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C2 Ep. 87 The Way of the Dreaming Chapter Two image

C2 Ep. 87 The Way of the Dreaming Chapter Two

E252 · Eberron Renewed
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258 Plays3 years ago

The ghosts have acted, but can the crew salvage what they came for?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Introduction and Credits

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.

Hosts Introduction & Previous Episode Recap

00:01:13
Speaker
Hello and welcome to Ever On Renewed, an actual play podcast at the Ever On Campaign Setting. I am your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. Welcome to another episode. Gentlemen, what happened last time? We got a job we didn't like. Harris built something awesome.
00:01:30
Speaker
Oh yeah. A lot of that stuff happened first. I forgot all of that. Yes. Harris took care of Milo's critical. Weird. That's super weird. I mean, in all the most delightful ways, but, but efficient of what he does. Yeah. Like an underground saw bones. That kind of makes a lot of sense to act like Eric will never give permission to post the picture that Philip took while he was doing the voice. I'm sure it's already been posted. You'll have to trust us. This is funny. Uh, no, I mean, I,
00:02:01
Speaker
Yeah, everything about him was like, yep, that's why this guy is an underground doctor.

Character Dynamics and New Mission Discussion

00:02:06
Speaker
That's why this guy does not have a regular practice. And then yeah, Ayres did build some pretty dope stuff.
00:02:12
Speaker
Rainard and Eris had probably their first as close to one-on-one conversation that they ever had with Olive still being there a couple times. It requires that there be something else in the room for both of us to be attending to. Like Eris and Rainard could watch TV together perfectly comfortably.
00:02:33
Speaker
Just if we have to look at each other and talk. No talking. Two separate bowls of chips. Which has been established that you all do attend the theater together. Right. Oh yeah. We can sit at the theater, watch a play, enjoy the play. Yeah.
00:02:47
Speaker
Yes, we had our best, best ever social interaction. Harris built my, built Renard a hand Fletcher, basically, a single, a one hand handheld Fletcher. And then, then we got a job that we don't like. That we don't like. We don't know if we don't. No, we know we don't like the job. We may find it. We don't know how we feel about the carry and it may end up, yeah, this is fine.
00:03:11
Speaker
Not to Eris, clearly. Not to Jeff, but maybe

Junk Shop Encounter and Ghostly Security

00:03:14
Speaker
to Hob. Anyway, yeah, so we've been told basically somebody double-crossed the Klan and it's our job to get him and deliver him to Vigo for retribution and it just didn't sit well with us. Especially because the way he double-crossed them was a lot of drugs that we supposedly aren't dealing, that we don't deal with in. We hired him to steal drugs from another drug dealer and instead he sold them to someone else. I don't love the part where he sold them to someone else, but
00:03:41
Speaker
I'm not in the least bit thinking that Vigo will do anything good with them. Sure. And we don't know who the character is that the carrion, I guess we don't know what his true name is. And then we were sent to a junk shop to find out and Milo and hob ready to go in and do their thing. And there were ghosts and a cannon.
00:04:08
Speaker
Um, and then we left things off. You all went to go talk to Gorn, found out that Gorn's security system was ghosts. And then. Security system in so far as it is one. So far in terms of meeting the people we were told to go meet, I like Gorn. I like Gorn Morox. Um, and, uh, yeah.
00:04:28
Speaker
Dask showed up, Mirage, who you have had run-ins with before, and M-O-R-A-U-S-H. Not even, sort of. Nice. I've had way too many cookies today. Kelly's fault. Oh, Kelly. You don't listen. That's true.

Chaos, Humor, and Ghostly Conflict

00:04:52
Speaker
um and yeah that's kind of where we left things off is the the cannon going boom uh from the pirate ghost um while you all were in the back so many questions about the nature of ghosts yeah i'll put the stars goes wait it out maybe everything's fine i think what happened i think that was that was that
00:05:12
Speaker
That cannon being fired. No, I know exactly what it was. Right, so I'm saying a ghost just fired a cannon inside this very small shop. Um, at this point- Well, it might not be anyone out there anymore. Uh, you hear Mirage's voice like, grab him! And, uh, you hear scuffling. And, no, stop, stop! I, I don't have the money, but I'll, I'll try to get it, I'll try to get it. And the voice gets quieter and quieter.
00:05:37
Speaker
What are we doing? We gotta help this guy. Then we need to move back now. Are you all opening the door to the back room? I think so, yeah. You walk out to see two ghosts in hush whispers clearly having an argument near the front of the shop. But you also see behind the counter, there is kind of a filing cabinet-esque drawer pulled out. And there are, it looks like filing, like where an information broker might keep.
00:06:08
Speaker
uh, their information. Um, and then also the front door and like encompassing walls are just gone. Windows are broken. Um, and yeah. What sign of the crowd hauling Gorn away? Uh, they basically, you might catch the tail end of them going down the street, but a crowd has started to gather and like looking into the shop, like, what happened? So we go through the files real quick.
00:06:36
Speaker
Can't go through the files real quick if we're going to go rescue that guy. Right. Those are mutually exclusive goals. Aye. Oh, one of us could look through the files and the others go. I'm actually a little bit okay with that because I think that crowd is going to loot this store. Oh, no, that's a good point. Wait, they're not looking right.
00:06:57
Speaker
No, they're not. Not this place. They're a crowd of heiresses, perhaps. A crowd of people who already own things. Since the door has been blown off also, as you all are talking and deciding what to do, you also see in addition to the crowd some
00:07:16
Speaker
large-ish wraps with the new opening have started scurrying into the shop as well. Oh, gross. There are, like I said, vermin everywhere in this district. Yeah, man, I think of.
00:07:29
Speaker
Who's going to find something best? Who's going to who's going to be best at finding the thing we need? We could just pull the old take all the files and run. That has worked. It has worked. Who knows what we could find? How I am. You give us a picture of the volume that we're talking about of. I mean, he's an information broker, so probably if you tried to grab all of them, you wouldn't be able to clasp your hands around the other side.
00:07:55
Speaker
And this conversation that you all are happening is happening in real time. I think Hobbs says, I gotta go try to help him. I could look through the files. You go through the files. Start with C. Then move to T.
00:08:17
Speaker
Hobbs running out of the shop. At this point, you kind of need to push the crowd out of the way. Basically, the gathered crowd has created difficult

