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C2 Ep. 155 Mirrored Past Chapter Seven image

C2 Ep. 155 Mirrored Past Chapter Seven

Eberron Renewed
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837 Plays1 year ago

Someone didn't listen to the description last week.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Jerry Theuns, Mark Stanley, and Shelby Johnson.

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Transcript

Introduction & Eberron Setting

00:00:09
Speaker
D20 radio, your game is roll.
00:00:47
Speaker
Hello and welcome to Eberron or Newton actual play podcast set in the Eberron campaign setting I'm your game master Eric. I'm Philip. I'm Trevor Jeff Welcome to another episode gentlemen. What happened last time fight? Okay, so like a lot
00:01:00
Speaker
There's a big fight going on.

Recap of Big Fight

00:01:02
Speaker
Aeris and the Dashur are carrying on a conversation, but it's like a really weird text conversation because there are like 12 turns between exchanges. He's been a very good... Aeris has been playing jazz in this fight and it's been a lot of fun. Let's see!
00:01:16
Speaker
And now Eris is falling. It's true. Right. So Eris is heading into the vortex and the rest of us are pretty precarious situations. A pulse of power from the Forge and it has knocked Eris's platform sideways. Yeah. And Eris does not coordinate.

Aeris's Vortex Experience

00:01:31
Speaker
you fall into the vortex sure do then in a brief moment your consciousness rematerializes much higher you're looking at the stone ceiling that you were just looking at but it's much much closer as you begin to fall back down what happens to me when I go through the vortex so going through the vortex seems like a important question before we get to the rest of this it's gonna change you it feels like literally
00:01:58
Speaker
your body and mind were taken apart and then put back together.
00:02:05
Speaker
Here, give me just like 30 seconds to figure out what that does to my character. I can tell you what it does to your character. Cool. Soak plays no point in any of this. Cool. And you suffer 10 wound and 10 strain. Oh gosh. Hey, I'm not actually down. Remarkably. But what if you spend a triumph to go through the vortex? No, I'd say you should try to decide where you land when going through the vortex.

Strategizing Post-Vortex

00:02:31
Speaker
Killed me immediately.
00:02:34
Speaker
You don't have the wounds and strain to accommodate that? I don't have the strain right now. I've had the strain at various points in the encounter, but at that point, no, I didn't have 10 of me either to give. And Philip, roll me. I was almost entirely healthy when this happened. Roll me the D100 for me so we can determine where Aeris lands. Do you have this zoned out in your head? 52. I have a table. 52, okay, you actually...
00:03:02
Speaker
do not fall back through the vortex, so. That's an option that you saved us. So you can just get into a loop? You randomly fall. I've been falling for 30 minutes. You can't say that because you're way dead. To a part of our conversation off air, if one of you kills the Doshur, while Eris is unconscious, I will be angry. No, you land flat on your back on one of the platforms that is medium distance away from the Doshur.
00:03:32
Speaker
We'll say, Hob just left it. You land next to Olive. Like, where's my stuff? It came with you. Okay. I'm not that mean. It's all gone. It's in you now. I don't know. Yeah. No. You have a Fletcher arm. Just out of your chest. Eris really needs her hand. So she would hate that. But also. So that was the da sure's turn.
00:03:59
Speaker
Right? Yeah. It began with the maneuver against me. And... So Eris just lands on her back real hard, all the air goes out of her lungs, and it's just, frick! Eris, are you okay? No. What's happening? I don't know. I don't know at this point. It's all bad. Oh, it takes a knee next to Eris, and... Eris has one wound and one point of strain, is where Eris is.
00:04:30
Speaker
And we are on a PC turn. Don't go through the vortex. It's real bad. Noted. Catsana and Olive are the three that are available to go.
00:04:41
Speaker
I think it would make sense for Olive to go, given the current circumstance. Sure.

New Threats & Challenges

00:04:45
Speaker
Yeah. Olive needs to give a potion. Yeah. Olive is going to reach into her pack and pull out a health potion and pour it into Aerys' mouth. It's going to be OK. We're going to get out of this. It's not going to be OK. It is. Can I hear that? There is no evidence that this is going to be OK. Not helpful. Not trying to be. Actually, that's true. Not where I'm trying to help. It's not.
00:05:11
Speaker
It's him. It's the Dachua. And this look of recognition after a brief moment of processing comes across Olive's face as she finishes pouring the potion into Aerys's mouth and... I'm sorry, but I do need to ask. There's no chance Hop actually heard that. It's way too loud. Yeah. Because if Hop had heard that, it would change things.
00:05:33
Speaker
We're standing in a nuclear reactor. I have no idea if a nuclear reactor is loud. Never been in one. It just occurred to me. It might be entirely silent process and... I'll tell you this, you won't hear it long. Philip, rid of me this. If... Probably can't.
00:05:47
Speaker
Based on the relationship that's built between Eris and Olive, what would in your estimation be if Eris had to make a check to prevent herself from acting erratically and irrationally due to Olive being in danger? What would you have the difficulty of that be on Eris? Oh, it would at least be hard. Yeah. Because Eris just would react irrationally. Yeah.
00:06:14
Speaker
Yeah, at the very least it would be a hard check if he has had to try and control herself when all it was in danger, which is yeah Okay Olive is going to make a discipline check seeing or hearing that this is the dash or seeing the state that Eris is in seeing the tattoo on Eris's face and
00:06:34
Speaker
So the difficulty is going to be olives discipline, which is one yellow, two green, actually from a previous triumph, two yellow, because you all gave olive. We did give olive an upgrade a long time ago. Two yellow, one green, one red, two purple, two black. Okay. I'm going to flip a story point. Oh man. Make it two red, one purple. Yeah.
00:07:04
Speaker
That is despair. Oh boy. This is all very bad. She will no advantage. One failure, three threat, and a despair.
00:07:15
Speaker
Olive, here's the dachshor. She's already taken her action to pour the potion into Eris's mouth, so she can't take an action this turn, but she still has some maneuvers. And... Does she have plural maneuvers? Because it's been strained to take. Okay. I didn't know if the arms had given her extra maneuvers or something. One maneuver per arm. So she, at the dachshor's name, places a gentle hand on Eris's shoulder and then stands up and looks to the dachshor. And...
00:07:43
Speaker
Eris, you're seeing stars right now, so not you. Nope. But Raynard and Hobb, you all commit, give me a perception check. This is just average two purple difficulty, no reds involved. I'm gonna end up failing.
00:08:00
Speaker
Do we have setbacks? No, since I'm calling for the check. No, you all aren't actively trying to do something. So I won't. I need to double check. Hey, you succeeded with the thread. Succeeded with the thread. Sorry. I don't know what your perception is. That's why I'm double checking. I think it's just two green. Oh no. Two. Yeah. One green. I think you're pretty good on cunning. I think I upgraded it at some point. Cause that would be where you would get all of your stealthiness.
00:08:29
Speaker
Yeah. With some advantage.

