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C1 Ep. 41 Ancient Memories Chapter Seven image

C1 Ep. 41 Ancient Memories Chapter Seven

E42 · Eberron Renewed
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This week our heroes journey underneath the Giant Ruins after having made it past the boisterous executioner.  But are they prepared for the horrors that lie below, or will the party find the guardians too great to overcome?

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Transcript

Introduction to Eberron Renewed Podcast

00:00:09
Speaker
D20 radio, your game is roll.
00:00:27
Speaker
Hello and welcome to Eberron renewed a D and D fifth addiction actual play podcast set in the Eberron campaign setting. I am your dungeon master, Eric and I'm Phillip. I'm Randy. I'm Jeff. And welcome to another episode of Eberron renewed a

Recap of Previous Battle

00:00:40
Speaker
gentleman. What happened last time? We had a really enormous fight. That was pretty much the entire session. We fought that big giant in the room with the lava.
00:00:51
Speaker
Yes. Yeah. And then we opted not to rest. Yes, we opted not to. We did. We did examine an interesting mural and Booyah had a vision. Yes, he did. I don't remember what his vision was. I know he had one. He should listen to the show. Glad to have you all here, guys. Booyah had a vision about a bunch of elves receiving some kind of magical power from some entity.
00:01:17
Speaker
Mm hmm.

Descending into Darkness

00:01:18
Speaker
Yes. Also, just a quick disclaimer for everyone out there, given the time of the year and everything, about half the table here is feeling under the weather. So if Jeff sounds a little deeper toned than normal or if you hear me sniffling apologies, but we are battling through illnesses. So but thank you all for joining us anyway.
00:01:40
Speaker
So yeah, uh, last, uh, last time where we left you is you all were staring at a set of stairs traveling down deeper into the earth, into the darkness. And that's where you all are. So what now let's travel a little deeper. I did not see that coming. Yeah. I mean, got a rescue Barasha, right?
00:02:11
Speaker
OK, like I said, it is immensely dark down there. So do any of you all have light implements? I would assume you all still have torches in your adventurers kits. Yeah, I've got a lantern. Oh, yeah. And all the Phillips characters can see in the dark. Yes.

Discovering Magical Murals

00:02:28
Speaker
And so Dex, you.
00:02:31
Speaker
I got I got a lantern for or give sake. He would like it if you live. So you all begin to travel down. You even with the lantern can only see about 30 feet in front of you, even with the dim light spilling it. It's just the darkness is almost claustrophobic down here.
00:02:55
Speaker
And you all see once you arrive a long straight hallway. And if you're looking just at the bottom of the stairs, there are five alcoves that kind of alternate. So one on the left, a little bit further down, two on the right, a little bit further down, three on the left. And they all lead down to a large set of double doors.
00:03:20
Speaker
with five torches above it, but they are unlit. Is there anything in the alcoves? Well, you would need to venture a bit further down. I will do so. Let's go to the first alcove.
00:03:37
Speaker
Okay, so you travel probably about 10 feet from the bottom of these stairs and you turn left into the alcove and you see two just fine ornately painted portraits on either side of an engraved mural in the middle of the wall. And on this mural, you see 13 elves standing in a circle.
00:04:03
Speaker
It's almost as if it's a top down view of them standing in a circle and a we can only be described as like a hollowed out flame in the middle of them. I don't understand what a hollowed out flame means. I'm sorry. I got like the shape of a flame with with emptiness in the middle, I guess, like, OK, OK, like a ring of fire. Yeah, but it burns burns. Yeah, I didn't mean to do that. It was inevitable. Yes. But yeah, a ring of fire. OK.
00:04:33
Speaker
Does Booyah notice, does this remind him of the

Exploring Historical Murals

00:04:36
Speaker
other? It's reminiscent of that initial vision that you had of the elves standing around with the red jewels.
00:04:44
Speaker
OK, so there's a mural and it's flanked by what? Two just ornately framed and beautifully painted pictures of the same elf. He's in two different poses. One is very regal standing, maybe his right hand tucked into his coat. And the other one's a silly face. Yes. Yes. OK, let's do a silly one for camp. Was he in the other mural that looked bad?
00:05:13
Speaker
He was not in the mural that you looked at. Looking at him, Booyah, he seems familiar, but you don't immediately go, oh, oh, oh, I recognize that guy. I want to do an investigation check, I think. Let me know if it should be perception, but to see if there's anything that looks manipulatable, if there's a switch or a trigger or anything that looks like... Okay. All right.
00:05:40
Speaker
That is a 25. Okay. Um, you venture into the alcove and you're kind of taking your time looking around very methodically and you notice on the mural, that ring of fire.
00:05:57
Speaker
Um, it seems as though there, it's not wholly detached the wall as if it could almost be pressed into the wall. Um, you don't actually push it in. Just, you know, that you can. Right. Um, uh, I turn around and I say, Hey, uh, fellas, God, this voice is going to be hard to do today. I say, Hey, uh, fellas, um, you notice this, uh, it's, it's kind of like a button here, uh, ought I to press it or should we wait until we get some more information?
00:06:26
Speaker
Uh, would it be, would it also be an investigation check to see if you could determine, see if I could determine what it will do when pressed. Sure. I mean, you can, you can take a look around to see if there's any, any telltale signs of a trap or anything like that. Well, hell.
00:06:46
Speaker
Think an arcana check. That would also be a 25. OK, you looking around the room, you don't really spot any any holes in the wall where like fire might or poison or anything might spit out. You don't see anything on the floor that would really indicate a trap door or anything. It seems like they're at least based on your experience. Is this trickier or a barrack that's making a barrack? OK, based on your experiences, there's nothing really that it's that this would trigger a trap.
00:07:16
Speaker
Okay.
00:07:18
Speaker
Uh, real quick, uh, uh, decks, uh, fellas, we are all on board here that five alcoves five torches and aren't lit. Uh, that seems we got to get them torches lit, probably something to do the alcoves door gun lock. And I don't know. Maybe the princess is back there. It seems, uh, yeah. That makes sense. Uh, before we, before we press it, let's take a look at the other alcove and another alcove. See if they've all got buttons. I mean, I can't fault your logic. Yeah. So go down in a vertical, go down and look at the second set of alcoves.
00:07:47
Speaker
While he's doing that, can I do it like inside or history check to see if I can recognize this elf before I go out of there? Yeah. Which one? Do insight just because it's based off your own memory. Eight.
00:08:02
Speaker
Man, you actually are starting to doubt yourself as to whether or not you recognize this. The nose doesn't look right. So you just kind of go across the hallway 10 feet further down to the

