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C2 Ep. 49 Eberron Reviewed 10 image

C2 Ep. 49 Eberron Reviewed 10

E214 · Eberron Renewed
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256 Plays4 years ago

Come hang out as we take a look at the last arc and answer your questions!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Introduction and Acknowledgments

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.
00:01:14
Speaker
Hello everyone and welcome to Eberron Renewed, an actual play RPG podcast set in the Eberron campaign setting using the Genesis game system. Oh God, I streamlined that. My name is Jeff. I'm Phillip. I'm Trevor. I'm Randy.
00:01:29
Speaker
I'm Eric. And I pulled the greatest swindle in the world and stole from Eric the opportunity to say, here we are around the table in person for the first time ever for the five of us. The first time recording anything on this feed in over a year. That's January. January 2020. There you go. Wow.
00:01:52
Speaker
Good to see you guys. Yeah. Right. We had lunch and everything. We did. Oh, this is not Eberron renewed. This is Eberron reviewed where we answer questions about the last arc.

Challenging Encounter with a Lizard

00:02:06
Speaker
There weren't a ton, but there was a lot to go that went on. I think we definitely have some discussions that we can have. So let us. Discuss. Yeah. Begin at the beginning, Philip.
00:02:19
Speaker
Oh, I mean, we got the multi hour commute. Yeah, you're the one listen to it. I watched the last few episodes. Well, I was just since the last review. OK, yeah. I mean, mostly we went into the facility and we fought a crazy large lizard that was way larger than we thought initially expected. Like we initially thought we were dealing with something like the size of a troll, but actually we were dealing with something the size of a Tyrannosaurus. Yes.
00:02:46
Speaker
And that realization was big. Tomato, potato. We were thinking velociraptor and we walked in on Gojira. Yeah. And. I blame Raynard for not accurately represented. Yeah, I assume that's what it was. Raynard didn't didn't accurately describe the size of the thing when he came back up. So that's probably where he got his information from. All I was told was it was big. Anyway, there was a lot of fighting. It didn't go great.
00:03:16
Speaker
Well, for some, there was a lot of fighting. It didn't go great. There's a lot of falling for some. Yeah. But ultimately, most of us got out. Raynard got the hostages out through the sewers.
00:03:32
Speaker
Harris sealed the door behind us. We lost Faroo. And then we had a long talk about all that on the patio of the four sails. Right. You know, if if we've done a two episode fight, which I'm not saying we haven't, I can't think of one. But if we have this campaign, it definitely wasn't against a single antagonist. Right. That was.
00:04:01
Speaker
Wild. Yeah, so let's talk. Eric, did you intend for us to fight this? Just start right there, because yeah, we all misinterpreted its size. Just flat out, I thought it was, I mean, even to the point that I couldn't even do my headbutt thing to it at any point. And I want to go into this answer slash discussion with the preface that at no point am I implying that anybody
00:04:28
Speaker
played incorrectly, I guess. Like it just went against my expectations of what I thought was going to happen at the table. But yeah, I had built out that encounter with the mindset of giving some members of the party things to do while others engaged in combat. If for no other reason to get enough time to get the
00:04:52
Speaker
uh the hostages the the prisoners out and so also that was the goal well i mean that was part of like that was an available option but like at the outset if you go back and listen to the fight leading or the episode leading into the fight randy immediately says i think mila's gonna go deal with that machine
00:05:12
Speaker
while you all deal with this, that was exactly what I thought was gonna like I thought, okay, I provided this arcane thing that Milo can go tinker

