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C2 Ep. 20 Eberron Reduced “Ignite the Forges” image

C2 Ep. 20 Eberron Reduced “Ignite the Forges”

E185 · Eberron Renewed
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281 Plays4 years ago

The crew sees things continue to heat up in the district. But when Reynard spots a familar face in the crowd, things escalate more than anyone could imagine.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Richard Cree, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Miller, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Dustin Troupe.

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Transcript

Introduction and Patron Acknowledgment

00:00:00
Speaker
The following episode is brought to you by Darryl Delaney, Ryan Royce, Darren Katska, Jessica Smith, Irene Villarito, Laura Pickron, Eric Whitman, Deavius Poptart, Elizabeth Clark, Danielle Bramhall-Smith, Andy Dossett, Natasha Rallerson, Richard Cree, The Cam Family, Charles Compton, Edvard Tharnoff, Dustin Troop, Rebecca Miller, Michael Clark, and David Scrams, along with all of our generous patrons.
00:00:38
Speaker
D20 radio, your game is roll.

Welcome to Eberron Renewed

00:01:17
Speaker
Hello and welcome to Eberron Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time?

Recap of the Train Fight

00:01:31
Speaker
Train fight. Okay, so like it was a train fight. It happened several of the last several times, but finally it stopped happening and we're able to complete the job.
00:01:46
Speaker
And we have sworn enemies now, even more than already we had. I mean, I would say it's unclear whether the sisters are still our sworn enemies. I guess that's fair. They get their butts whooped pretty bad. We don't really know how they feel about what happened. But we have a new one. I said they got their butts whooped pretty bad.
00:02:07
Speaker
Yeah, yeah, you you all handily took care of that situation. And then Trevor, with just the the scariest line of any character so far in the campaign towards TARDIS, the night or the tither.
00:02:24
Speaker
Uh, uh, I, I heard that you were expendable. So best not talk to me, which was wonderful. That really was good. Um, yeah, you all successfully. Yeah. Uh, you successfully completed the job. Uh, there was some tension that was formed between Reynard and at least Eris, the most overtly Milo just seems more
00:02:48
Speaker
Hurt than anything else. I was not mad. He's just disappointed.

Randy's Absence and Next Arc Preparation

00:02:52
Speaker
Yeah. I didn't see it. He was hanging off the side of a train at the time. Eris. So, yeah, we obviously also to address what you all are probably thinking. Randy is not joining us for this one. He was feeling a bit under the weather, so he is going to take some time for some rest and relaxation going into the next arc.
00:03:15
Speaker
So, yeah, we're going to say that it has just been about half a week since the train fight.

Grum's Disappearance and Kath's Dilemma

00:03:24
Speaker
So let's say four days and noon on the third day. So you all over the past four days have just been able to kind of go about business as usual, except
00:03:43
Speaker
You all haven't seen Grum about since the last time you saw him at the Boromar HQ. Kath, who would normally be kind of the the go to person to ask about this, has also told you that she has not been able to get a hold of Grum. She's gone to Boromar HQ, but has been kind of given a brick wall where where she can't get anybody to explain to her what's happened.
00:04:12
Speaker
And all that she's she's only been able to get up to reception. She hasn't been able to get into the HQ and they just keep saying that the clan will be in touch when they need you and has been sent on her way.

Character Tensions and Obsessions

00:04:26
Speaker
So. Yeah, that's that's the only big change that's happened since the train fight. Additionally,
00:04:37
Speaker
Sigil has continued working on researching the the schema, Eris, but every time that you've tried to like. Oh, Eris had talked about wanting to talk to Sigil about it. Would Eris the passport?
00:04:55
Speaker
I thought that you had said that Eris wanted to talk also, but Sigil has not come to you yet with any findings. Like Sigil is not sat down with you yet, but Sigil has seemed more obsessive about it. It seems to an outsider, like Haber Reynard. It's almost like when you're in the for sales, you see Eris in her booth with her headphones in head down, like working on something and then you go like
00:05:22
Speaker
30 degrees over and you see sigil at their table head down in a book flipping through pages you all are in the for sales at this point where we are picking up on the fourth day and it's evening time sigil is not there
00:05:39
Speaker
Sauna is not there. Kath is. And Milo is not there. Milo is off doing something. So book book bookkeeping is bookkeeping. Yes, he's he's he's keeping the books. He's actually doing his job. Yeah. Yeah. Before we get into any planned shenanigans on my part, any anything you all would like to do in terms of role playing now that the train fight has had time to cool off a bit. Oh, Raynard's drinking.
00:06:10
Speaker
I think Eris is probably trying to figure out what went wrong with her invention for Hobb. So unless we're in a place to make another role on that, that's probably what she's working on is trying to trying to figure out what she did wrong. OK. That was what she wanted Sigil to talk to her about. She gave Sigil. Yes, that's right. The schematic and asked them to look over that. Right.
00:06:40
Speaker
I think has not gotten back to you about that yet. I think Hobb has exhausted his himself trying to Eris. It's not a big deal. We'll pick it up another time. The job got done, all that stuff. And then at some point he just can't

The Mob Gathers Outside Sigil's House

00:06:58
Speaker
do that anymore. And it's like, OK, I'm going to go eat.
00:07:04
Speaker
And then he climbs up on the bar and does his best. Brian Flannery, Brian Flanagan. Ah, crap, I messed it up. Nevermind. The cocktail. The last poet bartender. I'm being dumb. No, I think, yeah, he did. He spent some time, maybe even like a full day after recuperating, because if you recall, he went back to his home fairly upset with himself. Yeah, which is becoming such a fun theme for Hob.
00:07:35
Speaker
But then, yeah, I think he spent a little bit of time with that and then went back to waiting to be activated because that's what he does. OK. So it's not a particular like crazy night. It's it's like a Thursday in in your district. There's some people there. It's kind of picking up. Some people are coming already to blow off steam, getting ready for the weekend, ramping up.
00:08:04
Speaker
but it's not a busy night by any stretch of the imagination. So there is some noise out on the street, but I need everyone to give me, as you're sitting there doing your various things, perception checks. The difficulty is gonna be too purple and one black because of the noise of the neighborhood. Okay, so that's a complete wash for Reynard, one threat for Hob, and two success and an advantage for Eris.
00:08:34
Speaker
So, Hobb, for the one threat, just go ahead and take a point of strain. You're you're a little bit still in your head, potentially. OK. Eris, you. You have your headphones in, so this does not make at all any sense. I think my suggestion for how this works is that at some point in her Eris is.
00:08:59
Speaker
Eris is probably kind of spiraling about this. Yeah. About her her inability to to figure out what was wrong with the schema, because to her, it looks like she did everything right. And so it should have worked. And she's she's kind of spiraling about it. And so I think maybe just a few minutes ago or maybe just now, as she has sort of ripped out the ear, the headphones and just sort of thrown them across the booth and is just sitting back, arms crossed in a huff.
00:09:29
Speaker
OK, so yeah, after you do that, Eris, a couple of beats go by and then you see some movement as potentially like a patron walks in to the for sales and as the door is open, you see people like not running, not like in a sprint, but people moving with intention.