Visions and Powers of the Conflagration

00:08:12
Speaker
second alcove. And there are two alcoves here. No, no. I think he meant number one, number two. Yeah. OK. Sorry. Sorry. Sorry. Yeah. I was with you. OK. My bad. Dex. Dex would like to ask either bear gordrick here.
00:08:27
Speaker
Or, hell, I don't know what you're... Does somebody want to check and see if the... I want to know if this is like a magical situation or a mechanical situation with all these buttons and traps and stuff. And I don't have very good arcana checks, that's what I'm saying.
00:08:44
Speaker
Uh, trick here, um, steps into the alcove and, uh, I will cast detect magic on the, the one that Dex has examined. Um, that the whole mural lights up with magic. Okay. Um, especially the, the ring seems to be imbued with even more magic. All right. Uh, can I determine what the magical effect is here? Um, sure.
00:09:15
Speaker
So this is of a Hogwarts situation, Indiana Jones situation. Um, it's illusory in nature. Okay.
00:09:27
Speaker
Okay, Drakir will not, not pressing the button, but this is, it's

Dungeon Challenges and Traps

00:09:32
Speaker
the mural, right? It's the mural that has the, the ring of fire and the, but just like lays a hand on the mural itself just to make sure this isn't a false wall or anything like that. No, it is solid there. There is some type of illusion here. You are correct.
00:09:44
Speaker
Uh,
00:09:49
Speaker
In the second alcove where Barrick has ventured to, you see two ornate suits of armor that seem ancient. Like the markings on it, you get the sense that they are crests, but nothing that you can recognize. And they're flanking a mural on the wall, once again engraved into it, that shows
00:10:17
Speaker
It shows giants facing off against one another. And on one side, you see an elf extending up and handing a weapon to a giant who is taking it. And on the opposite side, you see an elf walking away from the giant as he's about to fight. Is it the great sword we picked up?
00:10:41
Speaker
Yes. Is it? Oh yeah, I'm not there. The armor, can I tell what sort of craftsmanship? It seems elven in nature. Interesting. And so it's my size, like it's sized for a medium person. Yes. What kind of armor?
00:10:57
Speaker
Plate. Mythril. No, I can't. Well, it would fit. You would just be clunky. I guess an investigation check is appropriate here to see. Is there also some sort of mechanism in this alcove? No. Dex. Dex. This alcove is empty. There's these things. I don't know what they are. They're kind of man shaped. Dex. Dex walks up behind barracks and says, I don't know, buddy, let me take this.
00:11:27
Speaker
Because how much better 17? Because become distracted by trying to date the the armor like to see when what what what century it's from, right? Okay, so 17 didn't get us in now. I couldn't find anything. All right. Well, I walk on to the third one. Eric calls Drakir over and since he's got detect magic active, it lasts for 10 minutes. So he'll come and look in this alcove.
00:11:54
Speaker
Um, once again, the whole wall lights up with magic, uh, the mural and the armor. Same type of magic. Yes. And the, the sword that the elf is handing seems to emanate more magic than the rest of the wall, but also illusory. Yes. Okay. Uh, is there also an aura in the third alcove that Dex is down by?
00:12:17
Speaker
Uh, yes. Dex, when you walk into that alcove, um, you see a, once again, a mural and this time you see two trees that seem to be growing out of the stone flanking the mural, but they're, they're dead and withered and seem almost diseased. Uh, but the mural depicts, um,
00:12:44
Speaker
Giants holding up shields, holding weapons as dragons fly overhead and rain down fire and destruction. And you see once again on the mural, some elves standing with the Giants fighting. And then you see on the far right side of the mural, a cave opening and some elves walking into the cave. And this also

