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C1 Ep. 135 The Storm’s Ashes Chapter Three image

C1 Ep. 135 The Storm’s Ashes Chapter Three

E137 · Eberron Renewed
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301 Plays5 years ago

The party finds themselves entering the city they left behind so long ago, but who can guess what awaits them? See for yourselves on this episode of Eberron Renewed.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, The Kamm Family, David Scrams, Elizabeth Clark, Rebekah Miller, and Michael Clark.

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Transcript

Introduction and Recap

00:00:01
Speaker
This episode is brought to you by the generous donations of Irene Villarito, Elizabeth Clark, Darryl Delaney, Darren Katska, Ryan Royce, Laura Pickron, The Cam Family, Charles Compton, Michael Clark, Rebecca Miller, David Scrams, and John Kerry, as well as all of our generous patrons.
00:00:47
Speaker
Hello and welcome to Eberron Renewed, a D&D 5th edition actual play podcast set in the Eberron campaign setting. I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff. And welcome to another episode.

Dex's Dilemma

00:00:58
Speaker
Gentlemen, what happened last time?
00:01:01
Speaker
Travel. Conversation. Conversations. What about? Life. Death. The sudden confluence of the two. Dex learned
00:01:24
Speaker
about the state of a dark currently. He also learned that their new, uh, companion, uh, Bamani will die if she completes her mission. And as well, all the college star, which is, you know, Dex has enough going on, but there's still a part of the back of the mind. It's like, that's wild.

Journey to Stormreach

00:01:46
Speaker
These, these, these. Epic people. Uh,
00:01:54
Speaker
We'll just be that he's grown up knowing about and rearing and being a little scared of and a little and all that will just cease to exist. Because of actions that he contributed to is a little wild. Yeah. Eric had some. You know little character conversation with. Orianna so not. Not a great narrative moment.
00:02:23
Speaker
little conversation. Yeah. Um. We gotta talk to Rickard. Yep. Found out Rickard's gonna leave us. Go back on his mission to spread the light. Yep. Um.
00:02:48
Speaker
All right, well, let's go ahead and keep going. So you all are about five minutes south of Last Chance, which you all, with the exploration that you did with Sam, Sam would have especially told you about Last Chance. Last Chance is a small community that is aptly named because it's the last chance to get a good night's sleep before entering the Zendrick jungle. It's a joint venture between House Galanda and House Gerasco.
00:03:17
Speaker
Nice. So, expect fair pricing and smiling faces.
00:03:32
Speaker
Are you all just for the nature of your path? Is it your all's intention to like get up close to last chance to kind of scout it out and see if it's been overtaken or are you just gonna avoid it altogether? I'm open to hearing reasons why we should go to last chance.
00:04:00
Speaker
can't off top of my head come up with any. Yeah, I can't think of any reason. I agree. We've got a thing to do. I mean, yeah, the only reason I could think of would be to see if it has been overrun and that's about it. But that's not going to matter in our grand scheme of things. Right.
00:04:28
Speaker
So I guess we will try to skirt it and make our way directly for Stormreach.

Stealth in the Jungle

00:04:34
Speaker
Okay. So as you all... We hear Eric just crumbling papers. Whatever. Fine.
00:04:49
Speaker
Let's just cross out that episode. End of episode. See you all next time. Bye. So you all find yourselves going north. You pass through
00:05:07
Speaker
a familiar spot that you've gone through before or at least seen in your you're venturing the throne gate ruins which are ruins of a giant gate that has a throne sitting on top of it that clearly belong to an ancient giant civilization long past.
00:05:32
Speaker
Yeah, sorry, I'm mildly distracted because I found an entry for the Obsidian City and seeing what all was in there.
00:05:43
Speaker
You guys are missing out. Save it for the next one. But it turns out that's where the hammer is. Change of plans. So you all can tell the jungle is pretty disturbed. A lot more feet have been kind of walking back and forth through the jungles just south of Stormreach.
00:06:09
Speaker
to what end. It's difficult to ascertain just by the broken grass and tree branches and trampled leaves underfoot.
00:06:25
Speaker
But you all can tell you're starting to see the stonework and the signs of the ancient giant city that Stormreach sits atop. So you're getting close enough to where you really need to start being mindful of your steps and how much noise you're making.
00:06:45
Speaker
Uh, because it, there, there is the potential to be seen at this point. So everybody give me a stealth check. Um, there's not really good measurement. I can give you right now in terms of feet, just close enough to where stealth checks matter. Like, are we like an hour away? Oh, no, much closer, much closer.
00:07:13
Speaker
Okay. Why would you want to do something? I was thinking about pass without trace, but I heard dice rolling and I'll roll mine. 22. Oh wait, 23. 23. Barrick. 21 for Barrick and 26 for Orianna.
00:07:42
Speaker
Okay, Dex? 29. Okay. I rolled a teetering, scary moment that teetered between a one and a 19 before I landed the right way. The money and Rickard both got 17s. Although very different roles. Okay, so
00:08:12
Speaker
you all do not hear any indication that you have been spotted or alerted anybody so you can continue getting closer and closer to Stormreach.