Detective Verla Observes the Situation

00:09:50
Speaker
past the door, the for sales and some of them have torches or other fiery, fiery implements and you hear them like kind of shouting and there's there's clearly a commotion going on. So there's. Kind of there's a literal torch bearing mob running past the sales is. Yeah. Is that what I'm hearing? Yeah. Let me ask this. It's evening.
00:10:15
Speaker
But this is sharn. So there's no like normal reason to be walking by with a torch. Right. The streets are. Yeah, the streets are. The streets are. There's public lighting. And so there's no reason for for this to be. There's no logical cause for this. Exactly. Eris sort of looks up and. Climbs out of her booth and
00:10:45
Speaker
walks over to the door or to I guess probably more likely a window or something and peers out to see what's up. Okay, so the people that you saw going by the door
00:10:59
Speaker
are all humanoid, primarily a mixture of humans, elves, dwarves, and a few halflings. But you spotted the stragglers coming down the way. There's already a really sizable group that you can see at the intersection where you can just kind of see the faint glow, but you know, based on just living in this neighborhood,
00:11:23
Speaker
They're outside of Sigils House, where you all have seen these these demonstrations going on. And yeah, you you see that there's there appears to be a sizable group down there with fiery implements and.
00:11:42
Speaker
Uh, the others are in the bar, right? Rainard and Habar here. Yes. OK. Yes. And Kath is here. And Kath is here. Sigil is Sigil is not here this time. Sigil is not here. OK, no. Uh, Eris turns away from the window. Chip, Jim, then then folks, we we we saw off by Sigil's house. Oh, yeah, I think they're back.
00:12:14
Speaker
Well, I suppose that was just a matter of time. It looks more serious this time. They got torches. Okay. I think that's enough. Hob, we've established that Hob does not seek out these things, but Sigil lives there and they've got torches. He's going to at least get up and walk to the door and
00:12:44
Speaker
Holler at the rest and certainly said Kath is there, right? Yeah. He's gonna say. Hey, Kath and I guess Raynard. Do you guys wanna come? Looks like something bad's about to happen at Sigil's place. I don't know, Raynard might have a job to do.
00:13:07
Speaker
Now I'll come. But one more one more drink and I probably shouldn't have been around fire. Yeah, yeah, I'm I'm coming. All right. Eris, Eris looks up at Hobb. Is this is he going to get ugly this time? You know, I have learned not to.
00:13:34
Speaker
make those sorts of predictions. Because if I predict that it is, they're not liable to make it that way. And if I predict that it isn't, then I might get caught off guard. It's happened before. You've probably seen it. That should have been in Jeff's voice.
00:13:57
Speaker
So the best I can say is it certainly could. Eris nods and runs back to the booth and just sort of very hastily shoves the schematic into a bag and grabs the Fletcher from the table and moves towards the door. OK, anybody else doing any kind of prep work?
00:14:25
Speaker
briefly as you all exit. I got my staff on me, so I'm ready. OK. Just leaving a tip. Good man. I mean, so awful man, but good practice there. So you all come out of the four sales and much like Aeris, you can see the faint glow.
00:14:50
Speaker
from the direction that you know, sigils home to be in in the residential area. And you see a couple of stragglers coming over the the bridge that you all need to cross to get there with torches hollering and making a commotion. So how are you all getting there? I guess with what with what speed are you all walking?

Navigating the Mob and Raynard's Recognition

00:15:14
Speaker
Are you?
00:15:16
Speaker
like power walking, lightly jogging. What is jaunting? What is Sigils building made out of? We would we would know this. Not stone. It's not a castle. OK. Well, that's because if it's if it's wood, Hoss going to try to get there before the fire does.
00:15:36
Speaker
Yeah, it would certainly. I mean, we've we've established in fiction that the buildings in this district, at least some of them are made of wood due to Milo's fire. So, yeah, it's it's what presumably some of them are new, new construction like tenements and things like that built against the side of towers. Yeah. So very easily be building new towers in.
00:15:59
Speaker
Yeah. So, yeah, you you all can take off at a fast pace. You you quickly catch up with the stragglers crossing the bridge. And as you cross the bridge, you start to see more and more of a crowd that has formed outside of of sigils, the warforged housing that exists in this district. All facing in or some facing out?
00:16:27
Speaker
The the the people, the crowd that's growing, they're all facing in. OK, it's a crowd. There's no standing in the way like trying to be like, no, unlike last time you were there, there's not a line of warforged blocking. OK, then from getting closer. So yeah, you all see that this whole crew is is facing inward. There is no line holding them back like last time. And the crowd is bigger than last time.
00:16:56
Speaker
And and enough of them have torches to where they're kind of creating that that streetlight glow that we're accustomed to in the real world, that orange glow over the the buildings of the city. So. I look around as we're going. Hob doesn't love cops, given his line of work, but he is not above saying, like, aren't you guys going to do something? So is there any member of the
00:17:25
Speaker
the city guard or even the the the king's whatevers. Let me get you to make me a perception check hub as you look around. Well, OK. It's a it's an easy one, so OK. Three success and a threat. So go ahead and take another point of strain as your things. Things are probably worse than you anticipated.
00:17:54
Speaker
You you look around and as you're getting closer and like looking through the crowd and looking down side streets as you walk by. Not only are you not finding any city watch, you're noticing the. The deliberate absence of city watch.
00:18:18
Speaker
There's nobody. And normally there's at least a couple like there's not a huge present in your district because it's Boromar territory. But there's usually at least a couple and there's nobody. OK, how many how big is the crowd like ballpark it? Like are we talking 100 to 150, 50 to 75? You're looking at pushing triple digits at this point. Oh, yeah, it's it's a it's a mob.
00:18:47
Speaker
And also, actually, before we go any further, I'm going to alter the difficulty a little bit. Raynard, give me a perception check. OK. Oh, dear. Ah, three success to threat. This is a threatening situation.
00:19:11
Speaker
Yeah. OK, so Rainard, as you're walking about and tragically beginning to sober up due to the serious nature of this situation. You. At the same time that Hobb is looking around for cops, you spot a woman in street clothes standing a little distance away in a little alleyway
00:19:38
Speaker
And you recognize Verla standing over there. She's not like doing anything. She doesn't have a torch. She's not part of the crowd, but she's also just standing there watching.
00:19:53
Speaker
The threat is that there's enough of a crowd near her to where any attempt to like get her is going to involve getting through them in any conversation that you have is going to be easily heard by the mob. She's not secluded. Hmm. Hmm. So. Have you told the rest of the people about Verla? I imagine not.
00:20:21
Speaker
OK, I know you haven't told Jeff. Well, yeah. You don't have to do anything with information, just you have it now. I there is a Sharon watched detective watching this. I mean, I feel like Raynard would, though. OK, are you going to say anything to the rest of the group now?
00:20:47
Speaker
What else is everyone doing? Just kind of looking around for? I mean, Hobb, you you did your check first. Did you you point out the lack of cops? Oh, definitely. OK, Hobb Hobb doesn't keep like anything operational to himself. OK. OK. Well, I think we're in over. Hobb Hobb is just he'd probably say something like, well, I see someone who might be of some interest to us. Oh. Oh, well.
00:21:16
Speaker
She's arrested me a few times, but. So, so is watch you. We're kind of an on again off again situation, you know. Right, but she's watch. She's a detective. Does she have a torch on her?
00:21:41
Speaker
Uh, not that I remember. You could just point at her, Rainard, and they could see that. No, she does not. It's that woman there. OK, well, Hob looks into his discernment. It looks like she's observing, not participating or correct. But as as I said, she it would be difficult to get to her from where you all are at. You would have to go through the mob.
00:22:12
Speaker
So what was sort of always the plan? OK, so, yeah, what what are you all doing? The crowd is shouting. There's some chants going on. But it's it's clear that this this place is a powder keg. And there's a whole lot of fire. I think the alliance should lead us to the crowd.
00:22:41
Speaker
It's a lot of people. It's a lot of people, Chib. Oh, I know it is. It's a lot of people.

