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“Kids on Bikes” One-Shot Chapter Five image

“Kids on Bikes” One-Shot Chapter Five

E157 · Eberron Renewed
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245 Plays5 years ago

The end of the adventure is here! Join the gang as they try to save Brick!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Richard Cree, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Rebekah Miller, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, and Dustin Troupe.

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Transcript

Introduction and Acknowledgments

00:00:00
Speaker
The following episode is brought to you by the generous donations of Elizabeth Clark, Darryl Delaney, Ryan Royce, Darren Katska, Irene Villarito, Laura Pickron, Devious Poptart, Natasha Rallerson, Richard Cree, The Cam Family, Charles Compton, Dustin Troop, Rebecca Miller, Edvard Arnoff, Michael Clark, and David Scrams, along with all of our generous patrons.
00:00:33
Speaker
D20 radio, your game is rolled.
00:00:55
Speaker
Hey everybody, welcome to Eberron Renewed, an actual play RPG podcast. We are here for what is likely to be the final episode of our Kids on Bikes one-shot. I'm Jeff. I'm Philip. I'm Trevor.
00:01:08
Speaker
I'm Randy. And I'm Eric. We all sure are those guys.

Setting the Scene: New Listeners Welcome

00:01:12
Speaker
So like I said, this is the last of our one shot things that is not set in the Eberron campaign setting, or at least for this one. But for those of you who might be new to the podcast from the one shot, we do have a 140 some odd episode campaign that you can go back and this do if you like us. And it's better because I'm not in charge of it.
00:01:32
Speaker
I'm just some dummy making jokes as a character. I'm the Trevor of ever. And I've and I'm sorry, Eric. I got a taste of my own medicine and it is hilarious, but it makes it hard.

The Rescue Mission: Planning and Dynamics

00:01:49
Speaker
All right, guys, where are we at? What happened where we had? We're headed to get brick. That's right. I'm going to go rescue brick from because we made a plan.
00:02:00
Speaker
That's right. We had a whole we had a planning episode, which I did not see happening in a one shot, but it worked. Yeah. Yeah. So you guys made the plan. Rick used his knowledge of the typical nature spirits have problems with iron implements. So you guys have scattered iron across the you've you've salted the earth with iron.
00:02:22
Speaker
Stephanie is her knowledge of being a girl that she is a girl and She's gonna be the kind of the not bait but the rescuer the rescuer. Yeah. Yeah, cuz you're the only one who's immune to her Yeah, she used her she used the fact that she is a is a biological woman. I don't think
00:02:41
Speaker
She's probably really smart and plenty of other women are. She's not smart. Have you heard her? She's not particularly smart. But yeah, so as we left. The last episode, our heroes were heading off to find Brick and hopefully get him to the middle to where the Runestone is. And then our our littlest hero ran in and quickly after them.
00:03:11
Speaker
Here we go. Walking. Mm hmm. What? Here we go. Silence. Across the footbridge. Head into the footbridge. Alex has caught up with you guys. Alex, what are you doing? I don't want to stay. You guys might need me. But this is dangerous. You know, I'm good with a slingshot. I want to protect Stephanie. She's my good friend.
00:03:41
Speaker
I mean, that's why they'll probably do more than you would. Whoa. We're in a hurry and give Stephanie a big hug. Thanks, Alex. I appreciate you. I don't know what happened off screen between the last episode and this episode, but I know you threatened to hit brick.

Tactics and Magic: Subduing Brick

00:04:03
Speaker
Hmm.
00:04:06
Speaker
Technically, I think Rick suggested he could. Yeah. Um, so who's good at following? Duncan just called him a worm. Um, I do. I think Franklin takes a second. It says, um, Alex, I understand if you're going to come with us, but we really need to do attacking is like an absolute last resort. Can you please control the slingshot? I won't use that unless she comes after me. Yeah, I can't argue with that.
00:04:35
Speaker
Uh, we have established that Rick has some ability to find footprints and things like that from before. So is that, I don't remember what I use for that. Is it brains? No, I honestly, I think we use flight for track. Okay. Okay. If not, we're doing it this time. That's fine. Okay. All right. Here we go. Wait, before you roll this.
00:04:59
Speaker
What are you trying to find the start of the trail of his? Yes, I'm trying to find the beginning of bricks. I figure. The ground around the river is probably softer, and so maybe. And I mean, she did see it at one point where he was standing, so she can get you started there, too. So yeah, go ahead and roll it. All right. They explode. Guys explode. Everything explodes. Yeah. Ah, yes.
00:05:27
Speaker
19. Wow. Yeah. OK. What? You can hear him. What dice do you use for that? A D12. Oh, man, you didn't even need to explode. OK. Yeah. You I'm going to say that not only do you find bricks footprints, but I think that. OK, this is the end of the year. Brick plays multiple sports. Yes. Yes.
00:05:53
Speaker
Okay, because it exploded, and again, one of the mechanics is if it explodes, it's beyond your own means that this works. I think that Brick never had a chance to change out of his cleats after baseball practice. Nice. So I think that with a role that good, I think that you have no problem following the trail to its end. Right.
00:06:17
Speaker
but I think that that's where the footprint trail, where the footprint trail ends, there's not like a hook. Okay, there's no brick inside either. But I think that, how can I say this? Cause I mean, that was a great role. You're able to get to that point. And I think maybe there's just a switch and it goes from like a footprint trail to like, there's brush and there's,
00:06:44
Speaker
broken small branches and things that he would have left a path through. So roll again for me just one more time. You've already followed the trail pretty far, but give me one more roll to see if you see the brush and stuff. I have a seven. Um,
00:07:03
Speaker
I think I'll give you that. Can push it up to an eight. No, no, no, no. Hold on to your token. I'll give you a seven. Seven is kind of, you can do it if you're particularly skilled at it. And I would say that you've proven that you are. So yeah, I think that you guys are able to. So you go, you follow the footprint trail and then you follow the brush trail. Rick's out front, I'm guessing, and I'm assuming Alex is not taking rear, but somewhere in the middle. Where is everybody?
00:07:31
Speaker
Um, or are you guys like not even caring right now? It's not a single file line. You guys are all kind of huddled. I'd say Stephanie is probably still up close. Okay. Um, I would think Duncan would be behind Alex. So wherever Alex is, Duncan is just one behind him. Okay. I think you guys get to a place where what you actually see is, um, it really does. It looks like I talked about in the first, the first episode, the first day we played, um,
00:08:01
Speaker
kind of like a bear's rutting spot, where it would sleep. But I think you see evidence of somebody building like a lean-to, where they might sleep, somebody who wasn't a forest spirit used to sleeping in the dirt. So clearly this is a place where, where,
00:08:24
Speaker
Brick has started building a little shelter to keep himself warm or safe or or dry or whatever. But he's not there right now and you can't see the Holdra and Franklin says. No, I don't see her. No one's here. Brick's not here. Yeah. Was here and there's no trail like leading out from this.
00:08:55
Speaker
I think there's too many. OK. I think this is the thing where he spent the last couple of hours wandering with this as a central point, wandering out a couple of directions