Mind Control and Animated Paintings

00:13:10
Speaker
has illusion magic on it. Yes.
00:13:13
Speaker
I was very curious about these murals. He's going to bounce alcove to alcove and look at them. And as he comes up on, say, Beric, he's wonder murals tell story. Maybe order somehow. I go look all murals.
00:13:38
Speaker
OK, so Booyah, you're going to venture to the fourth mural. You see the depiction of a giant sitting in a chair facing to the left behind him, and he's on the far left side of the mural behind him. You see some elves that are bound, tied up. And on the far right side, you see an elf like sneakily approaching with a knife in his hand.
00:14:04
Speaker
Does Booyah recognize the knife as possibly being something one of us possesses? No. Doesn't seem familiar. And then are you going on to the last alcove as well? Yeah. You're just kind of walking down the hallway. Booyah is in his mind. He's wondering if, if.
00:14:20
Speaker
There's some kind of order that these may be telling a story, a specific order that he's trying to piece together. And here is check in more for magic. Okay. They all have magic and you're spotting the hotspots. Same, same type of magic. All do the down to the end, the torches. Is there any magic there? Yes. You do see magic emanating from them, but it's a different kind of magic. Okay. Abjuration. Okay. Um, like, like warding, like, yeah.
00:14:49
Speaker
Um, the final mural, the fifth alcove, uh, displays the same as the first alcove, um, the portraits, uh, not the portraits, but just the elf standing in a circle, the ring of fire. Um, so yeah. And then the door at the far end, once you get close enough, um,
00:15:13
Speaker
you see it's a large set of stone double doors. And on one side, you have depictions of half a dozen elves and you see them wielding weapons and using powers that seem like flames are shooting out. And on the other side, you see a depiction of elves
00:15:37
Speaker
And they're wielding weapons and using magic as well, but there seems more amorphous and less defined, not flame. Who are they fighting each up? They're coming at each eyes. Huh? And on this final door, the facial depictions of all the elves and everything Booyah, they seem familiar. I make a check again. Oh, there it is. Twenty two.
00:16:03
Speaker
Uh, you recognize these elves as the ones that you saw standing in a circle. And because these memories are like branded into your brain, you could name, like, give their surnames and everything. Like this is Vrim, this is, so yeah. So Booyah, that's Barak.
00:16:24
Speaker
Come this. These are the same elves in circle. This one is rim. This one, Gulak, this one. And he just goes down. Whoever the. Gulak is not one of the names I get. Oh, well, good try. And you are here. You come to. You also with that success, you can go back to the portraits and you now recognize the elf in the portraits is bearing the last name, Osteroth.
00:16:56
Speaker
And I relay that. Did Drakir relay the fact that in everything, there's one brighter spot? Yeah, Drakir is basically related. All the Outcos are using an illusion magic, but there is some kind of warding on the door.
00:17:16
Speaker
Some I'm not sure some some sort of shield or perhaps it is warded against our passage Until we have done whatever is necessary to unlock

Solving Mural Puzzles

00:17:26
Speaker
it. It is I think locked with magic. All right Well, but it's probably behooves us to at least give up the door a look over to just make sure we can't just open it Well guys, it's locked with magic. Let's just turn around Let's go back to mr. Marsh
00:17:44
Speaker
Uh, investigation check on the door just to, nope. Uh, 11. No, I'm not sure. We do not find anything. The walks to the door. What are you looking for? 11. Yeah. What the heck? Dex walks up and he's like, well, guess we may as well take a look at it too.
00:18:04
Speaker
Is it 11? That's an eight. Looks like Thor. Is there any way Booyah could maybe try to piece together to see if these are telling a story in a particular order? You get the sense that they're telling a story, but not a story that you've ever heard.
00:18:21
Speaker
So no way to be able to put it into some kind of an order. Is there a history, can I make a history check based on, can Barrick make a history check based on having read the book, which he's beginning to feel there's some connection between that story and whatever's being done here. Vanish that die.
00:18:49
Speaker
Uh, 14. I mean, you, you see some similarities in the stories being told. Um, but nothing, once again, the, the older entries that would probably line up with this timeline of what you're seeing, given how old everything is, is a version of Elvish that you're having to do some rough translations on because it's so such an old dialect that there's something lost in translation. So.
00:19:20
Speaker
Fair enough.
00:19:31
Speaker
because you all didn't take a long rest. So you do see some writings here and there that you are able to read and interpret as you walk back down the hallway away from the door. So in revert like five to one, you see above the fifth mural freedom written in this ancient text. The fourth one, it says uprising. The third one says war is over. The second one says invasion.
00:20:01
Speaker
And the final or the first one where you all started says meeting. Meeting invasion for is over uprising freedom. All right. Well, that would.

