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C1 Ep. 71 The Brelish Job Chapter Four image

C1 Ep. 71 The Brelish Job Chapter Four

E73 · Eberron Renewed
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352 Plays6 years ago

A shocking return means the party bust deal with this new turn of events, but the party loses focus and one of them makes a bold decision which has yet to reveal the full ramifications of the hero’s action. Find out more on this week’s episode of Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

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Transcript

Introduction and Acknowledgments

00:00:00
Speaker
This show is brought to you by the generous donations of our show sponsors, Matt Lewis, Laura Pickron, Irene Villarito, Daryl Delaney, Nico Batson, Darren Katska, Ryan Royce, John Kerry, Jessica Smith, The Cam Family, Charles Compton, and David Scrams, as well as all of our generous patrons.
00:00:32
Speaker
D20 radio, your game is roll.

Episode 71 Introductions

00:00:48
Speaker
Hello and welcome to Eberron Renewed, a D&D 5th edition actual play podcast set in the Eberron campaign setting. I'm your Dungeon Master, Eric. And I'm Phillip. I'm Randy. I'm Jeff. And welcome to the 71st

Recap of Previous Adventures

00:01:00
Speaker
episode. Gentlemen, what happened last time? We dungeon crawled. We maze crawled. It was slow going, but eventually we got to where we are, which is not the end.
00:01:16
Speaker
Killed some automata things and dealt with a lot of traps. Some more successfully than others. I said dealt with.

Confrontation with Dragon and Drakir

00:01:28
Speaker
And then it ended up with us in a room with a dragon and a drakir.
00:01:37
Speaker
Pretty cool. Yeah. Uh, so we're just going to pick up where we're going to do a two week time jump. Uh, no. All right. Cool. We're out of the dungeon. Um, we were successfully kidnapped. Um, picking up right where we left off. So you all are in the room with a dragon and a drake here. What are you doing here?
00:02:05
Speaker
i think we say same you yeah what are you doing here i'm looking for

Plot to Steal from Merix de Canas

00:02:11
Speaker
the engineer all right yeah same big same um did you uh did you kill that all all by yourself what's the answer to this question i didn't know he could kill the dragon when i
00:02:31
Speaker
I mean, we walked in and he was standing atop the slain dragon. Are there other corpses in the room? You see half of a corpse. The leg lengths indicate to you that it'd probably be a dwarf. And you see the charred remains of another figure, but that's all you can see. Had more men to start with.
00:02:53
Speaker
You used to have bigger crew. Well, I guess that tracks. Well, I'm sure you and Booyah, let's step aside and let Drake here and Barrick catch up for a little space.

Discoveries Among Bookshelves

00:03:10
Speaker
I'm just fooling. Look, Barrick, his brother. You do not look very well. What do you want?
00:03:27
Speaker
I'm going to steal something from Merix de Canas. Well, isn't it just interesting how our, our, our, our fates have intertwined again, just serendipitously. We also need the engineer to steal something from Merix de Canas. What do you want to steal? Uh, well, I'm
00:03:55
Speaker
A person for starters beyond that. Yes, person involved. No, he doesn't. Not in the vault, though. Yeah, there's you know, the. The stones that power our magic stuff, there's some red ones we want to get out of the vault. You are still chasing rocks.
00:04:26
Speaker
You know, when you put it like that, it makes me miss you a lot less. I am here to come up to miss. I've proven I can miss almost anything. I don't roll. So, right. You had your fun to talk to.

Perception Checks Reveal Trap

00:04:45
Speaker
Well, what do you want from the vault? It's something for the war. I mean, I assumed that. I was pretty specific.
00:04:58
Speaker
There is, uh, there is an orb in the vault that will perhaps help us in dealing with dragons. All right. Um, well, hell you're here. We are here. Pause. You got to give me a perception check real quick and Barrett can as well.
00:05:28
Speaker
I too distracted by the conversation. This is beyond Eric just kind of looking around while you all 20 20 is my passive acceptable. No passive would be acceptable. Sixteen.

Genie Appears with a Wish

00:05:41
Speaker
Sixteen. Twenty. Not not not an okay. So.
00:05:48
Speaker
You two, while this conversation is happening, notice a bookcase against one wall that some of the papers and stuff have fallen off. It's clear that something had been smashed into this during the fray.
00:06:03
Speaker
And then also a pile of torn papers in the northwest corner of the room. You're coming in through a door on the eastern wall, so you're facing west. Booyah, you notice on the bookshelf where stuff is like shifted in the books, some of the books have fallen. You see something shiny on the bottom shelf that you could get closer to look at, but you just, it catches your eye.
00:06:31
Speaker
Booyah's definitely gonna go investigate this shiny. Okay. Does Barrick want to go investigate anything or he did not notice the shiny? I mean, there's a bookshelf. A long time since Barrick's gotten distracted by a bookshelf. Okay. So Booyah and Barrick move over to the bookshelf. Dex, you're here as you were. I mean, I suppose no harm in
00:06:59
Speaker
Working together again. I mean, you're here and we want the same thing, right? Uh, trickier looks around at the charred remains of whoever he brought into the dungeon and very well.
00:07:15
Speaker
Okay, staying at the bookshelf, Beric, on some of the upper shelves of the bookshelf where you're looking, you see a lot of books dealing with arcane magic

