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C2 Ep. 57 Spirited Memories Chapter One image

C2 Ep. 57 Spirited Memories Chapter One

E222 · Eberron Renewed
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267 Plays3 years ago
Reynard has made a commitment that he now must follow through on, but will the rest of the party be on board? This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.
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Transcript

Introduction and Thanks

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons. D20 Radio, your game is roll.

Meet the Hosts

00:01:08
Speaker
Hello and welcome to Ever On Renewed, an actual play podcast set in the Ever On campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time? Not much. Eh, not much at all. We went to Walmart. People just went off the rails. On a crazy train.
00:01:36
Speaker
Yes. Yeah. Accurate. Well done. Big things happened. Randy told Saden what Kylie had been like to... Everything. Full stop. Trevor said, bring me the head of Neil hatch. Anybody part. That's fine. Philip had a conversation with...
00:02:02
Speaker
I think I went off the, Hobb had been off the rails. No, I know, I know. If anything, Hobb's little solo venture was fully on the rails. I mean, you declared the intention to do something that Eris would have considered off the rails, but it has since become moot, so. Yes, sure. Anyway, does that answer your question? Yeah, nailed it. So, yeah, so,
00:02:27
Speaker
We know that it is a week from the time of the last episode that the a rental shipment is going to be leaving the warehouse. Reynard has informed you all the job and Milo, you know that that you're going to.

Mission Setup: Boromar Contacts

00:02:44
Speaker
need to get in contact with somebody internally in the Boromars who knows about the Arrheni in some capacity due to a role that we had last session. So, I know off Mike, you asked me, who does Milo know within the organization? But on Mike, I'm going to ask you, Milo, who does Milo know within the Boromar clan about Arrheni stuff? Could it be a Boromar last name? Sure. Wilver.
00:03:11
Speaker
Wilver? Wilver, yeah, we call him Willie. God, your names in fantasy settings are just... W-I-L-V-E-R, Wilver. Oh, I got this spelling, don't worry. Boromar goes by Willie. We will not be calling him Willie, I doubt. Yeah. Or Will, we call him Will. Just my name. I call him Will. Okay, Will.
00:03:38
Speaker
So, Wilbur Boromar goes by Will. Okay. Excuse my harsh tone, everybody, because there will have been a cut that just happened, but we had to do some family-friendly trimming on the story of Wilbur Boromar. And it wasn't stressful. Yeah, yeah, yeah, Phillip. Yeah, Phillip. Right. Rainy, taking us into some dark places. Okay. So, Wilbur Boromar knows about a rainy stuff for some reason.
00:04:09
Speaker
And, I mean, how does Milo know Will, and how does Milo know that Will knows this stuff? Kidlord. Well, I mean, Milo knows lots of the Boromar people.
00:04:33
Speaker
Maybe, maybe Wilbur collects, does the accounts for another section of Sharn. Okay. And their acquaintances that way and they have they have occasionally spent time in a bar together and and Wilbur talks about Irani stuff, his time with the Irani or something, I don't know.

Planning the Job

00:04:55
Speaker
We'll say that the Iranian embassy is located in his district, and so he has some exposure to Arenal elves. Okay, so Milo knows Wilbur Boromar, goes by Will and only Will.
00:05:15
Speaker
who collects near the Iranian embassy and has known some Iranians and has gathered some information that way that is a potential contact. What if anything else are the rest of you going to be doing in preparation for this job? I guess first question, sorry. Who if any NPCs are you all going to be requesting join on the job?
00:05:49
Speaker
I would request that Sigil come. I feel like they have not been able to participate very much recently. I think they've been very pleased not participating much recently though. They're cooking up something back there or up there, wherever they are these days. Okay.
00:06:14
Speaker
probably is not asking Kath if she wants to go on this one though he certainly normally would get the bash brothers out there but yeah that's that is my way of saying Hobbs not Hobbs not asking anything Hobbs pinning his ears back and going to accomplish something okay
00:06:35
Speaker
Raynard, what are you doing in preparation for the job? Raynard has purchased a copy of Humility for Dummies.