Chaos Intensifies with Gravity Shift

00:08:31
Speaker
Two success to advantage. And did you have any advantage? I had a threat. Oh, you had a threat. Okay. Take a point of strain. Do you want to heal strain? You want to pass a boost? Do you want to? Let's pass a boost. Okay. You have two advantage. So you can either give two boosts to the next check or target a boost to somebody.
00:08:51
Speaker
I'll just pass the two. Okay. Cause it's two people. It's Kevin, Sonic. Olive's going to take a maneuver. The, oh, with your perception check, you all see Olive stand up and as she turns away from Eris to look back at the decor, you see very faintly like the, around the irises of her eyes, you see an orange glow kind of come through, not fully like taking over, but clearly like literal fire in her eyes. And like.
00:09:16
Speaker
intensely angry look on Olive's face. Would that mean anything to me of a size?
00:09:23
Speaker
being off-putting. You've never seen it before. I don't know what that is. I don't know what fire in her eyes would mean. You know what I'm saying? Yeah. That she's being slowly taken over by something from a fire realm. So three threat and a despair. So because that was her failing the check was she is now given into her anger and rage, seeing the person that caused somebody she cares about so deeply so much harm.
00:09:50
Speaker
the three threat let's have the arcane forge go crazy again Philip roll that beautiful mean footage I'm sorry I had to pause to figure out what that was from timely timely reference it's a seven I assume that's what I was supposed to roll the d10 you were correct
00:10:11
Speaker
Okay, it's actually going to be one of the Shadowstalkers that is the target this time around. So the Shadowstalker needs to make a resilience check and they have great resilience. They are just made of metal. That's reasonable. It's an electrical pulse out of the forge this time though. And we'll have it be the one that's next to the Dashor. And we roll again just to see what the condition of the... Three. That makes it...
00:10:39
Speaker
Blast again. Oh good. So that is a failure.
00:10:49
Speaker
with three more threat. It takes, this Shadowstalker, oh, this is a brand new one, it hasn't taken any damage yet. So it takes four damage, the Doshor takes some damage as well from the fire, just like an explosion comes out of the Forge right behind the Doshor as he gets rocked forward. And one of the Shadowstalkers rolled three threat, gang. So what would you like to do with that?
00:11:15
Speaker
Crit? I'll let you crit on the shadow stalker if you want to use it for that. Or is it dead? No, it is not dead. Okay. A setback, I guess? Yeah. Giving the dust shore a setback. Sure. Not bad.
00:11:28
Speaker
Let's just do the upgrade to introduce because we're now in the fourth round, right? So something you didn't notice at the top of this round. Apologies. Things are going crazy with the Forge. And so at the top of each round, this kind of outlast thing is going to happen at the start of each round consistently.

Dashur's Defeat

00:11:43
Speaker
Now is the Forge is growing more and more unstable as it's taken damage. Things are going on.
00:11:47
Speaker
Etc with the three threat though. I would allow you all this seems very silly but fun because it's random chaotic magic that's fueling this thing if you wanted to have the arcane forge cast a spell I'm thinking like Basically any spell you wanted to cast the heal spell on Attempt to cast the heal spell on somebody attempt to summon something attempt to that is an option I'm putting on the table moving forward. You don't have to take it but
00:12:15
Speaker
That is something that you could be using these threats and despairs from enemies or advantage and triumphs on your end for. Sorry, I'm actually reading a rule in the rulebook right now. I'm content with setback dice, just for simplicity and keeping us going, but I don't have... Is three setback better than upgrading the difficulty? More bad pips? Probably more bad pips.
00:12:45
Speaker
So to do a setback, it's two threats. So you get a setback and then still have one left over. It takes a point of strain. Okay. Sure, sure. Cool. So that shadow stalker got hit by the arcane energy. The dash or got hit in the blast. Now time for the despair. So with this despair that has come up, we are going to have, I need Raynard, Cath, and sauna.
00:13:13
Speaker
to give me athletics or coordination checks. As moments before it occurs, the outer ring outside of the platforms, you feel it begin to dissipate and out of existence. So the

