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C2 Ep. 52 Grave Providence Chapter Three image

C2 Ep. 52 Grave Providence Chapter Three

E217 · Eberron Renewed
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257 Plays4 years ago

The crew finds themselves in the streets of Sharn, fighting to figure out what is happening.
This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Introduction and Patrons

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Deavius Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family, David Scrams,
00:00:22
Speaker
Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.

Podcast Introduction and Setting

00:01:16
Speaker
Hello and welcome to Everyone Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. And as you all have probably grown accustomed to through these batch of episodes, I am by myself recording the intro because I did a bad job of managing our time during the last recording session.
00:01:34
Speaker
So we're going to jump in where we left off with the Ram demanding to know where Olive is in the streets of the cruise district of the city and see what happens next. I hope you all enjoy the episode and yeah.

Searching for Olive

00:01:50
Speaker
Should have saw that coming. All right. That's how we're going to do this. Where's Olive?
00:02:01
Speaker
Uh, so this was a very loud thing that just happened from Eris's perspective. And so Eris slides out of the ship. All right. You fracking talk. Where's olive? They absolutely said, where's all of a unison? Like, okay. Where's all of it? Did you say Martha? What happened to where's Eris? I found her. Where's olive?

Initiative and Battle Begins

00:02:30
Speaker
And we're going to roll initiative. I was like, why are we having a come? I want to hit him. The whole point was Jeff was going to hit him. Yeah. All right. Vigilance, right? You all were planning an ambush. That'd be cool. I like vigilance better. Four PC slots. Two NPC slots. Parachutein.
00:02:56
Speaker
Okay. Go ahead and make a, let's say you're at, um, short range. Um, so yeah, one purple difficulty. I'm going to flip a story point to upgrade to a red. Uh, wash. Okay. Well, uh, to advantage to advantage.
00:03:24
Speaker
So, you know, the bolt just sort of pings off the side of his head. You can impose a setback die on his next check if you want for two, or you could.
00:03:38
Speaker
I will say it distracts him. I will set up boost ice before the next person. Is he still on the ground? No, he didn't get knocked prone. With the triumph, he didn't get knocked prone? No, he got a critical injury, which is hamstrung. I stepped away. I don't know. He lost his free maneuver on his turns. Gotcha, gotcha, gotcha. Hob wants to go next. I think what happens is
00:04:08
Speaker
Hobb dives out of the way, kind of like spins around on his feet and hand, and then just comes back up three point stance and charges. Can we say that he's on some sort of sidewalk and just try to pin him to the wall? Could be the goal, okay. What's the difficulty on that?
00:04:28
Speaker
Um, we'll make it two purple, like a melee difficulty. Okay. And I add the boost that from Eris and the boost that I get from my new talent because we're one on one. And that's everything. He said two purple. Yep. One, two, three, four, five, six success and two advantage. Okay. So you pin him to the wall.
00:04:51
Speaker
After all of that, it's just two advantage. You know what, I pin him to the wall and I use those two advantage to hit him again for six more success.

Hobb's Successful Attack

00:04:59
Speaker
But you weren't making a combat check, right? You were trying to pin him against the wall? It was very much a melee combat check. Yeah, like I wanted to hurt him by throwing him against the wall. Oh, OK. Yes. Sorry. That was OK. So it was a brawl check that you made? Yeah. OK. So your strength plus those successes. Right. Which my strength is.
00:05:22
Speaker
I'm sorry, not strength, brawn. So brawn plus six, twice. Which is? 10 each time. That's 20, minus his soak. Okay, I didn't know what you were... Sorry, sorry, sorry. So it's 10 minus soak, twice. Okay.
00:05:39
Speaker
And that's it, because I used the two advantage to do it twice. OK. I think he puts his elbow or his shoulder into his chest, slams against the wall, and then just steps back just far enough to get one good jab in straight to his face. OK. Imagining the thunk as his head goes backwards and the head bounces off the wall as well. Yeah. If he had a brain, he would be concussed. He'd be jostling like crazy right now. OK.
00:06:09
Speaker
Philip, give me a percentile die roll. Oh, right. Oh, right. He's a mutant. 72. Yeah, yeah, 72. OK. That time it was just a reflection. I've remembered