Sewer Strategies

00:08:26
Speaker
What is your goal, I guess, at this point is the best question I can ask. Are you purely gonna skirt the outside of the town and scout out? Where are we going?
00:08:36
Speaker
Uh, Eric would like to try and sort of around enough that he can try to ask her where in town the hammer is since he can sort of sense the distance and direction. So he can kind of, you know, get readings from a couple of different places and triangulate, uh, where in town he thinks the hammer is. Okay. I'm sorry. The mall, the mall, the mall.
00:09:05
Speaker
Yeah, and Dex is going to wait for Berwick's report because that seems like the most reasonable course of action. Like you mean he's going to go by himself? Oh, that's not necessarily what I meant, but I'm willing to. No, sorry. When he said wait for your report, I was like, wait a minute. Sorry, I'm going to accompany Berwick as he skirts around.
00:09:33
Speaker
Certainly, but not make any... Dex has no suggestions until we know where the stinking mall is. What do y'all think? Maybe cast Pass Without Trace. Maybe help us. Sure. That can't hurt. How long does that take to cast? It's an action. Okay. Well, isn't that just convenient?
00:10:04
Speaker
Seems like it is. OK. So. As you're kind of walking around and trying to figure out. Where in the city? The. The mall is. You're you're getting.
00:10:32
Speaker
Well, let me find the exact district. As we go, while you're doing that, Eric is going to use coming dusk to cast false life.
00:11:00
Speaker
I can do this three times a day, apparently, on Orianna, Booyah, and Dex. Which means all of them are going to gain some temporary hit. Oh, cool. So that's all of you have gained 25 temporary hit points. Wow, I'm beefy.
00:11:36
Speaker
OK. So you get a sense that it is in the marketplace district, Barrick, near the center of the town, unfortunately. OK. You you all in your time know that probably the easiest point of entry to try and get there is through the tents of Russia. Mm hmm.
00:12:11
Speaker
Okay. So I think that's what we should try to do. That sounds fine to me. Sorry. Yeah. Sounds fine to me. Okay. So, um, you all, uh,
00:12:34
Speaker
reach there, give me another stealth check as you're getting closer to the city. Did the yacht cast? Yes. Yes. OK. Twenty three. Thirty two for Orianna. I'm sorry, no, plus ten. Forty two for Orianna. Wow. Yeah. Twenty five or twenty six for Barrick.
00:13:04
Speaker
Glad you cast that, Booyah. I was so proud of my 38 for a minute. Yeah, Orianna is most stealthy than you. Orianna rolled a natural 20, plus 12, plus 10. Oh, good honor. I'm proud of her. Since Orianna has rolled the answer to Life, the Universe, and Everything, I feel like something significant should happen.
00:13:35
Speaker
Orianna picks up a... picks up a... a Redditus. What's this thing? It's the mall! Run! Go, go, go! Oh, man.