Vision of Dragon Battle

00:20:20
Speaker
So once Booyah has presumably relayed that, yes, that would seem to be
00:20:26
Speaker
sequential. Seems this is, and we've already learned that the elves were once slaves of the giants. So this would seem like we're examining the story of some group of elves at least. So what was the uprising? Freeing themselves. What was the uprising after the war was over?
00:20:45
Speaker
That was the mural where 2L factions were fighting, right? So the war is over. Is that the one where the Giants are raising their shields against the dragons? Yes. And then Uprising is the one where the elf is sneaking up on the giant with a dagger. There is no writing above the double door, and that's the one that depicts the elves fighting each other.
00:21:05
Speaker
Okay, then okay. Well, let's cut this because I'd step out the fourth mural was a sneaky elf What's the fifth mural the fifth mural? What's the teasing? The fifth mural is the same as the first elves standing in a circle with the Ring of Fire So without the poor and Beric is kind of running this down in his head. So the elves These elves met with some entity and you say one of them is
00:21:31
Speaker
Related to me an ancestor of some kind for him and Then the Giants fought a war with the Dragons and Then after that war these elves led some kind of insurrection against the drag against the Giants and Then fell to fighting along themselves that would seem to be the story that's being told here
00:22:00
Speaker
That makes sense. I don't know what that does for us. Yeah. How does that get us through the door? Um, what do we have button to push? Uh, we've got,
00:22:12
Speaker
All the murals had a hot spot. And there's five of us and five door, five buttons. Well, we haven't exactly, we should examine the murals. We haven't examined more closely. We haven't done investigation on all of them. All right. Uh, which we did one and two. Yeah, we did the first two. All right. I'll go with a three. All right. I'll go four. Okay. In case you missed it, three has some dying trees around it. Yeah. Three was last one that I heard before.
00:22:35
Speaker
I have a natural 20 on investigating the fourth mural. The fourth mural uprising.