Milo's Shadowy Magic

00:06:27
Speaker
how to read.
00:06:32
Speaker
Can I add a maneuver real quick to the end of my turn since we haven't moved on yet? Is that okay? I would like to add the maneuver. I'm going to take one strain and that's going to upgrade the difficulty against Eris until the end of my next turn in case.
00:06:46
Speaker
I mean, I feel like it's going to be you or me. Right. So PC slot. Oh, you see as you hit him like and there is definitely a big hole in his face still, by the way. Gray mist begins to seep out from that hole and you see him like fight against you and just looking for my threat on the table. Gray mist, I'm just messing with you, but keep going. And you see like
00:07:16
Speaker
the metal on his back morph and like spines like come out almost like a porcupine esque but you see the gray mist kind of seeping off of them as he just and you can feel his strength trying to press against yours pc slot milo or reynard
00:07:33
Speaker
I'll go ahead and go. Okay. Rainard. All right. Um, I would like to flip a story point to gain to boost die for brilliant casting. Okay. And I'm going to cast a two difficulty spell. Okay. Oh, well, there's at least a triumph.
00:08:01
Speaker
although I fear we may have a problem so that's a success a triumph and six advantage
00:08:15
Speaker
Okay. Okay. So the mist sucks back in, forgets how to do that. Milo takes his wand out and does a little flourish with it as this thin black beam shoots out. And much to Milo's surprise, he sees dart from his head, another little black beam that joins that one. And it sails towards
00:08:42
Speaker
The ram, and as it gets, the closer it gets, it just develops into this big black fist. Okay. And it smashes him across his face. Awesome. I would wager that Milo is not the only one surprised by that. So that's how much damage? Seven plus one success, so eight damage. And that counts, and his wand.
00:09:08
Speaker
That was it. So it's your intellect plus three for your wine. Right. So that's seven. So success eight and damage to him because I did not count, but plus two for my system. And it has knocked down and disorient rating, which you could do. You would still have two advantage and the triumph left. Well, so yeah, you could use the triumph to crit if you want. Hmm. Um,
00:09:36
Speaker
Um, could the triumph be, I mean, is it obvious to Milo that this he's seeking this gray mist? I mean, you've seen this before. Yeah. Um, so is it obvious to Milo that it will continue? Could the triumph maybe to where that punch has knocked that effect?
00:09:53
Speaker
I mean, that's like a central tenant of his monster. OK, like he's a pretty vanilla person. OK, so. All right. So never mind on that. It was a great idea. You could you could knock it out for a round. I would let let you like say like the next round he doesn't or the next time it would activate, he doesn't get it if you like. But that would just be a one time thing. Yeah. Kind of like disarming something. Yeah. Like for one round, they have to deal with that. I'm thinking maybe the crit would be the triumph. Yeah. OK.
00:10:25
Speaker
and add 10 to it. 61. So is with the plus 10? Yes. Slightly big. Target is disoriented until this critical injury is healed. Oh, he continues to be disoriented. Well, just for a round. Now he's going to be disoriented until the

Rainard's Precision Shot

00:10:44
Speaker
injury is healed. Oh, nice. And you still have two advantage. And he's...
00:10:49
Speaker
Knocked down, I guess. Yeah. So, OK. And two advantage. Good night. I mean, I'm open to suggestions to somebody. I think Rainard is fine. Rainard is boosted. OK. Rainard, it's your turn. OK, well, Ram's going to take his bow out. OK, he's knocked down, so that's going to
00:11:20
Speaker
Add a setback to your range check. Um, and he is engaged with an ally. So that's going to add a red or upgrade. So it's going to be, um, one red, one black is your difficulty. And I get two boost test. Yep. Yep. Okay. And then whatever your normal range ability to yellow and one green. Okay.
00:11:50
Speaker
I feel pretty good about that. Yeah, that's a good question. Oh, nice. Oh, did we want to hear it now? Yeah. Oh, that's the stuff. I can do it. Just give me a minute. So I have four success, one advantage. Yes. Very good. Nice job. And I do seven damage with my base. So that's 11 damage total. Yes. Um, one advantage. So would you like to pass a boost die to the next person? Oh yeah. Okay.
00:12:20
Speaker
Well, do I need to establish where I shot him? Because, you know, metal, wasn't he? I mean, he's got like there's like fibrous, like wooden muscles in the sea. I was aiming for that eye hole. You could say you shot him in the eye hole. But I want. OK, so yeah, just at an angle to where it lodged in like the inside of his his head and just. And he breaks it off. OK, so he's going to stand up.
00:12:45
Speaker
Uh, and he's going to punch hob in the face. This is big, dumb face. Is that a maneuver to stand? Yes. So he will suffer two strain for that. I'm going to keep you honest on that one. Cause one of the guy wanted to die. Okay. And then two purple for the difficulty. Um, and, um, would you all like to flip a story point to upgrade his difficulty? I feel like he has a setback for some reason. Uh, yes. Disoriented.
00:13:12
Speaker
That's right. Just want to make sure that I, uh, let me look at it. Uh, yes. Oh, wait. Yes. Absolutely upgraded the