Aiding Gorn and Escaping Challenges

00:08:28
Speaker
terrain. It's right behind moving easily because Hobbs moving everyone. Eris? Eris is going. Eris is following Hobb.
00:08:42
Speaker
As Eris goes, she just runs her hand through the insignia bin and sticks it in her pocket. She will pay him back later. She expects nothing to be at this store.
00:08:52
Speaker
So you want dibs on these things. Okay. Oh, you know what? Once we're through the hole though, I turn around and look at Milo is staying. Is Raynard staying? No, Raynard said he was following you. You got anything patch this up? Cause you know, you do things with your wand. I don't understand at all when I keep moving. I just say it. I don't necessarily expect any action. Okay. Either.
00:09:18
Speaker
You can give me a check if you want to try and clear a path through the crowd using coercion or athletics if you want to get physical with them. Or you can just suffer too strained to create a path and Eris and Raynard can follow you. Eris puts Tasha in the air.
00:09:40
Speaker
I think that I will actually roll to try to create. How violent sounding do I have to be to qualify for coercion on this one? You're a big person. And I'm like, screaming move is probably enough. He would probably scream out of my way with some expletives. Expletives? Sure. So there's going to be an average difficulty too.
00:10:04
Speaker
Yes, and because they have no idea what's going on and are extremely interested out of black, and to get you all a story point back, change one purple to a red. That's all in the microphone, sorry. Is that how they say yes on your planet?
00:10:30
Speaker
Hey. Oh, that's a triumph. Are all of the negative dice blank? No, I can get one. Okay, so one success, people are like, oh god, this guy's huge. And so they step out of your way as Reynard and Eris are able to easily fall into your wake. You have three advantage and a triumph.
00:10:50
Speaker
They're way too far away from you to justify getting to them, huh? With... Yeah, I mean, you all spend a fair... That's fair. I mean, I'm not gonna ask you to... I regularly ask you to change physics, but not this time. In fact, I think the game expects us to change physics a lot. Okay, gosh. This city defies physics, to be fair. Fair enough. We're trying to spend a triumph, so I'm just trying to work... Well, actually, I'm thinking for the three advantage,