Strategies to Disperse the Mob

00:22:48
Speaker
What I've learned is if it comes to it, we don't always have to fight all the people. There are plenty of people who really want to wave a torch, but really don't want to get punched in the face. And they tend to leave if things get hard. But I think our best course of action is for you to
00:23:12
Speaker
Draft behind me as I cut as best I can through these people to Raynard's, um, acquaintance. Is it good for us to talk to cops? Being, you know, criminals. And if she's arrested Raynard a couple times, then presumably she knows we're criminals. I don't, I don't think we're committing a crime right now. You can talk to whoever you want to when you're not committing a crime.
00:23:42
Speaker
That's just the law. I think I read that. I mean, we don't have like active warrants out on us. We've been talking with cops a couple of weeks ago because we got caught.
00:23:56
Speaker
Actively breaking the law. But it was before we did that part. Yeah, as far as I know, none of you have outstanding warrants. If any of you would like to say that you do, that's that's your prerogative. Well, I never tell anyone. Eris is nervous about cops. Yeah. Hobbes Hobbes crimes always seem to get taken care of before he has to go to trial. That's true. Not always, but anything it is for the family.
00:24:26
Speaker
So he might even have a he might not even have a record. Yeah, he does. I'm sure he does. No, I think I think Hob is perfectly happy talking with law enforcement, even when he is in the act of committing a crime. He's perfectly fine talking to him if he has to. And Reynard just gets slaps on the wrist for petty theft. So he feels fine. So, yeah, you all I think Eris is somehow yet to be arrested. Yeah, you don't you don't have to talk if you don't want to.
00:24:52
Speaker
I guess Raynard probably should, yes, terrifies me. Well, I don't know. He seems more sober than normal. Well, I only had one mint julep. It's the name of a song. OK, so. So you all need to first address how you're getting through the crowd. So how are you doing that?
00:25:19
Speaker
Eris only travels in one way in Hobbes wake. Mm hmm. I mean, I'm not going to shove people around, but I have to assume there's some jostling for position. I ought to be able to, you know, wheel my way past people like anybody else could just more easily because I'm huge. We do the old Fezzik. Everybody. Yeah, I mean, you could you could just mundanely make your way through the crowd, but that's going to take you.
00:25:45
Speaker
a bit of time. If you wanted to make some kind of check to have it go quicker, you could do that, but that's up to you. Okay, yeah. I guess in that case, Hob is just gonna straight up be like, okay, if you can hear me, me and my friends are going that way and you're gonna wanna get out of the way for it. And then he cracks his knuckles and starts walking. Okay.
00:26:09
Speaker
So because of the size of the crowd and the number of people and how agitated they are, this is going to be a hard check with a couple of upgrades. So you're looking at two red and a purple, because like I said, it's a powder keg. Yeah. I am also going to upgrade.
00:26:33
Speaker
And I should get to use brawl, right? Cause that's coercion. And I cracked my knuckles. I made it clear. I'm moving it. They don't move tickets to the gun show. Totally. Yeah. Okay. I'm going to say before I roll this that I am rolling three yellow and a green.
00:26:46
Speaker
Oh, look at you. Oh, it always happens in the downtimes, doesn't it? Three success, a threat and one triumph. Go and take another point of strain, Hobb. OK. Those are starting to to build up a little and strenuous night. So three success means the crowd does part. They grumble. You probably hear some less than flattering names thrown your way, but they do part.
00:27:14
Speaker
What would you like to use the triumph for? My first thought is the same thing I did the last time we had a crowd in front of sigils, and that's I clock somebody I know, but I don't want to do that again. I'm I'm open to suggestions. Maybe a few of them run away in fear from you. I mean, you could do that. It's going to be kind of. Catch and raindrops in a flood kind of situation. Yeah, I have a.
00:27:42
Speaker
So for the triumph, my thought is that when we get to Verla, she is, as far as a mechanical standpoint, whatever we're rolling and stuff, it's a little more, gonna be easier for us to get her on our side or help us or us help her if we're like-minded kind of idea. Whatever opposition Verla might've thrown at us has gone.
00:28:12
Speaker
Gotcha. Yeah, totally. So. As the crowd parts and you make your way through it, Hob leading the way, you reach the other side right near Verla and Verla just seeing Hob walk through this crowd kind of. Gives you a once up and down before Reynard steps around you and she just goes. Reynard. Really?
00:28:43
Speaker
Verla, what doesn't surprise her into you here? What's happening? Raynard, it's and she as she's saying that she's kind of looking at Hobb and Eris and there's like a hint of. And Kath. And Kath, thank you. A hint of embarrassment behind her eyes, and she says, Turnville, that's Detective Mordane.
00:29:14
Speaker
All right. She's never been one for the theatrics, fellas. And ladies. What are you doing here? Well, I could ask the same of you. This looks like a sketchy place for a detective to be.
00:29:43
Speaker
I'm working. There's probably a crime about to be committed and I want to see who does it. Well, there's doesn't seem to be any other officers here. I know, which is why I ended up here in the first place. It's very weird that there are no officers here. But I can't get anybody to come. So communication isn't working right now. So here I am. Well, what's what's started all this?
00:30:14
Speaker
Decades of racial tension, I think. Specifically tonight. Eris's head sort of pops around, Hob. Is something wrong with your communicator? Like, I fix it.
00:30:31
Speaker
Yeah, when I try to call in for backup, I'm not getting any response. If you want to take a look and Detective Mordane tosses this wooden stick with a small stone at the end of it to you, Eris. Eris takes it and is absolutely going to try to fix it.
00:30:53
Speaker
Give me a because first off, the first step would be obviously figuring out what's wrong with it. Go ahead or because you're looking at the the magics of it to figure out what's wrong. Go and give me an artifice check. Okey dokey. And actually fixing it will be mechanics if we come to that. All right. I'm I'm ready. Are you set? Yep. Three success.
00:31:18
Speaker
There's nothing wrong with it, Eris. As far as you can tell, the sending spell infused into this is working perfectly fine. Everything looks good, everything looks on the up and up. Now, Eris is currently having a crisis of faith about her ability to do such things, but as far as you can tell, totally works. Who should be answering? Detective.
00:31:45
Speaker
You can't get anyone else from the force here.

