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C1 Ep. 143 Waking of the Dreams Chapter Four image

C1 Ep. 143 Waking of the Dreams Chapter Four

E145 ยท Eberron Renewed
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300 Plays5 years ago

The party has ventured where no physical creature has dared to tread in thousands of years: Dal Quor. They know what they must do, but what nightmares stand in their way?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Douglas Popp, The Kamm Family, David Scrams, Elizabeth Clark, Rebekah Miller, Michael Clark, and Dustin Troupe.

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Transcript

Introduction and Shoutouts

00:00:01
Speaker
This episode is brought to you by the generous donations of Irene Villarito, Elizabeth Clark, Darryl Delaney, Darren Katska, Ryan Royce, Laura Pickron, Douglas Pop, The Cam Family, Charles Compton, Michael Clark, Rebecca Miller, David Scrams, and Dustin Troop, as well as all of our generous patrons.
00:00:31
Speaker
D20 radio, your game is roll.

Gamer Nation Con 007 Announcement

00:00:48
Speaker
What is up everybody it is your dungeon master Eric here real quick with a message before this week's episode to remind you all about gamer nation con 007 that it tickets are on sale right now for it is the first weekend of April and it is four days of gaming goodness.
00:01:06
Speaker
It is an awesome convention where it's just all about the gaming, not a sea of vendors trying to sell you stuff to navigate your way through. It's about a community coming together to play games. And you can head on over to tabletop.events and search for gamernationcon007 and it'll be the only search result you get back. Or you can head over to facebook.com and search for the gamernationcon page and there's links there to go buy your badges.
00:01:33
Speaker
And just so you know, it's super affordable to come. The three-day badge is just $50. The four-day badge is just $65. And that's Thursday through Sunday. And then there's also the RVG badge where you can sit at a table and play in a game run by yours truly. There are still two spots available for that table. And you head on over to tabletop.events. And that's the website where all the badges are sold through.
00:02:00
Speaker
So it's going to be a really good time.

Podcast and Eberron Setting Introduction

00:02:03
Speaker
I know that me, Jeff, Phillip, possibly Randy, Trevor came last year. He may be going again. And so, yeah, it's a great time. We have a great time playing games with you all, running games for you all. So definitely go head on over, check it out and see if you can make it happen because we would love to see you.
00:02:23
Speaker
at gabernationcon007.

Dream World Adventures

00:02:25
Speaker
Hello and welcome to Eberron or new to D&D 5th edition actual play podcast set in the Eberron campaign setting. I'm your dungeon master Eric. I'm Philip. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time? We went to Dreamland.
00:02:37
Speaker
We had dreams. We dreamt. We dreamt there. We dreamt much. Much dreaming was had. What dreams did come? I mean, I was in a dollar again. And there were Shaddar Kai. I was out foxed them.
00:02:54
Speaker
I was reliving the first day of our adventure. Actually that's not true. It wasn't actually the first day of our adventure because Jacob wasn't missing. It was just a random day in Miss Marsh and Graham was missing her locket and then my mom found me and then I realized quickly that it was not my mom.
00:03:14
Speaker
Yeah, it was it was basically the first day of your adventure minus the inciting incident of our adventure. Had Jacob not gone missing, it's very well what could have finished out that day. Yeah. And Booyah was back in Zendrick with Elodrin and. On the day that. Yeah, on the day that you guys. Except we did not show up.
00:03:35
Speaker
right and he put some energized some shards so everyone else got a what might have happened yeah and got to see his son again doula so things just weren't right yeah i mean my what might have happened still sucked it was somebody trying to deceive me and the guys with my mother that's fair um
00:04:03
Speaker
Yeah. So each of you woke up and are looking about now and you see you see each other a fair distance away. Each of you are in kind of plain white neutral dreamscapes, for lack of a better term. But you all can tell as you're looking around, you all are in your own dreamscape. So you're kind of floating around each other, but you're almost in orbit with one another. So
00:04:31
Speaker
You're going to need to kind of wait for stuff to get close enough to where you can. You do see Bamani also floating outside of any kind of dreamscape.

