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C1 Ep. 40 Ancient Memories Chapter Six image

C1 Ep. 40 Ancient Memories Chapter Six

E41 · Eberron Renewed
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The journey down continues as Beric, Drakir, Booyah, and Dex find themselves facing down their biggest threat yet.  The hunt for Barasha and the Giant Weapons ramps up as the group must continue to work together for as long as they can.

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Transcript

Introduction to Eberron Renewed

00:00:09
Speaker
D20 radio, your game is roll.
00:00:27
Speaker
Hello, everyone, and welcome to Eberron Renewed, a fifth edition actual play D&D podcast set in the Eberron campaign setting. I am your dungeon master, Eric. And I'm Philip. I'm Randy. I'm Jeff. Thank you for joining us on the show. Gentlemen, what happened last time?

Recap of Previous Adventure

00:00:42
Speaker
We tracked the fire giant chief
00:00:45
Speaker
Sinus threat through the halls and we're almost caught several times. You hid from some dogs. We spoke to a ghost. I do believe in spooks. Are you afraid of them, though? I ain't afraid of no ghost. Booyah does not like ghosts. I had I think I was indifferent towards the presence of the ghost.
00:01:06
Speaker
Um, as far as Dex is concerned, curse bringer is a ghost. So like he's, he's done with ghosts. Um, but the episode ended with us busting in on the current goblin goblin giant leader, uh, and his, and his two dogs, one dog now plainer justice. There's one last one. Um,
00:01:34
Speaker
And the players know that he's crazy hard to get a hit on, but the characters don't yet. So. Yeah, we were coming when we stopped it right before it was my turn, so. So, yeah, shall we? OK, let me let me roll then narrate if it hits, which it just seems like it isn't going to.

Confrontation with Goblin Giant Leader

00:01:56
Speaker
Well, that I'm doing that again because it hit everything and stop. That's a 26.
00:02:04
Speaker
Hit. All right, so here's what Dex does.
00:02:08
Speaker
He's going to swing his ribbon weave, but not extend the blade. Okay. Cause his goal is, well, I mean, he's going to extend the blade. Just, just hear me out. His goal is going to be for the blade to go and miss the outside of one thigh and catch the inside of the other one. Try to open up a good vein in there. So, so he does that and he slices the leg for 11.
00:02:39
Speaker
16 21 damage 21 Oh wait, I'm sorry in order to have done that he had to dash and then run another 20 feet the dash is dash 30 or 60 dash is 60 well, yeah, you'd move your speed and then you dash to move your speed again. Yeah. Okay. That's that's what I did cuz he was 50 feet away, right? Yeah So I did that to get up there. So I'm within 10 feet of him now. Okay
00:03:04
Speaker
Okie dokie. So, and I can't dash away because I had to dash to get there. It is now because you are now the closest the other hound runs up and
00:03:21
Speaker
As the hound gets closer, you just feel immense heat begin to emanate because the dog is literally on fire. Is this a dog on fire or is this a dog of fire? Dog of fire. Okay. And you, as it gets close, you take three fire damage from the immense heat and
00:03:46
Speaker
Actually, I need Dracure and Dex to both give me dexterity saving throws. 21. 27. Okay.
00:04:05
Speaker
Um, you both manage to dive out of the way enough to where you're not going to take the full brunt of the fiery breath that emanates from this hound's maw. You each take six damage. As the fire barely grazes each of you. And...