Eris's Risky Dispel Attempt

00:13:20
Speaker
difficulty. He's got three yellow. Okay. So we have three yellow, one green, one red, one purple, one black, one advantage. Oh, wow. So, uh, so he doesn't manage to land a hit on you.
00:13:41
Speaker
He's kind of swinging wildly and just like, and clearly he's not comfortable with these spines in his back. It's not a good thing for him. Okay. I need, Raynard, give me a perception check with a three purple difficulty. And I'm going to flip one. Three green, one red, two purple.
00:14:11
Speaker
Oh, goodness. OK. It's going to go well. OK, one threat. So you don't see this as it's about to happen, so they're going to get a boost die to their check short range.
00:14:32
Speaker
It was attacking. We don't know yet. Who is it? You see that second, that second red dot. He said two NPCs. Um. Some delweeds in the shadows. OK, would you all like to do anything to this pool? It's three yellow, one purple. Upgrade that purple. Let's see if we get it of spare in there. And they're attacking radar. Yes.
00:15:03
Speaker
So that's going to cancel those two. So that's going to be two success and four advantage. Gosh, which they are going to be able to crit with that. Uh, so if you just want to go to Rome for me, 33, 33, 33 32 or 33. Does it matter? Um, no. Okay. Good. Uh, one's dead and one's sniffles.
00:15:28
Speaker
Raynard, you are stunned, which means you are staggered until the end of your next turn, so you cannot take an action on your next turn. And you are going to take, how many success was there two? Before soak, 12 damage.
00:15:43
Speaker
Um, as all of a sudden, uh, Reynard just, there's an explosion right in front of you that flings you back. Well, that's fair. Um, an explosion, like a, like one of Aeris's flashbangs. Uh, more incendiary than a pumpkin ball. You gotta, you gotta ruin things with your words. You all see above you, a source led has flown in and, uh, you would recognize
00:16:13
Speaker
It's a figure in Dargul armor with a helmet. What color is their clothing and armor? It's just regular. It's just regular. It's literally a green goblin. It's just regular. It's just regular Dargul armor. It's regular. Regular Dargul armor. Sometimes I feel like you're doing all this to troll us. So yeah, a figure is just flown in above the ram and blasted Rainard away.
00:16:40
Speaker
And now at this point, another PC slot. Open comes charging out to the rescue. With his shotgun. As you all look up, you, whoever does look up. I assume we would all look up. An explosion. You then see
00:17:00
Speaker
leaping out from one of the rooftops, a figure with four tentacled arms go to tackle the figure on the sore sled.
00:17:12
Speaker
What is happening? We've earned Spider-Man now. We've been there for a while, but we've done been Spider-Man. None of us have been Spider-Man. And you all will be able to determine when she takes her turns in the future, but she's going to take this last slot. So so she hasn't managed to land a hit, but she has one advantage. So the next attack on the guy on the source sled will have a.
00:17:35
Speaker
Boost die. But you all see Olive come diving in. Yes, we certainly do. And she lands on the ground with the tentacles catching her. Hub is so jazzed by all of this. Absolutely thinks it's cool. She looks. I'm so sorry. I didn't mean to. I don't know what happened. Who is that? I don't know. Well, what's he want with you? I don't know.
00:18:06
Speaker
I think they want this. And she points at the tentacles. I mean, sure, it's awesome. I know, right? I kind of want one. Is it offered to pay you to make one? I mean, people get paid for services. I don't understand what the deal is. Like I said, and there's still combat happening. So it's top of the round. So whoever would like to go. Can I get another one? Go for it. Here's what I want to do. I'm going to roll first, because I've learned my lesson about saying something cool and then going,
00:18:37
Speaker
So... Punch your insecurities away, Hob. And the person on the source led, like, barks down towards the ram and says, Get the tentacles! No!
00:18:47
Speaker
Shut up.