Aftermath & Escape Challenges

00:13:29
Speaker
three of them need to leap to a platform before the stable ground goes away. Yeah, if you each, Jeff, you wanna roll for Cath, Phillip, you wanna roll for Sana? Sure. I'm so- What if I wanna roll for Sana?
00:13:41
Speaker
So it's Cath's athletics is two yellow, two green. Sana's is two yellow, one green. This is going to be a one red, one purple difficulty with the two setback die due to the platform. Okay, there it is. Oh my gosh. Sana makes it with some threat. I feel like I need to upgrade. Okay, you can upgrade. Cath do good. Okay. Sana just does it. One success, two threat for Sana. One success, two threat.
00:14:11
Speaker
Oh, did I do it? I did it. Okay. Yeah. I literally have one success. No, wait. No, I have two threat.
00:14:25
Speaker
And a success? One success. Okay. Yeah. Two success. Wait, I still have dice over here. And three triumphs. Crazy. So did Kath roll advantage or a threat? Yeah. So Kath has three advantage and a triumph. Three advantage and a triumph. The one success, but it is a triumph. Two threat, two threat. We will pass set back die. Keep that simple. Three advantage and a triumph.
00:14:51
Speaker
and you roll for the shadow stalkers. That is a failure for the first shadow stalker and a success for the second shadow stalker. So, one of the shadow stalkers does not make the jump, plummets into the vortex, gets crumpled up, lands on one of the platforms like an upside down spider curled up. So, sorry, three advantage and a triumph. I mean, I would be against using those advantage to say, cat's able.
00:15:18
Speaker
I was going to say Cassie was like, kick the other shadow stalker that makes it just into the vortex real quick, but if that's negating, it's a successful role. Yeah. What about the triumph for that? The triumph could give Catherine upgrade when she takes her turn and attacks it. Yeah, I think that's what it should be. Yeah. Okay. For three advantage, let's just pass some boosts. You can pass three boosts to the next check. I'd say, where's your strain at? Oh yeah. I have...
00:15:44
Speaker
I had two threats. Is that going to do anything besides give me strain? No, we're passing set back. How's Cath's? I'm at half strain. Okay. He's at half. Yeah. He'll three strain. Cool. Okay. That was a great call. So yeah, all three, like Reynard, Cath's sauna leap just as the outer ring of stone disappears and you all catch a platform as it goes flying by. All these bad things are happening and I just keep feeling a little better.
00:16:11
Speaker
For no reason of mine. That tracks. Radar thrives in these environments. Every time they don't swing at rain. And so that was the despair on Olive's check. So now Olive is going to try to... She's maneuvering, right? Yeah, she's going to maneuver to the next platform.
00:16:32
Speaker
with the bridge and so now she is short distance away and she is going to spend two strain to take a second maneuver and try to leap onto the central platform. She's still going at it. She's mad. She's angry. It's an angry scientist. Setback die from the checks.
00:16:55
Speaker
Yep. I think that's it. Would you all like to, oh, she gets, we said that she gets boost from the arms. Would you like to flip story point to upgrade her or no? I think we're good. I think it's okay. That's cocked.
00:17:13
Speaker
And that bollocks two threats. So now to see if she falls into the vortex. Her coordination is much worse than her athletics, but okay. It's a boost, right? Yes.
00:17:30
Speaker
That's, she rolled five failure. Oh my God. So four failure is the final check. So Olive tries to leap, misjudges the leap with the arms and she, yeah, she does not make the jump and she like tries to grab with her arms and she goes through the vortex taking 10 and 10, but she's not taking any damage thus far. So she is hurt, but not,
00:17:59
Speaker
Out. And D100, please, Philip. Do you need me to do it, bud? You really don't want to roll a one. Eight. Okay. Okay. Splinter. Yeah, I hope so. I think there's actually one called Splinter. I think I've gotten it before. That's why I know about it. So she is going to... She lands on the center platform. So she falls and then lands right next to the dot shore on her back.
00:18:27
Speaker
And now it's Kath and Sana's turn. Kath is going to try to take this shadow stalker. She gets a free upgrade. Set back die because now we're on platforms and she will maneuver to aim.
00:18:43
Speaker
Okay. Oh, she is engaged with Sana now. So she gets boost. Oh yeah. So positive. Yeah. Yeah. Very positive. That is one, two, three, four, five, six success and one advantage. So yeah, she punts this thing into the moon. It goes flying. It bounces off the outer wall and then falls into the vortex. I'm sorry. I meant, where did it all land? On next to the dashboard. Okay. Okay. Okay. Yeah.
00:19:11
Speaker
And. Except all goofed up now. Yeah. Much worse than she was hoping to be. Okay. So the two shadow stalkers that were with Kath, Sana and Reynard are gone. There's one shadow stalker still next to the door. Sure. That is Kath's turn. Sana's turn. She sees Olive fall. She sees Aeris in a crap ton of pain. Sana doesn't know what the heck to do in this moment, but Aeris is closer. So Sana is going to rush over to Aeris.
00:19:40
Speaker
So since she's not trying to get any closer, we'll just say that the bridges allow her to connect and get closer. And she is going to hit Eris with another potion. Oh. And so it's like, Eris, what happened? Just.
00:19:56
Speaker
I just go stop all of it. And then she sits up and sees what has happened. And now just everything's bad now. Apologies, I skipped over the Shadowstalker's turn to get to Sana's turn. So I'm going to go ahead and take their turn. Sure. The Shadowstalker is going to attack Olive because it's... Actually, the Shadowstalker was already on its way to go attack Hobb. So it's going to attack Hobb. My counter strike on a Fletcher that missed. So it needs to hop over.
00:20:26
Speaker
First, to failure, it falls into the vortex and... There's a way I heard you say we need to stop Olive. And as far as I know, we still just need to stop the other guy. Eris sits up and she sees the Dachour is there and Olive is on her back. Effectively stopped. But Eris didn't see the sequence of events that brought us to that state. So what Eris sees is Olive down in front of the Dachour.
00:20:52
Speaker
I had a brief moment where I was like, oh, the Shadowstalker, it's only 10 wounds, 10 strains, so it's actually, oh wait, no, because it's a rival, all the string, so it takes 20 wounds when it goes through the vortex. Yeah, it's very dead. Okay, so now we're back around to the top of the round, which means I need a D10 roll from Philip because the Arcane Forge freaks out. Two. Two.
00:21:13
Speaker
Hold on. It's targeting. Yeah. Okay. Cool. I thought that was some sort of pop and seven, seven. Okay. Go ahead and give me a resilience check. Hard resilience checks. So three purple. Yeah. And I'll actually upgrade one. I'll get you a story point back.
00:21:32
Speaker
Can't read it. You said seven? Is that what you rolled? Yeah. Okay. This thing has pierce four. Okay. Wow. Shoot. All right. I'm rolling resilience against two purple and red. Yep. Yep. Oh, two black. Okay. Here we go. Five dyes versus five dyes.
00:21:55
Speaker
Oh. Hey. No. It's nothing. It's literally nothing. It's nothing. It's a straight zero, zero, zero, nothing, nothing, zero, nothing. Do I have a setback or a boost I didn't think about? That'd be so neat. It'd come out blank, you know it. Yeah. Okay. I almost declared at the top at my last turn that I was going to go berserk, which would have allowed me to roll one more setback against them.
00:22:20
Speaker
I guess one more, I don't know how it works. Anyway, you take four wounds, pierce four. That's all wounds. Yeah, the magical energy coalesces into arcane metallic blades that just fly at Hobb and slice your skin as they go flying up. I was really hoping it would be like jam or custard this time. It would have been nice. Yeah. It would have been better. Okay, and now since we're at the top of a new round, need everyone