Debate Over Poison Vial's Use

00:07:25
Speaker
and wizardry-type studies. You also see a couple of books dealing with theoretical warforged construction. There's nothing from House Caneth. It seems more to be third-party guesses as to how to build a warforged.
00:07:45
Speaker
Booyah, the shiny thing, you move a book out of the way and you see it sitting up against the back of the bookshelf. It's not really anything you've ever encountered before in terms of shape or size. It does seem to be made of a shiny golden metal.
00:08:03
Speaker
and there's some writing on it that's covered and it looks like maybe during the fight one of these books caught on fire and there's like soot covering the writing so you can't read what the writing says but it's not rust or anything like that it seems like you would be able to pretty easily rub it off if you wanted to.
00:08:24
Speaker
Booyah wants to look

Treasure Chest Discovery

00:08:26
Speaker
very carefully at it before he touches it. Okay. Make sure that it, you know, it's cool to touch. He's always been so cautious in the past. So you're doing a perception check to check for like traps. Yeah. Just to make sure that he feels like it's safe enough to go ahead and pick up. Uh, you know, after being in this where we've been 14, you do not detect any traps.
00:08:51
Speaker
Okay. Well, Booyah is going to kind of try to brush the whatever off of it to see if he can read what's on it. Um, the language on it is, um, incomprehensible to you.
00:09:10
Speaker
Um, it's a very strange language and the item begins to shake after you've rubbed it off, rubbed that. Um, and then the barrack, you notice the bookshelf, the whole thing begins to shake. Um, and in a moment, Drakir and Dex, uh, you see the room partially filled with fire.
00:09:33
Speaker
Um, and then you see a figure form out of the fire, um, in the center of the room and with horns and very, very scary looking thing. Um, if anybody wanted to give me an arcana check, I'll tell you what it is real quick. Just see innate knowledge.

Analysis of Magical Items

00:09:55
Speaker
If anybody knows 25 for Barrick.
00:10:03
Speaker
Twelve. Fourteen. Barrick, you know, it's in a freebie. Booyah goes, I didn't do that. And it's not my fault. So initiative. Oh, you know, I realized. Drakir had never seen Verde. I guess he saw Booyah and Barrick and heard me talk and knew who I was. We'll play it that way. Fair enough. I can't even throw a knife at you.
00:10:35
Speaker
We're just. Eighteen. Oh, we wanted to go first at eighteen also. What did you have? Twelve and ten for here. So, Barrick, upon seeing this. Apparently knows a good deal about Jeannie. Yes. And so he jumps back.
00:11:05
Speaker
and says,

Maze Navigation and Traps

00:11:07
Speaker
hold on, let's talk to it. OK, it is Dex's turn. I get three wishes. I mean, in that case, I will. Hold my attack until after you want to say anything or. Yeah, I'm not. Let's say, all right,
00:11:34
Speaker
Listen, we we don't mean any any harm. And I turned to bear. I'm like, can you understand me? I didn't know if you spoke genie. I mean, Philip knows the name of the language. They speak on the plane of fire, but I would hope that the genie would speak common also. All right. Yeah. So I just I'm like, listen, we don't we don't want to cause me trouble. Can you. Are you are you understanding what I'm saying?
00:12:05
Speaker
By the way, I'm holding my action until he tries to hit me or another member of the party is where I'm when I'm holding till. So it is now Booyah's turn. Booyah's.
00:12:17
Speaker
got his crossbow out, but he's not going to shoot. He's heard what Beric said. So he's like, you would be familiar. All of you would be familiar with the legend of like genies. Like, I mean, it's largely the same as our fables about granting wishes. Yeah. You just rubbed a shiny object and this thing came out. Yeah. So Booyah, sorry, he disturbed.
00:12:40
Speaker
But we all want new house. Yeah,