Battle with Sinus Sret Begins

00:04:30
Speaker
Now, Senu Sret steps forward with his flaming sword and with an overhead swing try to chop down at Dex as he has a bit of a limp from the bleeding on the inside of his thigh. Did he just crit? Yep. Okay, so I'm gonna resolve the damage first real quick and then... Oh my god!
00:04:57
Speaker
So that's 23 fire damage as the flaming greatsword just slams down on you. Okay. And... Shoot, do I have Uncanny Dodge? And I have the ability, but I feel like I've used it and we haven't taken a rest since then. What does Uncanny Dodge do? I have damage. I don't recall you using it, so... Okay. I think maybe I talked about using it and never did. Okay. So yeah, 11. Okay.
00:05:26
Speaker
And because of the crit, the stone shatters underneath you decks and begins to crack and fissure all around. And you see lava begin to bubble up where the cracks are.
00:05:46
Speaker
Um, and you're, you're, I'm not saying that you're engulfed in lava. You're able to scatter away as the lava begins to rise in this massive crater that he has created. Is the lava between me and him now? It's not covering the whole room. It's basically like a puddle right now. Um, but I'm on the, I'm going to say you rolled to the side so you could still get to him. But who the hell thinks I'm going to get to him? Well, I mean, um, and now his second attack.
00:06:11
Speaker
Um, I, and I was planning on this from the beginning of just being slam slam. So he's going to go after Drake here now. Drake here, what would you like to happen to the scenario to benefit you all greatly? Oh, thank God. Because he just fumbled the lava receipts. Is it that we all run back to that sleeves quarters? They can't get into very quickly. Take a nap.
00:06:48
Speaker
I'm trying to think. Booyah magically pulls that tent back out of his bag. Booyah might be reaching in that bag. What sucks is if I had gotten to go before Drakir I could have left daylight on and if I'd hit him he would have been blind right now. And then I could have turned daylight off for him to come in.
00:07:10
Speaker
Can his sword embed itself in the ground? Sure. So he does a similar motion overhand swing down on Drakir who dives out of the way and the force of the blow causes the sword to get stuck in the floor as it's jammed in there and he's trying to fight to pull it back up, but he's going to have to make a check to do so.
00:07:35
Speaker
And all of his armor. No, no more lava flowing up. Well, it wasn't the same hole. So there's a different hole that the lava is coming out of. So no, you didn't create a new one. No. That's same rules from the Star Wars game. Your your triumph cannot offset a despair. So, yeah, it is barracks turn barracks still in the door. Boy. All right. And I'm going to try something here, boy.
00:08:06
Speaker
Barak strides into the room. This the black sword out in his hand and just sort of looms out and I am going to cast cause fear. So I would like him to make a wisdom saving throw. Nothing happens. Oh, technically.
00:08:36
Speaker
Uh, because I always cast at a higher level. I can also affect the dog though. Wisdom saving throw for the dog as well. Nothing happens. Okay. Yeah. He has an aura, um, about him that makes his allies emboldened. Okay. That's my turn. Okay. Well, now we're back around to Booyah.
00:09:03
Speaker
I'm gonna ship the hunter's mark to the dog and fire a bolt in the dog's direction and hope to hit. You sure you want to do that? Okay. That's going to be 21. That's a hit. Well, that's going to be, I'm going to go ahead and use fury of the small. He's going to take
00:09:36
Speaker
14 damage. Such an outstanding ability name. Fury of the Small. Yep. Can't use it again now. Got me a free extra six points of damage. I'm gonna fire one more time. That's going to be a 23. Hit. That's going to be 16 damage.
00:09:57
Speaker
All right. The Hound is looking pretty bad. The flame is starting to die out and flicker a bit around it. Drakir.

