Introduction and Acknowledgments
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The following episode is brought to you by the generous donations of Elizabeth Clark, Darryl Delaney, Ryan Royce, Darren Katska, Irene Villarito, Laura Pickron, Jessica Smith, Deavius Poptart, Natasha Rallerson, Richard Cree, The Cam Family, Charles Compton, Dustin Troop, Rebecca Miller, Edvard Arnoff, Michael Clark, and David Scrams, along with all of our generous patrons.
Campaign 2 Overview: Setting and Mission
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radio, your game is roll.
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Hello and welcome to Eberron Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. And welcome to the first episode of Campaign 2.
00:01:27
Speaker
And I can't keep my normal cadence of asking you all what happened last time because nothing did. We had session zero. I mean, we did have session zero. We did do a thing last time. Yes. So very exciting start of a new campaign and we are going to dive right in. So it is a
00:01:54
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a relatively mild night in the city of Sharn. The town is quiet, primarily because you all are not in your normal district. You are far away
Mission Briefing: House Cannith's Impact
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from the ruckus of the taverns and the casinos and the theaters. You all find yourselves on a skycoach with the wind
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throughout the towers of Sharn rushing past your ears as you head for what you have been told is a somewhat secret, if not relatively mundane, house-canneth warehouse. In the coach with you, you are accompanied by your frequent companions, Kath, Sana, and Sigil.
00:02:49
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And you all are descending towards the warehouse entrance. So basically the job that you've been given is you are being sent to this warehouse to collect a shipping manifest to give the clan.
Tensions and Local Implications
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This is a job straight from the clan. So it's kind of a big night for you all.
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you are trying to get your hands on a manifest for a large amount of raw material that house Kenneth has recently brought in that basically the murmurings are that they're going to start ramping up their mass production of mundane weaponry, swords, shields, halberds, that kind of stuff. But
00:03:42
Speaker
Anybody that has ranks in it, which might just be Hob, I'm not sure. Anybody who has ranks in knowledge underworld can give me a role to see what else you've heard about this job. Is it just Hob? Sounds like it's just me. Okay. You ready?
00:03:59
Speaker
Yep, go for it. Okay. So that is a success with two threat. So, Hob, what you learned when you were kind of just overhearing things, because you're not one to really go around poking and asking questions, but because of your demeanor, people tend to talk a lot around you just because you're there and you don't seem that intrusive.
Crew Dynamics: Roles and Strategies
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Um, so you've overheard a couple of conversations, um, indicating that Boromar, the Boromar clan is very concerned because word on the street is that house Kenneth intends to use a almost exclusively warforged workforce, um, for their new mass production, uh, line, uh, which angers Boromar because, um,
00:04:48
Speaker
It's going to put out of work all the hardworking Smiths and skilled laborers that Kenneth currently employs. And that also means that there will be less money going into populations that Boromar could potentially get money from. Warforged don't need to go to taverns to drink. They don't need to buy food, things like that.
00:05:14
Speaker
They don't even do it for fun. I don't think nothing happens to them. They're immune to poison, so they can't be like drunk. And so you've kind of inferred that Boromar is going to do something to stop the shipment of this raw material from getting where it's supposed to go in hopes of messing up these planes. So that's what you've heard on the street. Presumably you would have communicated this to your team. If not, feel free to say so.
Warehouse Tactics: Lethal vs. Non-Lethal
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Speaker
No, I would have told them all of that. My question is about the mission at this point that I'm not quite clear on. Are we intercepting another sky ship that has this shipment on it? Is that the plan while we're all in the air? No. There is a warehouse that you have been told contains the shipping manifest.
00:06:04
Speaker
Um, so essentially this is presumably the warehouse where the materials are going to show up or have already shown up and you all, your job is to just get the manifest so they know what to look out for is your job. Um, now with the threat, um, I'm going to say that, uh, to threat, let's just go ahead and say that, um, over your time in sharn hub, um,
00:06:34
Speaker
You've come to learn and respect the power that the dragon marked houses wield in this town. Sure. Especially in the circles that you tend to interact with. And this is the first time you've been sitting on a job that's so overtly going after one of the houses. You're invading one of their warehouses. And that kind of stresses you out.
Warehouse Entry and Initial Combat
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So go ahead and take two points of strain.
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Okay, geez. So I have a just a question about the nature of what's happening right now. Which one of us surely one of us has been put in charge of this task? I would assume or do we just operate democratically? So
00:07:21
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There is a crew leader for your intrepid band named Grum, who is back at HQ, AKA the bar that you all hang out in. Grum is a very old dwarf that's been in Sharn for more years than you've really been able to figure out. And you're not sure if some of the stories he tells are intentionally obscuring how old he is.
00:07:52
Speaker
or if he's really that old. But Grum is kind of the leader who gets the jobs directly from Boromar and sends you out on these jobs. In terms of the field leader, Kath is the one that he trusts the most. So typically, the expectation is that if things go sideways, listen to Kath, she's gonna know what's best, which is the half or Kath sister.
00:08:22
Speaker
But she doesn't like give orders. It's just when things go wrong, she's the one that will then she'll go into giving orders mode. But right now it's not anything like that. Also, I ask with slight trepidation, because after my conversation with you, I didn't put any ranks into it, but it is a career skill. Am I flying the ship? Either you or Sigil are flying. If you want to be the one behind the wheel, that's fine. If not, Sigil can absolutely take the wheel. I will say Sigil is flying because. OK.
00:08:51
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Sejal also does not have any ranks in it, but capable. Is he agile? Yeah, Sejal is a very, like, gangly warforged, adept at getting out of trouble. Scout warforged? Not even that. They have very little information on what their function was or why they were made the way they were, but it's very clear that they were not made for combat.
00:09:16
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which is very peculiar for a race of people called Warforged. So, Sigil doesn't really have a whole lot of memories per day of mourning. But, yeah, so Sigil is unlike any Warforged you've met before. Okay, so with all that information, you all are descending. Sigil is taking you all down.
00:09:43
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And you see two can of guards standing right next to a large set of like shipping size double doors, like not like a person size double doors, if that makes sense. Loading, loading dock. So basically you all need to just real quick
00:10:07
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come up with some kind of plan to quickly and hopefully quietly take these two out.