Cliffhanger: Lightning Snake Encounter

00:12:44
Speaker
we got enough gold need house. We wish for. Gurna fickle time. So this after you've spoken and you spoke, it's still just kind of hovering above the the dragon corpse near here, just breathing and looking about at all of you. Eric, it doesn't speak. Not yet.
00:13:09
Speaker
Was that its turn or no. Okay. Uh, like they said, we, we aren't looking for a fight if we don't have to, um, we'd really like to just pass. So if there's some arrangement we can make to, to settle this peacefully, as my friend said, I'm sure he didn't intend to wake you.
00:13:40
Speaker
Dracure. Dracure. Dracure attack. Dracure is in action. Dracure will attack if it makes a hostile. OK. It eyes each of you in turn as you speak. Dracure steps just far enough away from the dragon corpse so that Dex is now the closest one to the dragon corpse.
00:14:07
Speaker
Booyah bows when he looks his direction. That's a smart move, Drakir. Smart move. This thing just looks around and then it seems to process the situation and it looks at Booyah. You wake.
00:14:38
Speaker
Why Booyah see shiny on bookshelf and curious want to know what is and had writing on. And so Booyah rub. So he tried to read it. What want? We got to be very careful. I did not speak to you. That is true. What want?
00:15:08
Speaker
He got suddenly eloquent to say I did not speak to you. You want yes. Oh, it's mimicking Booyah's. Yeah, yeah. Way of talking. I want a lot of things. Booyah. Don't take out loud. It turns again to Beric speak one more.
00:15:39
Speaker
time. And a fiery sword appears in its hand. But Booyah want help to end threat to this world. Very well. And powerful new NPC. The figure before you disappears in a moment. And before you
00:16:08
Speaker
floats a very simple looking glass vial with a stopper in it. And it just kind of hangs in the air and it's filled with some kind of viscous black liquid. Um...
00:16:32
Speaker
Actually, trickier can detect magic at will. Is it clearly magical? You you still sense the conjuration magic that brought it here, but you don't get the sense that the contents are magical in nature. What sort of check would it be to try and I didn't I mean, just by looking. Taste it. Right. A nature check. OK.
00:17:04
Speaker
Got some decent. Can I nature it? Yes. I'm going to let the magic nerds handle it. I can't do anything with it. Eleven. Fifteen. Fifteen. One trick here. Yes. Booyah, once you
00:17:33
Speaker
You reach and pull it out of the air and investigate it. You can't really gather anything from this, but then Drakir comes over and investigates it.
00:17:48
Speaker
And you here you notice that this is actually something that you're somewhat familiar with. This is a vial of midnight tears.
00:18:07
Speaker
Um, which is a very notable poison that requires very little to be effective. Um, in fact, you would gather that the amount that's in this vial, um, could. Just because this is probably the way Drake here's mind would process all this, you could.
00:18:29
Speaker
probably poison the water supplies of most major cities in Corvair with this amount of- That is Dreykur's standard unit of measurement water supplies he can poison. How many water supplies can I poison? This could kill a lot of things with this amount of midnight tears. Probably giant corpses, but that's Dreykur's standard measure of lethality is giant corpses.
00:18:58
Speaker
So yeah, I mean, and that's even taken to count the fact that it would take more to kill a group, like a civilization of giants. You could wipe out all the giants in Zendric with this amount. You'd have to go to like their water supplies and poison it, but. This is something you get like code on a weapon? Well, seems like you don't know what it is. Well, contact poison. Ingest. Ingestion.
00:19:26
Speaker
Dex looks at this floating black vial that he has no idea what's in there and he says, well, I appreciate your altruism and your wish, but maybe it was a bit vague. We don't know what this thing is or how it's going to help us.
00:19:49
Speaker
stop hopefully should help somehow yeah I hope help I guess so who no one should touch no one should touch this is already home in his hand city this is okay hold like this probably okay well what will y'all do with this what for it kills
00:20:20
Speaker
is poison. It would save time if we just get into the kitchen of Marek's decanis. I mean, take all to take all to take care of very little bits would poison all of the guests. Oh, we don't. That was never required. Here's the goal was not has never been to
00:20:51
Speaker
kill all the guests. Why not? I mean, I know it may seem like I'm not too concerned with collateral damage, but in fact, I don't want to kill everybody. Uh, haters will be there. Now that is interesting. So will the false king. So, Genie, do help us. So will strength.
00:21:20
Speaker
We just need to make sure. No, you're right. You're right. Booyah walks over to Beric. Beric Booyah, I think this may be better you have them better than Booyah. Booyah know what poison still is. You have this, please. Beric takes the vial. I mean, to be fair, Beric could drink it like. I mean, I'm not immune to poison, but yes. Yeah. Yeah. No, that's that's entirely fair.
00:21:50
Speaker
All right. Uh, well, uh, Eric, your brother and I were talking and, uh, I'm sure you overheard that he's looking for the same thing we are. So I proposed the four of us work together for, uh, common. Well, I don't think I can say good.
00:22:15
Speaker