Genesis System Mechanics

00:05:21
Speaker
with. And if he's needed, he can from a distance do stuff. But you know, Milo can't stand up to this thing.
00:05:27
Speaker
And I know that Milo can't stand up to anything like no offense to Milo, but Milo didn't spend a lot of time standing up. It's true. Yeah, Milo's just not built for combat, which is fine or not built for taking hits in combat, I guess is a better way. He's not built for close up. Yeah. Eris would have gone and figured out the machine, but she was offended by Milo saying he was going to be the one to go figure out the machine.
00:05:49
Speaker
Um, but I guess like that thing, like pulling the curtain back, because if you all ever encountered begin, it's going to be a different beast entirely, literally. Um, but I mean, that thing had 36 wounds, like, and so.
00:06:04
Speaker
you all, your damage output I've learned from your combat encounters is incredibly high. So, you know, I didn't think that thing was going to take you all more than three rounds to take care of. Obviously it hits like a freight train, but it's not super difficult to hit outside of the adversary rating, which once again doesn't increase the difficulty, just increases the likelihood that something bad happens. So,
00:06:30
Speaker
That in my brain is what I was anticipating happening. Granted, your plans only go so far until they come in contact with the players. We put a fair amount of damage on it. He also had pretty intense soak, I think. He had wild soak because at one point I think I did 12 and you were like, that's basically nothing.
00:06:54
Speaker
Yeah, he had a soak of eight. But you know, like, and that's why I also gave you all Faroo and Cath because they're also combat focused NPCs. So, you know, it was a seven on one fight in my brain. And so now granted, like I said, it's a giant, literally giant lizard thing. So the response that you all gave was not at all inappropriate or like, you know, it was just,
00:07:24
Speaker
Yeah, it was an interesting encounter that did not go the way that I anticipated it going. The one thing about, not that there are many things about this system that make it interesting, but
00:07:36
Speaker
Well just, okay, last campaign. In D&D, some things are guaranteed. Dex was never going to fail a perception check. Yeah. And he was almost certainly always going to go first in combat because of the guaranteed additions. What do you call those? No. Bonus bosses. Yeah, my plus 16 that I had to perception, I think.
00:07:56
Speaker
Hobb, who is built to fight, could get misses on every single role in a combat. It'd be unlikely, but possible. And so I imagine it's got to be more difficult for you to appropriately plan what we call a CR in D&D. Because, yeah, I mean, yes, only 36 wounds, which isn't a lot. And we deal a lot. But the dice still have to be there. Yeah.
00:08:26
Speaker
Yeah, because in damage, I think more so is a variable in Genesis compared to D&D because with D&D, you're rolling the same dice for damage. And so there is a repeatable arc of damage that you can hit. What's it called? The ribbon weave is guaranteed a minimum of nine damage on every hit because I got a plus eight. Yeah. Whereas, you know, and
00:08:51
Speaker
For Ural's weapons, you do have that base damage. The Lumbo is seven damage plus however many successes you get. But there's just a lot more of a wider swing, I feel like, in Genesis in terms of the damage output. Because, yeah, this thing has a soak of eight. But I have seen Eris, Hobb, and Reynard, and Milo with his one, consistently output 15, 16 damage on a hit. Because you all roll seven successes. And it's like, well,
00:09:21
Speaker
this rival level enemy is now paced on the wall. So, yeah, there's a lot, there's less of a ceiling, I guess, in Genesis than there is in D&D. Yeah, because pretty much your damage output in D&D is gonna, I mean, that's it, unless, of course, it has resistance, you know, or something to that effect. Yeah, because, I mean, granted, Milo is not the best case because this thing, its base damage is 10. So it looks at Milo if it lands a hit.
00:09:49
Speaker
Milo's down. Like, there's no amount of success that it could roll to not take out Milo. But, you know, this thing might only put out 11 damage before soak, in which case, in Hobb's case, isn't nearly as bad as when it rolled five successes and dealt 15 damage.
00:10:07
Speaker
So this actually rolls pretty well into a question given that we've already discussed that we misunderstood the size and that you've defended why this was an appropriate antagonist. Richard Cree asks, given the misunderstanding at the table of the size of the foe they were facing, as a GM would you have allowed them to rewind their actions?
00:10:27
Speaker
Is it something you would ever do in a campaign, or pardon me, in a game if it became clear that the player's perceptions were way off from what you were envisioning? I know Jeff, that's me, hi, stated that he would not have taken the action he took if he had fully understood what they were up against.