Platform Stabilization & Escape

00:22:47
Speaker
The elemental vortex swirling like columns of arcane energy shoot up into the ceiling and basically I need everyone to make a three purple coordination check. Including the Doshure? Including the Doshure. Oh man and I can't take a strain. You got story points. What was my coordination again?
00:23:08
Speaker
bad. Wait, what are your full difficulty? Three purple difficulty. Okay. Okay. I'll do the friendly NPCs first. So I'll be okay. Say again while we're rolling. So I got to try coordination check. I was afraid that's what he said. Yeah. So I got a triumph. Great for saw that it's your triumph. Yeah, we're not gonna let it negate what it's about to happen.
00:23:39
Speaker
Okay. Please remember what you've rolled while I'm rolling all of these things. Didn't do well. Frack. Same. That's what I rolled. That's what I rolled. Luckily, Cap got a triumph.
00:23:59
Speaker
Yeah, I know. It's not good. Yeah, whatever happened. It happened. That's what it is. None of us avoided it happening. It happened real hard to all of us. Oh, I guess I gotta make that for Tasha. Oh, yeah. That's okay. She's better at this in Hegric. What's she been up to? I haven't had any free maneuvers. Fair enough. For her to do anything, I have to spin maneuvers, and so... Oh, Olive. I don't like the way you said that.
00:24:25
Speaker
at all. All just has crap coordination. Yeah, no. Aeris too, man. We're nerds. Yeah, she built herself a coordination suit. And is using it for the first time. Oh, that's cool. How dare you.
00:24:51
Speaker
the dash horse coordination I don't know talk about something you just don't think about there's no rings in it so that is failure with a threat did anyone succeed anyone succeeded on this check yet yes sauna and I was writing down all of these
00:25:13
Speaker
Oh, here we are. Sana succeeded. Cool. Cool. Can't wait for her to say she can tell our story. Great. Tell it. Okay. So any, anybody that failed. Yeah. Yeah, man. Everybody that failed. All of us at the table.
00:25:32
Speaker
What are you going to do about it? For the next round, all actions that you take have the prepare one quality. You have to use a maneuver to act. I can't. You can't take a free maneuver. You can suffer two strain. Glad we healed some strain for you. He can't take free maneuvers either. Correct.
00:26:00
Speaker
It's all bad. But no, his ensnare thing is done. He can take maneuvers again. Wasn't that still a bonus attack to do a free maneuver? No. Because he has a critical injury. That's only if he aims using his maneuver. So who rolled advantage? No, no one. No, threat. We rolled threat. We rolled threat. How many threats? One.
00:26:18
Speaker
One. Two. Two. And Tasha also rolled two. So two, four, six. Asana rolled two. Oh, it's cumulative. It's cumulative. Cath rolled one. So nine. Olive rolled one. Ten. Oh my gosh. Double threat.
00:26:32
Speaker
Can't wait till Eric's done having his fun and we can start this round. Listen, I've heard feedback from people that sometime my combat is not very dynamic, so I'm trying to make it a bit more dynamic. This has been dynamic. It's still not dynamic. It's still very one-sided. No, it's extremely dynamic. It started going very well for us. That's true. And now it's not. That's true. Philip, it would have just been nice if it had gone the other way. Philip, roll me a D10 again. Why?
00:26:59
Speaker
I will tell you once you've rolled. Four. Okay. Gravity is much lesser, which the mechanical effect... Don't you look at me until you know what this does. I'm just listening, man. Don't you look at me. I'm just happy to listen to you talk. Low gravity means you get three boost die and all brawn base checks, you jag. Does it also mean when you punch someone you like launch backwards from them?
00:27:25
Speaker
Not no grab I don't think it's actually easier and more effective to punch people according Sam Stewart and the Genesis system it is not according to physics I want to be clear Eric and I were both smiling when we were yelling at each other Almost always true Except when we