I'm actually more appropriate to say disparate goods. You try to help your people and we're trying to help ours. Anyway, let's find this freaking engineer. Let's find Garflop and Twinkle Toes. Ikyltarn. And Gurna. That's what I said. So in this room, you obviously came into the archway. You also see on the west side of the southwest,
00:22:43
Speaker
corner leading out the room westerly, an iron portcullis that is closed. What if Booyah wants to go grab that shiny thing and carry it with him?
00:22:57
Speaker
Dex will tackle him on the way to it. Give me a sleight of hand check. This this space held a dragon, but it wasn't a horde, right? Like we should. No, this is not a dragon sword. We should not be looking around for Perik would like to take him on it and sift through the pile of papers in the other corner. These seem to be
00:23:21
Speaker
the nearly incomprehensible scrawlings of a madman. There's a lot of reference to arcane magic in Warforged and you see some blueprints but you would take a lot of time to, I mean they're just loosely papers so A they're out of order so you would have to try your best to organize them.
00:23:45
Speaker
So how many points of egress are there? There's a portcullis and is that? The archway you came through. That's it? Yes, but there was you you could have gone south down the hallway that you came into this room from and you went north. So. Hey, Drakir, what direction did you come from? Drakir slipped in through the portcullis that slammed shut behind him and his group. I'm not know much about dragon. Anything useful from dragon we get?
00:24:12
Speaker
I mean, the dragon parts you could sell if you want to spend the time cleaning it. No, no, they'll do that. Trick here has probably taken a trophy from it by this point. Yeah. But. I don't have anything to carry enough hide to make armor. Yeah. So we really need a proper bag of holding, but boy, I'd love a dragon hide over. Cool.
00:24:40
Speaker
It was a silver dragon. It was a silver dragon. I would look awesome. Yeah, but then everybody would know that there was a dead good dragon around somewhere and I might add something to do with it. Actually, color does not determine an alignment in Eberron. Oh, never mind. This dragon was a real douche. Tell yourself that. Yeah, but Drakir came in through the call us. Will.
00:25:10
Speaker
If you came that way and we came this way and there's one more way, I say we take it. I mean, I'm sure you had a lot of twists and turns your way too. So if you do something, you wanted to revisit, I guess we could go back. Actually, Drakir, you just, once you got in, you took two lefts, like a left and then a left, and then you walked straight and ended up here. There were lots of hallways that branched off, but it was just a straight shot.
00:25:40
Speaker
I followed generally straight path, but there are, yes, there are many other, other hallways I did not take. Let's, uh, let's go back out this archway and head back south. Keep heading south. I guess what we would be doing, right? Yep. Um, okay. So I guess I'm leading the way that you go south about 50 feet. And then there's a left-hand turn.
00:26:10
Speaker
and then after 10 feet a right hand turn and after 10 more feet another right hand turn. And then there is a hallway that goes for 25 feet ahead of you. The walls of this hallway have carvings in them of strange symbols and all of the symbols are glowing down this hallway.
00:26:31
Speaker
I feel like that feels that's basically a sign says, you know, keep out detecting magic. So, yep, they're magical checking for tracks. Can I just do that with perception if they're magical stuff or not? No, that it requires an arcana check to detect magical traps. Okay. I'm not a magic guy. I mean, I'll give it a shot. Barrick steps up.
00:26:58
Speaker
and has a 25. You think that the magic here is just for illumination? It's just decorative. All right, then I want to check for some mechanical traps. OK. What are the carvings of since I have examined? They they're markings that you would recognize as being like warforged marks like you would see on the armor plating and things like that.
00:27:29
Speaker
in that case Dex takes a moment has a sad 26 26 there are no traps that you can see
00:27:38
Speaker
Start walking. OK. After 25 feet, there's a right hand turn. And the glowing marks stop once you make that turn. After another 25 feet down at the end of this hallway, you see a doorway on your left at the very end of the hall. That looks like a it's a wooden door. I mean, that feels like our. Feels like a way to go, right? Yeah.
00:28:08
Speaker
I would like to check as deep down the other, you'll let me for any more traps. Okay. Gun roll perception. That's a natural 20. Natural 20. Um, okay. What would you like to add to the narrative real quick? A bit much. Or not enough.
00:28:34
Speaker
if he's already. Right. Yeah. Um, it's just like, there's nothing I can think we get that genie back. Maybe throw another wish in our way. Um,
00:28:48
Speaker
Well, I will say given your arcana check to identify the genie, you know, that genies that do grant wishes, um, after they, their ability to grant a wish, like recharges after a certain amount of time. Um, and the only restriction is it can't be the exact same person. So yeah. Boy.
00:29:14
Speaker
You don't, you're not sure how long it takes. Right. But yeah, it could take a thousand years. Which Barrick might be around for. Or Tricure might be around for me. Maybe a long rest. Tricure would be around for me. I can't think of anything for a 20. What do you get? Do you have suggestions? Barrick might. I don't know. I don't know what the deal is. Fair enough.