Journey to Dal Kor's Center

00:04:44
Speaker
And she's kind of making her way towards Dex. So.
00:04:55
Speaker
Like she's making her way of her own volition. Yeah, she's flying down. Whereas we're just kind of at the will of these drinks. Yeah, you just woken up. You're in your own personal dream pods.
00:05:09
Speaker
Um, but without a dream. Okay. So pods team, um, the money lands, um, in your dreamscape. Um, as soon as she like enters the dome of it, um, it seems like gravity kicks in for her and she kind of like repositions her body and lands superhero. Yeah. Superhero pose. Um, good to see that, um, you're awake.
00:05:33
Speaker
Uh, yeah, that was weird. Uh, had a flash of a dream, but kind of like when I realized it was a dream, it ended. If that makes sense. Yes. Um, I did not anticipate that and it's, uh, not ideal, but like, okay. So can we, is it possible that at any point while we're here, we could just lapse into one of these dreams?
00:06:01
Speaker
No, I Eric. Let's let's gather everyone else up and we can assess what's going on and move forward. All right. How do I steer this bubble? Basically, we'll just need to fly over to each of their pods. So I've never done that. You know, once you escape your dreamscape, you're floating in space, essentially. So so I'll just need a dexterity check. Can I fly a helicopter now?
00:06:32
Speaker
Download some stuff. Morphe is downloading. I like to learn kung fu. I don't kung fu. We're going to need guns. Lots of guns. Make a what tech? What tech? Dexterity check. Screw these artifacts.
00:06:45
Speaker
20. So you both take off running and when she kind of signals you because it's hard for you to see the edge of your own dreamscape. You and I apologize. I did my ass wrong. It's only 15. OK, that's fine. OK. You both jump into the air. And after a moment, you feel yourself kind of being carried by your momentum towards Booyah's pod.
00:07:11
Speaker
The direness of the situation is the only thing that keeps Dex from giggling us. He's kind of just lying. Front flips the whole way. Booyah, you as you're looking around see Bamani and Dex flying towards you. And then they land. I need you two to make dexterity saving throws as we go together. Barak. Booyah, follow us.
00:07:39
Speaker
Thirteen. Twenty four. OK, so you all take off running. The money index both like gracefully like launch themselves into the air. Booyah, you kind of stumble at the last second and you are doing you got to think happy thoughts like this in your all metal power armor. You're just kind of free like flipping and like cartwheeling through the air. Use your thruster to stabilize.
00:08:06
Speaker
So Beric, you see the money index gracefully flying and then Booyah just kind of gyro scoping. And then the three of them land in your dream world. Sorry for the abruptness of that.
00:08:26
Speaker
My fear with the fact that they attempted to lull you all into dreams is the fact, I'm fearful that they know that we're coming. And they were expecting you. They probably would, right? Yes. I was just hoping we could get the drop on them.
00:08:46
Speaker
Well, I mean, is it possible that's just like a charm that's on entrances as you come in, you get hit with one? Potentially. Hopefully. I've never come into the plane with anybody. Dreamers. So essentially what we need to do now is make our way to the center of the plane.
00:09:15
Speaker
Dex looks around at the stark white featureless surrounding. All right, you lead, I guess. So as you jumped through, I should have described this better. When you were flying between the pods, you could kind of look around and you could see like basically it looked like the ethereal plane, like you were in between dream worlds and you could see other dream worlds floating around. But the other ones you see floating around are populated with somebody's dream that you could potentially go invade if you were so inclined.
00:09:53
Speaker
So, yeah, that's what you kind of see as you escape these. Once you enter, then you're back into kind of the stark white. But the money, I guess, can see things differently than you all and can see the edge of a dreamscape and know when to jump to leave it, essentially.