00:10:16
Speaker
Do you say they're standing side by side or are they flanking this big door? They're flanking the big door. Well, then I can't just knock their heads together. What is? Okay, so here's the thing. We'll get into some rules real quick. These two are what are what known as minions. So minions operate as a group and when you attack them, you're attacking the group, not individuals.
00:10:39
Speaker
So even though they're flanking the door, when you attack them, if you do enough damage, you would be taking out both of them. This is a more formal term than I imagine is used in our world. But what are our rules of engagement? What is the attitude of our crew, and presumably more importantly of the Boromar, regarding violence towards official persons?
00:11:08
Speaker
Um, it's a good question. I mean, in regards to Boromar, the only thing they care about is that it can't be the blame can't be laid at their feet. Now, in terms of your all's concern, that would also be great if they couldn't wake up and point at you all and say those are the ones that done did it.
00:11:32
Speaker
But at the same time, we're not in a modern setting where they can take a picture or that there's like security cameras taking like for like images of you. So at best, they would be describing you. Well, I do say if if you're if you're trying to ask, do you all like if you all don't want to kill them, there's not necessarily a huge negative to that unless a large amount of people see you.
00:11:59
Speaker
I actually was kind of trying to ask, will anyone be, will any of our patrons be angry if we did kill them?
00:12:12
Speaker
No, as long as it's a situation where it's not like murder, where like it's clear that these two would wish you all harm if given the opportunity. Right. So, Kath, Sana and Sigil aren't going to, and those are the only three I can speak for, aren't going to cause a big fuss if these two end up dead. Right. So, yeah. Now,
00:12:39
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Typically on jobs like this heiress being a ranged attacker. Typically, and that's not to say you can't do what you want to do.
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Kath doesn't, and Kath's not a range fighter, so take that into account. She doesn't like taking shots from a distance simply because if you miss, then the jig is up. She likes to just jump out rough and tumble, take them out quick and quiet. So that's kind of the mentality. But like I said, nothing's stopping you from taking a shot.
00:13:21
Speaker
Um, okay. So this, we're not really initiative. This
Warehouse Battle: Warforged Encounter
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isn't a full combat, just whoever would like to be involved in the attempt to take these two out, um, speak up and we can just do some quick roles based on what you all want to do. I can't do anything from back here. Well, like I said, we, we are rapidly descending towards them. So it's more of a figure out what you're going to do and prep yourself for when we get close enough.
00:13:49
Speaker
You could always jump out and land on them. Um, or I mean, uh, hob could, well, I have a rank and range. And I mean, you all could, could pop up out of the sky coach and shoot at them straight away. If you want. Um, I mean, is there some place where we could land where if hob wanted to sneak up on him, he could. So no, like I said, this isn't like, this is just, you all are rolling up, hopping out and doing something to take these guys out.
00:14:19
Speaker
Okay. I mean, I could cast a spell if we wanted to do that too, either way. Philip suggests, I assume we're discussing a plan here. I suggest that the plan we would make would be something like, I mean, we've got a big guy who's really good at putting people on the ground. Yep. I would suggest that if we're approaching from above and we are in their blind spot, we get down and then Hob jumps out and takes them down.
00:14:49
Speaker
My thought was if you fire a flechette and somebody fires off a spell while I take off running towards them, the flechette will get there first. And if it doesn't take them out, I can follow it up with a good big punch. Okay. And they'll be distracted. So, um, not actually very sure. Eris is particularly comfortable with just killing these guys because they happen to be in our way.
00:15:18
Speaker
Okay. I don't think Reynard cares very much. Um, okay. Jeff, it sounds like you're going with, um, brawl. Yeah. Is the skill you're going to roll. What's, um, what's, what's, what does hob actually wear? Hob is literally just wearing, um,
00:15:44
Speaker
leather bracers on his forearms and a, and I've forgotten the term now, but is the skirt portion of what you would, like a Buddhist monk's robes, basically. That's it. That's what Hobb wears. So while we're approaching,
00:16:07
Speaker
Eris sort of reaches over and she takes out this tool that she uses and she holds on to Hobb's wrist trimming and she begins to sort of inscribe on the bracer. And I am going to cast the Augment spell, I'm going to attempt to cast the Augment spell, which will increase
00:16:34
Speaker
Uh, your attack or your, your check when you, when you make the rush. Yep. Meaning I, you'll roll an extra green die. Yeah. Awesome. Um, any additional effects you would like to stack on top of that, Iris? No, I think at this point it's already average and I don't really want to push my luck on.
00:16:59
Speaker
Okay. In this particular moment, because if this works well, it will be great. You could use a story point to make sure it goes well. Sure. I will pull a story point and roll with an upgrade.
00:17:15
Speaker
OK. Whoa. Hey, I don't just think or successes. I don't think I get anything extra with multiple. No, you don't augment. Yeah. All right. So Eris sort of just inscribes these and this sort of glowing blue tracery appears on Hobbs Bracer. And then when she's done, she sort of puts it away and just
00:17:42
Speaker
I would say Pat's hob on the shoulder, but with the height differential between her and hob, it's probably much more the center of the back. It says, all right, go get a big guy.
00:17:53
Speaker
Okay, Eris, be sure to suffer two strain for casting that. Thank you for reminding me, yes. Okay, so, Hob, you feel the bracers start to vibrate slightly, and you get a sense that once you start bringing forward momentum on a punch, the bracers are going to almost take over and carry your arm with them. I've given your punch the powers of kicks.
00:18:21
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Okay, so Hob is gonna be making roll. Milo, are you gonna be making an arcane check to try to attack them? No, I think I'm pretty confident in my friend to be able to take these little guys out.
00:18:36
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Reynard, do you wanna make a range check? I do. Okay. So I'm gonna start off just, we're gonna do all the roles and then construct the narrative based off the results. So I'm going to set the difficulty for Hob and then I'll do the difficulty for you, Reynard. Okay, so Hob, you get an extra green die because of augment on your role.