Eris's Mechanical Arm Adventure

00:06:45
Speaker
Okay. And it's brushing up. Okay. On how to eat some crow. Okay. In preparation for after the job.
00:06:54
Speaker
Yeah. So Ray and I are just foregone conclusion. Yeah, we got this. Done dusted. Yeah. Okay. Not worried about the simple heist. How much time did you say we had to get it done? A week. Before the shipment is scheduled to go. The shipment is scheduled to leave in a week. Yes. Okay. So we have, okay. Hob will,
00:07:17
Speaker
I will pause for a moment while he answers his son's question. Yes, I can see a lingering figure looming in the background. Eris, what are you doing in preparation for the job? I think Eris disappears in terms of the preparation for the job because Eris needs some help working on something else.
00:07:45
Speaker
Aris goes and finds sigil a few days into this. Okay. With a rolled up sheet of paper and lays it lays it out in front of them and sits down. And so I know you're working on something else. But I really I need your help. And
00:08:14
Speaker
The only other person I think could help me with this I think would try to talk me out of it. My hands are pretty banjaxed.
00:08:31
Speaker
a Gerasco healer tried to fix it and couldn't and then Marlow tried to fix it with medicine and couldn't so I want to fix it because I need to and also you know it's just messed up in some ways that I don't think I can afford to fix with a doctor but I figure you know I could maybe just
00:09:00
Speaker
make it better than it was in some way. And so I want to try and she lays a carefully drawn schematic out for what is essentially an
00:09:18
Speaker
an exoskeleton for her forearm that would support and protect and help her regain fine motor control over the fingers on her left hand by more or less permanently, at least semi-permanently attaching
00:09:46
Speaker
onto the outside of her forearm and hand. And you know, I figured if it works, I could probably do some enchantment on it, do some artifice on it, and make it do something cool. But for the moment, I really just need to be able to use my hand again. Yeah, I imagine you could do some similar things that people do to augment Warforged. I would guess on something like this. Right.
00:10:16
Speaker
I don't mean it's crass, but you understand the mechanics of this, and it's not like your arm in that it's not, I think, innately magical, but it's going to need to be somewhat, and you have a better understanding of how... Of course. How that works.
00:10:37
Speaker
As Sigil examines your plans, you, Eris, can't help but notice that I've described the metal that they're made out of as being copper as opposed to steel or iron. But you see the normally brown, orangey, copper coloring on Sigil's fingertips and palms.
00:11:03
Speaker
are actually stained. Interesting. You would guess from ink. Just a note. Yeah. Has Eris ever seen Sigil write? Like, does Sigil write with Quill and ink? I don't know what options there are in this world exactly, but I imagine there are other ones. It's not something that you've ever noted about them as being something that they do frequently.
00:11:34
Speaker
What have you been working on? It looks like you've got ink on your fingers. Sigil stops and guards you. I've just been pouring over a lot of things and a lot of texts and trying to figure some things out about stuff going on with Warforged related to the schema that we found a while ago. Is there anything I can help with?
00:12:05
Speaker
Not yet, I don't think, unless you know of any other resources relating to the creation and manufacturing of Warforged, which sadly was, much of it was lost. Yeah, I could have said the names of places, but you know those as well as I do. Eris knows Sigil is Kyren.
00:12:34
Speaker
Yeah, I think probably, I know it didn't, I think probably prior to the campaign, at least somebody would have told Eris about Sigils, I guess, the fact that they were on a trip to Sharn when the morning happened and they were trying to go home when that occurred. Okay. Question, is this taking place while Milo's off?

Hob's Magic Amulet Decision

00:13:03
Speaker
doing his thing with Will? Yeah, yeah, I think so. Why, Randy? Well, because it would have been nice to have been there at some point.
00:13:16
Speaker
I think Aeris went off to go seek out Sigil away from everyone else. This isn't in the for sales. Okay, good. What Aeris wants to do, I think, is dangerous and Aeris does not want any of you to try and convince her that it's a bad idea. It's dangerous and it's exclusively a result of impatience. I think I'm nearing
00:13:44
Speaker
something but i'll i'll let you know all right and and you think you could i know how i know how to build it i just need some extra hands and i think i probably need someone else to do the last installation bit because i don't i don't know i could keep my hands steady because i think it's gonna hurt a lot i yes i i agree
00:14:10
Speaker
So what role are you making a mechanics role? Yes, I'm making a mechanics role to build this. So you're going to have to make a ruling on difficulty because the only books for this item are
00:14:30
Speaker
Well, I mean, this item is in all in three different books. It's in the the core book. It's in the Android book and it's in the Keyforge book. But in all of those, it's it's assuming a generally high tech setting. Yeah. And so the rarity of this is would only be