Contacting the Red Cloaks

00:31:50
Speaker
Um, can't imagine why they'd have a problem being here, but we are here and we all have a friend who lives here and we would like for them to have a place to sleep tomorrow. So what do you say? Um, we worked with you, we worked together and, uh, try to keep things from going too far south tonight.
00:32:17
Speaker
Well, normally, and she eyes Reynard.
00:32:21
Speaker
I would be reluctant to work with anybody that would run around with this one. But fortunately for you, as your friend has discovered for some reason, my station house isn't answering my calls. So I could use some help here. So the situation started with when I got here, there was already a couple of dozen
00:32:47
Speaker
Individuals, mostly male, standing outside the residence shouting. Fire just being aggro and it continued to escalate. I don't know where all these people are coming from. I don't know if they're all from this district, but it's clear that they. They're looking to.
00:33:13
Speaker
hurt somebody, hurt something, burn something down. And they're they're all very ramped up. Oddly. In situations that I've seen like this in other parts of the city and here, normally there is some form of resistance, either from residents or watch, and there hasn't been any. None of the warforged have come out of the domicile.
00:33:41
Speaker
No city watch or anywhere to be found. And yeah, just one of my contacts told me that this was going on, which is the only reason I know about it. There aren't any calls going out amongst the city watch about this situation. Can I? This may be. This may be may require more than one check. Can I re program? Can I change the frequency of her communicator?
00:34:12
Speaker
so that it goes to someone other than the watch. You you could make a check to do that, right? No, I realize I can't just do it. No, no, no, no, no. I was just saying, yes, it's possible. Are you going to explain to her what you're doing or are you trying to do it low key? Like what's what's Eris's M.O. here? I don't think Eris would explain what she's trying to do, but she would also not hide it. She would just keep working on it.
00:34:41
Speaker
having failed since it doesn't seem to be broken, Eris is going to try and solve the problem with Artifice. Eris probably only has the vaguest idea about the King Citadel, but Eris knows there are two law enforcement branches. There's the Sharn Watch and then there's the Red Cloak Battalion.
00:35:09
Speaker
the National Guard ish thing. And. Eris figures this is a big mob. This is exactly the sort of thing that we have a pseudo military organization hanging around in town. And so Eris wants to try and patch in onto a red cloak frequency and see if that has any better effect. OK, not thought.
00:35:38
Speaker
two steps ahead to what will you say when you get there? Yeah, but. OK, so you're you're tinkering with an established piece of artifice. It's going to be a mechanics check. But because it is a piece of police issued equipment, just natural security measures built into it is going to have a natural upgrade. So it's one red to purple. OK.
00:36:06
Speaker
I am ready when you are. You are good to go to Eris's. One success, three advantage glove, the little translucent tool arms pop out from the plates and she begins to go to work on it moving and begins to move the enchantment sigils around.
00:36:33
Speaker
or I'm going to use glyphs since we have a character. Little enchantment glyphs around on the wand, I guess this is essentially a wand of sending ish sort of thing. Until she gets them into a place where she for some reason knows is the frequency for the red cloaks.
00:36:55
Speaker
Yeah, you you are able to to accomplish that and you see as you're tinkering with them, a bleed, a brief flash of arcane energy kind of pops off as everything lines up. And at this point, the detective more Dane looks, he's like, what? What do you what are you doing with my my communicator? Well, your your people weren't picking up and it seemed to be working. So I just thought we should call someone else.
00:37:25
Speaker
Who? Who here feels like they could pretend to be someone with the authority to call the red cloaks? Well, I'm drunk enough. Harris hands the wand up to Raynard.
00:37:48
Speaker
Virla's face is still in this state of shock as Reynard snatches the communicator up. Be someone important. Okay, Reynard, let's have you roll first and then we'll have you roll play. Just see if I'm drunk enough. No, you're checked to convince them to come. So, yeah, how are you going to go about this? Are you going to try to
00:38:18
Speaker
Appeal to them to come, which would come more in the form of charm, or are you going to try to deceive them by saying that there's already stuff on fire? What's what's your plan? I don't think I don't know. Charm is really the best way to go if I'm trying to be authoritative. Right. You could do leadership if you want. Well, I don't have a rank in that. I feel like I to the hard.
00:38:48
Speaker
This is your Han Solo moment. Pretend to be an officer. Deception is a good one. Deception? Yeah. Okay. Okay. So it's going to be three purple, so it's going to be a hard check. Yeah. Would you like to use a story point to upgrade? Yeah. Okay. Do I need to say something first or do I need to roll first?
00:39:08
Speaker
I'm going to have you roll first. That way you don't say something really cool and fail or say something really dumb and then succeed, whichever one of those might happen. No, you can succeed and then say something really dumb. Yeah. Perfect. Three success and a threat. So go and take a point of strain, Rainard, as you're all of a sudden thrust in this situation. But yeah, so deception. So what lie do you say over the red cloaks channel to get them to come?
00:39:36
Speaker
Uh huh. Well, uh. What we have essentially done is patched into a SWAT teams call center. This is like the extreme military like extreme use of force group in the sharn law and order hierarchy.
00:39:57
Speaker
They're former veterans of the last war who still fight like it is a war. It's a problematic group. Eris is not thought through the consequences of her actions. Man, I'm having trouble thinking of something that would constitute them to come that's not already happening.
00:40:22
Speaker
I mean, a literal fire. You could pretend to be someone in authority to call who has the authority to call them. That's also true. And just give orders. OK, well, here we go. I'll be a. OK. You're you're from wealth. You probably know an officer's name. OK. This is going to be a mess. Go for it. It's going to be a glorious one, though. All right. Well, here we go.
00:40:53
Speaker
It's already on. Attention all red cloaks. Please report to... Where are we? What's our neighborhood? Lower Memphis Plateau.
00:41:15
Speaker
Lower Memphis Plateau? Yes. Take it again. Take it again. That was absolutely great. That was great. Yeah, that was a great voice. Attention, all red cloaks. This is your Officer Rounsville. We need to report to the Lower Memphis Plateau. There is an emergency. There is definitely fire here. See you soon. OK. OK. So yeah, the call goes through.
00:41:44
Speaker
And you just hear a chorus of copy that's and on our ways ring out over the communicator as Mordane snatches that out of your hand and gives it back to Eris and says, Now fix it back so they don't know it was mine. Should I just destroy it? You may just chuck it off the side here.
00:42:12
Speaker
No, I I need that communicator. If it goes missing, that's also suspicious. I need it to look like I I didn't have anything to do with this. OK, I can do it a little bit. I would like I would like to use skullduggery to learn as many police scanner frequencies as I can while I turn her communicator back into a walkie talkie.
00:42:41
Speaker
OK, yeah, that'll be a two purple difficulty if you want to give me that check. Can I belatedly use my three advantage from the last check to give myself a boost I hear? Sure. OK, I am ready then. Go for it. Ah, what the? One failure, six advantage.
00:43:08
Speaker
I don't want to kill a whole lot of time here, but I know the basic of what I want to do. I would like. OK, so I didn't get any police frequencies. But I would like to have obtained some other important frequencies. By accident. But I can't think of, oh, oh, yes, I can.
00:43:37
Speaker
I would like to use all six advantage to have accidentally grabbed a Citadel frequency. OK. Sounds good, yeah. So you record one of the frequencies down, unsure of what you have, right? Yeah, the the red cloaks are on on their way. OK, things are about to get bad here and.
00:44:05
Speaker
We need to try and disperse as much of this crowd as quickly as we can.

