Speaker
Oh, God, no, no, not even close. Yeah, not must be so infuriating to like Santa Monica. Yeah. And I mean, like, imagine being in the boardroom right now, though. Right. And you say like, guys, we released an unacceptable game. You know, we really need to spend, you know, another year on development and everybody just realizes, no, you don't to spend a year on development means a year of lost revenue.