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C2 Ep. 58 Eberron Reduced Looking Back image

C2 Ep. 58 Eberron Reduced Looking Back

E223 · Eberron Renewed
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272 Plays3 years ago

We pause to take a look to see where our party members came from, and how they came to be who they are today.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Patron Dedications

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.

Introduction to Eberron Renewed

00:01:15
Speaker
Hello and welcome to Eberron Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Jeff. And welcome to another episode. Sadly, Randy is not able to join us for this episode, but we are taking a little bit of a detour. I know that we left you off in the middle of an arc with the party about to go on a job to steal a relic from an Arrhenie warehouse, but
00:01:43
Speaker
Not at all because of scheduling and needing to have an episode before we get around a table.

Character Backstory Vignettes

00:01:48
Speaker
Um, we're going to do a couple of vignettes, uh, actually three exactly.
00:01:55
Speaker
for each character that's present for this episode, kind of a flashback into how they became who they are now in the campaign or how they got to Sharn. And we're gonna do something pretty interesting where we're going to have our fellow players play NPCs when they're in a scene that's not their own.

Freeform NPC Role-Playing

00:02:21
Speaker
This is gonna be very freeform. You're gonna hear us establish the scenes. We've kind of talked about frameworks what each scene is just so I have the opportunity to plan some but most of this is gonna be as you hear it of us establishing things and figuring out who's gonna be who and that kind of stuff. So I guess big question is gentlemen, who would like to go first?
00:02:45
Speaker
I just walked into the car. I just walked into the house after see after five and a half hours in the car, so I vote someone else I Was going to say that it might make most sense for me to go last if we don't have other NPCs in it So these guys can get off the call. Yeah, I'm leaving the call. I'm gonna watch this I didn't think of a name yet
00:03:11
Speaker
You had one piece of homework, Trevor. So yeah, sure, why don't you go ahead and establish what flashback we're gonna get for Raynard. Oh, well we're going to get a flashback that

Raynard's Family Dynamics

00:03:30
Speaker
will be, well, I don't really know exactly what you have planned, but basically introducing Raynard's father and a little more about Raynard's brother because we're probably gonna be meeting them again. Perhaps. Very soon, if we succeed. Yeah, so we're gonna be doing a scene with
00:03:56
Speaker
Alistair and Raynard's dad TBN to be named and This is establishing kind of the positivity of their relationship. We're not doing the the falling out we're doing before the falling out so Yeah, go ahead
00:04:17
Speaker
We have kind of the nature of the scene, but do you want to start, like, what's happening in the scene? Like, is it family dinner? Is it getting an assignment job thing coming back after a job? What are you thinking? Yeah, I was thinking more of like a family event. OK. Or like after a family event, like a conversation happening. OK. Kind of a post-dinner situation. OK, so maybe they had
00:04:47
Speaker
a fancy dress party kind of thing, and this is the aftermath winding down. People have left and the family is just kind of left behind in the house kind of thing. Yes, and I think I have a name. Oh, good. What do you got? A between two. Okay. Benedict. Nice. Or Calvair.
00:05:15
Speaker
Calveir. Both very solid. We don't have a C name yet for this situation, so maybe Calveir would be better. Alastair, Basil, Calveir, and Draneir. Got to come up with an E name for mom. Ellen. Alastair, Basil, Calveir, Draneir, and Ellen. Edith. I guess. Edith.
00:05:44
Speaker
How do you spell Calvert? C-A-L-V-E-R-T. Okay. Calvert. Calvert. Okay. I mean, do you have a strong preference, Calvert?
00:06:01
Speaker
But yeah, I like that one, Calvary. I like it. Good, because I forgot the other one already. It's good. OK, so we have Calvary and Alistair with drain year after the party.

Aftermath of a Job Discussion

00:06:14
Speaker
Things winding down. Maybe a big job has just happened or something. So like I said, we're going to try to have our fellow players take on the NPCs. So Phillip, Jeff, any preference on who you would like to
00:06:32
Speaker
play as. We know a bit more about Alistair. He's supportive of a drain year. They frequently do jobs together. They get along really well. They mock Basil. So they have a good brotherly relationship. Yeah, I guess Trevor, it's important for us to know before anybody else jumps in.
00:06:51
Speaker
What do you imagine Calvair being like? Like, how is Calvair towards Draenor, towards Alistair? Like, is he a warm father? Cold? I kind of imagined him being like a less harsh Walter Frey from Game of Thrones. Okay. But very much that, like, kind of attitude. Like,
00:07:16
Speaker
Do you mean like family is very important? Like the tribe is everything kind of thing? Is that what you're referencing? Or like power hungry?
00:07:26
Speaker
Horribly vengeful like old and decrepit Yes But just not quite as like I'm gonna kill you if you wrong me, okay, okay He's under like killing kids or anything like yeah, I'm doing that but so a diplomatic Walter Frey Philip Do you want to try to tackle that? diplomatic Walter Frey
00:07:54
Speaker
OK, so Walter for is like ancient and decrepit. So is this character that way? Because that's the that's the dominant descriptors that jumped into my head from that person. It's so old, he can't get out of a chair and deeply crude. He is an elf. So I don't. OK, well, maybe, well, maybe what I'm because I guess a more diplomatic Walter would be more like Tywin. Yeah, I would. Yeah. So let's just go with Tywin. Tywin. OK, I can do that. Yeah. OK.
00:08:23
Speaker
Who are these people? I just rewatched all of Game of Thrones. Every reference that Trevor makes to the next. Excellent. Yeah, this scene is actually about me getting three dragon eggs and my brother selling me off to be a barbarian's mistress. Okay.
00:08:48
Speaker
Jeff, are you good with being Alistair in the scene? Sure. Yeah, supportive brother. Are you sure? We have to get along.