Hobb's Determined Assault

00:18:48
Speaker
No. Who's us? Huh? Are we blue or orange? You're orange. Okay. I'm not going to then. Give us one back. Haha. Oh yes. You're humanoid or you're human. Yeah. Take it back. Okay. A party of all humans would be so. Story point. So tired. Story point. No. Haha. Where or what is my difficulty to punch this ram now? To purple. To purple.
00:19:14
Speaker
And I just want Hob to speed bag the Rams face at this point. You know what? Olive didn't have any boost pass, did she? She passed a boost specifically for the next attack on the gauntlet. That's right. Yeah. Ready? I flipped one. Go and change a red to a purple red. You got it.
00:19:39
Speaker
One of the RPG sessions really needs this stuff. Ooh, that's what I like to see on a red. For success, three advantage with a failure. So that is another 10 wounds before soak. Okay. And with the three advantage, I'm going to crit. Okay. So I'll roll that. How many wounds, sorry, before soak? 10. 10. Okay, so 4d4, right? Because he already has one on him. He has two on him. So 54. 54.
00:20:11
Speaker
You're some wound. That's what caused the hole in his face. So what do you do? I actually wanted to aim for the eye that he had missing.
00:20:22
Speaker
I want to get my fist through that hole. And if I get fearsome wound, I'm grabbing onto something on the way back out. Oh, okay. Oh, why? I don't imagine it's like his other ocular thing. No, no, no, no. No, but I mean, obviously warforged, like all of it is segmented metal because there needs to be some level of flexibility. So yeah, you absolutely punch towards the other half of his face and can tear off the metal covering on his face. So just leaving behind this,
00:20:49
Speaker
fibrous wood as he just lets out a screw. And then as an incidental, okay. I'd like to headbutt him. Okay. Which after that puts him on the ground. He's now prone and disoriented until the end of the next round. Okay. This is the first move on this round. Nice. Nice. So prone disoriented until the end of the next round. Okay.
00:21:14
Speaker
Just so you know. That cost me two wounds. You're adding the prone condition. He's disoriented from the critical injury from Milo in perpetuity. Oh, is he? OK. Well, I mean, now he's prone. OK. And that's a full two rounds to work on source lead man. Yeah. For ranged fighters. Yeah. Yeah. OK. So PC slot. I have an idea. I suppose I shouldn't assume man. Source lead figure. Yes. Goblin. Yeah. So I have.
00:21:43
Speaker
For my second rank of impromptu artifice, I have the dispel spell. OK. Can I target it at his sled? We did this in the very first session. If you recall, you tried to target sore sleds with the dispel spell, and it was a hard difficulty because of the established nature of that magic. But now I have more skill. I'm better at it. How far away is he? Short range. And I will go and flip one to make it a red.
00:22:11
Speaker
Can, does this count with the boost that Olive set up? Yeah, that's fine. So you're flipping one to turn a red. Oh, and you're targeting him. Go ahead and make another red because he has adversary one. Okay. Okay. All right. Yep. All right. Lots can happen on this roll. So much can happen on this roll. Hopefully something good.
00:22:41
Speaker
Yeah, success, advantage, despair. One of each. Success, advantage, despair.
00:22:53
Speaker
Okay, so... Oh wait, no, the despair is a... Oh, it's a magic despair. The despair is a failure, right? Yes. Okay, so I have no successes, so what I will do is I will deplete my artifice in glove. Okay. Per the amber crafting rules to add a success.
00:23:14
Speaker
back onto it so that it does succeed. So basically, I mean, this is doing it at range, which is very unusual, which Eris doesn't usually do. But I really think that Eris is artifice like the more we end up more. I describe it. I really think that when she's doing it at a distance like this, it really is kind of the Doctor Strange thing where just runes form around her hands like but like an like an augmented reality display in a cyberpunk thing. And she is
00:23:41
Speaker
adjusting the magic that she sees around the spell. Yeah. So I have successfully dispelled the magic on his source lead, its source lead, their source lead, but I have a despair and one advantage. OK. Yep. Since it's a magic to spare. Yep. Go your since you depleted your glove, something backfires. Go and roll a percentile for a critical injury.
00:24:10
Speaker
Oh my lord, I roll 100. I mean, you don't have any existing critical injuries on you, do you? No, it's just a hundred. Okay. I mean, crippled. Your limb is impaired until the critical injury is healed. Increase the difficulty of all checks that require the limb by one.
00:24:33
Speaker
So your glove explodes. Okay. So yeah, as it's going, the glove suddenly sparks and I mean, it melts down like the, the dragon shard and it cracks. And there's this blast of, and Eric, I mean, Eric's just shrieks and drops right on grasping her, her wrist. Um,
00:24:56
Speaker
I still have the maneuver of
00:25:11
Speaker
at the goblins face so i'm gonna use the special attack the creature we used for her silhouette which i would tell the star wars fans what it is it's some kind of like but i can't remember the name it's like a blood hawk or something from one of the from one of the star wars books
00:25:26
Speaker
Anyway, it's got a cool dive bomb attack, so I need him to make a discipline check against, or I guess, I'm sorry, she's making a coercion check with the target being his discipline, so I guess tell me what his discipline is to use. Discipline is based off of willpower, so with three purple. Okay. Adversary effect this? Oh yes, adversary one, so one red.
00:25:54
Speaker
No, that ends up being nothing and a threat. Okay, suffer point of strain.

