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C1 Ep. 73 The Brelish Job Chapter Six image

C1 Ep. 73 The Brelish Job Chapter Six

E75 · Eberron Renewed
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325 Plays6 years ago

The exciting heist of Merrix d’Cannith’s vault continues this week as the heroes attempt to make their way through the Gala. But can they make it through the party undetected? Find out on Eberron Renewed!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Featured Music: “Mechanolith” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Transcript

Introduction and Sponsorship

00:00:00
Speaker
This show is brought to you by the generous donations of our show sponsors, Matt Lewis, Laura Pickron, Irene Villarito, Darryl Delaney, Nico Batson, Darren Katska, Ryan Royce, John Kerry, Jessica Smith, The Cam Family, Charles Compton, and David Scrams, as well as all of our generous patrons.
00:00:31
Speaker
D20 radio, your gamer's role.

Podcast and Campaign Introduction

00:00:48
Speaker
Hello and welcome to Eberron Renewed, a D&D 5th edition actual play podcast set in the Eberron campaign setting. I'm your dungeon master, Eric. And I'm Philip. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time?

Heist Planning Begins

00:01:00
Speaker
We found Gurnath Ikletarn.
00:01:05
Speaker
Yes, he provided us with a map. Will provide us with a map, I guess, of the vault with many of its attendant traps. Told us the password. We had a tearful reunion with Prokir.
00:01:24
Speaker
It happened off camera. Sorry listeners. We mean, we got various things together for the heist bag of holding. Got a bag of holding. Dex has a suit of dragon scale armor. Evidently will not be ready by the time of the heist, unfortunately. OK, that's correct. But I did. I did put in the order for it.
00:01:49
Speaker
OK, well, where we last left off, you all were on the steps leading up to Merrick's to Kenneth's home where the gala is taking place. Paolo and Krast have just entered. So, yeah, what's the plan from here? We go and present our invitation. OK, who's who's who's with who? Booyah with me or do I have? Sure. I mean, yeah, you and me, but I sound good, Booyah. OK, who's holding the bag?

Entering the Gala

00:02:20
Speaker
Who's left holding the bag? I believe you guys already got a bag on, so that would be weird. Let's say Barak has the bag. Oh, you know what? Real quick flashback that I'm an instigate. At some point earlier in the day, Dex is waffling around wherever it is that we're staying. And he finally goes, guys, white cloak or not? Should I look awesome? Or should I recognize when things aren't going well?
00:02:48
Speaker
I mean, I don't see much reason not to wear it. All right. Good vibes only for Dex tonight. And it fits you. Yeah. I just wanted to know. OK, I need to set that sort of thing up front because it does affect roles. Yeah. OK, so yeah, me and Booyah. But who has I guess one of you two would hold back holding in because Barak has the bag holding. Yeah, because we already got a bag and I wouldn't carry it anyway.
00:03:20
Speaker
Okay. So there is, uh, an attendant there at the door taking invitations and they send your hand. Um, what, what name did you have put on there? My actual fake name. You're, you're Veron. Surnami. Surnami.
00:03:40
Speaker
Uh, the elf man taking invitations, different tsunami. That can't be it. Why not? I've never heard of you. Where are you from? Uh, well, I came, uh, from Miss Marsh, uh, originally been here in Sharn for, I don't know a lot of town names.
00:04:07
Speaker
Oh, no, I'm gonna go back further than that, actually. Let's say that I'm from Thrain, because that's where I spent plenty of time. So, yeah. You know, from Thrain. I'm going to ask bluntly, why were you invited here tonight? You know, be honest, I've asked myself that question a couple of times. But I think ultimately,
00:04:36
Speaker
I've met some people in my travels and words gotten around, uh, really well liked, uh, pretty fun to have at a party. Somebody must've told, uh, master decanit and need deception roll.
00:04:52
Speaker
with advantage because you have a forged invitation. Thank you. It can't be a persuasion roll. No, you're actively lying. I know. Well, I'm here to rob the vault and you should let me in. That would be a persuasion. Let me take your stuff with four different levels of deception. Deception roll. Oh, you know what? This will be okay with, if I don't really dink it. Okay. 21. Okay. So the elf raises an eyebrow and
00:05:24
Speaker
Pockets your invitations, like, very well. Enjoy the potty. Hey, thanks. Hope you get a chance to steal some more dirt off the tray before you leave. Okay. I mean, not steal. No one said anything about stealing. Friend of the common man. Just take your free order. Just giving you a hard time. And he even gives his eyebrow arches even more as you walk by and then he sees your companion
00:05:52
Speaker
Step by. Would you say anything to him as you walk by Booyah? Hope you have a good evening. Booyah have now he would not say, but he says, Graggle, Graggle, ready for fun evening with friend Graggle.
00:06:09
Speaker
And there's a line of people, so he has to divert his attention, although he is left searching for words. Open your mind, man. Were you all going up with them or? Two or three people behind. Okay. So as you all enter the party, you see just the opulent, there's food and drink everywhere. There's large grand staircase leading up to
00:06:35
Speaker
overlook that people are on as well. You two give me perception checks. Actually, yeah, you give me a perception check. Natural 20. Nice.
00:06:49
Speaker
25. I never get one in battle. You have a good opportunity here to set up our egress. Yeah, absolutely. No, I know. Okay, so you both notice as you scan the party, you managed to do you spot
00:07:06
Speaker
you would presume the fake Boronel up on the Overlook area talking to a very well-appointed man with a goatee and dark brown hair and he's dressed in bright blue robes and him and the king seem to be talking and laughing and the king has a few people with him.
00:07:32
Speaker
Dex, you spot at the party as you scan it. Rook and a Clarn is here. You see Borenel and Hadith up on the overlook talking with a person that you're not quite sure who they are. And you also, yes. We can cut this if we