Warehouse Conflict

00:13:46
Speaker
No, I mean, that seems reasonable, right? Orianna's in her element again.
00:13:53
Speaker
Okay, so you all reach the tents of Reshime without incident, obviously. And you all find the tents to be toppled on the ground. And you're kind of having to pick your way through because they've just left the bodies behind.
00:14:24
Speaker
as you're kind of navigating your way through... Dex and Beric, not Dex or Beric. Give me perception checks. Wait, did you say Dex or Beric? No, and Beric. Okay, I was like, I'll take this one, Philip. Okay, yeah. Just an 11.
00:14:52
Speaker
34. I'm rolling really well and I get plus 18. As you all are doing your best to navigate around giant corpses because you can't rightfully step over them.
00:15:11
Speaker
Dex, your foot gets caught on some of the rope attached to one of the tents and you kind of tug at it to pull it away. And the tent shifts to reveal the face of Gulranak lying face up in the dirt.
00:15:32
Speaker
And you think back to that time that you told him that you dueled six wizards at the same time. I do remember I had him convinced I was eight feet tall. Yep. Yep. So. But yeah, you you see the rest of the giants that occupied the tents of Russia may have been
00:16:00
Speaker
It seems to be just massacred. So I guess the so you have a couple different ways that you can go. From the tents of Russia, you could head south through Grindstone and Summerfield and kind of come up to the from the west into the marketplace, which
00:16:25
Speaker
is an option. Eric would like to turn to Oriana. You tell us the best way to get there. We want to go quiet. I'm going to be on scene. Tell us how to do it. We'll follow you.
00:16:54
Speaker
Follow me and she. Heads towards the bridge that connects the old gate district with where the tents of Russia may are. And you all can see a couple of reedering guards on the far side of this bridge.
00:17:17
Speaker
and Orianna walks up to just to the right side of the bridge and then drop down onto the riverbank. I will follow.
00:17:37
Speaker
Yep. Yeah. The water in this section of the river is not the most pristine jungle brook you've ever seen. And the smell is not great, but you do see a grate underneath the far side of the bridge spilling out into the river. Ah, Orianna trudges across and
00:18:04
Speaker
uses the haft of her spear to kind of feed through the grate and pop it open. Everyone give me Constitution saving throws. Well. Twenty for Berwick. Fourteen.
00:18:35
Speaker
Seven. Orianna doesn't need to make one. OK. Dex, as soon as you go to pass in through the grate, you vomit. The smell is just too too much. Smells like lunch to move you. Oh, it doesn't.
00:19:12
Speaker
Doesn't smell like those snails I'm assuming. No. So you all can kind of recognize this smell because it's not quite what Oriana was expecting either. It's a mixture, I mean it's
00:19:34
Speaker
It's a sewer. Well, it's a sewer and also but also death like right like festering corpses corpses. Yeah.
00:19:46
Speaker
and you all begin navigating your way through the very dark tunnels underneath the city of Zendric, or the city of Stormreach. Underneath the whole continent. No, that's where, that's where Jakir is in the tunnels underneath Zendric. You all are navigating these tunnels, and you're finding that you all have already gone underneath the city once when you encountered Akko again.
00:20:15
Speaker
So you all are doing your best, but the rushing water and the smell and everything is making it increasingly difficult. Everyone give me perception checks. 21 for Barrick. 28. God, so close to a natural 20.
00:20:45
Speaker
Uh, but 37. That's okay. Um, uh, so, um, anybody that got over a 20, um, you hear, uh, faint footsteps in the distance, kind of echoing from the tunnels. Following or ahead of us? Ahead of you.
00:21:12
Speaker
Well, since I don't know what Barrick and Booyah rolled, I whisper. Did y'all hear that? I did. We hear footsteps. Since I rolled a 37, can I tell if it's more than one set of footsteps? It is two set of footsteps, in fact. Y'all probably didn't pick up on this, but there's two of them up there.
00:21:43
Speaker
And they're, I mean, is it clear whether it's coming toward us? It's not clear whether or not they're coming towards you. No. If we were to look on the ground, would we see just a whole mess of crap? Oh, or we're partially in water, aren't we? Yes. Nevermind. If we were to look on the ground, would we see water obscuring everything? Yes. Okay, great. In that case, I think we should move cautiously forward.
00:22:14
Speaker
Right, yeah, yeah, I mean, of course, we're gonna keep going. If it becomes clear that they are approaching us, maybe we'll slip into the shadows or something. It's easier for some of you. Yeah, sure. Okay, so.
00:22:39
Speaker
As you all get closer to the source of the footsteps, you can also hear kind of sickening thuds as the footsteps get fainter and then grow higher and grow fainter. And you can get close enough to where you kind of begin to see shadows dancing on the wall of occasional large figures falling onto a pile. Oh.
00:23:14
Speaker
So, uh, it's, it's clear that you are approaching the corner where you would need to poke around to see this, but, um, you, you haven't done so until you tell me you have. Uh, I, I don't think we could stop Orianna from slipping up to the corner and looking. Okay.
00:23:48
Speaker
What does she see? Come on. So she approaches and looks around the corner and sees occasionally like it's clear that there's not just two of them, but they're coming down in pairs of reedrant soldiers, and they're just creating a large pile of corpses in the sewer. The water is kind of running around and.
00:24:19
Speaker
The corpses on the bottom have clearly been there for a while. For an advanced civilization, they got some pretty weird sanitation methods. They're going to solve the world of disease. Is this the way we have to go?
00:24:45
Speaker
I mean, is somebody asking that of Oriana or are you just going to keep finding her? I'm trying to understand what. Oh, that's fair. I don't know what you guys think. I mean, assuming she doesn't turn around and say something, I think.
00:25:13
Speaker
slip up to the corner and look around it as well. Yeah. That's, I mean, I, I was, I was going to have Dex do it anyway, before it did make more sense for Orianna to scamper up first. And like, so yeah, I think, I think Dex wants to see what Orianna sees. Yeah, I was watching our backside. Okay. Uh, so yeah, you all see that.
00:25:39
Speaker
And he took Oriana, he says, so we have to walk what through around. It's over there where we need to. We can just sneak past and keep going straight. We don't need to turn here. All right, let's do that.
00:26:08
Speaker
So we're going to continue to lead you all on. Eric is impressed by her self control. I mean, she's had some experiences at this point. Yes, that's very true. Eric is still impressed by her self control and deservedly so.
00:26:36
Speaker
Okay. So, um, yeah, uh, Orianna gets you all to a point where there, there's a, uh, a ladder said, all right, we should be, uh, we should be underneath a warehouse right now in the marketplace district.

