracks turn. So you all look over the edge where Dex fell and you see light erupt out of it.
Battle with Arsal Ditharn: Part 1
00:47:46
Speaker
not helpful. I don't know what happened. I accidentally come so. That hurt. You had to take the damage from cutting yourself right after. OK, well. But I hear the guy down there.
00:48:15
Speaker
Barak looks over his shoulder as he looks down the hole at the other two and says, take the door, cut off his escape. And then Barak, who at the moment is perpetually under the effects of the jump spell.
00:48:38
Speaker
Okay. Which triples my jumping distance just drops into the, into the room. Okay. Um, and lands, if you'll allow it, uh, right in front of Dex. Okay. And looks at Ditharn and says, I think it's me you're looking for. And he reaches out and the sword does not appear instead.
00:49:08
Speaker
unexpected to everyone in the room. The shadows just sort of boil out of Beric and envelop him and then solidify into this black suit. It places around his chest and on his shoulders and on his wrists. It hardens into what looks like armor. The gauntlets of it seem to be kind of clawed at the ends.
00:49:40
Speaker
And then as a bonus action, I place my Hexblade's curse on him, and the runes that used to be on his sword sort of appear across this hard black mask that covers his face.
00:49:55
Speaker
That was, oh, and casting your hex plates cursed. You see from one of the eye holes of the Vulture mask, some smoke rise up as he kind of grabbed, Arsal grabs his face and lets out a grimace. What is this? It's a, what kind of saving throw? Hey, I rolled a natural 19. You're good. Well, no, I'm going to take half the damage. So if you would roll four D 10 to deal some radiant damage to me.
00:50:25
Speaker
Six. And Beric looks up at Dithern and says, we've been looking for you, Dithern. Arsal just kind of starts back and you see him give a quick glance to his
00:50:46
Speaker
weapon that he's wielding and gets into a more defensive stance, less aggressive, more scared. Booyah. Ornel didn't beat me on the initiative. All right. Barrick said guard the door. I meant like go in through that door and prevent him so that he doesn't. So we come at him from both angles.
00:51:14
Speaker
Okay. That's what I do coming in from the other angle. Well, Borneo hasn't smashed it open yet. Oh, can be a whole delay and wait for Borneo to smash away.
00:51:32
Speaker
No. No, Borenel. Borenel gives out a hearty laugh. He's like, all right, let's get into it. And he kind of shuffle steps forward to just smash the hammer into the bookcase. Right into the hole. Just one of his feet goes right on the edge of the hole and he loses his balance as he falls down, taking
00:51:51
Speaker
One point of damage, as you just hear, and the hammer clangs, and he needs to make a constitution saving throw. See, this is exactly our adventure. He fails. I've been looking for you, Dithar. God. 4d10 to damage Boranell for entering the sphere. Did he save? No, he did not. You killed the king of Brelen.
00:52:21
Speaker
I just rolled so good. And yet, so bad. How much damage? 24. 24? Okay. He's not dead. Wait, 26. And he's got one point of exhaustion. No, that's a bummer.
00:52:43
Speaker
One level of exhaustion is just on ability checks. Yeah. So it doesn't affect your attacks yet. Yep. OK. So can I just move the bookcase out of the way? Does it just slide out of the way? No, there is a trigger to open it. You can try to find the trigger to open it if you want. I'm sorry, Randy. It's not what I thought I was asking you to do. It's no good. OK, boy, I'll try to find how to open the stupid bookcase. Investigation.
00:53:12
Speaker
Meanwhile, all right. So, uh, yeah, you, you immediately see, um, a book that looks a little bit out of place and you kind of hop up and grab it and your weight causes the book to come and the door just swings open. Um, and I will say that you can mean, because normally that would be an action. You get to retain your action. So, so there's some stairs leading down and then they, uh, turned back.
00:53:42
Speaker
I'm going to go down then. OK, so there is an open doorway at the bottom of the stairs. You can see the fight happening within this sphere of light, but you yourself are not in it.
00:53:51
Speaker
Can I see the bad guy? Yes. All right. Can you tell which is the bad guy? You do see a figure made of shadow and then another one with a bird mask on. Well, I mean, there's a bird mask. So yeah, obviously. So that's why Eric doesn't want to wear the Hawk mask. He'll get shot by one of these guys. Fire on him. All right. That's going to reach out a palm and
00:54:21
Speaker
cast a bolt from his hand toward the bad guy toward both your face. And that's 24. That is a hit. That's a 15 radiant damage. And the next attack on him has advantage.