Heist Preparations and Strategy

00:07:58
Speaker
need to.
00:07:59
Speaker
You've already established that he looks like Booyab, but this whole time we've been talking about not looking like ourselves except for me. There's no reason he's not wanted. Why would he need to be disguised? He's not wanted. He hadn't been seen with us, though, hadn't he? I mean... He's seen one goblin one guy. I've seen them all. By one guy who got very frightened and ran away. I should've killed him. Okay, that's fine. I just didn't... I don't know if we need to go back and address that or not. I wanted to do it now.
00:08:29
Speaker
You also spot, you would assume similar as to how you spotted Connor. You think you see Strint walking about with a drink in hand. As for my narrative 20 effect, let's
00:08:45
Speaker
Rainstorm table here about the least messy way that I can use this to get us to the door that You know, there's the silly side of me that says like yeah, they've got this one of those big champagne glass towers or and as they're filling it later in the you know Topples of the ground distracts everybody we sense our moment and get to the door at the very minimum if not in the door
00:09:11
Speaker
I just I want there to be a path by which we can get. At the very least, to the door of this vault, I'm assuming it's not off the grand gala room, so it's not like we have to know talking with Ikyltarn. He would have explained to you. So flashback to the night before. OK, so to get into the the vault, to get to the vault door, you have to go through the kitchen and then there's a pantry. Off the kitchen.
00:09:42
Speaker
You have to pull down the... Yes, you have to pull down the bottle of Carnathy wine off of the shelf and that will cause a secret door to open where there is an elevator that will take you down to the vault door. So you have to get in through the kitchen, get into the pantry, pull the bottle down.
00:10:09
Speaker
Um, and then ideally, like basically the bottle is set to where, when you put the bottle back, there's about a five second delay of the door closing back. So you pull the bottle down, it opens, put the bottle back, step into the elevator. You go, you go down. Any guards down there? Uh, I mean, it's a hidden entrance, so I don't know. Um, but yeah.
00:10:35
Speaker
All right. Now that I know that. Okay. So yeah, back to the present. Um, you have something I, I have a thought. I mean, how can we empty out the kitchen is basically what we need to, or can it, can I use it to clear out the kitchen first off? Yeah. Okay. What should happen to clear out the kitchen? Uh, it's just two overworked jerks in there and they're too busy to notice the wait staffs all out on the floor handling hors d'oeuvres right now.
00:11:05
Speaker
All right. So, uh, right as dinner service is going to start and head chef of course needs to get his accolades. So he's out in the dining room describing what they're about to eat. The wait staff is all standing there with these covered dishes, like be our guest style. And all the kitchen staff has gone through the double doors into the alley to have their smoke break and
00:11:29
Speaker
We are able to wheedle our way into the kitchen without being noticed as everybody else is walking. Drikir and Barak made it inside yet? Oh, yeah, I guess we do need to address that. But by 20s later, it's dinner service. That's how I was able to work. OK, so what does your fake invitation say? Oh, it says Drikir Dovirim. OK. So this elf takes the invitation and very pointedly kind of eyes Drikir and
00:12:05
Speaker
If I had to guess, perhaps your employer wants to make nice with the tribes of Zindrik. His house, after all, keeps sending expeditions out into the jungle. Give me a intimidation check. I can't believe I didn't just say, I have an invitation and you don't. Why do you get to ask me why I got invited? Yeah, pertinent punk.
00:12:33
Speaker
That would be 16. That, I mean, he pockets the imitation. Go in then. Kind of shivers his. You two walk in. What was your name? Barry. Barry, sorry. Barry.
00:12:55
Speaker
Um, my, my name is Zula and he looks back at Drake here with the, uh, he looks like a barrack. Um, does remember that and then walks on and then they both turn into bats or something. Miss bats, the worst kind.