00:19:05
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you are going to be rushing out and very like frantically trying to take them out. So I'm going to give you a setback die for that.
00:19:14
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and that is it on my end. Would you like to use a story point to upgrade your check or are you confident with the pool that you have? Because now you're rolling like what, two yellow and three green? Two yellow and three green. I don't think I need to use a story point since Philip just did and for a good reason he did. So I think I'll stick with what I got. Okay. So it should be set up and ready to go. So go ahead and roll. What? Oh, okay. That's so unlikely.
00:19:43
Speaker
Unbelievable. That's a failure with three advantage, yeah? Yes, correct. Failure with three advantage. So what would you like to spend the advantage on? As I say, before you do that, I think definitely want to boost Renard's role with one of them. So that's one advantage is to just pass a boost die to the next person to act with Renard. I have a suggestion. Sure, I'll hear it.
00:20:09
Speaker
I don't know if two may not may not be enough for this, you know, like Eric decide. But since you obviously missed the punch, presumably because I somehow overclocked your bracer the wrong way, can he accidentally punch the lock on the door and smash it so that the door is now unlocked?
00:20:32
Speaker
I'm going to be a transparent GM with you and say that would be a bigger benefit for me, causing that level of noise than it would be for you. Oh, that's fair. Okay. Um, can he also put a setback dice on one of them for when they react or something? I don't know. Yeah, he can, he can give them a setback die when they try to act. Um, if they get the opportunity to that's worth two advantage. Um,
00:20:57
Speaker
Uh, advantage doesn't recover strain, does it? Yes. You can use, you can use, yeah, you could use those two advantage to bring you back up to normal back down to zero. Yeah. Yeah. I'm just going to do that. I'll just keep it real, real crunchy and boring with the first role of the combat role of the game. And I'll say give Trevor one advantage and I'll recover my strain and we'll move on from my abject failure.
00:21:21
Speaker
Okay, so you're within short range, Reynard, so that's gonna be one purple die for your difficulty. You get a boost die from Hobb's advantage. So basically, he goes to punch them and misses, but the one that he went to punch kind of stumbles into the other one, so they're very well opened
Combat Challenges and Team Resilience
00:21:39
Speaker
up for your shot. But you are kind of coming to a stop on a moving vehicle, so that is going to be one setback die to your ranged attack.
00:21:48
Speaker
Um, would you like to use a story point to upgrade your check? No. Okay. So you could take a maneuver to aim, which would give you another blue dye if you like. Uh, sure. Let's do that. Okay. So you can go ahead and take a shot.
00:22:07
Speaker
OK. OK. Nice. So that is one success, one advantage and a triumph. Hooray. So the success means that with your well, Trevor, let's see, they have a soak of four, which means you do four damage, which takes one of them out completely. You dealt eight total damage with their soak of four. They only have four wounds. So you just thunk one in the chest. Now with minions.
00:22:37
Speaker
Normally in combat you can use a triumph to critically hit to add some crazy like detriment to them. Yeah. Except for minions. With minions you can just kill another one so you can take both of them out with one shot because of that triumph. Well then I would like to do that.
00:22:56
Speaker
Okay, so yeah, the way this plays out, so Hob jumps off the ship and tries to swing, but his overpowered bracer kind of makes him stumble past and shoulder into one of them.
00:23:11
Speaker
That causes him to stumble over and run into his fellow guard. Reynard pops up with his bow and takes a shot and sticks one right in the chest, which causes him to continue falling backwards, knocking him and his buddy off of the platform as they fall down to somewhere in the depths of shard. Perfect. And I yell out, size is always meta, old man. That was unnecessary. But effective.
00:23:43
Speaker
As you all are having this back and forth, Sigil is already hopping up out of the Sky Coach and headed over to the Arcane Lock next to the doors to begin work on it. Cath and Sana climb out. Cath looks at you, Harrison says, it may have been unnecessary, but sometimes makes things quite a bit easier. That's a good reason. In this line of work,
00:24:10
Speaker
take whatever breaks you can get. Sana kind of rolls her eyes and says, maybe easier to get a break, but it doesn't mean we can't do things a better way, right? Now with Sigil fiddling around with an arcane lock,
00:24:30
Speaker
Typically on jobs like this, Milo and Eris, you're also on that detail of our arcane things. So Sigil would presumably be expecting you all to roll up there for the arcane lock. Milo's on his way. Short, can three people work on a lock at once? It's a big lock. So...
00:24:59
Speaker
Yes, because, oh, just a quick thing, because I don't remember who was present when I said this. So for like Trevor, with Reynard being into like Skullduggery, and this isn't applicable to the specific situation, but just in general. So Skullduggery is typically like lock picking, pick pocketing, that kind of stuff. Because Eberron is a magically infused world where magic is a part of everything, including things like locks,
00:25:27
Speaker
it's assumed that your skill in lock picking also translates to dealing with arcane locks, if that makes sense. So if we come across a locked door that's like, arcanely locked, that's also something you could deal with as somebody adept at unlocking doors. Just like with Aeris, mechanics incorporates both mundane and magical mechanical stuff. So basically, something weird with Sigil is,
00:25:55
Speaker
They are able to, under great duress to themselves, they are able to interact with things created by the dragonmarked houses in a way that the rest of you aren't really able to replicate. You're unsure
00:26:11
Speaker
and when you try to press sigil on how they do what they do the best they can come up with is they can see how the magic is supposed to line up and how the magic is supposed to work basically is the best estimation that they can make this is manifested most in like a job eight months ago that you are all on uh you needed a getaway vehicle
00:26:36
Speaker
and Sigil tried to commandeer an earth sled that has like typically only marked individuals can operate those because they're made by House Orion I believe and Sigil managed to get it going for a hundred feet before they passed out which you know normally nobody without a mark would be able to accomplish that so um so that's essentially what uh Sigil does with these
00:27:02
Speaker
locks made by Kaneth is they operate almost as if they have a back door into the locks and how they operate. So to get these doors unlocked, it's going to be a, so Milo, you're going to roll Arcane. Eris, you can do Mechanics or Artifice.
