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C2 Ep. 36 Eberron Reduced Kibble Quibble image

C2 Ep. 36 Eberron Reduced Kibble Quibble

E201 · Eberron Renewed
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270 Plays4 years ago

The crew is asked by the Boromars to go deal with an escalating situation nearby, but will recent events distract them from the job?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Introduction & Sponsors

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Deavius Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family, David Scrams,
00:00:22
Speaker
Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.

Welcome to 'Ever Under Nude'

00:01:17
Speaker
Hello and welcome to Ever Under Nude, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Philip. I'm Trevor. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time?

Character Dynamics and Backstory

00:01:31
Speaker
Thought I want to talk about it. Hob. I know. Hob's just up a creek, man. I do need to...
00:01:44
Speaker
Jeff has questions for Eric and Philip who know a lot more of what Hobb would know about Eberron things before he... basically Hobb is tasked to convince the new
00:01:56
Speaker
I guess immigrants that come from DROAM specifically, to join, to not join House of Drasko, but to join House of Dennith's. Thrashk. Thrashk, but to join House of Dennith's bounty hunter service. Yeah, whatever. That's it. It's just bad. It's just a bad, like it doesn't sound bad, but it is bad. I mean, it's bad. It doesn't sound bad, but it's bad.
00:02:27
Speaker
Yeah.
00:02:28
Speaker
Eris made an entirely functional bird and her four best friends in the world didn't say anything about it. That's very true. That's very true. There are other things going on with the other characters. Now, it's true. Raynard, that's on Raynard. Hov got some things. Raynard was busy unpacking all of his baggage to Hutch while you were talking. Yeah. Hutch and Raynard are now, there's gonna be a B-plot to the...
00:02:58
Speaker
The podcasts, we're going to start our own campaign. Spinoff. Anyway. I mean, that's what happened. I think that's what happened. All right. We talked. We got extorted. You successfully recovered, Kath, which is good. We were successfully extorted.
00:03:20
Speaker
I don't know if extortion is the right word. Yes, extortion is precisely the correct word. Jeff is trying to figure out if Cath owes Hob or if Hob owes Cath at this point, because I'm really not sure. I can't imagine that you owe Cath out of this current situation. Or rather, rather, if, if, if, yeah, you're right. If Cath owes Hob or if Hob has even to the playing field. Oh, gotcha.
00:03:46
Speaker
You know, because she got arrested because of the thing he did. You know, how that happened.
00:03:52
Speaker
I don't feel like that was exactly Hobb's fault. She also saved your life. I mean, this is honestly did not remember what happened because I've had so much NyQuil this week. You you you've

The Call to Action

00:04:04
Speaker
had you've had the disease for a week. So you're you're exempt. So I'm glad we're talking about this because I was so lost the first few minutes because I was like, I don't remember. I literally don't remember a thing. I will I will let you in on something, Trevor. We actually we actually I don't know if you knew this. We release these as a podcast.
00:04:24
Speaker
So if you need to go back for a refresher now I know that I'm speaking in a like just fully out of both sides of my face cuz I don't remember anything that ever happens and I sure don't listen to these again, but You can give it a shot Okay, we went we went to the general yes to see As our discord has informed us had an opportunity to save some money on car insurance. Yes
00:04:46
Speaker
Um, which that joke never crossed my mind the entire time we were calling him the general. I was just so angry that he was like, you can call me general. And I was like, I don't want, um, okay. So, uh, this is another downtime episode. Uh, for those of you that didn't read the title before you clicked to listen. Um,

Team's Emotional Journey

00:05:07
Speaker
and, um, yeah, so we are going to cut to, we're not going to pick up right where we left off. Um, and instead.
00:05:15
Speaker
You all have been tasked about three days later. You got a call from Viggo, basically informing you all that there's an incident going on at one of the, not Boromar owned, associated with Boromar, meat packing facilities.
00:05:46
Speaker
in every office. Yes, yes. Satan Satan's office. No. And you all are the closest crew to go deal with the situation. And so it's kind of it's kind of like a an emergency call of like, mobilizing go kind of thing. How did that work? How did how did he do that? He said he called us. I'm kind of curious.
00:06:12
Speaker
He's got a call from Vega. Oh, I installed a sending stone in the fish on the wall. I was going to say, I mean, spells, spells exist. So we have a Billy Bass. He sent sending out to. Who would be the Milo? Milo would have been the target for a sending spell.
00:06:33
Speaker
Um, so yeah, Milo, you got a message from Vigo in your head, which isn't it all disconcerting, um, of 20, 25 words, giving you the location of this meat packaging facility and saying emergency, get there now come armed. So, and get your friends. So, um,
00:06:55
Speaker
So yeah, I want to basically pick up in media res for you all. A,

Briefing at the Meat Packing Facility

00:07:02
Speaker
so that we can get to some action, and B, so people won't remark about how a reduced episode is an hour and a half again. So let's cut to you all arriving on the scene in Tasha.
00:07:19
Speaker
first off let's just take a beat and how is just on the drive over we don't need to get into full roleplay mode how's everyone doing how's everyone's like just energy I guess hob is no longer sulking I don't know that he was actually sulking in the first place but he's
00:07:43
Speaker
Hobbs head down and move forward kind of guy. So like, yeah, he understands the situation that his life is in now and and that, you know, life continues to move. That's pretty much us is having a nervous breakdown. And hub hub. Nevermind.
00:08:07
Speaker
Milo is, Milo is distant, like lost in his thoughts, just not speaking much at all. Raynard is feet up, peeling an apple with a knife, just straight chilling. Not reading the room at all, yeah. Nope.
00:08:28
Speaker
On brand