00:13:22
Speaker
Okay. So now that, uh, Drake here and Beric are in the party, uh, head of the wait staff announces that dinner service is about to begin. If everybody will, uh, head to the dining hall, um, which provides you all your perfect opportunity to know, boy, y'all kind of hungry. The food looked good. We'll pass up later.
00:13:40
Speaker
They keep the best stuff in the kitchen. Recall that we all have sending stones. Yes. Capable of trickier. Trickier does not, but barracks with trickier. OK, so everyone give me. Stealth checks with advantage to just step into the kitchen.
00:14:05
Speaker
I propose a flashback in which Booyah creates a fourth sending stone that we can give to either Paola or Krast.
00:14:17
Speaker
I'm fine with it. To whom do we give it? I I propose power. That makes perfect for the simple sense that crass could very well get abducted by the end of the night. Yeah. Well, I would do we want to. Well, yeah, we want to pass without trace. I think we did. Yeah, they're safe right now. We're hiding in plain sight. I think. OK, so we say. Stealth with advantage. Twenty two. Twenty six.
00:14:48
Speaker
Uh, oh, I bet. Okay. Uh, Drakir or barracks got an actual 20. Oh, we're so sneaky. Uh, Drakir has a 17. Okay. So you all managed to make it into the kitchen. Barrick, what would you like to do with your 20? Hmm. We find a delicious turducken along the way. We meet John Madden. Um,
00:15:20
Speaker
Can we use, I don't have a thing exactly set up, but can we use a natural 20 to make declarations about our preparations to create flashback scenes that seems like a good use for that? I have an idea for later. I don't have an idea, this won't help us in the stealing part, but I have an idea for the next segment of it.
00:15:45
Speaker
Heartbearer cares about more, so that makes sense. Right. Can... With Dracure's help, since Erik would know that Dracure is proficient with dealing with poisons, can we have rigged up a way to have... Honestly, like a little... This is not what it would be, but what I'm...
00:16:15
Speaker
in game of thrones the little jewel that has the poison in it that she drops into the cup and it dissolves like a few a few a few of those what'd you say i didn't know did i have the heavy one yes like the first two seasons no no not the first two all through i've seen through the shame walk
00:16:34
Speaker
Yes, then you know what we're talking about. That got to be enough for Jeff. You have seen what we were talking about. Whether you know what we're talking about is a different question. Clearly, I don't. A few of those with the midnight tears. Okay.
00:16:53
Speaker
because to prevent us having to do the tuck the cup behind and pour a little bit out of the vial to just be able to just drop in. Yeah. We're going to get to have to play the eye cane game. Right. Yes. Yeah. Yeah. That's 20. Bear explain is just to not drink any wine. Except for what comes out of this bottle we just pulled down.
00:17:15
Speaker
Well, you, um, Eric, you would know the wine is safe till we get started. Uh, when Ickletar and told you Carnathy wine, um, you kind of chuckled because being the cultured one in the group, you would know, um, man, if he wants terrible, it's like too much. Nobody would pull that off the shelf. Right. It's just awful, awful. It's all about beer, man. Um, so, so was Dex. I just assumed Carnath is fantasy Germany.
00:17:43
Speaker
I don't know German wine, like German wine might be perfectly fine. I've never. I've never. I only know German ice wines. Yeah. And they're fine. Where would you go? Grapes in Germany would be my. There's probably somewhere, but yeah, certainly. Yeah. Anyway, welcome to Eberron renewed apology apologies to any of our German listeners Central Europe or anybody who knows anything about wine. Fair point. OK, so
00:18:13
Speaker
Yeah, that's that's perfectly acceptable for 20. You all make it into the kitchen. There are some plates of food clearly that the staff have kept behind for themselves to eat that are now unattended. So if any of you would like to steal some food from these hardworking people, you are more than welcome to do so.
00:18:33
Speaker
three paring