Discovery of Shelter and Magic Exploration

00:09:06
Speaker
to gather things like larger sticks or bigger leaves or even firewood, because he's in trance, but he still knows who he is. And then he's going to say in the night in the woods, he's going to have to write accommodations. Try and follow him. We don't know which way he's gone.
00:09:22
Speaker
Maybe he'll be back in a minute. But there's a few. That's true. To say if there's only a handful of trails, there's a handful of us. I mean, it's it's late, right? I thought we were coming out here in the morning. Oh, is it the next morning? OK. I can't remember, Jeff. Oh, no, you guys abandoned the morning thing. OK. Quickly. OK. It's got to be around, you know, so at least he's got 11. Probably so. He's got to come back here to sleep, right? If this is where he's clearly where he's sleeping.
00:09:55
Speaker
I mean, we don't know. I mean... Oh, go ahead, Franklin. Yeah, he definitely intended to, it looks like, right? But where would he have gone? Hmm.
00:10:13
Speaker
I mean, I mean, he like like Stephanie, like Mr. Stevenson pointed out, it's super dark out here without flashlights or something like can we like. Looking looking closely, can we see any kind of lighting implement like I'm just going to do this real quick. I don't know. It'll mean anything to you guys. The ability to send an image of your body across space and recent and receive sensory input.
00:10:42
Speaker
Oh, from the image. Oh, yeah, across the face. So Franklin could. Project himself. Is that the idea here? I think I think the way that I would use it, if one of you wants to do this, I think the way that I would use it is that Franklin is able to make a. Incorporeal double of himself.
00:11:26
Speaker
Um, I worked on a thing with Clarence one time. Um, he made me stay in the room, but I had to tell him what was the headline on the paper at the, at the diner across the street. And so I stayed in the room, but I also went to the diner and nobody saw me at the diner. And I came back and I told him what the headline said.
00:11:33
Speaker
and kind of safely use it to wander the woods and look around a bit.
00:11:51
Speaker
That sounds, yeah, can you look around? Okay, so Phillip, what you have described is telepresence. Telepresence is the ability to send an image of the body across space and to receive sensory input from that image. So he can theoretically project himself, an incorporeal double of himself, walk around the forest and see if he can find brick and come back to you guys. It seems ideal. It does sound ideal. Now, this one,
00:12:21
Speaker
All of these, I gave you the first true sight, and I think I might give you the next, I think I might just give you a true sight, but these do take a toll on Franklin. Okay, it's not, think of it like spell slots, although there's not a defined number of them. How well you roll, every magical ability is 2d4.
00:12:40
Speaker
How well you roll determines how tired you make him. I'm also gonna tell you guys now, I'm gonna give you the incantation for free at the end. The incantation, he could be exhausted and still lay there and recite the incantation. So you're gonna roll two D4, explosions still count. And you're gonna tell me what you get.
00:13:05
Speaker
I'm doing that, I'm rolling. Yeah, you do that. Telepresence is now your ability to control. Okay. I have a five. Okay. You see Franklin's face go slack for a second. He doesn't like fall over anything, just he goes expressionless.
00:13:33
Speaker
And it's a good 30, 45 seconds that he's like this. Are you guys just all kind of staring, waiting to see when he comes back? I think so. Yeah. Yeah. I mean, that's what Rick's doing at least. Sure. That's fine. Uh, I don't think Stephanie notices a difference. Fair. I think about 45 seconds passes and then his expression comes back and he goes, Oh, he's like, he's like 150 feet that way. He looks lost.
00:14:01
Speaker
Perfect. That's it. Not surprising. Yeah. He's a worm. Okay. All right. Let's go. Well, okay. Oh, like, so we should let Stephanie lead the way on this just in case the holder is nearby. We should hang back, right? Oh, um, he didn't see her.
00:14:26
Speaker
Oh, sorry. Yeah. OK. Never mind. I mean, I didn't see her anywhere nearby. I. I didn't. I didn't have my special thing going because when I do that, I see all the magic and there's a lot around here and I don't know that I would have been able to see brick, but. I don't know why she'd be hidden if she didn't know I was there and I didn't see her.
00:14:57
Speaker
Oh, I think Stephanie still leads. Go for it. Oh, I think that's I think that's fine. I just want to address if Duncan said that out loud. Yes, I want to respond to that. OK, so let's go. Let's get brick. OK. And she starts walking in the direction Franklin told her. OK, you guys all walk together. Doesn't take you long to walk 150 feet and you see brick. He's facing away from all of you.
00:15:30
Speaker
Uh, do I feel anything? You are dead inside. No, no, I think I want to say it this way. You're in a high stress situation and you're a dude who doesn't put himself in a lot of high stress situations. So you don't feel, you feel anxious already. Right. I don't think you have anything beyond that heightening it. Um, so,
00:15:57
Speaker
I think the best way to say it is you don't feel anything more than you think you should. Okay. Uh, well, Stephanie, I think she runs up to brick and says, brick, Oh my God, are you okay? Um, he doesn't turn around and acknowledge you if you haven't gotten around to the front of him yet. I'm so worried about what's going to see when he turns around. Well, I think that she puts her hand on his shoulder and tries to like turn him toward her.
00:16:27
Speaker
OK, he spins around real fast. OK. Startled, genuinely startled. You see no recognition in his eyes, though. Hi, say something like what's going on? Why are you out here in the woods? OK, he's thralled. I need you to roll char. I forgot what I rolled.
00:16:57
Speaker
Oh, D 20. That's not it. The big one. Well, that's a two. Yeah, no. No, absolutely not. Brick's not that into you. Brick is not responding to you right now. Stephanie, we just like can can we lead him? Like will he follow you?
00:17:28
Speaker
I don't even look like he knows who I am. Duncan walks up and tries to take brick by the arm and just walk him in the general direction of the room. So you're grabbing him? Yeah, I'm going to try to just lead him where I want him to go. You absolutely are going to have to roll grit. OK.
00:17:58
Speaker
Oops, I need my dice.