Post-Battle Discoveries

00:26:52
Speaker
Um, obviously I don't know if there's anybody in it or, um, if it's empty, but this would be where.
00:27:04
Speaker
where we would come up. Well, it's our best try then. And Eric will begin to climb the ladder. OK, well. Oh, no, because you already did it. If you if you hadn't started climbing up the ladder, Dex would say something about going first. So you got something to see. But if you've already started climbing, Dex would never be like, well, hang on, bud. OK, so.
00:27:34
Speaker
He does his very best not to deny Barak his agency when Barak decides to take it on when it comes to his vision. I mean, Barak sees life, so. There. This Barak see ladder. I assume Barak can manage the ladder by feel. Sure, sure, sure. So give me a stealth check to kind of lift this
00:28:02
Speaker
this hatch up stealthily. So that is 27.
00:28:16
Speaker
Okay. I assume it just needed to be him since he's going first. Yes. Yes. Okay. So you, uh, you slowly lift the hatch up and kind of poke, poke your head up enough to where you can see beyond the stone floor. Um,
00:28:33
Speaker
And you can immediately spot four figures standing in the warehouse in the direction that the hatch opens. You obviously can't fling it all the way up and look behind you. Okay.
00:28:52
Speaker
Are they facing toward us, away from us? A couple of them are working. It looks like they're loading some stuff up. Two of them are just standing around, seemingly observing and or guarding. But, I mean, if you were to emerge from the hatch, at least one of them would notice. Right. Then Barak will gently lower the hatch, come back down and describe what he understands to be the layout of the space above us.
00:29:27
Speaker
I don't see a way we go through that hatch without being observed. Even, I mean, even invisible, um, the hatch will still have to open. You said there's how many up there? I could see four, but I could only see in one direction.