Vault Encounter with Warforged

00:18:35
Speaker
knives that he can smear this crawler mucus on and make use of as daggers for poisoning people.
00:18:51
Speaker
There's any like roasted potatoes around, you know, but it's like a handful. OK. So, yeah, you all find the pantry easily enough and pull down the bottle of Carnathy wine, presumably, and nothing happened. It goes hard. Sirens just go off. All right, let's go. You hear maniacal laughter over your sending stones.
00:19:18
Speaker
So the door opens up and you see what appears to be a small closet on the where the door is opened up. Is it four people big? Yeah, it's a little cramped, but squeeze into the elevator. Yeah, I tell you three to go in and then I.
00:19:36
Speaker
Put the ball back and run in real fast. And it turns out it was totally unnecessary. Five whole seconds. But just in case. Put the candle back. OK, so the elevator begins to go down. Is this who gets first time in an elevator? Yes, I would say it probably is. You're in a moving room and he immediately wants to go back up the back of the hotel. This thing move no stairs. Potato good, though.
00:20:05
Speaker
He still just got a huge handful of roasted potatoes. The elevator ride down takes about 30 minutes. Why would it have time to eat? So we get a short rest. You should have got some potato. I try to take I guess here takes the time to poison the knives and tuck them into she is in his eye. And you all like you can tell you're moving down at a clip and it's taking a long time to get down.
00:20:37
Speaker
I think that we're all like in battle ready mode. So we're not like joking around. We're not even chatting much in this 30 minute ride. I would like to have a telepathic conversation with my knife. Okay. Ooh. Cause I haven't gotten to yet and I've tried a few times. Yeah. A half hour now. Absolutely. That's right. Take forever. Let go back and get more food. Yeah. Okay. So you pull out the knife. Um,
00:21:04
Speaker
Hello. It's been a while. Yeah, I know. It's not that I don't try to talk to you. You never call anyone next. Yeah, so we haven't had a chance to, you said that you can do some stuff. Yes. Tell me, like battle stuff.
00:21:24
Speaker
Besides just being pointy, you can help me do some damage if I need you to. Is that what you're telling me? Of course. I am a weapon in fact, so being a dagger I can cause damage to people. I think you could have put that together on your own. I assumed as much. I wanted to ask for sure before I'm faced with something.
00:21:45
Speaker
pull you out and I don't stab with you and I expect you to hurt. And then all that happens is a wall goes up or a giant gust of wind. No, that that's not the sort of effect I'm looking for. I'm, I'm taking a sword to the face in the next round, next round, soon after. So I just wanted to make sure, um, I'm sorry that we haven't had a lot of, uh, chance to talk. Can I ask you something?
00:22:15
Speaker
How did you end up in a haunted house? Oh, well, I was, I've had many wielders over the years used for various purposes. Um, I, I imagine I was left there by my previous owner. You don't like contain a memory of that. Uh, I mean, I, I vaguely remember the, uh, the taste of
00:22:43
Speaker
familiar taste of that iron twinge of blood. Please tell me that your last owner didn't use you to kill that little girl. I'm really certain that that's what happened. I don't, I don't have eyes, obviously. And I can't see through your eyes. Fair enough. And he probably wasn't like, Hey, little girl, take this stabbing. You wouldn't know. I mean, people don't narrate their fights unless they're us. So, uh,
00:23:14
Speaker
Alright, this is gonna be a weird question. To kill a family in their home is a pretty awful thing to do. Um, you don't like turn your wielder evil, do you?
00:23:29
Speaker
No, I don't condone the random killing of people, but then again, I am a weapon. Yeah, I get that. I don't blame you for what happened unless you have the ability or the propensity to turn your wheel. Let me ask you this. If I did have that ability to turn people evil and was myself evil, why would I tell you about it?
00:23:48
Speaker
See, now you're just making me doubt it even more. You asked the questions to cast the doubt. Well, listen, I do not really feel like being wielded by somebody that can't figure these things out on their own. So if we're going to keep having these kind of conversations, then perhaps it'd be best if you took me back to that haunted house. All right, listen. I have seen in the last couple of weeks, even
00:24:14
Speaker
crazy things and some of them, you can't intuit, right? Just because I'm no dummy, I'm on the right end of the bell curve, I promise, despite all evidence. I didn't say that.
00:24:33
Speaker
I'm, uh, but there are things you can't just into it. And one of them is, is this talking weapon going to turn me evil or help me in a fight beyond just being stabby. So I'm asking, so I'm prepared, which sounds like a pretty smart thing to do. Don't you, but like I said, if you're asking something, are you evil? If they are, even if they're going to lie in, if they're not, they're not.
00:24:55
Speaker
Yeah, some people don't mind the people knowing that they're evil. Well, if I was seeking to turn you evil, then obviously I wouldn't tell you, hey, I'm going to turn you evil. Yeah. No, I know I am. You boy. Have you ever heard of Erebus? I think you two would get along to obtuse weapons. I'm not being obtuse. I'm being completely transparent. It's actually true. All right. Well, I don't know what's about to happen down here.
00:25:26
Speaker
Where are we going? What are we doing? We are reclaiming, uh, some things, uh, from a bad person who used them in a fight. I mean, we're, I'm not going to be around, but we're stealing some stuff, but we're taking from a bad guy because we can use from who we're taking from.
00:25:54
Speaker
It's like you can do anything about it. So I may as well just say, uh, we're still some stuff from marriage to Kenneth. Interesting. Yeah. I know that. I know that surname. Yeah. Yeah. He, he's one of the dragon marked. I said dragon born, but that's not it. Yeah. He's, he's one of the dragon marked. Um, he's got a lot of money and therefore he's got a lot of security and that's why I'm trying to figure out if you can help me in a fight. Cause I got a feeling, but