Warehouse Intel Gathering

00:14:49
Speaker
four. I don't know if you want to increase that rarity or not. I mean, Warforged prosthetics are a thing, which is kind of what we're making.
00:14:58
Speaker
Yeah, that term is probably wrong. Yeah, that's how it's referred to in some of the old books. But that sounds it's not literally got my leg chopped off. So I want to put an elf leg on. But it's not that right. Yeah. And it's not even that it's it's just this is the closest I guess warforged like clockwork. Yeah. Yeah. Anyway, I would say that a forearm exoskeleton esque thing would probably be
00:15:29
Speaker
You said it's listed at rarity four. Four, yeah. I would probably put it at five or six. So let's say, let's say five.
00:15:37
Speaker
Which way do we round because my difficulty is half the rarity round round up and all things because a half doesn't go down to zero. That's fair. OK, so difficulty is this my injury increases the difficulty once. OK. So it should be a four purple difficulty. I have.
00:16:04
Speaker
three ranks in mechanics, and I have two ranks in the inventor talent. So I get mechanics. Where are you mechanics? There we go. So I get two blues, and I don't know what I get for Sigils assistance.
00:16:34
Speaker
Let's go ahead and, what's your current pool on your side? My current pool on my side is three yellow and two blue. Two blue. Go ahead and we'll add a green, like increase your proficiency in it.
00:16:54
Speaker
Uh, and I wish to spend a story point and turn that green into yellow. I think we all know how the story ends and take it right back and live it to a red. Okay. So this pool, which I'm greatly regret having to roll digitally because it's such a delightful pool is four yellow, two blue, one red, three purple.
00:17:21
Speaker
I don't know what Sigil has in terms of a workspace, but I assume we're either doing this in the upper room of the for sales or in whatever Sigil's workspace is, whichever is better. Sigil's workspace would have been at the armory. Has that been? Yeah, they were working on rebuilding it.
00:17:43
Speaker
Well, if Sigil has a better lab space at the moment, because I imagine Eris's stuff is in some sort of flux right now. At least has a workbench that doesn't need to be hidden regularly. So yeah. All right. So I'm imagining that we've got it constructed and Eris has her, you know, she's sitting there. She's got the jacket off. She's in a tank top or something and has this thing sort of set around her arm with
00:18:09
Speaker
You know, rivets in position, um, and is working on it with one with her right hand while Sigil works on it with both of theirs. Here we go. I'm so nervous about this role. Okay. Well, that's really fairly Monday, Monday, uh, four successes and one threat.
00:18:33
Speaker
I guess take a point of strain because I know. Yes, it's one threat. Yeah. OK, so this in addition permanently reduces my strain threshold by one. Oh, yes. So there's.
00:18:48
Speaker
I mean, I imagine that Eris has got something between her teeth, like this is, um, and, and there's a lot of muffled screaming. Uh, but the, the end result is that wrapped around Eris's hand now is a mix of leather and, uh, metal, uh, that kind of resembles a steam punky power gauntlet. Um,
00:19:19
Speaker
that is the, some of the metal is kind of greenish and some of it is coppery, uh, like, like sigil, um, with leather straps to fit, tighten it in places and adjust things. Um, and yeah, so this is Iris's cyber arm, uh, which decreases her strain threshold by one and increases her brawn by one. Nice.
00:19:50
Speaker
Okay, so that's what Eris is up to. Hob, we got kind of interrupted on your thing, so go for it. Okay, I think Hob is back at Savia's and he's in his room and just kind of ruminating a bit and he decides he's going to
00:20:18
Speaker
He makes a decision and he opens up the trunk, the chest that he keeps at the end of his bed. He does not have a lot of possessions, but all of them are in here with the exception of his, um,
00:20:30
Speaker
Music listening at his radio that Eris made him He pulls out this little parcel and unwraps it and there's a gold like amulet like amber colored amulet with some metal teeth the kind of curve around and back on either side and Basically Hobb has
00:20:59
Speaker
always had this from back when he was young, when he first started doing his training in a monastery.

Recon and Self-Doubt

00:21:09
Speaker
but he hates it. He doesn't like using it, but Hob has decided it is time for him to start casting again if he is going to be as helpful as he needed to be last time. So he takes, he undoes his belt slash sash, just unties the simple knot and threads it through this amulet and the teeth latch on and that is where it lives. It is essentially a magical belt buckle.
00:21:39
Speaker
And it's how his robes have always supposed to have been worn, but he just doesn't, he didn't want to be that. He didn't want to do that. He didn't want to have to rely on this god that he didn't choose to worship for anything, but he realizes now he needs it. And this is all justification for having taken some Templar talents.
00:22:02
Speaker
So that's what Hob does. Hob prepares simply by remembering that sometimes you need to swallow your preferences and do what needs doing and he's going to reacquaint himself with the minimal amount of divine magics that have been availed to him through his religious studies. Well, and it does fit that
00:22:26
Speaker
clerics of the blood of vole, and I know Hobbes not a cleric, but their holy symbols are typically an object that has personal resonation as opposed to a generic holy symbol that a centrally divine thing that would be ordained. So it makes sense that it would be a personal amulet that doesn't subscribe to traditional
00:22:54
Speaker
iconography of the blood of vole. I don't know if I've ever made it super clear. I want to say Hobb loves the lifestyle that he learned, the skills that he learned, and the people that he learned from and with during his life of training. He never latched on to the god stuff is kind of what this is. But the blood of vole doesn't have a god.
00:23:16
Speaker
Sorry, yes, he never latched on to the internal divinity stuff. You're right, I, being silly or being dumb, I once again conflated some things. It's what I do. But yeah, no, the whole internal divinity and the God within you and all that stuff, he's just like, whatever, we're all just, we're here for while we're here. Some of us are big, some of us are little, some of us are strong, some of us are weak, whatever.
00:23:47
Speaker
Okay. Um, so is there, is there, if there's anything else that hob does in direct preparation for the job, ruminate on that. We're going to cut to, uh, Milo has an appointment. And remind Randy, what, what is this specific job again? You are going to collect a bust.
00:24:12
Speaker
of a rainy origin from an rainy warehouse that is about to be shipped off to Arenal for Milo's family, from house Fearland. For who's family? Reynard. Okay, for Milo's family, I'm like, what?
00:24:31
Speaker
For the keg bottoms, famous elves, the keg bottoms. For Reynard's family, who also