New Job and Industrialist Contact

00:08:58
Speaker
Wait, did I just take on the role of the key role in this scene? That's not Dren year, obviously.
00:09:07
Speaker
I mean, we'll just see how it plays out, I guess. Okay. I mean, I do have... Okay, Trevor, go ahead and... Since we're at the family house and they just threw a party, there's a chance mom will show up, so go ahead and give me a name for mom also. Yes. Let's have her name be...
00:09:31
Speaker
How many M's is that? Eric, are you not going to be a part of this conversation? Yeah, that's why I'm getting the mom, mom's name. The idea that one of the two people who knows what's going on would not be involved is wild to me. And I refuse to take part in it. Because the thing with this is
00:09:55
Speaker
Like, especially the way that Trevor has pitched it, there's not a strong, like, we don't have to end in any place. We're just kind of establishing the family dynamic and the relationship. So there's not really an end goal. It's just, I mean, whatever you all make of it kind of thing. So do you have a mom's name for me?
00:10:13
Speaker
How about Esther? Esther, OK. And just to provide a bit of continuity and skeleton to the scene, let's say that this is taking place after the job that you and Alistair went on that we had the cold open for, where you all stole the diamonds out of the
00:10:42
Speaker
So, just so that has a bit more color to it. So, Celestial Vista is the name of the restaurant that you robbed.
00:10:58
Speaker
point of knowledge for Philip as, uh, Calvert, uh, you would probably be the only person in the scene aware that celestial vista is owned by Evics ear Marasha. Um, who is the, uh, city counselor for, um, the Skyway of Sean. That's like the super rich place, right? She represents the richest of the Richie rich.
00:11:28
Speaker
And this, so they robbed this restaurant? They broke in and stole 40,000 Gallifars worth of diamonds out of a safe in the back office. Were they supposed to? Yes, that was the job. Noted. For my reaction. Yes. And Alistair was not part of that job.
00:11:55
Speaker
Yeah, Alistair was there. Alistair, Basil, and Drainer. Big thing that happened was that Basil, Basil bungled up, locking up after E-wall. And so Alistair had to cover their tracks with magic. So you kind of had to pick up the slack on the job for everyone else.
00:12:22
Speaker
Which, your older brother, probably not the first time you've had to do that. And then I broke the door down. One thing that did happen, though, and this could be interesting, we did establish that that is where... Raynard. Yeah, you all have to call him Draneer in this scene. That's where he got the amulet that gives him his shapeshifting abilities. So I don't know if...
00:12:51
Speaker
Drainer, if you pocketed it and didn't tell anybody or if you included it and it's gonna be something that is given, but yeah, did you pocket it or did you include it as part of the loop? I need to know that. I would say, oh man, hmm.
00:13:11
Speaker
I would think that Drennier would not know what it did. Just included as part of the loop? Yeah. Okay. Like I said, it's established that you get it in the end so it's not like you're setting yourself up to...
00:13:24
Speaker
Okay. Cool. Um, okay. So any other question that that's all the pertinent information. That's the job that just recently happened. Um, yeah, you, you all are fear Lynn, uh, you are house members bearing the house name. So we've, we find ourselves in, uh, the, the estate of Calvair de fear Lynn. Um, De fear Lynn.
00:13:51
Speaker
Servants are cleaning up after a party taking dishes to be washed and in a back room we see in a study style room drain year
00:14:10
Speaker
sipping on some drink alongside his brother, Alistair. The good old days. Yes. And an older elf sitting behind his resplendent desk made of very expensive wood, also having a drink, fire roaring in the fireplace nearby. Well, yes, we seem to have completed the job without too many hiccups.
00:14:41
Speaker
Yes. And well, here is what you asked for, to ask for us to get. Were you seen? You said without too many hiccups. I want to know about the acceptable number of hiccups. Well, any job with Basil is sure to have hiccups.
00:15:10
Speaker
and the nature of these hiccups and whether they were properly cleaned up after. Yes, Alastair did his best to cover it up with magic. Fine. You had enough to drink then? Well, never. I would like to ask though, why exactly did you
00:15:39
Speaker
What are all these things that were in the safe? Because some of these are not diamonds. That does not significantly concern you. It's what the family needed. Seems to always be your answer. It's generally the way it is. All right, but like this amulet here doesn't seem to be of any worth.
00:16:08
Speaker
He takes it and looks up. You lack imagination, Drennier. Well, is it special? He flicks it at you. It's enchanted. So, what does it do, exactly? It has...
00:16:38
Speaker
The capacity to allow for some minor illusion.

Enchanted Amulet Debate

00:16:44
Speaker
Well, is it of any importance to you? We'll go ahead and say Calvary bears a mark just for fun. Let's say that Calvary has a mark, so... Sure. Do it that way you will. No.
00:17:08
Speaker
Do you mind if I keep it? You consider your rewards so far insufficient? Well... No, but if it has no value to you, and it's just going to sit somewhere being unused, someone might as well put it to good use.
00:17:40
Speaker
I think that I agree that Drennier could find interesting ways to employ minor allusion during jobs you send us on. Thank you, brother. The door opens and your mother, Esther, walks in with a glass of wine. Oh, thank you. And she shuts it. And I take a glass of wine. Very funny, darling.
00:18:07
Speaker
Now, Basil tells me during the party that you were terribly rude to him on the last job. What was that about? She pats you on the upper back allister as you take the wine glass from her, and she goes and grabs another glass.
00:18:25
Speaker
She was asking me that? Yeah. Okay, well now you're asking Jeff to remember a cold open from months ago. So how was Alistair Roode-Bazzle? Because I was unaware I would need to do research for this role. No, he messed up. He messed up locking things up on the way out. And so you had to cover for him and you and Draneer gave him due ribbing. Like you weren't mean to him. It was just kind of a
00:18:51
Speaker
Clearly, Basil is whining, whinging, perhaps, if we want to keep Game of Thrones references going. You know, I think Alistair says something akin to... Well, I don't know about Rude. I suppose I could have not fixed his mistakes and kept it to myself, but it seemed more important to do the job correctly and explain to him where he had fallen short. I don't know.
00:19:21
Speaker
Basil should own his mistakes and rather they go squalling to you. Oh no, is he squalling? Oh, that's a shame. Someone should listen to him when he has something worth hearing.
00:19:40
Speaker
Then we would be waiting a very long time. Is Val new? No, Basil's your cousin. He's part of the family. Well, not new to being around, but new to doing jobs or something. Is there any compassion for him having made a mistake? Not really. He's been around long enough. Well then, I shall show none. It was a bundled role. Oh, that's nice to try again.
00:20:09
Speaker
A new piece of jewelry? Oh, yes. We acquired it on this last job. It seems that it's just an added perk that Father didn't mind blessing

Family Future Jobs Discussion

00:20:21
Speaker
upon me. It does magic, Mom. How generous of Calvair. Then he'll use it next time he goes out on a binge. Well, anything to disassociate myself further from Basil.
00:20:41
Speaker
Is Alistair in a place that he can give a kick under the table to Dre and be like, hey fudge? Alistair is an older brother and a kind person is what we had established previously. But I think a kind person would say, hey, maybe you don't press your luck, dingus, in a subtle way. Yeah. So yeah, kick under the table is totally, or I guess you all are like lounging in a study, so maybe a nudge on the shoulder or something. Like a throat, appointed throat clearing from Alistair.
00:21:12
Speaker
And Drennier says, yes, this will definitely become in handy for any upcoming job. Speaking of which, what's coming up? There are some archives being transferred out from a salvage trip into the mornland. If Kanath wants them that badly, it's probably best we get our hands on them for the family.
00:21:40
Speaker
Perhaps we can sell them back. Sounds fun. Interesting. I think it's do this for fun. We do it for the family and we do it out of professional pride. Yes, but you might as well enjoy yourself if you're having to do something. You can enjoy that the job is done well after the fact.
00:22:10
Speaker
father do we have any contacts that i might reach out to but do you have any contacts that we might reach out to hmm there's a there's an industrialist in shawn who's looking to curry favor with the houses i don't know that he's picked a patron yet milhatch
00:22:35
Speaker
Have a turn of him. Milhach, what an unfortunate name. He's a climber. Those are dangerous, but he could be useful. Sounds fun. Will we be needing basil for this one?
00:23:04
Speaker
need i don't know but you should take him along keeps him out of trouble maybe i could be nicer to him who knows maybe one day i'll need a favor and just just so i'm clear and he kind of looks at at mom if he makes another mistake shall i fix it or just let it ride
00:23:31
Speaker
Fix it, obviously. Just maybe go a little easier on him. Honey and vinegar and all that. That sounds delicious. It wouldn't hurt for him to learn for the best, right, Alistair? Oh boy, what to do with that? Um...
00:23:56
Speaker
I did hear somebody running their mouth quite a bit at the party earlier about if we have a need, dear, for funding some additional jobs in the future. Mazza Irthadian, terribly old elf woman, owns a restaurant called The Oaks. She allegedly has very
00:24:26
Speaker
full coffers and not a great understanding of what in terms of quantity is in there. So could be a nice long siphon without worth. It's certainly worth examining. And we know, do we know more specifics in the amounts that we're discussing?
00:24:54
Speaker
specifics in the amounts. I mean, she's been in Sean for generations at this point and has been very successful in the up and north edge council person, obviously lucrative as that can be, depending on how corrupt you are. I would say
00:25:20
Speaker
easily hundreds of thousands of galafars potentially. It could be worth examining. We should discuss it with the house. Of course. Robbing two members of the city council in a row might be more attention than desired.
00:25:50
Speaker
As far as I can tell, we haven't heard a peep out of Evics since the diamonds went missing. No. Which is good. Yes. That is exactly as it should be. I've also heard something disturbing that, um,
00:26:18
Speaker
Thorani may not be respecting territories as much as they have in the past. I've heard that they are sending more agents into Shahn. Well.
00:26:34
Speaker
For those of you that don't know, House Therani is comprised of former House Fearland elves. There was a huge falling out, the house broke in half. The Shadow Schism. The Shadow Schism, yes, is what it's called. So family members would be in this house potentially.
00:26:55
Speaker
but they typically operate in the Northeast away from Charn. But then they do assassination, whereas Fierlin handles information. Yeah. So, yeah, just so you all know. So if we see some council members, perhaps even, try not missing or worse,
00:27:26
Speaker
Something to keep an eye out for. Well, if we can...