Episode Wrap-Up

00:27:44
Speaker
go okay, so Welcome to round five everyone. It is a PC turn. Did we do it?
00:27:51
Speaker
Yeah, that was what that was. Now, round four was four years long. It's PC turn? It's PC turn. Oh, boy. I really want to just go at them. How much strain do I have now? Actually, that's not that bad. That's so weird. I'm just like low gravity plus you all have the prepare. I guess everything's moving slower because gravity is low. Every maneuver costs strain. That is what I was mad about. Now I remember. Not every maneuver.
00:28:21
Speaker
But I'm sorry, what doesn't cost strain? I heard it wrong. You get one free maneuver in return. Okay. But you have to use it before you can take action. So in other words, like you can't move to him. A standard turn would cost six strain. Four strain. Yeah. No.
00:28:42
Speaker
just to strain for the second maneuver. Yeah, so you could also the action, but yeah, to take the action, you'd need a maneuver. And so to you can only ever take two maneuvers on a turn, you can never take more than two minutes. Okay, I need to hear what the thing said again. I'm sorry, because I heard it wrong. Will you mind reading the ruling? Prepare one means in order to it's like for like sniper rifles. I thought it was it costs strain to do any you have to take them over. Okay, to prepare your
00:29:04
Speaker
Action, so you would to get to the offshore you would use your maneuver to get to the offshore But then before you could you'd have to use a maneuver in order to be allowed to attack which means you'd have to take straight Yeah, so it take you to strain to make your attack. Yes regardless of that. It's really is very mad. Okay We'll grab the Fletcher and shoot at the okay. Sure. Okay Is it still? Yeah, Eris just screams olives name and
00:29:34
Speaker
start shooting. Oh, that scream so bad. I want to misshapen sponge adversary to lick and you are medium distance away again. You're on the platform. Got him. You're scared. Got it. Oh, it's not ahead of triumph. Would you like to take an upgrade? No, it's not be scared anymore. No, for the trying. Unfortunately, that's narratively. No, you just want to take an upgrade. Sure. With her trying. That's fair.
00:30:03
Speaker
Are these threat that we rolled done? Yes. He has ranged defense. Right? I think he does. Two. Range defense two. Cool. There we go. A lot of dice.
00:30:21
Speaker
Okay, let's see what happened. See some happy symbols. All right, so these cancel out these cancel out These cancel out and this takes that down to one and
00:30:41
Speaker
One success, which is a triumph and one, two advantage because superior. Okay. So what's the damage? So the damage is 12 Pierce two, 12 Pierce two. Okay. She will auto fire. You rolled the additional purple for auto fire.
00:31:05
Speaker
No, I didn't. And I'm not going to risk it because this is too. No, I didn't. Yep. Good call. I will then instead use the two advantage that I have to crit. Okay. And he already has three crits. So this will be plus 30. I rolled 99. You've rolled 99. So 129. Roll me a d10.
00:31:37
Speaker
Let's see how many parts he splits into. Three? Three. Okay. Philip, narratively, you can absolutely describe this. You have triggered the gruesome injury, critical hit, affecting his brawn. So his brawn is permanently reduced by one forever. Can I ask for the sake of it? I have this triumph here. What's 149? Wait, why would it be plus 20?
00:32:03
Speaker
I was at $1.39. What's $1.39? $1.39? What's $1.70? I don't think that is. I think it caps at $1.50, which is you dead. I know at $1.70. That's true. Technically, it's $1.51, because it's higher than $1.50 is dead. $1.41 to $1.50 is the end is nigh, where it's like, hey, you got one round, bud. Deal with it.
00:32:23
Speaker
How far can you run? 139 bleeding out would be the result, where every round the target suffers one wound and one strain at the beginning of their turn for every five wounds. Yeah, rounds are taking too long for that to be fun. Yeah, okay, gruesome injury. On his brawn.
00:32:40
Speaker
so what i will say because like narratively let's overlap the turns a little bit because what the dashour was going to do on his turn would have a direct effect on what aris is doing like it please so as aris brings her fletcher up you see the dashour looking down at olive and he's like holding the fletcher in his left hand and he like
00:33:01
Speaker
takes his right arm and extends it up and you see a blade come shooting up out of- Just copy everything slightly bigger. Clearly with the intent of bringing it down on Olive. So like his bicep, his forearm, all of that is presented. So just a spray of flechette rounds just slam into that arm. Okay. And Eris is on her feet, staggering for it.
00:33:29
Speaker
Narratively, I realize she doesn't have the space to take maneuver and she will pass out if she takes any strain but just You want to talk about what you're owed and I have a triumph If she suffers this tendon that aren't just gonna hang there the rest of this encounter. Let's pretend he's not gonna be there much longer I don't know what to do with the triumph you could force him to make a check to not fall off the platform you could
00:33:57
Speaker
I wanted to follow the park. You don't want to follow the park? Not really.
00:34:07
Speaker
What are you thinking? I don't know. Pass an upgrade. You could sometimes, as a game master, when I'm planning these sessions. Teach me, Eric. I'm a very smart person. And I think, OK, I've learned these lessons over the course of playing with these people. And so I'm going to do some things that will mitigate the intensity with which they can come at me. And then when we get to the table, I just forget that I gave the Dashor durable too, so I could subtract 20 from all of the crits that you all roll.
00:34:37
Speaker
Oh, bummer. So what's 109? We weren't moving forward. Oh, OK. Yeah. I thought you were like, so we're changing it. We're re-recording because we're not recording. So the first one was bowled over, which would have been like nine. I want to knock him back into the forge. OK. Or have him make a roll to resist. That is fine. I've got to ask if I'm engaged with you guys.
00:35:09
Speaker
When I'm engaged with you, you get a boost eye. And I just keep forgetting that. We're on different platforms, so we wouldn't know. This time it wouldn't matter. I'm reading over my talents to see what I could do. Okay, so you're trying to knock him back into the forge. Yeah. Okay. Because I assume he's still standing near it. Like, just... Yeah.
00:35:27
Speaker
Yeah, we'll have him make a coordination check just to see how bad this goes, if he can resist falling. Because the Forge is, it's a giant open circle that's right behind him. So he's gonna get too close to it regardless, but. Another talent I forgot I have. Is this his first roll after he got critted again? Yes. Upgrade it. Difficulty. Okay, cool. I've had that for God knows how long, too. Nice. Any time an opponent gets a crit, they're supposed to upgrade their next roll. Nice.
00:35:56
Speaker
Um, okay. So let's coordination or athletics to resist this will do coordination. Oh, platform.
00:36:08
Speaker
That's a despair. That is neat. And that's a failure. What happens, Eric? But he does have an advantage. Two advantage. Heal some strain. Target a boost, baby. So, Eris just starts shooting at him and it's what you're owed? What are you owed for the years of my life?
00:36:33
Speaker
And just, and he falls backwards towards the forge. Do you want the despair to play into him falling into the forge? Oh yeah. Okay. That's just got to be what it is. Here's the thing. It is concentrating all of the energy of this elemental vortex up into it. Yeah. Tell me what happens, Philip. Okay. This is a, how do I want to do this? Okay.
00:36:58
Speaker
He drops the Fletcher and starts to stagger backwards and she fires again and
00:37:06
Speaker
hits him in the gut and he doubles over and his feet slip over the side and into the blast of the forge and he clutches with that weird gauntleted hand you described earlier and it scrapes back as he's pulled in and he's gradually pulled into the forge and then when it stops it's just the gauntleted hand