00:29:40
Speaker
Eric's got contractual obligations, right? I'm not wrong, right? This is like a terrible place to have rolled an opportunity to alter the narrative. I have something that. I mean, unless you can think of something that useful that we could find. Garthok, Ickletar. Well, I think I got enough. Gar-noth, Gar-noth, whatever. Gar-noth, Gar-noth, Ickletar.
00:30:08
Speaker
Yeah, like probe of healing potions. I mean, just that kind of thing. Yeah, that would be nice. A map of the place. That'd be amazing. We accidentally move a stone and discover the mandatory fire escape plan.
00:30:25
Speaker
Which, of course, is make sure you take the elevator. Basically, there is something that would have been hidden in the room you're about to enter that I will just have be visible when you enter. Sure. Fine. Great. Okay. And that was an actual 22 tech traps. Which makes it like a 30 something, 32.
00:30:45
Speaker
Yeah, as you examine the door, you once again see kind of that familiar like string attached from the handle to the door frame. And you spot all around the door. What looks to be decorative stonework, you actually see holes. And there's some frost around each of the holes, the rims, that if you look really closely, you can see like an ice dart, poised and ready to shoot out.
00:31:12
Speaker
So you can give me a, did we say slide a hand check to disable? Theives tools. Theives tools. That's right. Dexterity plus your proficiency.
00:31:31
Speaker
It's like an 11. Okay, so you're fiddling with your thieves tools and you go to cut the trigger and you slip and pull down on it instead of cutting it and it sets off, but that's only going to be a 10 to hit you.
00:31:55
Speaker
Booyah, that is a 21 to hit. Oh yeah. Barrick, that is a 17 to hit. I know. Drakir, that is a 14 to hit. Nope. Okay, so everybody dives out of the way. Except for the little guy. Yeah, Booyah. Hang on, we'll get those out of you in a second, but why were you standing in the way? Booyah didn't know Booyah was standing in the way. Basically, you were right in front of the door, so they all shot past you and towards everybody behind you.
00:32:24
Speaker
That's what Booyah get for having confidence in decks. That is fair. You take 20 points of damage. All these high starts just... You didn't get a chance to make a deck save. Well, that's the point of the attack roll. Yeah, I know. I mean, I get it. That's a bummer. You better hope Booyah no get Genie back.
00:32:49
Speaker
Um, so yeah, the, the trap now is used. I opened it. I'm afraid the door is locked with most genies. It's sort of a, um, once per customer sort of sort of thing. No good. Yeah. All right. Well, I got to try to unlock the door. I don't know if you heard that part. That's a another 11 Booyahs laying on the ground and up against one wall. Um,
00:33:20
Speaker
Would you like me to try? Yeah, clear. Sure. Drake here takes out a set of these tools. Um, that's better. So that will be 15. Okay. Hold on boy. Y'all coming. Can I use the tools to get any benefits?
00:33:45
Speaker
Not, not if you're not proficient with them. So just my decks. Yep. Uh, yeah. 18. You just don't know what you're doing with the, you feel like if you knew what you were doing with these tools, I know he closer than you guys though, but it just, it just no, can get it. Um, you can always try breaking down the door. Next thing. Yeah. I, Eric suggests everyone perhaps step aside.
00:34:15
Speaker
And I immediately because I don't know what I never know what he's about to do. So I go I get I get my full movement speed back. OK. So. Beric once again reaches out in this sort of shadowy bow forms and he draws it back in this black shadowy arrow develops as he draws and he will fire an eldritch blast at the door. OK.
00:34:46
Speaker
Um, yeah, just to make sure you don't roll a one. Did you just roll a one? No, it's a gray one. No, it's this one. I mean, I get two rays, but, um, had to say it. I was still bouncing and you just had to say it.
00:35:14
Speaker
Go ahead and roll your second attack and figure out what happens with the one. Well, a lot better, but it is better. Wow. This guy is not treating me very well today. Uh, 14. I mean, you're shooting it. I assume it's a door. Roll damage for the second one. Okay. Uh, that will be 12 damn force damage. 12 force damage.
00:35:40
Speaker
The first beam that you shot flies at the door, and for a brief second, magical energy kind of swirls around and the ray bounces off and shoots back down the hallway. Dex, I need a dexterity saving throw from you, so don't play in your wheelhouse. Oh yeah, the 20-something. Okay, so yeah, you managed to leap out of the way. That's new.
00:36:10
Speaker
And I yelled out because I'm 120 feet down the hall. I met that. It's clear. I yell, what the hell? Come on, man. The second blast, you know, room talk. Hey, maybe try kicking it. I don't know. Second blast blows the door off its hinges, leaving massive splinters behind. Look, we have no one in this party who relies on strength. We used to. Oh, you have a couple.
00:36:40
Speaker
three that I can recall. So as the door blows off its hinges you see Barracks since you are the closest. This room is a pretty simple room except
00:37:01
Speaker
like seems to be a storage area of some kind but as soon as you like poke your head in directly to your left on the southern wall you see the carving of a demonic face with a large mouth almost like like could swallow a dwarf hole um i yell since i'm still walking up you hear me say
