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C2 Ep. 47 Shifting Tales Chapter Eight image

C2 Ep. 47 Shifting Tales Chapter Eight

E212 · Eberron Renewed
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266 Plays4 years ago

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Time to run!  The party decides to leave to fight another day.  But can they get out before their foe catches up?  And what will become of the shifter?<br />
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This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.<br />

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Transcript

Introduction and Patron Acknowledgments

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Deavius Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family, David Scrams,
00:00:22
Speaker
Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.
00:01:17
Speaker
Hello

Character Introductions and Light Banter

00:01:18
Speaker
and welcome to Everon Renewed, an actual play podcast set in the Everon game setting. I am your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm on Death's Door. Welcome to another episode. Gentlemen,

Recap and Reflections on Past Battle

00:01:34
Speaker
what happened last time? We were attacked by something that is too much for us. Yes, you could say that rain are good off more than we could chew.
00:01:46
Speaker
Indeed. Okay. We got a fight with a giant lizard that lit us up. Rainard's fine. We're running. Rainard's not fine. Like, Rainard is still down there, but he is not fine. He's feeling successful. He just helped six shifters. Then he is not paying attention to the situation.
00:02:10
Speaker
Um, okay. So, uh, yeah, where we left off, we were in the middle of the initiative of the second round. Um,

Strategizing During Combat

00:02:18
Speaker
and we have a PC slot. Uh, thus far we have had Hob, Eris, and, uh, Reynard go. Milo is currently unconscious, so Faroo or Cath would be taking this next slot.
00:02:32
Speaker
Faroo has access to the divine skill, so he could heal Milo if you all wanted to allow him to go. Also, he is quite capable at attacking the thing, so... I assume that Faroo is probably not going to run from a monster and is going to stay here and fight the thing, but I would be thrilled for Cath to get Milo out of here.

Key Actions and Turning Points in Battle

00:02:58
Speaker
So you want Cath to take her turn to use maneuvers to move?
00:03:02
Speaker
That would be what I would do if I'm in control of Cass. But that is my opinion. I am not the only player here. I am happy to cosign that. Yeah, Faroo needs to do whatever Faroo would do.
00:03:16
Speaker
Yeah, I mean, Fru is a, ostensibly a paladin. So he came down there to help Milo. So, uh, it would be within his character to heal Milo. But if you would rather just get Milo out of there with Cath taking her- I was going to say. Yeah, I think our intent is to run. So probably Cath to get Milo gone.
00:03:39
Speaker
Okay, then yeah, Kath is just going to use maneuver to continue running and downgrade her action to take another maneuver, which would get her to the door by Aransas where the concrete exploded.
00:03:59
Speaker
and then Faroo. It's gonna be Faroo's turn. Faroo is going to charge at the the beast. It kind of went past him because he was down there fighting it and so he charges up from behind and attempts to bring his axe down on the thing's tail.
00:04:19
Speaker
is the action that he's going to take. Two yellow, two green, against two red. Three success and an advantage.
00:04:30
Speaker
So that is going to be 12 damage. And you see, uh, Fru's axe, uh, just bury into this thing's tail, like just cuts through the kind of rigid scales as the silvery light kind of flashes out of the wound as Fru yanks it out. Um, and the giant reptile man lets out a whale howl at the pain. Um,
00:05:00
Speaker
Okay. And then last PC slot belongs to Milo, who is currently unconscious. We're now at the top of round three. So Raynard, down where you are, you see the shifters begin reaching up and grabbing their restraints and pulling and beginning to free themselves. Uh, who would like to take the first PC slot of the round? I have a question. Okay. So the lizard man, it sounded like
00:05:29
Speaker
What are the things that are happening to him? What happened with the flash cannons? He did two things to him, right? He cannot move. He's immobilized. And then, uh, yeah, that's, that's it. So why are we worried about running away? He's not permanently immobilized. Just until the fact that he's turned. In fact, in just a minute, he'll be so Eris, why don't you go? And that way we can all leave.