Strategic Moves Against Sinus Sret

00:10:07
Speaker
There is a sword stuck in the ground right next to you. I'm going to move around behind the giant and I'm going to throw one of my knives at the Hound. OK. Twenty five. Hit. Ten damage. OK.
00:10:28
Speaker
And I'll throw another one at him. 18. 18. That's a hit. Another nine damage.
00:10:39
Speaker
Okay. Uh, the, the second dagger that you throw sinks into the hounds hide and you see the shadow from your shadow blade begin to expand and envelop the flame that emanates from this hound until it begins to ride around and whimper as it just disappears in shadow. Um, everyone give me perception checks.
00:11:10
Speaker
Twenty one. Eighteen. Sixteen for secure fifteen for back. Booyah, you're the only one to notice this. Given your knowledge of the planes and how inter creatures often interact with them, one another, you see the flame that was kind of raving sinus threat and his hair and his beard lessen a bit as the second hellhound dies. But that's all you really know.
00:11:40
Speaker
Then as a bonus action, I throw my my offhand blade at Cinesred. OK. Well, this would be a decent test balloon, I suppose. Twenty one hit. All right. Well done. He's still real strong, though. He still hits real good. Well, maybe he hits less good now. I don't know. So.
00:12:15
Speaker
16 damage. OK. All right. And then I will put some distance between us on a move about, I don't know, 25 feet away. So I assume I use some to move around. OK. All right. I'm going to I'm going to swing back, backhanded, try to do the exact same thing with the other leg. OK. Gosh, that thud. And that's a 22 hit. Yeah, four.
00:12:46
Speaker
Seven nine fourteen Twenty damage and then I am also going to do the distance getting away thing I'll move back a full 30. Okay
00:12:59
Speaker
So you all are pretty close to the door. When we walked in the door, you said we were 50 feet from Sinus Ret and he hasn't making any meaningful amount of movement towards us because we both ran up to him. I think he would have had to because Drakir was still 20 feet from the throne when he attacked him the first time. Okay, so he's moved 20 feet. In fairness, I think what I imagine just happened is Drakir is probably actually on the other side of Sinus Ret from the door at this point.
00:13:26
Speaker
OK, how far? How far? How far away? How far? Because I moved I moved around him to to attack the hammer. How much farther back does that go? It's about 20 feet to the backside. There is no throne, though, actually. OK, 20 feet to the backside. So it's 20. There's there's a very large mural engraving on that wall. So. OK, so it's 20 feet there on the mural. No, Christ. Sorry. So it's 20 feet to the mural or 30 feet to the door.
00:13:55
Speaker
Yes. From where I'm standing. And I can go anywhere because I don't get opportunity attacks because I attacked him. So I might actually rush back and regroup with Drake here. Go around. Okay. You know, it's funny.
00:14:13
Speaker
I need to think about those sorts of things. Because what I just did was I looked and I was like, I still have more hit points than I did two levels ago. But man, he's hitting a lot harder than those guys were. Yeah, where is Beric? I forgot you halved the damage. I was thinking you had taken like 25 damage. No, no, I only took I only took 11 or 12 or 13, you know, math. Beric's at the door. Yeah, I'll do what I said initially then. Yeah. OK.
00:14:36
Speaker
You're going to Drakir? No, no, no, no, I'm going to bear. I'm going to bear. Okay. Um, so you retreat back to the door and the hounds are dead, so they're no longer getting an initiative slot.
00:14:49
Speaker
Um, okay. So, uh, Senu's threat kind of glances over his shoulder at Drakir and then looks at three of you over by the door. And he reaches off of his belt and throws something at you all that you see spread and spin into the air. And it appears to be a net made of, uh, forge hot iron. So I need everybody to make a dexterity saving throw, not Drakir.
00:15:18
Speaker
It's a 17, 24, 24, 21. Okay. Dex and Barrick managed to dive out of the way as Booyah has the net fall onto him. Um, taking, you can, you can still cast in there though, right? Yeah. Don't know that I have anything useful. Well, you can probably still fire from in there.
00:15:50
Speaker
