![SVGA #23: Metropolis 1998 image](https://media.zencastr.com/cdn-cgi/image/width=640,quality=85/image-files/5f28610a5b1a71586fef04d8/b2d6bff5-28ff-433d-99aa-b189b1992f61.jpg)
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What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with Metropolis 1998, a new twist on that genre largely associated with Sim City and Cities: Skylines. In this new episode of SVGA, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.
![](https://media.zencastr.com/cdn-cgi/image/width=640,quality=85/image-files/5f28610a5b1a71586fef04d8/b2d6bff5-28ff-433d-99aa-b189b1992f61.jpg)
What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with Metropolis 1998, a new twist on that genre largely associated with Sim City and Cities: Skylines. In this new episode of SVGA, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.