Immobilization Mechanics Discussion

00:06:01
Speaker
Because we well for one we aren't going to get out of here in one turn It takes time also. Oh good Also, it wasn't I mean last time it wasn't until the end of Eris's next turn because He only I only ate one of his slots with that thing last time What do you mean? Well, I only killed one of his Initiative counts last time so I assumed it was not it was until the end of his next turn No, it's always till the end of your next turn
00:06:32
Speaker
he didn't he never took an action he just moved and then Eris went again and threw her flashbang and then he went after Eris so then the immobilized okay well i misunderstood the function of that um that's fine but he's not permanently stuck like he's not but he's not fixed to the ground six shifters could get a little bit past it not out of the
00:06:59
Speaker
So what do you what do you want me to do here? Specifically I'm talking to everybody. I don't know the mechanics of this game
00:07:11
Speaker
So Trevor where you're at in the back of this underground area Basically one maneuver would get you halfway through it two maneuvers would get you to the to the next level where The lizard is standing currently. Gotcha That's the furthest. Any of them could move in a turn as they could get to the lizard. Okay Just for my clarity on the on the picture of things are they out of the tanks? I
00:07:37
Speaker
No, they were just strapped to like tables. They weren't in, in tanks, but they are. Are they unstrapped? They're, they're in the process of unstrapping themselves. So, um, so that will take a bit of time. Um, basically at the start of the next round, they will be in a position to where they can scoot. Um, so yeah.
00:07:58
Speaker
I don't need to go first, I was just asking to clarify what the state of this lizard man was, because I was confused. Yeah, so, Hob, you're standing over where the desk used to be, in the back corner, kind of furthest away from the door. Eris, you are right in front of him, having just slid through his legs and thrown a thing at him. Milo, Cath, and Aransas are at the door, and Faroo is right behind him on his tail.

Debating Next Moves

00:08:24
Speaker
Literally on his tail. So that's where everybody is.
00:08:28
Speaker
Who would like to go? I mean, Faroo can go again if none of you want to go. Cass can keep running. Hob wants to get out, but he wants to at least see Reynard out of the hatch first. So he's not going to go. OK. OK, let me say this. No, all of that makes perfect sense. OK. Do any of these shifters shift into anything super fast?
00:08:58
Speaker
that can carry an elf. Well, they're not even off the tables yet. Like, you still got another round before they're mobile. Yeah. Yeah. It's time to worry about Reynard. I can't believe I have to say that. Yeah, I'm fine. Then I vote that you don't wait to see Reynard out. Yeah, I also started to change my mind about that. Eris wants to get out of this room.
00:09:25
Speaker
i will i will metagame enough to or aris to hold her turn so that this thing does not get to chase us right this minute although he's gonna get to punch aris so that's