Conflict with House Therani

00:27:32
Speaker
If we can know that it was Turani or imply that it was Turani with sufficient weight, that could be advantageous.
00:27:56
Speaker
More wine, anyone? And scene. Okay. So, uh, are we good with Eris's scene next? Sure. Um, so Phillip, why don't you go and establish what we're doing? Okay. Um.
00:28:22
Speaker
This scene would be aboard a ship, a Dargul ship. I would imagine at least it would begin in a cabin.
00:28:40
Speaker
where we would see, that is occupied by a hobgoblin, and where we would see a young woman, Zay, who is slight of build with black hair,
00:29:06
Speaker
that is cut quite short and a prominent wolf's head tattoo across the left side of her face. And she's probably going about
00:29:26
Speaker
um, straightening up a, the, the cabin, um, cleaning things up, putting a way and cleaning, um, various implements. Okay. Um,
00:29:43
Speaker
So yeah, we're, we're in that cabin. Um, and after a few moments, uh, the door opens and an older hobgoblin, uh, walks in, um, not, not hobbled or anything, but certainly the years way heavy on his shoulders. Um, and he has a set of artifice tools, uh, kind of in a bag slung over his shoulder that he plops down on, um, the work bench.
00:30:13
Speaker
Tsar, tools need cleaning when you're done. And Zay responds, presumably this entire conversation in Goblin. Yeah. Malzo Teshur, and she goes over and takes up the tools and unrolls the pack and

Zay's Introduction on Dargul Ship

00:30:37
Speaker
begins cleaning them with various implements.
00:30:44
Speaker
And partway through, she takes out a long, flat, kind of looks like a piece of stone with various things carved on it. A, well, a schema. And she turns and says, and this does sure.
00:31:14
Speaker
Just leave it on the bench. It's fine. And he has sat in a chair. Relaxing. Um, with his eyes shut, kind of head lean back. That, uh,
00:31:34
Speaker
That transmuting you did into the metal last week. Um, turned out good. Turned out fine. Um, watch your ratios. The metal was compromised a bit. I know that the vibrancy is alluring to you, but never at the compromise of the structural integrity. Yes, Dashur. And she nods her head.
00:32:09
Speaker
Um, at this point, um, you hear horns above on deck. Um, and Philip would hate it. So I won't, uh, footfalls of, uh, sailors running on deck and the dash was eyes open. What is that?
00:32:36
Speaker
I do not know. Go look. Zay goes to the door of the cabin and opens it. I don't know if we're below deck or if this is like on a quarter deck. So you're going to have to tell me what I'm looking for. I would say you're probably below deck. OK.
00:32:55
Speaker
and she will move towards a stairway or until she encounters someone who she can inquire as to the disturbance. As you get to the stairway you see the the hatch at the top of the stairway come flying open and a younger hobgoblin gets like two or three steps down and like sees you and goes

Attack and Chaos on Zay's Ship

00:33:16
Speaker
Run, just as a cannonball comes flying through the hole and strikes him and your ears just start ringing. Yeah, they're thrown backwards towards the door of the cabin. And the ship is under attack. What?
00:33:41
Speaker
I mean, he can't have failed to notice what's just happening. What do you mean, what? What does it sound like, I said? Is it similar to the thing that's going on? There's daylight behind me. He rushes to the door and sees the hole in the hole and kind of the devastation and looks to you and says, starts, gather everything, pack it up. We're getting on a boat.
00:34:09
Speaker
Maso, she climbs to her feet and she sort of pauses and looks out the breach in the hull. What are we seeing? Yeah, you can see rapidly approaching a ship with four bright green sails flying
00:34:36
Speaker
flying and you hear uh raucous hooting hollering and even some singing coming from from this ship um yo ho yo ho um and you some hootering hooting and hollering guys yes i i got a finger on both buttons i got one on who's one on hollering um four green sails two white boys introduce yourself trevor
00:35:06
Speaker
I want to sing and dance, I want to sing and dance, I want to be a pirate in the Pirates of Penzance. I know the whole song if you want me to. No one does. Philip is this how you saw this going? Totally, yes.
00:35:21
Speaker
Okay, so you don't recognize any kind of heraldry. This is not one of the five nations attacking. It seems to be a freelance attack. So, yeah. Then Zay runs back into the cabin, passing the Dachour, and begins to pack up his tools and slides the schema back into the pack. Okay.
00:35:50
Speaker
So as you're packing, we're going to go ahead and move things into a more structured standpoint. So Jeff, Trevor, I need you all to pick. So you can, you don't have to pick either, or you can both be the same thing, or you can be either or.
00:36:05
Speaker
So you could either be your traditional buccaneering pirate, rapier, melee combat, yada, yada, yada, or you can be one of the more supportive pirates that sings the sea shanties to lead their fellows on and be a minstrel pirate.
00:36:23
Speaker
So corporate takeover pirate is not on the table? No, no. And I mean, I'll just give you all what your pools are as you decide what actions you want to take. I mean, the the buccaneering one is very obvious. You have a rape here. You're fairly agile and cunning. The the minstrel one, you have the verse skill and a variety of spells that you can do that are already preplanned on this little card. So.
00:36:51
Speaker
I will do something I've never done before, and I will voluntarily take the spellcaster. Okay. I have no idea how spellcasting works in Genesis. I would just like you to know the verse skill does allow you the heal spell.
00:37:11
Speaker
I've got that same spreadsheet pulled up. I'm looking at what Vers allows me to do right here. In case it's never been obvious. And then Trevor, if you're being the buccaneering type, you got a sword. You can stab people with it. You could also swing from ropes and steal stuff. You can do rigging stuff. Yes, rigging stuff. Can I have a peg leg?
00:37:32
Speaker
Sure. You can have a peg leg.