Strategizing Against Dask

00:11:18
Speaker
can I kick those back to have something...
00:11:20
Speaker
Do advantage have to deal with the moment at hand, or? Anything. Okay. Success is the only thing that is tied to. I would like to place something in Milo's situation that's gonna make him easier to decipher where he needs to look. Okay. I mean, whatever mechanically you want to make that. Yeah, yeah. He sees something as he's looking through, and he's like, well, isn't that? And then the brain waves, do the brain wave thing. Okay. And Kylie's not involved. And he...
00:11:46
Speaker
I want to have an easier time for him to find out with the advantage. Totally. Because I don't have any strain, I don't have any crap to heal. Yeah. And we have a triumph, gentlemen. And Trevor. An easy thing is either we or the bird has eyes on. Yeah. As soon as we're out there, Eris puts Tasha in the air and she flips one of her lenses to Tasha view. How about
00:12:17
Speaker
Just to make it kind of fun and flavorful, when Hobb begins to bellow, not only are people clearing, people are running away, thus making it more difficult for them that are in front of us to run faster, and Tasha is able to catch up enough to get eyes on him. The mechanical of the triumph is, Tasha's got eyes that he can work through, or not he, pardon me, Philip, Eris does it, that Eris can work through.
00:12:40
Speaker
but the running away thing is just fun. Yeah, I mean, that can be, that to me seems light for a triumph, but if that's what you all want, I mean. I just can't think of much to do. I mean, obviously, if the first choice being to catch up to them is not gonna happen, which is fair. I mean, something, so you have two ranged people with you, so if things pop off right now, they have Gorn engaged with all of them, so.
00:13:08
Speaker
they would run the risk, so a triumph could be, Gorn slips out of their grip and tries to take off running. And so there's some distance between Gorn and the DAS people. If your intention is to get him away from them. Could that be the advantage? Could advantage be good enough for that? Well, I like right, but the advantage. You keep the advantage. I think that's a triumph. Let's say this, let's say... Because they didn't get...
00:13:36
Speaker
two blocks away from you. I was operating an interception. Once you all got through the crowd, you were gonna be able to see them. They're just down the street at this point. So they're dragging a man against his will. If that's what you do, then yeah, let's do this. Let's say that...
00:13:54
Speaker
I don't know what Gorn Vorox looks like. I don't know if he's, he doesn't sound. He's a pretty good adventurer. No. What if he just trips and like drops a little bit and they have to come back and grab him? Yeah. So we've got time if one of them wants to try to take a range shot. Okay.
00:14:12
Speaker
Yeah. So Gorin falls, slips out of their grip as they're like running, half running, trying to get down. And so at this moment, there is a bit of separation between Gorin and Dask, uh, the Daskoons and Mirage. So that is that check result. You were able to create a path through, um, Milo. Yes. Uh, so the advantage that Hobbs check conferred onto you essentially, um,
00:14:42
Speaker
Gorn at the mention of the carrion and he opened that drawer while he was talking to you all, he had reached down and basically everything is organized, like it's a lot of files organized into larger folders that are clearly different sections of nature of information, like crime organizations, individual criminals, things like that. But as you begin looking,
00:15:06
Speaker
It's you can't speak it but my was worldly enough to where I'm going to say you reckon you recognize it without being able to read or speak it all the files are written in primordial. Because tritans can speak primordial and so you're going to need to take some time trying to.
00:15:24
Speaker
at least decrypt the titles on each of the folders. But he pulled up a handful, so you know that this section, which contains considerably less files than this many, it's more like this many, has the carry-in in there. So, if you want to give me a...
00:15:50
Speaker
I would take a knowledge lore check to try and decipher enough to figure this out. It is going to be a hard difficulty. That's what? Three purple. Three purple. And people are starting to come in, people are shouting, people are starting to loot, so add a black setback die.
00:16:19
Speaker
How many story points do we have? You have two. Do you like to flip one? Yeah. And that does... It changes one of your greens into a yellow, or if you don't have any greens, as a green. That's green. Okay.
00:16:34
Speaker
Two successes, one advantage. Okay. Um, so you basically, you're able to get C A R R and you're like, yeah, that one. Um, cause you don't see any other ones that match that four letter combo. Right. Um, so you managed to grab it. You have one advantage. So what would you like to do with it? Um, can I use it to make sure I have a clear path out to follow them?
00:16:59
Speaker
Um, sure. Yeah. The, the crowd has come into the shop, so it's not as intensely dense. So you're able to, it won't be difficult to rain for your maneuver to get out.
00:17:09
Speaker
And also you do, at least for me, gain some respect for Gorn because it was listed under the C's and not the T's. He doesn't have the article alphabetizing. So, what? It bothers me when things that start with the are listed in T. It bothers me when people refer to themselves with a name with a definite article, but we're just skipping right past that. I'm the carrion, shut up. Can't just say it like that.
00:17:38
Speaker
I am the Karen! It's gotta be pretent, self-important. And then you hear me in the back of the room go, shut up! There you go. Okay, so since we're kind of in a structured kind of thing of you all trying to get gorn and stop desk, we're gonna go ahead and roll initiative. So this is kind of a funky one, because you all were laying in wait, but you weren't really setting up an ambush, so I'll let you all roll cool or vigilance, your preference this time around. No difficulty on the roll.
00:18:11
Speaker
Oh, wow. I have five success and one advantage. I have one success and three advantage. One success and one advantage. Okay. We have two PC slots, one NPC, two PC slots, two NPC slots. Okay. So who would like to go first?
00:18:45
Speaker
Nobody. Gordon is on the ground. He is short distance from the desk. You all are medium distance from the desk group. Other than Milo. Yes, Milo, you are still in the shop, so long range. There is a crowd that is going