Assessing the Threat

00:08:29
Speaker
for Raynard. That's going to change the arc. So don't worry, everyone. Oh, God. Aris is piloting aggressively. Gotcha. So, Raynard, a couple of times you're jostled a little bit as you're laxidasically peeling an apple on the ride. It's an accident.
00:08:49
Speaker
He accidentally stabs hog. That was also an accident. Yeah. So you all arrive on the scene, and yeah, you see some halflings and a couple of dwarves standing out in front of this medium-sized warehouse. It's not very large. And they see you all coming, and it's clear that
00:09:15
Speaker
at least one of your descriptions was given to them, and they kind of start waving you over frantically. Oh, they're not much for stealth, but I suppose we should go over. Eris does a donut. Just a short stop, like, uh. Sharn drifting. So, yeah, I mean,
00:09:44
Speaker
Do you all... Where are we? I'm sorry, if you said it, I didn't catch it. I didn't. Let's say you're in... It could even be, you could just say it's a place we know or a place we don't. It would be fine. I mean, it's not a place that you frequent enough to be familiar with, I guess. Okay, cool, cool. So yeah, this, especially there's one halfling that kind of has the horseshoe side and back cut bald on top.
00:10:13
Speaker
I say that like that's a specific haircut that people get. So what does it mean you went bald? Is that a haircut choice? Yeah, that's not an aspirational haircut for most young men. To be fair, I have seen at least one person get that haircut intentionally. It was for a show he was in. Was it for spirit week? So he was not asked by the director to do it. He just showed up at rehearsal that way. Was that my sister's fiance? Because he did that too.
00:10:43
Speaker
No. Now that I can see.
00:10:47
Speaker
If you would like to see the person I'm talking about, tune into Kyber Shards on YouTube. The guy who plays hog. He wasn't asked to do that. No. This is nothing. This is nothing. Anyway, so yeah, the bald halfling hair on sides, brunette hair on the back and sides of his head, very pale skin and freckles on his face is kind of like waving you and walking towards you. OK, now is this
00:11:16
Speaker
a halfling and two dwarves? There's a there's a there's a smattering of halflings and a couple dwarves mix like like a couple. Okay. The the staff had fled outside, but one of them is approaching you. And it seems like this is primarily made by halflings, but also some dwarves. Goggles down mask up.
00:11:37
Speaker
Okay.

Battle Against Zombie Dogs Begins

00:11:38
Speaker
And it's, it's like 11 30 in the morning is kind of the time of day. Is, is, is Eris bringing Tasha with us in the bird form? Uh, yes. Just good to know.
00:11:52
Speaker
At this point, the gentleman is close enough to be like, oh, hello. Thank you for coming. There's some creatures in there that are just wrecking everything. They're eating a lot of the meat and we need them dealt with, please. And thank you. And I was told that you were the group to get that done. I think Milo has to hold Hob back when he hears they're eating all of the meat.
00:12:24
Speaker
Well, I can see Milo trying to do that. It's a symbolic. Are they? What are they? I've never I've never seen anything like them before. They look like like quadrupedal beasts, maybe canine, but you can see some exposed bone. They may be undead in some capacity. So if any of you deal radiant damage, that might be a boom. Yeah, well, I.
00:12:53
Speaker
it's like great gradient people people that worship uh uh uh gods sometimes the bright radiant light comes from them and it's especially you know what never mind clearly you don't know what i think you're playing a different i think you're playing a different game mate yeah okay that's not us um so uh so yeah um that that then neither here nor there but they are very large and zombie dogs you know what zombie dogs oh it's zombie dogs
00:13:23
Speaker
Um, yes. So, yeah. Anything you need for me? I hope not, but I feel obliged to ask. Um, well, I mean, a bit of an idea of more, more helpful attitude. Well, I mean, sure. You know,
00:13:46
Speaker
And he's just kind of looking helplessly around all of you. I can't narrate this because I think Hob might actually have more social grace than Jeff does.
00:13:56
Speaker
But Hob delicately threads the needle between not offending Eris like he's trying to talk over her or make up for her tactlessness right now, but also make it clear that he's the one to talk to right now. Perhaps you could tell us a bit more about what we might find in there. Not beastly, are there giant meat hooks hanging off the ceiling, are there?
00:14:23
Speaker
Are there other offices we might need to clear or rooms or is it all one big kind of warehouse in there?
00:14:28
Speaker
There's my office that I sometimes spend some time in for clerical means. But other than that, it's a large warehouse with some equipment, like you suggested, some hooks where the meat hangs to where we can properly butcher it. And then some packaging stations where the meat is packed up to be shipped off. It's a pretty standard operation.
00:14:55
Speaker
Well, well, all right, windows, Milo hops out. Milo's walking toward the warehouse. Thank you. Is there a good. Sorry. Philip was going to say something. Sure. Does it have windows from looking at it? It's exactly what I was going to. Eris has moved on from the the the.
00:15:15
Speaker
functionary. Yes, there are there are windows that you can see on the external. Most of the windows are fairly high up, like above where most of the equipment would be, kind of rounding the building to where natural light can get in, but no potential damage or break in or anything like that. We live in a world where people can fly, so yeah. So you don't care about those windows. We'll be able to see down into the
00:15:46
Speaker
into the warehouse floor. I mean, you're I would imagine if if the meat is saved, then any any cost to repair is understandable. But the less collateral damage, the better. I mean, the clan agreed to to help with some of the costs of the damage to the windows open.
00:16:14
Speaker
Uh, I, I, I don't know. I, I'm, I'm, I, I've never been up there. Aris runs towards the wall and as she does, uh, she kind of stomps a couple of times, um, and slings the Fletcher on her back and Tasha jumps off her shoulder and Aris then begins to, uh, hand and feet go straight up the wall.
00:16:41
Speaker
I assumed she probably ran by Milo. He was already walking that way. He just sees Iris zip and he takes off after her. Yeah, Hobb starts running too. Like Hobb. Yeah, Hobb starts running too because. I assume they're not going to be alerted to her scent because of what with all the meat, but who knows? And Rainard says, well, thanks Freckles and starts walking
00:17:09
Speaker
You said you have freckles. Walking towards the building, yes. Yes, walking towards the building behind Hobb. These are important distinctions for the Reinhardt. Okay, so Eris, you would be the first one to gain any kind of visual on the what's going on on the inside. So you