Character Actions and Motivations

00:10:41
Speaker
I wonder if Trevor, if he had understood how big the lizard had gotten, would he have had Raynard make different choices like going back upstairs and saying, never mind, it's very big. We should leave instead of trying to shoot it with an arrow. So let's start.
00:10:54
Speaker
With Trevor, just because that's a pretty quick yes or no. Do you feel that you had an accurate idea of how big the... No, I definitely misunderstood what giant meant. But also, you did say that it had gotten considerably larger in the intervening time, so it may not have been. It was growing from the first time Raynard saw it to when he went back down. And we did spend a stupid amount of time talking before we moved.
00:11:20
Speaker
We did. So it probably went from like, it's probably like elephant size, really, when I saw it, or when Raynaud saw it. I mean, it was the size of like a troll when you saw it. And then when you came back down there, it had grown to jump. The last time that he saw it before we went back downstairs, it was a size that we would have thought was manageable. Yeah. I mean, to borrow an easy reference, the lizard in Amazing Spider-Man, like for those of you who have seen that, where it's still
00:11:46
Speaker
humanoid and like a solid few feet taller than a large human but not a storm giant kind of size. Yeah we're talking we're talking Lou Ferrigno Hulk and then it turned into um... Mark Ruffalo Hulk. Are you sure? Yeah exactly. I cannot think of the intervening Eric Bana. Oh yeah. That was like that was like grabbing helicopters in between his thumb and forefinger. Yeah. Okay so Eric let's uh
00:12:17
Speaker
I think there's two ways to attack this. One, would you ever allow it? And two, in this situation, if we'd be like, come on, man, we had no idea. Because considering the fact that our intel was bad because we waited so long. Yeah, I mean, in this particular instance, to directly answer Richard's question about this episode, no. Because, A, Ural's response was not,
00:12:44
Speaker
If you all had like in earnest gone, okay, listen, like there's no way in hell I would have done this action if I had known the true size of this thing. And it was clearly like an upsetting thing then sure. Yeah. We'll talk about it and walk back whatever actions we need to.
00:13:01
Speaker
But I think the circumstances surrounding, I think the misunderstanding of the size, as you all have already alluded to, played into the reality of the situation. Like, Raynard saw a thing, came up and reported it, but that thing was constantly changing while you all were talking. And so the misunderstanding of the situation actually plays into the reality of what you all were dealing with.
00:13:21
Speaker
because yeah, Hobb jumped down there without fully looking. And so, so yeah, I mean, obviously, I think the biggest thing that I didn't do a good job of describing was the dimensions of the room, because I think that betrayed the possible size of this thing, because I didn't describe that it had immensely large students that could accommodate something that size. And so I think that's where that was the failing on my end. And yeah, that,
00:13:50
Speaker
Genesis is a fun system, but the silhouette system for describing the size of things is horribly detached from any kind of reality. And that's a learning thing for me as a GM at this particular table, is that's not a good way to convey to you all that information. But to bluntly answer Richard's question, no. In this instance, I would not have walked it back because, especially by the time it became an issue,
00:14:17
Speaker
Uh, we were like properly into, I think the next round before it fully sunk in the size. He had already been, he had already been attacked for sure. Yeah. Right. Well, cause it had been after Raynard attacked, after you had attacked, after Milo had gotten knocked down. And so was it that deep in? Yeah. And so we would have had to walk back quite a ways, uh, in that instance. So.
00:14:38
Speaker
Honestly, if we had, you all would never have known as listeners because we would have just hit the stop button and re-recorded that section. And I got to say, as a player, I'm trying to go what it would take for me to petition to walk something that important back that far.
00:14:59
Speaker
Yeah, like because part of the fun of the game is dealing with the dumb things. You don't know what's happening. Yeah. Now, now I will say also part of the not fun of the game is having to deal with some of the dumb things that you did earnestly mistaken. Yeah. Like I made a bad strategy call is one thing. I misheard you. I didn't hear you say Dracula is another thing, you know.
00:15:22
Speaker
I said the floor was lava. I thought you said the floor was fava beans. Yeah. I thought I was going to see doctor acting. Stupid, stupid joke. To fully answer your question Richard, it's dependent on the situation. Like there are instances where I would be totally amenable to walking things back and other situations where
00:15:44
Speaker
I wouldn't. And I think that the line for me is if it's something that puts the players feel like they're in a strategic disadvantage within the fight because they misunderstood something, I'm not going to walk that back because, you know, people make strategic missed calls all the time in reality. If it's something that's detracting from the enjoyment of the game at the table and people are feeling genuinely frustrated,
00:16:06
Speaker
then yeah, we would have that conversation about what needed to be done to rectify that frustration. Little things, we walk back all the time. I don't know how many times we're like, oh, no, wait, I'm sorry. I don't say that. I thought that was this person. I would never say that to this person. I thought it was this person. And sometimes those would be consequential. Like I'm sure I said things in the first campaign to
00:16:27
Speaker
Orgev, or Bordenel, and then somebody was like, he's the king. Oh, right. My king? Okay. Yeah, specifically your sovereign. Right. Awesome. So, okay.
00:16:50
Speaker
And again, I hate to go back to campaign one, but this is the first thing that we've done that felt more like, because it's a big group of people fighting one thing. I don't think it's a spoiler to say
00:17:06
Speaker
of the people that came through campaign one. We never lost someone this early. Yeah. Like. Well, there is there was a co mills. Come on, but he doesn't count. He doesn't count. I don't know what to tell you. Yeah, there was. There was no emotional. Anyway, because we honestly because we joked from the jump that Akko was clearly cannon fodder. Yeah.
00:17:31
Speaker
So that's a red shirt he had on there. I don't know if that felt way more intense than any other time we lost a short term ally. Yeah. And I mean, obviously part of it is the fact that Kat's been here from day one and it's her brother. Yeah. Estranged or not. Yeah. But man, I don't know that wouldn't really that. I mean, from from Aeris's perspective, comparing it to Barrick,
00:17:57
Speaker
the idea of someone dying to get others out
00:18:06
Speaker
perfectly comprehensible to Eric, to Barrick. He gave it a shot. Barrick, especially when they cooperate and leave.