00:27:30
Speaker
for this. As you all approach, you hear Sana saying, I'm still kind of addressing the conversation between her and Kath and you, Eris. And one nice thing is a warehouse like this just has materials in it. I mean, we're done killing for this job anyway. And Sigil chimes in like, this lock is more.
00:28:01
Speaker
I'm going to need some help here. So you both can give me your respective roles. Eris, you can do artifice or mechanics, since both would be applicable here. Do you have a difficulty set? So the difficulty is going to be too purple. And because of this lock being whatever Sigil means by more, there's two setback dice on the roll.
00:28:30
Speaker
If anybody would like to use story points or anything like that, feel free, but otherwise you should be good. Ooh, that is a whole lot of success and a whole lot of threat. Okay, so...
00:28:45
Speaker
Milo, Eris, you both come up and are able to... Milo, you're being in tune with arcane energies and things like that. You're able to assist Milo in his manipulation of the runes and sigils, or not, assist Sigil in the manipulation of the sigils and everything to get this unlocked.
00:29:07
Speaker
And Eris, you additionally being adept in arcane mechanisms and stuff like that are able to see when it's clicked all into place and you see the doors, the rest of you see the doors kind of ease as the arcane locks that were freezing them in place essentially let go. Now with all of that threat, you all,
00:29:36
Speaker
Basically, the way it was done, it was done very aggressively. And so the doors when they released kind of and like fall into place and create kind of a loud thump. And on a job like this, any noise is bad noise. So the doors are now unlocked so you all can enter at your leisure. Basically, there's two big handles on them. Anybody with a
00:30:03
Speaker
a bronze score of two or higher could pull them. Hob could pick them up and throw them off the platform if that's the route you all wanna go with. Hob needs a win. Yeah, do you wanna roll to get the doors open? You don't need to roll, you're opening doors. So I just need to know who's going to open the doors. Well, it's not gonna be Milo. No, Hob is absolutely walking up to open the doors.
00:30:33
Speaker
Okay, so Hob, and then, Hob, you'll get one door, Cath will come up and get the other. Cath's only about six inches shorter than you. So she's, without you on a job, she's typically the tallest by far. So you each grab and swing the doors open, and I need initiative rolls from everybody. We have a PC slot up first, so somebody can go,
00:31:00
Speaker
So you swing the doors open, what you see, you see waiting for you all, three war-forged guards wielding halberds, and a group of three can of guards similar to the ones you just took out. Well, I got a handful of door, so who else wants to go? I mean, you could let go of the door, that's... I can't, I accidentally ripped it off its hinges, I gotta set it down first. Or use it as a weapon. Who'd like to go first?
00:31:31
Speaker
I will. OK. And I'm assuming we're going to fight. These these these folks do seem to have malicious intent as they look at you, so I'm going to take another shot with my bow. OK, and who are you targeting? Are you targeting the guards or the warforged? Well, if I target the guards, I can get both of them, right?
00:31:57
Speaker
Potentially there's three of them this time. Okay Well, I'm gonna go for one of them Okay, so they're short distance away, which means it's gonna be one purple die for your difficulty The doors have just swung open
00:32:13
Speaker
So yeah, that's your difficulty for this shot. Would you like to use the story point to upgrade? Yeah, let's do one this time. Okay. Awesome. That looks okay. That looks really good. Yeah, actually. So that is two success and two advantage. So you deal nine total damage to them, which means you're going to take out one of them
00:32:38
Speaker
So yeah, your arrow sinks into one straight away. He crumples to the ground. The other two seem alarmed and ready their swords, ready to rush at you. You have two advantage. So you could use that to give somebody specific a boost die. You could give those guards because they're so shook that you so easily killed their comrade.
00:33:04
Speaker
you could give them a setback die for when they try to attack to make it harder for them to hit you if you want. You haven't taken any strain yet, so you don't have any of that to recover. Or you could pass a boost die in the sense of like the next person to attack those guards and get a boost die. Could I use one of them for something like the guy I shot kind of fell on one of the other ones?
00:33:32
Speaker
like either lost his balance or is kind of like stuck on his foot or something. That that's a perfect use of like inflicting a setback die, like describing a narrative like you shot him back into them and so they've stumbled. And so now when they try to gain their bearings and attack, it's going to be harder for them to accomplish that. OK, so that's a perfect. So I'm going to use one for that if I can. Well, that that would that would be both. OK, then. Yeah, I guess I'll just use both for that. OK, perfect.
00:33:59
Speaker
Awesome. Okay, so that is the first PC slot down. Okay, so we have an NPC slot up. So as I said before, Hob, they're going to swing at your head since you're right there. Sure. So the first warforged is going to...
00:34:16
Speaker
Do you have defensive any kind? You have defensive one, right? Your robes. And just to keep in mind, I know you're using your sestuses right now. Your staff also has defense one. So when you're using your staff, you have defense two. So keep that in mind right now. It's still strapped to my back. Yep. OK, so their attack is
00:34:42
Speaker
three yellow, one green. Would you like to spin a story point to upgrade their check? Yes, absolutely. Okay. Let's upgrade the difficulty for them. Okay. They are going to roll. Okay. That's one success and two advantage. Neat. So that is going to be six damage. Okay. Hit just, just, can we set this out?
00:35:06
Speaker
from now and in perpetuity, if you say six damage, we take our own soak away. You're not factoring those in when you say it, right? I'm not taking into account your soak. Okay, cool. I will do my best to remind you, but that's say your job. Great. Just want to make sure. Okay. And what is your soak? Two, three? My soak is four.
00:35:27
Speaker
OK, so you take two damage total and for those two advantage, I think they're going to impose a setback die on you. So they like hit you with that. You managed to bring your forum up to take most of the damage there, but it definitely rocks you against the door frame to where you're not in the best position to launch a counter attack. The other warforged
00:35:56
Speaker
One of them is going to attack Kath in the same manner. OK, so that's eight damage to Kath. Wow. Yeah, wow. And three. So that's three success, three advantage. So he's going to spend his three advantage. To crit, actually. Yeah. They have a crit three rating on
00:36:27
Speaker
guys so well a d10 or d100 rather huh wow that's a one my mildly inconvenienced i think is what that result is um that's really funny that's awesome um minor nick so kath has suffered one strain
00:36:52
Speaker
as she gets a slight cut on her shoulder from where the Halberd hit her. Next up is the last Warforged. He's also going to come after Hob. He's not going to use any story points. Would you like to, Hob?