Planning the Next Move

00:29:45
Speaker
It could be more on the other way. I mean, this is the way up, right? Or the way out. It doesn't work. Son of a.
00:29:56
Speaker
Right. Uh, would it be too flipping for me to say this was bound to happen eventually? I, there is, I mean, as I could start a small fire and it might draw their attention while we emerge.
00:30:25
Speaker
It sounds. Yeah, I mean. Sure. All right. So Eric will re ascend. Gently open the hatch. And. Over in a corner where there is some kind of box. I will cast. Create bonfire. OK.
00:30:58
Speaker
Um, so a bonfire starts up and the two people working, uh, begin kind of shouting and running over. Um, and you see, oh, go ahead. I wait a beat. I wait a beat to see that I hear any shouting from behind me as I watch. I was about to say, you see two more figures run from behind you. Um, and there is some more shouting from behind you as well. Okay. Uh,
00:31:26
Speaker
Can I tell, I mean, is it possible for me to tell just in the moment, whether the voices shouting behind me are also running towards the bonfire? No, it seems that they are stationary. Okay. So yeah, I guess it's just time to go.
00:31:53
Speaker
So, I'm, yep, Beric lifts the hatch and actually literally jumps, since Beric can just constantly keep the jump spell active on himself, straight up out of the hatch in this sort of leaping back flipped force jump toward the guards that did not run towards the fire.
00:32:24
Speaker
Let's go ahead and get our initiative rolls going. This is wild. This is the third 19 I've rolled today. That is outstanding. Keep it up. Well, I'd better bump it up one a few times. 17 for Booyah.
00:33:02
Speaker
Imani with the natural 20. Hooray! That's 35. Barak? Barak has a 16. And Orianna has a 17.
00:33:34
Speaker
OK, Dex, you were up first. OK, how many of them are there? Am I still am I up there yet? No, let's let's say you're right behind Barrick on the ladder. Yeah, the ladder is clear now, so. Yeah, so I scoot myself on up the ladder and I see how many there are now.
00:33:54
Speaker
So there are four tending to the fire that Barak started. There are two standing in front of you watching. And I'm assuming the hatch was thrown all the way open to where you can see behind you. And there's two more back there where Barak just jumped to you. Okay. If I attack one of the ones with their back to me, I get advantage.
00:34:19
Speaker
They haven't acted so as a rogue, you get advantage. Yeah. Regardless. Anyway. Okay. Whichever the closest one, so that that's not actively dealing with the fire. That's just watching that's got their back to me. I want to, I want to pop my ribbon leave out and take a swing at one of them. Okay. That's another 19. That's 29 to hit. Hit this man of Oracle sword. That is a hit.
00:34:50
Speaker
Okay. Well, I haven't having real damage in a bit. Okay. 11, 17, 22, 23. 31 points of damage. Nice. 31 points. Um.
00:35:23
Speaker
OK. So, yeah, you step out and just swing and slash like the ribbon we've wrapped all the way around and slashes into the chest of this reedrant soldier who lets out a shout and turns around to face you. I really shouldn't. I should not blow my action surge, so I'm not going to. OK.
00:35:56
Speaker
Oh, 55 feet, excellent. So, Bhimani sprints up the ladder just using her feet and leaps towards the other one standing next to one that Dex attacked, landing in front of him, and immediately she...
00:36:23
Speaker
reaches back and Dex, you see what looks like air, like not condensing as in making moisture, but air tightening around her fist as she brings it straight into the reedrant soldier's chest. And he needs to make a strength saving throw. That he fails. So. He is going to take
00:36:52
Speaker
3d10 damage. So he's going to take 22 points of damage and he goes flying back 20 feet through the air landing up against the wall of the warehouse.
00:37:14
Speaker
in the bonfire? No, she punched him the other way. OK. Seems silly. And then as a bonus action. Trying to remember what the monk if they can.
00:37:34
Speaker
Yes, she can, she can automatically attack a second time as a bonus action. Uh, and, or she can spend some key to attack twice as a bonus action. Well, it says when you use the attack action on your turn and she does that not what you just do. No, she did fist of unbroken air. Uh, I didn't know if that was attached. I assumed that was attached to an attack action, but
00:37:55
Speaker
you know it's a separate thing then they would not be able to yep um okay so um playing new classes on the fly is fun um barrick it is your turn okay so as barrick is flying through the air graceful jedi move uh he reaches up to his shoulder where the flame tongue blade is strapped and draws it as he comes down and as he hits the ground the blade lights
00:38:25
Speaker
Uh, and I will attack whichever one of them is, I mean, are they both adjacent? I don't know how close these guys are standing. They're, they're about 15 feet apart. They're not saying whichever one I land next to, uh, I then attack. Okay. I also rolled a 19. Uh, so that's just a crazy amount. Um,
00:38:54
Speaker
30 something. That's a miss. And that is 23 damage, a portion of which is fire. Do I need to track that? No. There's no special vulnerabilities or anything.
00:39:23
Speaker