00:37:24
Speaker
Hey, Barrick, look in there. Make sure there's nothing booty I shouldn't touch. And then you also see directly ahead of you what one of the crates got blown open from the door flying back. And in the crumpled remains of this crate, you see a what looks to be well-made wooden chest sitting in the remains of this crate. So like somebody put a chest inside of a crate. All right.
00:37:53
Speaker
Since I'm in the door, I'll just make a quick perception check for any sort of pressure plates, that sort of thing. That is 16, 16. You do not detect anything. OK, so Berwick steps cautiously into the room looking around. Nothing. And that's what you see. OK, Booyah follows. And I'm in there by now as well.
00:38:23
Speaker
So I'll want to examine the giant demon face. There's a chest over there that might be locked. I'm walking into hordes already. And there's another wooden door along the south wall at the far end of the room. Yup. Drakir, if you would examine this for magical effects. And so Drakir will detect magic on the demon. No magic face.
00:38:51
Speaker
It's just a mouth. What can I see in the mouth? Um, it looks to be wall in the mouth. So it's like, it's just, it's just wall art. Was that boss relief? Like it's hanging on the wall or it's carved into the, it's carved into the wall. Oh, it's carved into the wall. Okay. All right. I'm at this chest. Okay. And I mean, first I'm gonna check out for traps. Go for it.
00:39:15
Speaker
Uh, this passive perception count on this? Nope. Then it's a 17. Um, you did not, you do not detect any traps. Let's try to flip it open. Like, do I see a lock? It is. Okay. Well, here's where things get sticky. I'm going to try to unlock it again. Oh, uh, 19, 19. That last tumbler just won't go up. I'm just going to,
00:39:47
Speaker
What is it made out of? Metal. Never mind. But y'all want to try one more time? What would a lock be made out of? Oh, no, no, no, I meant the chest itself. Oh, the chest is what? I mean, because I might just be able to shove my stick through the top of it. Yeah, well, yeah, I'll try one more time. But yeah, I like trying locked stuff. Well, yeah, I like try this stuff. Well, yeah, I'm no good at it, though. Yeah, not that one. Dracure, who is proficient in these tools, will attempt. I sit on top of it because I want to open it.
00:40:17
Speaker
But did you have a 19? Yeah, and I don't do there. Part of Booyah is he just like to fiddle with stuff. I'm not going to not open this chest. Give me a perception check on the denouement of the face. The face carving. Passive. No. No. Eleven. Eleven. OK. How big?
00:40:47
Speaker
Is the chest is pretty big chest. OK, so I can't like. I mean, can I take another shot at opening it? How does this even work? Try to we're not in. We can try to bust the lock off. It's not. But he has got a one. I'll let you take one more shot at unlocking it without needing to use force. OK, let me take one more try.
00:41:09
Speaker
Nope. So I have my ribbon weave, right? And I want to quit. Wait. Okay. Uh, Drake here. Um,
00:41:19
Speaker
flicks out a hand and the, uh, you all recall the sword that he walked away with. Um, much, it's shrunk to his size, but appears in his hand. Um, and immediately flames run down the blade and he just presses the blade against the, uh, the lock for a while. Okay. But yeah, I was going to go look at the thing on the wall. Until it's glowing and then it takes it away. Now.
00:41:47
Speaker
So now I am going to take the butt end of the ribbon weave and just come down on the top of the, not the top of the lock, but you know where. Yeah. Yeah. You feel me? Yeah. You break the lock off. Yeah. Um, while they're doing that, give me a perception check on the demon face. I was checking this thing out. You're like, this looks. Oh my gosh. 13. I don't know what that gets you to with the natural, the raw rolls so far.
00:42:16
Speaker
Not been great. Okay, as you kick the chest open, you see it just there are coins and jewels abound in this thing. It would take a long time to count all of the coins and jewels, but you do see smattering of Oh, what were they called?
00:42:37
Speaker
crowns, sovereigns, gallifars, and platinum dragons in the copper, silver, gold, and platinum. The majority is silver, you see, or sovereigns. Basically, if you were ranking based on what you could see, silver, gold, copper, platinum is the ranking. You also see some jewels, a couple of pearls,
00:43:08
Speaker
You see a ring sitting on top in the jewel. You look at it and you see that it's blue like a sapphire, but you almost see waves and a current flowing through the jewel. And then you also see a small hammer sitting in there.
00:43:31
Speaker
Drakir was there when I opened it. So to me and Drakir that see all of this. Drakir would still have detect magic active. Okay. You detect magic on the ring and the, just the ring and the hammer. Okay. The ring and the hammer are magical. I, you know, I take my ribbon weave.
00:43:53
Speaker
stone I put it down next to the ring do they look I mean are they similar totally different colors but they're both blue no yours is purple that's right yep known that it's been that way the whole time yes yes in fact yeah um I would like to pocket the ring okay I mean do you have a problem with me grabbing the ring no and
00:44:19
Speaker
Set the hammer aside and then just be like, hey, y'all come eat. And whoever would like to just start shoveling coins into the bag that they have to carry coins until it's full. Trying to be more Booyah goes over and but Booyah sees that hammer.