Narrative Development and Trust

00:18:16
Speaker
But purely comprehensible to Barrick, even early in the campaign, like even before, before Barrick got where he was, military family, his faith, I mean, the very basis of the silver flame. So all that made a great deal of sense to Barrick. And so
00:18:31
Speaker
you know honor that move forward I think this this really messed up Eris because quite apart from you know I realize it's normal to have not had the experience of somebody died to save you like in a fight like that's normal to have not had that experience but I think for Eris it's
00:18:53
Speaker
someone sacrificing significantly someone putting themselves in mortal harms way like just even even those things are not in her experience that she doesn't know what to do with that with the emotional baggage that comes with that yeah I think hob hob understands it to the point that he believes that he would be willing to do that himself but it's still not comfortable with the fact that it had like hob's reeling from also partially because
00:19:22
Speaker
Even though, um, Reynard fired that arrow, there was still a opportunity to retreat. Yeah. There wasn't once Hob jumped off the top turnbuckle. And at that point, so he feels very responsible for reaching that point of no return that got Faroo killed. I think I made that clear in the, in the downtime episode. I mean,
00:19:48
Speaker
Raynor just kind of heard about it. Yeah. You know, wasn't there for the gut-wrenching decision to close the door. Yeah. Um, Oh, hold the door. Um, okay. But I mean, I think you can, you can assume from the downtime, it was somewhat effective to being like, man, we done goofed. Yeah. Yeah. That was on us. I think, uh, Milo.
00:20:20
Speaker
found it incredibly relatable, not that they died the same way, but, you know, with his wife being gone and Milo's instant thought is, you know, is there, can we save him? Is there anything we can do? And I don't want Cath to have to deal with this. Is there any way to help that situation?
00:20:44
Speaker
went straight to bargaining, yeah. Okay, moving forward with questions from the Discord. Irene would like to know, Eric, why do you like to break my heart? It's been over 200 episodes, Irene. I mean, it gives me fuel. No, honestly, and that's something I wanted to touch on. The Faroo, that was 100% organic. That was not...
00:21:10
Speaker
an intended set piece moment. I didn't go into that fight thinking, okay, so I need to manufacture things to where, because it was a critical injury that Faroo suffered that said he has to go last. And that's, I mean, that's what kind of set things up to happen the way they did is Faroo had to go last that turn. And once he exceeded his wound threshold, it was like, okay, what would Faroo, what would Faroo do? Because once again, pulling the curtain back,
00:21:40
Speaker
I had envisioned Faroo having more legs in this campaign. And so I got a lot of info on him. So I knew exactly what Faroo would do in that situation. It was like, well, yeah, he's not going to, in no realm of reality would he accept somebody putting themselves in danger on his account. So go.
00:22:03
Speaker
And yeah, so that was just as heartbreaking for me as it was for all of you, because I really like Faroo. I thought he was a fun character. And I mentioned this, I think, when we played. It might have been when we got together for the downtime episode.
00:22:17
Speaker
Faroo felt like a passing character. He was only in one fewer episode than Draconos was in campaign one. Yeah. So he actually was way more substantial than I realized right up until he died. I was like, oh, no. Oh, man. Yeah. I gave us a chance to try to get him back because I knew Eric had all these plans and had it built out.
00:22:43
Speaker
Yeah, if you all could've seen the video call when we were doing that, as soon as Randy started talking about that, I was going, like, nodding my head emphatically, and like, yes, yes, that sounds great. I was for it. Hey, there's a question. No one asked it, but here it is. Raynard, why did you decide not to go and try to get Faroo out?
00:23:03
Speaker
Um, honestly, I think he was ready to go home. It would have been more of like, I didn't get to see what happened. I'm not going to throw myself a situation where I didn't see what happened. So I feel like Reynard's answer was entirely like logical of yes, it's been five minutes in a room with an insane mad dinosaur creature.
00:23:29
Speaker
Why do we assume he's in one piece? Yeah, I think that's a great answer as well.
00:23:36
Speaker
Yeah. I just think in Raynard's mind, it was like, you know, the amount of loss we could suffer isn't, I mean, it's not going to amount to the loss we already, or it's going to greatly surpass the loss we already suffered. Totally. Right. And that's discounting the fact that we don't have the same points of ingress and egress anymore because Aerith barred the door. Yeah. Yeah. You have to go back in through the sewer again. But 10,000% understand Milo. Yeah. Saying, oh, sure. We can come on. Yeah. There's a chance, so why don't we take it?
00:24:06
Speaker
Right. I think Hob said the same thing. He was like, I agree that that sounds like a good idea, but I'm not going and I'm not going to make anybody else go. I guess you can handle your wares elsewhere and see if you can get a sale. And also Irene would like for you to post pictures of the new table that we are all sitting around. Yes. Almost called her in. And Liz agrees.
00:24:31
Speaker
Okay, so this is a question that the other Eric asked before the downtime dropped, but I think we can talk about it a bit. Has Reynard earned his way back into the good graces of the crew? What are the crew's feelings about working with Aransas? I'll say for Hob, Reynard has never been in his good graces nor in his doghouse, but
00:24:56
Speaker
After the way he acted in the last episode and in the conversation in the downtime, Hob is open to Reynard earning a spot in his good graces. Just because he's always been different towards each other. Yeah. It feels like.
00:25:15
Speaker
It's just like that coworker that is there. Right. Not necessarily friends. You know, I neither like nor dislike Raynard. I'm happy, happy. I'm willing to work with Raynard. I will not put up any pushback, but Milo and Aerith have connections with Hobb that predate the jobs. And so.
00:25:37
Speaker
But yeah, having said that, Hob is, Hob is on board with watching Raynard potentially grow into a worthwhile human being. I think for Milo, it's, he is considered Raynard, you know, like a friend and going through seeing some of the decisions that Raynard has made.
00:26:05
Speaker
It's kind of like throwing Milo into this like, okay, this guy's my friend. Why is, why are we, I don't understand. Well, and then, and then kind of slowly discovering that Raynard is more complicated than Milo first suspected. There's more going on with Raynard than just the let's go drink. Yeah. So.
00:26:34
Speaker
It's entirely unfair, but Eris has an entirely unfair interpretation of what went down because there was a group of strangers down there trapped to tables. They're not anything to Eris. And everybody that is something to Eris is in mortal danger up here. And Reynard went down there towards the people that he might get paid for rescuing.
00:27:03
Speaker
And obviously, the conversation at the for sales went very differently from Eris's perspective. So, no, a rain art is not back in Eris's good graces. I recognize that as unfair just for the record. I think it's unfair. Does Eris believe in altruism? Within a very limited scope of her
00:27:34
Speaker
her people, her costs, her group that is the first person plural of her world. Yes, Eris would do a lot for people who fit into that category without having to ask, without expecting anything in return. And if we had come down there and there was not a lizard monster,
00:28:00
Speaker
There would be no question, let's get these people off the table and rescue them and get them out of here. This is horrible. And then Eris would have agreed. That's why I thought I had a perfect plan. I was like, Eris is going to want to play with this technology. That is not hers. Eris would have loved to play with this technology. But there was, Eris was concerned that everyone upstairs was going to die while she played with this technology. And that was unacceptable to her. No, yes, Eris would have loved to be down there in circumstances where everyone she cares about is not in dire danger.
00:28:29
Speaker
to mess with the technology and get those people out because everything that was happening down there was horrifying to her for a lot of reasons. But in this situation, in the context and the way it played out, those people are nothing

