Andre and Andrew continue their discission on Shining the Holy Ark, including the battle system, animations, CGI, and difficulty, as well as a phlethora of Saturn topics such as its lack of sports games that hit in America, questionable arcade ports, and much more.
If you missed Part 1 of this discussion, you can listen to it here.
Andrew Elmore on Bluesky: @elmore.zone
Andrew Elmore on Bandcamp: https://satellitesound.net/
The Silent Discographer on Bluesky: @silentdiscographer.com
Andre on Bluesky: @pizzadinosaur.fineti.me
Fine Time on Bluesky: @fineti.me
[00:00] Be Sure To Listen to Part 1!
[01:00] Battle System and Animations
[13:01] Saturn's Sports Problem
[25:12] Motoi Sakuraba Appreciation Hours
[30:54] Difficulty
[34:41] Shining Series and Saturn's Slow-Trickle Death
[39:03] Shining the Holy Ark 64
[41:55] Older Gaming Culture and Discovery
[55:09] Execution Over Innovation
[58:38] Why Holy Ark Gets Forgotten
[01:04:22] The Changing RPG Landscape In the 90s
[01:12:11] Saturn's Bad Arcade Ports
[01:17:25] Bye!