Execution of the Rescue Plan

00:18:00
Speaker
I just have to say that Philip kind of looks like Lin-Manuel Miranda. Well, that's very nice of you to say. With the hat, especially, and because I'm really far away. Does he wear a flat cap much? I don't usually see him in a hat. In the heights he does. On talk shows.
00:18:21
Speaker
23. I double exploded. OK, so here's how this works. You're going to explain to me because you kicked his butt. He rolled great as well and and didn't do great. So you have to explain to me. And you know what you do to break enough of a thrall that he's going to walk with you.
00:18:45
Speaker
Do you say something to him? Is it just how hard you grip? Do you threaten with your? Did you have the hay bale hook? What did you have? I had the pruning knife. Yeah, do you threat like you've succeeded. You rolled to succeed, but you now you get to narrate. Well, I mean, how did this how did this happen? Well, OK, so is the nature of the thrall that he like
00:19:10
Speaker
the the holdra's priorities are his priorities like like is he also a protector of the forest now or like no no he is a he's a command bot okay the nature of his thrall is he is going to do what he is told
00:19:30
Speaker
And if he is not immediately told something, he's going to almost just like an animal. But he's going to kind of take care of his baby. That's why he's been foraging for things to make a lead to out of. OK. Because he knows he needs to survive. Trying to figure out how to describe this with that Duncan coming across as like a sociopath, like because I don't want him to like mutilate brick like. Slap him out of it.
00:19:58
Speaker
as their rivals for Stephanie's affection. Provoking. You just kiss Stephanie right there. How would that help? It makes him angry. Follow me or I'm doing this more.
00:20:17
Speaker
Um, okay. No, I, I have something if it'll work. Um, if you'll allow it rather. Um, so Brit or Duncan walks up and grabs brick by the forearm and tries to like lead him away. And he obviously resists and Duncan just, it's, it's been so much the past, like,
00:20:42
Speaker
24 hours and he doesn't even use the the knife or anything like he just um or no no he takes the the end of the handle of the knife and just turns back and just with so much pent up anger and aggression just tries to like he just bonks brick right in the middle of the forehead
00:21:08
Speaker
And like what I want to happen is like just brick goes like Duncan anticipating brick goes out like a sack of bricks and he just like puts him up over his shoulder and starts just trudging super pissed through the forest towards the runestone with just brick over his shoulder. OK, here's the thing. I did use the idea of a battle mechanic for this role, but if you actually do hit him, you
00:21:38
Speaker
Oh, is that going to help? You out rolled him well enough that he will need intense medical attention soon. So do you really want to make? Well, no, I don't want to like cause super physical harm to him. Then what we'll do is we'll flavor it. We'll dial it back when I don't need to follow their rolling guidelines. Yeah, he's hurt.
00:21:56
Speaker
Uh, non-lethal damage. Yeah, sure. Uh, no, I'll say this. The way you rolled, uh, your role was so much better than his. The defender is dead or quite nearly dead. The bullet hits them between the eyes and nothing can save them. They're beaten so badly that only immediate metal contingent can help, but there will be permanent effect.
00:22:14
Speaker
I mean, that's what you just introduced. Duncan's not going to be bummed, but, you know, just kidding. Duncan's not. Of course. So I think I think what we'll say is you knock you have knocked him out. And you can carry him to the circle. But now you have introduced an issue. He's like six four and one ninety five. All muscle.
00:22:40
Speaker
It's kind of thin, but all muscle, okay. Duncan's very strong. He works at the mill, lifting logs all day. Sure. There's 6'4", 195. We've got to figure out something. Some of them probably are. I guess you guys can decide if you think that she's likely to come and try to save him if he's knocked out in the middle of the circle or if you need to try to revive him. I'll let you guys make that decision. I don't know the answer yet. But, okay, so Brick's knocked out now.
00:23:11
Speaker
Duncan, why did you do that? The forehead is my favorite part. He wasn't gonna come otherwise. We have a job to do. So let's go. Okay, so you just fireman carry him, Duncan? Yep. Rick, what do you think would you see Duncan do that? Like, being him in the face? Yeah, being him in the face. With the hilt of a cast iron knife. Or the handle of.
00:23:41
Speaker
I think, I think Rick's response is, Oh. That's fair. That was rad, Duncan. That was really rad. Thanks, Alex. I mean, he's kind of a jerk, but. I mean, is he OK? If we do what we're supposed to do, he'll be a lot better than he was 10 seconds ago. I mean, I don't know, 10 seconds ago, you're just looking for berries. Shut up, Franklin. OK.
00:24:12
Speaker
Franklin levitates you into the stratosphere. Yeah, I'll shut up. And now Franklin is the best. I'm a wizard. OK, I mean, I don't know what else to tell you. You got him over your shoulder and I guess you're walking towards the circle. You coming, Stephanie? I guess I have to. I'm staying out here alone in the dark. I rolled to see if the whole just showed up and. One through I rolled a D6 one through three, she was going to show up and I rolled in that six, so.