Raynard's Motivations and Rescue Priorities

00:28:47
Speaker
to her. The people upstairs are everything to her and she wants to get the people upstairs out because this thing is not something that we can handle in her world.
00:28:55
Speaker
and she was correct uh yeah i not in my head i was just like i'm gonna start doing this i'm gonna ask each character what philosophical concept they may or may not believe what are my those thoughts on aesthetics uh no okay we do have more questions
00:29:20
Speaker
For me? Yeah, I actually thought of something I was going to ask you, but I've lost it. But we do have a question from Al Dente on our Discord.
00:29:30
Speaker
Without disclosing anything you would prefer to have come out during play, could you talk a little bit about why Reynard was so focused on saving the Shifters? You did it in character on the downtime, but is there anything Trevor would add to why you made that decision to have Reynard? So I think it goes back a little bit to the train fight that went so sour for Reynard's loveability. In Reynard's mind, the group of people he is with
00:29:58
Speaker
signed up knowing there was some aspect of danger. You know, not a giant lizard person that's going to tear us apart, but there's some sort of danger. And at least in his mind that moment, you know, these people laying on the table are innocent.
00:30:16
Speaker
and they've been put in this situation outside of their choice. So I think that's why Raynard felt a little more driven to save them instead of the people that, because even himself, it's going to be dangerous for him to go over there and try and fix it. Especially because he knows nothing about technology. I don't think there is a worse person here. Because at least if it explodes, Hobb can take that hit. He's just plugging and unplugging things like an old telephone operator.
00:30:44
Speaker
So I think it just kind of went to like a little, um, I don't want to say battle mode, but kind of like, okay, those people know that there is some kind of aspect of danger that we're walking into any situation. And these people didn't have a choice. So right now we're going to go. I mean, I guess that makes them sound like a good person, even though he's
00:31:05
Speaker
Doesn't always make those choices, but same, I mean, same idea for the train fight. I think I expressed like, we knew there's an aspect of danger and then we were in it. You know what I mean? So, and if this is something you want to reveal during play, please don't just tell me, but why did you choose this time for Raynard to dabble with sobriety? Oh, because of, um, because of,
00:31:32
Speaker
What's his name? Faroo? Faroo, because of Faroo's death. You just figured if I was Sharper... Well, just kind of a man didn't think that was ever gonna happen. Maybe I should not be drunk all the time and have better thoughts about the way things are going to happen.
00:31:52
Speaker
Well, and I think also it kind of speaks to Raynard's background of coming from one of the houses of going on jobs with teams and stuff of like that kind of, you know, if you sign up for a job, you're, you're signing up to be there and you know, whatever happens may happen. I think that's also an interesting aspect of Raynard's background. So anyway.
00:32:14
Speaker
Sure. Okay. A few more questions we have here. Jerry wants to know if all the players... Nope. Nope. Sorry. Jerry wants to know, can all the players sing the choir scale? Oh, yes. Yes. Capable. Yes. Will? No. No.
00:32:29
Speaker
Don't worry Oh, okay. Yeah, I know that Yeah Can all the players the answer is yes, we all can know not all of us will correct, but apparently Trevor's interested Give you find me on my podcast
00:32:51
Speaker
Yes, actually several of us have been trained singers for a long time, but no, we're not gonna do that. Jerry does ask, so Philip or Eric, or anyone who would know, you got it right on the first try. Is there an in-universe holiday coming up that we might see a session of now that the date has been established again?
00:33:10
Speaker
I can answer the first part of that. Yeah, I can't. I can't answer the second. Feel free to answer the upcoming holidays. Spoiler alert. I don't know the calendar as well as Philip. So it's also going to depend to a degree on how much of the calendar you take as canon because, you know, if you're a
00:33:32
Speaker
If you're an obsessive, you know that Keith Baker doesn't really count all the books because some of the books were written without his input and don't really fit. And one of them is faiths of Eberron, which is where you get most of the holidays. Yeah. So there are a whole bunch of silver flame holidays that don't really fit with the description of the silver flame. And there's one of those like two or three times a month. So there's probably some of those coming up.
00:34:00
Speaker
I think the next general holiday is the following month is Brightblade, which might actually be a fun session because Brightblade focuses on one of the sovereigns, Doldorn, who's the god of, or the sovereign, of martial combat and excellence, and it's celebrated with
00:34:20
Speaker
arena fights and feats of strength and like it's a it's it's a hob centered