Battle Challenges and Milo's Injury

00:19:05
Speaker
through the stuff in the shop, but not violently. You're not going to have to deal with them
00:19:13
Speaker
physical capacity just getting through them. So yeah. Hob will run since you two might stay back and get a range shot in. Hob's gonna go ahead and, I believe I can do this using just a maneuver and a movement. I should be able to get to Gorn, right? Yeah, just one maneuver, you will get to Gorn. Okay, so maneuver to get to Gorn.
00:19:39
Speaker
I'm going to use my action to do a new thing, a talent that I took that is a counter attack. I don't want to attack right now. I want to stand between Gorn and those guys. Okay. And act as a barrier. And basically nothing matters except right now, except for whoever attacks me next gets an upgraded difficulty. Okay. That's my action. So there we go. Um,
00:20:11
Speaker
I don't know if we're shooting these guys. Um. They have tried to kill you before, so. Hobbs thought is they're not gonna, Gorr's ghost just tried to explode them. They're not just gonna let him go because they dropped it. Right, right. No, I know. First off, Eris will use a maneuver to order Tasha to dive bomb the lion. So the lion, what's the lion's cool?
00:20:41
Speaker
I'm sorry, um, Morash. Two yellow. Oof. Uh, we'll spend a story point. Oh, we only have one. Never. Never. This is not that important. Who spent our story point long ago? I think I've spent two hours. Success in a triumph. Okay. Uh, so... Morash is staggered. Oh.
00:21:08
Speaker
Uh, basically what happens is as, as Tasha drops, um, toward him, the, uh, the air elemental that she is, uh, starts basically shrieking, uh, which reverberates through the, the metal of the chassis, uh, as she dives on him. Uh, and so he is staggered for two rounds because the triumph adds around.
00:21:38
Speaker
Um, yeah. And then Tasha's maneuver will be to then move back to short range, um, above. And kind of hoping that we will just scare these guys off. So Eris will.
00:22:05
Speaker
raise the, raise the Fletcher menacingly, um, and see what happens. Do you want to make like a coercion check or something to try and back that up? What's the check going to be like with a coercion check? It's against their resilience, I think. Discipline. That is going to be too purple. Hey, you know what? I'll give you all a story point. One red, one purple.
00:22:37
Speaker
You can have it back because Accepting of that because it's a matched pool. Also. I'm a human so give me one of those back. Oh, yeah Wow, that's a bummer. Oh, well, no, okay. That's a success with three threats. Oh
00:22:55
Speaker
Oh, okay. So, so, um, basically the, the mechanical Falcon drops and, and rakes past their, their leader who's apparently terrified of metal birds. Um, something from his childhood. You wouldn't get it. Uh, and Eris, Eris, this small, small woman raises this very big gun, uh, and just, just shouts back off your thoughts. Okay.
00:23:25
Speaker
Uh, three threat. Um, so yeah, the, um, yeah, go ahead. I've gotten a boost from hob is hob looming. Is that automatic or do you have to do that?
00:23:40
Speaker
No, Loom is automatic, but I think it's only- Is it only when we're not, is it not in combat? I'm gonna have to read the actual one. One of the groups of three, there were two groups of three to ask with Mirage. One of them just kind of looks around and takes off, booking it down the street. Awesome. Because they're not about to deal with this in this current state. The three threat,
00:24:09
Speaker
It was a coercion, charm, deception, or negotiation. Oh, okay. You can tell in the eyes of the ones that are running away. It's not, Oh my God, we can't deal with this. We're running away. You see anger. Like we need backup is kind of the vibe, not it's let's go get some more people to help deal with this kind of thing. I see. So, um,
00:24:39
Speaker
they won't have time to get back for this. It's not like you've caused something worse to happen for this encounter. Dask will remember this. Yes, Dask will remember this. Okay, so it is a NPC slot. So Marash can't do anything, he is staggered. So the other group of Dask are going to like spit in the direction of the cowards that are running away and run up on Hob to try and take out this,
00:25:06
Speaker
Uh, this Goliath. Give it a try. Um, and actually what they are going to do is, um, is your, uh, the, the thing that you did, is it specifically in some melee checks or just any combat check? Upgrade the difficulty of any melee or brawl combat checks. Okay. They don't know that. Upgrade the difficulty. Okay. So two yellow.
00:25:35
Speaker
One red, one purple. They're gonna run up on you and that's all they can do. You know what, flip story point, add a green to their pool. So that's a triumph.
00:25:56
Speaker
We're the only ones allowed, triumphs. Two success, one threat, I'm sorry, three success, one threat and a triumph. So that is going to be eight damage. They got gnarly, like, they're not serrated, because they're not that uniform, but it's like scrap metal on a stick is their swords. As they rush up and try to attack you. You'll need a tetanus shot.
00:26:26
Speaker
And then we'll go ahead and crit with the triumph. Philip, do you have D100? You do not still have any lingering grits, correct? Take care. Okay. 48 minus 10, right? 38. He remembered. Um.
00:26:52
Speaker
That's very good for you, because one of those awkward bad ones. 38, stinger, increase the difficulty of the target's next check by one. Increase on upgrade, okay. Yep. So yeah, one of them just gets you right here with like the hilt of their makeshift sword, and just your arm starts tingling real bad. Okay, we have another PC slot. Are they still medium range or are they short range?
00:27:22
Speaker
The three that are attacking Hobb are short range now, but they are engaged with Hobb, so you would be upgrading the difficulty and you might shoot Hobb accidentally. Or you could use a maneuver to move. Range, that was always range, that happened with your longbow too. Or you could move up and try to shoot Mirage, but you need to use a maneuver to move up to basically where Hobb is. You wouldn't have to engage with the guys. I could use my other bow and do a longer range, right? Yes. Okay, I think I'll do that on Mirage. Using your longbow.
00:27:52
Speaker
Save the reveal. Paris, the lair is at you. OK, so then go ahead and do a face taken. Well, like I said, you wouldn't have to get even close to those guys. You could just get kind of on the same level as them. Let's do this, because he's staggered too, right? Yeah, that doesn't have any bearing on your attack, though. I know, but I mean, he can't really do anything. So I'm like, I might as well just shoot him.
00:28:22
Speaker
He's harmless. I'll shoot him. Okay, so medium range away, so two purple difficulty. Would you like to use a maneuver to aim and add a blue? Sure, I've got it, right? Yep. Five success and two advantage. Okay. Yeah, so...
00:28:52
Speaker
Five success is a lot of damage. Yeah, that's 12 damage. Because I do seven plus five. Yeah.
00:29:10
Speaker
And Fletcher would have ignored one of the soak. Harris is just doing that all over here, back there. He could have ignored his soak, he could have. So, sorry. I know, base damage for Longbow is eight, sorry. So that's 13 damage. 13, Marosh has no idea what in the world's going on. It's always weird, because I don't know if we want to kill these people or not.
00:29:41
Speaker
They don't have to kill them. I don't know that Reynard really cares.
00:29:48
Speaker
That's also fair. Okay, so yeah, Arrow just, he's like freaking out from like the screeching sound from Tasha. And then all of a sudden just into his shoulder, your arrow buries. And he's still, yeah, just real goofed up. Run while you can. And he like, you see him lock eyes with like those intense cat eyes just.
00:30:12
Speaker
boring into your soul. Milo, you were the last PC available to go. I say here, kitty, kitty.