00:37:09
Speaker
No, I'm not going to flip another story point. I'm just going to take my knocks. I know what I've done. I just really. How many bad guys are there total then? Six total. There are three individual bad guys and two minion group. OK. Oh, I see. Got it. Yeah. So the warforged operate individually. The guards are a minion group. OK. So. Oh, oh. Unbelievable. So very bad. That's not nine damage to hog.
00:37:37
Speaker
Two threats, so he's gonna suffer two strain because of that, which since... So we're doing a really bad job of reading these roles out for the recording audience. That role has four successes, two threats, and a triumph. And a triumph. The previous role on Hobb was three success and three advantage. Hobb is having an advantage. He said that was nine wounds. Nine wounds, yes.
00:38:05
Speaker
Um, and for that triumph, I think he's going to crit. Sure. Sure. Um, Oh, that's kind of the opposite. Okay. Any critical injury I suffer reduces by 10 per my rank of durable and I have one. So bring that down to 80. Okay. Cool. Um, overpowered. Uh, so Mark, that this is an average level critical threat. Cause that relates to healing it. So, um,
00:38:34
Speaker
Overpowered, the target leaves themselves open and the attacker may immediately attempt another attack against them as an incidental using the exact same pool as the original attack. Oh, that's so bad. It's not as bad as a 90. Okay, so that would be four successes. You have a six soak.
00:39:02
Speaker
Nope. I have a four soak. Four soak. How many wins are you currently at? How many wins am I taking, Eric? Nine. I am on the ground. Just as it's fun. Just as a fun game where I'm already knocked out. Oh my gosh. That's so bad. Oh my gosh. This is so bad.
00:39:24
Speaker
Yeah, it's okay. So what happens is I fall like a giant sack of potatoes onto the ground. I open the door and I get hit so hard twice that your giant falls to the ground. And
Turning the Tide: Strategic Teamwork
00:39:36
Speaker
Milo's eyes are as big as saucers, as he is not used to seeing that at all. Yeah. We did not establish the sort of character I meant to play here in this first fight.
00:39:49
Speaker
Gotta tell ya. And this might be the first time the group has seen Reynard look concerned.
00:39:56
Speaker
Um, yeah, this is definitely the worst job has ever started for you all. Um, now it's time for the minion group. So they're going to go after, um, there's going to start kicking hard. Just going to start spitting on him and kicking him. He's on the ground. So they have a setback die thanks to Reynard's attack. Um, and they're going to rush up and try to hit Reynard since he is clearly, um, a big threat to them. I'm nice. I'm fine.
00:40:22
Speaker
So since there's three of them, um, that's going to be one green and two yellow. No, I killed one. Oh, right. Thank you. That is one yellow, two green. Okay. So that is a failure with two advantage, Reynard. So they do not hit you. So you managed to nimbly dodge out of the way. Oh, you have, um, defense also. So they should have rolled an additional, um, black die because of nimble for being an elf.
00:40:47
Speaker
So I'll go and roll that on his own. It's blank, so that didn't do you any good. But they're scared of you because of what you did to their friend. And so they don't land a hit on you with the two advantage. They are going to, because they're up on you with their swords, they're going to impose a setback die just because they've got you kind of having to dodge and defend. You're not in the best position to attack. Okay.
00:41:11
Speaker
OK, so next PC is up. So if I recall correctly, Raynard, you being a bard could cast heal on Hob to get him back on his feet if you wanted to do that. Hasn't Raynard already gone?
00:41:30
Speaker
No, Raynard. Oh, yeah. Raynard went. Raynard shot it in the season. Right. So I hate to be this person, but I doesn't have now suffer a third critical injury as he goes unconscious. Isn't that cool? Cool. So roll to sixty six. It's reduced. Thanks to durable. However, because you already have one critical hit on you, it is bumped up by ten. So it stays at a sixty six.
00:41:57
Speaker
Scattered senses, target moves all boost die from skill checks until this critical injury is healed.
00:42:04
Speaker
Well, I won't be doing much. So that seems fine. Okay. Um, now you all do know, um, that hob does keep on his person, a healing elixir. So, um, you could go use your action to administer that to him. Um, but, or you could do whatever you want to do, just providing that insight because you all don't know what equipment he has. So that's true. Um, yeah. What is it? I have two herbs of healing. Is that what they are?
00:42:33
Speaker
I changed it because I realized herbs of healing. Don't do what I thought they did. Healing elixir is what I meant to give you. So healing elixirs. I mean, that that's probably what Milo would do. OK.
00:42:47
Speaker
Um, and Milo, you're not engaged with anybody yet, so you can just scamper up, um, and, and do that. Um, that would just be your full turn to take your maneuver to get to him and then your action to administer the healing elixir. Yeah. I mean, I just, I mean, that's his guy. So he's definitely gonna run up there and do that.
00:43:07
Speaker
Okay. So, um, that gets you, um, that heals five wounds for you. Um, hob. So you are conscious again. Um, and that is it for Milo's turn, another PC turn. So we have, uh, hob or Eris still yet to go. Oh, hob is going to absolutely destroy one of these warforged as soon as he's, as soon as he's back on the spot.
00:43:35
Speaker
Okay. So yeah, you can use your maneuver to move up from prone, um, and make your check. Okay. So maneuver up. You have one setback die from the threat or from the advantage on an earlier attack. Um, you cannot benefit from any boost die on the check. Um, so would you like to use a story point to upgrade?
00:44:06
Speaker
Yeah, I am going to. Okay, I got it on my end. So go for it. Okay, so the one that the one that dealt the final blow to me that yeah my temporary unconsciousness is the one that I'm swinging at.
00:44:22
Speaker
Yeah. Unbelievable. You are still upgraded. You are still augmented. You should be rolling an extra green. Oh, sorry. Here, I'll take care of that, Jeff. I'll just make a pool with one green and roll it and see. Okay, so failure with three advantage. So you're still seeing stars a little bit, having been knocked on your butt. But you do have three advantage to use. What would you like to do with them? You know, I have a question that I just thought of.