00:24:43
Speaker
Uh, she didn't come. She's in Australia. So as we, as we start walking then with no sign of her, um, Rick is, uh, Rick is going to take, uh, his bill hook and he's just going to start slashing branches and tree trunks. Are we not going to wait until we get to the circle? I thought the idea was to get her to chase us.
00:25:08
Speaker
But if we can just be at the circle and have her come to us at the circle. Now we have an unconscious water polo baseball player to carry. Well, the circle's not in the, like it's in a big wide clearing. Oh, is it not in the woods? No. Okay. I'll write it down for you again. The, there is the edge of the woods at the river, the, the, the big bridge, the big foot bridge that the town built.
00:25:33
Speaker
is farther downstream from where you guys are now by probably a mile and a quarter. Okay. Maybe two miles. And then on the other side of that footbridge, that's where the roomstone is. Okay. So, so you're a 10 minute walk. Okay.
00:25:52
Speaker
or if you, or a three minute walk to Stephanie's house where you throw them in the back of the Bronco and drive to the circle. That's fine too. How would you like to do it? But if you start slashing trees and she shows up now, she's going to be chasing you for a couple of miles. Okay. I'm, I'm, I'm elucating all that cause I don't, I don't think I was clear enough. Okay. Um, are you slashing trees or no? I guess not. It's up to you. Well, I'm just trying to think how we,
00:26:22
Speaker
because the Runestone is like on a big open space, right? It's not like among trees. We can get to the edge of the forest near it. I suppose that's true. Right. Cause I thought that was part of the reason that we were, that you guys, it changed, but initially I thought part of the reason you guys were collecting the iron chains was to herd her once, if you could flush her out to the edge of the forest to herd her into the thing. But then we decided Brickbait was better.
00:26:50
Speaker
Sure. Oh, brick bait. Franklin, did you happen to learn any spells about how to revive someone? Oh, you know, um, I don't think that's necessary. He can collapse on his own. I mean, if he's conscious, is he going to resist us? I don't know.
00:27:13
Speaker
Lots of help. Let's just get in the Bronco. All I can do is if they're hurt, I can heal them. But the worse they're hurt and he looks bad, the more tired I get. OK, let's get in the Bronco. And he is just knocked out, so like smelling salts could do it too and I'd still be awake. Cool, because we have everyone has those. All right. Yeah, we can throw him in the trunk then.
00:27:42
Speaker
It's more of just the back. It's a Bronco. I don't have time. Can we time to the top? I'm not going to tell you how cars work. So take him to the Bronco? Yeah. That sounds fine. OK, so you guys take him to the Bronco and you just toss him in the back of it, I guess. Be careful. And you guys all get in. He'll be fine. He's 6'4", 195. You drive to the circle.
00:28:10
Speaker
I think, I think granddad's definitely there. Leslie's definitely there. Clarence is definitely there. Yep. And you open the back of the, of the Bronco. And what you do is you pull out the unconscious bruised. Foreheaded body of an innocent man. Well, and granddad says, let's not throw around the I word too much, but no, he's absolutely innocent.
00:28:41
Speaker
And granddad says, um, what happened? He wouldn't go according to plan. He was resisting. We had to do it. Oh, I'm sure. I'm sure you exhausted all the options before you went with. Yeah. We talked to him. We tried pulling him. Yeah. I mean, and then you assaulted him.
00:29:05
Speaker
What else was there? It was kind of a part of the moment decision, I think. And I know where you're about to go with that sentence. No, my thought wasn't ask the wizard, can you break the spell? This is all kind of new to us. It's all new. It's all new to everyone. Yeah, I I kind of live halfway in Narnia and I didn't even think of that. So. Franklin, could you have broken the spell?
00:29:36
Speaker
You know, who's to say? Since we're following reasonable courses of action, let's go take off a wood nymph. Yeah. And he takes out the bill hook and walks forward. But I think Claire, I think Claire says, um, it was just a knock on the head though. Yeah. I use the, I use the dull end. It was pretty worse for where to begin with, I guess.
00:30:04
Speaker
You used the dullant, how egalitarian. I think that Clarence, Clarence says, well, we'll do our best to wake him up. And he's like a thousand years old. So he's like getting vinegar and brown paper. And I'm like, I have ibuprofen. So we dunk brick by the stone amongst the garbage that we've laid out carefully.
00:30:31
Speaker
Why are you shaking your head at me? Because you're about to make a garbage joke about how he fits right in, aren't you? I wasn't, but that's really good. That's in character. What just happened is absolutely in character. Yep, that all happened. Okay. I think that does happen and you with your bill hook start to go towards the trees. I think Grandad stops you.
00:30:57
Speaker
I need for you to try your best to stay strong because if you can't resist your reactions, at least somewhat, you can't protect yourself or anybody else.