Pirate Boarding Action

00:37:35
Speaker
Can I have a peg head? Sure. And if you all want to play the races on these cards, the buccaneer Trevor is a dwarf and the minstrel is a gnome. Jeff, if you all want to do that. And then I will be, I will be often for the purposes of this.
00:37:57
Speaker
in addition to any other pirates or goblins that come up. So I need everybody to make initiative rolls to kick things off, and there's an additional PC slot for Ulfin, so kick things off. Eris, you hear a lot of footfalls as, and the door is open.
00:38:17
Speaker
You see a bunch of the youngish sailors run down below deck and run off to your left, their right, into the hold disk, begin loading their own cannons to try and stave off the attackers. And you, yeah, the boarding action has not quite happened yet. You have not felt the impact of their ship colliding. Okay.
00:38:49
Speaker
we have a PC slot.
00:38:56
Speaker
Okay, so the pirates are on their deck. You all are rapidly approaching this Dargul goblin ship. You all are pillaging. You've heard that there is a hearty stash of gold and weapons and other goods to be illicitly got. And this is often your captain.
00:39:20
Speaker
Captain Open's last big score. This is the one. A big booty, if you will. Yes. Now are these sky ships and can we throw him off? No. No and yes. You can throw them off, but it's not a sky ship. Gotta be a dragon purple down there somewhere.
00:39:44
Speaker
He's had this pipe dream of opening a seafood shop in Charne, but this is the one that'll give him the startup capital needed. So he is on the bow of the ship, ready and roaring to board with his cutlass out, looks over his shoulder to you all. Brace yourselves, lads. Today's the day we leave pirating behind for good.
00:40:21
Speaker
So the the ship is rapidly approaching you all could if you want with the rigging stuff Attempt to board now via swinging get get a jump on it if Anybody would like to do that Or you can just have a feel like a dwarf at a gnome. We're not gonna have good swinging skills. Hey You know
00:40:35
Speaker
And everybody cheers.
00:40:44
Speaker
You're not terrible at it. You got a four brawn, so your athletics are decent. This is tough as hell. You could make it. All right, then swing I will. This is for your ramekins.
00:41:02
Speaker
So yeah, you're up on one of the sails with a rope and begin to swing, trying to leap over onto the goblin's ship. I just hope this goes poorly for some reason. So go ahead and give me a hard athletics check. Your pool is going to be too yellow, too green.
00:41:30
Speaker
I guess we do have back-to-back, uh, PC slots. So, uh, Sir Minstrel, if you wanted to try and buff him before he does this, you can, or we can just let it ride. Oh, geez, no, that's all right. Um, what's your character's name, Trevor? Oh, wow. Rovert. Rovert. Uh,
00:41:56
Speaker
He's a... Mmm. This is what it's like to be a GM all the time. It's a name for a temporary character, Trevor. I know, but I'm trying to think of a funny pirate name. This is like six times a session as a GM. You need to do what I do and just write down everything you see that you think would make a good player name. Okay, his name is Peg Leg Richard. Peg Leg Richard, alright. Peg Leg Richard.
00:42:22
Speaker
Well gosh, you know, pack a letter, Richard. You think I'm rude? Please. A man such as myself, Green Egg Event. Green Egg Event? Yes, Green Egg Event, because I passed a home and garden store that was having a sale on Smokers.
00:42:46
Speaker
Sure. They're pirates. Yeah. Ridiculous. They're part and parcel. You know what? I'd love to swing with you. Um, but the, uh, I got to hold the accordion and the loot, um, my mix. So, uh, how about I just do this and I'm going to cast, uh, if I cast swift, difficult terrain is not really going to come into play here. Like if the deck gets wet or whatever, he would be, um,
00:43:16
Speaker
So I guess I'm just gonna cast Haste. Okay. On him, and that is... You're gonna have to tell me what my ability is with it. Your verse skill is... Too yellow, too green. And Haste is average, right? I think so, yeah. Okay.
00:43:45
Speaker
It says I can add an additional target by making it a hard check. Can I go ahead and add an olfin as well? Try to get them both? Sure. All right, let's do it. Hooray! Oh, wow. That's a lot of threat on a magic spell. Probably. Six success. Three threats. I don't know what my strain threshold is, by the way. Your strain threshold is 11.
00:44:15
Speaker
Okay, so yeah, you successfully add haste to Ulfin and Peglegg Richard. Black and Decker Ulfin is his first, his full pirate name. Not really, not really. I saw Phillip's soul die a little bit.
00:44:36
Speaker
When Philip plays games with us, his soul is like the rose in Beauty and the Beast, where petals just slowly fall one by one with every silly, silly name. I do remember at one point when Philip said something in the Discord akin to, I'm not a huge fan of people taking something that I've laid out as serious and making a joke about it. I'm like, buddy, you should have told me that three years ago. I would have changed so many things.
00:45:04
Speaker
Okay, so now, was that the augment spell that you did with haste added to it, Green Egg Event? Okay, so Richard, you get to add a green to your athletics check to swing as well. So two yellow, three green is your pool. It's a hard check, so three purple. All right, here we go.
00:45:33
Speaker
You ready? I'm ready. Yarrr! Yarrr! Thanks for the leg up, Green Eggs Event.
00:45:43
Speaker
That's close. He yells flying through the air. Can you guys still hear me? When you land on the boat, you let me know. My voice has changed, but I don't care. Got a little gomer pile in there. Because if you can't hear me, I can't do much and I suppose I'll have to try swinging. Maybe I can throw my loot first or when you guys can catch it. Let me know. Use your chest voice. My what now? What was that?
00:46:13
Speaker
Let's just write a talk, I don't know. I'm sorry, everyone. Listeners. So yes, you successfully land on the enemy deck, Richard. And you are surrounded by hobgoblins as your ship rapidly approaches. Well, you didn't tell me that was going to happen. What did you think? You're jumping onto the enemy ship that you're pirating.
00:46:43
Speaker
I didn't know there were a lot of people on there. Ships require crews, my dude. This is a magical world. Maybe they don't. You can genuinely look around at how big your own crew is and extrapolate how big the ship you're about to attack is. There were three. Also, these are basically fantasy Klingons. Yes, yes. That's true. Anyway, I've got a sword, so I'm swingy swingy, right? Yes, so a handful of goblins
00:47:10
Speaker
set themselves upon you, Richard, and begin trying to attack you. So they are going to do that. So we're going to do two yellow, one green, melee attack. They will use a maneuver to aim. So that is two yellow, one green, one blue, two purple.
00:47:37
Speaker
Two success, two advantage. So that is going to be seven damage. You have a soak value of six though. So you take one point of damage. It's the wooden leg.
00:47:52
Speaker
So, yeah, Richard, you land on this pirate deck, goblins start besaying themselves upon you, and yeah, you get cut up a little bit, but you're swinging your sword around manically, fighting them off as your ship approaches an Ulfin. Well, I was surprised. I didn't know there'd be so many. So, manically swinging. You hear Ulfin yell, well done, Richard.
00:48:12
Speaker
Okay, so cutting to below deck. Eris, you hear a loud thud above you and then the sound of clanging metal. So you know that fighting has begun.
00:48:25
Speaker
All right, Zay is rapidly running around grabbing as much of the Jeshua's things as she can. She runs over into a corner and pulls out a little bundle wrapped in a piece of yellow cloth that's her stuff. And then
00:48:47
Speaker
taking one last cursory look around the room to see that she's got everything that's important. She has back out the door and I don't know where the Dashur has gone. Do I? The implication was he was going to go above deck and start prepping a lifeboat or trying to get a lifeboat. Okay, then she
00:49:13
Speaker
goes up the stairs and sort of looks out to see whether there's space for her to make a dash towards, if she can see where he is. Yeah, you see a lot of goblins running around. You see a dwarf has landed on the deck and is taking on a handful of the sailors single-handedly. The ship- Heiress thinks of all of the superior ways she could have built that prosthetic leg.
00:49:40
Speaker
It wouldn't match the aesthetic though, is the problem. And now he's sold into it because of the name. So the other ship is rapidly approaching. You get a sense that you're going to have to brace for impact in the next few seconds.