You take 12 fire damage. If you want to get out of there and ongoing 10 fire damage and you're restrained. What? Dexterity saving throw can end the condition said 12 and ongoing 10. Yep. Beginning of each of his terms. Yep. Oh boy. Teleportation or anything? No. I don't know. Planes you make planes are so plainer since what I thought maybe.
00:16:19
Speaker
Um, Barrick, it is your turn. Okay. I would really like to do something about the condition that just happens to Booyah, but I have. Exactly nothing to get him out of a net. That's made of iron and glowing hot.
00:16:41
Speaker
It burns! We are burning a heart. No, I know, I know. I was pathetic. To be fair, it was a hard DC to avoid, so... Yeah. Okay, so, Barak will move out of the doorway, deciding that grouping up is not the best plan.
00:17:10
Speaker
And he will. The the sword sort of vanishes for a second and instead a pair of sort of shadowy darts form in barracks hands, and he flings both at Senna's threat. OK. Boy.
00:17:34
Speaker
One of them definitely misses. The other one is 16, so 20, 24. Hit. So Sinus threat will take seven force damage. Unfortunate role. But I'll move a little closer into the room, but not not into melee with him at this point.
00:18:02
Speaker
OK. Oh, I'm sorry. I didn't add the first damage to that for more damage. OK. Booyah. OK, so take my 10.
00:18:24
Speaker
And the save comes at the end. Yes. All right. And it's at disadvantage because I'm restrained on a dexterity save, as I recall. Um, Booyah is going to reach into his bag and see what he may might find. OK. He's sitting there. This is a good time for that. A pair of lead cutting scissors.
00:18:55
Speaker
Oxyacetylene torch. Some liquid nitrogen. Just real thick gloves and a straight boning. Eterducken. And John Madden. She's the thing about great D&D. Go over there and boom and you go over that way and mash.
00:19:21
Speaker
pull out a scroll with the spell read language on it. Thanks for nothing bag. There's got to be a way to be away. Yeah, but just because there are instructions written on the net as to how to deactivate it. Also washing care instructions to make sure you take care of that. Yeah.
00:19:47
Speaker
Man, all I can tell you is that that actually. Can possibly prove to be helpful after the fight, but. I got nothing right now for you. So warning label on the net, it says, never expose this net to fresh water. Yeah, so Booyah Booyah pulls out this scroll of read language and looks at it.
00:20:18
Speaker
No, there's no help boy. I burning what scroll for ah Holds on to it and tries to make his save
00:20:33
Speaker
First one is 18. Second one is a 24. So I guess it's 18 to get out of it. That succeeds. So yeah, excellent. So he's out of the net now. Yes. All right. So I got a scroll in my hand and somehow scrambled out from underneath his net. I'm patting myself trying to put out little sparks and flames. Um, Drakir. Okay. Well, now I'm going to totally try to kill this giant.
00:21:04
Speaker
Uh, I'm going to, yeah, here's going to just sort of keep strafing around him, flinging these, these shadow blades at him as he goes. Okay. You all do note that the lava pool is expanding and getting better, bigger, taking up about, um, one sixth of the room at this point. Uh,
00:21:32
Speaker
OK, first throw is going to miss. Second throw is a 20 hit. OK, and the offhand throw is a 22. So that will also hit. All right. So first one. Terrible role on the damage dice. Is 10 damage 10 and second one.
00:22:05
Speaker
is 13 damage. Dex, remind me please what I have now instead of ice knife which we made it light and drakeers here but it's not daylight no no it's just light energy just wondering if I want to try if I want to just try a ranged attack and stay out of the way um
00:22:36
Speaker
You can hit it a pretty good reach with the ribbon weave, can't you? Yeah, I could go 15 feet, hit it with ribbon weave, go back 15 feet to where I was. Yeah. Yeah, I'll do that this time. I do want to play around with that light knife at some point, but crackling pretty good. I wasn't until you started messing with.
00:23:02
Speaker
Okay. Um, yeah, so I, I, I, I, I advanced 15 feet, which was me just inside the ribbon weaves range and I swing it at him. Okay. That's a 20 set 13 on the deck. Yeah. So that's 20 hit for eight, 10, 14,
00:23:30
Speaker
That's 19 damage. And then I retreat another 15 feet and I holler to Dreckier to please get back on this side of the lava. Oh wait, he can levitate. F*** him, never mind. Okay, setting a strat sees the lava encroaching and looks at you all in laughs and seems as though it's time for you to run.