Encounter with Kori Creatures

00:10:11
Speaker
Otherwise, left here on devices, you could walk infinitely in any direction and the dream would just keep you in the same spot.
00:10:13
Speaker
Not today. Not today.
00:10:18
Speaker
Um, so we need to find our way to the center of, um, Dal Kor, where the Kori rule from essentially, um, it is their, their capital and also where the Eldritch machine that we need to destroy is. Um, so basically we will need to, um,
00:10:44
Speaker
lie our way there, using other people's dreams as kind of points to change direction. Booyah is the only one with any kind of means to alter his flight path mid jump, unfortunately. So, but I would prefer you not get separated from us.
00:11:04
Speaker
We ought to be careful. So as she kind of looks around, gaining her bearings. Oh, one other thing. Ten minutes here is one minute in on the material plane. So so better than the other way around, I think. Yeah.
00:11:30
Speaker
So we should bother still some time. So, yeah, if you are ready, we can begin our jumps. I know the general direction that we need to get to it. And once we are close, you will be able to easily see it in between dream worlds. So. So, yeah, are you already anything you want to do to prepare before we begin our journey?
00:11:58
Speaker
think what it would be rock and roll right well then follow me dexterity wait you want to roll rock yep yep i want to yep roll some rocks dexterity check them each of you i have just at will the jump spell active on myself make this a bit easier
00:12:23
Speaker
That's distance, isn't it? Yeah. I'll let you have advantage. 14. 14. 7. 15. 15. Thank you, reliable talent.
00:12:44
Speaker
Every time I jump, can it go? If he wants to do that in your head, sure. Everybody listening, do that with Philip. So, yeah, you all jump. Beric, you're kind of shaky on your takeoff. Booyah, you're spinning. You're getting the hang of this jump thing. You look angelic, Dex, as you glide through the air.
00:13:13
Speaker
So, you know, last time we had a jumping challenge and the angelic was not what I wanted. So, yeah, you all are flying times. Brad, you all are flying in a straight direction as Bhimani, you can see her.
00:13:33
Speaker
looking around i'm trying to spot like the next best spot to change directions and she kind of looks down and looks ahead of her and points looking at each of you to a dome that you it looks kind of like
00:13:54
Speaker
mountainous rocky craggy terrain kind of thing. So after a moment, you all land.
00:14:04
Speaker
And all of a sudden, the cacophony of noises, as soon as you enter the dreamscape and fall down, overwhelm you as you all see a rush of Brielish soldiers go rushing past you. And you see the direction that they're rushing in. There is a hobgoblin with the gnarliest, biggest great axe just swinging it in circles and cackling and laughing as Brielish soldiers go flying in every direction.
00:14:36
Speaker
The three of us beat a hobgoblin once is all I'm saying. Well, this is this is hobgoblins best best night ever. It's the dream.
00:14:47
Speaker
Bhamani begins to examine what direction you all need to jump in to continue. And she says, one thing I should mention, we need to keep moving quickly because basically the court can tell when somebody's invading somebody else's dream because that's their territory. They prefer to be the ones doing that. So we need to keep moving.
00:15:09
Speaker
And she points in a direction and jumps. No more checks necessary. I'm not going to make you look silly the whole time, Randy. Hey, Booyah passed. So, yeah, you all go flying through the air towards another dream. Everyone give me perception checks. Seventeen.
00:15:37
Speaker
Natural 20 makes it a 38.
00:15:40
Speaker
Eleven. Eleven. So you two, as you're flying through the air, can spot the dreamscape that you just left. You, for the first time since you've been in this plane, see flying through the ether kind of that exists between these dream worlds. You see a handful of crab like monsters flying towards that hobgoblins dream that you just leapt out of.
00:16:10
Speaker
So you all are flying for a bit. What would you like to do with your 20? Why does it always happen at times like this? I don't know. Can we just win? Sure. Thank you all for listening to this campaign. I mean, we're close enough, right? Yeah, just call it. I think we're going to win. Can I? I can't pocket it. That's that's the purview of the craft. Things don't see us, maybe.
00:16:38
Speaker
because obviously they're trying to locate us. Maybe, I don't know. I mean, if that, yeah, I didn't read it that way, but if that's what it is, I would have, yes. This first, at least this first guard crab things were the next one. If this one already missed us. We're undetected from at least a couple cadres of crab. Okay. So yeah, you all go flying through and you all land in another dream.
00:17:08
Speaker
And this one seems to be fairly mundane, unremarkable. You see somebody very red in the face and embarrassed with no pants on, standing in front of a large crowd of people that are laughing at them. So it's Thorin. Oh, what? Oh, no. Oh, my. In the old copper point.
00:17:34
Speaker
Dex Berwick, what are you doing here? Please don't look at me. Heart polka dotted. Yes. Boxer shorts. Yes, of course. Tracks. See that before it. So you all make the next jump. Once again, you see crab like monsters entering Thorne's dream. I'm sure nothing bad will happen. Oh, no. What are these? I'm still in my underwear. This place. This place sucks.
00:18:05
Speaker
like we should cancel the speech now something's come up remember that time the king okay bye okay um so you all uh come down uh landing in another dream um
00:18:23
Speaker
And this time you're beginning to see more and more ambient quarry floating around because you're headed towards the center of Dal Kor, where their base of operation is. So as you land in this dream,
00:18:40
Speaker
you don't even really get a chance to look around to see what kind of dream you've entered. As the dream sluffs away pretty quickly and you just see the body of somebody that you don't really recognize laying on the ground, clearly asleep. But you all see
00:18:58
Speaker
some monsters drop down. So you see, in fact, two crab-like monsters and one that you've never encountered before. So I'm gonna need initiative. All right. God, ridiculous.
00:19:29
Speaker
The numbers numbers are ridiculous sometimes 10 15 first It's a 32 if you need numbers Ah 31 sorry Now you're in violation they've all got a plus 30 to initiative
00:20:13
Speaker
Yes, Dex, you're going first. You want to start figuring out what you're going to do. How many of the standard crab monster? Two. And one. One that to describe it would be a crime against the English language. So no, it is.
00:20:22
Speaker
Did you say for a violation? I did a math cry?
00:20:34
Speaker
Big and ugly. Unlike anything I've ever seen before. It's kind of blue and made out of tentacles. God, don't love that. Oh, what? Eric, this just showed me a picture. We'll put that a couple hours maybe after the episode drops when this or this drops. We'll make sure to throw that up on the Facebook page if anybody wants to see it.
00:21:01
Speaker
Yes, monster, literal monster. I mean, it would probably give us the name if... Oh, or you could Google, Hashilac Quarry. Hashilac L-A-Q. Let's look up some stats. Yeah. Okay, so, yeah, these three creatures drop down before you Dex, you are up first. I...
00:21:28
Speaker
I look at Barrett, can I say? I mean, go for the big one, right? Is that a shellac bigger? I thought it was bigger. It's bluer. I can't say go for the ugly one. I obviously go for the blue one. They're both medium size. In that case, I'm just going to hit the new one. So I got this mall in my hands now, and I think let's see what this thing can do. Let's mall. Let's hopefully not break it before we get to the machine, but here we go.
00:21:59
Speaker
I rolled it. That is a 24 to hit. Dex with the bounce pass. 24, that is a hit. Okay. I played it so nicely. Like, nested in his other dice. 32 points of damage, 6 of which is cold. Okay.
00:22:23
Speaker
And dadgummit, actually, I mean, it doesn't matter because I hit, but I need to remember that I'm actually doing better than that. 17 strength is a plus three. 17 strength is plus three. Yes. Yeah. Cause I got 17 strengths because I'm. Oh no, no, no, no. That's not true. Okay. I'm sorry. Oh yeah. It's once per day. I have to activate that and I'm not going to do that yet. So anyway, 30, whatever points I said when six of them were cold. Okay. And then I'm going to.
00:22:55
Speaker
Save that. How far away am I from my group right now? Or did they come at us? Like are we all kind of, you had to run forward about 20 feet. Okay. Um, I may as well use my bonus to disengage and then use the rest of my movement to drop back 20 feet to regroup with the team. Okay.
00:23:21
Speaker
Um, go ahead and give me a, um, intelligence saving throw. Okay. Um, is this one, I get a plus two bonus honors at all saves part of the mall. Oh, um, I couldn't, I just wrote out plus two. You get, you get your plus. Thank God. Cause my intelligence not winning any awards.
00:23:48
Speaker
15. 15? Yeah. Okay, so that fails. Neat! You take 16 points of psychic damage. As it kind of like there's feedback as soon as you hit it that like attacks your mind.
00:24:09
Speaker
As kind of the bluish energy that resides within this creature like lashes out at you as you strike it It's now its