00:44:51
Speaker
It's not really apropos of this moment, but I do want to know what is my equivalent of using too strained aim? Is there something for that with somebody who does not use ranged weapons? They can say, I can get a boost down the road. With melee checks, you can absolutely use aim. You're just taking a moment to make sure your punch is landing right where you want it to.
00:45:14
Speaker
Okay, that just occurred to me because I would like to certainly pass a boost die on to Eris and that made me think of aiming and that's all. Okay, you can absolutely pass a boost die on to Eris and do something with two. I was going to say if you want to use all three on a single thing,
00:45:35
Speaker
I would let you just because you're kind of a prickly situation, I would let you use your other healing elixir right now using all three advantage if you want. Well then yeah absolutely I want to do that. Oh wow. Okay so that because it's your second one of the day that only heals four wounds so you now are down nine. Right. That's great.
00:45:57
Speaker
OK, so that is Hob's turn. So we're now on to Eris is the last PC to act. So Eris, what would you like to do? I did. All right. So Hob didn't successfully hurt anything. OK, so you have the the minion group up on Reynard trying to attack him and then you have the three warforged in the doorway. OK, so the minion group have come out to attack us and the three warforged in the doorway.
00:46:34
Speaker
OK, I mean, it feels early to do this, but everything's going horrifyingly wrong. So Eris. Seeing Hob go down like this, Eric just sort of panics for a moment and then sort of reaches down under her her big sort of olive green coat that she wears and brings up this weapon.
00:46:57
Speaker
which resembles kind of a rifle with a cylinder magazine. And as she does, she sort of thrums her thumb along this set of jade crystals that are worked along the stock. And they start to glow, and I'm going to activate the gun. You're going to activate signature weapon? Yeah, I'm going to activate signature weapon.
00:47:26
Speaker
And so that's two story points, two story points. And I will, as an incidental, I will move one of your story points over to ours with my human ability just so that we are not without story points. I mean, I will I will be using them so I can get more to you all. But yes, that's fine. So we're down to one. And so the the cylinder sort of rotates and there's this crackling of electrical energy along the barrel.
00:47:54
Speaker
And I'm going to shoot at the center wharf of the three wharf forged in the door.
00:48:03
Speaker
Let me set the difficulty you're at medium range or you're at short range. So that would be one. Cool. Purple. I'm going to go ahead and use a story point to upgrade that to a red. And I I would like to aim also, which probably I think that will cost me to strain because it would be a maneuver to pull the weapon up. That's correct. I did not declare that she had done that already. Which there there there's my string.
00:48:29
Speaker
All right. OK, so I have one boost die. Yes. One red die is your difficulty with the upgrade from the story point. And yeah, you can go ahead and roll. Cool. Ah, OK. No advantages. That's disappointing. Yeah, that's unfortunate. OK, so that is three success and one. Eleven damage. Eleven damage. So OK, so yeah, that center warforged just gets
00:48:59
Speaker
blasted in the chest and small explosive round just pops on his chest. Basically, I like a two inch long metal spike. There's this sort of crackling and then this pop and this two inch long metal spike is injected at massive speed out the front of the weapon and just punches into his center mass.
00:49:24
Speaker
OK, yeah, he goes flying back with a hole in his chest now, so that one warforged is done. I'm trying to learn how long my weapon remains active. It is one round by default, so until the end of your next turn, I think. So I think you can do it one more time. OK.
00:49:47
Speaker
Okay, so now it is your NPC companion's turn at the end of the round.
Conclusion and Feedback on New Campaign
00:49:54
Speaker
Sana is going to run up to where Kath is with that one warforged in front of Kath. And they are going to, in a very kind of acrobatic, somewhat impressive way, Sana is wielding two daggers and Kath has a maul.
00:50:10
Speaker
Um, but, uh, Sana like leaps off of Kath's, uh, shoulder, uh, around to the behind the warforged as she like tries to sink her daggers into like in between the plates into the wood fiber to like open the warforged up to an attack from Kath. Essentially in mechanical terms, they operate as one entity. Um, so they're kind of like a minion group, but not really. Um, so.
00:50:39
Speaker
That is a melee attack, no upgrades or anything. So they're going to roll. Hey, that is for success. So that's 10 total damage. So that deals.
00:50:53
Speaker
Six wounds. Sana sinks her daggers in and kind of wrenches the warforged back to open up his chest and Kath's maul just sinks into it. It's still up though. Sigil has backed off and is kind of wading back cowering. Cowering.
00:51:12
Speaker
Okay, so that was the last turn of the round, so we're now into round two. So we have a PC slot up first. Whoever would like to go can go. Raynard took the first one, but if we wanna switch that up, that's really fun. If nobody has any objections or has something better, I would like to cast Barrier on Hob. Okay, so you're casting Barrier on Hob, so the...
00:51:41
Speaker
difficulty of that is going to be one purple. However, you do have options if you would like to make it more potent. So you are engaged with him, so you don't need the range upgrade. You could empower it to where it reduces damage equal to every success you roll instead of every two success you roll.
00:52:05
Speaker
Or you could give him a second rank of defense. What is that if I choose to empower it? So right now, the difficulty is one purple die. If you choose to empower it, the difficulty would be three purple die. So it's much more powerful, but less likely to succeed. Yeah. I'm going to try it. OK, so that's going to be three purple.
00:52:34
Speaker
And I am going to spend a story point to upgrade. Man. You will do the same thing if you like. Man, I don't want to hop to go down again. Give me that. I'm going to spend one to upgrade to switch it back. Okay. Um, okay. So you're going to suffer two strain because you're casting a spell. Yep.
00:52:57
Speaker
Um, and, um, yeah. Okay. So that is a, uh, three successes. So that means, um, for the duration hob, and this is a concentration spell. So Milo, you can use your maneuver on each turn to keep this going. Yes. Um, hob, basically your, your soak is upped by three now.