Preparing for Confrontation with the Holdra

00:31:19
Speaker
If you start to feel overwhelmed, you need to create distance whether you want to or not.
00:31:25
Speaker
If that means you become more bait and want to run towards a circle, that's fine. Or if you just need to get out of there, that's fine too, but we can't help you if you end up like brick. I have those shit while my slingshot. There is always the slingshot. That's good to know. Okay. If brick is unconscious in the circle, is this going to work out? Is he going to get trapped in the stone too? Or do we need to wake him up?
00:31:55
Speaker
Rick hasn't considered that possibility. Duncan has. No, no, I'm just. OK, who's going? Who's going to use mine for Franklin? To just wake him up. Or heal him or something, OK? What do I roll? I mean, now that we've got him here, I actually don't think that's a bad idea. You're going to roll. Yeah, no, you can do that if you want to. But I'm telling you, it's a head injury. That.
00:32:24
Speaker
It was pretty bad, so. It's gonna exhaust Franklin, I think it's what it is. It's gonna tire him, it's not gonna exhaust him. Yeah, but it's gonna tire him out. You're gonna roll 2d4. And if that, yeah. Here's the thing, giving him the ability to heal somebody is not a bad idea. Yeah. And making that a part of who he is is not a bad idea. It's a very helpful skill to have as somebody whose character has died more than once.
00:32:54
Speaker
It's a very helpful skill to have. So I have no problem with you doing it. And if you want to use it on brick, you can. I will just say this is not an injury that isn't possible that they could fix while you guys are out there roughing up the trees. It's just being knocked unconscious. Yeah. But if you want to use it, Stephanie would use it, be true to that. But someone's gonna have to move him if he can't move himself. Do it. Okay. All right. Roll 2d4. Okay.
00:33:24
Speaker
Oh, that's two. But I have two tokens. I have two adversity tokens. Can I use those? You can. Is it going to make it better? The result of this is just going to be that Franklin's magic doesn't wake him up. He's not going to get worse. If you really want to use your adversity tokens, two of them
00:33:52
Speaker
Two of them would get you there if that's what you want to use them for, Trevor. I do. OK. The in that case, a brick brick is awakened. Brick is not in pain. He still has his bruise. And he starts walking towards the forest. Oh.
00:34:19
Speaker
Brick. Stephanie. What? Franklin. What? Brick is. What do we do? He's just walking and he's kind of a zombie. We can do we can fix this. Rick is thoroughly violating all the Tolkienian ethics he's picked up from Lord of the Rings and his slashing trees. And now like and Rick is probably completely unaware that the bait is now walking away. But he has to walk across a bridge and get to the woods, right? We've got time. Let's fix it. What do we do, Duncan?
00:34:49
Speaker
Alex, did you just ask me to hit him again? No, bring him back. You can't go back in the woods. I mean, we're not going to hit him again because I might kill him like. And the grown ups just striking back. Franklin, can you break the spell? Can you make him not a thrall and wake him up?
00:35:15
Speaker
No, I can't do that. Cool. Are you kidding me? She's magic. Glad everybody gave me such a hard time about knocking him out. Here's what happens. Oh, you didn't have to knock him out to get him to come with you, though. That was absolutely a choice. I'm going to give you one, Trevor, because you're new. All you guys see is Clarence put his hand in the air and suddenly brick stops moving.
00:35:41
Speaker
He doesn't try. He doesn't stop trying to move. Oh yeah. Old person, guys. But he stops moving. Thank you, Chauncey. Chauncey. Jeff, it's so bad. You know, one of the things that makes D&D such compelling storytelling to play and listen to is the eventual growth of character.
00:36:06
Speaker
And I know we're only on episode five, so I don't expect much. She heard his name one time. She got Rick's finally. She does her best. So, Brick is now. Pound, I guess. Frozen. No, because he's still trying to move. He's treadmilling. He's treadmilling. He's treadmilling.
00:36:37
Speaker
And, uh, Rick said he's already slashing at trees. Franklin runs down there to be the eyes, you know, cause I think Franklin's goal is to catch the vision before Rick catches the Willys. Duncan, Alex, Stephanie, can Stephanie try and, and charm him again to just kind of chill out. Um, hold on. How many anniversary tokens do we have as a table now?
00:37:03
Speaker
I've still got one. I've still got one. Okay. So we have enough for me to be unseen. You gotta hide. Yeah. Cause somebody just blew two to make our bait walk away. Well, somebody hit him in the head.
00:37:17
Speaker
Okay, so Duncan's going to get a string of bad decisions. Duncan is going to get the chain and go try to hide in some underbrush to where once she gets into the circle, he can pop out and close the circle around her. Great. And you're using the adversity tokens. You are hidden. There is nothing that they can do about that. Okay.
00:37:47
Speaker
Oh, I actually have two tokens. I get two when I fail. Well, you only have one now because I took one. All right. OK, so. Duncan is hiding. Rick is slashing at trees. There is an axe as well. If you want to take one down. You're welcome to. I just figured this was more expensive. That's fair. Yeah, because it's it doesn't.
00:38:14
Speaker
There's not even a purpose to it. It's good for nothing. Yeah. Yeah. Oh, it's a slingshot out and loaded. I think, Alex, do you have your slingshot out? Are you? I'm watching Rick's back. OK, are you are you across the bridge? Are you over there in the woods area with him? Yeah, in case. OK. Where's this Franklin close by where he can have yellow alert? Yeah, Franklin is. Franklin is standing here by just intently peering into the woods right now.
00:38:42
Speaker
OK, I got my slingshot ready. And where's Stephanie? Stephanie. I guess is now with the adults with her fire poker. OK. Just doing what? She doesn't know. Just watch. Just watch and break. She's in kind of a battle stance for no reason. OK, fine. No, fine. Totally. OK. All right. So I think
00:39:14
Speaker
Rick, I think I need you to roll fight. I mean, if they do, Rick's going to be both terrified and extremely happy the world is the way it is.
00:39:32
Speaker
14. Okay, the trees rolled a three. They weren't gonna fight back. It was just rolling for like how strong of a bark they had, things like that. You're gouging these trees. I mean, you are through the bark. She feels really terrible about it. Into the wood of these trees. Here's a question. Are you carving anything into it while you do it? Some kind of...
00:39:57
Speaker
crappy looking because it's a hatchet, basically, or not a hatchet, a machete, basically, runestones or anything or. I don't think he's thinking that clearly about it. He's just trying to. He's just trying to take off the the wood spirit. By attacking her trees. OK, OK, OK. Um.
00:40:21
Speaker
I think you go at it at one tree for a while and then you're like, okay, move on to the next one. Are you going deeper into the woods or along the tree line? He's probably doing a really shallow sort of zigzag. He's trying not to get too far from the bridge at any point and not go deeper into the woods until he feels like he's got to. So like he'll go a little bit along the shore and then move in and a little bit back along the, yeah. Okay, great.
00:40:50
Speaker
Here's what I think happened. I think you're doing that. You hit maybe three or four trees. You don't get your plan is to do the shallow zigzag thing, but it doesn't take that long before Franklin goes, um, Ron, you can't see, you can't see her. Okay. He points. I look. There's nothing there for you. Someone points.
00:41:14
Speaker
Okay, and I turn and I just start running. I think she realizes she's been made, she knows magic, she knows what's up, she knows this guy can see her. She becomes visible in her most true self, which is, she's still a woman, and it's not like she's hideous, it's just she's not calmly like she is when she's trying to enthrall a young man. But what you can see as she goes,
00:41:43
Speaker
is like I mentioned last time, her back is scaly, almost like dinosaur plates of bark. And she has a cow's tail. And I think you and I think Alex definitely see this cow tail and she sees you see the cow tail and that enrages her. Alex, go. How close is she?
00:42:11
Speaker
40 feet, 60 feet. Alex fires a slingshot before he takes off running. No. Hey, he said he wouldn't shoot at him. No, I know. She wasn't coming at you, dude. Is she coming at him? She's walking towards the group. Okay, well, then he's running. He's whooping at them. Like she is walking towards Rick, I think. Okay, then we're huffing it. Okay.
00:42:38
Speaker
I think she looks to where you're going and I think she sees brick. And I need for Stephanie. Mm hmm. Make another charm roll. Yes, work so well. Three. Oh, my God. There are so many other numbers.
00:43:04
Speaker
That's your 20. I know. I rolled it. There are 17 higher numbers. It is one better than last time though. I thought she had advantage on that roll. She doesn't have advantage on that roll. Can she just kind of spit fire some one-liners until they get better increasingly? Not in my experience.