Zay's Escape Attempt

00:49:57
Speaker
You do see Dashoor. Dashoor is the title, by the way, for everybody listening, not his proper name. You see the Dashoor on the opposite side of the ship, away from where the imminent impact is about to happen, and he is kind of leaned over the railing, and it's clear that some of the rope holding the lifeboat is caught on something, and so he's trying to loosen it.
00:50:22
Speaker
So he is in imminent danger, right? Yes. Okay. Zay puts these two things together and bolts up and starts trying to shout over what I assume is the general tumult. Look out!
00:50:47
Speaker
Okay. There, there is a skill for this. I feel like for shouting, uh, shouting things in, in the heat of battle would be leadership. Okay. Um, against his, well, I assume the difficulty is the noise. It's not an opposed check. It's you just set a difficulty for whatever the noise is. Um, yeah, let's, let's go ahead and set it at, um,
00:51:13
Speaker
normally too purple, but because of all of the noise and the fact that there's an attack going on, let's upgrade one of those to a red. All right. Okay. Would you like to use the story point to upgrade your check? No, I've got a lot of dice going here. Let's go. All right. Success. One threat.
00:51:36
Speaker
OK, so you shout, look out, Eris. And the Dashor kind of looks over his head just in time to see the impact coming as the ship and
00:51:54
Speaker
Richard, you can, you knew that it was going to happen. So you kind of have braced yourself, um, green, you know, impact coming. So everybody give me a, um, either athletics or coordination check.
00:52:14
Speaker
to keep your feet. It's going to be a hard difficulty. Feel free to spend story points at your leisure. What is what is what is Greeny's proficiency?
00:52:27
Speaker
Oh, good, good call. For athletics, it's going to be one green. For coordination, for coordination, it is one yellow, one green. Okay, green is boned regardless. Since I obviously see what's happening, can I have a boost deck? Sure. And mine was two yellow, two green, right? Athletics? Yes. Okay.
00:52:59
Speaker
against three purple. Yes. Yeah, it's just a wash, though. Yeah, there's no threat. And I'm going to roll for Dash or and he will get a boost die for Aeris's warning. OK, and then rolling for the collective goblins fighting on the deck.
00:53:30
Speaker
Okay, so the goblins, probably naval combat is not anything new to them, so they kind of drop to knees and stuff and brace themselves as the impact happens.
00:53:46
Speaker
You see him kind of go. Oh, he doesn't keep his feet. He holds on to the railing though. Thanks to your warning. So I mean he's not in threat of going overboard, but he does kind of lose his feeding footing and slide down onto the deck holding onto the railing.
00:54:01
Speaker
Richard, you slip as kind of a wave of water crashes up over onto the deck with the impact and sweeps you onto your butt. Greeny, you stumble forward. Yeah, which boat do I end up on? That's the question.
00:54:20
Speaker
We'll say that you fail upward and tumble over onto the goblin boat. Greeny scuttling up onto the railing. He's like, okay, time to go be a part of this fight. He reaches up to grab onto the rope right as it hits. There's this cacophony noise. I'm okay.
00:54:40
Speaker
and I forgot to roll for Ulfin, so. Oh man, I landed on my squeeze box. Oh my god. Holy, yes. I'm so happy about that. So, Ulfin. This has got to be spectacular. Oh, it makes me so happy. The role, describe how the... The role is to success, to threat, and to triumph, everyone.
00:55:06
Speaker
So, Eris, your first impression of Ulfin is... You see that Ulfin was on the bow of the ship and he, timing perfectly with the impact, was running forward and leapt just at the point of impact. Richard, you've slipped and fallen and you can see this figure come up from above you.
00:55:32
Speaker
As Ophin does a perfect front flip, landing amongst the goblins, taking down four of them, just tumbling. Oh man, did he catch my loot? It flew off somewhere when we hit the boat.
00:55:49
Speaker
and sliding some of them because of the wetness of the wood now, like a pair of skis, leading to impact with the ship's captain, who drops to a knee and often extends his cutlass and says, I'm thinking it's time that you were lent, don't you say?
00:56:13
Speaker
Of course, being a Dargul captain. Quickly, sword comes up and Ulfin and the captain begin dueling on the deck of the ship. Zay just stands in awe. Kavolar. Okay, so that is the end of the round. Outstanding.
00:56:41
Speaker
The top of the round, the Doshur sees you, Eris, after you've shouted look out, obviously. You also did not pass the athletics check, correct? Correct, yes. You have stumbled as well. You're still right near the hatch and the Doshur looks at you and says, we say SAR, is that the title? SAR.
00:57:09
Speaker
Hidden compartment, under cabinet, must get, go.
00:57:20
Speaker
Zay looks around at the chaos and nods and turns back and goes running back down the stairs towards the compartment to the cabin. That's what you call that on the ship. We're such nautical people. And looks for the compartment.
00:57:49
Speaker
Um, go ahead and give me a skullduggery check, uh, with a average difficulty with a boost die since the dashboard gave you some instruction on where to look. Okay. Sorry, I'm downgrading back to my original one point in school degree, uh, average difficulty. Yeah. Okay. I'm spending a story point. I will not. Hey.
00:58:20
Speaker
Three success, two advantage, and a triumph. This is an interesting session to acquire a triumph in. Yeah. Okay, so. Eris free thyself. So yeah, you can, you follow the Doshua's instructions, you spot it very quickly, and go to open it.
00:58:42
Speaker
What's inside? You tell me what's inside and then I will perhaps spin the triumph on that. Correct me if I'm wrong, but the schema that you referenced in the bag was the schema for the Fletcher. That was my thought, unless that's what's in here. No, that's perfect. That's what I figured. My intention was that was just a cache of some high value goods
00:59:07
Speaker