Battle with Arsal Ditharn: Part 2
00:54:54
Speaker
Um, okay. It is now Bornell's turn. So Bornell picks his pride up off the floor as he stands up. That's the name of his hammer. Um, and he's going to do a shuffle step forward and just try to upper cut the vulture mask with his war hammer. Um, that is a 18, which does hit.
00:55:25
Speaker
Okay. Uh, we are now back around to Arsal. So, um, Arsal is now going to, uh, press the attack on, uh, this crazy shadowy figure. He needs to before he started his turn in the sphere. So he has to do that first. That is a 21 on constitution. He gets half damage.
00:55:54
Speaker
Uh, 21. So 11. Okay. And he's going to press the attack on Barrick. So first attack that is a 15 miss. This happened. He was exhausted. He should have had disadvantage on that. No, no, just ability checks. Oh, saving throws and attack rules are level three exhaustion. Um, that is a 19 hits.
00:56:23
Speaker
And that is another, uh, that's 20. Uh, that hits. So, uh, once again, you managed to duck out of the way the first attack, but he presses his advantage, getting you off balance. Um, that is 13 damage on the first attack and a nine damage on the second attack. And I need a constitution saving throw. Uh,
00:56:54
Speaker
11 as he presses the attack shortly before he makes his first strike says, well, you found me. Let's see what you're going to do about it.
00:57:10
Speaker
And then the shadows, um, that emanate off his blade as he swings. Um, they cause some, uh, gaps in the shadows that are enveloping you and the darkness from his blades enter. Um, and you take, um, 12 points of poison damage and you are now poisoned.
00:57:39
Speaker
And poison does what to me? Disadvantage on ability checks and attack rules. But at the end of your training, you'll make a constitution saving throw to remove the poison. So it is now Dex's turn. Can I dispel this thing? Is that something I can do with a concentration spell?
00:57:58
Speaker
You can stop concentrating. Yeah. You just stop concentrating. Although if the damage happens at the beginning of your turn, I think it still happens. Yeah. Unfortunately. No, I understand that. Which might cause you to stop concentrating because I want to be unconscious. Yeah. Cause I just failed it. So that's seven, eight, nine, 12. Yeah. No matter what. Yeah. I'm unconscious.
00:58:27
Speaker
And the lights go off. Good news for you guys. Okay. Did a little bit of damage to him while I had a chance. All right, Barrick. Arsal is pressing his advantage on you. It is your turn. All right.
00:58:47
Speaker
Barak just sort of shifts and the new newly appeared shadows are drawn toward him and begin to it almost looks like they turn into tongue like flames burning off the shit off of his armor as he casts shadows of Moyle and that is my action
00:59:11
Speaker
So yes, I don't have anything particularly interesting to do as a bonus action. I don't think let me check one quick. Yeah, that's that's it. Okay. It is now Booyah's turn. Booyah sees Dex fall and
00:59:36
Speaker
going to run in and lean down and touch him and use his last second level slot. You have 13 hit points. Okay. So Dex is conscious once again.
00:59:59
Speaker
Um, Bornell is going to press his attack, um, stepping up next to Barrack and swinging his hammer around. Um, that is a 20 to hit, which hits eight damage.
01:00:22
Speaker
as he just uses the momentum from the uppercut to bring the hammer on sideways and it cracks the vulture mask and you see part of this elf's face now and you see the rune that Beric magically branded into his cheek as he grabs and blood is starting to build up underneath the mask. It is now
01:00:48
Speaker
his turn. All right, so to everyone beside to everyone else in the room, I am currently heavily obscured. So our soul will be attacking me with disadvantage. Okay. So first attack is 11. Nope. Nine.
01:01:17
Speaker
13 all miss. Okay. So Eric just bats them off with the gauntlets. Um, okay. It is now Dex's turn.
01:01:27
Speaker
Did I notice if he seemed more hurt by the radiant damage than the other stuff? You didn't notice. Okay. I was unconscious for part of this. That makes sense. All right. Then I'm just gonna, um, you're still between the two of us. So I, I'm going to go around Barrick just so I don't hit him with the ribbon weave. And I'm going to attack with that. 18, 18. That is a hit.
