Become a Creator today!Start creating today - Share your story with the world!
Start for free
00:00:00
00:00:01
C2 Ep. 72 The Quick and the Quarrelsome Chapter Two image

C2 Ep. 72 The Quick and the Quarrelsome Chapter Two

E237 · Eberron Renewed
Avatar
276 Plays3 years ago

The party preps for the Calloway job.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

Recommended
Transcript

Introduction and Recap

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.
00:01:12
Speaker
Hello and welcome to Ever Under Needed Action Play Podcast at the Ever On Campaign Setting. I am your game master, Eric. I'm Phillip. I'm Randy. I'm Jeff. Welcome to another episode. Gentlemen, what happened last time? We had a not very pleasant meeting. Yeah, we met a real jerk. Yeah. Salmon Callaway. I prefer salmon. Salmon Callaway.

Plotting the Heist

00:01:42
Speaker
How is it spelled? S-O-L-M-O-N. Hey, I was right. And then Callaway C-A-L-L-O-W-A-Y. I got Callaway right. I got both right. I spelled Solomon like Solomon Rushdie. Because I read books. Yep. He smashed Vigo's face, which was extremely, extremely amusing.
00:02:10
Speaker
Honestly, I blacked out after that and don't remember anything else. But he, he has kidnapped me also. Milo tried to punch a lieutenant, which probably gratefully failed. Yes. So he wants us to steal a shipment of dragon shards from house thrash. Yep. Yep. Okay.
00:02:37
Speaker
and you all went to Satan to inform him of the situation. He wants us to do it.

Meeting El Rey Boromar

00:02:44
Speaker
Yes, he wants you to do it to get intelligence on Calloway's operation and is also offered to provide some resources and support including access to Boromar's garage slash magecraft warehouse place.
00:03:03
Speaker
So that's where we left off you all taking Tasha down to the garage. So as you all pull down a large like warehouse loading and unloading double doors slide open far enough for Tasha to fly through. And it's very much like that. The only touch point I can think of is
00:03:32
Speaker
in the Empire Strikes Back, like Hoth, their secret base of operation with all the ships and people just working on stuff and like tools everywhere. That's kind of the vibe that you get when you pull in here. Yeah, as we come in, the Empire Strikes Back is a Star Wars film. No, no, no, I just I like legit. Is that the Ice Fox thing? Yeah. No, that's not a movie, but. The ice, the ice planet. Yeah.
00:03:58
Speaker
It's a big hanger The weird ice foxes and the big open door in the well, that was Jedi. That was the last Jedi. Yeah, that's a different thing I know you know what cut all that also is a big hanger. So that also still works This is big And people and people working in it And as the door opens Eris
00:04:25
Speaker
has reason to reconsider her position on whether we should work from Bormar. And you see, as you're flying Tasha in, you see a halfling woman kind of step into an open space and start gesturing for you where you need to pull your boat.

Mission Preparations

00:04:49
Speaker
And there's basically a recess in the floor that you can bring Tasha in and Parker. A dry dock. Yes. And there's, it's not super loud, but you know, there's the thrum of people working all around the pathling that guided you kind of, as you all are still in Tasha goes, well, this is a heck of a boat. Yeah, it's pretty nice. Yeah, I like it.
00:05:22
Speaker
Uh, so what can I do for you? I'm El Rey, by the way. El Rey Boromar. El Rey? Is that a nickname? Is it L dash Rey? No. Disappointment. E-L-R-A-Y. R-A-E. R-A-E. So, Satan said that you'd become a down here. So, uh, what can I do you for?
00:05:50
Speaker
I'm going to need some tools and material. I need to attach a towing rig to her and if you've got any dragon shards for me to work with, I may have some
00:06:15
Speaker
mage crafting to do in order to pull off this job that Satan has just given us. Sure. Yeah. Let's, uh, let's take a walk over to, uh, my storage area and see, see if we have something that can, uh, work for you. Um, and as she's walking, you hear like her just kind of chatting with people as she walks by and then she stops and points and says, now, Adam, don't overload that sibberish shard again. Last time it did not work.
00:06:44
Speaker
No, I know, I know you think it won't, it won't work. It's real bad, it's real bad when you overload dragon shards. It's real, real bad. She knows what I'm talking about. Right, you're gonna not wanna do that. Eris just holds up her left hand. It's real bad. It is bad. And you see, as you look over to say that, Eris, you see a human man sitting on a bench with one leg up and a, like,
00:07:15
Speaker
If somebody were to design Eris's Fletcher, but be overcompensating for something, this is what this person is tinkering with. And he's got a sibberish shard that he's trying to fit into the side of it. And he just kind of... That's not how you do it. And she keeps walking. Making friends wherever she goes. So how long have you been tinkering?
00:07:45
Speaker
Um, several years. Nice. So what do you do for the clan if you're, if you're so good with this kind of stuff? I repair slot machines. Interesting. Interesting.
00:08:04
Speaker
And sometimes we do crime. Well, yeah, that's all of us. We sometimes do crime. I wasn't sure if some of us just did normal things, like are there just butchers that work here who don't ever do crime? Because there seems to be just an awful lot of meat. Yeah, well, that's that's Satan's passion project, I guess.
00:08:32
Speaker
No, because even the meat packaging places launder money. Oh, go ahead. Okay, that was a lot less bad than I thought we were going. No, I think that could just be on the clan's ledger is tagline, and sometimes we all do crime. So she opens the door and you see the walls stacked with shelves going up to some relatively high ceilings.
00:08:58
Speaker
like the library bookstore ladders attached to the shelves. And on the top shelf, you see faint glow from several crates up there as kind of the light of dragon shards reflect off the ceiling.
00:09:14
Speaker
Um, and she's like, okay. So just boxes of them, huh? That's yep. Uh, yeah. I mean, most of them aren't very good grade. Honestly, they're, uh, you know, we can get minor effects out of them, but, um, nothing significant. Unfortunately, uh, that's why we have to sometimes do crimes to attain good ones. Uh, so I think, and she scampers up the ladders, like the third shelf. If, um,
00:09:44
Speaker
Yeah, and she grabs like a really large hook with a latch that kind of comes down. Would this be good enough? Oh, yeah, yeah, probably so. Okay. And she sets it, lets it drop onto, they have, because this is how they have to get stuff off the shelves, they have pads all over the place that they can just drop stuff and it'll lessen the impact.
00:10:14
Speaker
Okay. And, um, what kind of shard do you need Kyber Eberron? If you need a Sybaris, I'll have to get approval from upstairs to give that to you. It's probably Kyber for what I want to do. Okay. Did they just have like petty cash shards laying around? Apparently. Like I said, they're, they're not, they're not high grade shards. Um, the, you, you won't be able to get like massive effects off of it, but, um,
00:10:41
Speaker
She goes up and kind of takes one of the boxes and tilts it and you see the light glowing off of her face and she reaches in shuffling around like pulls out a pretty small Kyber shard like this do. Uh, yeah, I think so. Okay. And she lets the box come back down and rest and scampers down and here you go.