uh, that he had been working on or high value materials, um, that pulling the curtain back would have been enough for Eris to sell off just to get, you know, start enough to start a new life. And yeah. Um, so that was kind of my intention. Now you do what you want with it because, uh, to advantage in a triumph. Um, okay. So they pulls the, uh,
00:59:38
Speaker
shoves the stuff in there into the satchel that she's been packing, packed with his artificing tools and all of these things. Well, I mean, this is my whole turn, right? Getting this stuff. This is my whole turn. So let somebody take their turn while I come up with it. Think this out. Actually, yeah, yeah. OK, so green Richard.
01:00:04
Speaker
Um, would either of you, so you can just use a maneuver, uh, green to maintain concentration on the spell that you cast on your augment. Um, um, something else if you want.
01:00:24
Speaker
I will do that. I will use one maneuver to maintain. So, Ulfin ripped through a whole minion group, basically. Yeah, basically. And how many are left? I mean, there's a crew of at least... Like on the deck. On the deck, you would probably say there's another
01:00:45
Speaker
12 individual sailors grouped up and then Ulfens dueling the captain right now. So that's what you see. Okay. I think that. And Ulfens crew has begun boarding as well. Like you have allies that are now boarding the ship.
01:01:06
Speaker
I think Greeny has seen this enough times that he knows that if the captain goes down, the dominoes fall pretty quickly. So I think that he is going to, and tell me if I can, because the nebulous is what I'm allowed, if it's under the verse skill, I can do it. He's going to curse D'Shaar, I apologize. I know that's the title. D'Shaar is not the captain. No, D'Shaar is somebody else. That's Eris'
01:01:36
Speaker
Right well the captain then who is who is yes who often has Challenged okay, and just just no no adding anything to it. Just the regular just average difficulty. Okay, uh-huh So it will decrease any skill checks they make yep, and let me I'm sorry I have to scroll down to see what I did last time I
01:02:00
Speaker
Uh, there it is. Two, two yellow, two green. Is that right? Uh, yes. Okay. I'm not spinning a story point. I think that looks pretty fair. Three, six, one, correct.
01:02:15
Speaker
So, yes. So now the captain is cursed. What? Is cursed and decreases all skill checks by one. Against cordoned whaling coming from green on the.
01:02:30
Speaker
Well, what happened was he landed on his squeeze box when he fell and so he gets up and he gives it a couple of squeezes and he realizes that it's just torn. He's like, he can't just fix it. It's a magical instrument. So he just kind of starts squawking because he's not much of a singer. He is an instrumentalist. But he gets the point across enough to his God that the captain is cursed.
01:02:55
Speaker
No, I will not be reenacting the squawking. Don't ask. Okay. So we hit 1000 patrons. This is the goblins turn collectively. So they're going to attack Richard. Oh, my life I've been attacked. Hey, but it's okay. Use the maneuver to aim.
01:03:25
Speaker
For success, one advantage. Good Lord. So Richard, that is going to be another nine points of damage. You only take three because of your soak. Um, did I tell you what your threshold is? Your threshold is 17. Um, so you got plenty to go. So many. The captain is going to attempt to attack often. He is cursed. So remove, uh, the green he would normally have, um,
01:03:56
Speaker
one success, so Ulfin takes a bit of damage. And that is it. We are to another PC turn, so either Richard or Ulfin. Richard, do you want to go ahead and attack the goblins there on you? Let's do it. Okay. With my sword.
01:04:22
Speaker
Yep, so that is going to be a three yellow, one green against two purple. And does that include the hasting or the augmenting? Oh, no, add another green. So three green or three yellow, two green. Good Lord. This should go well against two purple. Yes, this is a hob roll. OK, here we go. Five successes.
01:04:52
Speaker
Okay. So, um, your weapon deals eight damage base. So that's 13 total damage. Um, so yeah, you swing around with your cult cutlass and just slice through two of these goblins. Um, just with all of your might behind it, uh, kind of right through their center mast as they
01:05:17
Speaker
crumble onto the deck of blood beginning to mix with the salt water beneath your feet. Okay, it is now Ulfin's turn. Ulfin is going to kind of give a little kick to the captain, take a half step back, and he is going to cast. What? Yeah.
01:05:48
Speaker
The school play that he that's it's no spells. He's just in charge. Yeah, you see a a gem in the the pommel of his sword begin to light up as he kind of flips the grip around. And three yellow, one green, hard checks of three purple.
01:06:30
Speaker
the goblins that you killed Richard has like slid on the deck over and often concentrates mutter something and the corp like like bony splinters erupt uh as this explodes next to the captain um and uh the captain takes
01:06:36
Speaker
or success to threat.
01:06:51
Speaker
um that's gonna be 12 damage holy cow pierce four yeah another boss not at all gross go captain it'll haunt your dreams
01:07:13
Speaker
Okay. So now that is the end of the round. I have a thing. Yeah. Yeah. Yeah. So it's, um, it's the goggles. It's the goggles that, that Eris now wears. Uh, it's, uh, it's the dashboard goggles and she pulls them out as well, shows them in the, in the bag, um, slings the satchel. Yeah. Okay.
01:07:40
Speaker
OK, so I'm going to, at this point, flip a story point. So another explosion occurs as the ship is now pivoted back over after the boarding action. So it's hull to hull and more cannon fire comes through the hull and just
01:08:01
Speaker
and you see rubble come flying into this room, Eris, and one of the support beams swings down, blocking the door and your exit. Bollocks.
01:08:19
Speaker
Okay. Goblin's turns. So, Richard, Greeny, you see... Or actually, this isn't the goblin's turn. This is the Doshor. So, the Doshor, you see an older goblin that was over by the lifeboats kind of steal himself and get up, and he