Detective Verla's Explanation

00:44:12
Speaker
Why? The red cloaks are going to just draw weapons and they want to burn our friends house down. Yes, it's it's going to be a. You can keep them from burning your friends house down without getting them killed. Right. We already tried that.
00:44:35
Speaker
Does Hobb know what, I just don't know what Hobb knows about the red cloaks. You probably haven't had a whole lot of interaction with them. The red cloaks wouldn't deal with criminals of your standing. Okay, maybe not even personally. Maybe just like, it's too late. I mean, the cat is out of the bag. I just want to know how Hobb was feeling when he suddenly realized that they were mobilizing red cloaks to come to where he was at. I don't know what Hobb knows of their reputation, basically.
00:45:06
Speaker
So most of their reputation is tied to the war and just how how viciously they fought during the war. You know that some red cloaks are now a law enforcement unit here in Sharn. Mm hmm.
00:45:28
Speaker
And go and give me a street, a knowledge underworld check, Hobb. OK, let me scroll down here. That's what we should do instead of me just thinking about what, you know, have your role. This is going to go fine, guys. Don't even worry about it. It's a two purple difficulty. You know, you're fine, guys. Don't even worry about it. Two failure and an advantage.
00:45:56
Speaker
So what I will say, so you don't know a whole lot about the red cloaks themselves, but with your advantage, I will say the only thing that you really heard is their relationship with the King Citadel and specifically the King Sword and that the King Sword hate them.
00:46:20
Speaker
OK, hate the right of cloaks. So little to no bearing on this situation. So you don't know why, unfortunately, but that's that's all you really know. Yeah, my application to the king's sword got lost in the mail, so I. I really thought I had a chance. You have the seek. Yeah, and the temperament.
00:46:46
Speaker
I just fill up nods. Hello, sir. Okay, so we are at a situation now where Verla thinks it would be a good idea for us to clear out as much of the group as possible before the cloaks get here.
00:47:05
Speaker
Yes. And she's upset with us for calling the close in the first place. She's not upset. Like, I think she's giving you all. She's giving you all the benefit of the doubt that you didn't realize what you were doing in the moment. So it's not that she's angry. She is just kind of like, I really wish you would have asked me before you did this kind of thing. Yeah. Eris asks for forgiveness, not permission and rarely asks for forgiveness. So, yeah, Verla is basically saying we if
00:47:36
Speaker
It. Trying to think of the way to phrase this. The the the more we can deescalate the situation before the red cloaks get here, the red cloaks are going to deal with the situation fine, but. A lot of people are going to get hurt if it's this state when they arrive. And we should move off. So we are not in the people get hurt. OK, tell them they're on their way.
00:48:04
Speaker
But what do you think is going to happen when 20 redcloaks show up to deal with this crowd and start swinging swords? Do you think the people at the front are just going to mindlessly walk away? Or are they going to do what they came here to do? If they have any sense, they'll run. And if not, the redcloaks will take care of them. These people have torches outside a warforged housing complex for doing absolutely nothing. Do you think they have much sense? Then the redcloaks will take care of them.
00:48:34
Speaker
like this from you. I don't like them at all, but it feels a bit wanton to say, well, if we leave, the red coat will kill them all. I mean, probably not all. No, probably not all. But we tried talking to him.