Inside the Vault: Discoveries and Decisions

00:26:21
Speaker
I have a fight.
00:26:22
Speaker
Okay, well, here I am. All right. Playing some swords and hit some boards.
00:26:29
Speaker
Then you all hear a fake ding. So anyway, Booyah, that's everything I saw in death. And that's all about my mother and what my life was like as a child and really the things, uh, that have made me who I am. And thank you, Drakia, for sharing about how you got to be this way and everything about life in your tribe as you were growing up. Of course is, is, is no trouble.
00:26:55
Speaker
Boy, I'm glad to listen to story. He liked these things. Learn more about friends. If anybody that seemed lost in head or something, if anybody would ever like a practical application, uh, when someone asks, when their child asks them, what does irony mean? Tell them you once listened to a podcast where a guy had like,
00:27:14
Speaker
13 30-minute long conversations with this sword and then as soon as one other person tried it cracked a joke about about talking for a while and missing things Most of my conversations were held separately. Oh Man, okay, so Are you implying that you never cracked a joke said barracks expense for talking to his sword because I think we can go to the table
00:27:42
Speaker
Booyah, I hear ding. This thing stopped moving. We here? Yes, the room stops moving. The door slides open and you see in front of you an army of warforged. Well, then I feel like, oh, sorry. See you in front of us. One moment. Oh, OK. A single moment right in front of you. What are you going to do?
00:28:09
Speaker
The essence of a moment. One shot. One opportunity. Seize the moment. And put it in the bag of holding. Can we win the dragon? But people like the outtakes because we're dumb. Booyah, go ahead, get crossbow now. Oh, yeah, good idea. Excellent index comes back to also Booyah's arm.
00:28:38
Speaker
zone out i don't think well you have to give your fault you can still see and you're aware of what's happening but you are listening to to be fair uh i'm not the only person to heard that voice so i'm not like barrick has heard that voice he knows yes very yeah he knows very well that it's just already a little crowded so yeah fair enough okay you have you have something talked to you in head
00:29:07
Speaker
No. We don't know either. Does Erebus talk in your head now? Sometimes. When you're possessed. I mean, he can. Um, Eric hasn't had a conversation directly with Erebus in a while. That is true. Eric Mrs. Kurzpreer.
00:29:26
Speaker
So this thing read your mind, Bex? Know what you think? No, I'm working on that. I haven't asked it directly because apparently when I ask you things directly, it makes fun of me. I believe when you picked it up, you established that it did not actually read your thoughts. Yeah, it told me it doesn't. It's not in my head so much as we communicate telepathically. Right.
00:29:47
Speaker
I could be on the one nothing read his mind. Well, I tell you what, you don't want to take a residence in my old noggin. Pretty sure you spent a day trip there. You're going to be asked to go back to the haunted house pretty quick. Please just take me back to the haunted house anywhere is better than your brain. OK. So the door slides open and you see prepped and ready for the door to open to warforged.
00:30:18
Speaker
These look different than any warforged you all have ever seen before. It almost seems like behind, like every gap in their armor plating, rather than the typical dark wood fibers that run through most warforged, it looks like a burning forge inside of them. And they both are wielding spears. And you two, or you four are clearly not in Maric's decanith.
00:30:47
Speaker
Except. That before the doors opened, Dex, who saw Merrick's to Kenneth really clearly, but did not know that was Merrick's to Kenneth. Oh, cool. Would have four foot long here. Okay. Barrick, who saw Merrick's to Kenneth really clearly and definitely knows what Merrick's to Kenneth looked like. Uh, disguises self as Merrick's to Kenneth. Okay.
00:31:17
Speaker
So. For a brief moment, they seem aggressive and they see. Barrick standing there looking like Merrick's and they. Look in a weight orders. I'm just going to walk past them. OK, not going to not going to push, going to push it down following.
00:31:42
Speaker
OK, so you all can't sound like him, right? I assume you can, but I can't. Do you know what he sounds like? Here's the thing. If I knew that I had to sound like him, I would have found a way to, which we did know how to sound like him, which is why we're going to do flashbacks. Exactly. In the six days I would have done that. So we'll flashback. We need to. OK, so there's a way I could. He was giving a talk on artifice at Morgrave University in Charn.
00:32:11
Speaker
Now that you've seen. Yeah. Yeah. And as a former member of the Canada House, I was able to, of course. So you all approach this very large
00:32:27
Speaker
stone door and on its face is a three by three grid of nine symbols glowing brightly with arcane energy that Iqultharn told you was the sequence and he told you what the sequence was to hit these nine symbols in the correct order and the correct timing. And then it's voice activated it's not looking at us right? That's correct. So Eric says
00:32:56
Speaker
All right, Dex, it's a good thing you went and heard Merrick speak at university on Thursday. Better be worth it because I was boring. I don't know what Thursday is. Lawrence day. And I don't have to look like him to sound like him. So no, I just. Boop, boop, boop, boop, boop, boop.
00:33:18
Speaker
Dorgiana? What's the word? Dorgana. Nailed it! Felt like I had some confidence. And I say... Dorgana! Eh. This is a little too close to boring out. I say Dorgiana! Is that better? No. How's nasty canis sound? Dora-chon! Daa! Dora-chon!
00:33:45
Speaker
I say very, very Merricks-like. A very soothing voice rings out from the door. Welcome back, Mr. Decaneth. Really never changed it. I mean, how often do you change your passwords? I mean, very regular. Really? Yeah. And the stone doors rumble. You're an exception. Like, not to like Facebook, but like my mobile baking app.
00:34:11
Speaker
Well, that makes you, doesn't it? I mean, that forces you to change it, right? Okay. Mine does. Or I do more often than every three months it pops up like change your passwords. Um, anyway, um, so the door slide open and you find yourself, um, in a very large room, um, that,
00:34:40
Speaker