Zay Climbs to Deck

01:08:37
Speaker
begins to make his way over to the hatch and begins looking down.
01:08:41
Speaker
And you hear him shouting in goblin down into the hatch and kind of looking at the lifeboat and looking back down. And you get a sense of panic about him. So, yeah, that's all he's going to do for his turn. PC turn. Eris, would you like to take this first?
01:09:08
Speaker
Sure. So the beam has fallen and it is, I mean, it has blocked my access to the, uh, well, are there windows? There's a big hole now. Um, okay. The big hole is on the, is on my side of the barrier. Yeah. Okay. So they will go to the hole and look out. Uh, and I,
01:09:34
Speaker
I mean, she's gonna try to, you said the ship is listing pretty heavily. So she's gonna try to, is it, which way is it listing? Is it listing so that this is now, this hole is pointed towards the sea or this hole is pointing more towards the sky? It's only very slight, but it is pointed more towards the sky at this point. And you do see another ship right there as well. Okay, so she's gonna try to climb out this hole and,
01:10:03
Speaker
Um, I guess try and get up onto the deck. Okay. Uh, athletics. Yes. Um, let's go ahead and make it a average difficulty. There's not going to be a whole lot of handholds on the side of a ship. Sure. Um, and, but because of the slight listing, let's add a boost die since you, you have a decent angle on it. Okay. Um,
01:10:31
Speaker
And okay.
01:10:37
Speaker
Oh, hi. So zero success, one advantage. So advantage, but don't drop any of the stuff. Well, I was going to say, is this is the lack of success Eris actually getting out there and trying to climb or kind of psyching herself out of even it? No, I think I think it actually gets out of the hole and tries to climb. Sorry. I keep I keep using the other name. All three of you have different names in these these flashbacks.
01:11:07
Speaker
OK, so you do get out there and attempt to, but you don't drop anything. And because of the listing, you just kind of slide back down to get your feet on the edge. Her feet sort of slide and she thinks how useful it would be if her boots would grip the sides of surfaces. Yeah. OK.
01:11:28
Speaker
PC's next PC slot, Greenie, Richard, Richard, just for narrative usefulness. I will say she there's a moment of panic and she yelps loudly. OK, just for any narrative usefulness that that might be. You do, while you're looking up, still see some figures hopping back and forth between the two ships above you.
01:11:50
Speaker
Um, some goblins have started boarding your ship in, in kind, uh, Greenie, Richard. Um, so, uh, next PC slot, uh, Richard, you have goblins all around you, Greenie, you there's goblins, but none of them are like trying to stab you presently. Um, you see often, uh, still dueling, uh, the captain, you see this older goblin shouting down a hole. Um, yeah.
01:12:18
Speaker
I can only have one concentration spell going at a time, right? No. So you have to use the concentration maneuver. So if you use a second maneuver, you're going to burn through strain really quick because you're spending two strain.
01:12:35
Speaker
All right. I think this is what I'm going to do. I'm going to use the concentration maneuver to keep up the curse on the captain. Okay. Okay. I'm going to drop the augment on my two boys. Okay. But because I think
01:12:57
Speaker
It was it was well, let's get on the boat and see what happens. Well, we got on the boat and things seem to be going okay So instead of needing things
01:13:09
Speaker
We're planning for the future now. So Greeny's gonna cast encouraging word or encouraging speech. He's going to... Can I say flavor-wise, he did a very cool, like some Yoda stuff to get to his lute now that he can play an instrument again. So he's just ripping butt on the lute. And I am going to add a... I don't know, it's hard, isn't it? Encouraging word.
01:13:39
Speaker
Yes. Okay, so here's what I'm gonna do. I'm gonna make a big swings. I'm going to make it from hard to daunting to try to get both of them, Ulfin and Trevor, and I'm going to flip a story point to make it where I have three yellows and a green going up against the daunting doesn't feel terrible.
01:14:03
Speaker
Okay, and now I'm gonna roll. This is a hefty pool. Okay, guys. We're gonna do our best, and hey! One success, one triumph for the listeners. Hey, it worked is all that matters. Okay, so, oh, a triumph. What does Greeny do? Greeny's always wanted a punch.
01:14:37
Speaker
Do you want for one round to have Hobbs brawl? I want for one round for my loot to be a bludgeoning weapon. Falcon Punch! I'm just kidding. To move toward the eventual
01:15:04
Speaker
The purpose of this scene can we use the triumph to somehow have? And I apologize Eris is the only name I know would you mind saying her name again Zay Zay I go to Zay or Zaya Zaya and
01:15:25
Speaker
If this, I don't want to step on something Philip was wanting to do with this, but can we have the, oh, hey, there's an innocent person here who needs our help on the boat. I would love if that gets introduced now. Yeah. So there, in a way that does something mechanically, because I am using a triumph on it, but I just think it's a nice thought. Mechanics or triumphs can be purely narrative, Jeff.
01:15:50
Speaker
Okay, yes, triumphs can be purely narrative, but again, the crux of this scene happening in the first place is we save Eris. So I'm using my triumphs. So what I was going to say is there have been people running below deck and looting from just the cabins and stuff. There have been people from your ship, the pirates, just smashing and grabbing the whole time as well.
01:16:15
Speaker
So you see a couple of your fellow comrades hopping from boat to boat. This boat is beginning to list a little bit. But you're close enough to the railing to where you look to see what all they've grabbed. And you see something move just below, like your lower periphery green. And you look down and you see a young human woman with black hair and a wolf tattoo on her face.
01:16:42
Speaker
sliding back down the side of the ship and catching herself. And she's got bags that she's trying to hold on to. But you see her slide back down and catch herself. Clearly she was trying to climb up the side of the boat and failed to do so. But that's what you see. You need a ride? No, we don't have to play that. I'm just kidding.
01:17:08
Speaker
So, uh, so yeah, uh, we are now to now it's the, uh, the goblins turn. Uh, so the goblins, um, the goblin captain is freaked out by what often just did, but, uh, fights on for his ship and livelihood. Um, so, but he is cursed. So remove a green. Um, and that is going to be to success to threat against often.
01:17:36
Speaker
Um, the other goblins attack Richard. Oh, three success, two threat and a triumph. Uh, so Richard, that's going to be eight damage minus six. So two more and let's go ahead and do a crit. Let's do a pretty crit. It's a triumph for a goblin. So like, I don't know, rancid meat falls from the sky. Um, and they do have vicious. So we're going to add 10.
01:18:06
Speaker
Atten what? What? Oh no!
01:18:12
Speaker
That's Richard, no. 99. Do I get another peg leg? No. So, one of, so, Greaney, you see this, from your perspective, Greaney, you've just seen this young woman down on the side of the ship. You look back up to maybe inform somebody of what you've seen, and you see, while Richard's fighting, one of the goblins
01:18:37
Speaker
grabs Richard's extended sword arm and like catches it just as they bring their own hand axe down right into Richard's wrist. As Richard you just let out a scream of just pain as yeah your wrist it's your hand isn't chopped off but your wrist is severely severely injured.
01:19:00
Speaker
Um, and that is his sword and hand. Yes. That's his sword hand. I imagine he's decent with the other one too, but you know, he's got a dominant one. He's a rapier. So yeah. Um, so, so yeah, that's what happens to you, Richard. Um, mechanically, what happens is if basically you have to increase the difficulty of all checks that require that limb by one. So melee checks that you make will have increased difficulty, um, until you get that healed.
01:19:30
Speaker
Okay, those are the goblins' turns. Richard. Yes. Your hand almost got chopped off. Here's the real tea. I must have been a storyboard to say, surprise, Richard was using his weak hand. Now he was just trying to be fair.
01:20:00
Speaker
Now Richard gets an advantage because he's using his good hand. This is why we keep him around. Go ahead and make your melee attack.