01:01:57
Speaker
Seven, eight, 14, 23 points of damage. Okay. And then I'm gonna go back behind there. Okay. You see,
01:02:25
Speaker
As you hit and Arsal recomposes himself, you see, as he looks back at you, darkness kind of whisper, whisper from his eyes. Um, he says, well, hit changeling, but let's see how you deal with my wrath. And now it is Berwick's turn. Uh, so now Berwick advances, um,
01:02:52
Speaker
And as he does, the flames sort of run down his arms and coalesce in his hands. And he strikes out with these sort of clawed gauntlets that he's wearing. That's a 19 for the first attack hit. Second attack, natural one. So we're doing that again. Oh.
01:03:26
Speaker
He takes 13 points of damage. 13? Okay. Okay, so as your second attack, you go wide with it and kind of lose your balance. Arso seizes the opportunity to bring the bottom scimitar blade up across your belly. Disadvantaged.
01:03:42
Speaker
That's a disadvantage. That's still 18. That will hit. Sorry, 23. That exactly hits. It's not the natural 20 that I rolled before. Rob you over, crit. Just the worst. And that is going to be 14 damage and I need. And he's going to take.
01:04:10
Speaker
as the flames reach out at him for necrotic damage. Okay, and I need a Constitution saving throw. Okay. 16. Okay, you pass. All right, so that was Barak's turn. It is now Booyah's turn. Booyah's gonna get in a spot, move just where he can see him to get
01:04:39
Speaker
couple shots off with the planer justice. Okay. It's going to declare him as his Hunter's Mark, but his Hunter's Mark on him and he's going to sharps you. Oh, the bold move cotton disadvantage. What? No, it's a month. It's a minus. Oh, it's the minus five. That's what I'm sorry. It's not your, this isn't your planer justice thing. So that's 21. That's a hit.
01:05:10
Speaker
And he's going to sharpshoot again. You're going to roll damage. Oh, I guess I could do that. You just rolled a zero for the second attack on a lot of situations where you get to roll the zero 23 damage. He's humanoid, right? Yes.
01:05:33
Speaker
So yeah, the crossbow bolt lands right in his back, right next to his spine as he lets out a gasp, kind of wrenching yell and next attack. Uh, flies wide. Okay. Um, Oh, plus six more damage. I forgot Hunter's Mark. That's 1d6. So that's one more damage. Ooh.
01:06:04
Speaker
Um, okay. It is now born else turn. So he's going to step up. Um, that is going to miss heroes of 16. Um, so the, uh, our soul manages to dive out of the way and he looks at you and says, no, it can't end like this.
01:06:34
Speaker
It is now his turn. Um, so he is going to turn his attention to Dex. Um, that is a 26. All right. I'm Kenny Dodge. Whatever you roll. Just calling it now. Cause otherwise I don't know that I'm making it. Um, I was just a tech number one.
01:06:57
Speaker
Yeah. Oh, I mean, yeah. Do it on the first one. Right. Why would you save it? So what does it in Candy Dodge do? Has the damage. So that is 12 damage. So that's before having it. Yeah. Yeah. Before having it. Okay. Still not right. And I need a constitution saving throw. That's been going great today.
01:07:24
Speaker
Uh, 10. Oh, 10. Okay. Well, we'll resolve once we're done with all the attacks. Cause what we're done. Trust me. Um, 20 to hit. Yeah. That's eight damage. Good night. Oh, is he hitting me again? Cause that'll kill me. It gives you a death saving through a failed death save. Um, so with poison.
01:07:48
Speaker
So it might be relevant to resolve that as it goes. Okay. Um, so the poison after the first attack, which was six damage after you're in candy dodge. Oh my.
01:08:04
Speaker
I don't think I'll ever roll better on 3d8 except for maybe one way. Um, so that is 23 poison damage. Yeah. Okay. So that puts me unconscious. No, no, we're going to resolve the attacks against someone else now that you are no longer a threat.
01:08:19
Speaker
So he just kind of steps up and slashes you across the chest one time and the darkness just immediately dives into your chest as you fall back on the ground. And then he is going to, he's going to spin around and in one motion, the staff that he's holding with the two scimitar blades, the scimitar blades fold back into themselves and attach as he reaches and it flips into a longbow. We should have seen that. That's just real cool.