Negotiation Attempt with Sinus Sret

00:23:56
Speaker
You are out of your depth. I do not know why you're here.
00:24:02
Speaker
But leave. And he is going to swing at, to be fair, we've been traveling down into the, like a lot closer to Drakir's depth than normal. You're not interested in a parlay. Not with trespasses. Do you own the place?
00:24:35
Speaker
property law in Zendrick is more of a guideline. Exactly. So we can't be trespassers if it's just guidelines. I claimed it. So therefore it's mine. That's a crit on here. He's oh, did he get his sword out last time? He just used one hand to throw it. He still had his sword. Oh, right. He needed to make the saving throw to get his sword out of the ground. Yeah. So we need to start all over.
00:25:05
Speaker
Nope, no Chris, no, nothing. He's going to roll strength, so. Okay, get your sword out of the ground, then roll to hit Drakir. Yeah, that was a 22 to get his sword out of the ground, or 23, sorry. Does that at least eat one of his attacks? Since he's got two attacks, does that eat one of them? Yeah. Number of dice being rolled.
00:25:32
Speaker
28 damage as his great sword swings down at Drakir. Did you move up or were you still close to that? I was still dancing around him. I was trying to keep it at a distance. Okay. Man, trying to think of what I can do to kill you. No, to make it interesting. When I kill you.
00:25:52
Speaker
Yeah, we're going to say that the sword catches you in the midsection and launches you in a random direction. So that sounds fair. The lavas continue to expand. So we're going to say one through two is towards the lava. Three through four is up against the nearest wall and five through six is back towards your allies. OK.
00:26:14
Speaker
three. So you're going to hit a nearby wall and take two additional points of damage. OK. OK. Barrick. Look, if this was perhaps an act, if this is if this has been a mistake, then we're willing to talk. Mistake. What mistake? You sneak into my home. We're looking for our friend. You give us the dragonborn. We'll go. I'm. What?
00:26:43
Speaker
That's not up to me. But I can assure you, you will not get your friend back. So it is best if you turn and go. Dex is just taking a look. Well, it's just not up to you, but maybe it could be. I'm willing to back this up with a roll at this point, if you'd like. OK.
00:27:08
Speaker
Unless, I mean, if it's really obvious that he's just not at all interested in this, I'll just. You can give it a shot. Okay. Why do you want me to roll a persuasion? I guess. Yes. Okay. What's your per se persuasion modifier? My persuasion modifier is eight. Okay. And I rolled a 21. Not good enough.
00:27:36
Speaker
He just laughs and... Oh, if you only knew. If I only knew what? Because if I only knew, we might be able to make a better conversation of this. The thing that you speak of is more powerful than anything you've encountered. You can't know that, friend.
00:28:04
Speaker
I have traversed the lands of death and returned. So, Pat's... Well, then we're evenly matched. And then he assumes a fighting pose once again. Is that my entire turn to weapon and lift? I'll let you throw an attack in there if you so desire. I'll say that that was like a bonus action.
00:28:36
Speaker
for your moxie. While you were having that conversation, Dex did bleed on you a little. How about off is Dex looking? No, I'm still above half. I'm actually fine. No, I'm not fine. How far from me is Drakir? He was thrown against the near wall, so the giant is in between the two. But how far? How far did you say Beric moved into the room last round?
00:29:05
Speaker
20, 20, 25 feet. Yeah. So 20 feet or so away. OK. Your cure is obviously in terrible shape, having been hit terribly and thrown against a wall. So, Eric. Is there a path to the cure that doesn't involve an attack of opportunity from the from the giant?
00:29:35
Speaker
Not with his not with his reach. OK, then I will use my other spell slot and Misty step. OK. To secure and use my amulet to cast Cure Wounds on him. OK. So Beric just vanishes into darkness, reappears on the other side of the giant, reaches down and silvery light flows from his hand into Drakir and Drakir stands a little less raggedly than he was.
00:30:05
Speaker
Okay. Um, Booyah. Booyah takes a deep breath and tenses. He's drawing in some energy from the planes to augment his attacks. And he's going to fire at the fire giant. Going to be 20, 19 damage.
00:30:35
Speaker
19. Um, okay. Is this for the whole, and it ignores resistance as well. So is this, is this for the whole turn or is that that just that one attack that was augmented? No, for the, any attack. Okay. Go ahead. That's going to be 24 16 more damage. Okay.
00:30:57
Speaker
So, because you're drawing of the power of the planes to augment your attack, I'm gonna say that you think back on your studies of the planes to the plane of Arisa, the plane of winter and ice and snow, as you extend your hand out and coat your crossbow bolts in a thick sheet of ice as you fire them to just slam into the fire giant and you see the cold fight against the fire aura around him.
00:31:26
Speaker
And now it is Drakir's turn.

Defeat of Sinus Sret

00:31:29
Speaker
Drakir is going to. Drakir is going to maneuver a little bit back around towards the towards the group at the door. OK, just. Out of logic. And. He is going to, as he does again, throw his. Throw his his blades at center to it. OK.
00:31:59
Speaker
OK, I have a 26 for the first attack, 21 for the second attack and. 18 for the third attack. Hit. Wow. OK, cool. All right. First attack. It will be 15 points of damage. OK. Second attack.
00:32:28
Speaker
will be 14 points of damage. Third attack will be 10 points of damage. I mean, we've put a hurtin' on this dude. As the shadow blades stick into Sinistret piercing his armor, you see the fiery blood of the giant flow out of the wounds as he drops to a knee using his greatsword to hold himself up and he just looks at all of you
00:33:00
Speaker
He'll bring me back after he's killed you. And he slumps forward and falls. You mad? Beric didn't want to kill him. I'm mad bro. We'll have Beric yell at Drakir. Drakir would not. Drakir is absolutely