Escape and Air Chase

00:30:19
Speaker
Got the file, tucked it in my robes and just try to catch up. Hey, you can use the maneuver to get out on the street to the same level as, uh, Reynard and Eris. Um, and you see Marosh freaking out. One of the groups is running down the street.
00:30:35
Speaker
Uh, the other group is up fighting hobbies. He stands over Gorn. Um, all right. So Milo takes all this in and, uh, so ever since I pierced with fighting them, I'm going to cast a spell. Okay. Well, I'm just like, I was like, oldest time I've known you, you've never consulted me before casting a spell. I'm sure that's not true.
00:31:04
Speaker
No. Um, and hop's got three guys on him. Yep. Or three somethings on him. So I'm going to goblins in an old goblins and I know ugly creatures, vicious goblins and I know in a Fez don't want to do that as thumb gunk.
00:31:34
Speaker
Oh, that's so much worse for some reason. Crads Butt Munch. I'm going to use an attack spell. Okay. And Milo is going to, of course, whip out his wand and flick it in this black beam.
00:32:01
Speaker
fires out of the wand and it, and as it flies, it crackles and it like zigzags. And it shows to be too difficulty. Um, who are you shooting? You shooting the ones on hob? Uh, yes. Okay. Yes. It's black lightning. Okay. So,
00:32:31
Speaker
Okay. Yes. And it's auto fire and stun qualities. So, and I want to use the auto fire. So the difficulty must be increased by one for the rules of auto fire.
00:32:48
Speaker
Yeah, so you'll have to roll enough advantage to actually trigger auto-fire, you're just adding that condition. So you start off with an easy check, one purple. You add one for lightning and auto-fire, so that's two purple. And they are short distance away.
00:33:05
Speaker
Um, so that's the, that's default. So yeah, to what he was saying is when you have an auto fire weapon, so he's using, he's adding a difficulty to give it the property of auto fire. That's included with lightning. Right. Yeah. But then when you, when you want to use auto fire, you have to then upgrade the difficulty. That's how auto, that's the, that's the rule of auto fire. Right. Right. Right. Right. So three purple. Okay. Four successes, four threats, one triumph.
00:33:36
Speaker
Well, okay. So you can use that triumph to crit on this group. If you like, since it's a minion group, you would just wipe out. One of them. Okay. Uh, but damage first for success plus four for your intellect plus three. So that is 11. Yes. Yes. Um, that amount of damage, the lightning courses through two of them and just, they writhe and fall on the ground. So you can use your triumph to knock out the third one.
00:34:05
Speaker
and just take out the whole group. All right, let's do that. All right, and how many threat did you roll? Four threat. Four threat on magic. That's practically like eight threat. I don't give him any more ideas, Philip, come on. I assure you he knows. Milo, your head really starts to hurt. Really starts to hurt.
00:34:36
Speaker
And Eris, Raynard, yeah, that's, Milo dies, he says. Milo's head pops off. Eris, Raynard, just, it catches your eye, it's like a chimney, smoke is just billowing out of the scar on Milo's forehead. Does it whistle? No, it does not whistle. Yet.
00:35:02
Speaker
Philip, go ahead and roll me a D100 plus 10. Oh man. Plus 10? Plus 10. 99. I think I should have rolled those.
00:35:21
Speaker
Um, okay. Um, so the smoke is billowing Milo and you feel this intense pain. This is how I lost his hand. Got, got janked up. The lightning goes out, goes through these three, and then the lightning gets sucked back in as the lightning goes up your wand and up your arm.
00:35:40
Speaker
as it just smokes and the lightning and the electricity passes through your arm and black smoke kind of billows off of your arm as you drop your wand and your hand is like severely injured. So basically... Does he have one of those cool lightning scars now? Yes, increase the difficulty of all checks using your wand hand by one.
00:36:10
Speaker
until this critical injury is healed. So, um, yeah, my, like intense black lightening shoots out, smoke starts billowing and then your head starts hurting and the lightning backfires. Um, Milo drops to his knees in agony, obviously. Um, and you hear, um, I'm going to flip a story point just for the listeners benefit. Everyone can see me. Uh, you hear,
00:36:36
Speaker
faintly, like in the distance, not like in the ethereal distance, not in a direction. A woman scream like in pain. It's Kylie. Yeah, you heard Kylie scream. Okay. You know her scream. Yeah, I know her scream. I think I heard it that night.
00:36:58
Speaker
Uh, okay. It is now NPC turn, but they're dead and they're running away. So that's the end of round one. Okay. Let's see if he makes a gang.
00:37:19
Speaker
This feels like grab Gorn and get gone, right? I am fully in favor of that. Yeah. Hob grabs Gorn. I mean, I'm just taking the first slide. Tasha is bird right now, not boat right now, right? But the boat is presumably nearby. I assume we flew down here. I think everyone can see Hob here. Hob right now. His whole crew can. So I was going to grab Gorn, turn around, say cheese it. Yes. And run for. I don't like it.
00:37:49
Speaker
I would like to flip a story point and say Tasha that we were able to find really good parking and Tasha is just right outside the shop. That was good. Okay. So yeah, you all take off. There was a really good parking spot, free parking, who would have known? Near the shop. We wouldn't have paid for it if it wasn't. The reality is if it's metered parking,
00:38:12
Speaker
Eris makes it free. Yeah. And you see, Gorin does give chase because he's not immobilized. He's just staggered. And so he's like. Mirage. Mirage. What did I say? Gorin. He gives chase. I'm carrying like some sort of football and or large parcel. Eris whistles and Tasha circles back around and dives towards the boat. Yeah. You all are able to hop in to the boat and take off.