Enhancements and Planning

00:11:09
Speaker
Eris takes it in her gauntlet. Cool Cestus, she points at Hob's hands. She points a bit of a distance because Hob has been wandering and just like touching things. Yeah. He spins around and goes, oh, these old things, right. Thanks. Actually,
00:11:33
Speaker
Eris just kind of souped these up for me. Really? Yeah. What do they do? Well, I can push a guy. Did I look, did I think about it again? Oh! Okay. I mean, farther than, you know, I can push a guy. Does that? Are you familiar with range bands? No.
00:11:55
Speaker
There can, there, you should put, you knock, knock. Harris, would you say concussive blast? What voice is this? Cool. Right, right, pretty, pretty cool. Yeah. Yeah. Okay, well, well, I'm the head magecraft for the clan, so if you all need anything, don't hesitate to ask.
00:12:23
Speaker
Um, I'll do what I can for you. Um, but yeah, good luck working on your boat and, uh, I'll be around. And if, uh, since you're attaching that, I, if you want to attach that to the underside of your boat, there's stairs near where you've parked that you can get down below it if you need to. So. Great. Thanks. Of course. And you, uh, you all hear a faint explosion in a distance and she, Adam.
00:12:53
Speaker
and she turns to go walk off. Question.
00:13:00
Speaker
These vehicles and this crate as well, wood, yes, not metal, maybe like fasteners or reinforcements. Mostly sore wood, specifically. Okay, that's what I figured. Because I was thinking about seeing if we could wrap something magnetized in my sesta. Listen, you could flip a story point to say that there's going to be enough metal for you to do something like that.
00:13:28
Speaker
Well, the other option is just grab, getting like some sort of threshing tool and just hooking in to the wood, which is also pretty dope. So I'm fine with that. So I look around for that. Um, yeah. I mean, you, you would be able to find threshing, like some kind of hook that you could do that with.
00:13:52
Speaker
Cause I'm not saying this is how it's going to go down, but in Hobbs head, it's going down by him jumping off of Tasha onto the other vehicle, or at the other vehicle. Yeah. What would it take to... Trying to think what I could build that would let you... Just stick? Just stick, yeah. Well, you got your climbing gloves.
00:14:22
Speaker
Well, my, yeah, I have a, I have a second rank talent called wall crawler that let's me do that. So I didn't have to work out how to make, I almost took it. I almost took a talent that, Oh, how's it worded? Let me look at it. I still have the XP. I may actually, I may actually take this just so I can do this. You tell me if this is okay. Let me, let me pull up the wording. It is called siding.
00:14:53
Speaker
Okay, siding strike. An unarmed brawl attack gains the pierce quality with a rating equal to your rank in siding strike. Could I use that talent to breach, to pierce the side of the vehicle and just grab on? I would allow you to utilize the fact that you have that talent to like upgrade the athletics check or something like that. Like you would get to turn your green into a yellow. Now I'll stick with the hooks. I don't want to burn XP on something like that.
00:15:24
Speaker
I could not think of a reasonable way for Hobb to suddenly be able to pierce things. Otherwise, I would have taken that when I took the... Oh, I never told you, did I? No, you didn't. I took double or nothing, and I took its advanced one at fourth tier as well. Basically, I can spin two-strain to increase the difficulty of a brawl check, and after everything cancels out, I can double all advantages and successes. Whoa.
00:15:53
Speaker
before, yeah, and that's not like before deciding if it hits or not. I mean, I guess you have to succeed because you cancel out first, but yeah. Uh, is there anything I can do with mechanics to, you know, since I'm in a well, well outfitted garage for once, um, while I'm working on, cause obviously attaching the,
00:16:19
Speaker
toe thing is just a kind of a matter of bolting things. Yeah, that's an acquired check. Yeah. Eris is careful to attach it in a way that it can be removed. So because it obviously ruins Tasha's silhouette and lines. Yeah. Yeah. And she doesn't have time to make it pretty right now. So
00:16:49
Speaker
Is there a, in a well-stocked facility like this, a mechanical option for me to tune up Tasha's elemental matrix and squeeze a little extra speed out of her? Squeeze the speed. Let me check.
00:17:14
Speaker
I know in Star Wars, I would say, is there a mod I can install? Yeah. But that aspect of equipment doesn't appear to be anywhere in Genisys. There are not vehicle attachments, I guess.
00:17:35
Speaker
while you're looking at that. So let's look at Hub and Milo. So, I can think of a couple of ways we could try to do this. One of them would be we, someone has to jump over and detaches the shipping container and then we hook up to it and run.
00:18:04
Speaker
Um, I could also possibly make, make something that would allow me to seize remote control of the vehicle itself. Once, you know, the driver wasn't in position.
00:18:33
Speaker
Well, you've already mentioned that nothing's gonna maneuver this thing like Tasha can. Right. If you believe Tasha's benefits outweigh the time to unhitch and rehitch the cargo, I say we go for it. Okay. I might also be able to just, once it's unhooked, make the vehicle just stop flying. Sure.
00:19:02
Speaker
I think without killing anyone because it's saw wood so it should still stay airbound, it just... Bliftlessly. Yeah, just drift. I could disable the engine. Right. Sounds reasonable to me. And then I could just kick it where they could just kind of drift off into...
00:19:24
Speaker
So we think disabling it and stealing the car and then taking the cargo container on our own is, is better. I think so. Yes. Milo's wandering around the warehouse area there or the garage. Does he see a crate that he would assume might be the same size roughly of the crate they might be trying to take?
00:19:50
Speaker
Um, you can flip a story point and just say there is. Okay. Let's do so. There is one. Then yes. And he sees the crate and he kind of stops and he looks at it and pulls out his wand.
00:20:14
Speaker
And once thinking is not going the direction I thought it was. He wants now he wants to cast an illusion on it to see if he can make it look like a broken down skiff. He's trying to figure out if he could do this because he's never done this before. OK. Oh, that is going to be the mask. All right. Spell. Yes.
00:20:42
Speaker
I looked it up a truck in at least in the Android book, a truck, which I assume is kind of the right size. Yeah. Has a silhouette of three. If I assume that's relevant for the mask spell. Whoa, is that create that big dying? So mask and then.
00:21:11
Speaker
Okay. So just doing the mask spell to create an illusion on it, uh, is going to be a daunting for purple check within short range. Um, if you wanted to, if you're feeling spicy, you could add the realism to make it look particularly good, which will add one, uh, additional purple to make it five purple, five purple.
00:21:45
Speaker
If you like but you don't have to you could just have it before Thinking it's gonna be moving So for it's gonna