Quest Resumption and Journey Forward

00:24:17
Speaker
turn So it is going to I Have the ball Okay, um, that's also good because my Constitution and intelligence which I'm feeling are gonna be coming up a lot or low
00:24:38
Speaker
Why did I build him like this? It's going to try to hit you. It's going to reach out and touch you with one of its tentacle things as it wraps around you. That's going to be a 23. I mean, yeah. That is going to be 14 damage. OK. And I need a wisdom saving throw. Oh my gosh.
00:25:06
Speaker
24. Okay. So you pass. So just take the damage. Um, I took it. Chill out. And then I need another wisdom saving throw from you, Dex. Uh, 18. Oh, uh, you take half damage.
00:25:32
Speaker
on this very upsettingly named ability called Mind Thrust. Go roll the hard to read ones. 19. And also, as a message to the listener at home, don't buy the hard to read ones. What's the big numbers on them? Say six and four. Nine points of psychic damage.
00:26:00
Speaker
I already have it for you. So Dex is taking some hits, guys. OK, and now it is the other Corey's turn. So they are going to rush forward towards Dex. And.
00:26:25
Speaker
Actually, one of them is going to rush forward to Dex. So comes at you with its pincer. That's an 11 to hit. Pincer dodge. And then it's claws. 14. Claw dodge. And then it's stinger. That's a d12. I don't want to roll that. 12. Stinger dodge.
00:26:53
Speaker
The other one's going to head to Booyah. Booyah, I need a, it gets right up on you. Like it's flying towards you. I need a charisma saving throw. Eight.
00:27:11
Speaker
um what charisma yeah so um to you barrick who's kind of back on buya's level the quarry comes flying at buya and buya kind of throws his hands up at the last second and the quarry disappears um great um so oh boy okay we need pomani to oh yeah i need to punch the quarry out of him
00:27:41
Speaker
to spear the quarry out of him only by getting in that crit. If only the sword had been blessed with the power to let us know these guys were bad. Okay, so Bamani should have gone before those guys, but I forgot to roll her initiative so she'll just go after and then we'll insert her in the correct spot next time.
00:28:07
Speaker
So yeah, Booyo, you are now possessed. So the Quarry controls your body. You are still completely aware of everything going on, which might be more terrifying. The Quarry cannot be targeted by any attack spell or other effect.
00:28:29
Speaker
So yeah, the possession lasts until the body hits zero hit points. The quarry ends it as a bonus action or the quarry is forced out by an effect like dispel good and evil or evil and good. When the possession ends, yada, yada, yada. So. OK, so just on your turn, I'll let you know what to do.
00:28:54
Speaker
It is now Vamani's turn. So Vamani has the spear, so she would have to attack Booyah. In order to de-possessify him? In order to hope for a critical hit. Yes, exactly what you'd have to do. It's attack Booyah. So is that the play? I'm not Vamani. Hmm? I'm not Vamani.
00:29:19
Speaker
Our friend is possessed by our greatest enemy right now, though. She would be more inclined to take care of the quarry that our... Hermione does, but Hermione wouldn't. Yeah, yeah, so Hermione's gonna rush up to the one that Dex has already hit. The blue one. Yes, the blue one, cool. And she's going to... Sure, she'll use the spear. So that's a 23, which hits.
00:29:54
Speaker
Does she get any, does she get an extra d6 of damage with that? 2d6. So that's disappointing. Six, eight. 14 points of damage. As she rushes up on it, kind of does the leaping Brad Pitt spear stab from Troy.
00:30:22
Speaker
and it's already used its reaction so it can't do that thing to her that it did to Dex. And now it is Beric's turn. Also, to be fair, Booyah has not done any action to indicate that he is possessed yet. I feel like if Beric saw that, though, he might infer. Yeah, but I can't do anything about it. I don't know how to dispel. So unless Booyah continues, and unless Booyah is going to continue to get saves, I can't.
00:30:51
Speaker
even help him with those. So I will follow Bamani's example and try to deal with the quarry we have. So Beric moves forward with the flame blade out and lit and is going to slash at the blue tentacley quarry.
00:31:19
Speaker
First attack. Nineteen. Hit! Second attack is more so that will also hit. Oh right. So first