Closing and Community Information

00:26:05
Speaker
Me or Tasha? Just to keep things simple.
00:26:09
Speaker
I have a wound threshold. I have all the stats for Tasha. Okay, then have Tasha suffer points. It's a wound because she's a mid. Okay, so that was the second PC slot. So it's time for the third PC slot. I have to keep track of separate things for Tasha as a boat and Tasha as a bird. Milo once again.
00:26:34
Speaker
begins to cast a spell through the wand, but realizes that his hand moves in a different manner than he's used to. Okay. And once again, and it's like, he hears a voice in his head like, no, this way. And another little black dark ray shoots out and one joins it again from his forehead.
00:26:58
Speaker
Can I make a suggestion from a flavor standpoint of what it looks like? So you started implementing the shadowy stuff from the wound and stuff like that. So maybe as you're moving.
00:27:08
Speaker
as you hear know this way you see from the shadows another hand come and guide your hand in that direction. So Milo begins to cast a spell and as he's casting it
00:27:28
Speaker
The dark shadowy wisps from his forehead come down into his hand. And it's like this black hand forms over his hand and maneuvers the wand in such a way that Milo has not before. And this black beam of shadow shoots from the wand. This is a three difficulty. Woo.
00:27:56
Speaker
Oh, but a lot of failure on those three. Wait, was that? Yeah. That's the time I accomplished something cool, but a lot of failure. Ah, but that's still, that's still a success. There you go. So a triumph, a success. And the triumph is a success. So to success for advantage. Okay. And are you targeting the goblin, the goblin? That's what we're calling the goblins still in the air.
00:28:25
Speaker
No, he has come down. He's crashing. Okay. So this was able to control his, it's not like glider. Sure. I know it's got its own. Yeah. This black beam penetrates inside and then much to Milo's almost to his horror, the blood begins to push out of the body and
00:28:53
Speaker
agonizing pain and they need to make a hard resilience check. Gosh, Milo has gone so dark. Yeah. We might have a team meeting. Hard. What's resilience pinged off of? It's off of brawn. Brawn. And why not? I'm going to
00:29:16
Speaker
For my edification, Eris would know what type of goblinoid is riding the source lead. It would be it would be a hobgoblin. It's not like goblin goblin, but a hobgoblin figure. You're not the name of Spiderman Gary. Yeah, yeah. It's also a subspecies of humanoid. OK, so that cancels. So the question is, where is the green go?
00:29:45
Speaker
This episode is now just called Spider-Verse. Enter the Spider-Verse. Two success. All right. So just nine damage. Okay. And you hear as he steps off of the source lead and looks dead set at Milo. Um,
00:30:14
Speaker
but takes a moment of clarity. They're here for a reason. I'm going to target, because it's now an NPC slot, he's going to target Olive. This is the hog gobbling? Yes. Okay. I'm going to run up and try to just physically like, just try to attack her, but much in the same way that hog tried to overpower the ran through a physical attack, he's doing the same thing to Olive.
00:30:44
Speaker
Um, so we got, uh, three yellow, one green and two purple is the check thus far. Would you all like to do anything? Oh, I had a triumph. Oh, right. Oh, would you like to create or do something else? Great. Okay. Go and roll the, uh, man, a lot of crits. Uh, I really thought it would go down when we were in the wing. Did you, did you dice, uh, add 10, right? Cause he's had no huggins. Okay.
00:31:11
Speaker
Ninety two. Some high rolling crits. Mm hmm. At the break. Oh, this fits with how devastating what you just did. Yeah. The target suffers two strain each time they perform an action until the critical. Holy cow. So. Which is kind of what this spell was going to do in addition to some more damage.
00:31:36
Speaker
OK, so this is the pool. Would you like to flip any story points or anything to upgrade difficulties or anything like that? Three yellow, one green, two purple. Orange or blue in your orange or blue or orange or orange. We have one. I think we should. I think so, too. We need to make it harder to hit all of. I think you should have a setback because it doesn't understand or tech, but.
00:32:04
Speaker
Okay, so that is going to cancel that out. That's gonna cancel that out. Three advantage. So he doesn't like land any damage. He doesn't devastate all of it all, but he does have a pretty well pinned down to where he could conceivably, if somebody else were to come in and try to attack her, like the ram, they might have an upgrade on their check with three advantage. The ram's not going anywhere for a minute, my man. Okay, so now it is last PC slot, Reynard.
00:32:32
Speaker
Well, I'm... Staggered. Talking to the mic. I'm staggered, is that what you said? Yes. So you cannot perform an action. You can move, you can do maneuvers, but you can't attack. Could I try and heal myself? In action. That's too me. That's true.
00:32:59
Speaker
Oh, I have, I have more than I thought. I thought I only had four wounds left. Um, well, I guess I'm going to shoot an arrow. No, that's an action. Oh, dang it. No. Yeah. I can't do anything. Um, well, then I guess I'm going to move. Where'd you like to move to? Somewhere safe. There's the rate. I'm all about the job. Sorry. My choice this time. So whatever you can take is a guarded stance.
00:33:26
Speaker
which adds a setback die to anybody that tries to attack you. So that could be what you do. That's kind of a guarded stance. It's like a dodge. A mile away. I stand behind several guards. Okay, then I'll do that. Cool. And it looks very much like an elementary school kid trying to do karate.
00:33:50
Speaker
That makes me happy. So we're back around to the top of the round? Yep, Eris would like to go. We still have one NPC slot left. And then another PC slot. You just said last PC slot. Sorry, I forgot about olives at the very end. Okay, there we go. So it's the RAM. So the RAM is going to stand up.
00:34:09
Speaker
he is prone until the end of the next round is what the rules say. Oh, okay, gotcha. Until the end of the next round, Jesus. Yeah, that's why I did it. Yeah, it's not so fun to not be able to do anything, is it? Need to look at that. Okay, then he is going to, from his prone position, try to- Would you like me to double check it? No, no, you're good. Okay. I believe that you read it