The Ambush Begins

00:21:57
Speaker
if it works, it's gonna look like a broken-down skiff But if somebody were really able to put eyes on it, they can see through it is what you're telling me. I
00:22:05
Speaker
Yes, I mean basically the realism just increases the difficulty by one so whatever I would set the perception Right check at I would have to add a purple on to it So it moving at a high speed throughout the city it's already gonna be kind of difficult to right yeah, we'll just stick with four okay, Milo's looking at and he's just wandering so he kind of
00:22:31
Speaker
I'm gonna flip a story paint, make one of those purples a red, because you're casting a powerful spell in a crowded warehouse, full of magical implement. Okay. Dang it. Key failure, one advantage. So you get the sense that it is possible, like, um,
00:22:55
Speaker
let's say with the failure, you, the center of it looks like the broken down skiff, but you can still, like you didn't properly crop out the shipping container. So like the corners of it are still visible, if that makes sense. So it's possible you just didn't quite land at that time. Yeah. So it's like, possible, but it's a little, a little trickier than I thought.
00:23:22
Speaker
But that was first attempt, so it might be worth trying later. With the one advantage, I will say you make note of this, Randy, because I will forget. Because you did this test run, when you actually attempt or the next time you attempt to do this, you can have a boost die. OK. Well, not quite successful, but I think it will still be worth a shot. Hey, Jim.
00:23:53
Speaker
Do we need to rig up some kind of harness if you're going to be jumping from one vessel to another so you don't fall to your death? Are you feeling confident about leaping from ship to ship?
00:24:16
Speaker
I would say that I am dangerously confident, but yes. Yes. I think I, uh, I honestly, I assumed that it would involve a, a rope and his shoulder straps. He already has. That's probably fair. Yeah. So as long as there's, as long as I mean, and I assumed Tasha has a, yeah, for hitching at any, at any rate. So, but I did think of something, um,
00:24:46
Speaker
In the interest of improvisation, if we have to take the entire vehicle, we need to dispose of the driver and potentially multiple passengers somehow or another. So your, um, your vehicle takeover idea might not be a bad idea for some sort of trailing skiff to drop bodies in.
00:25:17
Speaker
Yeah, it's not bad. I don't wonder they've got just a. I wonder if they've got just a an old. You know, beaten down finger, we could just attach on a tether. And pull along behind us to toss these people into. But but really, if we can if we can detach the if we can attach to the shipping container,
00:25:47
Speaker
then disable the actual vessel, then that becomes a good repository for... Mm-hmm. Right, no, certainly, that's definitely Route 1. That's our plan A, for sure. And I'm comfortable believing that much of it will work, so... If we don't need a body car, then...
00:26:19
Speaker
I say we go without. So just so I'm clear.
00:26:27
Speaker
the goal is to overtake the transport vehicle one way or the other. It might involve me jumping from car to car or boat to boat. It might involve simply using a magical means or... What do you do? Do you do magic or science, Aris? What's going on over there? Yes. To disable their vehicle by some magical means and then perhaps just be able to step from one to the other would also not be bad.
00:26:58
Speaker
Once we've detached and dispatched, Milo will disguise the crate and we will head posthaste to the warehouse at Coxgate. So I think the order is that we would get you onto the other vessel. You decouple it from its cargo. Right.
00:27:24
Speaker
And then I'll try to, Milo might be able to as well differently, but we'll try to disable the actual vehicle and hook up Tasha. Actually, because Milo can dispell, right? And Milo's Arcana is way better than Eris's, Eris's Artifice.
00:27:54
Speaker
Then it might actually... There's three things we need to accomplish. I'm sure there will be lots of other things, but there are three, you know, primary things. We need to get the vehicle decoupled. We need to disable the ship. And we need to hook up Tasha to the...
00:28:21
Speaker
to the cargo container. So if we drop Hobb onto the ship and he decouples it and then Milo uses magic to disable the, to unravel the enchantment in their engine so they're just drifting and then I swing Tasha around to hook up with the shipping container and then we just run like hell.
00:28:54
Speaker
I mean, I'm sure there'll be a bunch of other things that will happen that will require us to deal with that, but as, as a primary plan. No, I think, uh, I think it's a good one. Um, Eris mechanically to super Tasha, um, you can make a.
00:29:26
Speaker
a hard mechanics check to essentially, yeah, install a modification to bump up Tasha's speed by one. What is her current speed? Her current speed is two, so this would take her up to three.
00:29:52
Speaker
Okay, then let me, I'm going to flip a story point to upgrade one of the purples. Is that really loud in the background? No. Okay. Oh, do I finally get to make use of this talent? Yes, I do. I automatically upgrade all mechanics checks to work on
00:30:20
Speaker
My signature vehicle. Nice. Oh, and because you're in this, this would just be the check normally, uh, since you are in this garage with a lot of stuff, um, you can make use of the specialist tools. So you can add before canceling everything, obviously add one success to the check.
00:30:45
Speaker
Uh, and because I'm an inventor, when I make a check to construct new items or modify existing ones, I add boost dice. I have never rolled this many dice and I'm just super bummed that I'm rolling them digitally. Uh, I am rolling one, two, three, four, five, six, seven, eight, nine. I am rolling 10 dice. Nice. Seven of them are friendly. Six success, one advantage and one triumph.
00:31:13
Speaker
OK, I feel good about that. Yes, you did the thing masterfully well. In terms of everything else. Yeah, it's just just just the triumph. I mean, the triumph is great, but no, you know, it is fairly remarkable that none of the other axis is represented considering how many dice with gold. Yeah. And none of the advantage disadvantage axis. Well, you have one advantage.
00:31:42
Speaker
Oh, there is one advantage. Sure. So I'm looking at the when crafting engines table from the fully operational engineer source book in Star Wars. Ah, okay. That's the book I need to look at, huh?
00:32:02
Speaker
Yeah. Um, one of the, um, it's a, uh, age of rebellion. Um, one of the two advantage or a triumph option is enhanced output, increase the craft speed by one. So you could use the triumph to basically double your done. Let's go fast. Okay. So now Tasha has speed of four, um, one advantage, um,
00:32:33
Speaker
So the suggestion on this table is lessons learned. Character learns something valuable and gains a boost on the next check the character makes with the same skill before the end of the session. So if you make another mechanics check during the chase or something, or before we leave, you can add a boost. OK. Excellent. OK. So Milo has a thought on disguising it. Tasha has been upgraded.