So that's 24 total. And then the second attack with the same weapon is a natural 20. Woo. I'm gonna need you all to turn on your cameras here before too long. Start auditing some of this. I'll set one up if you want. Yeah, I will happily prove. Dice cam.
00:39:48
Speaker
Um, I don't remember what we said with the flame tongue. Do the fire dice get them to get doubled? I think so. Yeah. OK. And I will double the whole thing. Oh, well, the one on one of them shoot. So eleven. So twenty two. So thirty one more points of damage to this gentleman. Um, yeah, it just hits with this with this flaming sword on the second hit you.
00:40:18
Speaker
Just describe your kill. OK, so. The first blow comes as Beric lands. And then the sword comes back around and the second strike is. Down across the torso.
00:40:40
Speaker
leaving Beric just sort of standing with the blade sort of stretched out to one side as the body falls. And Beric's masked face just sort of turns to look at the other guard. Okay.
00:40:59
Speaker
so um rickard comes clambering out of the hole um that he was in uh and stands up and sees the fire uh raging um and it's not raging it's just like yeah
00:41:19
Speaker
I'm not trying to burn the place down is what I'm saying. He sees the four reagent soldiers kind of hunkered around the fire attempting to put it out. And those of you that are out of the hatch already see record make a hand gesture and kind of pull up from the floor and from the floor amongst these four reagent soldiers, you see a sea hag emerge.
00:41:48
Speaker
And. Oh, the sea hag. Figure if Rickard's going out after this fight, maybe maybe we'll send him out right. Or after this arc. OK, so that is his turn. Booyah. Comes climbing out of the hole. And. Marks one that hasn't been hit yet.
00:42:16
Speaker
Okay. You can do the one back by Barrick or one of the ones up by the fire. Um, well, since Beck's already back there, let's do one by the fire. Okay. And fires bolt 32 32. Yeah. That's a hit. That's going to be a 24 points of damage. Okay. Shoots his second one.
00:42:49
Speaker
It's going to be 19. That is a hit as well. And that's going to be, let's see. That's going to be 20 points. OK. Orianna. Leaps out of the. Hatch and.
00:43:17
Speaker
rushes toward the guard that Beric has not dealt with. And engages him with the spear of desert winds. Pa pa pa pa. Yeah. And this guy has not acted yet, right? Correct. Cool. They rolled terribly on their initiative. That's convenient. Boy, that's a nice thing to have advantage on. Because there was a natural one in there.
00:43:49
Speaker
Okay, so that's 29 to hit. Okay. As she rushes forward and just lunges towards with the Spear of Desert Winds and that plus sneak attack. I knew there was a reason I got out a bunch of d6s a minute ago. 29 damage. Okay.
00:44:20
Speaker
Some portion of which is fire. And then she attacketh again. For 28. That is also a hit. For another 19 damage.
00:44:50
Speaker
Okay. Is he still on his feet? Yes, he is. Bonus action. She will plant the spear and spin around it and kick him in the face. Or try to.
00:45:12
Speaker
18. The gladiator is going to use the gladiator, the monster card I'm using. Yeah. The guard is going to use his Perry reaction to add three to his AC and cause it to miss. So he brings his sword up and knocks the spear away. Oh, OK. All right. Well, then she sort of. Drops back to her feet.
00:45:42
Speaker
That's your turn? It is now their turn. We're going to kick this off with a whole lot of wisdom saving throws thanks to our C-Hag friend in the middle of everything. The four immediately surrounding the C-Hag will roll.
00:46:09
Speaker
two succeeded, two failed. So we'll say success and success. So two of them are frightened of the hag for the next minute. And also the two that Bhimani and Dex are fighting will roll. Bhimani's passes and Dex's fails. So,
00:46:38
Speaker
fear of the sea. Okay. The one in front of the money is going to attack her. That's my end of campaign. Q and a question is I want to know the story of Rickard and the sea hag.
00:46:54
Speaker
Oh, the one that, uh, Bhimani hit, uh, should not have had to rolled cause he got knocked 20 feet away. So he gets up on his feet, uh, and rushes, uh, towards Bhimani and tries to attack her. Did she, did she punch his soul out? Like in Dr. Strange? Not, not quite. That's, that's the 16th level ability. Um, soul punch. Yep. Um,
00:47:24
Speaker
Oh, that's a natural 20. Um, Bamani, it's been great knowing you. Um, we literally hardly knew you, but you're dead. Um, all right. So that is going to be a remarkable number of fours. Um, 22 points of damage to Bamani.
00:47:55
Speaker
As he runs up and slashes her decks. That is going to be a whopping 13 to hit. Yeah, all right. That is not the one in front of Orianna.
00:48:12
Speaker
11 misses. Okay, the ones around the sea hag begin to run away from the fire and by extension the sea hag and the one that Booyah shot is going to try to take a swing at Booyah. 15
00:48:32
Speaker
Man, this die is going away. Okay. Then we still have three more. Let's ging up on Booyah. So they all take off after Booyah. That's a natural one, so nope. 17. That's a hit. Okay.
00:48:59
Speaker
Eight points of damage. And lastly, 22. Yep. Nine points of damage. And that is all of their turns. Dex. Yeah, I'm going to hit the one. I'm going to swing at the one that just swing at me. Alrighty. All because I swing at him. What? The vicious cycle we live in.