Evasive Maneuvers and Pursuit Disruption

00:38:41
Speaker
And as you all get airborne, you see three boats
00:38:52
Speaker
taking off on the other side of Dura as you're being chased through the airspace. Oh, this old chestnut. Eris turns to Gorn and pulls the fist full of insignia. What are you for these? If you get me out of this, keep them. Awesome. I think Hobbs just said something to the effect of like, let's lose these guys whoever we need. Let's lose these fellows and then find someplace Gorn can lay low.
00:39:22
Speaker
Right? Okay. Sorry about your things, Gorn. I think they're all gone. Yes, that stupid pirate. Yeah, I'm not gonna be able to go back to my shop ever. So, great. I mean, moving costs just got considerably cheaper.
00:39:40
Speaker
That was me talking to you guys. That is not what I would say. I didn't say it like this. Back off. And you see after the three get airborne.
00:39:56
Speaker
Um, you see kind of tailing them trying to catch up, um, Mirage on some kind of vehicle that is almost like, uh, like the body of a horse made out of sore wood. Is it a speeder bike? But instead of where the bike is, there's handlebars that come up.
00:40:13
Speaker
and he has a hold of them and there's like stabilizing fins out front. There's a serious long moment where Aerith's just staring at that. I mean like... And it is kind of loud, you know, just to make other boats aware that it's on their own. Right, yeah. Because of a whining sound as it goes by. The fact that she went motorcycle and not jet ski. For real, Eric Strimble. I'm so sad, but also that's dope and I love it. So yeah, that's what you see is three... three...
00:40:40
Speaker
Boats like yours and then rush bringing up the the rear on a speeder bike. Yes. I your bike slash flying motorcycle and Hodgers there's was this you want that You would look awesome Like I said, do you want that but it was like can I have that? All right, so real quick. I'm gonna Just add some new folks to the initiative order
00:41:11
Speaker
I can't do jack nothing in the air, so. You can help navigate. We've established before. I barked at people to get them out of the way earlier, but we're not in. Are we in a skyway? Are we going to be dealing with other vehicles, like standard traffic at this point? Yeah, it's midday. I just never know. Sometimes it feels like we're in a place that's fairly clear on the skyway above us, like everybody's surface level. And then sometimes it feels like it's like that Doctor Who episode.
00:41:40
Speaker
It's called Gridlocked. Lots of space cars. I think there was a goat man. There was only a goat man that season. How convenient. In fact, we said attack three NPC slots on the end of the order. Okay. So we...
00:42:04
Speaker
left things off at the start of a new round, right? Yeah. So first PC slot. Eris, you can pile it with Tasha if you want, because Tasha's innate ability probably isn't gonna be enough to like lose them. So yeah. Or other party members can either fire at them,
00:42:34
Speaker
uh, look for shortcuts or places to cut through, uh, stuff like that. I mean, so obviously whenever it is Eris's turn, she is going to pilot the ship. So you guys decide whether anyone wants to do something, but I'm sorry, what is the range we're at to them right now? Um, the, um, one of the boats is short distance. It was able to catch up pretty quickly. The other two are medium, uh, moroshes long.
00:43:07
Speaker
I'm on the boat. I'm here in case they board. You can make underworld or other checks to try and navigate as well. I'm saying there's no good reason for you to take the first slide. My, my, my hand is smoking. Right. You're going to have to work through it.
00:43:33
Speaker
takes his wand, which he picked up in his left hand and puts it into his right hand. My head is just absolutely pounding, but I'm going to try to cast a spell and see if I can hit the closest one. And this black arrow zips out of his wand. It's one difficulty. So now it's two difficulty.
00:44:02
Speaker
Yes, it's increased, right? That's what I said. Yeah, correct. For yellow. What are you targeting? Because it might have the closest. The closest boat. Yeah. Oh, the oh, you're targeting there. Yeah. The pilot, the driver. Oh, that's a disappointing. Yeah. Circumstance. One, two, three, four, six advantage. That's it. Yeah. And that's it for failure. That's a lot of advantage. What would you do?
00:44:33
Speaker
This is a lot of advantage. That's almost the the spell missed my target but hit something else sort of advantage. Yeah, I hit the boat behind it.
00:44:44
Speaker
Well, you can't hit people, but you could have hit the boat and maybe knocked it back a range band, like set it back a little bit. Yeah, the one closest to us. How about I hit that and kind of messes with his steering and... Yeah, trying to use the other hand, Milo. You're fumbling, you aim too low, and it just blasts a hole in the hull, and they kind of like skin a little bit, like shake a little bit and fall back in line with the other two at medium range. And there's smoke, like...
00:45:14
Speaker
uh coming out of the the boat you do notice milo that your left arm that got backfired on it's smoking um my left arm you said that your left arm was the one that you normally cast with no no i cast with my right okay when i picked the wand up i got it so your right arm uh the smoke is dissipating off of it um but it kind of catches your eye and anybody else looking would be able to notice
00:45:39
Speaker
Um, it's not, it, the, the arm itself is stopped smoking. The singe from the lightning is done, but the smoke from your forehead is coming down and wrapping around your arm and then dissipating off of it. So weird, weird. We have a PC slot.
00:45:58
Speaker