Show and Tell: New Enhancements

00:24:38
Speaker
claim some level of ownership over the bust as well. So, but primarily you were having to infiltrate in a rainy warehouse and get a bust. Right. So, where do you and Wilver normally meet for drinks and conversation? Well, we used to meet at keg bottoms, but
00:25:02
Speaker
Obviously not there anymore. So, I mean, I would assume fan of open air concepts anyway. So yeah, I would assume at this point it would be at the for sales. Okay. Okay. So, um, a couple of days into this week, um, you know, it's slow time at, uh, for sales, uh, half laying around Milo's age, um, with kind of dark, uh,
00:25:31
Speaker
black but graying, beginning to gray hair, walks in. What's remarkable, Milo, and something that probably Wilbur carries a bit of a chip on his shoulder about is, you know, you're a keg bottom, and you have this job. Wilbur's a Boromar. Like, Wilbur's a member of the family, and he has the same job as you. So he's never shared it with you, but you know, Wilbur did something.
00:26:01
Speaker
Like, Wilbur should be in a position like Vigo at the very least. I mean, Wilbur's older than Vigo, so whatever Wilbur did, you know. Yeah, so is Wilbur approximately Milo's age? Yeah, I would say they're about the same age. Okay. Oh, Milo, charming little place you've got here.
00:26:27
Speaker
Well, it does serve its purpose. We do like to come to the foresales. So, how's life in your district? Well, you know, same as always, can't complain. Keeping the accounts. Well, we choose not to, but certainly could. Yes. You know, trying to keep the accounts up to snuff, you know. How about your end?
00:26:50
Speaker
Oh, you know, every day is the same as the last. Slow trudge through life. Inevitably downward towards the void. Onward and onward till that that chases all men catches up with me finally one day. Uh, so I'll have a tequila sunrise. Thank you.
00:27:19
Speaker
No, you know, things are fine. People don't want to pay. You make them pay. It's the job. Same as always, yes. It's been a while, though. How have you been since all the foul business with the keg bottoms? Yes, well, hopefully we're going to rebuild at some point. Good. Just trying to keep busy, you know.
00:27:47
Speaker
But, you know, you spend time in your district with the Ronnie elves occasionally. Yes, yes. Good people, morose, but good. I think they've been having an effect on me. That's why I'm so down all the time. And I'm assuming we have no idea where this warehouse is or anything.
00:28:14
Speaker
We just know it's a warehouse. Rainard would have been given a general location by Basel, obviously, in this section. I mean, there is a warehouse, like not a warehouse district, but, you know, there is a district where typical shipping and things like that occur. So it's amongst those. Trying to figure out Randy's brain.
00:28:36
Speaker
Oh, that's a rabbit hole you don't want to go down for now. Oh, no kidding. Especially when Randy's back is killing him and he's got medicine in his body. What kind of info do we need from this guy? If we kind of know where the warehouse is, does he know how we can... gosh. What do you think you need to know? Well... Because nobody else is there, Milo. I know.
00:29:08
Speaker
alone, inevitably, like all people. Just trudging, trudging. Well, I was wondering, Will, if you perhaps had any information on, you know, a particular runny warehouse that, you know, shipping warehouse. Well, you know, they don't...
00:29:32
Speaker
They don't do much trade here in the city, so they typically only have one for exporting things that they find that are of interest to the Iranian need to be taken back to Iran all. So all, I mean, they take it very seriously. They're artifacts and they're goods and so presumably has a bit more security than your average general supply warehouse,