Executing the Plan

00:33:04
Speaker
Hob has spiky things. I'm gonna do the dirty work. Anything else that we want to do before heading out? I want to magecraft. Actually, since the thing that Hob's doing is absurdly dangerous, so
00:33:33
Speaker
Aeris has a suggestion for what happened. So I've been messing around with something and this might be the time to try it since we have a little bit of time before we go. I assume Aeris
00:33:59
Speaker
probably spent a good bit of the remainder of that day working on Tasha. Between these two checks, it will be time to go by the time Eris is done. Yeah. You know how... I know this is not going to sound appealing the way I'm about to begin this. You know what Norsen did to himself
00:34:24
Speaker
Yes. The thing with the ground up dragon shards, I feel like the place where you went wrong is in breathing it in. You know, I feel like ground up mineral being inhaled into your lungs is bad. Some people might say where it went wrong with somebody shot the machine in the middle of it.
00:34:54
Speaker
No, that's where it went, almost right. Some might say where it went wrong was the inception of the idea. Anyway, sorry. In... In Dargun, they do a lot of things with alchemy in inks for tattooing.
00:35:23
Speaker
And I think I could, you know, make you jump a little farther or, you know, grip a little harder, maybe. Man, Hob wants to so bad. Polaris, um,
00:35:46
Speaker
I mean, it could be somewhere where it wouldn't show. I don't mean... Unconcerned. No, I'm wondering... What is the worst case scenario? I end up like... No, I don't think so. I think the worst case scenario is it just doesn't work. Might break some of my tools.
00:36:13
Speaker
I sacrifice I'm willing to make. I don't think there's any... Hob looks around. Why don't we use some of their tools? Well, it's not a normal bit of magecrafting. I'm double checking the table to make sure that there's no version of this. Sorry, the Earth is being honest that there's no version of this where I injure you. There is a very low possibility that it hurts a little bit.
00:36:42
Speaker
All right. Yeah. Yeah. Um, I think hub offers his shoulder and just kind of to say, just kind of trace over one of the ones I've already got. If we can. Oh, uh, yeah. Yeah. I can, uh, cause we talked about battle tats at one point, like augmented glowing battle tats. Yeah. Yeah. Okay. Uh, so is this artifice is alchemy involved in any way?
00:37:09
Speaker
This is artifice. If alchemy was involved, I had a rank I could maybe give you a boost, but never mind. I have two ranks in alchemy because I started after our encounter with Viggo began learning some alchemy. Specific subset of alchemy, I imagine. Yep. So Eris produces the
00:37:31
Speaker
a while ago, I doubled a dragon shard into two dragon shards in an Artifice Triumphus. Eros produces a jar where it turns out she's powdered it.
00:37:47
Speaker
a couple of tools that she's made that amount to a stylus, and she begins to feed some of the powder down into the stylus and activates the runes on it, and begins to very carefully trace along the, this is the shoulder, so it's the vertical tattooing. Well, one side's vertical, one side's horizontal, they're both over the shoulders, but I think, you know, I think he wants you to do,
00:38:17
Speaker
I need to look at the reference picture. I think there's three on each shoulder. I believe that's accurate. Uh, hit the middle ones. Okay. So, uh, she begins working on this. So what this is going to be, um, this is going to be an enhancer, uh, effect
00:38:40
Speaker
Hang on, I'm clicking edit on my character sheet. Well, I have to roll to see whether it works first, but it's essentially the same function that Aeris's glove does for when she's making stuff. But this would be for the two skills that seem like they would be relevant with it would be athletics and coordination.
00:39:04
Speaker
So the base effect of this is because it is an effect when you're using it, uh, you would gain a boost die to all checks with those abilities. All checks using the effect. And then with this one, since it's an enhancer, you would treat yourself as if you had one more skill in those effects. So at a green, if you have all, if you're all yellow in those, or, or if you have any greens left, you'd upgrade one. Yeah.
00:39:33
Speaker
Oh, okay. Okay. So just it upgrades. Okay. Yeah. It's, it's basically a, well, it's not quite permanent augment because augments to everything, but it's a, it's a limited, limited scope, permanent augment. Okay. And it just is, if you pass, it just, if I pass, it just is, it may even be more if I can get, you know, cause Eris rolls lots of dice for this.
00:39:54
Speaker
Uh, okay. So yeah, you went and bragged about your dice pool. Um, okay. That's the bonuses. I just saw the role that you made for Tasha's speed. That's unbelievable. I was on my character sheet, not the game screen. Um,
00:40:23
Speaker
Sorry, I'm checking my ranks to make sure I'm doing this correctly. Okay, I think I have the thing set. Oh wait, I only get one more. Okay, there we go. Here we go. Boom. Three success, one triumph. I get double jump.
00:40:58
Speaker
Spinning triumph. Since it's not exactly an item, like since we're playing a little loose with that concept. It's a little bit. Oh, by the way, in an emergency with this item, you can deplete it.
00:41:21
Speaker
So if you fail a check, you can deplete it to add a number of successes to the check equal to your ranks in the skill. So I can, I can, I can choose to deplete it, which means you would need to read. I need to renew it. Yeah. Um, but so essentially for athletics, I have three ranks now, so I could get three successes. Okay. Correct. And we didn't find any, like, I'm good to go ahead and add my ranks. Yes. It's not going to change because of.
00:41:53
Speaker
Correct. Okay, I just want to make sure. I am, I almost have four, four yellow in athletics, which is not a skill I use a lot. But I will definitely want it this next thing we're doing. Yes. I'm trying to think of like a, I don't know if you're seeing anything inspiring. I would be happy to hear it. I'm trying to think of like a
00:42:18
Speaker
Maybe a temporary further boon that it could impose on Hobb. Yeah. During this job. Like maybe he feels invigorated in some way and. I don't know. Bumps his.
00:42:43
Speaker
soak by one for the session or? That could work. I'm trying to figure out where I put, here we go. Okay. We could do the temporary boon thing. Another option I had is for the remainder of the session, Hob effectively has the crushing blow talent.
00:43:13
Speaker
It's an incidental active talent. The description is, once per session, after rolling a melee attack, but we'll say brawl also counts. But before resolving the check, so that might be weird.
00:43:33
Speaker
Jeff, you would just have to roll and not look to decide. Well, no, before resolving means, yeah. Like before damage and that kind of thing. Yeah. Your character may suffer four strain to use this talent. Okay. So you would suffer four strain while resolving the check. The weapon gains breach one and knockdown item qualities and destroys one item. The target is wielding that does not have the reinforced quality.