Okay, did I get exploding arrows? Yes, but now all three of the boats are out of short range. They're at medium range. He doesn't have any exploding arrows. I used a week to make the Fletcher. We haven't had time to make it. The burning arrows. So I can't use the Fletcher yet. So I guess I'm just going to use my regular bow. And I will shoot at a pilot of another boat.
00:46:28
Speaker
Um, anyone in the, in the bowels of the ship, just Eris just muttering. I'm too far away, Eris. Um, too purple, too purple difficulty. Dry off.
00:46:46
Speaker
Or success in a triumph. So that is 12 damage to one of the boats in medium range before they're soaked. So your arrows that you fire,
00:47:05
Speaker
Take out the two that aren't piloting like you see like they flop into the end of the boat out of sight But you know you landed your shot and the pilot like looks like uh You have a triumph so you could crit and take him out I had an idea for the trial. Yeah, do it. I was gonna say hit the pilot. I
00:47:27
Speaker
or one of the people and I fell into the pilot and the boat then turned and kind of stopped Marash from getting anywhere. Oh, slams into Marash. Yeah, him back. Sure. I'll let that happen. Just you won't take the pilot will be taken out of combat, so he'll be able to recover and continue chase. Yeah, but yeah. OK.
00:47:50
Speaker
I'm sorry. I know Aeros can build one, but I don't have that kind of money right now. So you lose three Aeros and hit the two and completely take them out and hit the pilot in the hand and just, gah, as he jerks on the controls and slows down and just like hits Mirage and knocks him, impedes his movement further. So we're now to an NPC slot.
00:48:16
Speaker
So the last boat that hasn't been hit by anybody yet is going to attempt to catch up. So they're gonna make a piloting check to gain ground on you all. Two purple difficulty, two yellow, one green, two purple. And this is whom? Dask. One of the... One of the Dask boats, okay.
00:48:46
Speaker
I'm fine with that. So that is one threat to success. So they managed to catch up to you all, but the pilot takes point of strain as he's pushing it. And since they're minions, that converts to wounds. PC slot.
00:49:12
Speaker
These, the boats that the other Dask folk are in, are they identical to Tasha? Yes, basically. I'm specifically wondering about width and getting down certain passageways. Yes. Same game. OK, cool. Then in that case, I'm not going to roll some sort of underworld alley check, at least not for that reason. But one thing we would. Well, assuming that their ships are not like customized.
00:49:39
Speaker
they could very well be, but assuming they aren't, Tasha is twice as fast as any of their ships. Maybe the motorcycle is very fast, I don't know, but as far as the skiffs, just in a straight run, we will just outrun them.
00:49:54
Speaker
Just so you are aware. I wish I was strong enough that I could like reach out and grab a flagpole and we could do a real quick 90 degree turn because I'm planted in the boat without fainting it. How'd Hobb lose his arms? Well, we had a great idea. How tough of an athletics check would that be? Five purple, like it would be, that would be what I would classify as an impossible
00:50:17
Speaker
like it would be flip a story point five purple difficulty if you do it amazing at this speed i mean yeah yeah yeah yeah i'm just joking around i know i'm kidding you're standing out of the sunroof of a car grabbing a pole and trying to turn the car i'm not hob is insanely world and also not a car cars have way more friction than an airboat
00:50:41
Speaker
What are you gonna do? I think, I mean, the best thing I can think of is just roll and an airship with a mind that's helping. True. Oh, Pasha and I talked about it. I'm not saying no. Try it. Do it yet. You have a great athletic score. I'm gonna lose my arm, but I think that'd be hilarious if it works.
00:50:56
Speaker
So here's crazy. If I have to flip a story point, so there's a flag pole on the corner of this next building we're coming up to, that's fine. And I just want to try it. Are we doing a crazy Ivan? Is that the theory here? Is like we're, we're flinging around in the and moving in the opposite direction back towards them. That's not necessarily towards them. If we can get a 90 degree into an alley. Oh, I see. Okay. My thought is if you're more maneuverable already and you're not fainting a turn coming up, I think it's a faster and more maneuverable. I am slightly more maneuverable. She's a lot faster. She is one more maneuverable.
00:51:25
Speaker
So here's my thought. I'm going to try this thing because I can't think of anything else to do. This seems fun. If I get a despair, I'm going to lose an arm. No, I know you're not really going to despair. Your feet will come off of Tasha. Also good. I'll throw off into the other boat behind us and wreck some shop. I think it's for despair. Okay. I'm doing it. This is so stupid and going to be fun. Okay. So it's four purple, one red is your difficulty.
00:51:53
Speaker
I would like to argue for a boost because Tasha is aware and capable of trying to help. I think that sounds good. Sure. Take a boost. And... There we go. These four were really one red and I've got... Mathematically, this is... I'm not sure it's that bad mathematically. No, that's not that bad, but there's no way it's gonna work. We'll know in a minute.
00:52:21
Speaker
Oof, okay, so there's one more success on the board, so. But it's only, oh my gosh, it's a perfect wash. It's a straight up wash. Nothing and nothing. That's remarkable. It leaves nothing. So yeah, you reach up, try to go up the flagpole, and your hands just hit it. Well, I guess you just, you're going too fast to get a good grip. I'm not sure that was very well thought through.
00:52:49
Speaker
I'll get there. Can I borrow your boat this week? Eris. I'm piloting, obviously. OK, so the situation is I didn't help anybody. I'm fine with that.