Finalizing the Heist Plans

00:29:58
Speaker
I would guess.
00:29:59
Speaker
Are you perhaps familiar with the security that may be there? What kind of trouble are you looking to get into, Milo? You know, I mean... Same as always, just I need to get into that warehouse.
00:30:26
Speaker
Okay. I didn't realize the clan had issues with Aaron all. We're doing jobs against him. Interesting. How good are they? Are they pretty good friends? I mean,

Closing and Community Engagement

00:30:43
Speaker
we've been doing this for a while. I think we're like really pretty good buddies. I mean, probably worked together for the past 20 years, but I mean, you know,
00:30:52
Speaker
We were drinking buddies. I mean, you know, I flip a story point to say we're good. We're really good drinking buddies. We go back a long way. Okay. So yes, well, you know, he doesn't like you, but you're good drinking. He's actively jealous of you. I love it.
00:31:22
Speaker
So, yeah, you know, this may not necessarily be clan business. Oh, yeah. Well, you remember that time that you had that one side job that you had to do. And, you know, I helped you with that. You know how sometimes I don't do side jobs anymore.
00:31:48
Speaker
Well, I mean, you did okay, though. You did get away with it, so, you know, no worse for wear. Oh, you're looking at... trying to get into an rainy warehouse. Well, I'll tell you what I know. I know that they don't...
00:32:12
Speaker
post guards in their, their warehouse. I've heard them talk about this enough and I've seen them transporting one for repair. Um, they, you know, the or any do some, some weird stuff with your, your spirit after you die. Well, not us specifically, but their kind. Uh, and,
00:32:41
Speaker
I don't understand it and I don't like it, but they refer to these things as anchor points and they have spirits of a rainy warriors who have died anchored to them. And those are the guards that they have in the warehouse to protect it and in the embassy as well.
00:33:08
Speaker
So you're not dealing with folks in armor, you're dealing with undead spirits that are locked in a box. Wonderful. We have very different ideas of what we want out of the afterlife, Milo. Oh dear, well. Old drinking buddies, joking around.
00:33:34
Speaker
Yes, let's have another one, one on me this time. So any easy access points that you might be aware of? Well, you know, I think that they they put a lot of stock in the competency of their their anchor points and the spirits that reside with them. So security itself
00:34:01
Speaker
in terms of points of entry, I don't think you're going to deal with a lot of mundane locks or, uh, things like things of that nature. I think they're going to put most of their eggs in the spiritual undead basket, um, as opposed to traps and locks and things like that.
00:34:26
Speaker
I mean, you have to remember, Milo, these folks aren't from around here. Their culture is very different, and so their means of security and protecting theirs will be kind of unknown to us and those like us. There's a reason why not many people do jobs against the Arenal. Yes. Also because they hold grudges because they live forever, and so they may not come after you, but your great-great-grandchildren
00:34:57
Speaker
At least those are the stories I hear. Yes. Well, I'm assuming you're probably not very familiar with the interior of the warehouse. You haven't ever been there or anything. No. I never got an invitation to the warehouse parties.
00:35:16
Speaker
I've heard they're banging, but never. Yes, I've heard that myself. Banging? The parties, they are banging. It is lit for sure. What do you do, fellow kids? Yeah. Well, I believe that's probably a big help right there. Well, thanks, Will. Of course, Milo.
00:35:42
Speaker
He kind of glazes around seeing that nobody's within earshot and is like, just be careful. I know that, I know that life's dealt ya a series of really bad cards. And the Milo that I've come to know anyway is not a reckless person. So just be careful.
00:36:08
Speaker
I appreciate that, Will. You're a good friend. I'll do my best to watch out for myself. I thank you. All right. Let's have a drink up in my district real soon. Sounds good. Sounds good. He kicks back the rest of his drink and gets up to leave. Okay.
00:36:40
Speaker
Anything else, Milo, that you want to do? Or Milo, Hob? No, Hob's not recon in this one. Okay. Reynard, um, this is kind of your thing. So is there anything practical related to the job that you're knocking out? Um, I don't know where to begin. So no.
00:37:12
Speaker
I mean, you could go scout out the location. You could get more info from Basil. You could, any number of things, but if the answer is no, that's fine. Just if you have questions about what you can do, feel free to ask that rather than saying no, because you're not sure. Yeah, I'll go. I'll go check it out. Okay. Case the joint. Yeah. Okay.
00:37:35
Speaker
So you head to, crap, I remember, I knew the name of the district for a brief shining moment and then it disappeared from my brain holes. Lower Dura, Precarious, the warehouse district. Yeah, that makes as much sense to me. So yeah, Precarious is the district that you're headed towards in Lower Dura and