Revelation and Battle with the Holdra

00:43:28
Speaker
Okay. Um, I think that what happens, and I think she just, she sees the thralled, uh, brick. And I think it's, it is not territorial and she had not fallen in love with brick. I think she's just mad that you guys had the nerve to kidnap her ward and attack her forest. And she knows the Huldrykarl.
00:43:57
Speaker
is down there as well. And you guys are making a mockery of it now by standing around his essentially burial site, right? Yeah. And running towards it. So I think she gives chase and I think, I think she gets to brick. Yeah. And I hit the thing in my hand and I was going to jump out and close the circle. Okay. I need you to roll flight.
00:44:24
Speaker
Oh, God. Oh, no. Why was I the one that doing this? Because you can hide. Well, I was clearly the most charming. Well, I got my flight is four. So that's a three. Oh, I feel like we're about to fail, folks. Where is well, I guess you're what what the situation is. OK, take an adversity token because you do fail. I think, though,
00:44:56
Speaker
The only thing you fail at doing is closing this iron circle, okay? But there's no adverse, like you're not suddenly a target. Just the circle's not complete. But it's only not complete by about a foot and a half, two feet. Stepping your fireplace poker now.
00:45:18
Speaker
I was going to say, she launches it like a javelin. She's a track and field athlete. Yes. Wait, are you really throwing it? Well, I want to figure out what happens next. Well, it really depends on this. If you throw it or not. I don't know. Just make a decision. I'm going to say that action for a moment. She's in the circle. So you're not? I say that you do what? Is she in the circle? Yeah, that's why he jumped out, was to close the circle that she got into.
00:45:43
Speaker
OK, then then. Yeah, sure. I launched the the old hike. I guess. I guess. I guess. Roll fight. Which one do I roll? That's probably your four. No, that was brains. Today. And what? How far? Hang on. I'm going to let you tell me how far are you on the other side of the circle from this opening? Like, are you with the adults or whatever the adults were? I would assume kind of
00:46:11
Speaker
Yeah. Yeah. Kind of far ish side, if not like like think of it this way. How big is a circle? 30 feet. Why do you make such a big circle? Big circle. Sorry. Here's what I'll say. Here's what I'm going to say. This is a 20 foot radius. Yeah. 20 foot radius circle. Yeah. The opening is about nine o'clock. You're at about four o'clock, five o'clock, generously.
00:46:38
Speaker
So that's how far you're having to throw this like a javelin so that it will land laying flat and covering the 18 inch to two foot opening. So roll fight. I was going to throw it at her. Are you serious? You can. I thought that was a better plan. That's what I thought he was doing.
00:47:05
Speaker
Go with your plan, then you do you. I'm going to get off my mind. She's you do it, then Alex is going to fire. Oh, my God. Keep this occupied and give Rick is running for the gap. OK, no, I am going to close the circle. I'm going to try and close the circle. That's safer. And I only have an eight to do it. So. Hey, oh, roll it again. It explodes.
00:47:34
Speaker
Three. I thought it was an eight again. So. 11. 11. And you're a teen, so you have a plus one on fight. So 12. Cool. And I'm wealthy, so I feel like. Nope. I got Javelin lesson. It's a really, really aerodynamic poker. That was one of my skills, though. Wealth. I know. I paid for Javelin lesson. Not relevant. All right. I'm going to go now with you guys. I guess.
00:48:00
Speaker
Yeah, against all odds, I'm honestly pissed that this worked because it shouldn't. You throw the javelin and you throw it badly so that it doesn't land on its point. The poker, like a javelin. That for any other person in the world, they would throw it properly and it would land like a lawn dart, point down and not fill the circle.
00:48:22
Speaker
but you don't do it good. And so it just lands flat and actually closes this iron circle somehow because we reward mediocrity with wealth. And I can. Yes! You can. You can go yes. I did. Okay, cool. I'm glad you did. How'd it feel? It felt great. Good.
00:48:46
Speaker
Oh, my gosh. Oh, boy. OK. Triumph of the human spirit room. Oh, there's no. Not my room. I don't know what's going on in your room. We're hundreds of miles apart. OK, so the iron circle is closed, I think. OK, here's what's up. Roll brains, Rick. Oh, thank God. Explode natural.
00:49:14
Speaker
Okay, okay. 32! Oh my gosh, okay. Guys.
00:49:20
Speaker
Light pours for me. No, no, no, no, no. I see the matrix. No, I'm actually because because of that, I'm going to give it to I'm going to give it two things. One is that you are able to control your faculties enough that you're you're goose bumpy and you're feeling you're feeling weird, but you're not nauseous. You're nauseous, nauseated. You're nowhere near passing out. You are rock star on your way through this.
00:49:45
Speaker
But the reason I read, that's the bonus I'm giving. The reason I had you roll brains though is because I wanted to see how right you were about fire. And boy, oh boy, you were super duper duper right. She is like straight up, she can't get out of this circle. You, what? As Rick arrives at the edge of the circle, he's her act. Yeah. He shot her.
00:50:14
Speaker
You shall not pass. Oh. And frankly, I don't get no reference. I mean, usually it's one thing, but come on. OK, but brick's still in the circle with her. Yeah, yeah, I'm getting there. We didn't fix the problem. So so what you've done is you you've bought
00:50:43
Speaker
As far as I can tell you guys have bought Franklin time to say this incantation but Franklin says um So here's the thing if it's in the circle it's going underground Okay, I want from the looks of the sky and you guys look up I
00:51:09
Speaker
The sky's turning green again. Like, this Holdra is doing something or summoning something. I don't have a lot of time to get this started. How close is it? Go. Is the Holdra any physical danger to us? Like, would she, like, rip us to ribbons? If she could get to you, she could do damage to you, yes. She is a powerful being.
00:51:39
Speaker
Remember how you knocked a guy out with a fork? She could do that, but without the fork and worse too.
00:51:47
Speaker
I know it wasn't a fork. Yeah. I mean, the only thing that Duncan can think to do, and he's just pissed that this is the person he has to do it for. We said it was a 20. So that wouldn't even work. That's the way. Here's the thing, though. Here's the thing, though. He had you guys put him in the center of the circle at the runestone when dumped him and he got up and started walking towards the forest. And it took a second for Clarence to stop him. So he's not. I mean, he's maybe three or four feet from the edge of the circle where he's at.
00:52:17
Speaker
OK, so I think right now, Holdra is kind of in a rage like she's maybe even you ever seen a tiger stalk the perimeter of his cage? Yeah. Same idea. So Duncan being the closest to the circle since he was closing it is going to try to just. Lunge leap, grab brick and like. Pull him out, I know I'll have to step into the circle slightly to close that gap, but.
00:52:45
Speaker
You will, I'm gonna let you decide something for me. You can decide if you want to roll flight or fight and justify why.
00:52:58
Speaker
Well, I'm going to justify fight because it's physically manhandling somebody. I mean, Duncan's been fighting and wrestling and grappling with people. And this is that skill set of being able to manhandle somebody bigger than him. So that that's why I would like to justify using my 20 instead of my four.
00:53:20
Speaker
Fair enough. So I think it's going to be like a check. Like, not like a not like an ability check, like a body check. You're not trying to grab him. You're trying to just. Yeah. But I think before you roll that. Roll, roll brains. The one.