00:44:38
Speaker
And he goes, why hammer in there? Boy, I use hammer tinker stuff. Yeah. What kind of hammer are we talking about? Does it look like, I mean, a war hammer and a, and a party. It's a hammer that could be used as a weapon. It's a light hammer. Okay. Nevermind then. Yeah. I didn't set it aside as though I were disregarding it. I just didn't. I figured somebody else might want to look into it. Uh, I want, I want to look into the ring later. Uh,
00:45:04
Speaker
But I also just want to get as much of the platinum and the gold into my pockets as I can. Yeah, so we got doesn't take any any of it. I thought here we are. Trying to negotiate this gentleman's help. Is it? Perhaps not an incredibly good idea to. To rob him on our way in. It's not that I don't see your point. It's that he's tried to kill us several times and
00:45:34
Speaker
That's sort of ambiently. It's not it's not like he's, you know, actively sitting in a room, pulling levers, activating the traps. Yeah, no point there to. All right. In that case. Let's take a couple. I am in a lot of the rain. OK, I mean.
00:46:00
Speaker
Do you wanna have maybe one of your more magically inclined friends look at it? Maybe try to identify it? No, I did, I do. Yes, I didn't know if I wanted to save that for later or do it now. May as well knock it out now. Just an arcana check with me.
00:46:18
Speaker
Uh, our kind of checks, I am reliably rolling a 25. Okay. Uh, is this Barrick or Drake here? Barrick here does not have an arc. Okay. Uh, Barrick, you recognize this ring once, uh, Dex pulls it out of his bag. Um, and you examine the magic, you know, that this is a ring of water walking. So while wearing this, you can walk across any liquid surface as though it were solid. And thus I explained.
00:46:45
Speaker
And I look at Eric and I say, I don't know if that's worth pissing him off to have. You know what I mean? Sure. I put the ring back in the chest. Okay. All righty. So you have, um, the door at the far end of the room on the South wall.
00:47:12
Speaker
unless Dex or Drakir want to go examine the demon face. Yeah. Yeah. I'll take a look at it. I mean, give me a perception check. I think I was fittingly distracted by the chest, but perception check.
00:47:27
Speaker
A natural one? It's a natural one. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Neat. Ne
00:47:57
Speaker
Okay, so you have the wooden door or the way that you came in. Seems like the wooden door is the way to go. 19. You do not detect any traps.
00:48:15
Speaker
Is it locked? It is not. It is. It swings open. So immediately as soon as the door swings open, you see a wall and the hallway leads to your right for 10 feet. And then it turns to the right and goes on for about 35 feet before you could either continue going straight for another 20 feet, or you could turn left.
00:48:43
Speaker
I wonder if anybody listening is trying to draw this map. You asked that last episode also. Did I? And Philip said, I bet.
00:48:53
Speaker
Cause I was trying to draw it for a little, I got the first few turns. I certainly gave up, but I was confirmed that what I had drawn up to the point that I gave up was correct. I'll, uh, I'll put up the map once this arc is over with. So as we're going to 2019, yeah, as a, uh, Drake here says, so you made it out of storm reach.
00:49:20
Speaker
Yeah, it was close like skin of our teeth. The place was we were taking on refugees kind of close refugee. Yeah, we made it out just barely.
00:49:37
Speaker
Oh, then we really almost died. I know you didn't notice his name is mine backwards. No, I'm just kidding. I did know this almost immediately. In fact, Dex probably didn't put it together. It was. Yeah, it was rough, but we made it out. How the heck did you get to the
00:50:02
Speaker
The hell are we? Brilliant. Sean. Aaron. Sean. Thought so. I've forgotten. Oh yeah. We're up. Yeah. How'd you get all the way up here? Kai, but it goes everywhere. That doesn't make sense. All right. Uh,
00:50:22
Speaker
So I assume we keep walking straight, right? Yeah. We're done with twisted as much as possible. We're done with twists. Okay. After you walk another 20 feet forward, you see, um, another, um, Medusa statue. Uh, but it's in the middle of the hallway toppled on the ground and the head is cracked off and rolled away. The eyes are uncovered. Um, and the hallway turns to the right. Well, let's go to the right.
00:50:47
Speaker
Okay. So you walk down for, uh, 35 feet and there's a left-hand turn in the hallway. And then we take it after five feet, there is a T shaped intersection, uh, left or right. Yeah. Odds left. Yeah. Go in left. Okay. So you, you all turn left and after like checking for traps or after about 15 feet, um, you see three walls and no doors.
00:51:18
Speaker
Well, let's investigate. Yeah. Uh, uh, Drakir the text magic. You do not detect any magic. Okay. Let's investigate. Yeah. I'd like to just run my hands along the walls and look really closely for any seams or anything. That's an investigation. Uh, investigation. Actually 18. It's investigation. Drakir has an eight. Um, you don't find anything. It just seems to be a dead end to you. Barrick on the other hand.
00:51:48
Speaker
uh has a 20 three walls seems to be a dead end i start knocking looking for hollow spots i mean we turn around well well built walls well built walls turning around and going back three wee blows going back the direction you would have gone if you'd taken a right you travel 15 feet and then there's a left hand turn in the hallway and you can travel for another 30 feet that direction