01:08:48
Speaker
That's just real cool. That is a 23 to hit you Booyah. Yes. Seven damage and I need a constitution saving throw. Who 21 21. Okay. And second attack 18 to hit. Yep.
01:09:18
Speaker
Um, that is 11 damage. Um, is just, he quickly fires two arrows of darkness at you and they hit you in each shoulder. Um, now it is Dex's turn. Don't have to make another constitution save because you're unconscious or no, cause he's just being nice.
01:09:42
Speaker
Well, I succeeded. I rolled a 12. Okay, great. Hooray. Barrick, it is your turn. So Barrick just seen him, you know, ignore him. Barrick advances and just face a scoured and attacks. That's going to be a 23 to hit. Hit. And a 19 to hit. Hit.
01:10:09
Speaker
No, actually a 22 to hit. Oh, I assume that still hits. Weird thing about this guy. There's a window AC. That's nice. Uh, 18 damage. Okay. And hot and cold with that one and 10 for scrimmage.
01:10:31
Speaker
already. It's like movements similar to barracks but they're just faster and much more brutal as he just slams the fists or slashes across him with the claws and so on. That first one is just a haymaker straight across his face with these hardened claws on the ends of his fingers.
01:10:55
Speaker
The Vulture Master just gets torn to shreds as it breaks on the ground as he staggers back up against one of the walls. You
Defeat of Arsal Ditharn and Aftermath
01:11:06
Speaker
want abomination to what we stand for? Booyah. Okay. How's this guy looking? He's looking pretty ragged. Pretty ragged.
01:11:26
Speaker
but he sees Dex on the ground. Not as ragged as Dex. Yeah, Dex is extra ragged. All right. Usually Dex is just rugged. Yeah. I got a slot, so. With just his long hair laid out on the ground. Yeah. Yeah, I'm going to have to figure something out to get a hat. If I survive, I'm getting a hat. Or a stylist. Nine points.
01:11:55
Speaker
Maybe Charlie does hair. As you regain consciousness, you hear a voice in your head going, Oh, good. You're awake again. Would you like me to assist you in this fight? Since it doesn't seem to be going well. Yeah. Uh, there were some miscalculations earlier and, uh, clearly. Yeah. I'm not going to put that one solely at my feet, but definitely made mostly mine.
01:12:16
Speaker
Well, why don't you unsheathe me and see what happens? And, but, uh, Borenel. But not till it's my turn. Yes. Borenel is going to try to press the advantage with this difference between Dex and Barak. Barak would never say yes to that proposition. I was going to do what happens. I was going to do it anyway while I was laying on the ground. So, uh, you, uh, Barak from behind you, you hear kind of a roar as Borenel just puts his full body weight into a horizontal hammer swing aimed at this elf's head.
01:12:44
Speaker
Uh, but the elf manages to duck out of the way at the last second and you see born, it'll just crack the stone siding of the seller. And now the seller is going to collapse. Um, where's the fire? Where's the lantern oil? Um, okay.
01:13:02
Speaker
Arsal is going to, the bowstring snaps as the staff straightens out and the scimitar blades appear once again as he presses the attack against Barak 22. Disadvantage. 18. Just hits. So first attack and we'll roll all the attack rolls.
01:13:29
Speaker
17. Well, I'm gonna need you to roll some damp to take his damage as we go. Oh, I don't know how bad off he is, but he's gonna take damage anytime he hits me. So. Oh, okay. Um, so I need to roll my damage to determine how much damage. Oh, no, I just. On the, I guess on the first attack. Oh, nice. He's going to. Oh, that's a one out of seven. That's disappointing. He's going to take eight necrotic damage. Eight. Okay. Uh, the second attack was a 17, so he didn't hit you. Yep.
01:14:00
Speaker
Uh, 21. Wow. Yes. 11 more necrotic damage. Okay. So the first attack I need a constitution saving throw. Fail.
01:14:14
Speaker
Okay. So you take a total of 11 damage from all the attacks. Um, and then from the poison or the dark, the dark poison, um, it is 12 more damage. Okay. Um, as Arsal just presses the advantage more and more, uh, trying desperately to fight. Uh, but on his last swing, he steps in too close and just the shadows. Yeah. They just reach out and wrap around his neck.