00:34:28
Speaker
I need to revisit being the person that wrote the talent. Yeah, let's just go on faith, I read it right, and that's what I said. That's right. Okay, he's going to try to bring Hob down with him, so he's gonna punch you in the knee. Okay, he needs two setbacks, one for Prone and one for Disoriented. Okay. And...
00:34:52
Speaker
I feel like there's something else that I didn't write down that it causes another setback when attacking me in melee, but I don't- Oh, your defense. Yeah, that's what it is. Thank you. Okay, so that's our pool right now. Three yellow, one green, two purple, three black. This sucks. No, fine.
00:35:22
Speaker
Okay, so that's success. Okay, three success.
00:35:37
Speaker
So that is going to be 10 damage before soak. Just wild me. I'm like, seven success. That's eight damage. And you're like three success. You're dead. Hopped up on goop. And oh, Pierce three. What does that mean again? It ignores three points of soak down. Okay.
00:36:06
Speaker
Right. You said it was 10. 10. Yeah. What's your soak? Well, when you ignore three of them, it's one. Okay. I'm not done. I know it one. It shouldn't be because your soak includes your brawn. My soak is mine. Oh, you don't have any, any kind of armor. Yeah. No. Okay. These robes have defense on them. Okay. So kill this guy. Recommend it. Um, and roll me a percentile deck.
00:36:36
Speaker
53. 53. This one's his mutation. No, this isn't. Yeah, this is a mutation. Gray mist is continuing to come out of him and nothing, nothing that you can note physically alters about him. Yep. Okay. Um, all of us going to attack, uh, the goblin because he is up on her. Um, so that's going to be too yellow.
00:37:07
Speaker
It's two purple. She will spend a maneuver to aim. Cool. Anything you all would like to do? No. You just upgraded your difficulty. Yeah, because it's an ally. Oh, it's Olive's turn. Yeah. Yep. Okay. Go Olive. Blank. One failure, one advantage.
00:37:38
Speaker
one failure, two advantage. So she'll give a boost die for targeting the goblin.
00:37:49
Speaker
OK, now we're at the top of the next round. Eris would like to go. Eris should go. OK, Eris sort of. I mean, Eris is down the Fletcher's on the ground. She's clutching her right hand against her chest. Oh, sorry. Let me let me describe the olive action by all means. So all of brings the the arm, the top arms of her harness up and tries to slam them down on the goblin who's in front of her and he kind of catches the two ends.
00:38:19
Speaker
and pulls them apart and begins to pull down and you see the harness on her back begin to strain as he's trying to wrench it from her.
00:38:31
Speaker
in an attempt to distract, Eris shouts, um, ta-ga-cha-ga-tat, which is like the worst possible insult she can come up with in Goblin. Literally just be like, you don't have any honor. And then you got taught, which is an insult. And it's kind of looks like that's the worst they got. He understands just enough of it. Yeah.
00:38:53
Speaker
and charges at him with the wrist blade on her left hand, and is going to. Real quick, before you do your attack roll, based on what you just said, give me a perception check to see what you notice. To purple. Or actually one purple, one black, since it would be an easy check, but the situation is. I have succeeded by much with one threat.
00:39:22
Speaker
Did not seem to regard what you said. All right. So did not have anything regard what I stab him with. And speak the language. All right. Then she just charges at him with the wristplate. OK. To purple. Yes. Her melee check. Adversary one. So one red one. Boost because his arms are busy. Sure. Mm hmm.
00:39:56
Speaker
Oh, that's a threat. That's nice. OK. Thought I had an all advantage situation again, but not so. Two success and two advantage. OK. Stop moving away from the mic to success to advantage. Let me see what the. I don't use this weapon as much, so I don't have the. The everything. So. That is five.
00:40:27
Speaker
damage and not enough to crit. So I want to impose a setback die on him. Okay. So five damage? Yeah.
00:40:45
Speaker
your knife seems to slash off of the armor. Good lord. Where are they getting this armor? Dargoon. Trevor, Trevor accusatorily pointed at me in response to Philip's question. Okay. In case they're getting their stats. PC slot.
00:41:09
Speaker
No one has an objection. Punch the ram. Yeah, this turd just punched me in the knee. And somehow hurt me way worse than when he punched me in the head. I mean, you know, it punches sideways. I mean, I'm big as the knees have got to be feeling at this point. I'm in my 30s. Here's what I want to, again, I'm going to roll first. The maneuver will be the same. It's just one way it works, one way it doesn't. Three purple, right?
00:41:37
Speaker
Yes, go and upgrade one. And go and put that back. I'm gonna upgrade back. And I have a boost from him being prone, a boost for my talent. I believe that's the pool. It's a lot of failure. Wow, that is so much advantage. Six? Is it six? It's a failure with five advantage.
00:42:00
Speaker
Like the advantage, don't do anything unless I've succeeded. It's a very fun game we're playing. The advantage can do lots of things. That's the whole point of the system. But I can't hurt him at all. No, I can't. Unless I succeed. Because you didn't succeed on your check to hurt him. But it could do a lot of other things. I mean, I'm open. I'm so angry right now that I can't see straight. So. I mean, five advantage. That's staggered anymore. That's like triumph area. Right.
00:42:30
Speaker
trap him prone again he's prone he's still prone for the rest of this round oh and apparently prone doesn't matter you know what he did ten wounds to me while prone if you would have moved away from him he couldn't come after you like you stood there that's not the game Eric
00:42:58
Speaker
um uh he's already disoriented i mean you could impose just some massive penalty on his on his next check yeah you could you could cause a full upgrade in the difficulty for his next check but i'm planning on moving away so i don't know what he's going to do with his next check anyway um you could can can you like
00:43:28
Speaker