Intense Combat Strategies

00:17:29
Speaker
see one very large. Oh, go ahead. Does the window open when I read? Oh, yeah, yeah, it can.
00:17:38
Speaker
pop open, but it's it's not like all the way. It's kind of a one of those like candle 45 degree. Yeah. Okay, Paris holds window open scrambles up onto the ledge. She's small. She can sit on the ledge. So yeah, you see one very large dog and then six smaller dogs kind of just running roughshod over this like eating the meat, tearing it down off the meat hooks. I mean, oddly, like
00:18:05
Speaker
The description was accurate of zombie dogs. In fact, some of them, you see them consuming the meat and the meat just kind of falling out through the holes in their belly. Why? Because it's a... I'm painting pictures with my words. They're not pretty pictures. Stop it. More for a Saturn eating his children vibe.
00:18:30
Speaker
Eris flips a toggle on the Fletcher to activate the blast disc launcher. Okay, so you're flipping two story points. Yep. Everyone wants to make initiative rolls. Doesn't matter which one, cooler vigilance. You all know what's happening. You're going in so it would be cool.
00:18:55
Speaker
Is it the case, oh wait, cool is better for me. I was going to ask, is it the case that when we, when we are prepared, we get to pick? No rules are or was that cool is cool is when prepared, vigilance is when not. Okay. Most DMS are soft and let you do either, or when you're prepped, but, uh-huh. Okay. So, um, we'll just go ahead and kick it off with, um, Eris is perched up there blast activated, uh, kicking off initiative. We'll say that hob, um,
00:19:25
Speaker
and Milo and Reynard, I mean, there's no point in hamstringing Trevor. You all have just flipped the doors open to the warehouse and kind of see what's going on. And the beasts kind of stop and turn at you all and bristle as the doors fly open. We have a PC slot. Eris would like to shoot the things before her blast is gonna harm people. Okay, so you have two groups of three and then the one big one.
00:19:55
Speaker
They are all within a range band of each other, and the... The big one is in... Did Eris at any point relay what she sees? Because we're not at the windows. Aren't they up? I don't have any means to... They're on the ground floor, Hob. She's up looking down at them. I gotcha, I gotcha. Also, I don't have any means to relay to you because we don't have sending stones.
00:20:19
Speaker
The big one is engaged with one of the groups of three. Excellent, I will shoot at the big one so that if I successfully blast, it will do the same. All right, so two yellow, one green, two blue.
00:20:46
Speaker
And why not? I will aim. And you are medium range for them. Okay. So two purple. Two purple. All right. I am prepared and I roll. Behold. Okay. Three success, two advantage. All right. So to the big dude, I deal 12 damage.
00:21:16
Speaker
Okay. And I will use those two success to activate blast, which is blast five. Okay. Uh, I wish to blast the small group. So, uh, Eris fires and instead of a little flash at a, uh, what looks frankly quite a lot like, um, like a clay pigeon, uh, launches out, uh, except when it hits the ground, it just, there's this,
00:21:45
Speaker
crack like a like a flashbang going off and lightning erupts out of it zapping all about nice and you all there's a faint waft of like cooking meat as the the electricity also hits some of the the loose raw meat nearby and also the zombie dogs yes that would also smell like cooking meat just bad just fetted
00:22:16
Speaker
Okay, so it is now an NPC turn. Oh, sorry, one thing. When we spent money last, I obtained a tuned barrel onto the Fletcher. So it has Pierce too. Yeah, let's pierce some other people.
00:22:36
Speaker
So, Pierce 2, so... So, I think that would just amount to two more to the... Yeah, not Breach. No, no, just Pierce. Oh, that's right. Yeah, Breach is whatever. Breach is the big one. Whatever. Okay, so now we have an NPC slot. So, the big dog... Can't remember saying Ares could build a lightsaber. We are still all outside the building, yes? You've just flung the doors open, but yes. But you are visible to the things. Okay. Okay. So...
00:23:05
Speaker
Let's say that... So yeah, neither of these have ranged options. So one of the minion groups, the one closest to the door that wasn't affected by Eris's blast, sees the door fling open and they kind of bristle and snarl and they start sprinting at the door towards you all. And let's just do a...
00:23:36
Speaker
Okay. Uh, Hob, they're going to come after you. Um, so I rolled a D six to see who they attacked. Um, so Hob guys, if they bite me, put me down. Don't try to save me. If I get infected, no one wants this running around the hall hungry for brains. So they're going to attack with their claws and fangs and, um,
00:24:04
Speaker
Yeah,

Tactical Engagement Continues

00:24:05
Speaker
so that is going to be two yellow, one green. They're engaged, so that's two Coipul. And yeah, I think that's everything. And these things, once they get up close, Hob look really nasty. They aren't uniform in any capacity, but they have barbed bones coming up out of their tails, long claws, super gnarly fangs.
00:24:33
Speaker
And yeah, much like what Eris saw when she initially looked down, as they started running at you, some of the meat that they'd eaten is like falling out of different holes and stuff. And they just like leap at you. And so yeah, zombie dogs is the correct word to use. And we're going to roll. And that's going to be a one success, two advantage, and a triumph. Of course so. And their claws and fangs have vicious one also.
00:25:02
Speaker
Um, yeah, let's. So that is going to be six damage. Oh, you have defense, don't you? I have defense one. Okay. So I need to roll one. Okay. They do not hit because that was a failure on the setback die. So, uh, you do not take any damage, um, to success and then triumph. Oh, that makes it so much worse. Cause I was just going to crit with the triumph. Um, now I have to do a thing with it.
00:25:31
Speaker
Um, uh, so the two advantage, let's say you're, you're caught on your heels, hob, uh, with just the, the ferocity of them. They don't bite you, but definitely the next attack against you is going to get a boost die. Um, or actually, no, your attack is going to get a setback die because you're just kind of caught on your heels. Um, okay. The triumph, um, they,
00:26:00
Speaker
Okay. The meat that they were like, uh, that they kind of knocked over and they were throwing around all over the place. Um, just the meat, some of the blood, all that kind of stuff has created difficult terrain on the floor of the, uh, of the warehouse, just from the mess and everything. And it's going to be real slippery to run around in there. Um, so that's what they're going to use their triumph on is the whole place is difficult terrain. And they have a talent called swift that allows them to not deal with difficult terrain. So.
00:26:30
Speaker
Um, that is their turn. Okay. So your, your robes saved you. They got tangled up in your, in your robes. Uh, and that's why they, they kind of, you see some tears in your, in your nice robes, uh, from, from them attacking you. Hey, how big is the big one, by the way? The big one in the sense, I mean, like, like literal size classification, crunchy crap. Oh, crunchy crap. Um, it is.
00:27:01
Speaker
Specifically relative to Hobb. Is it one size larger or the same? It's the same size. It would be classified as the same size. It's like a pony. Milo could write up and the rest of you could not. Okay, so yeah, let's just go ahead and it's an NPC turn next.
00:27:21
Speaker
And we're just going to go ahead and have, uh, the big one go, um, yeah, it doesn't have any talent that allows it to just climb up, uh, vertical walls. Um, so, um, yeah, I mean, Eris is the biggest threat it can perceive right now, but it's also Eris is inaccessible. So