Episode Conclusion and Future Tension

00:53:07
Speaker
That. Rainard caused two of the ships to get one of the one of the skiffs to get tangled up with the speeder. Yes. One of the skiffs is just at long range from us.
00:53:19
Speaker
and is working on catching up. It's not been interfered at all. No, one isn't short, one's at medium, and one's at long. Okay. So the end, and Mirage is in the short or the medium category? Long. Oh, Mirage is at long. Okay. All right. In that case, we're rolling piloting and we're piloting. How fast are you going? As fast as I can.
00:53:45
Speaker
Um, I don't remember. I'm sorry. I don't remember acceleration. You start off, uh, at, uh, three, we'll say. Okay. Um, so you're gonna use maneuver to accelerate. Yes. I'm going to use maneuver to accelerate up to four. Okay. Um, so if you want to get away from them, you're going to need to take a dangerous driving action. Neat. So actually what's Tasha's silhouette? Tasha's silhouette is three.
00:54:15
Speaker
so it's gonna be three purple, apologies. Upgraded once for the speed that you're going. It is lunch rush. Two purple. You mean two red? Or two red, yes. So two red, one purple against Tasha's piloting. I flipped a story point when I said the lunchtime traffic to the listeners.
00:54:44
Speaker
Okay. Uh, and I'm going to spend a story point to get up to three. All right. I spent a story plan. Herbie. I don't think I succeeded. Um, that cancels. Yeah. I ended up with one failure, but for advantage. Okay.
00:55:14
Speaker
Umm...
00:55:21
Speaker
Well, OK, so advantage is it's lunch rush and I'm in the more maneuverable ship of in this well, of the skiffs, I'm in the more maneuverable skiff in this chase. I would presume the motorcycle is that the speed bike is in more is more maneuverable, I would hope. I don't want it if it's not right.
00:55:45
Speaker
So I would like to place whatever number of setbacks I can onto as many of their pilots as I can as they try to pursue me. So I have six advantage to distribute. Six advantage? Yeah. So I'm sorry, four advantage. Four advantage. So you'd have two setback to play with. OK, so I put them on the two closest pilots. OK, cool.
00:56:09
Speaker
All right, and we're going to call the episode there. End of episode. Thank you all so much for listening. If you want to be a part of the conversation surrounding this show, head on over to our Discord, the link to which you can find on all of our socials, Twitter, Instagram, and Facebook at The Geek Pantheon, or on our YouTube channel, youtube.com slash The Geek Pantheon. We have another actual play, Kyber Shards, that Philip is the GM for.
00:56:29
Speaker
and we have a link to all of our socials and our Discord in the videos over there. We also have a Patreon, patreon.com slash the 8pantheon, if you want to financially support the shows, that is the place to do it, and we appreciate all of our wonderful patrons. And that's it. Thank you all so much for listening. If you want to... You're Eric. I'm Eric. I'm Trevor. I'm not. You're Phillip. Sorry.
00:56:55
Speaker
I mean, you are Trevor. Yeah, he's a Trevor. And you're not. I'm Jess. I'm Philip. I'm Randy. I'm Jess. Bye.