Influencing the Mob to Disperse

00:49:05
Speaker
We, we did, we tried talking to him last time and it did work temporarily. But here they are again. Yes. And when are they going to show up that we're not in the, in the sales or happened to be walking by and the kill sigil? I don't disagree. We need to stop them. And I also don't disagree that they need to stop trying this, but my fear is.
00:49:36
Speaker
This might just foment anger in the ones that don't get away if they don't at least have a warning that something's about to happen. Because you're right, red clothes won't kill all of them. And the ones that go will have two paths. A redemption arc where they realize they shouldn't be doing this. Or the more likely doubling down that people with bad opinions like to do.
00:50:06
Speaker
and uh it will lead to them just coming back angry and next time we won't have you here to sabotage police equipment to call militant group of i bloodthirsty monsters i'm not sure really i didn't sabotage it it just it
00:50:32
Speaker
I made it work better. You're not focusing on the right part of the phrasing. What if we just tell people? I said a lot there. Let's just tell people the red cloaks are on their way and maybe people will just disperse. Yeah, no, I don't hate the idea. How close do you think that's what we should do to the mob? Pretty close, right? I mean, we're among the mob. Yeah, you're very, very close. Probably some people are starting to look nervously at our conversation. I think Raynard leans to one and just says,
00:51:04
Speaker
Well, I heard the red cloaks is on their way. Best be moving on. And they turned the radar and they say, we just heard you talking to them. We're inches from you and you're loud.
00:51:23
Speaker
Hey guys, who heard him talk all fancy a second ago? Okay, there's one, there's two, there's four, there's eight. That's the third voice you've used too. Was that last one supposed to be me? But anyway, what about the red coats?
00:51:46
Speaker
OK, I think someone not said the red cloaks are coming. The red cloaks are coming. Oh, I think because I thought better of it. OK, real quick before I need to check from Raynard to see if his weird gambit works. I don't know what I you're telling the truth. That's charming. Yeah, that's my thing. Well, of course, and he wasn't.
00:52:14
Speaker
He wasn't being... I don't know. Yeah, let's just do charm. It's fine. And I hate to say it, I really do, but I will remind you that whatever he rules, he gets to add two advantage to. You're aiding in this? I'm right there. I think it's passive. I don't even have to be trying to help him.
00:52:35
Speaker
Yes, of course, I'm aiding. It's one purple, one red is the difficulty, Raynard. Oh, wow. Two success and a triumph. And two advantage. Everyone left and they all went home happy and they're not racist anymore. And two advantage. In an actual definitive triumph, Raynard has ushered in a new era of understanding and people working and existing together.
00:53:04
Speaker
All it took was a weird pirate accent. Rainard, you you say that and you hear mutterings of red cloaks filtering throughout the crowd. So word is spreading that the red cloaks are on their way. What would you like to do with the triumph? I have a suggestion, but please, by all means, the people who have it coming get it suggested.
00:53:30
Speaker
For the Triumph, I would love if the rumor morphed, you know, telephone game style, from the red cloaks are on their way here to the red cloaks are protecting this building now. Okay, so it goes from the red cloaks are coming to the breadcoats protect the building. I said, first, I may have said, I may have said coats, but I said red.
00:54:00
Speaker
I was just playing the telephone game with you. Yeah, definitely. The the tramp can be spent to have a lasting impact on people's enthusiasm about coming back to this building. And you you see a good portion of them begin to take off lunch. I need to make another roll. OK. And one last. OK. What is everybody's
00:54:26
Speaker
Like, what's everybody's perception? Like, how many ranks and do you have in it? Three green, no ranks. Three green. Okay. Yeah, three green, no ranks. Three green. Two green. Okay. So there's going to be a three purple difficulty. We are an unperceptive party. It's a big change for me.
00:54:46
Speaker
Whoa, whoa, whoa. I'm so super worried on this secret check for success, three threat and a triumph. OK, so we'll go ahead and take three strain, Eric. So no, I know what the threat is. OK. Um.
00:55:11
Speaker
So, yeah, the anybody want to do anything else before the red cloaks arrive? Run away. Do you do you want to be gone? I don't know. The crowd, the crowd is dispersing. So you have a good idea that the looming threat of this situation. Has deescalated before anybody set torch to the building in this mob. The red cloaks are still coming.
00:55:43
Speaker
And we'll be here soon. So you can walk away, Hob, in the knowledge that. You all did what you could here. I don't hate that. But if you all want to stick around and watch. Watch a bloodbath and. Detective Mordane takes her communicator back from Eris now that it's presumably done.
00:56:09
Speaker
Says, OK, well, I thank you, Reynard, for spreading the word in that weird voice that the red cloaks are coming. So hopefully the situation will resolve itself. Well, you are very welcome, Verlant.
00:56:28
Speaker
and she just doesn't say anything, just gestures your way. I'm sorry, I didn't catch your names. I'm Detective Mordane. Oh, I'm Chug Dumpling, and this one here, she's Liza. I'm not telling a cop my real name. Get out of here. These are my friends, which is also a lie. Chug Dumpling and Liza.
00:56:59
Speaker
And she looks, you have to decide if Eris is Liza or if I was pointing to Kath. That's fine with me. And Kath just looks at her and goes, yep. OK, great. Well. I have no words. Goodbye. And she turns to go walk away. Eris looks over at Reynard. So. These people.
00:57:28
Speaker
These people you go out of your way to protect. Who's which who's which these? What's that stroke? I'm sorry. The angry mob, but anyway, this would have played out. There would have been a fire somewhere and Sigil could have been armed. OK, I propose we have this conversation if we are to have it elsewhere.
00:57:57
Speaker
You start to hear shouts and screaming from behind you as you're having this conversation. And quickly. That's our cue. So.
00:58:08
Speaker
I you see some very large pieces of red fabric flowing through the crowd with weapons flying about. The most notable thing that you see is you do see a warforged juggernaut with a red cloak and red paint smeared down the center of their face with a giant ram.
00:58:30
Speaker
No. OK. With a giant halberd that they're just swinging a wide arc through this crowd of people as torches begin to get dropped and people are running away. That looks cool and indiscriminate. I really think we should go. Yes. It's not indiscriminate. Everybody in the crowd has it coming.
00:58:55
Speaker
We're in the crowd. All right. All right. At this point. Right. I'm not crazy. We're in the crowd. We need to go. You're not crazy. OK.