00:37:32
Speaker
They're clutching the rock with nothing attached. Awesome. Love it. OK, we are. There are no longer any adversarial combatants on the field. Theirs is running for all. Yeah. And the platforms are continuing to grow more erratic and wild.
00:37:55
Speaker
So, Olive's the only one that can't get out on her own. It's very clear. Olive's conscious. Like, Olive, Olive is going to be able to get up and move. Oh, okay. Yeah, Olive was not knocked out. I thought she was not. No, she just had an ace on the way that was all. Sorry, yeah. She wasn't able to act to stand up. But yeah, I did nothing during any of that. I tried to get closer to a cow.
00:38:15
Speaker
You killed a couple of the shadowstalkers. Yeah, killed some tiny robots. So since we're not like being actively shot at or attacked, Philip, I'm happy to say that you're able to get the central platform quickly without needing to make a check. Olive is starting to sit up. What they noticed before, there's no indication of that as she sits up. What happened? Eris just drops on her knees and
00:38:39
Speaker
Crushes olive in a hug and just just Crying just it's okay lost It's okay What are you schmucks better remember to loot this place Bob runs out. Yeah. Yeah in the brief like handful of seconds Eris is running up to olive What are you two doing? I guess this old schmucks gonna do some obviously I'm going to Like
00:39:05
Speaker
Because Eris would be running past me, I think, to get to Olive. So I'm going to watch her go and make sure she makes it on that center platform safely. And then probably follow on to it. And while she's tending to Olive, yeah, look at this, this dude and the dude's gone. Sorry, not the dude, but maybe a fragment of this mask or...
00:39:21
Speaker
Hobb can't make heads or tails of anything that's happening, but he wants to stare at all. There's an obviously magic gauntlet, he's got a Fletcher. The gauntlet and the Fletcher are the two lootable items. There's a giant console that not even Hobb could realistically get out of here. Well, Hobb's not going to touch it. Hobb doesn't touch things he doesn't. Who knows what will happen. I know that gun, that glove. I can pick those up.
00:39:42
Speaker
And the Forge has a giant hole in the side of it that the magical energy is like still pulsing out of. So we're very much in a Death Star sort of scenario where the Emperor has just gone down the core and the Death Star is starting to go bad. We'll see what happens. Raynard, what are you doing? We should probably leave. Can I say Hob gestures? I don't disagree with you. Hob wants to try to hand the Fletcher and the Gauntlet to Aerys and gesture. I'll help her out. I'll help Nick. I'll make sure Olive gets out. You take these and let's all go.
00:40:11
Speaker
I guess you don't want to let, you, Aeris does not let go of all of them. Okay. Then Hob takes his gun and his glove and he's like, we need to go. Which still has a forearm in it. Yeah. I guess Raynard is still the closest to the exit. Here's the thing though. Raynard runs. Yeah. How do we get out? The hole in the rocks is there, but the ground that you dropped on time is no longer there. Right. But how high can we jump now? The gravity. You also had to jump this way. Yeah. I mean, you could try, but that's a,
00:40:41
Speaker
There's no success on that check. It's bad news pairs. We'll be going into a skill challenge, but I just wanted to know what you all were doing. So Raynard, you're trying to assess the exit strategy. Or lack thereof. Or lack thereof. Okay. Kath stays down with Raynard, kind of assessing. Sana leaps, like comes up onto the central platform as well. Olive kind of begins to pat and rub Aeris' back in the embrace. I'm okay. Thank you. Are you okay? No.
00:41:12
Speaker
Sorry. I was just standing near that. As the aftermath of the combat kind of starts to settle amongst you all, the elemental vortex still swirling actually begins to swirl a little bit faster.
00:41:29
Speaker
And those of you sitting on the center platform really don't notice a whole lot. But Raynard, you and Kath noticed that it almost feels like somebody's got two hands on your shoulder and pulling you towards the central platform. And essentially, mechanically, you have to use a maneuver to resist getting pulled.
00:41:50
Speaker
towards the central platform essentially so we are entering a skill challenge you all have the platforms to navigate you have an exit that you need to get access to and obviously the ground underneath the exit was
00:42:09
Speaker
Taken away via a despair but additional platforms can happen platforms can get like thrown These platforms are not attached to anything like they are just floating in the arcane current so they their positioning could be manipulated but it's becoming clear the arcane Forge like energy starts to boil out of it a bit and Roll me a d10 Philip Two two
00:42:37
Speaker
Olive. God. Roll me another d10. Five. Five. One failure, two threat. So. Sorry, five on the second roll. Olive's not down. What just happened? But she is ensnared.
00:43:00
Speaker
So she can't take maneuvers. So... That was the choice you made, Eric. No, that was the dice. Right before those dice, you go, yeah, why not? Okay, so snapping you all out of this moment of quiet in the aftermath of combat, another section of the side of the arcane forge explodes out as magic comes out and hits one of Olive's mechanical arms as the magic feedback goes down it and into her harness and into hers and she goes,
00:43:29
Speaker
We need to go. We need to go. Did you bring some teleporters? I'll spend what I would say you did. Let's take this inventory first. That's... not gonna get all of us. Nobody can get her. She can't take maneuvers, so... Alright, yeah, I have to... Don't disagree. You can get her and you. The rest of us can deal with it. I got all sorts of things in my bag of tricks I haven't used yet. None of them help with anything but combat. So, never mind. I'm gonna punch the platform towards the exit. I would.
00:44:00
Speaker
Yes, because per one of my talents, once per session, I can produce a small but useful item. Yes. I have one of those. You could get all of out of here, but yeah. Okay. This skill challenge. So you all can go in any order that you like, but one person per round.
00:44:20
Speaker
I wouldn't blame you for using it on Olive. Yeah, that's definitely how we're getting Olive out of here. Or just use it on Olive's suit and she can run her way out of here. Do you want to do that? Yeah. Eris pulls out one of those little discs and slaps it on Olive's chest and just
00:44:38
Speaker
I'll see you in a little bit. Aeris is going to push this. Good. I'm happy for Aeris to take like a check for the purposes of the skill challenge as well. I don't know what check that would be. You can manipulate the platforms in some way. You have the dashboard's console right there in front of you. Aeris turns to the console and I will try to do some artifice to try and
00:45:04
Speaker
I don't know, see what my options are, even not knowing what this thing even does. Yep. Um, okay. So artifice is good. What's the difficulty? It is going to be one red.
00:45:20
Speaker
one purple and then the two set back for the platform. Not three, because you can't see the dashboard anymore. There is that frack. Unbelievable. Oh my gosh. I think you still. I did succeed. It's just, there's some badness to it. Oh wait, maybe I'd hold on. Okay. So that takes care of that one.
00:45:46
Speaker
No, I didn't succeed because that's also a failure. So I have three advantage and a despair and no success.
00:45:54
Speaker
three advantage, and a despair. For the despair, Aeris, you go and try to examine the console, and as you're examining it, you touch something, and it causes the platforms to speed up slightly, so... That's the opposite of what I wanted to have. So you get to remove one of the setbacks that you all make while you're on a platform, and instead it's an upgrade. Cool.
00:46:23
Speaker