Conclusion and Social Media Call to Action

00:22:42
Speaker
You see where the elves are shown tied up in the middle of the portrait.
00:22:51
Speaker
Um, there is a, an elf that is a little girl holding a doll and that is the hotspot. And you can kind of tell the outline of it. Like it can be, um, pressed into the wall. Okay. Uh, you were at four, right? Yeah. All right. So war is over three. I got a 23 23.
00:23:13
Speaker
OK, the the cave mouth opening, that's where you see the outlines where you could push it in and something will happen. I think yours is better than mine. You should hit five. OK, and for five. Well, she was with, you know, it's a 13. Well, I'll follow along and help them.
00:23:33
Speaker
Even, even with the 13, because you kind of know what I'm looking for, naturally went to go look, the ring of fire is the same as the first one where it can be pressed in. Cause we got ring of fire, sword, cave opening, girl with a doll, ring of fire. So Turk here, seeing these pointed out to him, uh, do the, the mechanisms to the activation points or whatever these are match up with the magical hotspots that you can see.
00:23:58
Speaker
OK, so then the one we couldn't find in the second mural trick your cans, however, see the hotspot there to tell us it was the sword. Yes. So, OK. So do you think just in the obvious order? Are we sure that's the obvious order? Well, it's the obvious order. It doesn't mean it's the right order. Well, because, you know, I mean, I feel like
00:24:30
Speaker
I don't know. There's a bunch of different ways you can read this. The giants were enslaved, the elves, and then they got their, the meeting to have an uprising. And then the war was over, you know, very well possible, um, freedom uprising, uh, in order meeting.
00:25:01
Speaker
What's the second one? Invasion wars over uprising freedom. Well, uh, here's what I would suggest. I think, I think at the very least it surely begins and ends with the rings. Agree. So let's push the first one and see what it does in the first place.
00:25:18
Speaker
Alright, who's got the most health left? I've had 31, it's probably me. Actually, I think, yeah, it's Barak. Barak's got 44. Oh, nice. 45. Never mind. I forgot you guys got stronger the last couple of hits. Well, yeah, go push. Feel free. Can you reach it? Genuinely? Yes. Yeah, it goes over there.
00:25:40
Speaker
OK, here we go. OK, so you press the ring of fire into the wall and in an instant, all of you.
00:25:51
Speaker
are embodying not your own physical, man, the sentence really got goobered up. If only we were recording this and then edit it as we please. You all in an instant are somewhere else. You are not in your own bodies. Are we all together? Yes, but you recognize each other.
00:26:15
Speaker
No, you are not aware of the other people around you. And your memories have been supplemented. You still retain who you are as a person, but you see yourself in a cave, standing in a circle.
00:26:33
Speaker
The four of you plus nine other elves, all fair skinned, blonde hair. And you know that you all have come together to meet because your people have been enslaved by the Giants for thousands of years at this point. Drakir is not a drought. No, there are no drought. There are no drought. Interesting.
00:26:58
Speaker
You all have been in, uh, secret communication with one another. You all represent the most powerful families and bloodlines of the elven people. And you've decided it is time to act. You have also all been in communication with what is called in common. The conflagration is how it presents itself to you in elven.
00:27:27
Speaker
It's the Cabal Reen. And it has brought you all to this cave.
00:27:35
Speaker
Once you all circle and you extend your hands out, this is the moment when you come into this moment is when you're holding a brilliant red gem in both hands extended out. Each of us is? Yes. A brilliant white flame erupts in between all of you, but it's swirling and you can see both flame and shadow existing in this entity.
00:28:05
Speaker
And it says to all of you, all of you have come seeking a great power, but what will you do with this great gift? No discussion amongst you all. You all individually need to answer this entity's question based on the information I've given you. How would you use an immense amount of power given your situation? Okay. So just so that I understand the situation,
00:28:37
Speaker
Right now we know that we are Beric, Tricure, Booyah, and Dex. You are in some kind of vision, but at the same time you are also this elf that you embody. Yeah, so we have both the memories and knowledge of who we are in the normal world, but also we have the memories and knowledge of the elf that we are currently embodying.
00:29:01
Speaker
And who am I? Well, which one are you? Ask Eric. Beric. Beric bears the last name for him. What about here? He bears the last name for Lauren Booyah. Your last name is Voll. And Dex. Dex, your last name is Osterov. Oh, I'm the fancy one. What's my motivation?
00:29:29
Speaker
to not be a slave anymore. I mean, Dex would answer in the way of the person he's portraying. That's what he does, you know? So he would say we would free ourselves from enslavement. Okay.
00:29:49
Speaker
Booyah needs your answer. And you said. Answer as yourself. You have been, your people have been slaves for thousands of years. Elves are long lived, so you've experienced centuries of slavery. Your friends, family have been chained up, beaten, used as slaves. How would you use this power? Don't overthink it.
00:30:13
Speaker
Am I answering a Booyah's voice or the elf voice? When you, when you speak Booyah is suddenly very eloquent. Okay. I would use this power to help free my people who have been enslaved for thousands of years.
00:30:33
Speaker
Could you tell me which option is lighting up blue on the dialogue wheel and which option is lighting up red? You asked for trickier's answer. Not in his voice. Sorry. I will destroy those who have enslaved my people. And Berwick. I will protect my family.
00:30:52
Speaker
Once you all have answered and you hear the other elves in the circle answer similar answers to you, whether it's about the self, about others, about destroying the giants, and the conflagration pauses for a moment, says it very well, go out and use this boon. And the conflagration splits itself into 13 parts.
00:31:21
Speaker
And you see into Berwick, you see brilliant white light coming and fuse itself with you.
00:31:33
Speaker
Booyah, you see similar light infuse itself. Dex and Drakir, you experience a more amorphous power come into you and it flows through your body. And then something startling happens as you all stand in this circle and look at each other receiving the power.
00:31:52
Speaker