00:53:44
Speaker
OK, never mind. Yep. We are not thinking. This is the character that I've built in relation to brick. I'm going to say that right now she is probably. You know, from where Brick was, he's walking towards nine o'clock as well, and she's and she's probably somewhere in the that one to three noon to three quadrant. OK, because she really is just looking for. She only knows that the iron is keeping her in because she's touched, she can't pass.
00:54:13
Speaker
beyond it or can't touch it or step over it or whatever. So she's testing to find if there's any place that you guys missed that's wide enough for her to get herself through, even shape-shifting a bit. Okay. Am I good to roll? So yeah, roll, roll fight. This is seven. You run and you
00:54:41
Speaker
You pass through the iron, the circle, nothing's activated yet, so it's really just, you know, you do a little hop over a, I don't know, a skillet. And you run and you check brick as hard as you can to try to push him out of the circle. Man, ain't nobody checking the world stronger than Clarence's magic, you forgot about. He's held in place and you bounce off of him.
00:55:12
Speaker
And Stephanie goes, Clarence, let him go. Roll charm. OK. But Chauncey. You got it right. It just got harder. 16. I think Chauncey goes, oh, yes, of course. You said Chauncey.
00:55:36
Speaker
Well guys, I hope you've enjoyed my last episode of Ever On Renewed, whoever's the place to be. You just can't do it. Can Rick, like seeing that they're stuck for a second, can Rick just trying to keep her attention over here? Can Rick attempt to shout insults to her in Old Norse? Yeah. Yeah, you can. And I think Rick
00:56:02
Speaker
I think there's something you might have gleaned between now and then. I don't know, maybe granddad mentioned it. Somebody mentioned it. She's embarrassed about that cow tail. They're a bit sensitive about those two things about them that make them look not very human. Yeah. And I feel like Rick has probably got cow in- Just starts mooing at her. Okay. Okay. Say whatever language. He knows how to say cow and he knows how to say end. That's what he's got. Sure. He goes for it.
00:56:30
Speaker
So he's just screaming cow and cow and cow and pointing in his butt. He's talking. Yes. Yeah. And she's angry because here's something that Rick wouldn't know. He knows their sister about it. Were she? Were she to shape shift? The one thing she can't shape shift is her tail. They have to keep it hidden and they very heavily judge people on if it gets exposed, how they react.
00:56:55
Speaker
In fact, there's a story about a guy who saw this thing, saw the cow tail, knew this. And instead of saying, you know, the way he alerted her to it was, ma'am, I believe your skirt is exposing your ankles. And so he she she she not only let him live, she blessed him and he was a better fisherman of the rest of life. Blah, blah, blah, blah. So you just scream in Cowan Cowan Cowan is kind of the opposite of that. So yeah, she's angry. Brick.
00:57:23
Speaker
is no longer held in place. I'm going to say that you didn't get knocked down. You just kind of bounced off of him. But now he's walking and he was walking towards the forest, but he's slowly turning around because the forest is not his Thrall. Jesus Thrall. Now I would like to tackle him out of the circle or something. Roll fight. Grab that friend. You have adversity tokens. That's 20.
00:57:54
Speaker
Twenty two. Twenty three with my plus one. Nice. OK, I think what happens is you killed. You've broken six of Rick's rooms. He lands on the fire poker. No, I think what happens is is in the release of the hold, he's actually propelled a bit. And so that along with you pushing gets him out of the circle.
00:58:21
Speaker
And with that good of a roll, I think that he falls down. Like he maybe trips on the chain and that's, it's gonna be a little slow to get up. Gonna buy some time. And at that point, Franklin. Franklin. Alex. Alex. I'm not here. Alex, are you ready? Can I shoot it now? No, Alex, no. Okay. See, the spell I taught you.
00:58:48
Speaker
Okay, are we saying it together? I'll see what happens. I think you should start it. Maybe I'll jump in. Okay. How long does this take? You know what? I think that's good. Are you watching Alf? No, the whole the whole time that uh
00:59:16
Speaker
that Alex is saying Gipa Gupa Gaba Labali. Franklin is wiggling his hands and under his breath saying an incantation. And you see that light, that green light in the sky. Oh, and by the way, as soon as the incantation's done, Franklin's on the ground. Franklin's sleepy time Jones now. Spitting a lot of his energy waking up brick to walk away.
00:59:44
Speaker
Green light for good radio. Well, hey, I think it was it was it was a good decision. It was a good character choice. It was just, you know, sometimes the character choices are bad for the. The outcome is not always as good as you'd want it to be. And if you don't if you don't know that yet, wait till Eric's DMing you. I think that green light that was starting to. Convert or starting to dissipate.
01:00:11
Speaker
gets brighter again, it's like the first night that none of you saw. Swirling greens and all this stuff. And all the while the circle that Clarence drew is glowing red, causing these cast iron bits around it to glow bright red. Okay? With real heat. Yeah.
01:00:37
Speaker
the green spreads out, the swirling light spreads out, converges again, just like you did the first night, and it shoots down, just like you did the first night, but this time, instead of dissipating and leaving a Huldra behind, it drives that Huldra into the ground, just into the ground. The other weird thing that it does is it changes the Runestone just enough
01:01:07
Speaker
that now things are plural. And as the sky settles and the holder is gone,
01:01:20
Speaker
we see a group of teenagers, one little kid, and these three adults standing around the perimeter of a freshly, like, still red hot, and still obviously way too hot to the touch, but this freshly, almost just looks like a freshly poured cast iron ring around the, around the room stone. And I think, good.
01:01:48
Speaker
Hey, Duncan, we did it. Yep, we did it. I cast a spell. You see me cast a spell and suck that thing in the brown. That was awesome, buddy. Good job. All right. I think Brick wakes up because his, his, his thrall, his Holdra is no longer present and Brick wakes up and he goes,
01:02:12
Speaker
Oh, what am I doing out here? I'm supposed to volunteer at the library tomorrow and then I've got to go work at the soup kitchen. Oh, man. Although shelter dog is going to be real mad if I can't make it there to feed them, too. Whatever. It's definitely just over there. It's a completely innocent NBC that I've made wild assumptions about and hate irrationally, so.
01:02:40
Speaker
I can't relate. I don't know what you're talking about. Well, Stephanie runs over to Brick and helps him up. Or at least to sit up. Because he's probably mortally wounded still. No! He's been healed! Then he was injured. She doesn't know how magic works. He got tackled a little bit. I think, uh... I think, okay, Stephanie runs over to Brick and, uh... And, uh... Brick says, uh...
01:03:09
Speaker
Oh, hey. Um. It's Jessica, right? Oh, God. Oh. Oh. Oh. And Stephanie says. Yeah. What? OK. No, she doesn't. OK, what does she do?
01:03:38
Speaker
She, of course, just internally is heartbroken, but she says... I mean, he did get a knock on the head. He's healed, but he might still be affected. No, I never said the crush was mutual. That's also true. And so she says, hey, I hope you're okay. Bye. Hey, hey, hang on.
01:04:05
Speaker
Hey, um, so I've seen you around school some and, uh, pretty cute. I only did girls that respect their moms. Um, that's something, that's something that works for you. This is the weirdest prologue I've ever heard. Oh, I'm