Protective Maneuvers and Escaping Danger

00:09:35
Speaker
gonna be a problem i mean milo will take the slot milo is dreaming of eating jelly beans
00:09:47
Speaker
I can only heal once per encounter, right? Or how's that work? Once per turn? It's just an action you can take, but it costs you two strain, so. Gotcha, gotcha. Oh, I should take those two strain then. From last time. Oh yeah, you did heal, yep. I did not do that. So Eris is not going to go. Trevor, are you gonna go or not? Well, they're still getting off these, I can't really, I'm not gonna leave them here. I don't think Raynard's ready to take his turn. Okay, then I guess Hob is going, okay.
00:10:18
Speaker
Eris is in the danger zone and hob is not, but hob can't get there. And well, there's like no opportunity attacks, right? Correct. Correct. Could I, since I get two maneuvers, can I run, grab Eris and run back out of range where he couldn't take you to maneuvers to get there? Remember? Cause it took you two to get all the way over to the desk. No, it took me one to get up and one down the stairs. I was downstairs. Oh, right. Uh, so I should be able to get to her and back with two maneuvers.
00:10:47
Speaker
and she's little and I'm very big. Sure, yeah. Okay, and that's what happened. Hob is going to dash in and grab Eris. He's gonna assume tacit consent this time. And apologize later if he's wrong. And then he's going to use a second maneuver towards out, towards away. So that gets you short distance away from the creature.
00:11:17
Speaker
Um, okay. So that is the first PC slot. It is an NPC slot at this point. Um, and, uh, can I downgrade a maneuver to get one more away or downgrade my action to a maneuver to get one more away? No, you can only ever take two. Period. Okay. That's why we did that last time. I'm dumb. No, you're good. Um, okay. Both things can be true.
00:11:46
Speaker
Foru just chopped him in the leg. He's still got a really nasty bump on his head from Hob, but he's gonna deal with the more immediate threat right now. So he's going to swipe his tail at Foru, who's behind him. And why not? He's gonna use the maneuver to aim. He can't use maneuvers, he's immobilized. Two success, three advantage, and he can crit on three. So he's gonna do that.
00:12:13
Speaker
slowed down, the target can only act during the last initiative slot on their next turn. So yeah, the tail like kind of pins Faroo and knocks the air out of him. And so Faroo is on his heels. Okay, it is now a PC slot. So Hob has gone. Everybody else is up for grabs. So
00:12:45
Speaker
So yeah, Faroo has to take the last slot this round because of the crit. So who else would like to go?
00:13:05
Speaker
Cast can run, but we have immediately after that. That needs to be the question is what one-two punch do we want to do right now? We're allowed to metagame that way. Do we want?
00:13:20
Speaker
Philip does not want to go until the turn right before for Ru because of the condition. So it's got to be, I mean, the only two things that can happen now are Reynard and Cath do something. Yeah. And then it goes Milo Eris for Ru. So we'll say this piece they saw this Cath running. Okay. Okay. Reynard. I mean, you can,
00:13:52
Speaker
You don't have to use your turn to run if you don't want to run. Yeah, you can assist the shifters in getting out.
00:14:04
Speaker
You can make a roll to see if there's another exit down here. I was going to see if there's another way to get out. You can flip a story point to declare that there is. It's behind the machine. It would have been impossible to see with all the blinding light being radiated off of it. Or like a sewer drain that a giant lizard man couldn't fit in. But some totally rad turtles could. Yeah.
00:14:32
Speaker
No, I mean, I'm totally fine with you declaring, yeah, there is a floor hatch for some kind of drainage or waste system in the back of the room. I mean, I'd imagine there would be in a lab anyway, so... Yeah. Now, if you want to make a check to open that, that would be something you could do on this turn. Okay, then yeah, let's do that.
00:14:55
Speaker
Okay. Uh, so we'll go with skullduggery again. Um, this is going to be a, uh, two purple difficulty. You know, this thing isn't meant to be opened at least regularly. So, um, you can spend a story, well, you spent a story point to declare that it was there. Yeah. Um, so.
00:15:19
Speaker
Uh, you know, uh, I only have one, you only have one story point left. Uh, this is a really well-made building security in mind, yada, yada, yada. Upgrade one of those to a red and I'll spend a story point to give me one back. Okay. Well, I guess I'll spend a story point. You can only spend one on your turn and you already spent one. Oh, gotcha. Gotcha. Gotcha. Okay. Um,
00:15:43
Speaker
OK, so I guess I don't have a choice but to roll. That is the game. You must roll the dice eventually. OK, here we go. Two success. Yes. OK, so Raynard, describe to me you spotting this thing and then opening it. Like, what does this look like? Like, you see the shifters beginning to weakly unstrap themselves. You see the lizard's tail, like, over this hatch swinging it through.
00:16:10
Speaker
Yeah, and I think, well, we're not going that way. So I'd like to imagine that I, that Raynard just kind of can, you know, there was probably some destruction down there and something fell over and he could just seize liquid running to the drain like it's supposed to on this floor. And
00:16:35
Speaker
and goes and I assume just lifts up a grate? Yeah, you're about to like wrench it. Maybe you find a piece of lab equipment that is not intended to be used for this, but you just shove it down and like yank it and cause it to pop out of place. And then what do you say to the shifters once you have it open? No, I'm just going to say
00:16:59
Speaker
is just going to keep going. Let's go. We have to go. We have to get out. We run. We go in here now. Okay. So now we're to another NPC slot.