Your skin from the immense power begins to burn and turn a dark black and the power streaks through your hair and the color disappears from it and turns a brilliant white. And some of you who have slave markings and tattoos and brandings, those begin to take on a white coloring as well. And it's startling and shocking that your bodies have changed in this way.
00:32:21
Speaker
And then you're back in the alcove as yourselves. And then Booyah, I need you to make me a strength check. 20. Booyah, you are, as soon as you come back and kind of look around, you are launched up into the air and pressed against the ceiling. And I need initiative. Not strong enough.
00:32:52
Speaker
23, 15, 12, Barrick, 18. Sorry, what were Barrick and Drake ears again? 12 for Barrick, 18 for Drake ear.
00:33:33
Speaker
OK, Dex, you are up first. So we just got launched into the ceiling. Yeah. Do I have any idea what I'm fighting? You see now one of the portraits, the image has changed. The one that he was standing very regally. Now he's standing with his hand extended up in this kind of gesture. The. Am I supposed to attack the portrait? It's a trap. I think we have to find we have to figure out how to disable the trap.
00:34:07
Speaker
push more buttons. The ring of fire did not come back out after you pushed it in when you came back. Any of the torches lit? Well, you're in the alcove. Oh, I'm holding my action, because I don't know what I'm supposed to do. Like deck assumes this is a magic people's fight. And I just got this stick. So I'm gonna hold here. It is your turn.
00:34:33
Speaker
Alright, not seeing anything to fight. Uh, Dracure will run back into the hallway. Okay, one torch is lit above the door. Okay. Uh, Dracure has been dungeon delving before. Dracure runs over to the next alcove. Uh, and
00:34:54
Speaker
No, I don't have anything to reach and push with pushes in the, what did we, whatever the hotspot he saw was. I don't remember what we said it was the sword, the sword, the sword. Okay. So all of you, including Booyah, who's up on a ceiling, all of a sudden are teleported again. Oh.
00:35:17
Speaker
So you're not on a ceiling anymore. Um, you are inhabiting the same elves that you were before, but you are not together. You don't see any other elves. Um, the memories that come into your mind, the invasion has begun. An enemy known as the dream Steelers have begun taking the minds of some of the giants to add to their army as they have invaded your homeland.
00:35:45
Speaker
Um, they are ruthless, vindictive creatures that will stop at nothing to kill all of you. But, but the giants and your people have discovered the elves are immune to having their mind stolen because of the fact that they do not sleep. You hold a weapon. Um,
00:36:08
Speaker
that contains the brilliant gem that you had in the meeting. And you know that this allows you to grant the power of your boon that you got from the conflagration to another. Am I the same L? Yes. Your giant slave lord, your master, is about to face down with a giant whose mind has been stolen. Will you?
00:36:34
Speaker
on good faith, give him your weapon of great power to defeat this enemy or keep it because it's safer that way. You don't have any assurances that he will give it back. So starting with Berwick. Oh, we're all in this situation. We're just alone. Yes, these are varying battles across the continent of Zendrick during the invasion.
00:37:06
Speaker
greater, greater danger. Barrick would hand over the sword. Okay. Booyah. Could Vol not just use the sword himself on the giant? You can try. I mean, this is a very powerful giant and you are the retinue to your master. So you would be, but you could do that. That's not
00:37:26
Speaker
Well, it is say he's an elephant. That's a giant. Anybody's going to have a better shot. It would be another giant, I would think. Um, but the, when these giants minds are stolen, they are gifted powers. They become more powerful. So you also have a pretty good idea that if your giant master goes to fight this guy, one-on-one without your gift, he may not be walking away from it. Yeah. Yeah.
00:37:54
Speaker
Vol will turn over his weapon. Okay. Dex slash Osteroth. Oh man. Um, I think he Dex.
00:38:11
Speaker
reasonably assumes that he can reacquire the weapon if it's not handed back to him. Also, I think if they've had this conversation about an uprising, play the part until it's time, he hands his weapon over.
00:38:30
Speaker
in Drakir. I think we're discovering something interesting about the essential similarities between Dex and Drakir because Drakir also figures that he could get the sword back possibly by killing his master if necessary. So, yeah, Drakir will let this giant fight the horrible evil superpower giant in the gear and he can kill him later.
00:38:51
Speaker
Okie dokie. So, once you all have all of you hand over your weapon, in an instant, you're back where you were before. Booyah, you are still up on the ceiling. Drakir, you see the two sets of armor that were flanking this mural turn and pull swords on you.
00:39:38
Speaker
Fugue state or whatever you remember the things that you experienced while you were in the other thing But it's you don't have access to his mind the way that you did when you were in his body sort of thing if that makes sense, okay in that case I Recant my desire to use my action until after to kill Drakir yells hey Okay
00:39:40
Speaker
I would like to use
00:40:04
Speaker
So are you going to act now or are you still holding off? Um, do I see the, I don't see the armor turn cause I'm still in the alcove. So I, I, you know, what I would do is I would start to run. I would be kind of thinking the same thing and I would start to run towards the third alcove. Okay. After the second vision, um, I kind of pick up on what's going on. So I started to run. Do I do a perception check to see if I noticed the armor advancing under gear? Sure. Presumably loudly clanking. Yeah. Yeah. Yeah. Do I get advantage? Sure. I'll give you advantage.
00:40:34
Speaker
And also I would look over to see if he's up on the ceiling. Yeah, that's like a 20 something. Okay. Yeah. You noticed that the armor has moved and is advancing on Drakir. Okay. I think I should still have enough movement to change course and run to stand with Drakir. And I suppose I may as well swing at a piece of armor. Okay. Let's, let's do that first. He misses. Uh, that's a nine. Nine. Okay. Um, yes, that is a miss. Okay. Booyah.
00:41:02
Speaker
Everybody go get boy out down. Is he like Penn? Can he move at all? You you're like torso is pressed up against the ceiling. You can use your limbs. Just crawl like an idiot. Well, just crawl along the ceiling to the neck. You can't move like you're stuck in this spot, but you could access like your crossbow or bag. You also notice that the portrait has changed and it's looking right at you with its hand extended up like this.