Balancing Mechanics and Narrative

00:34:26
Speaker
it's a hob themed holiday and that's coming up the next month what the next month is nim which is sounds like a good gambling holiday too i think it would probably be a very good gambling holiday yes that's true so that is that is the next holiday is bright blade but uh as to whether there would be we would see a session of that that of course is
00:34:49
Speaker
not my call yeah um i will say we are recording this and the next uh at least first part of the arctic along he goes the next three episodes on international workers day oh so we can say that that is now officially whatever day we are on and ever on sounds like an ever on holiday is officially to celebrate the anniversary of oh crap same wise converse
00:35:16
Speaker
I'm proud of me. Just me? Okay. See, Samuel Gompers was, you know, never mind. Good ol' Uncle Sam. No, not him. Not him. I mean, he may have been an uncle. The father of the AFL-CIO, Samuel Gompers. Sam Wise, you may know this part. Character from Lord of the Rings. The joke was good. Yeah. For having come up about 10 seconds after I needed a joke in my head.
00:35:40
Speaker
anyway leopard would like to know do you think that genesis is running into conflict with what is a common dnd structure of the enemies continuing to get bigger and tougher uh genesis is supposed to be a low power level system but are we getting away from avengers versus thugs in the street and more into defenders versus dr doom aka really punching outside of our weight class and i
00:36:06
Speaker
like I said before, that last combat encounter was not out of your all's way, like, that is a very much a winnable fight, numbers on paper kind of standpoint. And so, no, I don't think the system is running into conflict with the, the adventure structure that A, we're going for with this campaign or B, I mean, Genesis has bigger and tougher
00:36:33
Speaker
adversaries that you can pull from and they got dragons. Yeah, I mean the the monster card that I used for the reptile is a mid tier at best in terms of toughness. So Genesis has plenty of legs to to get higher and higher power.
00:36:49
Speaker
It just, the power manifests itself differently. You all are never gonna be able to stop time like you could in D&D, but you could knock out a troll with one punch at one day hob. Like, I mean, that's- Yeah, I was actually, I was looking at talents today, and one of them that I was gonna, I ended up taking ranks, we'll talk about that later, I guess, and didn't actually take any talents, but there's a talent in the tier that I can purchase.
00:37:14
Speaker
And I think it's called Berserker. It's something like that. Every successful melee attack, I just get to add a success and two advantage. Which basically means I'm guaranteed a crit and I'm guaranteed, potentially I could do a crit and a flurry of blows and really mess up somebody's day. So part of it is
00:37:38
Speaker
We need to be more judicious in our talent taking if we really want to be formidable in fights. Yeah. Also, if everybody at this table would spend their experience as they get it, then it would also be a very different thing in terms of. Yeah, Trevor. Me as me. Hey, I did it this time. I had 55 experience to pull from because it didn't feel right today to level up in the middle of a day, let alone an arc. I think I'm back up to 90 or something. It's a lot. Trevor.
00:38:08
Speaker
Like, I know 55 is huge. No, I mean, but the reasoning tonight. To be fair, my arrow shots have been real effective. I didn't feel the need to level it up. Just the idea of Hob saying, oh, by the way, since this morning, I've learned magic and can heal you now, just doesn't feel authentic. What am I saying? So.
00:38:30
Speaker
But to answer your question, let me know. I don't think that Genesis is running into conflict with our campaign or the structure that we're going for. So I think there's a lot of accentuating circumstances as there would be in a D&D game. Eris being built in D&D is going to have the exact same reaction to seeing a giant lizard attacking her friends as she would in Genesis. So yeah. And we play, especially this campaign so far,
00:39:00
Speaker
We are not a combat heavy game. I think we were initially as especially myself and to a lesser extent, Trevor Rodman, we're getting our just learning how to play D&D out of the way. And it's easy to interpret roles and learn some, you know, fitting strategies for the game in combat. Yeah. Yeah. And I will never know what I'm doing. So it doesn't matter. But then, I mean, we clearly moved farther and farther. I mean, we had whole arcs with no combat. Yeah. Have had before. So. Yeah.