Conclusion and Social Engagement

00:31:29
Speaker
Beric rushes in. Brings the sword and upward cut. Four eighteen damage.
00:31:45
Speaker
Okay. And turns and slashes across towards the thing's head, face, region such as it has. Oregon 18 damage. And I don't have any useful bonus action. So.
00:32:14
Speaker
Yeah. Okay. Um, Booyah, it is your turn. Um, so, um, the Corey would like you to. Sharpshoot decks. Your greatest tool has been turned against you and he's a favorite enemy. Yep.
00:32:45
Speaker
everything's terrible 25 i mean yes yes that do oh wait no what did i 25 take away 20 oh no 20 doesn't hit because it's minus five for sharp shooting
00:33:10
Speaker
How many attacks do you get? So go ahead and try again. Sharp shoot. Excellent. Oh no. Come on! To roll double damage. Why is it cleric, right? Dispel evil. You know all the spells that monks get.
00:33:42
Speaker
27 and then wait, that's 27 that I doubled 33 33 total 33 it's just double the damage. That's right. Yes, not not not the modifier Okay, cool 33 you can talk or anything No, cuz you're aware of what you're doing, but the quarry is in control of my body Okay
00:34:15
Speaker
So actually, Dex, you see one crossbow boat go flying past you, another one sink into your back, and you hear, ah, shoot, Booyah miss, sorry. And Booyah, you're internally like, what is happening? Are the quarry node impersonators? I mean, yes. They reside in your head. But when Kadesh fully takes over,
00:34:45
Speaker
He sounds like this then that's a different relate. She's not possessed. Okay, like that's a symbiotic kind of deal Okay Mine parasite This is fun, I forgot I had uncanny dodge too I guess I'll pick that one up on the next hit but I get it for four text. It's your turn I'm gonna swing at him. Okay
00:35:15
Speaker
And I'm gonna miss! That's an 11. Yep, that is a miss. I don't even know what that means. How long have I been doing this?
00:35:33
Speaker
I don't know. I know it's forever ago. I can do it. You can you can dodge and dash. You know, sometimes you triple triple run. Mm hmm. The only thing you ever use it for. You can also dodge or hide. No, I know that hide. I've never bothered that with that one. The dodge thing I feel like I've done. I just don't want to mechanically. What does it mean? Anyone who attacks you to have a disadvantage. OK, that's what I thought. You could also use your fighter ability to have another action surge. I know. But we are probably not going to get a rest between now and whatever's next. So you are in the land of dreams. So a lot of resting going on.
00:36:06
Speaker
Hey, the whole time you've been hearing like spa music play in the background. Softly trickling. But action surge is my bonus action. So I can do that or dodge. Right. Yes. All right. This time I'm going to dodge. I'm going to make the next attack on me have disadvantage. Okay.
00:36:35
Speaker
It's the blue meanie's turn, so he is going to... Mind thrust? Wisdom saving throw.
00:36:55
Speaker
This vanish doesn't really do a lot of good when it's all DCs. Is this a spell? It's a spell like action. Okay, I'm just cuz I have my own stone up. I don't know if that is- What does that get you? Cancels any spell up to level four. See if these were- See this isn't a leveled spell, so yeah.
00:37:17
Speaker
That's a natural 20. Noice. So, you succeed. What would you like to do with your 20? I want to remember there's a healing potion in my bag I forgot about from forever ago. I think you just did.
00:37:31
Speaker
I'll allow it. That's all I want to do. Okay. What do I roll? I mean, you can decide what sort of like potion I have. You can heal. Let me take care of this real quick. This would happen first. And this is against me? Yeah, this is half damage. So this is a nine psychic damage. I mean, I'm going to be real random about it. There are four levels of healing potion to roll a d4.
00:38:00
Speaker
Of course he wants to be real random about it. Three. So, healing, potion, greater, something, and then supreme. Wondrous. Potion of peace. I'm sorry, if you guys could have thought of a better thing for that 20, I apologize, but this is the only thing on my mind. I don't think he would have let you knock the dude out of my face. Superior. It's healing, greater, superior, supreme. So, 8d4 plus eight.
00:38:29
Speaker
Who has 84? I got I got I got 44 twice. Okay, 32 points back. Nice. That's almost as much as Booyah hit me. It is now the crab like one's turn. So
00:38:48
Speaker
The one in Booyah is going to maintain that status quo. The other one, so Beric, you ran up and attacked, so this one's gonna attack you. I guess he could try to possess you. 14. Misses. Natural 20. Misses? And the last attack is a 9. Misses!
00:39:13
Speaker
What does he attack with, exactly? This attack was with his claws. He has claws? Yeah, so he's got two big pincers, and then he's got itty bitty arms with claws on him. He's like a weird, like, centipede thing. You saw that, didn't you? Oh, this is that thing. I was thinking the blue one. Oh, this is a different guy. This is the... These are the crab-like ones that you've been seeing the, like... I didn't know how Jeff pictured them. This is the pink nasty.
00:39:37
Speaker