00:38:02
Speaker
You see, there's a lot of warehouses pretty indistinct, but you've been given location from Basel, so you're able to kind of walk the streets. There's a lot of people out and about.
00:38:17
Speaker
the day
00:38:33
Speaker
looks pretty mundane that there is not a lot of these warehouses, you see large like locks on the door or like a, uh, a horizontal slide of wood barring the door with a lock on that. Uh, there's nothing like that on this. There's the two large doors that slide open, uh, on the front of the warehouse. Um, and there is a smaller door on the side. Like if you're looking at the front of it on the left-hand side for like individual entry.
00:39:06
Speaker
That's what you see. Just off rip, walking down the street towards it. Okay. Um, I feel like I shouldn't get closer. You can, you can make some rolls to not necessarily get closer, but you know, just check it out. Sure. Let's do a what, like a perception check.
00:39:34
Speaker
Yeah, we can do a perception check. Or a streetwise, or what would be good? Streetwise would be more figuring stuff out about it. Perception if you're just trying to case the joint and take a look at it.
00:39:49
Speaker
Um, that would work for me. Uh, so let's have that be a two purple difficulty. Um, because of some lingering things surrounding it, add a black, and I'm going to flip a story point to switch one of those to a red. So one red, one purple, one black is your difficulty.
00:40:15
Speaker
Well, that is a lot of things. Well, you've got plenty on your side, right? I've got three greens. Well, you could flip a story point to change one of those into a yellow. So I will flip a story point. OK. To be yellow. OK, here we go. Zero success, one threat. Awesome.
00:40:44
Speaker
Again, I'd like to go back to my previous statement of I feel like I should not look any longer. So yeah, you're not able to really glean anything. You see the two points of entrance, but as you kind of circle around it, you see solid walls on the other two sides, nothing too remarkable. You don't notice, yeah, you don't notice anything. And with the one threat, hmm.
00:41:19
Speaker
There's some interesting things, but I think they're not worth a single threat. I think they're worth more. So I don't want to be overly punitive. So let's say you're, Raynard is aware that he has no idea what he's looking for. And so going into the start of the job,
00:41:42
Speaker
Reynard will start with one point of strain damage. Make sense? Yes. Okay.
00:41:51
Speaker
I'm just going to go now so I don't forget. So not necessarily right now, but you know, oh God, like I kind of beefed this and you can market right now if you want. Okay, yeah. But, um. Because I will forget. I won't. Anyway, um, that's a lie. I probably will. Unless I hear it on this recording. Hello, Future Eric. How are you? I hope your day's going well. It's good radio. It's actually probably really late on Thursday and you're rushing to get this done. I hope it's going well.
00:42:20
Speaker
Hey, Jeff hopes you're doing good too, Eric. Thanks, buddy. Okay, so that's Reynard's business. Anything else that anyone wants to do in preparation for the heist?
00:42:35
Speaker
Paris thing takes pretty much the whole week. So no, that's perfectly acceptable. So, um, so let me ask you, how much of a buffer are you all? Cause surely you would have come up with this plane at the beginning of the week. Like, are you all waiting for day five, six, uh, like night before it's set to head out? Like what's the timing?
00:42:58
Speaker
Is there, um, is there benefit to trying to do it later and hoping they don't notice and they are gone by the time they realize it's gone or is that, I mean, is that a mile? That's a question hob would probably ask Milo if he was able to pick that up from his friend will, but by the crafting rules, Eris will not be available to help you until day five or until after day five. There we go. There's your answer.
00:43:26
Speaker
Yeah, looks like we're doing it on day six. Okay. Um, okay. So, uh, six days pass as, uh, Raynard learns the art of humility and also tries to go scout the place and does a bad job. Um, further humbling himself. Yes. Um, uh, Milo gets some Intel about potential security threats. Uh, Milo finds Jesus and Eris gets an arm, um, or finds the Jesus within. Hob, Hob, I think. Hob. Yes.
00:43:56
Speaker
Um, but so a better arm. Yes. Um, a bigger, better arm. Okay. So day six rolls around. Um, is this going to be a night job or a day job? I'm assuming Raynard calls this play. Yeah. I would say night night. Okay. Uh, so Sigil has been requested to come along, uh, to help with the job.
00:44:24
Speaker
So, uh, Sigil is at the for sales. Uh, they, uh, they walk in not holding their normal, uh, bundle of parchment and notes and books and things like that. And comes very much like you all have grown to known them to come just kind of there, ready to go. Um, so upon seeing Sigil come in Milo.
00:44:54
Speaker
looks to Eris and says, Eris, seeing Sigil, reminded me yet again, the mark on Sigil, it resembles an aberrant mark, I do believe.