00:39:32
Speaker
And I kind of like that. I love combat. I think combat is a blast. I think it stretches my improvisational muscles as well, more so than just chatting because I talk all the time, having to strategically plan a set of things to do. Yeah. Never been good at that. It's fun to get the blood pumping too. It's like, what is going to happen? But man, I would much rather
00:39:56
Speaker
I would much rather have Hob do say something clever at an important time than bust the right head at the right time. Yeah, totally. Unfortunately, being at my mercy, he will never say the right thing at the right time. From Laura. It's a very deep and serious question. Yeah, well, you know, we didn't get a lifestyle question this time like we did last time. That's true, yeah. They learned their lesson. Describe your dream house. We're like, we're all boring.
00:40:24
Speaker
I don't know, big enough, maybe a pool? All right. Win the loaded dice, accept their role as a superhero team, and have to epically battle the sinister six. How many of them will be wearing a bird mask with their costume? I believe zero? Yeah, correct.
00:40:42
Speaker
I don't know that I understand the question. Yeah, Trevor wasn't here for that campaign. So it's campaign one reference for those of you that. Oh, all the villains had bird masks, right? Yeah, many of the villains. I heard that. Yeah, I listened. I remember now. The question, would I wear a bird mask? Yeah, that's the that's the that's what we're ending on. You know what? Yes. Yes. Trevor at the table wearing a bird mask. Yeah, sure. Why not? As long as it's a peacock.
00:41:10
Speaker
Oh, was there a peacock? What? Was there a peacock? There was not a peacock. Well, missed opportunity. I know. That's true. No one was peacock. That would be a weird mask. Raynard had an owl mask at the mall. I guess. Yeah, that's true. So Raynard would peacock though is you have the just the small head and tiny beak and then the fat of the band. Yeah. So your head is a whole peacock.
00:41:35
Speaker
Could do that for a turkey also, I guess. Just have the same thing. There's different colors for coloring. I saw a thing on Reddit this morning of a little kitten that was just batting around a peacock that was parading, just batting its feathers around, all the way around mine. It's pretty cute. I would recommend looking at it. It's a well-mannered peacock. I don't mind a peacock that would be that well-mannered. It blows my mind. They're like native and wild in Arkansas. They're native and wild here, my man. Oklahoma. Well, I didn't know that either. It's blowing your mind all over the place. I'm like, they're so elegant.
00:42:03
Speaker
horrible dinosaur monsters. Yeah, they really are awful, awful birds. They are mean. We just shake the mouse behind you, Jeff or Trevor.
00:42:13
Speaker
just to get the, yeah. It was almost friends clapping. Anyway, that's enough peacock talk for this week. We'll get some more next time. Laura asks, I apologize, there were more questions I had forgotten. Eris takes the time to maintain the blue in her hair, but doesn't brush it on a regular basis? Does she at least have a proper wash routine? How often does she re-dye it?
00:42:41
Speaker
Uh, I think I have established that Eris does not redye her hair that Eris has alchemically permanently altered the color of her hair follicles. Um, I believe Laura that I said she never brushes her hair or, or maybe it doesn't often brush her hair. Her hair is often messy, but I don't, I didn't intend to imply that Eris never brushes her hair. If I did, I apologize. She certainly washes. Um.
00:43:11
Speaker
I mean, sometimes she may wash by means of prestidigitation, which just auto cleans stuff. But she, yes, she is hygienic. Yeah, there you go. Yes, Eris takes care of herself. Yeah, I love this idea of people asking Philip, who I've known for 20 years and has had one hairstyle, the intricacies of keeping up with women's hairstyles.
00:43:37
Speaker
or at least has stayed in one family of hairstyles in 20 years. It's longer now, but it's still the same basic thing.
00:43:45
Speaker
Uh, I mean, so have I, most of it. Eric's the only one making real hair moves around here. Cause he's the only one that still has all his hair. I don't know. Trevor used to have hair and now it's practically, it's real small. Oh, wow. I did it myself too. Yeah. It's impressive. I'm very impressed. If you look too close, you can tell. I'm just going to make up. This is super