I'm trying to think of making something fall on him. Oh, oh, wait. Oh, oh, wait. I had a success and two advantage to every check. Oh, yeah. I think it's still a failure. One, two, three, four, five. So it's still a failure, but that's two more advantage. That doesn't do anything. Never mind. Seven advantage.
00:43:53
Speaker
tear off one of his arms tear off one of his arms i would love to he's not gonna let me do that either and that's that's critical wound territory so can i get yeah for seven advantage can i get a crit without a success put another one on him can he hurt himself this sucks um for seven advantage for seven advantage i will let you reroll that
00:44:18
Speaker
Oh, yeah. With it with upgrade with all the everything there for seven advantage. You let me reroll this. I'm rerolling it. I'll let you reroll. We your suggestion in. That's a good. I am happy to let you take credit for that. Benevolent. Watch this. Just totally eat it. Well, that's a lot better. No despair. That was the only one failure. Success is 12 damage.
00:44:46
Speaker
And then three advantage is a crit. Plus two advantage. So five advantage is a crit and a flurry. Yes. Okay. So let's crit first. Can I get the first hit though? Can I get 30 or 40?
00:45:07
Speaker
Oh, 17. 47. Weak. Head ringer. The target increases the difficulty of all intellect and cunning checks if I want until this critical injury is healed. That's disappointing. Oh, geez. I don't have to do any math while we're fighting. Get the transport out. And then you get to hit him again, right? Yeah. And then so I think what he does is we're still on the sidewalk.
00:45:30
Speaker
So let's just give it to me. There's like a big front window, and there's that, you know, where it overhangs at the top of the window. So Hobb puts his palms up underneath that, so he's got something to push off of, and he just jumps, and just twice, boom, boom. Is he face up or face down? Face up. Right in the center of his chest. Okay. Just boom, boom. And then he uses his maneuver to get away from him. Okay. That was 12 damage twice, right? Yes. That was 12 damage twice.
00:46:02
Speaker
Okay. How is he? What's his soak? The ram is he's looking really rough. Like he is on. He should be looking really dead footprints in his chest. He should be not able to look at things. I guess he is only halfway. I mean, Olive, Raynard or Milo. Well, all I've tried to get herself out of this room anything so you guys do it. I know you're you're no longer staggered. That was just until the end of the turn. Boom. Do you like them?
00:46:32
Speaker
Sure. Okay. I'm gonna, um, Reynard is going to fire an arrow. Okay. At someone. The hobgoblin. Yes. Okay. So. I'll hop finish off the ramp just cause I know, I know. So that's going to be a difficulty of one red, but because he has adversary, you're going to add a purple to that.
00:46:54
Speaker
Okay. So one red, one purple. So I have one red, one purple. Just for the listeners for the rules. He has adversary, which upgraded it from a purple to a red. And then, uh, also having an engaged ally upgrades it again, which adds to the purple. There's no other boosts on the, on the, you can take a maneuver to aim. Yeah. Yeah. Let's do that. Okay. Not a blue blue. Okay. So it should, should let me one red in there. Is there? Okay. Yeah. Looks like you had two.
00:47:23
Speaker
Well, that did nothing. You're right. So that's one success. Is there? Oh, that's two success. I thought that was a success advantage. And. Well, that goes away. So there's just right. There's one success. One success. Yeah. So your base damage. So eight damage. Nice. Boom. Hey. So the goblin is going to attempt to once again. So he has Eris.
00:47:53
Speaker
And, uh, olive, uh, up on him. Okay. Um, so he's still going to try and, uh, attack olive. He's going to spend a maneuver to aim now that he's already up on her. Would you all like to do anything? Upgrade it. Okay. Sure. Uh, Oh, also I imposed a setback on him. Oh yes.
00:48:23
Speaker
Oh, and also I killed him, so he's not. Yeah. Yeah. Also, he's dead. He's dead. OK. One red, one purple, two black is the difficulty against two yellow and a blue. Do it. OK, so so one threat. He suffers a point of strain as he's still like all of just has him like on a knee as he's trying to. He'll suffer to strain.
00:48:54
Speaker
So that's five-string total. You hear him bark. Wrong place, wrong time. Time to go. And he turns to take off down the street and he clearly was shouting at the ram. Who's not going anywhere for a minute. Well, for 16 seconds. And so this figure in goblinoid armor takes off down the street. It is now a PC slot, which we have Milo or Olive.
00:49:23
Speaker
We had three PCs go, then NPC, now we're on to PC. And then it'll be the RAM. Okay. Olive takes off after, uh, no, no, no, no, she doesn't. Um, she's not worried about, um, harming this person. Um, so
00:49:43
Speaker
I mean, honestly, if, if the danger is willing to leave, all lives, all lives good. So if you want to go and take a slot, Milo, if you want to do something more combative, that's not all. So she's like, she's there for defense. That's fair. Okay. Um, my list is that three difficulty, three difficulty. Okay.
00:50:12
Speaker
And upgrade one to a red. And are you targeting the goblinoid running away or Ram on the ground? Ram. Okay.
00:50:30
Speaker
Our aim is in a bad way. Okay. Well, yeah, but he don't want him to punch hob at some point. And he literally can't for four more PC moves. Go for it. You might be able to ensure that you never punches hob again, but I'm kind of thinking hob might want to end it. You're not wrong. All right.
00:50:55
Speaker
Milo once again takes his wand and the shadowy hand comes down and the wand doesn't even move this time. It's just stationary. And the ground begins to rumble. Not a heavy rumble, just a little bit, a little bit of shaking, a little bit of shaking and city of towers.
00:51:23
Speaker
It's almost like Milo feels like ambient magic just entering into his body. And what has happened? How did you manage to fail?
00:51:40
Speaker
but I have a bunch of advantage leftover, all this advantages left. So one, two, five advantage leftover, five advantage. So the ground shakes and then it just sort of subsides subsides. There's the word subsides and nothing happens. And Milo's like, I don't know what that was supposed to do.
00:52:11
Speaker
Five advantage, the character, the goblin running away. I mean, do we care that he's escaping? Could he, could he stumble and fall and delay? Yeah. I mean, he would have to use a maneuver to stand up before he could start taking off again. So.