00:45:15
Speaker
It's always a joy when you walk into a room and two people start talking about you like you're not there. I think it I assume like as soon as sigil walks in. I think it resembles the mark of making mark of making. Yes. It seems to resemble the the mark of making I do believe on on sigil's forehead.
00:45:40
Speaker
OK, well, this is awkward. I was assuming Aeris would arrive with Sigil since they probably just installed an arm, but say otherwise. Aeris has got her coat on and she's got one of the she's got the left sleeve unbuttoned and hanging down a little more.
00:46:05
Speaker
to explain why this is what we're discussing and not Eris's robot arm. Eris. I was going to mention the robot. Yeah. What robot arm? Right. Yeah, no, exactly. It's under the coat. Eris looks over. I was, it was made by, they were made by I was Kenneth, so.
00:46:33
Speaker
Maybe. I don't know how it works. I don't know if it forms as part of the creation or if the artificer who's managing the creation sets it. I would think Sigil would be the person to ask about that.
00:46:55
Speaker
Oh, it's, it's random. It's not, it's not manufactured in any way. It's, it's like our, like you have fingerprints. Nobody decides what your fingerprints look like. It's probably just a coincidence, Milo, I would think. At least kind of a strange one, but yeah, I guess it could be.
00:47:19
Speaker
I don't know much about that sort of thing, but I don't know, it's just curious. I guess when I've always seen it, it's always been backwards. I'm not there yet to hear that. It just struck me as interesting, that's all.
00:47:41
Speaker
So, what if you've been hanging out with Sigil? And Milo just takes things and just, okay, that's good, we're good. Hob is actually there. And Hob says...
00:48:04
Speaker
Eris, what'd you do there? And points to her hand, arm. The different one, the new one. Specifically. That she uncovered at times. She sort of rolls the.
00:48:19
Speaker
sleeve back over it. Well, I mean, Milo didn't fix it with medicine and the, the, the, the Drasko halfling didn't fix it with magic. So I just figured I'd just do it. And, um, Sigil helped. Um, there's a part, like,
00:48:39
Speaker
Hop is always a little excited when Eric shows up with something new. It's not his style, but he digs to see it. Eric's got our friend Brad that always wants to know what's going on in the campaign, but we could not even play D&D for a billion dollars. Or listen to the podcast. Yeah, he just wants us to explain it. So he just holds it up and flexes the fingers a couple of times. Probably a slight,
00:49:08
Speaker
metal on metal sound, but they articulate like fingers. And Hub is fully sincere when he goes, that is genuinely amazing. Yeah, when I got here, I broke one of Ulfin's glasses.
00:49:29
Speaker
So I'm still, I'm still working on it. I picked it up and it, it, it just kind of crushed in my hand. Um, it's, um, it's a little strange.
00:49:46
Speaker
Well, I'm glad to see that you accomplished it safely because that had to be highly dangerous. I would, I would think I'm glad that you're safe. Well, that's why I got Sigils to do it. Cause I knew other people would say things like that. And, um, and Sigils, you know, Sigils cool with this sort of thing. Like, but I don't really have something to compare it to what it hurt. Like a lot. Yeah. A lot.
00:50:16
Speaker
But it is very impressive. Yes, highly impressive. Reynard, are you there? Yeah. Reynard's just listening. Finally he chimes in and says, yes, Eris, well, that ought to come in handy. You want to try out the punching function?
00:50:40
Speaker
I would not hate if Eris gets wanted on Raynard every arc. He just gets something stupid and Eris punches him. Well, um... No, no. Eris overdoes it and smashes the booth behind Raynard. That's more expensive than a glass, Eris. I'll fix it. I'll fix it. I'm sorry. No, okay. Fix it means make it like it was. No improvements this time.
00:51:11
Speaker
Okay. Thank you. I think Hob says something to the, uh, to the, to the, something akin to clearly jokingly, but, um, I had a good, I had a good run being the strong one. Um, I'm gonna miss that a bit, but I am happy for you. All right. Yeah. I didn't fight about that. Can we arm wrestle? Can we arm wrestle?
00:51:40
Speaker
Yeah, I mean, it's your old game. I'm just living in it. All right. All right. Hang on. Hang on. Hang on. Hang on. So this would be an opposed check. So we both roll simple and compare. Is that how it works? No. Basically, since Aeris is the one initiating it, the difficulty is Hobbs strength or Hobbs. If it's, yeah, if we're just doing strength for strength or what is the, how do you do this?
00:52:08
Speaker
because you could just do a characteristic like brawn versus brawn roll, which would be all greens versus all purples. Okay. Test of brute strength. Or you could do athletics, I guess. I don't think athletics is a thing. Is there not? Nope. Oh yeah, there is. There there is. Okay.
00:52:27
Speaker
I don't care which one. So do each roll an unopposed and just see who does better. No, Aeris is going to roll against a two purple, two red difficulty since that's the last joke. Okay, this is going to go appropriately then. Okay.