00:49:29
Speaker
Wild. It's a 21. That's a hit. Cool. That wasn't great. 23, 27, 33 points of damage. He dead. Yeah, he did. You want to describe your kill?
00:49:58
Speaker
Yeah, I hit him with my ribbon. We even he dies. No, I poetry poetry. Here's here's the thing. I'm I'm I'm having a hard time mapping this out in my head. So difficult for me to describe a really cool kill when I can't even see the battlefield right now. I apologize. But a lot of there are a lot of people and a lot of things happening. One of them got thrown. There's a fire. Yeah, I just think he
00:50:25
Speaker
I hit him, he swung at me, I managed to get out of the way of it, and I just instinctively come back and whip around and let's say that I catch him.
00:50:40
Speaker
in the thigh and just, yeah. Bleed him out. Yes, but. He's incapacitated, but he will die in a couple of hours. No, it's a fantasy world. There's a magic vein in the thigh that if it's lacerated, you die immediately. Okay. That's what I say. Teach me more about this fantastical world of Everon, Jeff. Okay, okay, this is gonna take a while. So there's a place there
00:51:09
Speaker
No, I do think I want to. I'm surveying the field. Nobody looks like they're having trouble right now, right? I mean, Booyah's got four guys on him. So. Okay. Then I am going to use my movement to get over towards Booyah and then my accident surge to attack one of the four that's on him. Okay. Is there one that.
00:51:28
Speaker
Looks like they've not been touched yet by him. Like for sure. Three of them have not been touched by him. Right. Okay. Just one of them. I don't care which you choose either choice. Okay. I've made my choice. That's a 19. That's a hit. Right. That's a better one. 21, 25, 6, 35 points of damage. 35 points of damage. Okay.
00:51:59
Speaker
That's a lot. Yep, and I am done. Alright, but money is going to continue her fight. With the guy in front of her, she's just going to punch a face. So first attack. That is a 17 which hits.
00:52:31
Speaker
Second attack, 27, third attack, 24. For a total of 20, 20, 30, 30, 30 points of damage. That's, that's the number.
00:52:49
Speaker
Um so she just begins like lightning quick strikes on this guy um just uh incomprehensibly quick uh and she finishes it with a a spinning heel kick to his jaw which you just see his head kind of snap around as he crumples to the ground.
00:53:11
Speaker
Um, it is now Eric's turn. How far away am I from the larger group of bad guys? They're attacking the, the, the, most of you are fighting. Uh, about 20 feet. Okay. Uh, and Booyah is kind of surrounded ish. Yes. All right.
00:53:32
Speaker
Barak will once again make use of the jump spell and leap the distance. So he takes a couple of steps at a run and then just launches himself through the air and comes down striking with the sword again at one of Booyah's assailants. First attack is 29.
00:54:01
Speaker
Uh, so Barrett comes down, uh, and just like, you know, uh, Brad Pitt in Troy stab as he's coming down through the air through the shoulder meat. That's a 19 damage with the first attack. Okay. Second attack. Uh, 22 hit.
00:54:25
Speaker
So Barrett lands turns and slashes in this time for 20. Alrighty.
00:54:37
Speaker
Total of 39 points of damage. All right. Indeed. It is now Rickard and the Sea Hags turn. Sea Hags going to go first. Rickard and the Sea Hags. So the Sea Hags extends slowly raises one kind of quivering like
00:54:59
Speaker
Gnarled. Gnarled, yet sopping wet arm. And she like from your perspective, she's just reaved in flame behind her. And you see the one like worker that was kind of wailing on Booyah, who's still freaked out by the sea hag, but feels compelled to turn and look at her. He now has to make a saving throw. Or die.
00:55:28
Speaker
You see him scream and mid scream the sound just stops producing as he falls backwards onto the ground and his face is stuck in the screaming position as his skin turns gray.
00:55:49
Speaker
Holy cow. Well, yeah, Rickard's turn. So, you know, you know, Rickard, I'm involved in some pretty dark things, but that man, that was that Rickard seems just as disturbed as I did not know she was going to do that. I'm so sorry. So he is just going to.
00:56:20
Speaker
Kill it with fire. That, indeed. He's going to shoot it. Shoot the one that Beryk just hit. That's a 29.
00:56:49
Speaker
eight points of damage, not quite enough to kill it. Okay, so an arrow just goes flying, gets stuck in his back. It is now Booyah's turn. Okay, Booyah. 20, raises his crossbow, hand crossbow up to the one that he's already hit, just points it right at the guy's eye socket and shoots.
00:57:19
Speaker
Well, he's awfully close. Sure, absolutely. 1323 points of damage. You the the bolt disappears magically. Does that mean he fell down? Yes, he fell down. And he's going to take a shot at the one that was next to that one. Yeah, shows us a magic trick.
00:57:51
Speaker
that's a bunch more that's 30 that that's a hit that one is not marked so 19 points of damage so now the chest of this one that boy yelling the whole time you know like the boy I know scared of you boy I have friends and then he disengages as a bonus action
00:58:16
Speaker