Exploration and Visions

00:33:24
Speaker
content.
00:33:24
Speaker
Okay, you notice that the lava has begun to harden around the edges as though the source of the lava wasn't so powerful as to fill the room up or anything. So it's beginning to cool being on the surface. You see on the far end of the hall, the entire wall is made up of an immense mural showing
00:33:47
Speaker
a giant on one half with a hand extended out grasping an image of the sword that Senesret was using. Except he's not grasping down, he's grasping down, or he's not grasping up, he's grasping down. And on the other side of the sword. So like his hand is below his waist? Yes. Okay. There is another hand extended grasping the bottom part of the hilt.
00:34:14
Speaker
And it is an elf both holding the sword. Of course, the elf is reaching up above his head, but the sword is in the middle. And in the background of this engraving, you see just scenes of battle and of conquest of the Giants and the elves. Eric would like to walk over. So I want to reach up and grab the hilt of the giant sword and see what happens.
00:34:44
Speaker
Okay. So you're both moving for the sword. One last thing about the mural you see around the edges in engravings that seem to be just. Draconic marks, but not like you've ever seen. Um, so, um, so you're both going to investigate the sword. Um, as soon as either one of you touch it, it begins to shrink down. Excellent. Um, to fit your hand. Yeah, it's going to go examine the mural.
00:35:13
Speaker
Okay. Okay. Go ahead. Sorry. And look at these marks. Um, I mean, are you going to use your scroll? I'm thinking, so I'm looking at what I, what does everyone think of taking a rest in here?
00:35:30
Speaker
of barring the door and taking a rest. Yeah, I'm for it. Yep, that works for me. Do you want to take it? Do we want to take a rest in here or do we want to examine this room and then retreat to that same quarter? Yeah, I think that sounds better. OK. OK, so. We wonders if this might be a language of something that he doesn't understand, so he's going to pull out the scroll that he has to see if it is beneficial in this instance.
00:35:57
Speaker
So you spend a minute to read the scroll of read languages. Yep. You go ahead and do what you want. I have something that would be relevant to the giant stuff that occurs to me. I can. Okay. Um, so once you're done reading and you glance back up, you instantly, instantly understand that this is ancient, ancient, ancient, ancient draconic, like before.
00:36:26
Speaker
before the settlement of Corvair, before the settlement of Stormreach, before your people ever came to Zendric, this language was around. And rather than being able to read it, images begin to flood your mind. It's almost as if this script doesn't convey a language, but rather memories. And you see a scene that you recognize instantly of being
00:36:54
Speaker
The room that you worked in with Elodrin, with the giant sibirous shard, it's that room, but without the shard in it. And you see 13 drow standing in a circle, each holding round jewels.
00:37:17
Speaker
that are red in nature. And you see this figure standing in the center of the circle of them that is both darkness and light. It's swirling in silvery light and utter darkness as these drow appear to be communing with it.
00:37:37
Speaker
You instantly know the names, the surnames of all of these drow. The only one that sticks out to you is there is one named Vrim amongst them. What was that Vrim? That was Eldrin's last name. And after a moment, the entity in the center of them splits and occupies each of the jewels.
00:38:08
Speaker
Um, and then your, your mind flashes again to see, um, you actually see an image of Elodrin.
00:38:23
Speaker
handing the sword that Beric wields to a woman that you've seen her picture, you see a young girl being petrified in the streets of a city you've never been to, and you see two elves speaking to one another, and one of them apprehensively handing his daggers over to the other one, but they seem to be black and made similar to Beric's sword. And lastly, you see a elf woman
00:38:53
Speaker
hold up somewhere and you see armies marching upon the hold that she's in and you see her run up out of a doorway to a dragon, an immense huge ancient green dragon that is there waiting for her.
00:39:13
Speaker
And he transforms into a very handsome elf man as she hands a necklace off to him. But it appears once again to be made of this black material that you really have only ever seen with Barak's sword. And he nods and transforms into a dragon and flies away. But I can send you all of the names at a later date. I don't want to read them all off to you because you won't remember them.
00:39:41
Speaker
And then after you've seen all this, your, your mind reels and you're back. But based on what everyone else is doing, it was a second that you experienced what you feel like was thousands of years of history in a moment. So Booyah goes, Oh, Booyah see things from, from scroll on mural on wall. Oh, duh.
00:40:08
Speaker
Berwick. Um, here. Berwick or Phillip, what were you going to do in relation to the body? Berwick ignores all of this. Berwick kneels next to the body and summons his blade into his hand and rests it against the body and tries to reach out for the for the opening that he was told would appear.
00:40:38
Speaker
Uh, at the moment of a death and basically just tries to communicate through it and to say, and says aloud because he doesn't know how to otherwise communicate to entities. Um, my lady, a soul is coming through in, in danger, protect it and guide it. And then he.
00:41:08
Speaker
Let's go. Okay. Um, is the giant sword now regular sized? Yes. Regular sized. My size. Yeah. One last image that you saw. Sorry. Booyah is you saw, um, Senu Surat with the sword in his hand, placing it up against the engraving of the sword and the engraving that you're look, that you were looking at split in half and him walk beyond it.
00:41:38
Speaker
Then Barrick would want to go look at the mural.
00:41:41
Speaker
before Barrick walks away with the sword or whatever, like the reason the Dex went over to it as well was to point out. So he takes your, you have the sword in your hand now, the red sword, he takes your wrist and turns it over so you can see where the gym is supposed to be. And I hold the ribbon weave right next