Post-Battle Reflections and Future Plans

01:04:23
Speaker
sorry. I didn't know I'm not allowed to mess back with forever. And you know what Stephanie says?
01:04:31
Speaker
I've grown from this experience and walks toward Duncan. OK, then I think goes. OK, I'm going to go home. I'm going home because he has no idea what's happened. Nobody's communicating with him. OK, so Brick has left. You were kidnapped by a wooden amp. We got to take care of the rich. He's not going to care.
01:05:00
Speaker
No, I think that's, I think I care. I think I care about that. What? Philip is so sad that he's back to rich. I think, I think Brick leaves and heads home.
01:05:14
Speaker
I think Alex is clearly like the adrenaline's worn off. He's been overstimulated for like a day and a half. He's worn out. Franklin's asleep. Clarence says, I'll make sure Franklin gets home. Boy, you did a good job, huh? And yeah, I think Leslie and
01:05:38
Speaker
Clarence are able to revive him enough, you know, throw arms over shoulders, take him to the car. What's Tina doing? What's she even up to? She has thoroughly recorded this event. It's important. First hand accounts. So and Tina goes to. So we've got a sleepy but still very wanting to be a part of it. Alex.
01:06:06
Speaker
the other three teens and granddad gently lit by the light of molten iron. Rick is just watching the bill hook that was in his hand right next to it. It's cool from its red hot. Oh, I'm sorry. Just the stuff on the ground. Oh, okay. It was red hot. I apologize. No, if you were holding a cast iron thing in your hand,
01:06:31
Speaker
It was. Well, I assumed it had a handle. I didn't think you'd like, you know, horrifyingly burned Rick or anything like that. Oh, well, also that. Sure. So, so she gone now. She's not going to come back, right? Well, the best that we can tell is. This right, Alex. That's right. Well, hang on. This this roomstone has kept the holder Karl under it for.
01:07:00
Speaker
600 years. So I think. I mean, longer than that, I don't do the dates. I think it's safe to say we are never going to have to mess with anything like that. That's good. OK, Duncan, I'm getting tired. I want to go to bed and I want a sandwich. OK, buddy. Yeah, we can we can head home. Hey, Daphne in. Can Alex and I get it right?
01:07:31
Speaker
Yeah, thanks for saving Brick. Sorry, I hit him in the head. It's fine, I don't think there was a lot up there anyway. Thank you. Okay, I think... Has Rick joined us? Rick has been here the whole time. Okay, I think Stephanie puts her on. You might not have noticed because you've been calling me Rich.
01:07:59
Speaker
Well, Stephanie puts her arm around Rick and says, you know what? Maybe I can come play that D and D sometime with you. I mean, yeah, you're not so bad. Okay. I think, um, I think Rick, you can decide if you ask Stephanie for a ride to your place or if you walk back with granddad to the founder's cabin and you guys head home.
01:08:28
Speaker
I think he rides back with the group. OK. You'll have to charm me. Roll for charm. I think Grandad says, oh, OK, I understand. It is only. It's Friday night.
01:08:50
Speaker
So if you really need more excitement, I guess you surely it's Saturday morning. It's early Saturday morning. Yeah, it's it would be considered Friday night to somebody who maybe three or four years older than you. Yeah. He says so if you. I. I want you to go with your friends and talk and debrief and whatever you need to do with them. But I don't think you need any more excitement. Why don't you try to be home within an hour? OK. OK. I'm proud of you.
01:09:22
Speaker
Thanks. I'm proud of all of you. I don't, I don't think it's lost on you that we may have saved the town, may have saved more than that tonight. Uh, and we definitely saved brick. So took a minute. Congratulations, you guys. Did you see what I did with that? Um, fire poker was amazing. That was awesome. Yeah. Good job. Thanks. Let's travel. Hey, um,
01:09:49
Speaker
Alex, when we get home, we never did get a chance to watch that episode of how if you want to watch that before we go to sleep. Yeah, that's a good idea. I missed it too. Can I? You guys are welcome to join if you want now. Alex runs over and gives Duncan this really big, long hug like he's not going to let go. OK.
01:10:15
Speaker
Um. Do you guys have any more? Interpersonal stuff you want to do? Right off into the sunset in the Bronco. Sunrise, sorry. Do you know that Alf is Old English for Alf? I do. OK. You're walking. I think that this is how. I think that this is how this is. We have another moving camera shot on a on a on a track or a drone or something.
01:10:45
Speaker
And it's in the town square of this town. And it goes down, it starts above and it comes down and you see, oh gosh, anomalies and antiques. And it goes through the door and you see granddad just dusting off some old French horn or something.
01:11:08
Speaker
It goes up the stairs, out the window, and it goes up and turns around, and it comes down and it looks on the roof. And you see Alex, and you see Stephanie, and Duncan, and Rick, and they're all dressed kind of funny, but you can't really pinpoint why.
01:11:30
Speaker
and they're all sitting around a table and then out from behind a curtain that's been rigged up, Franklin in a big wizard hat pops up and he goes, I would like to take you all to the lost minds of Phandelver. The camera keeps going up, it pans back over the woods, day turns to night, the camera looks up into a perfectly calm, normal Wisconsin sky.
01:12:20
Speaker
I think that's where we end our adventure.
01:12:22
Speaker
for me. Not in a bad way, just I don't. This is literally the second time I've ever DM'd anything. And the first time was for two people, and it was like two hours long, and it was just a bunch of goofmups. So thank you so much for listening. I hope you enjoyed it. We will be back next week with a review, provided we get some questions.
01:12:42
Speaker
If not, that's fine. I get it. And I'm not sure where we're going next. We've talked about another one shot. We've talked about diving into campaign two. I think we'll have more clarity by the time this comes out. Maybe Eric can do a drop in at the end of it to say what really is next. If not, let's all surprise each other. So.
01:13:01
Speaker
I hope you guys are doing well. You can find us on social media at the Geek Pantheon, Facebook, Twitter, Instagram, all at the Geek Pantheon. Our Patreon, which is the avenue by which you get on the Discord, is patreon.com slash the Geek Pantheon. It is a lot of fun in that Discord. Thank you guys so much for listening. I hope you enjoyed it. And for the last time as your GM, I am Jeff. I'm Phillip. I'm Trevor. I'm Randy. And I'm Eric.
01:13:30
Speaker
And I'm going to let Eric drop in the recommended podcast that I forgot. We're probably part of the D 20 radio podcasting network. If you head on over to the twenty radio dot com, you can find the best little gaming blog on the interwebs. And if you head on over to the podcast tab, you can find all of our shows, as well as a quarter copia of awesome other podcasts, including the Guardians of the Wills podcast.
01:13:52
Speaker
A podcast dedicated to all things Star Wars literature. Thus far, they mostly covered the the books of the what was once known as the expanded universe and now is known as Legends material. The latest episode, episode 16 covers ambush at Corellia.
01:14:10
Speaker
which is an all-solo family adventure. Listen to them as they discuss book one of the Corellia trilogy. A new threat has emerged from Han Solo's home planet. Could it be a long lost member of the Solo clan? Find out on a brand new episode. So, yeah. Anyway, back to you, Jeff. Yeah, once again, thank you guys so much for listening. Thank you all so much for listening. I hope this episode finds you in good health and in good spirits.
01:14:40
Speaker
I, again, the context of this, that could sound very condescending or it could sound very overbearing, I don't know, but hopefully it's the latter, if it's anything. Thank you so much for listening and have a great night. Bye. Bye. Bye.