00:52:33
Speaker
he at the very least would suffer two strain on his next turn to keep running away, so you could knock him down. I'd allow that. From the shaking. So yeah, the rumbles. Well, let's say the rumbling causes like a pole or something to fall over that he drips on and kind of tumbles. That does not change my calling him a dork. Okay, we have a PC slot, which is all of his,
00:53:02
Speaker
If everybody's running away, she's cool. So she's not gonna do anything. So we're back around to the top of the order. So. Heiress wants to go. Okay. How far away is the hog goblin? You managed to make it short range away from you. One maneuver.
00:53:19
Speaker
Um, Eris hobbles back over to, that's no reason for Eris to be hobbling. She's injured in the legs. Eris walks back over. Why are you limping? I don't know. Um, the Fletcher, which she's going to prop up on her arm. Um,
00:53:40
Speaker
I would like to say that she has to roll a setback with this technically in the signature in the weapon rules. Nothing says the Fletcher has to be two handed, but I think a setback. Yeah, it's a two handed weapon. Yeah.
00:53:54
Speaker
Uh, and she's going to, let's see, that would be a maneuver to recover it. So she's going to, um, try to shoot him. Okay. So this is the base. This is the starting point cause he's adversary. So tell me what I need to add a setback because he is prone and a setback cause he's prone. Um, and then, uh, and go ahead and add a purple. I'm going to flip over a story point. Okay. So that's the negative side of this. Yep. Right.
00:54:25
Speaker
All right, there's two threat, one success, one, or two advantage. One success, two advantage. Yes, and two threat. So, oh wait, no, that doesn't make any sense. So one success? Hold on. Let me redo the, let me redo the math because obviously I did it wrong. That was that.
00:54:48
Speaker
okay yes sorry yes it is just one success one success okay yeah so that's how much damage uh that is 10 damage pierce one pierce two
00:55:13
Speaker
Right. Just so you know what's going on with him. Yeah. So that's all of the things that Harris can do. Okay. Okay. Another PC slot. Hob. Hob would not normally do this. Oh, yes. But I guess I have to use a maneuver to run back up on him. Okay.
00:55:44
Speaker
I'm going to kick him in the face. Flavor wise, I'm kicking him in the face. I'm obviously using yes to stats. So yeah, we forgot, we neglected. You get a boost die for attacking him while he's prone also. No, I did that last time. Oh, you did? Okay. So yeah, go ahead and upgrade. One of those two are red. Okay.
00:56:05
Speaker
So yeah, he's just really teeing up and he's just going to boot him in the temple. That's exactly right. Boot to the head. He doesn't want to get his foot caught in that hole.
00:56:18
Speaker
That's a good roll. It's a very good roll. Oh, it's not much of a roll at all anymore. I mean, it's three successes, four success, two advantage, and a trial. Okay. That's not much of a roll. Yeah. Well, I forgot about my additions. It's not much of a roll. It's a bunch of perks. Yeah. So, okay. Okay. So that four success, so that's what, nine damage?
00:56:44
Speaker
Four success is 10. 10 damage. 10 damage before soak. And then for the two advantage, okay, tell me this. If I do the two advantage to do another 10 before soak, does that still need to do with critical or is that pretty much the game? You hear a sickling like crack as his head snaps under the weight of your foot and he just goes limp on the street.
00:57:12
Speaker
Cool. So I guess for my triumph. Throw something at the car. Yeah. I want to, I want to pull his head off. No, he's not a robot. No, I mean, I mean, yes, obviously we do have that thought. Obviously you should keep some of his teeth. Um,
00:57:40
Speaker
I mean I'm happy to roll something if I have to but for the triumph I would love to yeah just like toss my staff javelin style and just see no because I want to impede him from getting away further what's like what can I do what can we do with the triumph to impede him further
00:57:59
Speaker
And I mean, your flesh, you're another like post that was wobbling from the minor earthquake falls when he tries to get up and falls back down. Can we say can we say that his the shot from Eris, whatever it was, caused him shooting him. Yeah, him being shot.
00:58:25
Speaker
Can we just give him prone condition for a round so we can all get back up to him if we want to? I know all of it doesn't, but the rest of us seem to. Or something that will keep him from running away for a round so we can all get to him if we want to. Because he's only short away. I can get there with one maneuver right now at the end of my turn. No, I can't. I can't because he'll hit me and I'll go down. Also, you just maneuvered up to. Well, I could take some strain. I got strain to spare as the wounds I'm concerned about, but I'm not going to do that.
00:58:56
Speaker
Yeah, I mean, you could impose prone on him for, until the end of his next turn kind of thing.
00:59:05
Speaker
but he won't be able to get any further away on that turn. That's kind of the impetus. And then you tell me, because I can't remember, I have one, it's listed as healing herbs in our... I have one left. That's an action though, right? Not a maneuver? Yes. Then I will sit tight.
00:59:27
Speaker
Okay, and with the departure of the RAM, we're gonna call that an episode. It's also another very long episode. Thank you all so much for listening. If you want to be part of the conversation surrounding the show, head on over to our Discord.
00:59:42
Speaker
You can find the links to that on all of our socials, TheGeekPantheon, on Twitter and Instagram. We have a Facebook group, TheGeekPantheon, and we have a YouTube channel, youtube.com slash TheGeekPantheon. You can find the link to our Discord in all of the descriptions for all of the videos over there. I do DMing videos over there, and we have another actual play, KyberShards, that Philip is the GM for. It's a D&D fifth edition game set in Eberron.
01:00:05
Speaker
We also have Patreon, patreon.com slash the geek pantheon, if you want to support the shows and enable us to do what we do. So thank you all so much for listening. I have been your game master, Eric. I'm Philip. I'm Trevor. I'm Randy. I'm Jeff. We'll see you next time.