Discovery of Hidden Pathway

00:41:58
Speaker
to it. So you can see the identical markings around where the gym sits. That's actually right. Yeah. Just, just to cement that further and say, you know,
00:42:09
Speaker
We got to figure out where these came from, their relationship, and we got to find that stone. Yeah, absolutely. Perhaps whoever Cinesret was taking orders from.
00:42:24
Speaker
Yeah. Makes it good as much right now. That makes as much sense as anything. Okay. So yeah. And then, and then yes, you're free. You're free to leave and look at the mural. Of course he does. It's weird that Barak had a compulsion to do something else first. When he starts explaining what he saw to you and presumably conveying the names because that this, this isn't something that fades. This is like in your memory now.
00:42:47
Speaker
Uh, Barrick, you recognize, uh, two of the other names that he lists off, obviously Vrim sends you reeling, but Falarn and Thrawny are two names that are said. They're two of the dragon marked houses. For those of you wondering, there's another name that I don't know if Barrick would know. Well, I mean.
00:43:09
Speaker
I'll see it, and Philip might know, but Philip's pretty good at separating that sort of stuff. You would recognize the word, um, I mean, vole from the religion blood of vole is a name that he says as being the name. We messed with some of them, right? Yep. Back in storm reach. The white raven was a follower of the blood of vole. That's the only thing that I probably recognize, huh? Um, I may have heard a dragon Mars house name or something, but
00:43:33
Speaker
Yeah. Yeah, you probably would have heard of Tharonians, Lauren. They don't mean anything to me other than. Oh, there's more people with special specialness to them. OK. And you are. So these are all. So what we see are elves. So what what is I'm sorry, I got lost as to what was.
00:43:54
Speaker
What was specifically in Booyah's head and what was on the mural? The names and the elves in the circle and everything was in Booyah's head. All that's in the mural is in the background scenes of battle and conquest with giants and elves. And in the foreground, one giant on the left side with his hand extended down, one elf on the right side with his hand extended up. And in the middle, they are holding the image of the sword that you now have in your hand.
00:44:19
Speaker
Okay. And part of Booyah's vision was also placing the sword up against the image of the sword causes a door to open. Do we want to open this or do we want to take a rest first? I mean, I don't see... If you all are capable of... I mean, I don't know where Barashah is, but whatever this thing is, I don't want him in its clutches if he is down there.
00:44:49
Speaker
I say, uh, y'all, y'all know that that, that door is still going to be there in a few hours. Well, I don't mean a few hours. I meant maybe I was thinking a short rest so we can spend some hit dice. So basically what I was talking about. Sure.
00:45:07
Speaker
I would like to go, I mean, how far of a walk down this hallway is it to get back to the service quarters? We could reasonably get there without probably encountering another giant. Yeah. I'd rather do it there. What is a short rest anyway? An hour? An hour? What's wrong? I'm worried about, I mean, Barry could be thinking about the same problem that the Prince has just brought up. Sure.
00:45:36
Speaker
Like Dex is concerned about Borussia, but Dex also knows that he just got his ass handed to him and he doesn't, he's not going to do any good to Borussia dead either. So I vote for short rest. I don't care where we do it. We can do it here or in the slaves quarters. What are your thoughts Booyah? Booyah, Booyah heard that's okay to go on, but
00:46:12
Speaker
Also what I can being not a magician. I don't know this stuff What does a short rest regain you in terms of spell slots and things? I mean Beric regains Beric will regain his spells Eric's hit points are okay. He's out of spell slots. Dracure's hit points are not great. Dracure's at 25 out of 44 And that's that's mainly what I'm concerned about is that
00:46:35
Speaker
Strychia could spend some hit dice. Because Barak's only got one more charge in that necklace. Right. So I got one more burst to healing. I also, if we're going to take a short rest, Mujah can heal. I can heal twice.
00:46:59
Speaker