So when you say crab, like you mean only in the sense they have one claw? They have two pincers. They have two pincers. Right, but if those pincers were gone, would you think that crab doesn't have any pincers on it? If you took a lobster. Yes. And turned it inside out. True. This is what you tell. It's really good. Double the damage die. So there's four. Honestly, I've been picturing more of a scorpion than a crab the whole time.
00:40:06
Speaker
They do have a stinger, so I guess they are more scorpion-like. So if you picture a lobster, turn it inside out, and then you give it a stinger. Throw a stinger on the end. 8d8. Those aren't d8s. 8d4. Oh, OK. I hate to tell you, because I'm afraid you'll roll the 8d8 now. Yeah. Oh, yeah, 8d8s. I see them right there. Those are half d8s. Kind of like 4d8s, but those are half d8s.
00:40:35
Speaker
Night, 22 points of damage. Slashing damage from his itty bitty claws. Ouch. Ouch. OK, and the other one's just going to keep this thing. But it's just like dream damage, right? So it's not, it doesn't count. Dang it. But Mani was supposed to go before them. Oh well. Did she die in the Matrix? Did you die here? OK, she's going to try to stab the blue guy. Cool, cool.
00:41:06
Speaker
Hey, that's like a 28 15 plus
00:41:23
Speaker
21 points of damage which is enough so she kind of takes the spear and like overhand stabs down into this mass of tentacles and you see the the stone in it kind of like light up intensely and then like a quick little and this thing kind of glows too brightly internally and explodes just goo everywhere ectoplasm
00:41:49
Speaker
It is now Beric's turn. I will turn on the one that that clawed me so very thoroughly and try to not let that happen again by hacking at him with a flaming sword. Well, I think my first attack will be ineffective. Well, 15. Miss.
00:42:14
Speaker
My second attack is an 18. Hit! Huzzah! So now you know the range. Twenty three. Slashing and fire. As Barrett just sort of pivots away from the blue creature to slash the at the other quarry that's come up behind him. All right. Booyah. Hmm.
00:42:43
Speaker
Hmm. Could you do stuff? I mean, Sharpshoot decks. Disadvantaged. Yeah, because he died. This is the first. Yeah, it gets me. Good thing. That was a natural 20. 24.
00:43:12
Speaker
that includes the minus five uncanny dodge whatever he's about to roll okay 26 good use of uncanny dodge and then do it again who let you build his character seven so that's yeah that's that's not gonna hit oh now that's worse so so second shot misses well done
00:43:40
Speaker
spin around what the hell booyah tried shoot thing you and way move oh i didn't see anything so right now i just think booyah does he sound like booyah yeah i mean it's booyah try shoot thing move does it sound like booyah like that booyahs
00:44:08
Speaker
There's the third one. It's got Booyah. Booyah fine. She came. It's your turn. What's left? I'm fighting. I'm going to hit the one he's fighting. And Booyah. I'm not touching Booyah yet. Nineteen. That is a hit. OK, so right off the bat, that's four points of cold damage.
00:44:37
Speaker
32 points of budgeting, I guess from all make sense. Yeah. Yeah. All right. That's a wallop. Um, it is now the money's turn. So the money's going to pivot. I'm dodging again. Pivot word forever. Why did I not read that rule? Fair question. Cause I like to run so much. You like to be fast.
00:45:09
Speaker
That's what I meant that time. I said, I use my clothes to get into a Perry state. And I looked at Perry and I'm like, this is what I thought I did at all. OK, so that is going to be a. Twenty three, so that hits. Is the spirit the damage? Well, it's using one hand or both, both. OK.
00:45:40
Speaker
She's using like a quarter staff basically. So that's 12, 18 damage.
00:45:46
Speaker
um so she once again kind of spins around and swings the staff in a wide arc and just buries it into this thing's back as once again the energy kind of erupts throughout it and it just taking my kills um stealing all your xp um and then you all kind of turn in regard did you say out loud he's possessed okay um okay we do good let's go now
00:46:16
Speaker
Does Booyah look like he's about to try and kill us? And Booyah's got his weapon out. But he's not in necessarily a threatening stance. I kill him. Booyah make a wisdom saving throw. Please roll badly.
00:46:46
Speaker
Nope. Well, that's that's cocked. Looks like it's on an edge to me. Yeah, we roll 19. Wait, 22. Are you are you trying to affect the quarry? I can't. Can I? You said I can't. Oh, yeah, yeah, yeah. That's right. I can't talk to them. I'm trying to. I think we got 22.
00:47:12
Speaker
Let's try another die. Another die. Let's go. Yeah. I want you to roll a little worse. You jerk. Yeah, it is your turn. So. Yeah, you put plainer justice back on your back and say, let's go. We already go. We're going now. Come on. What can we do about this? I mean,
00:47:42
Speaker
Oh, yeah. Hey, but one thing you might not know is that this one over here can see your crabbyness inside of Booyah. So maybe we'll give it up. Is that true? No, it's not. But he doesn't know that. And you can if you want to, but you can choose that if you really want to. Yeah, I just don't know if it works that way. Well, I've tried it a couple of times, but it's never like I need to know that.
00:48:10
Speaker