01:14:45
Speaker
and you all see Arsal's head being the last thing visible as the shadows envelop him as he just lets out a
01:14:56
Speaker
a very tired gasp. And then drops. And then he goes limp. And you see the scimitar staff weapon laying on the ground, begin to float in the air and dissipate. And barrack form just consumes it. And another rune appears. Another rune appears on barracks armor. And barrack regains some hit points.
01:15:25
Speaker
Hell of an adventure. Yeah. Yeah, we are tired. We need rest. Oh, get up. Well, the gray wall. I think that's wise. Can we
01:15:54
Speaker
I suppose. I think we exercised all of the ghosts in this house. Yes, we saw no others. All right. Well, Booyah, you want to help me barricade the bookshelf shut? Sure. All right. We're taking a rest. Yes, that's gonna happen. And then there's something I need to find out. Okay.
01:16:26
Speaker
After a few minutes, the shadowy armor essentially just dissolves back into Beric, who drops to any gasping. Are you OK? Yeah, buddy, you're all right. I am. I think so.
01:16:57
Speaker
That was unexpected. What happened? Usually when I do that, there's a sword. So I, I don't know the answer to that question exactly. But we won. Yes. Yes. We won. Everyone's all right.
01:17:27
Speaker
barely. But yeah, we okay. I mean, I will be apparently I need to be more careful with my blade. That thing showed up because I cut myself with my ribbon. That's what happened. I assume he did that. No, no, that was I guess it was me. That could be useful and applied properly, you know, strategically. Yeah.
01:17:53
Speaker
Right. You, uh, now that you're back, uh, in control, in control, um, all of you notice that, uh, as Borenel's sitting there with a smile on his face, um, you all noticed that there's from his middle finger, a pretty nice pool of blood dripping down. Borenel is hurt real bad. Um, I have one more charge since we're about to make a rest. Very cool. Again, cast cure wounds into the King.
01:18:23
Speaker
Thank you, Barrick. Got two eights out of that. Twenty eight hit points restored. Oh, well. Who needs to rest? Let's go. I think I think we do. Yes. All right. I also have as my friend Barrick would say, I've got someone I need to talk to.
Episode Conclusion and Community Call
01:18:50
Speaker
Have fun with, with talking weapon. It's a blast. Um, anything on disarmed, um, you find, um, 400 gold pieces, uh, some rations and a cloth mask that you would recognize as a valinar in nature.
01:19:17
Speaker
While the others begin their rest, Beric takes Desirne's body outside the mansion and lays it composed on the front lawn, lays the mask across his face, and then realizes and makes a really thorough search, and you can resolve this with a roll or a declaration, for his horse.
01:19:46
Speaker
As you took in the pack, you get a sense that one of the ways that he used it was recreating the spirit of a horse that he had owned at some point. Okay. Um, so in that case, I, uh, then cast create bonfire. Okay. And the smoke climbs into the night sky, uh, as Arsal Ditharn, Valinar elf and pack holder is laid to rest. Is it a treat for our listeners? Can we?
01:20:15
Speaker
find out what designs packed adds to Erebus? Sure. Just for fun. Do you want me to roll or do you want to roll? I have the table what I created. I'll go and roll, but you tell me what it is. Roll a d20. 20. I get to roll on the major beneficial qualities table. I'm like, neat. Glad I let you roll. That's what parent needs more power.
01:20:44
Speaker
your constitution increases by two. Cool. That'll work. You know, if you use that, you're a boy next. Okay. Well, end of episode. Thank you all so much for listening. Um, we want to give a big thank you to Kevin McLeod for the use of all of his music. If you want to be a part of the conversation, head on over to Facebook for, uh, to our Facebook group, the Geek Pantheon. We're also on Twitter and Instagram at the Geek Pantheon. Uh, we want to give a huge thank you to all of our amazing patrons.
01:21:13
Speaker
Uh, we do have a Patreon over at patreon.com slash the geek pantheon. If you like what we do and would like to see it done better, consider maybe, uh, uh, giving to the shows. Um, anyway, thank you all so much for listening. Once again, I'm your dungeon master, Eric. We are Philip Randy. And we'll see you next time.