Creative Combat Solutions

00:27:48
Speaker
it's going to run at the new things that it can eat.
00:27:51
Speaker
Um, Reynard. Eris is inaccessible. That is a deep statement.
00:28:00
Speaker
There's multiple multiple layers to that statement. That's your merch that's going on your merch Sorry, I'm currently inaccessible Okay, so there's gonna be two yellow two green What who ha ha Too purple because it's engaged in attacking in melee with its claws and fangs. Well, goodbye Raynard do you have defense?
00:28:28
Speaker
uh uh melee is one yes i have one i have melee one melee one defense excellent okay so one black dive let's roll this zero success one advantage are you wow kidding me good um good dumb dog
00:28:50
Speaker
Whoa. This dog, well, he does have a one intellect, never mind. OK, so yeah, it snarls and comes at you and just drool dripping off of its flings that kind of flings onto your face, Reynard, as you kind of brace yourself and stop it from from landing on you.
00:29:13
Speaker
And with the one advantage, take a point of strain. This thing is terrifying and very large. And it just tried to jump on you. And it looks like it's going to try again in a short while. In about six seconds. Now we have another PC turn. So Reynard, Hob, or Milo.
00:29:35
Speaker
Um, I can do a maneuver and an incidental in one round. Yes. Yeah. Right. Cause I mean, other than moving maneuver. Yeah. Okay. So I think, uh, if it's okay, hob would like to go. Yeah, that's cool.
00:29:49
Speaker
Yeah. Okay. Um, so the, uh, Hob is going to kind of look around, he sees Eris up on the wall and feels that she is relatively safe up there until she chooses to come down, which she does not have to do, uh, as far as he knows, cause she has a Fletcher, um, saw Trevor Raynor, uh, deftly maneuver around whatever attack was coming at him. So he looks at Milo and, uh, he reaches down and he says,
00:30:21
Speaker
I appreciate how hard you've been working. I think you're going to be a lot tougher to kill this time. And what he's doing is enacting his bodyguard maneuver until the end of my next turn, any combat checks against Randy are upgraded. And then he's going to look at the big dog.
00:30:40
Speaker
And he says, uh, I don't say anything. There's no time. I was going to make some big joke about arcs and, and, and domes again, but he wants to headbutt the big dog because I want to, I'm playing with my new stuff. Okay. So it is the headbutt incidental. I don't know. It doesn't say what it uses as far as the role.
00:30:59
Speaker
your head. What does the talent say? Once per encounter the character may perform the headbutt incidental. The character suffers two wounds and selects one engaged non-vehicle target with a silhouette of up to one higher than the characters. The target is knocked prone and is disoriented until the end of the next round.
00:31:16
Speaker
I mean, it's a once per encounter thing. So yeah, it's just you do it. Okay. You headbutt him. I headbutt him. He's knocked prone until the end of the next round. And I just kind of look at everybody like, all right, just get him. And so do I still get to attack? Yeah, I mean, that was just your incidental. It's a little bit of a maneuver. So I'm going to hit him with my sasta.
00:31:46
Speaker
So yeah, he's knocked down so you get a boost die for attacking and If I may it feels awful to say I headbutt him and then punch him So can we just combine the incidental into this attack? That's fine, but mechanically you would still get yes
00:32:03
Speaker
you would still get the benefit of that. Just trying to remember what disoriented does to a thing. Or would its prone do something in a melee? Prone just gives you the boost die for attacking something that's on the ground. Okay, so we're gonna add that. Adds a setback to all checks they make. Okay, that's what I was gonna take. Okay, so...
00:32:26
Speaker
So hob yeah, you're you're doing your brawl check on this thing you get an additional blue mm-hmm die And so you're taking the one maneuver To get over there, so I suffered I I suffered a strain to give bodyguard to Milo and then I will suffer Pardon me. I use my maneuver
00:32:49
Speaker
and had to suffer a strain to give body, body guard to Milo. So it would be one more strain to get to him. Right. Two strain. Do you suffer two strain for the, for an extra reaver? Yeah. Yeah. Okay. No problem. Um, and then what's my difficulty?
00:33:02
Speaker
Two purple because it's melee, and then you get a blue for it being purple. Does it have defense? The big one does not. All right. So here's what happens. So I think Hob put his hand on Milo's shoulder, says the little thing, and I'm going to retcon a little bit. I think that Hob asked Eris, you know, when she upgraded his sesta, that it activates when he cracks his knuckles. So he cracks his knuckles and they start to spark and he just runs at the big dog and is just going to
00:33:33
Speaker
Give him the business. He does not give the business. Six advantage.
00:33:40
Speaker
Uh, you can activate the special ability of your, um, of your gauntlets. Right. Which would blow the range band. Yeah. I don't know if that's, I don't think that would help any, uh, just blow them out the door and he goes and attacks the people that just ran out. How many advantages does it take to activate the ability? Uh, two, I think it's two advantage to activate the ability.
00:34:10
Speaker
Um, I will say if you like, um, basically you could spend the other four advantage to say there's a ledge nearby and you would force him to make an athletics check to try and stop from falling.
00:34:26
Speaker
to whatever end that may spell doom for whoever lives below this place. Not your problem. What about this? What about this for six advantage? This be gross. I assume that since this is a slaughterhouse, we're on grading, right? What if for all that advantage, there's a piece of grading missing and I can blast him down into that. He can still get out, but he's gonna be under us for a little while.
00:34:56
Speaker
Okay. Okay, so that's that. So, Hob hits the... Oh, Hob misses somehow the big dog, who I want to... The big dog. I want to remind, is still disoriented, despite my... And prone. And prone, sorry, a failure. But because he's prone, the electric shock when he hits this wet floor
00:35:21
Speaker
still rockets this dog and he just gets lucky and he falls into the piece of grate that's missing. Like it's got caution tape around it so nobody's working there. So this is absolute,