Is the platforms are moving more radically and that's one failure for me. Yep. Yep. Who'd like to go next? Like the rest of you are on the center platform. So you don't really notice, but Raynard and Kathy, you all of a sudden have to stabilize yourselves as it begins moving much quicker. We're just not having fun over here. Huh? Okay.
00:46:47
Speaker
Olive's gone. Raynard, Cath, and Sana are on outer- Sana's with you. Sana's with me. Raynard and Cath are on outer rings. Sorry I have to do this, but- Oh, you have three advantage. Where's Milo? I told you he's authentic.
00:47:04
Speaker
Reynard, you jump for a second as you go, oh, I'm right here. Oh, he is invisible, isn't he? Yeah, he's been invisible this whole time. I've fallen through the vortex like 12 times, it's awful. I'm absolutely healing some strain so that I have some. Okay. You know, with those three advantage? Yeah. Cool. Okay.
00:47:23
Speaker
So Sana, Aeris, Hobb, Cinder platform. Don't be so concerned about like range bands and all that kind of stuff. We're much more narrative. Yes, correct. Me. What would I have to do to get a sense of how we can manipulate these platforms in space? Like just try to get a good kick at one? Yeah, they are. They're clearly drawn to a certain
00:47:47
Speaker
range within the vortex, but they're not attached to anything. So with enough force, they can be pushed out of that pathway. It's just a question of how to do that. But some of them are attached by bridges. So the only exit that we see is the where from whence we came. So we got to get back there. I think is there a
00:48:11
Speaker
like assuming a Frogger situation where he doesn't, it doesn't get hit by anything. Is there a way I can just try to shove one and see how far it goes? Sure. From the center console. Yeah, give me the athletics. I'd like to do that, I think. In the direction, either in the direction of an ally that's out there, Reynard or Cap, or just in the direction of that opening and see how far it goes. Okay.
00:48:30
Speaker
That's athletics? Yep. Okay. This is going to be hard. It would normally be one red, two purple, but with the recent disparities, two red, one purple, plus one black. This would be hard, but I'm going to make it really suck. You have a story point. There you have multiple stories. But add a green, which doesn't feel like a bad idea. Yeah. Yeah. Flip one for me. Thank you.
00:48:55
Speaker
Wait. No, I'm lying. It wouldn't have a green. I just didn't get enough dice. It would upgrade one green or yellow. That looks good.
00:49:03
Speaker
Yeah. Athletics. Three yellow, one green. So that green was going because it turned into a yellow. No, because I have two green. I have three and two. Okay. Sorry. No, that makes sense. He says right before making an athletics role. The worst thing that happens is I don't push it too good. I'm very concerned. I think I push it pretty good though. I pushed it really good, Eric. You say the worst thing can happen when you're going to despair. I know fair enough.
00:49:33
Speaker
And I think that's it. Yep. One, two, three, four, five, six, seven success, one of which is a triumph and three threat. No despair? No despair.
00:49:48
Speaker
No, Eric, chill out a little. I thought Philip said there was a despair. You said three threat? Yeah, I did say three threat. Let's focus on the seven sixths, Mike. I did. I already marked him. Good job. What do I see? Just to be clear, I shut the one that wasn't anchored to something. The bridge between two of them. It's not what Raynard and Catherine tied to me. Oh crap.
00:50:11
Speaker
So with seven success, yeah, you're able to get a lot of leverage and shove it really hard. And it flies, it doesn't stop its forward momentum. All of a sudden go that direction. But you clearly disrupt it to the point where as it circles, it goes further and further out. And it settles there for a couple of rotations before then the force starts to pull it back in. So you have a window of time where it resides, where you push it before it gets drawn back in. But it didn't go nearly as far as it would need to. You couldn't ride it to the exit.
00:50:41
Speaker
Not direct, you would still have to make a bit of a jump, but it's not nearly the distance that you would currently have to make. And also you, there is a sense of the third dimension as well that you can push. Like you could push it up towards. Okay. Sure. So yeah, it is possible. Okay. Very possible. In fact, triumph. Yeah. What a skills challenge. I feel like passing an upgrade is the best thing to do with a triangle. It's probably a good thing. Yeah. Yeah. Let's do that. We'll pass an upgrade to the next check. Okay. Speaking of the next check.
00:51:10
Speaker
It needs to be me. It needs... You keep doing it right in the mic, bud. It needs to be me. Clear my throat. Lord, I don't know what to do. I feel like we need to get to the exit. It's just me and Sana, right? On a platform closest to the exit, but not close. See if you start rolling like this.
00:51:39
Speaker
Yeah. Can I swim? You can certainly try. I don't even know, I don't even know what check to even make.
00:51:48
Speaker
I have an idea if you'd like to hear it, but I don't want to tell you what to do. So if you want to think about it. Do I have any spells I could use? Sure. You have the verse. Any verse things. You could augment someone else. You could heal. The utility spell is just a generic, wouldn't actually help in this regard. Dispel. This is all magical stuff. So you could dispel one of the platforms to slow it down, make it less affected by the magic. Maybe. I don't know. Doesn't sound terrible, but, um,
00:52:18
Speaker
The only other thought that I had is you could tie a rope to an arrow and try to shoot it at the exit hole to create.
00:52:25
Speaker
Yeah, surely you have a grapple arrow. That's got to be your special arrow. For sure. Sure. Okay. Let's do that. Okay. Because I have good range. So the difficulty, you are, because you're on the outer ring, you are short distance away from the exit. So it's normally only one purple, but you've got two upgrades coming. So it turns into one red, one purple.
00:52:51
Speaker
You're on one of the platforms. So one setback die now and And then I have some things that Jeff passed an upgrade so you get to change one of the greens to a yellow awesome I Don't know why I looked at them Just snatch those things up and roll them quick. Okay, would you like to aim I? Can't take a maneuver
00:53:17
Speaker
Oh, that's right. Yeah. Don't look at me like that. I can't because I have a crate and I can't because you rolled something as I can. That really was almost a despair. Just sat on it. No, I think that's very successful. Good. These cancel out and that just makes that one advantage.
00:53:42
Speaker
Yeah. So one success for advantage. One success for advantage. Okay. What would you like to spend the four minutes?
00:53:52
Speaker
So as you pass by Raynard, you bring your bow up and you shoot the grapple arrow and it makes purchase in like the ceiling of the tunnel that you all came down. And let's say the other end of it is like a stake where you're able to shove it into the platform to where your platform is anchored near the exit. Yeah. Yeah. I was, I guess I don't need to send the advantage to say the platform doesn't move then for advantage could heal some strain. Pretty good on string. Did I need to take any to do anything? Is that a thing?
00:54:22
Speaker
You didn't need to for what you did. Probably pass an upgrade before. Yeah, I think that's a good idea. Passing an upgrade. Pass an upgrade. And you can pass an upgrade and a boost because passing an upgrade is three. Let's do that.
00:54:34
Speaker
Okay. You all have two NPCs still now that can operate on your behalf. I'm more than happy to let you all assume direct control of Cath and Sana to do what you all would like to do. And they're both very athletic. Let's get Cath up that rope so that we have someone on the upside of it.
00:54:54
Speaker
So athletics check for Cath to climb up the rope. This is going to be an average difficulty, but because of the upgrades to red, her athletics is three yellow, two green. Okay. She... That's a free upgrade, so it's actually four black. That's right. And a boost die for the advantage. She's still a setback die because of what's going on. We're not doing two blacks anymore. Just one. No, one of them got replaced with the upgrade. And I think that is it. That's a good pool. Let's do it.
