Novo and Philip (philipchurch.com) discuss the evolution of storytelling in gaming, focusing on how they convey story and narrative in the absence of language, the retro games that did this first, our modern era, highlighting the game-ography of "Thatgamecompany," and what the future may hold, all culminating to one very important question: Will games one day be the best medium to tell a story?
What do you think? Let us know!
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Note: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets. Main resource for background information: wikipedia.com