00:44:01
Speaker
and we can narratively use that in other ways if you wanted to. So Hulk smash. Basically your tattoo can just override and just, yeah.
00:44:15
Speaker
have one, one punch man in it. So yeah, I'll be honest. I was looking at my, my, my little baby magic skills to see what I had. I was like, sunder seems really difficult to do for. So I'm down with that. Phillip, if that works for you. All right, cool. So yeah, Eris, once you're done, you can kind of tell that if, if hob one, it would hurt. It would hurt like hell.
00:44:42
Speaker
But mom could over overdrive the tattoo one time. Awesome. Okay. Okay. Anything else that we want to do before we head out? I think I have used up my options. Okay. So the plan is to intercept it in transit. So presumably you all are going home to rest up before meeting up in the morning. Yeah, probably.
00:45:15
Speaker
Um, yeah, I mean, yes, sorry. Okay. Um, so yeah, the, the warehouse is starting to die down. You know, people are going home. It's later in the day. Um, El Rey comes up just as you're finishing up the tattoo heiress and it's like, Oh, what's, uh, what's going on over here? What working on things for the next day? Well, I just, I, I know you're working on things. This is just.
00:45:44
Speaker
I don't normally see tattoos going on in my shop. Yeah. Okay, so riddle me this. If Hob activates this talent, do the tattoos glow?
00:46:06
Speaker
Sure, it's entirely up to you. Yeah, okay. Well, I want them to yeah because here's what I want to happen when she's like Well, I just don't see a lot of twos Hobbs just gonna flex and they're gonna glow and he's gonna say we're trying something new. Oh I'll tell you what if it works, we'll come back when you explain what we did biological Magecrafting interesting biohacking
00:46:33
Speaker
Oh, I mean, we, we invented it just now. So, okay. Well, um, I'm about to lock up. So, uh, once y'all are done, if you could, uh, scoot, that'd be great. Yeah. Yeah. Okay. Um, okay. So yeah, you all leave the garage return to lower Memphis. Um, anything in particular that you are going to want to do the night before Le job.
00:47:04
Speaker
Um, I don't think so. Uh, Eris probably has moved her things into the crappy warehouse they bought. Um, and it's probably just sort of piled, but okay. Um,
00:47:30
Speaker
So yeah, and Eris, you can kind of feel the power behind Tasha when you initially get going. Yeah, there's a little lurch of energy when she throttles it up. Oh, yeah. All right. Yep. OK.
00:47:58
Speaker
So if nobody has anything they want to do the night before we can cut to the next.
00:48:05
Speaker
just we did Cobb has like Because I can't imagine they were actually at the this garage so hob has got an access to like, you know bailing hooks you guys know what I'm talking about. Yeah, I Think maybe Philip and his care had Rick use them in kids on bikes now I think about it. I think so same thing so yeah, so he has acquired two bailing hooks just on the off chance that I
00:48:32
Speaker
He thinks he needs to use them to hook in the boat. Sounds good. So it's the next morning, gang. How are we, how are we kicking this off? We've probably picked a place.
00:48:49
Speaker
relatively where there's a run of the, there's a section of the route relatively close to our ultimate destination. And we're, I mean, I would say we're probably setting up at the beginning of that bit of the route. Um, can I flip a story point to say what the roads look like? Sure. So I think we found a choke point on the route that is a
00:49:18
Speaker
It's an intersection. Like it's a four way intersection, but three of the, so there's the route that, um, they're on straight road. There's an intersecting road that ends in a dead end alley. So it's like, there's a road, but then once it passes this road, it hits a dead end alley. And that's the intersection we've decided. Cause if we need to, we can shove into the alley to, you know, take care of things there and then pull out if we have to. Does that work for everybody? Yeah.
00:49:50
Speaker
Do we have to flip another story point to say that there's not a lot of traffic on the road at that area? If you want to declare that, then yes. Well, does that not fall under the cleared route? The route has been cleared of... But there still could be traffic. Well, my thought, you know, that sounds good. If we're going to flip the story point, let's say that
00:50:16
Speaker
while Callaway cleared the road of the watch, the Thrasheks have cleared the road of other traffic. At least a lot of it. They've done their due diligence too. Sure. Go ahead and flip another story point for that. I got it. Okay. So are you all parked in that alley or are you just trying to come up and time it with them being in the intersection?
00:50:44
Speaker
I think we're probably trying to be, Eris would try to be above the route. That's kind of what I was thinking too. Okay. So, um, yeah, you are parked up above the route, above the, up above this intersection and you can see.
00:51:05
Speaker
a fair distance away, come around one of the towers, this large enclosed boat with a large crate shipping container-esque, attached with four metal rods that then are attached to ropes that converge onto a hook on the back of this boat.
00:51:32
Speaker
So it's not just loosey-goosey ropes. There is some stability with those rods. And you can also pretty clearly see two open air boats kind of going behind and on either side of this container. And yeah, that's what you can see. The boats are being piloted. And then one boat has the pilot and two other
00:52:00
Speaker
individuals in it you can see the figures and the other boat has four figures in it the pilot and then three others okay so sorry so there is the there's the tugboat pulling the shipment and it has how many in it can we seek you said was enclosed it's enclosed so you can't really okay using that and then the two trailing boats one has three total one has four total mm-hmm
00:52:29
Speaker
Do they look particularly menacing or armed or? I mean, yeah, they look armed like they are. Sure, sure, sure. Yeah. I mean, there are people in sharn, they're armed. And we said we established Tasha is above them?
00:52:50
Speaker
Yeah, I'm still not clear on how it works regarding, like, rooftops. Like, are there rooftops in this part of Charlotte or is it all built into the city? I mean, it's all towers, but they're kind of like, there are walkways that wrap around the towers and run between the towers and along those walkways, things have been sort of built on to the side of towers. So yeah, I think there are rooftops.
00:53:15
Speaker
Um, cause it wouldn't, it's not quite sheer skyscrapers. You've got things that are built on the skywalk on the walkways along. So there are probably rooftops, uh, but not, we're not like on top of a tower. Gotcha. Okay. So, um, you all see that you estimate it's probably going to take them the distance with which you first spotted them, uh, about two minutes to be under you. So what's the plan?
00:53:46
Speaker