Character Development Reflections

00:44:06
Speaker
good. This is super good non-visual.
00:44:11
Speaker
Carving a burger into the back was an interesting choice, but you did it yourself and that's impressive. I had the time. Okay. I'm unfamiliar. Irene would like to know how the... There's a movie called Lord of the Rings that...
00:44:34
Speaker
I've read the novelization of the movie. OK, not nearly as good. They added way too much. It's just bloated. Philip died six times in the last 45 seconds. The question is from Irene. How are Ulfin's improvements on the four sales going? Jeff looked me square in the eye as if I got to answer that question. No, sorry. Well, highly successfully.
00:45:03
Speaker
You did mention, didn't you, that Ulfens is doing better? Yeah. There's some more traffic coming in and the doors are still open. Depending on Myla's opinion of Eris' suggestion, he may get some new investors. I will say, Ulfens improvements are probably doing a lot better than any of the improvements any of us tried to help.
00:45:29
Speaker
Cause the orphans were like, you know, with the food and the advertisements and ours were like, I don't know, put a net up. That fish is real stinky just hanging on the wall that Hobb threw up there. It helped that he started doing poke. Yeah, that is true. He's very, very trendy now. Well, seafood has become trendy. So, you know, he's just right place, right time kind of guy. Then there's some, there's always some dork who's like, Oh, mercury, come on, shut up.
00:45:54
Speaker
So, all right. Yep. Well, we're out of questions and as as it's weird like that arc was consequential. Yeah. Yeah. And meaty. Mm hmm.
00:46:08
Speaker
but not particularly nuanced, and any of the nuance we really cleared up in the downtime episode with just, that was, have we ever had, I know we haven't had a downtime episode of this campaign, but I don't think we've ever had just like a reconcile for an hour kind of thing we've done, you know? We've had arguments that have gone on some time. There was the whole thing with Gerald in the first campaign, but that was like a 10 minute tag at the end of an episode.
00:46:38
Speaker
And this was just Eric. Which we never resolved. Yeah, that's true. Yeah. Eric just straight up walked out of that conversation. I don't know that it was resolved, but I feel like Dex said what he needed to say. Yeah, so the downtime episode was basically DM-less. Yeah. It was basically just play make-believe for an hour. How bored were you, Eric? No, I enjoyed it.
00:47:04
Speaker
I, as, as Philip can attest with the multitudes of times that's already happened on Kyber shards, like it's, it's good to, you know, just be able to watch you all be in your characters and have those conversations and reconcile things and talk about moving forward. And no, I mean, I, I thoroughly enjoy that because I kind of consider my job as a GM to be
00:47:28
Speaker
facilitating opportunities for you all to have character growth and have your characters move forward and perform actions that I don't know. And so seeing you all do that without any need for me to facilitate that is good. And I like it. So I have a question for Jeff. No. I noticed when we were doing that, that when Milo went off
00:47:58
Speaker
you know he just started when he was complaining about his magic learning his magic you got like the hugest grin on your face like you're almost about to start cracking up i'm curious
00:48:11
Speaker
What? Why? What was so funny, Jeff? No, no, no. What was so funny? I was just like, what? That was not humor. That was joy. I like seeing Milo get a little bit of fire in his belly. Mm-hmm. Like, genuinely. The same way that I was muted, I was screaming, laughing. And like, I know that I clapped because it made Trevor laugh at one point. When Trevor was like, well, I like to think I'm not that person anymore. So that's why I never brought it up. Like, that was such a good, Reynard answer, solely designed to upset all of us.
00:48:42
Speaker
I was cackling. And it was the same thing. I was like, okay, yes.
00:48:48
Speaker
I really enjoy watching you guys play. And I feel like sometimes the big Milo set pieces and the big Rainard set pieces are fewer and farther between than Philip and I just jabbering. So, okay, me jabbering and Philip doing consequential things with words, that it makes me really, really happy. It was the same way with Booyah in the Booyah days. When you decided you were gonna have a Booyah moment, every single one was gold.
00:49:18
Speaker
And so I was smiling because I was really enjoying myself. Cut that. Eric, I don't want to hear it. No, that's a good answer. I like that answer. The people don't need to know I have feelings. OK.
00:49:32
Speaker
I think that's it. Yeah, let's do it. Let's let's let's because let's go play some exactly. Let's go. Let's go.

Closing and Social Media Links

00:49:41
Speaker
Let's leave and come right back to. Right. Let's stay here and play. This has been Eberron reviewed. We can be found all over the Internet.
00:49:52
Speaker
specifically these spots. Twitter and Facebook and Instagram and TikTok at the Geek Pantheon. Eric can be seen streaming on Twitch at the Geek Pantheon. We have YouTube at the Geek Pantheon. On that is Eric's
00:50:12
Speaker
Um, kind of DM toolkit stuff. Yep. And also our other series, the YouTube series Kyber shards on which Eric is a player and Phillip is the dungeon master. Hello.
00:50:26
Speaker
True. If you would like to get in contact with us or join the conversation on any of these things, we have a Discord. You can find the link at the top of the geekpantheon.com. And I think we're going to figure something out. After the thing I had to do this week, not had to, but sending out a link by a DM, I'm going to figure out a way that we can have permissions changed. Yeah. So that will be more accessible to people.
00:50:53
Speaker
And as always, you can ask questions for these Eberron reviews on that Discord. That's all I've got. Let's play Genesis. I've been Jeff. I'm Philip. I'm Trevor. I'm Randy. And I'm Eric. Bye.
00:51:18
Speaker
What is up everybody? It is Eric here. Just a quick disclaimer. We had a really funny blooper for this, uh, reviewed, but it is a huge spoiler for campaign one. So if you've not finished campaign one, stop listening right now. Do not go any further. But if you finished it, enjoy the clip.
00:51:36
Speaker
We've had arguments that have gone on sometime. There was the whole thing with Gerald in the first campaign. But that was like a 10 minute tag at the end of an episode. Yeah. Yeah. And this was just Eric listening. Which we never resolved. It's true. Yeah. Eric just straight up walked out of that conversation. I don't know that it was resolved, but I feel like Dex said what he needed to say. I mean, Gerald got the last laugh. Yeah. Wow.
00:52:04
Speaker
Okay, we gotta shut no, we gotta stop. Oh, phil's walking away. Hey, you got it. You gotta put it