There is a lot of decorative elements in this room. You see stacks of gold all around this room. You estimate that if you manage to get everything in this room out of here, it would be worth probably
00:35:06
Speaker
50,000 gold. But it would fill up your bag of holding focus. Well, yes, but also focus. But listen, the fewer things we don't know how well this place is inventoried. But if I had to guess, I'd say extremely well. Is it in like like Scrooge McDuck just piles like a dragon sword or is it like
00:35:32
Speaker
sorted on shelves kind of thing. You get a sense that there is some rhyme and reason to it. The fewer things missing. I agree. The later it will be when it's noticed. I agree. Great. And that you are staying in the doorway. You see this. There are so you're coming in from you're on the
00:35:54
Speaker
Western wall, um, walking easterly and you're staying in the doorway and looking into this room on the North wall to your left. There are two doors right on the South wall. There are two doors. I do. I mean, I can't not look around. There's also just as you step in, you see another door on the Western wall to the North of you. So on the North, the South and the Western walls. Yes.
00:36:21
Speaker
with the walls i can't not do a perception check to see if the dragon charge right here i mean i know you described a lot of stuff but we're in a room full of stuff and i assumed you're here same for the order i don't know oh and you also noticed in the center of the room another one of those
00:36:38
Speaker
fire warforged standing in the center of the room with a spear and you know so so your eryn cername is looking around like a dummy just like whoa trying to look like he's gawking but is in fact maybe i mean he'll know 23 he'll know 23
00:36:56
Speaker
So obviously with there being so much, you're going to have to move around the room to look. So you're doing a perception check. You're not spotting the dragon shards as you cross from one side of the room to the other to check the northern wall where all those tables are. You step down and a glyph on the floor lights up with this war porch standing in the center of it.
00:37:22
Speaker
And the warforges eyes like it stops and kind of switches and its eyes glow purple. And it looks into friend mode. It looks at you. And then it slowly turns and looks at Eric. And pulls out its spear and starts running towards there.
00:37:50
Speaker
It didn't turn into print mode. Knowing Arcana stuff, for lack of a better way to put it, this glyph that you see on the floor is commonly a sign of some kind of warding of true sight. That would have been rad to have known. Before I started walking around like an e-hole. If you would have checked for it, that would have probably told you something. I know.
00:38:17
Speaker
I didn't know I was going to be walking around. I just wanted to look around. Well, if you're perceiving in a giant room, I understand. I didn't think of it. I didn't think of that. I thought we were in. Look around here. I'm not saying anything other than I did. But it's only one more for each. Oh, initiative. Yeah. Twenty six. Oh, yeah. Where my white coat?
00:38:48
Speaker
24. What's his excuse? Drakir has a 24 but he rolled a natural 20. Barret has a 22. Okay, I have a thought. I try to remain unassuming. I will become the greatest thief who ever
00:39:19
Speaker
The other two are loyal to friends, not ideals, and if there's a plan, I'll forget it or ignore it. Sorry, I hit 50-50. Could still become the greatest thief in the world.
00:39:31
Speaker
I've had this adventure over. The only other thing that I will propose and you all can decide which one you'd rather take. I would say that you could use a flashback. You say knowing that you all were breaking into Merrick's De Canis vault and more than likely Warforged with Shur in the mix.
00:39:53
Speaker
Ikyltarn could have made you a weapon of some kind that was able to utilize the property of the rest monster to affect metal. Essentially what that does is it
00:40:10
Speaker
When you deal damage to the the idea with the rust monsters if you hit it hit with a weapon But this would be to the Armor of the warforged, but basically it takes a permanent and cumulative minus one penalty to AC And if the penalty hits negative five, it's destroyed Totally fine. Yeah, you know that sounds like a prediction. Okay
00:40:41
Speaker
But rather, Rust Monster has an antenna that basically projects this. So we'll say that Ikyltar managed to extract the antenna from a Rust Monster. Essentially, it's a wand. Well, any... Yeah, you can target it to anything within five feet. So it's still... But it has to make a saving throw to avoid taking the damage as opposed to you all having to make an attack roll with it.
00:41:14
Speaker
Um, rust ray. So you like that? Sure. Okay. So let's actually, let me ask though. What are they rolling against dexterity saving girl? Okay. So just a deck saving. The DC is not determined by who's wielding the rust ray. That's what I'm asking. Yes. It is. It is set based on the rust monster. The DC is going to be 50. Okay. You know, that could affect. Sure. We'll,
00:41:44
Speaker
I'm the up close and dirty guy. So if it needs to be me, it'll be me. So you guys can both kind of stand back and do shit. That's fine. But I don't, I don't want to take your cool.
00:41:57
Speaker
Okay, so flashback to sitting down with Ikletarne. Let's say that one of you had the realization about the Warforged problem. Since it's your 20, let's say it was Beric that had that realization that there would probably be a lot of Warforged Ikletarne. Well, you know.
00:42:18
Speaker
I extracted this little thing from what's called a rust monster.
00:42:30
Speaker
And, well, basically, and there's some scrap metal sitting in the corner and he points it at it and kind of just juts it out. And this ray of rust shoots and the metal just deteriorates into a pile of rust. Like, so right into your oxide shoots out of this thing. So if you run into warforged, this will probably be handy.
00:42:51
Speaker
Yeah. Good thing. Awesome. That'll work. And what I got to do is just kind of, you have to excuse me. I don't have a lot of experience with magics. Just kind of hold it out and think about Rust and it's all huge.
00:43:11
Speaker
All right, thrust, got it. Okay, so we got, that's the order. Dex, you were up first. Well, got the rust ray, got the rust ray. All right, I take out the rust ray, and you said I have to be within five feet, like I gotta get stuff on it.
00:43:37
Speaker