Conclusion of Battle

00:35:31
Speaker
so yeah, Hob runs up, headbutts the thing and it kind of and falls on the ground and then Hob tries to do like the the ground pound onto the thing and it kind of maneuvers out of the way but the shockwave caused by the cestus still flings it into the the missing grating.
00:35:47
Speaker
That's yeah, and it is equally disgusting smelling Yeah, that's not like burning rotten flesh now that's dope and Hob Hob stands in such a way as to convey he did that on purpose Just the Superman pose yeah, yeah
00:36:10
Speaker
Uh, or the superhero pose. Um, okay. So now we are at the next PC slot. So Raynard or Milo Raynard, you just had the big dog that was in front of you flung across the warehouse and into a piece of missing grading. Um, Milo, you still have a group of small dogs, pretty close to you that hob left to go attack the bigger thing. Um, so who would like to go?
00:36:35
Speaker
Am I are they still like they're not engaged with me correct short-range, but they're not engaged okay in that case if if Ray nod does not mind You go ahead I'm gonna do That many story points are there is there a place to see that on here I
00:36:58
Speaker
There is one currently. Yeah, in the upper right-hand corner above the history chat. Out of turn, incidental. Give us one back. Oh, your human ability. There you go. Now you have two. OK. I'm going to do dangerous casting. OK. And Milo's. Wait, no, that's brilliant casting. No, it's just a, yeah.
00:37:24
Speaker
and oh I love dangerous casting you never do dangerous casting and I love it so much oh I'm doing it now and I'm also going to flip a story point to do brilliant casting okay so you're gonna add two blue two blue
00:37:50
Speaker
And Milo takes his wand and does a little flick at that group of dogs that's currently unengaged with anyone. And this black, when it comes out, it looks like a little dot, a black dot comes out of his wand and slowly grows and then flattens into a disc shape. Okay.
00:38:19
Speaker
It has a... It's a blast. Okay. So this energy, black energy shoots out, forms into a disc, and is going to try to smack these dogs. Okay, so what's the normal difficulty of the spell? It's two. Okay, so it's gonna be one red instead, because you're dangerous casting. Right. And then you get the two boost die. I love dangerous casting, it's so much fun.
00:38:45
Speaker
Which one? OK, which one is the red set the Pentagon looking the one right next to the blue? Yeah. Yeah, the one with the maroon. All right. So and. And that's it's just one red for the difficulty. You have your arcana skill plus the two blue. Right. And then one red. Yep. OK. For success, for advantage.
00:39:14
Speaker
Okay, so this disc goes up to these dogs and just pummels into the first one and then it blasts. So they're gonna take, let me see here, let me see if I can figure this out. So it's, it says my spell kill, spell skill, base characteristic. So that's gonna be four? Yeah, four.
00:39:43
Speaker
four plus one for each success so another four so eight so that's eight plus your wand so that's 11 and the blast is equal to four also okay so that is a total of
00:40:11
Speaker
So they have their soak that happens with both the initial tech and the blast oh And then I forgot to mention that when it when this thing blasts it forms this bright radiant light How beautiful So the initial one that the disc hit just like is is
00:40:41
Speaker
Consumed by the shadow and just like gets wrecked and is flung back and Goes limp that the other two are still standing One of them is goofed up pretty bad But there's still two left after the blast in the shadow and the beautiful radiant light dissipates away from them
00:41:04
Speaker
And they kind of turned to Milo and just, and begin bristling. And you see their, their barbed tails, like stand up and kind of wave in anticipation. I think I may have upset them.
00:41:20
Speaker
Okay, Reynard, it's your turn. So you got the three that are snarling at Milo. One got blasted across the way and is now underneath the floor and there's another group of three in the warehouse that are kind of looking up at Eris and snarling.
00:41:36
Speaker
So, can I do anything to them? The ones in the warehouse? I mean, like, in general, do I have to have magic or something to... You have your bow? Okay, I didn't know if they were like undead, so I had to use something that's not a... No, no, no, no, no. Okay. Then yeah, I'm gonna shoot them. Okay. I guess I'll shoot the ones...
00:41:59
Speaker
That Milo made mad. Yes. That was by Milo. All right. That's going to be your short distance. So it's one purple. I'm going to use a story point to upgrade that. So it's a red. Oh. And they also have range defense. So it's going to be one black for the difficulty. So it's your your range skill, whatever that is, against one red and one black.
00:42:28
Speaker
And you can use a maneuver to aim to add a blue to that as well. Sure. I maneuver. Here we go. Yay. Success. One threat. Okay. Rainard, what's the damage? I did it. You did it. Was I supposed to do something with those four advantages?
00:42:52
Speaker
Oh yeah. My bad. That's OK. Carry on. We'll come back around to that. What's damage based off of again? Seven damage is the base, Reynard. So it's seven plus one for every success that you rolled. So 10 damage total against the ones that are looking at Milo and with their soak.
00:43:20
Speaker
So your arrow just cracks through the skull of one of them and just completely passes through kind of comically like the arrow through the head and it just freezes and then slumps to the ground, leaving one left to kind of bristle at Milo. And it's the one that got pretty messed up by his blast.
00:43:41
Speaker
Um, with one threat, uh, you know, you just had the dog, a dog the size of a pony. Uh, try to jump on you. So take a, take a point of strain. Um, and okay, Milo coming back around. Um, yes, thank you for stopping your two strain for the, uh, for the casting Milo, um, for advantage. So what would you like to do with that?
00:44:07
Speaker
Well, you thought in the time I had to think about it, I could have come up with something pretty decent. Yeah. That was the hope. But no such luck. So I'm open to suggestions. I mean, my first thought was, you know, that they from what I did, that they would be too disoriented and, you know, kind of take their time before they got to me. But there's only one now. So I don't know, Phillip.
00:44:37
Speaker
um you can't crit right that's not a thing with uh an attack spell not unless you add the condition uh by increasing the difficulty otherwise you have to have a triumph to crit uh let's see i don't know is for advantage is there a mechanic that requires
00:45:03
Speaker
Like in D&D, a ranged attack on somebody prone gets disadvantaged, right? Is there a setback? So it would get a setback. Can we use forward advantage for that not to be the case? So if Iris wants to unload on the big dog, she can do it more easily. I will tell you, Iris is probably going to try and blow up the group of dogs below her because she still got blast going. Oh, well then. Yeah, I mean, effectively like
00:45:30
Speaker
It would just be passing a boost and try and offset the black die is what would happen. I mean, for four advantage, can he just kill the last one?
00:45:43
Speaker
Yeah, we could do that. You could say that. That's not very interesting. I was just trying to think of something. If he had asked at the beginning, you would have let him drop one for four advantage after that, right? You had activated blast, which is two advantage to be fair. That's true. So you spent two to blast. So you've got two advantage. How about since I can't think of anything great, we just passed a boost die. Pass the boost. OK.
00:46:09
Speaker
Um, now we are on to the, um, the three smaller dogs that are in the warehouse. Um, so I just think cause it's going to be, you keep saying that are the other dogs outside the warehouse? They're at the very front with the other, uh, where, where the door got flung open because nobody moved in to the warehouse. Um,