00:53:19
Speaker
Heck yeah. Sorry, by four, because you succeeded, so that's one, and then one for every other success, so that's four total. Okay, so, and you suffered the two-strain Milo? Yes, right now. Okay, perfect. Okay, so now Hob is rolling five dice for his attack and has a soak of what, eight? Eight. Yeah, you say Hob is rolling five dice for his attack like it's worked yet,
00:53:49
Speaker
Listen. Okay, so we have an NPC turn. Okay, so the minions in front of Reynard are going to try to attack him. So that is two green, one yellow. It's a melee attack, so two purple. And they are already there, so they are going to use their maneuver to aim their attack. So that adds a blue to their check.
00:54:19
Speaker
Okay, that's one success with two advantage. Okay, so Raynard, you are going to suffer five damage. But be sure to subtract your soak from that, which I believe you have a soak of two. So you actually don't do three damage. Their swords have a crit of two, so they're going to crit.
00:54:43
Speaker
Good. Eric, you broke it. You broke this game. That's a four. Unbelievable.
00:54:54
Speaker
Where do I put that? Absolutely unbelievable. Okay, so that's a minor Nick. So Trevor, you suffer one more strain or one strain. Okay. Okay. So that is the minion group, the two warforged. So one is going to attack Tath and the other one's going to attack Hob. So the first one attacking Tath. So that's a success. So that is going to be seven damage.
00:55:23
Speaker
And they are going to, the Warforged is going to spend its two advantage to impose a setback die on Kath and Sana's next attack roll. Okay, next one's going to attack Hob. You currently have a defensive one Hob, so I've got that setback die taken into account. So their difficulty is going to be two purple, one black.
00:55:47
Speaker
Um, would you all like to spend a story point to upgrade their difficulty to add a red dye in there or just leave it as it is? With, with, with the soak I've been given, I'm okay with just taking the hit. Let's save our story points. All right. So yeah. Yeah. That's six, six damage. If anything, I'm simply enraged.
00:56:11
Speaker
So yeah, this shimmering shield that is sitting just over your skin that Milo has imbued you with, just the halberd bounces straight off of it, unable to penetrate. It is now a PC turn, so we've had Milo go. Who would like to go next? Apparently, Hoblin. Okay, fine, go ahead. Well, I wanna stabby stabby with my daggers. Okay, so that's gonna be a maneuver to get your dagger out.
00:56:41
Speaker
Okay. And do you have two daggers or just one? You started with just one. If you spent money to buy a second one, that's fine. Then I just have one. Okay. So yeah, you can go ahead and let me set the difficulty. All right, it is set to purple die. Okay. So that's a failure with two advantage. So they're able to deflect with their swords your attempt to stab them. What would you like to do with the two advantage?
00:57:12
Speaker
Pass them off to Hob. Okay, so you can give Hob a boost die. I can't use a boost die. Correct. Hob cannot use boost dies right now. I'll take them. Never mind. I'll pass them off to Eris. Okay, so Eris has a boost die. Okay, who would like to go next? Well, it occurs to me that if Hob will let me shoot first, I have a chance of damaging multiple targets, but if Hob kills the other warforged, then there won't be multiple targets for me to damage.
00:57:42
Speaker
I like the idea of you damaging multiple targets. Cool. I like the idea of Hobb's current anger going unrequited because you take out the two targets and I get to really unload on the next fool. Don't worry, there's still those minions around Rainard. Eris isn't doing anything about that. Okay. Now, Eris, all possible targets at this point are engaged with an ally, so you are going to have an automatic upgrade on anybody that you shoot at right now. Okay.
00:58:09
Speaker
Um, so, but you do have a boost die from Reynard's check. I will also aim again. Okay. Second boost die and the fleshette launcher is still activated. Uh, so the cylinder is still, uh, spinning. Um, and I will, the two war fort there, wait, are there still two war forts or are there three now? There are only two. Okay. And are they engaged with each other?
00:58:38
Speaker
Yeah. Cool. I shoot at the left one. Okay, that would be the one engaged with Pop. Sure. All right. Do you have all things set to your liking? Yes, everything is set. Cool. Oh, that is no success for advantage and a triumph. Which is one success, right? No, it takes that into account when it does its calculation. Okay, so you miss.
00:59:07
Speaker
However, a lot of other stuff happens. Love that I spent those two story points. Okay. This is the Warforged but kills the minions.
00:59:24
Speaker
Um, no, cause the minions are on the other side. Um, it was really bad. He really missed. Um, so do you have any ideas of what you want to do with the advantage or the triumph Eris? Okay. So, so you're using explosive rounds. Um, so, but I don't want to blow up anything in the warehouse. Okay.
00:59:50
Speaker
How about for the triumph and the advantage, if you want to use all of them for this, it's viable since you would be affecting both warforged. You can like so you something happens to where you aim high and you kind of shoot and cause rubble and debris to fall down onto the warforged and you're imposing a
01:00:18
Speaker
and upgrade on the difficulty of their checks to attack the next round. It's not narrative, but it is a mechanical boom. Rubble and debris from what? Just the doorway, like, because the door is, like, you're not pulling open the whole wall. So basically you would have blasted the wood above them and caused it to fall on them. And it does what to them? It would impose an upgrade on their attack checks.
01:00:47
Speaker
on the difficulty. Yeah, I mean, that sounds reasonable. The only other thing is you all know that you're going to have to get into somewhere that they're holding the shipping manifest. So I was going to say you could have blown the back wall open to the office so where you wouldn't have to try to unlock the door. Those are your options that I can come up with.
01:01:05
Speaker
No, I really think we need to get rid of these warforged that we've been working on for an hour and a half. So I'm good with upgrading their checks. OK. So, yeah, so we have an upgrade imposed on both of them. So now that is so hard. You are up.
01:01:28
Speaker
Okay, I punch the one that's been hitting me. Okay. Especially, okay. Well, I need to take my strength. There's been a break since then because we've had two people go, but I watched the Halberd just bounce off of me. Yeah. And then Aerys' shot go wide. And I just punch. I just really punch.