00:41:28
Speaker
be up, gets his hand crossbow and shoots right for the forehead of this portrait. Go and roll. Sixteen. Sixteen. That's a hit. Roll damage. That's going to be seven.
00:41:55
Speaker
Your crossbow boat sticks into the portrait right in the forehead of Osteroth and you see him recoil in the painting as you drop down to the floor and you see him kind of stare at you and he's seething as he reaches up and almost like he's reaching behind the crossbow bolt and pushes it out of the painting and it clatters on the ground. Okay.
00:42:21
Speaker
Can I can I move now? Yeah, you can move. I tells it out of there. OK. Berwick will also retreat from the angry portrait. OK. And. Move until he can see the two armor.
00:42:43
Speaker
armors advancing on his companions and I will launch an Eldritch blast at them. Okay. First one 2523 sorry, it's hit. It's 11 force damage. Second old 24.
00:43:15
Speaker
Nine force damage. Total of 20. Just the portraits of Osteroth. They were fair skinned or drow. Osteroth. Drow. Interesting.
00:43:28
Speaker
Oh, Orgev is going to run down the hallway following the rest of you and he slides to a stop and tries to shoot at the same set of armor that Beric just hit. That is going to be a miss. No, wait, hit. What's the damage on a D8 plus his dexterity? Plus like 5d6 sneak attack damage, right?
00:43:59
Speaker
I'm going to need Barrick. Make me a wisdom saving throw. Poof, you're a wisdom saving throw. Nine. Nine. Whoa. Yep. So in an instant, the rest of you see a crown of jagged iron appears around Barrick's head.
00:44:28
Speaker
And his eyes begin to glow. And he doesn't seem to be himself, but more on that in a bit. It is now back around, oh, the armor. So first attack against Rekir. That's a critical hit.
00:44:49
Speaker
OK, you take 20 points of slashing damage. And then an additional three points of lightning damage as lightning blasts from the sword as it hits you. The second set of armor is going to attack decks.
00:45:11
Speaker
17? Nope. Okay. So you managed to dodge out of the way of the swing from the great sword. And it is now Dex's turn.
00:45:23
Speaker
Okay. Um, something we have not, wait, something we've not done, or I've not used my ribbon before. I always forget. Um, I can choose three attacks per day. That'll deal radiant damage. So knowing that this is a drow created thing and all such things, all that, I am going to choose this time. If I hit, it's going to do a radiant damage to one of these two. Okay. The one that's the one that swung at me. Okay.
00:45:55
Speaker
And I think I hit that's an 18. Yes. All right. So tell me, you tell me this, what's the radiant, just the initial hit or the sneak attack, everything. Um, everything. Okay. Yeah. All right. So let's start with this. That's seven, 12, 17, 25 radiant damage.
00:46:21
Speaker
Okay. I mean, the thing recoils and you see some of the magic holding it together, shake for an instant as the armor shifts, but it recollects itself. But you can tell you definitely did a number on that guy. Okay. It is now Drake here's turn.
00:46:44
Speaker
With the tech magic having been on. When they activated, it's not anymore. There's no way I would pass the concentration check from that crit, but these were like these are obviously magically animated suits of armor. Yeah. Rather than like creatures in their own right. Dracure would like to cast a spell magic on the one that hit him. OK. Good.
00:47:12
Speaker
As the armor is bringing it sort of to swing back at Eudric here, um, as it starts at swing, you extend a handout and all of the armor just crumples and the great sword clatters on the ground. And now it is Booyah as Booyah is running out of this alcove. He kind of slows and pauses for a second and.
00:47:39
Speaker
Painting us throughout you. You can speak. He waits to hear if he gets a reply. Because he saw this thing move. He's wondering if it can speak and if it will reply to him. Oh, I can speak. Why you put bouillon ceiling? Because you are in my home. We not heard anything in home.
00:48:10
Speaker
I will put you. Well, I say, you know, nice and goes to. Attack the other armor. All the while yelling paintings speak. You do see when you're speaking to him before you run off as you turn to run down the hallway, you kind of glance back and all of a sudden Osteroth in the painting is wearing the same hat that Berwick is wearing.
00:48:42
Speaker
Same at the same like horrible Iron Crown. Yes. Yeah. OK, so you're shooting at the armor. I'm going to go melee attack it. Oh, yeah. Twenty two. Yep. That'll do it. Actually, hold on, that's not right. That's actually a 20. OK, that's OK.
00:49:17
Speaker
Nine points of damage. And again. Twenty is again. And that's going to be 12 points of damage. Bonus action with the hand crossbow. Oh.
00:49:45
Speaker
Let's see. That's not humanoid. That's not going to hit. That's not going to hit with 19 out of 20 pieces on the guy. That's another 20. Okay, Barrick, you run up and you try to, um, or actually you just shoot your Eldritch blast at Booyah. Okay.
00:50:16
Speaker
14. No. Okay. So that's a miss. You just see a blast of magical energy comes shooting over your shoulder and hit the wall and sees it's from Barrett and turns and sees Barrett. You have crown like, like painting have crown now. Barrett does not respond. Somebody else mine. Okay. Um,
00:50:46
Speaker
The. OK. There's one armor left. Yes, the armor is going to end the painting. Swing at Dex. 17. Miss. Dang it. OK. It is now Dex's turn. OK, does Dex know from when he was there earlier is the painting
00:51:15
Speaker
It's not painted onto the wall. It's a portrait that I could reasonably pull off of the wall and put my foot through. Well, he heard him say the thing about
00:51:30
Speaker
I wouldn't have overheard Osteroth painting, talking to Booyah, unless it was like echoing throughout the hall. It wasn't, though. Scarily, magically. Yeah, but you saw Booyah come around the corner. He was plastered to a ceiling. Right. I want to go back there right now. I can't think of a good enough reason to motivate it. So instead, I will...
00:51:51
Speaker
Uh, this time without radiant damage, I want to save those for the other galco. See if they help. So just a regular attack on the still standing. Um, you know what? Yeah. Cough medicine.
00:52:09
Speaker
Yes 24. Yes for. I think you're good on sneak attack because your cure would be adjacent to it. I get sneak attack every time. Oh that's right because you got your thing. Yeah. 12 17 22 27. What up.
00:52:29
Speaker
So you swing the ribbon weave around and it just begins to wrap around the various pieces of armor. And then you just give it a stiff tug as the armor just flies past you as it shatters and falls apart. Nice. And the greatsword clatters to the ground.
00:52:44
Speaker