Can I chase it? Can I chase it down? I have 10 more feet of movement than it does, so I guess I could beat it to Bayrick, right? Yeah. As it's running at him. Running at him, I run up, and I just get beside it, and I go thrust. And it gets a seven on its dexterity saving throw. Okay. So its AC is dropped by one, and now it has a negative one of five before it's destroyed. Now, I have to hit it five times? Yes. To destroy it?
00:44:07
Speaker
Can I toss the wrist rest right to another character? Or does it take six seconds to recharge? I'm kidding, yeah. Make jokes, guys. We know. Pass them around the room. The only consistent thing I have about this podcast ever is that I make too many jokes. Let me have my thing. So yeah, you extend your hand and breast out your wrist and just this... Oxididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididididid
00:44:37
Speaker
rust just shoots out and you see it like it's actual just going up the works fight against even though there's fire within this thing the metal plates around it begin to get coated in this initially thin layer of rust and even the speak the head of its spear gets rust covered in it
00:44:57
Speaker
And now it is Drakir's turn. Well, when it happens like they're kind of beside it, right? Running alongside of it and I thrust and it starts to coat and I just look at Bear and go
00:45:13
Speaker
Here, he doesn't notice because he's watching. Well, I mean, you would see it because he's definitely looking at the war for charging him. You hear steps forward with the giant sword in one hand, shadow, shadow blade in the other. And he's going to make some attacks. So first. Lots. Twenty eight. That's a hit. I hope so. We're very, very screwed. Do you need enough fire damage? No. OK.
00:45:43
Speaker
Actually, yes, I do. I was just checking because there's fire. Yeah. Aren't they also fired on the inside in the bellies? Oh, yeah. So they probably fired. So that's that's 13 slashing and six fire damage. Does the fire seem to have no effect or just less effect? OK, hit it again.
00:46:14
Speaker
That is 14. I'm sorry. That is six more slashing and eight more fire. And then one was my bonus action. I'll hit it with the Shadow Blade. Ooh. Yep. 25. Or six more slashing. So.
00:46:39
Speaker
Yes, it is an action. Okay. I knew it was an action. I wonder if you want an attack move in case I want to try to get back away from it. Yeah, an opportunity. Yeah. So Drakir is this sort of, you know, Drakir jumps, runs forward in one hand, there's this flaming blade and the other is this blade of shadow. He just twirls and sparks fly off the thing as he strikes it with the giant weapon. And then there's just, it's just soundless as the shadow blade cuts into it. God, Drakir's so cool. Acrobat ninja monster.
00:47:10
Speaker
It's true. Yes. It is now Booyah's turn. You're very fancy over there. Booyah declares Hunter's Mark and it's got a sharpshoot. It's cool. It's also very cool. Yeah, that's going to hit. 25 to hit and it needs to make as it comes out.
00:47:35
Speaker
These vines and just entangle this thing and it needs to make a DC 16 strength saving throw or be restrained. You rolled a natural 20. Great. It's not definitely not going to be restrained. But it is going to take. Is that considered humanoid? No, they're constructs. Oh, yeah, duh.
00:48:05
Speaker
I mean, in our hearts we consider them human. 23 damage. Second bolt. Sharp shooting again. That's going to be 24. Yes. Unbelievable. This needs to add 10 to the AC of all my monsters. 24.
00:48:33
Speaker
Okay. Oh, wait. Hold on. Hold that thought. Oh, no. What did you forget? Hunter's Mark. Ah. Eleven more. Oh, good. You did. You did. You done did it.
00:48:48
Speaker
is now Beric's turn. This war torch looks real bad. Okay. Um, so... You guys are just throwing it like, did you see what I did with the runt? That's what it looks like, isn't it? Beric's Decanis. 17, 18. Um, just sort of shifts backwards into a slight fighting stance and then flows forward with an outward palm out of which two Eldritch Blasts come. What are you looking at me like? This is new. I've been Eldritch Blasting things. Yeah, but you keep doing it on a different stuff.
00:49:18
Speaker
Oh, but he's not like he's in disguise shadow, but he's not gonna shadow bow while he's this is just a duke in this with a natural one Second one probably hits that's 17 when you already What 17? That's a miss. Oh even with the minus one to his AC good heavens He must have started his AC must have started
00:49:44
Speaker
Okay, it is now its turn. So... You see the fire's glowed brighter as it's detecting the amount of damage that it has taken. And its head begins to turn and you see almost like calculations happening. And then it's going to very rapidly begin moving around and attacking. What was your question? How close was it to me at the beginning of this encounter?
00:50:15
Speaker
at the beginning of the encounter. Like, wouldn't we roll the initiative? Describe it as beginning to move in the roll initiative. I mean, I was, that was narrative flavor. It was probably 40 feet away from you because this is so on its turn. It has just run up to me. Well, it's got threats all around it now, so it's probably not still moving towards Barrick.
00:50:35
Speaker
Oh, okay. You described. I'm sorry. I thought you just said it. It was attacking there. No, it was looking right. I was about to start it. I see. Okay. So I'm very much the closest. Well, Andrew. Oh, that's right. So he's a down and dirty kind of fella too. First off, it's going to spin it spear around and try to stab Dex. So first attack is 15. No.
00:51:05
Speaker
Second attack is 22. So that is going to be nine piercing damage and one fire damage. And then Drakir first attack. That is going to be 25. Yes.
00:51:33
Speaker
That is five regular damage and four fire damage, right?
00:51:41
Speaker
And then it is going to. So this thing is moving at a blinding speed, like it just slashes its spear, what seems like in one fluid motion to land those attacks. And then it quickly turns and its chest plating opens up and Booyah first attack against you. Thirteen. God dodges.
00:52:06
Speaker
uh 25 we got dodges the other way and gets caught um in the flames so booyah you take six fire damage um then ferric first attack is 12 so he's just got one this is six attacks so far um and um second attack is 19 to hit uh yeah
00:52:34
Speaker
So that is 11 fire damage. Okay. You know who doesn't get seven attacks? Tiamat, queen of dragons.
00:52:43
Speaker