Post-Battle Aftermath

00:46:34
Speaker
So just because I think it's going to be visually interesting, and yeah, it's going to burn their turn, but it's going to be cool. They're going to use two maneuvers to run towards the wall. And no, they'll use maneuver to run towards the wall, and they use an action to jump and try to grab onto the wall so they can try to clamber up. So it's going to be an athletics check on their part to attempt to do this, which they don't have athletics as a group skill. So it's just going to be three green.
00:47:05
Speaker
They have big old claws. So I'm going to give them a boost die because of that. And it's too purple. Upgrade it. OK, one of them read. I want to despair so that their hands tear off as they climb up. One failure for advantage.
00:47:26
Speaker
Um, so they, they like fling themselves at the wall and attempt to, uh, to sink their claws into the wood to try and claim her up. And they're, their claws just like either scrape and don't gain purchase or some of them like break off because they're undead zombie. He just looks so dumb. Just a bunch of dumb dogs trying to climb a wall. Um, for advantage.
00:47:54
Speaker
I'm gonna say that the impact of them hitting the wall jostled it enough to where your difficulty would be upgraded on your next check, Aris. Who made this building? I mean, that's fine, the mechanics. It's a very old wooden building. That makes perfect sense. I'm just, all of a sudden, I feel way worse about us going into this building.
00:48:19
Speaker
Just going to topple down on you. Also, this is like part of a tower. Thousands of people are in danger. That part is scary.
00:48:32
Speaker
Because like, I mean, I've been in some industrial buildings where if you got a good head of steam, you could run through a wall. Like they're not particularly strong buildings. This is the exterior wall of a tower that's thousands of feet high. I said yes. I agree with you on that point. I'm so worried now.
00:48:52
Speaker
Okay, that is the end of the round. We are at a PC slot. Eris took the first slot last time, but she doesn't last really need to this time. But she raised her hand, so. Like he raised his hand for her to act. Eris is up there like, excuse me. Because there are little, there are monsters trying to jump up and eat me. So I would like to blast them. So Eris will blast is still active. Eris will aim directly down and try to
00:49:22
Speaker
blow up these dogs. Okay, so you notice that we made it like a couple arcs into this before Eric made us beat up dogs. Zombie dogs though. Hey, one time they were lightning dogs or shadow dogs and it still sucked. You said I have a setback. You have a boost die and an upgrade and they have range defense. Oh, one of them is upgraded. Okay, so I have an extra boost die. I have a setback from an ranged defense and it's going to be a, wait, are they still at medium or are they short now?
00:49:50
Speaker
Um, we can call it short. So it's just one red. Yep. Okay. Why not? I will aim. Okay. Okay. Here we go. Oh my gosh. Two success, eight advantage and a despair.
00:50:20
Speaker
Um, Oh, this is such a, okay. Um, we'll settle the damage first. Yeah. Yeah. So how much damage, uh, 11 damage. Okay. And I'm triggering blast with two of my eight advantage. Uh, that's additional. That's a bit blast five. Okay.
00:50:45
Speaker
and I will. Two of them are just blown away. And I will crit and kill the third one. Okay, so yeah, the whole group is just. But of course, there's still a despair. Right, yes, this terribly. Man, I pointed out the immense danger of the wall and then rolled a despair.
00:51:10
Speaker
Eric's gonna set another building we're in on fires because there's nothing new under the sun. I'm just worried about the tens of thousands of people in charge. No, this one just says termites. I'm not gonna bring down the entire tower. That's like two despair territory. You don't know what this fire is gonna do. They are wild and unpredictable, my friend. Okay, um, Eris, I'm going to need an athletics check.
00:51:37
Speaker
three purple difficulty and I'm gonna spend a story point to upgrade one of those to a red. Because essentially what has happened is the blast has blown the wall underneath the window that you were perched up on out. And so that's compromised and about to cave in and you're gonna try to jump over and basically stop from falling. Because I have wall crawling boots and gloves. Okay. Because I have the wall crawler talent. I would like to argue for a boost tie.
00:52:05
Speaker
Okay, yeah, I'll give you a boost. Cool. All right, here we go. I just can't believe this building doesn't even have cripple studs to hold the windows up. This is not to code. What? This mob run, mob associated meat packing plant? I just think

Mission Wrap-up

00:52:27
Speaker
if there's one thing that Satan's gonna make sure is well built, it's gonna be as weird abattoir as he's obsessed with all over town.
00:52:34
Speaker
One success, two advantage, inexplicably. So yeah, Eris, you've blown out the wall. I mean, did the thing collapse from under me? Like the window seat, the seat I was on collapsed under me? Yes. Yes. I mean, that just fell and you managed to jump over. Like I said, I just jumped up and stuck one of my gloves against the wall above the window. And Eris is now just hanging there. OK.
00:53:03
Speaker
So yeah, you all see the wall get blown out from your angle and it just comes crumbling down and you see Eris dangling from the ceiling. Eris does the Orlando Bloom physics defying jump off a falling rubble move. Yes. And just... Don't make me think about the Hobbit movies.
00:53:26
Speaker
Nerds, I'm trying to play a role-playing game. Could you stop? But we do see three dead dogs, or the remains of three dead dogs. Yes. It's a sneer, I think. Yes. Because I had four leftover advantage that I didn't even do anything with. Oh, yeah. I mean, you're more than much an advantage, though. There's so much advantage. Let's see. So all we've got left in the room is there's the big dog under the grate.
00:53:56
Speaker
and okay can I drop a big piece of the wall on the big dog that's that's in the hole in the crate sure um so yeah or no I'm sorry that's not as fun let me drop a big dog a big wall uh let me drop a big chunk of the wall on the dog that's in front of Milo okay okay on the leftover minion um okay so yeah I will go ahead and roll
00:54:26
Speaker
Um, just, uh, a basic ranged attack. Okay. So I feel like the moment when the big dog breaks up through the, through the grade is when I want to preserve in the narrative. Yeah. Um, okay. Let's just see if it does any damage to the thing. Uh, two threats and a triumph. It's so bad.
00:54:54
Speaker
yeah i mean it's the damage alone kills it um snarling towards milo and then
00:55:02
Speaker
so yeah I mean Milo you're standing there this dog is inching towards you and just a chunk of wood comes flying out of nowhere and just launches it um out off the off the platform into the into the the abyss below um many thanks Eris right um okay that was mine um
00:55:30
Speaker
Two threat, Milo, you stound calm, cool, and collected. You just had a piece of debris come flying about 80 miles an hour literally feet away from you. So you're going to have a setback die on your next roll with those two threat. And the triumph. What do you all want to do with a triumph from the debris flying everywhere? The other big dog dies, too. No. No, that's not.
00:55:59
Speaker
That's not fun. It ends it. And nothing's more fun to Trevor than ending the game that we're playing. That's the point. The point is to win. That's not the point, Trevor. The point is to play together. Tell a compelling story.
00:56:21
Speaker
to have fun with your friends and trouble. I have one. It's not at all helpful to us. I love it. But it's hilarious. I don't know that we need help right now. I want to say that the big chunk that falls lands in such a way that it crashes through the grating and the camera shifts down and we see the big dog climbing up and shaking itself off.
00:56:51
Speaker
when this rock falls hits the other end of something and just rockets it like a seesaw. Rockets it back up through the floor. And right back into the same hole. No, I wanted to lower that to be how it gets out.
00:57:18
Speaker
Still prone and disoriented. It's not a triumph for the dog, obviously.