You have some healing spells. I didn't know you had cure. Yes. I have 30. I have 31 hit points. I'm not super, super struggling. And we're not going to meet another person who can deal 20 in a hit probably. Well, that we are, but maybe not immediately next. Yeah. Well, if it's a bear, Eric, Eric would say, well, uh, I could use arrest, but.
00:47:28
Speaker
I don't know what they'll do to Barashia in the meantime. We don't even know that we're going closer toward Barashia. That's true. But that's, uh, that's my thought on the matter is we don't know what, we don't know what they're doing to Barashia and the longer we leave him, the, whatever they're intending to do, the closer they get to doing it. Dex looks around and he says, um, Barak, you got one more charge in that, right? And the, and the amnio, yes. Yeah. And Booyah, you can do some healing.
00:48:03
Speaker
We're out of potions, right? We got no potions left. Yeah, I gave you my last potion Okay, so this is a fairly well off giant. Can I make a search of his body? Yeah, I Would like to drink here actually drink here would be doing that. That's probably what Drake here is doing while we're sitting there conversing is Drake here's scavenging the body
00:48:23
Speaker
Um, obviously has his giant side plate, giant size plate armor. Um, a crown made of black iron. Uh, his cloak that he was wearing is made of white dragon hide. Um, could maybe make a nice rug somewhere. Um, and he has, uh, Dracure can cast detect magic at will. So Dracure will do that and see if he's got anything magic on him as well.
00:48:52
Speaker
Okay. Um, he has 500 gold pieces in a pouch on his belt. I was like, just on him. Um, it just spilled out of him as he died. Here already, security took that. Um, yeah, he has, um,
00:49:19
Speaker
Four healing potions on him. Four. Sweet. Cure, cure light wounds on him. And what is that? 2d6. 2d4 plus two, I think. Yeah. 2d4 plus two. Let's do it. Let's go with mine. Cause that's not even going to get me. Yeah. Cool. One or 2d4 plus two.
00:49:42
Speaker
Yeah. Yeah. I mean, I didn't even get a hit points back. It's all right. You can get any what? I didn't even get eight hit points. Oh, oh. What are you rolling? Ended up with zero. I've been rolling this tennis ball. I can't get a damn number off the thing.
00:50:00
Speaker
I mean I took one because the whole thing was I want to just rest so I get one Dracarys also drinking one because he's battle. Yeah, I can play I can play at 40 I'm more concerned about spell slot, but if you're comfortable then we'll
00:50:15
Speaker
I mean, barracks, barracks, offensive capability is not mainly in spells. Right. Screw it. Let's do it. I have, I have 40. I need a U.M. What was there? I forgot here. Here is now at 38 out of 44, which is fine. And Berwick is at 44 out of 48. So he's fine.
00:50:34
Speaker
We're in a position to go on, I think. Okay. And there's one potion left over from his body. Is that right? That should be correct. Okay. So you have one in the. Yeah. I mean, I guess I should, I have 40 points. It just looks like that small amount because my max is pretty high. Cause I took that barbarian level and do I, um, holding the sword.
00:50:56
Speaker
Do I sense its abilities? Does it have abilities? You get the sense that it has the ability to do some fire based attacks. Um, but it's going to be weakened in your hands. It was basically augmented by sending strats in edibility without the gym in there to be able to do it. Okay. P S Dex is staying nine feet tall for the foreseeable future. And Barak will put the sword up against the mural.
00:51:21
Speaker
Okay, so you place the sword up against the mural and the stone begins to rumble and dust falls as the image parts down the middle, the giant sliding to one side and the elf to the other. And you smell just decay and rot and
00:51:40
Speaker
We're in the right place.

Conclusion and Teaser for Next Episode

00:51:41
Speaker
The only word you can come up with to describe the smell is ancient. You're about to tread somewhere that very few have tread in many years. The stairs lead down quite a ways into darkness and the wind rushes up past you as you expose this place to fresh air. End of episode. Okay. Well, thank you all so much for listening. Please go check us out on Facebook, Instagram, and Twitter at The Geek.
00:52:08
Speaker
Pantheon, thank you to Kevin MacLeod for the use of his music. You can find it all over at incompetent.com. And once again, I'm your Dungeon Master Eric. I'm Philip. Randy. And I'm Jeff. We'll see you next time.
00:52:32
Speaker
I talked to Orgov. I gave Orgov a longbow and he didn't shoot once. He didn't do d**k against that giant.