00:52:19
Speaker
as we're as we're walking along is to ride some flavor to this. Yeah. Thank you. Barrick inquires. How is your tribe? We are still losing. Yeah, how they, you know, went back.
00:52:45
Speaker
Was that, what kind of, what kind of reception did you receive there? I brought back a weapon. So that's fair. There's, there are not enough of us to be especially picky. Right. Otherwise they would have cast my father out a long time ago. They're still not big fans of ours, I assume, or probably didn't have, don't think about it. I don't think they put much thought into you. Well,
00:53:16
Speaker
We're right back out of it. I assume we've made a couple more turns at this point. Once you reach the end of this hallway, there is a wooden door on the left-hand side where you reach a dead end for the hallway. Obviously there's a door.
00:53:41
Speaker
16 investigation for secret doors, things like that. You do not see any secret doors along this hallway. Checking the wooden door for traps, 25. You actually see right before you get up to the wooden door, you see a pressure plate right in front of the door along the floor. You just notice that the tile is slightly raised up. Does the door open in or out?
00:54:05
Speaker
Um, because that would make it pressure plate tricky. Um, it opens into the room. Okay. Um, guys, there's a, there's a trigger right here on the floor. Do you see what it triggers? Do I see what it triggers? You see, um, scrapes on the wall opposite the door. Um, indicating that something involved like rubs up against this wall.
00:54:34
Speaker
I think it triggers a cat. I just didn't know if it was something we could, you know, step back and trigger remotely and be safe. Right. Scrape opposite the door. Yeah. So it's something like you're coming down the hallway. The door is on the left. So the wall on your right, right across from the door has like scrape marks on it as though something comes out from an impacts that wall every time the trap has sprung. Or you could try to disable it. I mean, it's not like that side of your wheelhouse. Yeah.
00:55:04
Speaker
Yeah, I'll try to disable it. You would think that. I've disabled a few. I was going to say just because it hasn't been going well this session. We are going to move back a little bit this time. I mean, I encourage you guys to stand back every time I do this. Much like I did. I still almost got it. All right. I'll try to disable it. OK.
00:55:27
Speaker
19 19. Um, yeah, you managed to, uh, take, um, your climbing gear and put some spikes underneath the pressure plate to where you could step on it. And it's not going to collapse. Now, must I step on it in order to fiddle with this door? Can I kind of, okay. Cause the door handle is on the opposite. Gotcha. Tile. So, um, the door is locked.
00:55:55
Speaker
Yup, the door is locked. Here I go. No, I mean, based on everything else today, no, 14. Now, you feel like you almost have, like, this is a really simple lock and you just, you hear Dex just like, why do we even have these things? Dracure also tries. Wait, hold on, booty I like fiddle, booty I like try.
00:56:23
Speaker
No, I wrote five. OK, so. Twelve. Seventeen. OK, so Booyah walks up and just shoves the tools into the lock and turns it and the door just choose the lock open. I feel he had more practice. He'd get good at this. OK, I'm tempted just like at this point, Dex would probably hands Booyah shove him into his chest and Booyah as the
00:56:54
Speaker
Door swings open. Another dragon. And another Banshee. And Dex heads for the hills. Dex gets lost in the maze running from... I need a dexterity saving throw. Uh, 15.
00:57:18
Speaker
Okay, Booyah, as the door swings open, you see electricity just shooting out of the door towards you. And you're going to take half damage, which is good news. You know, if you had silver dragonhide armor, you'd probably be resistant to lightning.
00:57:46
Speaker
be worth going back for. I mean if I had something with which to carry it up I would have taken it up. Booyah you take 23 lightning damage. Is that the half? That's the half. Oh my god. How you doing there Booyah?
00:58:03
Speaker
Booyah as you kind of dive down to 41 a cool day for Booyah so far and you see the the lightning just arc and hit the back wall um Booyah you look up and just this is a narrow hallway so none of you can see this um but Booyah you see what was lying in wait uh as you all fiddled with the door and you see a
00:58:24
Speaker
A giant snake looking figure uncoil with cobra flaps and a humanoid face as it seems like it just literally shot the lightning out of its mouth as it kind of hunkers down and is ready to strike again. That big snake look like half-faced human. End of episode.
00:58:46
Speaker
Wow, really? Already? How does- Oh my gosh. How does- What is Ikletarn paying to have a dragon and a giant snake monster guarding his ring?
00:59:00
Speaker
Thank you all so much for listening. We appreciate it. If you want to be part of the conversation, head on over to the Facebook group, TheGeekPantheon. We are also on Twitter and Instagram at TheGeekPantheon. We would love to thank Kevin McLeod for the use of all his music. You can find it over at Competech.com. And we have a Patreon. If you like what we do and like to see it done just a little bit better, head on over there and consider giving to the shows. It's at Patreon.com slash TheGeekPantheon. Once again, I am your Dungeon Master, Eric. I'm Philip. Randy riddled with holes.
00:59:29
Speaker
Yeah. And we'll see you next time.