If you want to make a deception check, I hope. I mean, we're still in combat. This spear can knock the thing out of him in a very precise hit, but also just knocking him out will cause the quarry to leave him. I mean, yes, that's true. I don't like the idea of just beating the crap out of him. Okay, clearly because they're not buying it, go ahead and sharpshoot Dex.
00:48:36
Speaker
Disadvantage. That's not going to get him. OK, so miss and then again. You wouldn't like to use her stunning strike ability. Miss, Miss. Try and disable Booyah. Listen, you jerk. Get out of my friend and quit trying to shoot me. Dex, it's your turn. I like to think there's a part of Booyah's will that just will is willing these misses.
00:49:07
Speaker
Does she have Stunning Strike? I mean, if she's a monk anywhere near our level, she has Stunning Strike. I think we're going to have to beat it out of him. None of us can cast the spell necessary to deal with this. Man, this sucks. You're not wrong. Real good way to begin our adventure in this perilous realm.
00:49:30
Speaker
Well, I got this big stick. I guess I may as well. Wait, no. It is a good way to expand the runtime to make sure that we don't finish in this recording session. I wanted to extend the plot. What are the requirements to change weapons in combat? What am I giving up? A bonus action. Just a bonus action? Dex decides to try something.
00:49:57
Speaker
Just one time, because he's noticed there's still plenty of hit points left that a little cut's not going to hurt, kill him. Dex is going to pull out the Polymorph sword. Okay. And he's going to attack Booyah with it. One try to see what happens. No, he misses. He misses the Booyah. So two music swells and then... And now I'm going to just say something, right? Sure. I know I can't do a check, but...
00:50:28
Speaker
one way or another. You're getting out of our friend today. You can choose to do so now or we can beat you out of him. And once you're out of him, beat you to death. All right. Uh, who's up? Is it Monty?
00:50:55
Speaker
The money rushes Booyah with the the spear Swings it around and just tries to bring it down on your noggin That is a 19 Okay, yes That is hmm
00:51:25
Speaker
24 points of damage. Not quite a critical hit. And yeah, she's going to spend a key point. I need a Constitution saving throw. 18. You pass. Come on! Okay, so it is now
00:51:58
Speaker
Well, that would be great, too, but the quarry is going to continue to reside in your person. Have I not gotten to go since the last time he shot the quarry? The quarry is a separate turn, so the quarry can end the position at any time. Sure, sure, sure. But it's not going to. So Beric. If I were to hit Muyah with psychic damage, would it hit the quarry? Ooh.
00:52:30
Speaker
Rules as written. No. Disappointment. I know. Change the rules, dog. Yes, for creativity. OK. Then. Well, we're going to have to take a rest after this to heal up, so might as well think it's understood by this point that we are pretty much always has his halo up. Just throwing that out there.
00:53:02
Speaker
I thought that it means anything to you guys. If you gave me a million dollars to list off the efficacy of that halo, what it does for you, I might- There's an advantage on charisma checks against good creatures. There's probably something else to it. I'm making that up. I swear you have advantage on- I have advantage on intimidation checks and persuasion checks. I thought it was persuasion. Those are charisma checks.
00:53:31
Speaker
Well, not not charisma saving. Oh, so. So, yeah, you're right. Yeah. But if I was giving you right dollars, I'd be very particular about this. OK. I'm sorry. You said a history check. It's actually an history check. I'm afraid you can't get the money. Very sort of the size and.
00:53:59
Speaker
reaches out with his left hand and the air sort of ripples between him and Booyah and he just clinches. Booyah, make a strength check. Check or saving throw? Check. Check. Did we decide 26 was plus eight? Right. Yeah. Nine. Eighteen. Booyah is grasped.
00:54:27
Speaker
in my forceful hand, and I... I'm not going to crush him for the moment. Yeah, watch yourself, Counselor. And I will, just for good measure, lift him off of his feet. Okay, a couple feet in the air with his arms pinned under him, pinned in the grass.
00:54:52
Speaker
Okay, so does he get a saving throw on his turn to break free? He's essentially grappled so he can use his action to try and escape. Okay, so use your action to try and escape using dexterity.
00:55:07
Speaker
I thought it was, uh, is it just that you can try, you can try, uh, acrobatics, acrobatics or athletics. He would probably try his athletics. Well, which one's better? Athletics. I think he's proficient in athletics. So it probably overcomes nine as opposed to five. Okay.
00:55:29
Speaker
Oh man, 15, 26. Okay, so the quarry tries to get Ruya's body to wriggle out. It's no avail. Dex, it is your turn. I just looked it up just to get a better idea of the polymer blade. The one I'm looking at has a d20 random table and they're all terrifying creatures.
00:55:53
Speaker
My understanding was you had a different random table that might turn them into something benign or terrible. I was just using the regular one. Well this is... One is Tyrannosaurus. Two, okay, they have cats and basically you have 18 or 19 is the only things that aren't terrifying. I feel like now is the time to like knock out Booyah instead of fishing for a... Let him have his fun. Five percent chance of turning him into Tyrannosaurus.