Uh, does I immediately look over to see if it has any effect on the crown on barracks that it does not. Okay. Um, drake here, uh, drake here sees the crown on barracks head and drake here has somewhat more experience with mind control stuff. Uh, and so I think what I want to do is cast protection from good and evil on Eric. Um,
00:53:16
Speaker
Uh, at that point he can't be charmed, frightened, or possessed. Okay. By aberrations, solicitors, elementals, fey, fiends, or undead. Okay. I assume this is some variety of undead. Or guessing. He's definitely a fiend. The crown persists. How? Because Eric is a tool. He wants to hurt us. If the target... Oh.
00:53:40
Speaker
If the target is already possessed by such a creature, it gets advantage on any new saving throw against the relevant effect. So it doesn't do. Okay. Yeah. I guess barracks should have gotten a wisdom saving throw at the end of his turn. So don't give me that real quick. Is this a charm effect? It is. Oh, okay. Cool. Well, I should have advantage on this. Well, then as a half.
00:54:05
Speaker
What a good it did me. What were the numbers? Well, the first one was an eight. Okay. The second one is a 13. The crown dissipates. Okay. Huzzah! And you can almost feel the magic that was causing this on you coming back from the first alcove. All right, Barak has a thought. Is it Barak's turn? No, it's Booyah's next. Yeah. So.
00:54:34
Speaker
All the armor is gone. Beric's crown is gone. Hey, Beric, crown gone. Go see paintings. Crown still there. Crown gone now. Booyah heads back to the... Okay. The crown is not on the painting any longer. Having been through these two visions, does Beric now recognize the person in the painting?
00:54:59
Speaker
Uh, yeah, you would have seen him in the, the first vision. So as he runs, he turns back and goes back to the group and says, explains that, you know, this thing that you saw pointing, he shot it with the crossbow in the head, it dropped him. And then it had the crown like Barak had and it speaks. Okay. And that's his turn. Okay. Barak. Uh, Barak.
00:55:26
Speaker
Uh, turns around and walks back towards the first alcove. Uh, and as he does, uh, he summons his sword. Okay. And as he steps around, um, he holds it out. Uh, and says, I am the son of Eladrin Vrim. And you're Osteroth. And you're an Osteroth.
00:56:00
Speaker
You see, not literal, but fire in his eyes as you present the blade, and he points at you, that does not belong to you. And the son of Elodrin Vrim, this sword was handed down to me by my parents and to them by theirs. He...
00:56:31
Speaker
We're on the same side of this war. Or should be. He spits and says, you are diluted. You are not pure. My brother's just down the hall and he's a full drow if that makes you happier. And I bloody well tried to hand it off to him, but it ain't working. So any chance you want to just let us pass?
00:57:11
Speaker
I attempt to persuade him. That's the wrong character. Drakir does not persuade him. Nope. Okay. Um, as you see the resolve in
00:57:32
Speaker
in Osteroth in the portrait as he like grimaces at you. You feel something fly over your shoulder right next to your ear as an arrow sinks into the chest of Osteroth and you actually see like red paint like you can tell it's not blood begin to pour out as the portrait begins to fade as he gasps for air and you turn around and look over your shoulder and there's Orgev with the longbow standing there having just fired a shot.
00:58:04
Speaker
And The portrait fades as does the second one. They both fade away Are both flames still lit? Yes. Okay. I hate to think that yeah, well Much for that. All right, dick says uh, All right, fellas clearly when we push these last three buttons and things are gonna pop off So let's just take a second
00:58:29
Speaker
Did you guys have visions both times? Yeah. Cause I'll tell you the craziest thing. Uh, I was Osteroth. Like I was seeing through his eyes. I knew that I was him. Uh, I knew his history and he was life. I don't know what that crown is. And I'm sorry that he put you up on the wall. I had nothing to do with that on the ceiling. Uh, but, uh, you guys, you guys got that too, right? I had a similar experience. I wasn't Osteroth, but yeah. Same.
00:58:58
Speaker
And you guys, the one you, you guys saw the same thing as me with the fire and the, yeah. Why you want, why you want this strength that Jim and you guys got that weird, uh, amorphous power in you, right? Mine was fire. I had a white light similar to, to the white fire. Huh? Well, that's interesting. Cause Osteroth definitely got,
00:59:22
Speaker
Is there another word besides amorphous that we could use to describe it? Shadowy? I got that shadow power. Osteroth got that shadow power. Did you also have to hand its sword to a giant? I did. Well, it felt like I had the choice. Yeah. And I chose to hand it to him. Yeah, Booyah gives sword. Or should I say, so, Vaal gives sword. So each time we press one of these, he's presumably going to give us some sort of
00:59:52
Speaker
experience. I don't know what effect it's having here. I don't know what effect our choice has here, but we should be ready for that. Yeah. Yeah. So maybe one at a time.
01:00:03
Speaker
Right. Yeah. No more, no more double buttons. Probably shouldn't have done that. Yeah. Yeah. Luckily, uh, we didn't, uh, the, the, the, the, the paint didn't do any damage to anybody. Right. So thankfully. So Dick says, uh, well, you folks ready for round three. And it's the cave opening. Yep. What he's going to do is he's going to take his ribbon weave. He's going to stand as far away as he can.
01:00:27
Speaker
And he's going to push that button and try to hit. Flick it out. The the ending of the ribbon weave snaps and hits the cave. I was going to roll for it. You just handed it to me. I'll take it. I'm 20 feet at max away if that's reasonable distance. We're all out in the hallway. Are there currently there are two torches lit now, right? Yes. OK, cool. As soon as the ribbon we've makes contact and the the image of the cave opening sinks back in the wall, you once again
01:00:58
Speaker
Find yourselves on a battlefield. Dragons are flying overhead, raining down fire and destruction as there is just chaos around you. You all are in a giant city. And there is just elf and giant like running around in panic as the dragons lay siege to the city. End of episode.
01:01:24
Speaker
All right. Do we have our weapons back? We'll get into that next time. Thank you all so much for listening. Uh, please go check us out on social media, on Facebook, Instagram, Twitter, the geek Pantheon, and all those places. Thank you to Kevin McLeod for the use of his music. You can find it over in competent.com. And we will see you next time. Once again, I'm your dungeon master, Eric. I'm Philip Brandy. We'll see you next time.
01:01:59
Speaker
And drower racists.