Shameer Mehdikhan
Deliver like a game with a smaller budget. That's what I said. I want a smaller scoped game So I'll like give give them just a hundred million say hey again I want this game to be 30 hours on that 60 or 50 or 80 and then if it does well like yeah Make a sequel that's a little larger because you now know that like you can take the gamble It's also funny some of the veterans that left by where are making that sci-fi game that's coming out Well, I'm actually, I'm happy to brought that up too, because like, you know, people just hype up like, you know, the person who, you know, made that project, they're like, Oh, yeah, you have this one Mass Effect writer and this, mass you know, Mass Effect person, but like, even when they go to make new studios, that doesn't always translate into a game, you know, like, I just played internal strands, and I was really hyped up for that game, you know, and they're like, Oh, man, it's gonna be like a bioware killer. I played it, and I was like, yeah You know, like there's some good elements of it, but man, it's janky, you know, like the animations are terrible. And, you know, it's just I don't think I can play the whole thing. Like to me, like I think a seven out of 10 is, you know, totally appropriate. And, you know, if I didn't have like games like around on the horizon, I probably, you know, play eternal strands.