00:56:20
Speaker
I mean, the blade is still a good weapon. I'm still going to hurt the guy. That's fair. If I'm going to 20. I just love to say it's going to be really bad if he turns into a Tyrannosaurus. I know. Well, it's going to be awesome also. But that's, you know, even if he turns into a Tyrannosaurus, I have a feeling the quarry is going to leave him. We don't know if they can control animals. They've ever seen it. I mean, like that isn't. I'm going to say that everything for ignorance. Like it's a good argument for ignorance.
00:56:51
Speaker
Terror like giant toad isn't terrifying. That's fair. I just saw the Fox Octopus what's an octopus gonna Have you ever seen an octopus walk on dry land it's so terrifying Yeah, and just Okay, anyway try it again
00:57:18
Speaker
I don't want to use my bonus action to change weapons, so I'm going to use the same blade this time. Okay. And... That's a 10. Oh, for a second there. So that means it is a 20 to hit. Yes. I'm going to 1 so bad. 20 to hit. Nice.
00:57:44
Speaker
I think you do get your sync attack because I would have him. Does he not get advantage because he's grappled? I get my sneak attack, period. I will check. Go ahead. Well, if I get advantage, I'd like to roll again. I would say even regardless of rules, let's do advantage this time just so we don't have to lower. OK, so that was a nine so far. Let's do this right.
00:58:13
Speaker
That's 24 points of slashing damage. And since I no longer have to dodge, I will use my bonus action to switch back to the mall. Okay. The mall. To really start dropping some pain on this goblin in a can. Okay. It is now. Do my Adore and would really like to see Unpossessed soon. But Mani's turn. Who would also get advantage, right? Yep. Come on, Unpossession. So that's going to be a 21.
00:58:41
Speaker
Yep. We probably should start saying like non-lethal at this point. So Booyah, that is going to be 13 damage. With four of it being fired, or six of it being fired damage.
00:59:09
Speaker
OK, at this point, the quarry as a bonus action appears five feet next to Booyah and then immediately starts flying up and away from you all towards the border of the of the dream world. So it's not quite a way yet, but it is making its way that way downtown. How far does it travel? Forty feet.
00:59:39
Speaker
I would like to let go Booyah. Wait, is it my turn? It still has an action. I'm trying to, but it doesn't have anything. It could like hit Booyah before it goes. It's going to double move, so it's right at the board of a dreamscape. Is it directly above us or? No, it flew away from you. OK, I will run my movement. OK.
01:00:05
Speaker
at least as much of my movement as is getting me closer to it of 30 feet. And then I can't catch it with that. Well, I'll try this then. I will. I might not be able to do this. I might just it might just be getting away. How close am I to it now? No, I'm not going to be able to catch it.
01:00:37
Speaker
Yeah, because I can only move the grasp 60 feet so I can't actually catch up to it. Anything else you would like to do instead? I will shoot it with Eldritch Blast. The bonus of which I don't even remember any more. Twenty one. OK, that's a hit. And more.
01:01:06
Speaker
uh so it's 14 force damage okay um it pushes the rest of the way out the bubble booyah welcome back booyah no like thing inside booyah get it booyah sharp shoot okay go back to this one these things are aberrations yes no ah
01:01:32
Speaker
Yes, they are. Yep, they're aberrations. 20. 25 points of damage. You rolled a five. Yeah, right. It hurts.
01:01:59
Speaker
He's still. Yes, he's still up. A sharp shooting again. Twenty three. Yes. Randy always makes a face at the table when he feels really good. It could attack. Twenty five. Oh, because it's your second. It's like, how's that the same? I should have on her smart thing.
01:02:27
Speaker
Just a little woozy from being possessed. That thing is hurt. Like two shots in the back of its head, but it's limping. Dex, it's your turn. I mean, anything. I got Liliana. Yes. Lightning. Yes. It's 80 feet away. You can close that distance, can't you? Not up. Not up. Unless I can. Unless my jump is in this ethereal. No.
01:02:56
Speaker
Non space. Yeah. Yeah, I have to I want to see the thing that it is the reason that I'm looking like this right now. So I've explained to my health myself. So yeah, I'm looking like this three crossbow bolt sticking out of his bag. Right. So. Yeah, Leliana is is here to lightning bolt him right up the butt. Well, I don't know about that. It's a 16 dexterity.
01:03:25
Speaker
That is A6. That is 12 D6s. Just so you know when to stop. The first two, there's 11. Stop. It doesn't have more than 12 hit points, then you can roll all ones. Fair enough. Yeah, it explodes from the lightning. I think that's the first time that I've succeeded where I could roll all 12. End of episode.
01:03:53
Speaker
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01:04:20
Speaker
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01:04:47
Speaker
Once again, thank you all so much for listening. I'm your dungeon master, Eric. Philip. I'm Randy. Jeff. And we will see you next time.