Richard's Injury During Combat

01:20:17
Speaker
You don't have to increase the difficulty on it.
01:20:22
Speaker
You're using your other hand. Two and two, right? Because I don't have the other thing, right? Yeah. And mechanically, yeah, go ahead and add an upgrade for your wonderful story point spending. So a green and a yellow? Yep. Turn a green into a yellow. Okay. All right. Against three purple? Just two for this round.
01:20:46
Speaker
Okay. Here we go. I'll let the surge of adrenaline. Oh my God. What? What? Oh yeah. Richard's back at it. Four success, three threat, two triumphs. I told you I was using my good hand. The algorithm on this is just letting the triumphs flow today.
01:21:07
Speaker
OK, Richard, so you take out the the last one that was in that group of three, the one that just chopped your nearly chopped your hand off. Oh, I mean, I I feel like it's chopped your hand, your sword was holding. It went to go drop. You caught the sword before it hit the ground and you flipped around and just got your sword made it all the way through his neck. Yeah. Three threats.
01:21:38
Speaker
Yeah, I mean, you are hurting. This was a nice adrenaline surge and something amazing just happened. But now the pain is starting to come in. And yeah, I'm going to just go and take three points of strain. I don't want to spend too much time on that. Two triumphs, Richard. Trevor rather, since it doesn't have to relate to Richard's specific action. Man.
01:22:08
Speaker
I wish I could use one to like magically just have a hook hand now. But that's not going to work. Also your hands not gone. Your wrist is just injured. Slice the rest of it off. It's fine. Let's see. Two triumphs.
01:22:37
Speaker
Are there any more goblins left? Yeah, there's still a fair amount of goblins. At least nine still left. Okay. One third of your party has yet to hurt anyone. So yes, there's still plenty of goblins left. I want to use one for like the story and one for Richard. Can something happen where some goblins fall overboard?
01:23:03
Speaker
Yeah, yeah, we can say that. Yeah, yeah, yeah. Another cannon blast hits the goblin ship, which causes it to rock even further. And three of the goblins that were on the opposite side of the ship from you fighting some of your compatriots go tumbling over the railing into the into the drink. So that's that's one triumph. The other one.
01:23:29
Speaker
can i use the triumph for anything about this critical injury injury um i know i can't just say it's gone now yeah um i i will say uh if uh
01:23:48
Speaker
if Richard makes an appearance later on in this campaign, which if you take this, then yeah, I'll make a note for, you know, Richard may come around the for sales. Richard sees one of the goblins that has been killed in the in the fracas laying there and you see like
01:24:09
Speaker
clearly it has come off but this goblin previously wore a hook hand and Richard sees it and picks it up and and hooks it onto his belt um okay um so that is now it's Ulfin's turn um Ulfin is going to um
01:24:31
Speaker
attack the captain. He's actually going to cast another spell. So he's defending against the captain, flips it around to blind grip once again, focuses on the jewel in his amulet. Three green, one yellow, hard. Two blue. Thank you.
01:24:59
Speaker
Oh, one failure, three advantage and a triumph. Wow. Um, okay. So the spell does not cast. Um, so that does not work. Um, but the captain, so part of the failure, and this is more of, um, uh, well, I mean, is there anything that you all would like to happen? This is your triumph. Um,
01:25:26
Speaker
I will say for the three advantage, the captain is terrified of whatever the hell may have happened because of that amulet being used again. And so the captain has like stumbled back onto the steps leading up higher on the ship and has bad footing for his next attack.
01:25:43
Speaker
What do you imagine is, this is maybe something to cut, but what do you imagine is the narrative beat for this scene? And what can we do to further that? The scene is nearing an end in my mind, so we could say that
01:26:06
Speaker
We could say that the captain relents at this point, like the captain surrenders to be taken captive. Just terrified of whatever Ofan was about to do. That's fine by me.
01:26:23
Speaker
So yeah, we'll, we'll say that. So the captain is, is freaked out and terrified and drops his sword and kind of relents. Um, that's the end of the round. Back around to the dash doors tour and turn, uh, green knee and Richard. Um, you see this older hobgoblin that was shouting down the hole, uh, for at least a minute, um, throw his hands up and, uh, kind of spit on the ground and
01:26:53
Speaker
a string of goblin expletives as he turns and goes over to the lifeboat and climbs into it. And yeah, that's what you see him do. So one of the goblins is attempting to escape, it seems. PC turn. Eris? Zay is still trying to climb. Is A, sorry.
01:27:21
Speaker
It's not like they don't know who you're talking about. It's okay. I would say also, if you want something other than... What would you imagine Zay's artifice skill being at this point? Maybe one. She might have her first skill point in it. Because I was going to say, I would let you say there's enough material and components where you try to blow the door or blow the barricade if you want. She's already on the outside of the ship. Okay.
01:27:52
Speaker
Um, well, the way I imagine is like, you know, the cabin that you were in. Yeah. Yeah. But you do what you want to do. Yeah. Uh, I will story point to try and not allow this to just be a repetition of Zay tries to climb. Nope. Zay tries to climb. Nope. Two success, two advantage.
01:28:14
Speaker
Okay, so Zay gets her footing and sort of makes a lunge and catches the railing and pulls herself up onto her elbows and just hauls herself over the side of the deck onto her back and tries to get up and look around.
01:28:38
Speaker
Okay, so from a narrative standpoint, I'm going to please to take us out of structured encounter time.

Zay's New Path Forward

01:28:47
Speaker
The goblins have surrendered.
01:28:51
Speaker
Zay, you managed to get up onto deck and whatever emotional feelings you may have about this, you see, based on the angle of the ship as people are being hauled off onto Ulfenship, you see a single lifeboat being rode away as the Dachshur has clearly left you behind and is
01:29:19
Speaker
putting distance between himself and your predicament. You see Greeny, the gnome, speaking to the fellow that you saw do a flip and do some remarkable things. And there's some regarding of you, as Green points over to you, this gnome.
01:29:51
Speaker
Eris or Zey, Zey is at a loss at the scene, not only of the Doshur, but of the numerous Dar who have surrendered. There are a fair amount of bodies around as well. Yeah, I'm just...
01:30:19
Speaker
She has built up some subjective realities in her mind that are being challenged right now.
01:30:30
Speaker
I think her first thought is to scramble around for a weapon on the deck. So that's probably what she does. She scrambles around to come up with a with a discarded weapon on the deck and starts looking. I mean, there's I assume this ship is not up to code and there's not another life raft. No. Yeah. Yeah. She's scrambling around for a. Escape option here. OK.
01:30:59
Speaker
Yeah. So you you pick up a dark sword. Sure. That was on the deck. And you hear a voice behind you as your friends are looking grounded and planning on going somewhere. She comes around with the
01:31:22
Speaker
with the sword and I mean, she'd be shouting entirely in goblin. Get back. You hear goblin or me corroded. Corroded what?
01:31:51
Speaker
Corroded little I Said I said back up you taught Oh and
01:32:09
Speaker
Does Eris speak common? Yeah. Okay. Yeah. Yeah. I mean, she just hasn't spoken common in a number of years. You hear him in common turn to some of his compatriots say, I recognize that last word. Uh, I'm, I don't mean you any harm. Where are you from?
01:32:47
Speaker
I mean, I've I'm I'm from Dargun. I belong. Well, I belong to him, and she's gesturing at the fleeing boat. Well,
01:33:10
Speaker
It appears you've been afforded a different path. OK, well, what happened to Greeny and Rich? We'll find out later in the campaign if they make an appearance, I suppose. Oh, Green Egg died on that boat that day. We might do some creative spelling on Greeny to make it more. I proposed in the chat, I proposed G-R-E-E-N-A-A-G of
01:33:38
Speaker
Yeah. Nice. I guess if you guys don't like just green egg event, I should have gone with Traeger special from the jump, but I wanted to save that one for another time, but then I went and said it anyway. So, um, it's all lost. And we got hook hand Richard. Um, okay. Well, I know at the beginning we said we were going to do one for each, but, uh, we're going to leave it there with, uh, the, the tales of drain year and say, um,
01:34:07
Speaker
and how they became Reynard and Eris, or at least part of the tale. So thank you all so much for listening. Let us know, did you like this kind of thing? Is this something that you find intriguing that you'd like to see more of in the future? Certainly not going to become a regular thing, but yeah.
01:34:24
Speaker
And we know you, Mr. Randy. Trust me. We all know you, Mr. Randy. Keep it to yourselves. Every listener of this show wants to say right now, could have used more Randy. And we get it. We agree. Hopefully those listeners left at the beginning when we said Randy wasn't here. They didn't hear the I'm Randy and they just. Yeah. And the Rand stands. And now we've got the diehard Trevor fans here. So.
01:34:51
Speaker
Hey. Me, buddy. He's talking about me. Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head on over to our Discord, the link to which you can find it, all of our socials, Facebook, Instagram, Twitter.
01:35:07
Speaker
at The Geek Pantheon. We also have a Patreon, patreon.com slash The Geek Pantheon. If you want to support the show and all the other things that we do, that would be most welcome and we would be very thankful for that. And we have a YouTube channel, youtube.com slash The Geek Pantheon, where I put up some DMing
01:35:27
Speaker
tips and tricks and other kinds of videos. I just recently did my top 10 3.5 D&D supplement books that you should use for your game today. That's not 3.5. So maybe go check that out. And we also have another actual play called Kyber Shards over there where Phillip is the GM for a game set in Stormreach. So if you enjoy Eberron and one a little bit more, go check that out. I'm a player over there and I'm okay. And I put down money that the Stormreach book was on Eric's list.
01:35:57
Speaker
Yes, it was. So thank you all so much for listening. I have been your game master, Eric. I'm Phillip. I'm Trevor. I'm Jeff. We will see you next time.