Conclusion & Acknowledgments

00:57:23
Speaker
It's a triumph for the story. It's a triumph for us and the listeners. It's a triumph for if we ever had people who did regular fan art. Please, if ever you are an artist and you were gonna do fan art, now is the moment. This series of absurd roles is the moment. The bar guest getting launched into the air.
00:57:46
Speaker
Okay, so yeah, another chunk comes, and yeah, the grating that fell, it wasn't like a piece of grating was missing, like the support had gone and so part of the grate was sticking up and it fell underneath and it's crawling back up and it gets on that side of the grating and a chunk of this wooden stone comes flying across and hits the other side and just the thing ragdolls.
00:58:09
Speaker
up into the air. A couple of birds fly in through the now open wall and circle around its head tweeting. And it comes crashing down through some equipment. There's a moment where it pauses at the apex up near Eris, looks at Eris and holds up a sign that says
00:58:30
Speaker
Okay. Well, we appreciate you guys listening for this long. You really gave it a good run, but I understand. 200 episodes, you know, we had to do something. Okay, this is our 200th episode and we're doing this Keystone Cop.
00:58:47
Speaker
Hey guys, the review is the next episode. Ask us anything about how excited we were to get to 200 that we gave you this. Okay, that is the PC slot. We no longer have these two NPC slots. We're gonna remove that one. We're gonna remove this one. Okay, so the dog lands prone and disoriented. So it's gonna use a maneuver to stand up
00:59:15
Speaker
Doesn't it have some sort of disadvantage to something because it's disoriented? Does it have to... Any checks it makes, it adds a setback. Okay. Because of the birds. Never mind. Okay, so it is going to use its swift... It's going to suffer two strain.
00:59:44
Speaker
Um, yeah, to, um, to get another maneuver and it's going to sprint at, uh, at hob who blasted it away. Um, and so it's going to make an attack. Okay. Um,
01:00:03
Speaker
So that is going to be two yellow, two green. I'm going to spend a story point to upgrade one of those green to another yellow, just so I spend it. You are not prone or immobilized, so nothing for that. It's a melee check, so two. You have one defense. OK. So that's two green and two purple versus two red and one black. Would you like to spend a story point to upgrade the difficulty? No, we're good.
01:00:36
Speaker
That is so many dice. One success, one advantage. I said we're good. OK, so Hob, that is going to be seven damage. And you are. No, it doesn't have enough advantage to activate knockdown, so you are still standing. So the thing launches itself at you and manages to.
01:01:02
Speaker
to get through your defenses a bit, and it's just snarling a write-up on you. Feels like my turn, guys. Is that cool? Yes. No, not yet. What? Not yet.
01:01:21
Speaker
Milo moves up to... Wait, really? Hob. Yes. Okay. Okay. Milo moves up to Hob and casts Barrier. Just because. Out of habit. I am... There's a dog on... Okay. This is fine. Let's say he started casting Barrier as the dog was leaping and is now finishing the spell.
01:01:47
Speaker
What is this episode? Not augment. Yeah, your attack barrier. So you suffer two strain. Go ahead and make your role for barrier. Are you just going to do standard barrier? Are you going to know it's it's empowered. OK, so that's a difficulty of two to. OK. And whoops, I guess the head and you and you have a setback die from the threat earlier.
01:02:18
Speaker
So add one black one black one because a giant chunk of wood almost killed you. Three success and a threat. So you now add how much to soak the barrier reduces damage equal to the number of uncancelled successes instead of the normal effect.
01:02:45
Speaker
Keep forgetting there's no base to bear or attack. So yeah. One threat, suffer an extra point of strain. My local. So my soak goes up by three. By three. Right after I got it. And suffered exactly three wounds. Yep. OK. Raynard, do you want to go, or do you want to? Go, Raynard, go.
01:03:15
Speaker
No, no, no, no, really, I'm fine. I like it this way. Go ahead and see what you can do. No, because you use arrows and they're literally on me.
01:03:24
Speaker
I mean... Oh, wait. Reynard could cast augment as well. Reynard does have that in his repertoire, but... I mean, come on, though. No, it should be Hobster. Yes. I mean, it should be, but what are we even doing anymore? We had this dog flying all over the place. Okay. That was awesome. You can shut up. It was absolutely awesome. So here's what we're gonna do. I'm gonna roll... I'm gonna use a story point. Okay. I flipped it, and I'm going to...
01:03:55
Speaker
I want to roll first. I'm just going to, I want to punch him, you know, with my sister. So two, two purple. Yep. Two purple. See what happens. Upgraded. The points are going to go anywhere. Oh, I did. I did. Oh, you know what? Oh, you're going to upgrade it. Okay. Oh, I use one of your points. Yeah. So let me get one red, one purple. Right. And I'm going to go and aim.
01:04:18
Speaker
I don't need to take straight because I don't need to maneuver to get to him because he's all up my butt. So never mind. I'm going to aim. That is where he is. Here we go. There's a lot of dice. For nothing. How boring. I mean, two success, two advantage. So here is what's up. They take four damage, right? My sister or two. It's two, but it's also plus your brawn.
01:04:46
Speaker
Oh, yeah, of course, so that's seven and eight damage. And I'm gonna use those two success to go and throw another eight damage on there with my key. Essentially, here, I'll narrate it.
01:04:58
Speaker
Hobb comes up from, my assumption is this is one of those things where it's like, you know, paws on shoulders snapping at me kind of thing. Yeah. So, so Hobb just puts both hands together in front of his own chest and just pushes outward to get the dog off of him. And as the dog is moving off of him, he goes ahead and just gives a good old uppercut as well for his second strike using his key monk ability, which would be a total of 16 damage.
01:05:29
Speaker
Okay. Boom. Well, he has a seek of 15, so... He shouldn't have bitten me.
01:05:37
Speaker
Um, so yeah, uh, go and narrate how you utterly decimate this thing from existence. Well, I've been playing a lot of Phoenix, Immortals, Immortals, Phoenix rising. And the fun thing about that game is that when you kill an enemy, they don't like crumple and they don't disappear. They get yeeted into the sun in a fiery blast as though the gods have called them home. So I think what's going to happen is that second punch,
01:06:08
Speaker