01:01:57
Speaker
You wanna use the story point to upgrade? I don't think I do. Not this time. I'm gonna use the story point to upgrade your check. Then so am I. I'm trying to get the pool in your all's favor, but you keep using one as soon as I use one. Okay, so I've got your upgrade set. Okay, you're good. All right, here we go.
01:02:26
Speaker
Finally. Oh, hold on. I keep forgetting to add your extra green because of. So another advantage. OK, so that's three success, three advantage just short of a trick. Yes. OK, so you that is a total of eight damage, so.
01:02:52
Speaker
Okay, you have three advantage. So you could trigger- Are they still standing up? Yes. Okay, then I'm going to use two of those advantage to trigger my flurry of blows. Okay, perfect. Do I roll again? No, you just steal that damage again. Okay, double it up. Nice, so you kick, kick, punch, punch. Very nice.
01:03:20
Speaker
Okay, you have one last advantage left. So you could pass a boost to the next PC to act. You could recover a strain. I don't know if you- I don't have any. No, okay. I'm going, I'm just gonna pass the boost. Okay, perfect. Okay, Kath and Sana are gonna keep working on their Warforge. They're gonna take him a new bit of aim.
01:03:46
Speaker
OK, so that is a failure, no success, one threat and a triumph. So for their threat, they're just going to take a point of strain. Triumph. Do you all have any ideas? So they don't hit with their attack. They could knock their warforged back into the other one and impose. I mean, could they essentially disorient them enough to give an upgrade? Can you pass an upgrade to the next attacker?
01:04:16
Speaker
Yeah, yeah, we can pass in upgrade. So it's specifically, just so we're clear, it's the next person to attack this Warforged. So not the one on Hob, but the one on Cathodsoft, okay? Okay. Okay, so we have the first PC slot of the round. So who would like to take it? I mean, I'll shoot again. Okay. Someone's got something.
01:04:45
Speaker
So which one are you shooting? Or the main group? Eris will see the opportunity and shoot at the one that Kath and Sana just...
01:04:59
Speaker
Not for a loop. Nice. Are you going to aim? I'm not. I'm trying to maintain that spell on Hob and the strain is starting to stack up. Gotcha. I'm going to I'm going to not aim this turn. I'll just use an upgrade. I'm going to spend a story point to give you an upgrade. Sure. Of course you are. Okay.
01:05:24
Speaker
And you should be good. So I'm just so I have this right in my head. I'm rolling two yellow, one green and one red is what's happening here. And and a setback because they're engaged, right? Oh, no, you're rolling. Oh, a purple and one red and one purple because it's upgraded twice then. Right. Then. No, I'm going to say the story points. All right, let's go.
01:05:58
Speaker
Failure with four advantage. Boy. OK. I thought there were a lot of ways this encounter could go. And this is. I propose something. The darkest timeline. Go for it. I will spend all the advantage for advantage. I will spend all the advantage is there in addition to the doors that we have opened.
01:06:23
Speaker
Is there essentially one of those drop-down garage doors? And I have just shot the chain of it, and I'm dropping it on the heads of the Warforge.
01:06:36
Speaker
I was gonna say blast out a chunk of ceiling, but I like them getting caught in the door better. Okay. I will spend a story point to declare the existence of said door, if you will let me use the advantage to... Sure. The good old fashioned Rancor death. I'll go ahead and take care of the points on my side. Okay. Okay, so...
01:07:02
Speaker
Can it like ping off one of their heads and like ricochet catch the edge of their one of their faces and ricochets off into the chain? So yeah, you you take aim, you know, you've got it and you pull the trigger and it just ricochets and hits this chain for I imagine it's it's like it's not a full enclosed door, but it's like the security. Oh, yeah. Yeah. The guards aren't there.
01:07:27
Speaker
just to provide that extra level of security. And they just come crashing down. Hobb and Cass and Sana manage to sidestep out of the way as it crashes down. Yeah, I was gonna say the Warforged are taken out. You still have the minion group to contend with, but...
01:07:53
Speaker
The warforged get crushed under the weight of these. Eris lowers the fleshette launcher and sort of stares for a minute and then tries to look really satisfied about that shot.
01:08:07
Speaker
End of episode. Thank you all so much for listening. I hope you enjoyed the first episode of the new campaign. We realized at the end of the session that we neglected to do the typical thing that we do where we stop for the end of episodes and we just kind of ran it as a one shot.
01:08:25
Speaker
So let us know on social media or the Discord. If you all like this format more by the end of the arc of just kind of having the story flow through with me jumping in to break things up every now and then, or if you miss the old way of doing it with everybody ending the episode together. But yes, if you want to be part of the conversation, you can head on over to the Facebook group, the Geek Pantheon. We're also on Twitter and Instagram at the Geek Pantheon.
01:08:52
Speaker
And we have a Discord, the Geek Pantheon, which you can find on our website, thegeekpantheon.com or in the Facebook group or on our Twitter. If you want to join that awesome community, it's open to anybody. Anybody can come join. We also have a Patreon, patreon.com slash thegeekpantheon.
01:09:09
Speaker
which has a lot of different reward levels that you can be a part of. Starting at just $1, it gets you some exclusive channels in the Patreon and exclusive content that's uploaded directly to the Patreon page.
01:09:25
Speaker
Anyway, thank you all so much for listening. We are also proudly part of the D20 radio podcasting network. If you head on over to D20radio.com, you will find the best little gaming blog on the interwebs with new articles that go up daily. And if you hit the podcast tab,
01:09:41
Speaker
You will find all of our shows as well as all the other amazing shows on the network, including Don't Despair, which is the Hitchhiker's Guide to the Genesis Role-Playing Game. It is a really fun show covering all things Genesis, which is the new system that we're using for this campaign.
01:09:58
Speaker
And this was a very combat heavy episode, which is fitting because don't despair's latest episode was over tactical combat. So obviously the combat that we played was very narrative in nature and people just kind of moving around far less.
01:10:14
Speaker
tactical than D&D is most of the time. And Scott and Matt over on Don't Despair did a great job of breaking down Genesis for players that like the tactical nature of combat and how to potentially run that in a Genesis game. So definitely go give them a listen as well as all the other shows on our network. And once again, I'm your game master, Eric, and we will see you next time.