So this, the one that you just shot in the chest, just before you pull the trigger, he lurches forward from the arrow going into his back as the bolt just buries through his sternum, and he crumples on the ground as well. Yeah, it went backwards, and if anybody's behind him, he went through their legs. There's only one guy still up that's attacking you, and there's the one guy in front of Orianna.
00:58:47
Speaker
Is that to say it's her turn? Yes. Okay. Well, Orianna is going to attack him with a spear, possibly twice. 19 again. That's a hit. Excellent. Where's my...
00:59:17
Speaker
It was a terrible role. Just 10 points of damage. Describe your kill. OK, so this time, you know, he swipes at her and she sort of spins out of the way. And as she comes back around, she brings her foot down in this horrible kick right to the side of his knee. Oh.
00:59:40
Speaker
And as he crumples to one knee, she reverses direction, spins around, beer comes up, and straight down through his chest. And she glares at him as he dies. Yikes. Well, it's the one guy's turn who's still alive. How far away is he from Orianna? About 20 feet.
01:00:08
Speaker
About 20 feet. Yep. She turns and throws the spear. Is he adjacent to one of her allies? Yes. Better. Many of her allies. That's 25 damage. 25 to hit. That's a hit. Sneak attack. 29 points of damage.
01:00:32
Speaker
I mean, he he explodes like she just spins around from the kill acquires and just blings the spear straight through his chest. And it is all quiet.
01:00:51
Speaker
Um, except walks over the faint plants fire. Uh, Barrick extinguishes the bonfire. Uh, Orianna walks over plants, her, her foot against the chest of the fallen man and jerks the spear out. Okay. Uh, is there an open door or anything? There's a couple of doors, um, and then some large loading doors, but all of them are closed right now. Okay.
01:01:20
Speaker
Barrick would like to go to the one that seems to be in the direction of the mall. OK. And very carefully sort of peek out. Give me a stealth check. Are we still under the effect of pass without a trace? Last for an hour. Yes, I need to make a concentration check since I got it.
01:01:48
Speaker
Oh, yes, if it's a concentration spell, then yes, yes, it is. Why do I make that again? I haven't made one of those forever. It's a constitution saving term. Uh, 21. So yes, it's still up. Uh, well, then a whole lot, uh, 28, 29, sorry.
01:02:14
Speaker
Um, okay. Yeah, you're, you're not spotted as you, uh, slide the door open. Um, it seems to be a, a fairly quiet day. You see a couple of reagents walking down the street. Um, but you don't, you don't really see anything of note. Do I have the impression that they have depopulated storm reach and of its native inhabitants? Um, it's, it's a little too early to make that call.
01:02:44
Speaker
Okay. I would say, do I see in the direction? I mean, so I know the direction and the distance to the spear to the mall. Uh, is there an obvious guess as to the location at this point? I mean, the marketplace has a lot of buildings. Um, I didn't know if there was like a, like a big official looking building that was the right distance away or anything like that. No.
01:03:07
Speaker
Not yet. Is it moving? No, it's stationary. And I'm going to say that the money, since nobody else did, goes over to inspect the crates that they were. That's what I was about to do. Booyah walks right beside her. Booyah, you get their first sensing that it's a race and it's a race.
01:03:36
Speaker
what's your reference i'm reading what's your what's your base speed dex 40 okay um
01:03:50
Speaker
With your shoes though, you're still, yeah. Anyway, you see some dark, purpley crystals, like just filling these crates, Booyah. And Bhimani just kind of mutters that mining all the eberron shards
01:04:21
Speaker
But that don't sound like good for Booyah for anybody. No, this is what they use to power the machine. So if they're gathering this many, I'm glad that we came after this other weapon. Otherwise, it would have been possibly futile. What we do with these, Booyah won't know.
01:04:55
Speaker
Nothing. We can't do anything other than we could try to steal them, but that's not why we're here. Eric turns from the door and says, the marketplace looks fairly quiet. I can't yet tell what building the mall's in, but I know which way we need to go.
01:05:22
Speaker
We've got purple shard back here. Well, they said they were using shards to Dragon shards to power them. But I don't see. We stop just in time. Well, we haven't stopped them yet. Yeah, I don't think this is a stopping. Well, slow down, maybe. Maybe. Hopefully.
01:05:50
Speaker
I can make up to four of us invisible.
01:06:04
Speaker
and we'll find out who next time. End of episode. Thank you all so much for listening. If you want to be part of the conversation, you can head over to the Facebook group. We're also on Twitter and Instagram at the Geek Pantheon. That's also the Facebook group since I skipped over that part. If you like what we do and want to join our awesome Patreon community, you can head over to patreon.com slash the Geek Pantheon to check out all the tiers over there and become a part of the wonderful community on our discard. Our discard.
01:06:34
Speaker
You can bring us closer to. Oh man. But yeah, anyway, once again, thank you all so much for listening. I am your dungeon master, Eric. I'm Phillip. I'm Randy. I'm Jeff. I'm Jeff Sleepy. I was yawning, it's true. We'll see you all next time.