Eris, do you think you could possibly... Yes, dear? What? Possibly what? What? Really? Hold on a second, Eris. This is such a bad time. Yes. Well, Eris, do you think that maybe you could position Tasha
00:54:11
Speaker
where the drivers of the lead vehicle cannot see us. Of course, we're above. They probably won't see us anyway. But I want the ones, the two vehicles behind to be able to see me. I would like to try to, I think, essentially scare them off. All right.
00:54:43
Speaker
All right. Oh, yeah. I mean, if they're going to drop down on top of this, they'll still see us. Right. So as soon as we do that, I think that I'm yes. I asked. Yeah, I think yes. If you say so. Yes. I would like to try that. Okay. Are you are you here with us? Oh, yes, quite.
00:55:15
Speaker
All right. I mean, they're going to see us anyway.
00:55:27
Speaker
when the time comes. I would try something, please. Well, that feels important. Let's all discuss when the time comes. Are you scaring away before I attempt to leap onto the other vehicle or after? I think that could be good. I mean, if they at least slow them down a bit, if not scare them off totally, I think, if it works.
00:55:56
Speaker
Uh, perhaps this then. We coordinate a bit. While you're frightening them, I'll jump onto the. They're about halfway to the intersection now, Aris. The shipping container. Because that's when we can
00:56:25
Speaker
Do? I think so, yeah. Yeah, sounds fine. And this is on Kylie's advice? Yes. Okay. Okay. Okay. So Aeris wants to essentially match speed with the truck and then just drop us down to
00:56:56
Speaker
almost on top of it and just enough enough to the side that Hobb can jump over the side and land on. Uh, they're about 15 seconds away from the intersection now as you're dropping down. All right. Um, so, uh, let's go ahead and get initiative rolled to see what happens. So since you all are springing a trap, you get to roll cool. The fact that Jeff has the knowledge
00:57:28
Speaker
That Randy didn't flip a story point before Kylie started talking really concerns him, but hob goes with it because hob trusts Milo and Kylie. That might change. Okay. So our initiative order is PC NPC, PC, PC, NPC, NPC, NPC. Okay.
00:57:57
Speaker
Um, I mean, is Eris getting in position have to be that first PC move? No, I'll say that the, the, the encounter starts with you all in position. Okay. Are they in medium range? Yes. Okay. Um, the boats behind her in medium range. You all are within short range of the container. All right.
00:58:23
Speaker
Okay, so this is an out of turn incidental.
00:58:28
Speaker
Well, then it can't be your turn when you do this. Yeah. If it's an answer, can I do it now? Since it's not, if you're taking your turn. Well, here's the thing, Randy, Randy, if yours is an out of turn incidental, the scaring thing you want to do. And we had talked about going at the same time. It makes a lot of sense for me to take the turn to read what the thing is, Randy, real quick. Just so I have a clear idea of mechanically how it needs to.
00:58:54
Speaker
It's going to force all enemies within medium range to make a hard discipline check as an out of turn incidental. So it is on your turn and their check is the out of turn incidental. They do it. OK. So say that again. When can I do it? What talent is it? It's the ensorcelled Supreme. OK, let me let me just take a look at it. Ooh, Supreme. It comes with black olives. It's my favorite taco. Yeah.
00:59:24
Speaker
I don't know why I picked that. I hate black olives. Yeah, that was a weird pull, Phil. I'm not going to lie. It's for you. Yeah. Okay. So on your turn, it's an incidental. Okay. So, um, so it does need to be your turn if you're doing this as the starting point. Um, okay. So they need to make an out of turn. So which
00:59:47
Speaker
All enemies within medium range. Wow. Jesus Christ. Now, does it have to be the ones that can see? Because I assume the ones in the vehicle in front of the towing vehicle would not be able to see him or above and behind. Right, that's what I wanted them not to see us. Randy, why don't you tell us what you're doing? Yeah, what does it look like?
01:00:11
Speaker
Milo kind of gets in Tasha where he can see them really well and uh right now how do I scare them and then the black just pours out of Milo's scar and just
01:00:33
Speaker
plumes into like, I don't know what's an ugly creature that would just scare the crap out of him. Maybe I don't know, a black dragon. Okay. Is what they see coming at them. Okay.
01:00:53
Speaker
Do we have to make checks? You're not enemies. Oh, say enemies specifically. Okay. Yeah. Okay. First, uh, first NPC check. Zero success, two threats, two success, four threats. Okay. So Dan, I'm not done yet. Oh, there's more. He's got seven.
01:01:19
Speaker
Well, I hope some of them are minion groups. Oh, yeah, because there's only four NPC slots. So some of them are minion groups. OK. So Randy, the question is, is the fan artist who's going to draw this scene an enemy? Do they get to draw the Black Dragon, or do they just have to draw Milo standing like this? One. As Hob leaps from the boat.
01:01:49
Speaker
Three threat. Well, lots of threat there. Yes. So we have a grand total of nine threat, uh, from this thing. So I will allow you all to pull it all together to do one big, terrible thing for them if you want. Um, or we can do lots of death by a thousand cuts kind of thing.
01:02:10
Speaker
Well, there actually is a, I looked it up because I wanted to see it. It's actually codified what to do with extra threat in the talent. It's one, each, each threat they roll is one more strain. Okay. Five strain plus one additional. If they fail. Oh, sorry. Okay. Um, so the one guy suffered seven strain. Yes. Yes. Okay. So there's other seven threats. Yeah, you're right. My bad. Those are ones we can play with.
01:02:40
Speaker
And he's trying to get out of dodge. Okay. If it's a minion, it might be dead. The one that failed was the driver.
01:03:02
Speaker
No, driver safe. Remember when Philip lit a fire in the driver's seat of a source lead, basically, and everybody who tried to get control of it just started to burn? Oh, that was a good time. So the boat with only three individuals in it, Milo, you see your draconic form fill the sharn sky and the three
01:03:30
Speaker
it's a half orc driving and two goblins in this. They look up and just start screaming and the two goblins jump out of the boat. Oh, oh, no, just disappear from. And the
01:03:54
Speaker
half-orc desperately tries to pull away and successfully does. I mean, this isn't a permanent effect. I think after this round, he will gain his wits about him. But yeah, for now, he is freaking out and trying to get away. Yeah.
01:04:18
Speaker
I would like to suggest that, well, okay, it's hard for me to gauge suggestions for the other threat because I don't know who's who on this initiative chart. But if one of those is the pilot of the other source led, or the other skiff is the is, is that the case? Yes. Then I would like to propose that the threat that hit them are going to be some kind of maybe
01:04:47
Speaker
If it's, if it's enough, maybe an upgrade on against their, whatever piloting check they're going to have to do next.