Fireball Explosion and Rescue Operations

00:59:07
Speaker
I trust Jeff to play the character who's going to prevent Eris from getting people getting herself killed. Oh, God, that that might get my curious. Twenty five episodes, Phillip. Turn them out. Yeah.
00:59:24
Speaker
As you all go to turn, the triumph that was rolled on that secret check activates and the back half of the first floor of Sigils building explodes in a fireball. What? What? Eris, Eris is running towards it. Eris turns and is running towards it. Same. Reynard.
00:59:56
Speaker
OK, so yeah, you all you all are making your way through the crowd and now through swinging weapons and things like that. So everyone give me either athletics or coordination to make your way through this crowd without getting the business end of a giant halberd swinging around. So that would be two success and three advantage to failure.
01:00:11
Speaker
Well, I just spoke some big game about protecting them, so here I go!
01:00:27
Speaker
And one failure. Two failure for Eris, one failure for Raynard. Yeah. So, Hob, what would you like to use your advantage for? It's just three, right? Yeah. Yes, yes. I'll just remove one of my strain and target a boost to the next person, or target a boost to the next check. Well, with two, I can specifically target it to a person. I'm just trying to decide
01:00:56
Speaker
if the next check is gonna be conjuring water, none of us can do that. So, yeah, I'll just say a boost to the next person to go. And I'll recover two of my strain. So with those failures, Eris, with your two failure and Reynard with your one failure, I'm not gonna say that you don't make it to the building. Like you're able to make it through the crowd. It's just that you are tripped up and harmed in some way.
01:01:23
Speaker
So let's let's say that Eris, you're going to take two wounds and Raynard, you take one as an errant sword from a red cloak catches you in the arm and Raynard, a swinging torch gets you in the back as you're running through the crowd.
01:01:44
Speaker
OK, so you all are running up the landing. Warforged are beginning to pour out of the building, and this is a three story tall building. The back half of the first floor is what blew out.
01:01:57
Speaker
And the back half of the building is there is fire starting. So this is just going to be a short kind of skill challenge to try and assist in this situation and we'll see what happens. So whoever would like to go first, you have a boost die coming your way.
01:02:17
Speaker
to do something in this scenario. You're rescuing people from a fire. I mean, the good thing is there's no children or the oil and infirm in this building because, you know, warforged. Is there a water tower on top of the building? Can we flip a story point for there to be a well nearby or yeah, a water containment unit on the building? Sure. Yeah. Okay. There is a
01:02:43
Speaker
And this is Eberron, so they would have some sort of pumping system. It'd be magic through a something or another. Yeah. No, there's to our eyes, it would look like a water, like a rooftop water tower, but it's just a containment unit for a water elemental that they've trapped in there that produces water. So I shouldn't free that. How is it activated? How does it function?
01:03:14
Speaker
There would be a mechanism that you could do to easily like cause water to come pouring out of it. And when I say contained, it's not that this is just a metal cylinder with a water elemental floating about like it's down to a a kyber dragon shard in there. So presumably, Jeff, there would be water in this containment unit. And if you were to bust it open, it's not like you're going to have a water elemental go.
01:03:40
Speaker
All I know is every time we've done anything around elemental, it's gone awry. Not every time, but and that's on top of the building. Is there a. Let's say on top of the one building over, not on the roof of the warforged home, but on the next building over, what did you say, Trevor? I was going to ask if there was like a fire escape or something, but does it matter if it's on the other building, I guess? Yeah. Hmm.
01:04:11
Speaker
I mean, I guess I would I could do like a coordination check to get there. To get up to it. Yeah. Eris, we don't talk about your experiments nearly as often as we should. Do you have some sort of exploding head bolt for your Fletcher there or? So I totally do, but I used it this session already. OK, well, it's part of a train fight, but
01:04:41
Speaker
Um, is there, I mean, if, if they're a spigot or, or something I can shoot off, uh, like the, you know, the, the cap on a fire hydrant. Yeah. I mean, it's just dependent on what way you want it there. There is a way that Raynard could make a coordination check to get up there and just manually do it. Or if we want to have Eric shoot it, that's fine too. Um, just which, whichever.
01:05:11
Speaker
Whoever wants to try has a boost. I believe my shooting is better than Reynard's coordination. So Eris, Eris drops a knee, pulls up the Fletcher. And is going to try and shoot the cap on the side of the water container so that it just spouts out. And let's just go ahead and extend that story for when I flip to say that the cap spigot part does face the fire.
01:05:38
Speaker
OK, because of the smoke and stuff that's starting to billow up, you're also going to have a setback die for this shot. Understandable. It's. It's medium range away, so it's too purple, and I will use a story point. Sure, sure. There's some delightful things that could go wrong with the despair here. Yep. I'm good when you are. Go for it. One advantage.
01:06:09
Speaker
For the listeners, I have rolled two boost dice, one green, one skill, two yellow rank dice, one black setback, one black, one purple difficulty and one red challenge challenge challenge. So my five dice against those three dice and I rolled one advantage.
01:06:40
Speaker
So I've loosened it. Did you even roll an advantage? There's an extra advantage just sitting in the dice pool for some reason. Yeah, you didn't even roll an advantage. That's just from your weapon. Yeah, my weapon. That's true. I rolled a wash and my weapon innately generates a weapon. It's an advantage because it's a superior quality. You rolled an eight dice wash. Okay. I loosened it.
01:07:08
Speaker
So, Raynard, would you like to make your coordination check to get up there now? Yep. It's going to be a two purple difficulty. And you can and fire smoke, all that stuff. So you're going to have a setback die. Well, then give me that story point. OK, going to upgrade using a story point. Go for it. For success. Nice to threat. Go and take two more points of strain, Raynard. How many strain are you at at this point?
01:07:38
Speaker
Um, five. OK, so you're you're only halfway up to your threshold. OK. And they're just parkours right up the water tower. Yep. So, yeah, Raynard, you find yourself up there and thanks to Eris loosening it, you're able to kick it, kick the the door open and water begins to pour out and splash down onto the side of the building and begins to put out some of the flames. Smoke begins and steam begin to billow up into the air. Hob, what are you doing?
01:08:07
Speaker
I'm just real proud of these guys. I think I've caught somebody who's fleeing, and I just ask, I say, is there anyone in the building who couldn't get on their own? And you see this huge warforged that's still a solid foot and a half shorter than you, but just built.
01:08:30
Speaker
Look at you say, I mean, if they were in the second story back half, then there's there's like the the stairway is on fire coming from that section. So I can't imagine how they would get out. I mean, they could feasibly run to another stairway. No, I mean, this place isn't built to any kind of code. No, I understand. OK, OK, OK. Let me guess. That's where we know such a lives.
01:08:59
Speaker
You all don't know where Sigil lives in this building. Yeah, I don't have ever been to Sigil's apartment. They have certainly. It's probably probably like a super efficiency apartment. So knowing me is it knowing me as a GM, though? Yeah, you could probably make an educated guess. I mean, once once my once Eris has missed and Raynard is on the tower, Eris is Eris is absolutely just running towards the building.
01:09:26
Speaker
Okay. Uh, but hob, do you want to make any kind of check for the skill challenge? That's what we're doing. I don't know. I don't know what I would, I don't know what I would check for. I don't know. I mean, you could run into the building to see the situation in that section. Yeah. I guess that's what he's going to do. Okay. He's going to run through, I guess a part of the newly extinguished
01:09:50
Speaker
Okay, part to try to assess, see what it might take to get that stairway cleared of fire again.
01:09:59
Speaker
So yeah, you rush up and one of the first things that you spot on the doors, still on the first floor at the base of those stairs, is you see that a beam has fallen and the two doors are shut and this beam has basically fallen across them, pinning them shut. But the beam is not on fire anymore. It's coal, it's got some embers, but it's not like a blaze.
01:10:28
Speaker
But when you say it's coal, it hasn't burnt enough that I think that I could kick through it. No, no, no. Yeah. Okay. I'm probably going to take some injury off of this, but that's okay. I'm going to try to... Obviously, I'm not going to pick it up from the middle and try to heave it. I'm just going to pick up one end and see if I can't. Okay.
01:10:46
Speaker
You know, do the one insta on the ground pivot thing. Yeah. Smoke fire setback. It's too difficult. And I have way too many story points, so I'm going to use one to upgrade. OK. Is this. Is this brawl? You're lifting a heavy thing. I have to imagine that's athletics, right?
01:11:11
Speaker
I mean, I'm gonna go with what you tell me. If it's athletics, it's harder than I thought it would be to say I need to go ahead and also flip a story point back to you. I would say if you wanted to, you could like try to jump up and like double foot stomp through it just to break it in half and that could be brawl. I'd still have to move it after that.
01:11:38
Speaker
I mean, but it'd be two small pieces you could. Yeah. Smaller pieces. That's fair. I feel like I'm gaming it then. I don't think he would think of that in the moment. I think he would just think of lifting up one end to move it. So I'm going to go with. OK, if that's what it is. And you're going to use the story point. I am going to. Yes, because I would like to get some extra good faces on this role. OK, go for it. Oh, three success. Oh, man. And in classic Jeff fashion, a despair.
01:12:09
Speaker
OK, so yeah, you're you're able to lift it and the doors come flying open and you see a handful of warforged come running out of the doors. A couple of them turn to thank you. Most of them are just concerned with running for their lives with the despair. Yeah, Eric, what do you want to do to do something bad? The guy just saved a bunch of warforged, Eric.
01:12:34
Speaker
I'm not going to do anything bad to you. Oh, I really thought he was going to collapse the roof on you. No, I assumed he was going to. I have a feeling I'm going to hear Sigil trapped in their their apartment or something. That seems reasonable, too. Yeah. So the trick shows up. I flick him away. I know exactly what happens. Oh, dear. With this spare.
01:13:03
Speaker
Eris, it happened to me. You. As you are kind of still kicking yourself over your blown shot, you see three red cloaks coming towards you, demanding you to drop the weapon and their their weapons are out. Where am I in relationship to my companions? Where's Kath in all this?
01:13:23
Speaker
Kath is near you at this point. She hasn't done anything. I mean, Raynard's on the roof of the adjacent building and Hob is inside. So Kath also sees this and just kind of freezes up. I will say Hob is inside in the sense that he is within what used to be the structure, but he walked through a burned out wall. He could hear a scream or something. That's the way I pictured it at least.
01:13:52
Speaker
What's Kath doing? Eris sort of looks up at Kath expectantly. Kath, Kath eyes back at you like she's not making any kind of aggressive move towards the red clothes because that would be bad. But she also doesn't feel like she can like you all can't run right now. Like you can't just take off into the night, can you?
01:14:17
Speaker
That's that's what you interpret. Cat's gaze to be. Eris has gotten really good at reading Cass's facial expressions. Cass is wildly expressive. Cass has the the eyebrow thing like she just expresses so so precisely with her eyebrows. Exactly. I'm trying to work out what Eris would actually do because I can think of a lot of things I think would be interesting, but I want
01:14:44
Speaker
We true to the character. Yeah. So, yeah, including this massive war forge that has a halberd. Yeah. Is walking towards you and saying, put down the weapon now. And there's just. There's just not a version of this where Eris. Puts down the weapon.
01:15:15
Speaker
Eris bolts into the building. OK. Kath follows because what else is she going to do? I don't know. Stand there and pretend not to know me. She's a Batman. So, yeah. Up here, you're beginning to set down this burning this burnt beam that you lifted and you just see Eris and Kath go sprinting into the building.