Sends this dog, just for whatever reason, it doesn't make sense, who cares? Sends this dog as high as that triumph sent him into the air. And right back down through the hole. And when Hob sees that that dog is now not moving beneath them through the grating, he turns around and he goes,
01:06:38
Speaker
Well, it's been a pleasure surfing alongside ya. I'll close my eyes and make it quick. He's been bit, and he thinks he's gonna turn into a zombie! Eris!
01:06:51
Speaker
Wait, Reynard, do what you must. And he closes his eyes and he just waits. Because he realized when he doesn't want Aerith to live with having killed him in two, she might right now because she's been talking a lot about killing people. I mean, Reynard, do you shoot him? No, Reynard picks up a rock and just throws it at him. Just a little stone.
01:07:22
Speaker
Um, yeah, I mean, uh, bounces off his pick. Uh, the, the halfling approach is like, um, uh, thank you for the wall falls down behind him. Yeah. Uh, help and, uh, fix your problem. You're going to want to stay away. I don't know how quickly this thing acts.
01:07:43
Speaker
Huh? Um, this is flavor. Yeah, I know. I'm going with you in this. I'm playing with you in the space, Jeff. So here's the thing. I, I have the, um, the physical strength to get my feet up. Um, I'm kind of stuck.
01:08:07
Speaker
Uh, Hob walks, how high up are you? I don't know. I mean, it's, it's a, it's a, it's a big warehouse. But there's no way that Eris has the core strength to flip her feet up and get the, and engage the boots. Hob walks under you and puts his arms out offering to catch you if you drop. It makes the most sense to him. It's up to, it's up to you. Uh, Milo goes up with his wand and casts the equivalent of a feather fall.
01:08:37
Speaker
Yeah, I mean, that's a utility spell. That's yeah. All right. Eris, Eris will let go and drift. Floats in the Hobbs arms. Now, once you start to float in Hobbs, I go, she's fine.
01:08:56
Speaker
I like seeing that feather furrow forces you to fall like a feather. That's the one condition of the spell. So I'm running back and forth. The visual was great, guys. You're just going to have to trust me. Yeah. This was a paying gig, right? Your employer will take care of that matter, I believe. We are going to be sending them their
01:09:26
Speaker
Requested payment to us for for damages, but yeah, you'll you'll need to be in contact with them for payment hub hub kind of looks around at the damage done and Then he looks at all of the meat that they've spared and then he realizes that he doesn't know construction prices nor grocery prices and he just kind of says that's probably even I
01:09:49
Speaker
And then he takes out two copper, and he slaps it on the nearest surface, and he picks up some good handfuls of meat. He says, I assume this covers the employee discount. Sure. Clean meat. He knows which meat has not been defiled by these dogs. Thank you all for your assistance. Splattered with the remnant of these dogs. OK.
01:10:19
Speaker
That's what we're going to call you. You all head back for the rest of your day. We hope you all enjoyed this fun romp. But we understand. We understand if you didn't. No, this was funny. This was vintage Eberron renewed is what this was.
01:10:37
Speaker
just to revisit where we where we started before we get sad again. I made those boots and the gloves too. Believe me that was going to come up if they're getting into the episode. I promise we were going to talk at least about the boots and the gloves with my man. I promise.
01:10:54
Speaker
Jeff intended that. We'll get to it next session, I swear. That and your bird. Let me know if you do anything else cool. Thank you all so much for listening. If you would like to be part of the conversation surrounding this episode, head on over to our Facebook group, The Geek Pantheon. We also have a Discord that you can find the link to on our website, thegeekpantheon.com or on all of our social medias.
01:11:19
Speaker
We also have a Twitter and an Instagram at the Geek Pantheon on both those platforms. And we have a Patreon, patreon.com slash the Geek Pantheon. If you enjoy the shows and you want to join our Patreon community, we would love to have you. You get access to some special channels in the Discord for any tier. And then there's a variety of tiers. If you enjoy the Eberron reviewed episodes, those are our Patreons that get to ask us those questions for those episodes. So if you want your questions answered, patreon.com slash the Geek Pantheon.
01:11:49
Speaker
Yes, Jeff. Can I say one thing? I want to mention something we don't mention often enough. We have a wiki. I believe it's through fandom. I don't know if... It is. Yeah. If you search for everyone accrued, you can find it. And that wiki has been almost single-handedly run by our listener, Laura, who we mention a lot on reviewed episodes because she always has questions.
01:12:15
Speaker
And I just want to encourage anybody who has experience editing Wiki pages or enjoys this show enough, they want to learn how to. She has been doing it almost alone and deserves the most decadent pizza party ever for that service. But now she's covering Kyber shards as well and could probably use a hand. So if anybody's interested in that, if you're in the Discord, reach out to her there or whatever mechanisms for that Wiki or fandom.
01:12:42
Speaker
dot domain name. I don't know what they're after. I don't know if they're a couple of words. They could be a dot TV. I don't know if Tuvalu's doing crazy things. But anyway, perhaps get in touch with her and let's see if she needs some help, because especially with the new show being added, she does great work and we really appreciate her and we don't say it often enough. So I wanted to get that in there. Eberron-accrued.fandom.com.
01:13:10
Speaker
There we go. There it is. Dot com spelled C-O-M. Well done.
01:13:16
Speaker
Um, so yeah, and, uh, thank you all for listening. Thank you, Jeff, for that. And thank you all for 200 episodes. If you've been here since the beginning, or you've picked up with this new campaign, or if this is your first episode, I'm very sorry and, uh, reset your expectations in for episode two. Um, but, uh, yeah, it's, it's been a heck of a ride and, uh, here's to 200 more and not a single one over that. Uh,
01:13:44
Speaker
The next review is a clip show, right? We've made a pack. We've made a pack. You know what we will actually because we didn't touch on it I promise we will spend some time in the review since it's just next episode reminiscing on At the very least this whole campaign. We obviously won't get in campaign one spoilers, but I'm sure there will be talk So yeah, so thank you all so much for listening. I have been your dungeon master Eric. I'm Philip. I'm Trevor. I'm Randy. I
01:14:11
Speaker
I'm Jeff, and we'll see you next time.