Mission Success and Reflection

01:04:58
Speaker
Um, I don't know whether that's the guy with three or the guy with four. Um, that would be the one with four. Okay. And then can we tell who, I mean, is it telling for us to know who the other,
01:05:17
Speaker
So, uh, is a minion group and a standing and a guy. Okay. So that guy has three threat. We need to target. I mean, three strains, not bad. Yeah. Yeah. Yeah, really. Okay. Um, so yeah, the other boat sees this, but our resolute in, in their mission.
01:05:45
Speaker
Um, the other boat you can see contains, um, the minion group is the pilot is a Noel. And then, um, the other two kind of minions in that boat. Uh, one is a hobgoblin in the other one is a half work. And then the bigger one in there is a Minotaur. Oh.
01:06:14
Speaker
Okay, so that is PC slot. We are in an NPC slot now. So obviously they see
01:06:24
Speaker
This come from the boat that's above them. And at least one of them knows what's going on. So the Minotaur is going to make an athletics check to try and hop over onto the container. You know what kind of feet are famously good at unstable surfaces?
01:06:55
Speaker
Okay. So this is going to be a two purple difficulty. Um, but because we're on moving vehicles going through the city of sharn, we're going to add a black dye, uh, to that check. Would you like to spend a story point to upgrade the difficulty of his check? Uh, yeah. If we can get a despair, that would be delightful. Jeff, you are muted.
01:07:21
Speaker
I said I'm sorry what is he trying to it's it's the the passenger of one of the other skips is trying to jump onto the shipping container yes okay because obvious like the only reason somebody would do something like this is if they're trying to get the dragon shards are transporting in his mind so mm-hmm so you did say yes you wanted to spend a story point to upgrade the difficulty yes yes yes
01:07:50
Speaker
Okay. So the pool is two yellow, two green, one red, one purple, one black. All right. Yep. Sure. And if one of you all could flip the story. Oh, I got it. I already did it. Sorry. Okay. One success, two advantage. So yeah, he successfully lands with his hooves and reaches up
01:08:16
Speaker
and off of his back pulls a giant great sword. Like the blade's width is like two hands wide. Anime sword, he has an anime sword. And he kind of stands and bellows, get down here and fight me. Oh, did we tell him about the plan? Yeah, okay, Hob does. So yeah, PC slot.
01:08:44
Speaker
Alright, so here's what Hob does. Hob is going to run and jump and leap from the back of Tasha. Right? Because we were facing the leap from the back of Tasha. Now I guess to land on top of the shipping container to fight this dude. He still has his bailing hooks in his hands, just in case.
01:09:08
Speaker
I want to hear what Philip has to say, but I have a plan as well. Your Sestas have knockback. Yes, they do. But I think. OK. So I guess my action is going to have to be athletic stretch to jump on, yes.
01:09:29
Speaker
Yes. Now you could combine the Leap Punch action into one very difficult thing. There's literally a talent called Leaping Punch that I almost took. Rather than I'm going to take once I have a level 5 available. Is the Supreme version of that a leaping headbutt?
01:09:51
Speaker
So here's the leaping attack. Once per encounter, suffer two strain to target an enemy in short range with any brawl attack. If successful, you breach one and double your brawn value for calculating damage.
01:10:05
Speaker
That's amazing. Yeah, it slaps, but I'm 5 XP short of being able to get it. It's a tier four that I can't afford. So, you could... I would essentially... Well, here's... Okay, here's what I want to do, and I'd like for you to cut this if we end up doing it this way so I can narrate it. I have incidental headbutt that knocks somebody prone and disoriented for a full round.
01:10:29
Speaker
Okay. I can't imagine why I wouldn't use the athletics check to get on just headbutt this guy and then use my movement to get in the car ready to uncouple it. And then I can knock those dudes out with a minion thing or something. I don't know. Okay. Yeah. Cause I was going to jump into the car and headbutt the driver and then at the incidental spin around and just punch the back of the car out to decouple it.
01:10:58
Speaker
which is what I still want to do in that regard.
01:11:05
Speaker
Well just remind that if if decoupling cannot destroy the coupling mechanism that will be better for us. Yeah no it wouldn't it would be well well that was honestly my thought was if it's these four rods connecting to a hook honestly the easiest way is just to to break the wood around the hook and just let it go off. All right so here's what Hob does all right back in the game.
01:11:34
Speaker
So I'm going to make my athletics check before I narrate this. So what is my difficulty? Difficulty is going to be too purple to make the check with one black, just like his. I'm going to spend a story point to turn one of your purples into a red, just like you did to me.