It was a result of a 20 and a one happening in one round. So it's all calmed down. I'm calm. I observed. So what you're saying is if we take this guy out, we can probably take team. Is that the transitive property? Yeah. So yes, this thing moves with blinding speed as fire rays start shooting out of its chest and the spear is whirling around, attacking, and now it is back around the decks. Well, but observed.
00:53:12
Speaker
Precedent, natural 20 can allow you to spend double the number of actions you usually get to spend attacking. I, gosh, I'm really torn right now because I want to, or it may seem more because I've seen people miss, but I'll stop. I'm in real bad shape, maybe just break it. I just watched it, and I just watched you seven attacks. Yeah, maybe just break it. Yeah, I'm just gonna try to break it. Then I'm gonna roll extra, there it is.
00:53:41
Speaker
Oh, they're gonna break it. Uh, 19. That's a hit. Okay. Oh, that's about 18. Okay. No, 17. That's 17. Okay. So. I need this one. That is going to be... What are you attacking? Oh, I'm sorry. With the ribbon. With the ribbon. Yeah, yeah. 27.
00:54:09
Speaker
damages. Okay, 27 hertz. So you flip the ribbon weave blade out and wrap it around and you just quickly just tug and the heat from inside of it mixed with the ruts just causes the the plating to crumble.
00:54:35
Speaker
24. I'm going on a limb here. Since I was just fighting a dude actively, my passive is not going to come into play on this one. 22 for Barrett. 18. OK. Y'all tell me what you say. All of you actually notice. You see the core of this thing, where the fire is begin pulsing quicker and quicker, and you intuit that it might be a good idea to put some distance between yourselves and this corpse.
00:55:04
Speaker
Boy got 120 feet to go. Is there like desks or something? Yeah, there's tables, things like that. I mean... I have stacks of glue. Just do what you're gonna do. Reduck. I mean, get out of there. Okay, I need dexterity saving throws with advantage since you all noticed what was happening. Okay, I have a question.
00:55:33
Speaker
The advantage is involved. Even if I roll an F for one, it doesn't matter. Okay, good, because I definitely did. Then I rolled a 15. Oh, that's good. Let me see, 26. 21 and 17.
00:55:46
Speaker
Okay, so you all managed to dive out of the way, taking no damage as this thing erupts into a 20 foot radius sphere in the center of this room and then just quickly closes back in on itself with fire. But something that you all noted, it was silent. Exactly. Interesting. Like it was, well, it wasn't completely silent. It was just kind of a
00:56:09
Speaker
it also did it harm anything um the uh there was one table nearby that is now on fire in smoldering and some of the gold pieces have melted decks looks over at barrick and says well pretty sure they're gonna know something happened now and grabs five gold pieces and puts them in his pocket
00:56:29
Speaker
Um, or something, something better than a gold piece, something pretty. He's not as jewels, right? Yeah. Couple of jewels. Um, but beat out the fire. You all do notice that where it hit and got that table, it is a perfect like circle. Like it is the edge of that. And there's nothing left of it. No. Okay. Um,
00:56:52
Speaker
So yeah, uh, you all standing in this room, I've already described where the doors were, but the doors that lay before you. Yeah. I look at everybody and say, guys, let's not fight these in tight spaces. Looks like we need room to maneuver. So looking, uh, okay. Uh, trick here, here has seen the stones. Yes.
00:57:18
Speaker
Yes. And he knows what he's looking for in the dragon orb thingy. So I would like to... This won't give me like a path, but it will give me a direction. I'd like to cast Locate Object. Okay. On which one? Here we start with the dragon orb. Okay. Give me a direction and distance. If it's within a thousand feet. The vault is not that big.
00:57:47
Speaker
But before we all start milling around in this room, I think I should look for word. Slates of pressure lifts. Now that you've stepped on one. Only once that's entirely fair. Let him do this first trickier detects magic. Yeah, sure. I can do that for free. They're a little they're a little trapped dynamic duo back again. 60 feet west is what the Dragon Order.
00:58:19
Speaker
Not up or down or anything, just west? Just west. And I'll do the orb. Or actually, sorry. 30 feet down, 60 feet west, sorry. The orb. The stones, I'm sorry. The stones. I'm sorry. What I just told you for the orb is the stones. Okay. Apologies. The orb.
00:58:47
Speaker
is, oh man, I'm not going to do the actual geometrical math on this. I mean, we have a map so we could work out how many floors the up and down space is. Referencing the map, the orb is on the bottom floor, 60 feet south. If Isotelie uses to be believed, that is a... Isotelie uses to be believed? Yeah.
00:59:13
Speaker
And how many floors down would the stones be? One floor. One floor down. So Eric pulls out this little dragon shard and touches it just right. And essentially, I imagine a little magical projection of the of the schematic pops up. And here indicates where the stones are and then where the orb is.
00:59:39
Speaker
which one is the no-no room? The orb, the dragon. The thing he's looking for is in the no-no room. Good luck, friend. Come with me or don't, I am going. Yeah, no, and I don't wanna go, but I'm not gonna let you do it by yourself. But if you are not coming, let me know now and I will go on my own and you can handle your own stunts. End of episode.
01:00:08
Speaker
those skills thank you all so much for listening if you would like to be a part of the conversation head on over to the facebook group the geek pantheon we are also on twitter and instagram at the geek pantheon um we would love to thank kevin the cloud for the use of all of his music uh you can find it over at incompetent.com and we also have a patreon if you would like to uh if you like what we do and would like to see us do more of it um
01:00:31
Speaker
then feel free to head on over there and consider giving. We have some great rewards for our wonderful patron donors. Anyway, thank you all once again for listening. Also, thank you all so much for listening. Once again, I'm your Dungeon Master, Eric. I didn't mean you couldn't be optimistic about doing it better. I was just saying I felt like we were working at peak. I'm Philip. And what they said, I'm Randy. I am saying cut that optimism. I'm Jeff. We'll see you next time.