00:55:24
Speaker
i don't know why i did that because i'm none of those right here come on dude ah crap i'll succeed just a lot of advantage yeah failure with six advantage six advantage okay yeah kath tries to make it up
00:55:41
Speaker
But the platform is still pulls against the cable and then bounces back. So it like slacks and sheet almost loses her grip and uses the metal cloths to slide back down the cable onto the platform next to Reynard. Just not confident in her ability to make it all the way up there. How many advantage? Six. Six.
00:56:00
Speaker
What would y'all like to do? You can pass two upgrades. Pass two upgrades to Sana and let Sana try. Okay, sure. Sana's athletics is three yellow, one green. So that would then become four yellow, one green. Still two red difficulty with... Yep. Okay.
00:56:20
Speaker
That is a success to success three advantage to success three. Oh, she can still pass a boost. So she goes up the rope and up the top and she will pass an upgrade with her three advantage to whoever is going next.
00:56:38
Speaker
Okay. Yeah, Sana places a hand on Cass' shoulder, like reassuringly like, I got this and climbs up, able to take account for the, the slack in the line as she gets up there and then stays near the entrance ready to help people in. That is everybody. So we're back around to the top of the round. So whoever would like to go next can go next.
00:56:59
Speaker
Eris will try to try again, basically. We'll try to stabilize the platform. Okay. Two red, one purple, one black is your difficulty. Sana made it. Great. Good. Wait, made it into the entrance. Like she climbed up the cable. So she's there ready to help people get out. And now Eris is trying to get into the console. And there was an upgrade. Two red, one red, one purple.
00:57:25
Speaker
No, two red, one purple. Oh, two red, one purple. Cause it was hard. Yeah. Okay. Okay. Yeah. Lots of success. That is four, six, five success. One advantage.
00:57:41
Speaker
Okay. Yeah, Iris, you are able to, now that you have a better understanding, you realize what you did to cause everything to speed up and you are able to slow the platforms down significantly, stabilize them to make them easier for people to cross, easier to get out. You feel like you're now it's academic just trying to get out of there. It just mechanically, this doesn't undo the despair and all that kind of stuff. So there's still wonky stuff with the vortex going on. You've just made it. Yeah.
00:58:09
Speaker
safer for people to try and get out. That is Eris. Who would like to go next? I'll try to get out. Okay. Just for it to be in the narrative. As a maneuver, I instruct Tasha to begin moving towards the end. Yeah. I can do athletic sore coordination or does it have to be athletics? I'll take coordination. Okay. And what's, what is the? Two red. Two red! And a black.
00:58:34
Speaker
Gosh. Was there any boost pass? I had an advantage left over. You can have a boost. Okay. Would you like a flip story? This feels worth it. Okay. Oh my gosh. The stress. Okay. Did it. So this becomes three success, one threat.
00:58:55
Speaker
Okay. Take a point of strain, Reynard. Hope. It was stressful. It was a stressful thing. I guess I was trying to get to that rope, right? Okay. Now that's there. And two red. Two red and a black. I did that backwards. All right. Here they are. There they go. Nope. That's all right. A wash with four advantage.
00:59:26
Speaker
Okay. Upgrade the next guy. Forward advantage. Okay. Forward advantage, Chomp. You're passing an upgrade plus a boost. Is that what you're doing? I think that's what I gotta do, right? We just need to... Do we need to get people out? Yep. I remain on the center.
00:59:40
Speaker
Platform, I guess. No, you've moved over towards the, cause that, the platform that you all are climbing out on is on the outer edge. So you've made your way over there. So now we have Kath and Sana to go. Who would like to, Jeff, you want to do Kath again? Yeah. Sana's up. We're just team. Oh yeah. That's right. But Sana is still an active participant in the skill challenge. So she can still meet Kath and Air. So the only ones that are still in there, right? Yeah. In the pit. Milo piggybacked on Raynard. What is she again? Two yellow and a green?
01:00:04
Speaker
Three yellow, two green. Okay, so she's like me. She's very athletic. There it is. One block. Got it. Okay, cool. Yeah, so... She's trying to do what Hop could... or didn't do as well. And she also cannot... She cannot with... A watch with three advantage. A watch with three advantage. Wait, I didn't upgrade her. You didn't take the upgrade. Or the boost. So that's one of the greens was a... Here, they looked like...
01:00:34
Speaker
that when I rolled them. So that just gives me one success. Did you roll the boost? Nothing. One success. One success? Because we pulled that one out. Yep. Okay. Cath makes it out. Any advantage? Yeah, she had three advantage. Three advantage? That didn't change. Upgrade to Sana? Yep.
01:00:53
Speaker
You want to roll, Phil? What is Sana rolling? So let's have her roll athletics. She grabs the cable and tries to pull the platform closer. Okay. If that makes sense. Sure. Against the force of the magic. What was her skill again? Three yellow, one green, and then two red and a black. And we passed something? An upgrade. So change that green to a yellow. Triumph. Yay. Two triumphs. Two triumphs. Three success, two triumphs, one threat.
01:01:23
Speaker
Okay. Two triumphs, gang. I really love her to mitigate some of these difficulty enhancements that we're facing. Okay. So she is bypass the threshold.
01:01:34
Speaker
Did y'all hear a dog? He laughed. Like, wheeze laughed. I did a wheeze laugh. I was trying not to laugh because you were talking, but for some reason the way the deadpan way Philip said that just really tickled me. I was trying to hold it back and he came out as a... Sounds like a dog. I don't know. Anyway. She has bypassed the success threshold for the Scott challenges so you can effectively pull the platform with the remaining people on next to the exit so you all can dip out. So the triumph can be something much more
01:02:00
Speaker
outside of the scope of this encounter. We don't forget Milo. Milo already piggybacked on Raynerd, and we will figure out what those triumphs are next time. Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head over to our Discord, the link to which you can find on all of our socials, Facebook, Instagram, Twitter, TikTok, also the YouTubes.
01:02:19
Speaker
We have a YouTube channel where I do all kinds of tabletop role-playing game videos, if you want to go watch those. We also have another actual play that resides on YouTube over on the Laughing Tree channel, Kyber Shards, played in by me, GM'd by Philip. We also have a Patreon, patreon.com slash the Geek Pantheon, if you want to financially support the shows in any way that you're able. And we have a merch store, GeekPantheon.com, and now I'm going to throw it over to everyone else to plug their stuff.
01:02:44
Speaker
Twitch.tv slash the real JWRF dwarf. It's pronounced Jeff. By the time this episode drops. It's really not. This man. By the time this episode drops, I will have put a real schedule on my about page on the website so you can check it there. So the real JWRF on Twitter. Not actually my initial, so I guess it could have been. Trevor, you want to plug your thing again?
01:03:11
Speaker
Sure, so I'm traveling the country performing in a
01:03:18
Speaker
Smokey dive bar near you. Somewhere. And so if you want to see me, you can follow me on Instagram at ThePattyBouret, T-H-E-P-A-T-Y-B-O-U-R-U-I. I'm also on Facebook, PattyBouret or TikTok, PattyBouret. And I'd love to meet you. Come on out and give me a dollar. All right. Thank you all so much for listening. I've been your Game Master, Eric. I'm Phillip. I'm Trevor. I'm Jeff. We'll see you next time.
01:03:46
Speaker
you