01:12:02
Speaker
And I know I change my mind regarding the headbutt. If I can combine, how would I do that? Like a leaping attack. So the base difficulty of that was going to be one red, one purple because it would be brawl check.
01:12:21
Speaker
So two purple is your innate difficulty. Upgraded wants to signify you leaping from one place to another. So go ahead and make it two red because I flipped the story point to upgrade the difficulty. So your brawl check against two red, one black. Okay. And I am going to do my new double or nothing thing. I'm going to suffer two strain and add a purple. I'm really
01:12:49
Speaker
I don't have any wounds? What just happened? So here's my question. If I fail this...
01:12:55
Speaker
I don't land on the thing and I don't attack him, or I land on the thing and I don't attack him, do I have a chance to do a role to see if I can recover to stay on the thing? Your check is for the attack. If you just fail, you will land without successfully attacking. If there are despairs on the role, or multiple despairs, then we'll have a conversation about it. Absolutely, totally understand that. Which is what's going to happen, because my roles are trash. I mean, if you get too despair, then there's nothing else I can do. Just legally. So I'm going to try this.
01:13:28
Speaker
Wow. What? Five failures. What? Five advantage. Which is 10 advantage. Because my double or nothing doubles my advantages. So I have 10 advantage. That's nuts. So here's what I think happens. I think Hob runs, jumps, slides smooth past this guy.
01:13:58
Speaker
and with 10 advantage, crashes through the, or not crashes through, but probably crashes onto the top of the tugboat vehicle, right there ready, with 10 advantage, right there ready to do what he needs to do. Sure, yeah. I feel like, I feel like, that's no, no, no, no. You're just ready to go? No, no, no, that's not it. Oh, okay, good. Eric gave me a bulking look at one point and I was like, buddy, I haven't even begun to fight. I have 10 advantage. Yeah.
01:14:28
Speaker
I would like to use some of that advantage to go ahead and try to do another roll to uncouple. Can I use a triumph's worth of advantage to do another roll? Yeah, I love that. The reason I gave you a bulking look is when you said crash through. I thought you were going to like crash through the top of the container. I was like,
01:14:44
Speaker
Okay, that's what I was gonna do if you got a despair, but no, no, sorry. I actually I actually I meant crash into cuz it's not gonna be graceful He's going to crash. He failed five times So you're trying to reach down and uncouple
01:15:01
Speaker
the shipping container from the tugboat. I am trying to break the back of the, I'm gonna use the crushing blow you just gave me. I want to wreck this is what I'm saying. In the heat of the moment, in feeling a little silly, I'm going to use those strain, I'm gonna reread crushing blow real quick to make sure I don't beef that up.
01:15:25
Speaker
It will be a brawl check. You will suffer four strain, four strain brawl check. Um, and you get breached one and the knockdown quality, but I can, which means I would basically, if I hit, I'm going to destroy the back of, I'm going to free the hook. What I want. Yeah. All right. So that's, so, so hob's going to slide past and land clutching the car, the boat, the tugboat.
01:15:53
Speaker
look up at the minotaur realize he just really beefed this and he's angry he sees that hook and rather than try to like pull so they're slack and unhook this thing he just reaches up above his head with one fit both fists and he's going to come down and try to break the wood surrounding the coupling so that it just
01:16:20
Speaker
I mean, it's like ripping the bumper off, essentially. We do the same thing. And it wouldn't because that's not where it hitches. You know what? Who cares? Um, I'm going to flip the story point, upgrade one of the purples on your check to a red. And I'm going to suffer my four strain. Uh, use my maneuver to aim. So there's one red, one purple. Yeah.
01:16:50
Speaker
Yes. Okay. All right, here we go. I swear I will lose my mind if I fail this one too. I will scream until our next session. Okay. Two success, one advantage, and a triumph. Okay. So,
01:17:22
Speaker
Tell us what happened, Jeff. Next time.
01:17:28
Speaker
Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head over to our Discord, the link to which you can find on all of our socials, Twitter, Instagram, Facebook, at the Geek Pantheon. We also have a YouTube channel, youtube.com slash the Geek Pantheon, where we have another actual play show, Kyber Shards, that Philip is the GM for. And we have a Patreon, patreon.com slash the Geek Pantheon, where if you want to financially support the shows in any way, you can do so over there. Thank you all so much for listening. I have been your Game Master, Eric. I'm Philip.
01:17:58
Speaker
I'm Randy. I'm Jeff. We'll see you next time.