Sigil Salvages Important Items

01:15:46
Speaker
And yeah, so it's it's cats. She's a. It's cats turn. So she is going to head up the like up to the burning stairs and she's going to try to rip down some of the because the stairs are on fire at this point.
01:16:10
Speaker
So she's going to try to rip down some of like the the wall paneling structure onto the fire just long enough to where she can like run over it before it catches, like just trying to have it land on the fire. Smart, yeah. So that's going to be athletics and she rolled one success. So, yeah, she manages to throw down this and run up the stairs very quickly.
01:16:36
Speaker
into the now smoldering, very smoky, steamy section of the building, thanks to Raynard getting the water to pour down. OK, so basically you all have a clear path to that section of the building at this point. Would you all follow Cath up to that section of the building? Just a simple yes, no.
01:16:59
Speaker
What's what's through the door that Hob cleared? That was that was just warforged rooms. Like that was apartment doors that were blocked. So that area is apparently empty at this point. Yeah. OK, then yes. If that's the other way to go, then Eris would follow Kath. Yeah, absolutely. Hobwood. And especially if you saw Eris going first, there's no way he's like, OK, fine.
01:17:23
Speaker
Rainard, you're on top of the other buildings, so you would be able to see that there are some like windows and or fire escapes that you could enter the building from the side if you wanted to, or if you just want to stay outside the building and see if people make it out. That's your prerogative. So but you. You were at an angle to where you could see the red cloaks come up to Eris and then take off into the building. So you know that going back down there probably isn't the smartest idea.
01:17:52
Speaker
But going into the building would be fine. I was going to say for the sake of time, I should probably just stay up here anyway. OK, so so yeah, you all rush into this section of the building. The fire is pretty well contained at this point. I mean, the building is decimated and you can feel kind of the structural integrity shifting because the half of the floor below you is gone at this point.
01:18:18
Speaker
But you are able to find Sigil in their room. And they they seem to have been working. And. As you all bust in through the door, you see Sigil frantically trying to gather up papers and books and stuff and says, I just need to get a few more things. And the building is really starting to. To shift at this point, Eris starts helping other things.
01:18:51
Speaker
Um, of course. Absolutely. You do. I think. Oh, go ahead. No, no, no, no, no. No, no, no. You go. I think Hob might say. Yeah.
01:19:10
Speaker
Hob knows Sigil well enough and Eris to be like, okay, what's the compromise? Okay, point to the most important thing you haven't grabbed yet. And Hob's gonna grab that and then start pushing people out the door. Yeah, Hob, the thing that you palm is something that you recognize from the first job that we've been chronicling. You see a small wooden thing with some weird markings on it that Sigil points to on their desk.
01:19:40
Speaker
And you all. Do we have a story point? I'd like to flip it to say there's a fire escape on the back. Sure. Yes. So Sigil says we can we can go out this way and opens the window and Rainard, you see Sigil, Cath, Hobb and Eris climbing out of the window. Eris and Sigil have just arms full of parchment and books and paper.
01:20:07
Speaker
As they get out and you all head back to the for sales and. Sigil. Once again, we can get more into this in proper arc time or in the next downtime, but Sigil seems.
01:20:28
Speaker
I don't want to say unaffected because their home was just attacked in some manner. But Sigil Sigil's immediate concern, they begin going through all the papers to make sure nothing was lost. And and kind of muttering and rambling and and yeah, so that starts sorting things. OK. So, yeah, OK. End of episode. Huzzah.
01:20:59
Speaker
Uh, thank you all so much for listening. Are there rooms at the for sales? It's not a proper in, like basically Eris lives in the attic that used to be for storage until it was repurposed for, for her use. So probably not. Okay. Here's where we are. Eris is a squirrel.
01:21:19
Speaker
Hob understands that while they didn't cause the fire, they did not prevent a fire tonight. And so he tells Sigil that he's already sent word and booked a room for them at a nearby place for them to stay tonight. Thank you, Hob. I appreciate it. Of course.
01:21:44
Speaker
I've only got the one room. Otherwise, I'd say it's a big bed, but I take up pretty much all of it. So fair enough. OK, so real quick, before we call it, we do have some bookkeeping for end of the arc that we didn't do at the end of the last episode. You all, because of the long nature of the previous arc, earn 20 experience instead of the normal 15, because it was particularly long and arduous, especially for Jeff and.
01:22:13
Speaker
we need to roll to see whose obligation triggers. So Eris will be 1 to 10. Hob will be 11 to 30 because Hob's increased by 10 as a result of the actions of the last arc.
01:22:35
Speaker
Rainard will be 31 to 40 and Milo will be 41 to 50. 99, nobody's obligation. Okay. 99, paralyzed. You are an F.
01:22:48
Speaker
Okay, thank you all so much for listening. If you want to be part of the conversation surrounding this episode, head on over to our Facebook group, The Geek Pantheon, or to our Discord that you can find the link to on our website, thegeekpantheon.com. We're also on Twitter and Instagram, at thegeekpantheon, and we have a Patreon, patreon.com slash thegeekpantheon. If you want to join our
01:23:09
Speaker
wonderful Patreon community and join the other listeners that are part of those tiers and get to engage with us in those ways. Then head on over there, find a tier that you like and hop on in. And one last thing, we have a YouTube channel now that we have not plugged at all on any of these episodes.
01:23:28
Speaker
Uh, so youtube.com slash the geek Pantheon. If you want to go watch some older videos of me, Trevor and my wife talking about Pokemon or more recent videos of me talking about D and D stuff. So yeah, head on over there and check it out. If you really want to have a bad time, there's an old audio version of me, Eric, and Trevor talking about Pokemon before I knew anything about them.
01:23:53
Speaker
That's very true. I knew that I knew that they were from Japan and the yellow one was on Smash Brothers. Anyway, thank you all so much for listening. Thank you for supporting the shows and you all are great and wonderful. And thank you so much. And once again, I have been your game master, Eric. I'm Philip. I'm Trevor. I'm Jeff. And we will see you next time.