00:52:43
Speaker
That makes sense. Okay. Yeah. So, I mean... Three failure, two advantage. Can I... Aeris's... Aeris's bicep has not improved. May I? May I? Say what happens? Please. Okay. I think that...
00:53:01
Speaker
Because you're right, Eris' bicep is not approved. I think we get down to arm wrestle and you wrap your hand around Hobbs and he feels a grip. And it's like, oh crap. And then as soon as we start to go, he immediately realizes that he is about to slam her hand into the table.
00:53:19
Speaker
and break the table with her metal hand. So he beats her and he beats her handily, but he doesn't kind of make it, he doesn't slam her hand into the table. He doesn't make it look like he's struggling. He doesn't, you know, what's the word, patronize her. And then when it's done, when it's all said and done, whatever her reaction is, he starts rubbing that hand like you would if somebody just gave you the death handshake. That didn't hurt at all.
00:53:46
Speaker
I beg to differ. Maybe the technique, they say that arm wrestling is all in the technique. I think you could take Hobb. Yes, if your technique was to do that all the way up to your shoulder, I think I wouldn't get a chance. A bit of a Pyrrhic victory. I think I can enchant it too. I think I can do some more work on it and make it do other things.
00:54:14
Speaker
I think we could just fashion the extension that we could go up to the shoulder though. It would be very painful, but we could. Yeah. Let's work on this for now, I think. Fine. Well, anybody else want to arm wrestle? Or is Reynard going to tell us what he would like for us to do?
00:54:40
Speaker
Oh, no, no one does? Okay, well. Well, I'll let you all know I've cased the place and learned absolutely nothing except there are two doors. A small one and a big one. Well, that's just code. Sure. So shall we go?
00:55:07
Speaker
You dumb dude. The most rain art brief ever. Well, I know they got a way in and a way out. Let's roll. That's all I learned. That's all I learned. No, that's great. Certainly excited to be back in the saddle, I guess. Are we taking Tasha? Yeah, I suppose so. Okay.
00:55:37
Speaker
So, um, anybody want to do anything else in the four sales before we roll out? No. Okay.
00:55:46
Speaker
So you all take off towards the precarious district in Lower Dura, so named because it is right on the cliff over the the Dagger River. And many of the shipping containers and things like that are stacked precariously right on the edge. And there's cranes that are that are moving it out over the opening and stuff. So yeah.
00:56:08
Speaker
But you all arrive in the dead of night. It's fairly quiet. Not a whole lot of shipping going on right now. And you all...
00:56:19
Speaker
Where how far away do you park? Raynard would have told you the location of the warehouse. Out out of sight. OK, so this doesn't strike me as a sort of place where. Customized skiffs come, so yeah, well, you know, because it is precarious and right on the cliff, you could have tough to drop you off and then like go park. Oh, could I put her under the eye? I don't even have to send her. Yeah, OK, so Eris drops everyone else off.
00:56:48
Speaker
Uh, and then takes Tasha down under the overhang and then Eris just comes up the cliff. Uh, yes. Spider climb. Yeah. Okay. So, um, so you all re teach and make an athletics check. Nope. I can just do it. I can just do it. Um, that's the talent you all convene in precarious and you approach, um,
00:57:15
Speaker
the warehouse and yeah, you see two doors. Well, one large set of double doors, no discernible lock on it, two handles to slide them open and a smaller door on the side. I just feel the need to ask, did Milo at any point inform us of the things that he learned about the warehouse? Yeah, I thought that Eric had said that I had done that. I mean, I didn't verbally come back as Milo and do it, but okay.
00:57:45
Speaker
OK, so yeah, that's where we're going to leave this episode with you all standing on the precipice of a job. So thank you all so much for listening. If you want a part of the conversation surrounding this episode, you can head on over to our Discord. You can find the link to that on all of our socials.
00:58:04
Speaker
at the Geek Pantheon on Twitter, Instagram, Facebook, all the places. We also have a YouTube channel, youtube.com slash the Geek Pantheon, with lots of tabletop RPG videos going up, including a D&D fifth edition actual play set in Eberron, GMed by Philip, and I am one of the players in that, called Kyber Shards.
00:58:23
Speaker
if you want to go check that out. We also have a Patreon, patreon.com slash TheGeekPantheon, without which many of the things that we've done over the past year would not have been possible. So a huge thank you to all of our wonderful patrons. And if you would like to join their elite ranks, you can find it over at patreon.com slash TheGeekPantheon. I believe that's everything. Thank you all so much for listening. I have been your game master, Eric. I'm Philip. I'm Trevor. I'm Randy.
00:59:14
Speaker
And I'm Jeff. We'll see you next time.