Reviving and Healing Characters

00:17:13
Speaker
Oh, sorry. I realized something that I wanted to have Kath do on her turn. She takes a maneuver to get out of the lab. And then at that point,
00:17:22
Speaker
Once she's like out of sight of the lizard, she reaches into her satchel and pulls out a healing potion and pours it down Milo's throat. So, Milo, remove five wounds from yourself. Come on, wake up, wake up. And she's like, there you go. I was trying to reduce my wounds, but they were just jumping on their own.
00:17:49
Speaker
Here. Mine did that when I was trying to raise it. It kept lowering back down. Okay. So I was at, and I get five back. Yep.
00:17:58
Speaker
And yeah, you wake up to Kat slapping you on the cheek, like, come on, wake up, wake up, wake up, we gotta go, we gotta go, we gotta go. Right, oh, where, oh, where, where are, where's that lizard? You got stomped on, you got stomped on, Milo. It was huge! Is everybody else okay? Still there, still in the other room, coming after us, we need to move. Okay, so now we're in an NPC slot.
00:18:23
Speaker
Um, so, uh, with, uh, it feeling like Faroo is well in handy, it's going to take a swipe at Hob as Hob runs away with Aeris. Um, and I need to add another purple because of the size differential, which I neglected to do. And don't forget my defense. Yes. One red or one, one red, one black. Um, okay. Um,
00:18:51
Speaker
Anybody like to flip a story point to upgrade the difficulty? If we've got one, yeah, I've got one wound, my man. You have two. So, yes, we can flip one. So, one red, two purple. Okay. Three success, two advantage, and a try. Goodnight, Hob. Hob drops Aeris, I guess. Okay.
00:19:22
Speaker
I think I forgot something. Milo. Yes? We need to roll a critical injury for you. Oh, good. Something good. Good. Cool. Great. Because when you exceed your wound threshold, you suffer a critical injury. Oh, that's right.
00:19:51
Speaker
Discouraging wound. Move one player pool story point to the game master. Cool. Oh. You know what? I find all wounds discouraging. I just want to point that out. Every time I've been wounded, I have been discouraged by that. You have never been like dope. OK. And then I want to use an incidental to get back one of our story points. OK. Hob. I need you to roll critical injury for yourself plus
00:20:20
Speaker
10 because you exceeded your wound threshold and he scored a critical hit. So, and then my dirt, so that would be two plus 10s and then my durable takes it back down. Do you, yeah, you already have a critical injury on you, don't you? Yes. From the last encounter. So yes. Yes, I do. So it would just be a plus 10 after all the fiddly bits. So roll a D 100 and then add 10.
00:20:45
Speaker
Yes. Yes. Well, when you click the Roll a Critical Hit, there's a plus 10 button next to it. I think you can click that. Done. 41. Hey, guess what? I'm knocked prone.
00:21:05
Speaker
Alright, I'll take, okay, I'll take my strain, big guy. Okay, so, Eris, Hogg comes and snatches you up, and then once you get a few steps away, he goes tumbling down. Alright. I thought we had to be engaged with him to get attacked by him. I forgot at the very beginning, you said no. Big guy, yeah.
00:21:36
Speaker
Okay, it is now a PC turn. So we have Milo, Eris, and who's the third PC with a turn? Furu, Furu has to take the last slot. Okay. You added discouraging wound to mine and I was already winded. Oh, okay, so hold on. So that's 38 instead. Let me look up what that critical injury is.
00:22:07
Speaker
Stinger, increase the difficulty of the targets next check by one. So, uh, Philip, would you like to take back your, your incidental since you didn't lose a story point on Myla's crit and save it? Okay.
00:22:24
Speaker
Okay. So yeah, Milo, uh, your next check will have an increased difficulty. So, so if things are still as they were, Eris wants to take the next to last slot, which means it would be Milo's turn. Yep. Yep. I don't have a potion. Okay. I have a potion. Hmm.
00:22:54
Speaker
Is there a potion on Hobbs person, Jeff? I have to, I'm trying to remember how many Eric said we could have on us because I've taken two over the course of this arc already of whatever we call them, not potions. They're, they're potions mechanically. They're called painkillers, but I've taken two already. And I think I only had two on me, but I think Eric said we all had two on us at one point. If we want, I mean, uh, I had always kind of, yeah, you all stuck up before you go out on a job, unless you actively decide that you don't.
00:23:24
Speaker
I did not know that we were being provided them by our disreputable company. I want to say it was one of our purchasing them, so I've assumed that I've not had them. Okay, well, if Aeris has got one, then Aeris will sort of roll over. So are you taking your turn before Milo, just to be clear? Wait, was Milo doing something?
00:23:46
Speaker
No, you had just said you wanted to take your turn as late as possible because of the condition. So I was just making it. Well, I wanted to prevent the creature from like the creature's turns have gone by. So fair enough. Yeah, totally. Yeah. And I'm not going to be able to bollocks. I'm not going to be able to do anything about him this turn because I need to do this. So Eris will sort of have over onto his back. I say, no, no, no, no, no, no, don't trip, trip, trip, come on and dump a healing potion down his gullet.
00:24:17
Speaker
Okay. Glug, glug, glug. Hop you are. Once again, amongst the world of the living. Well, what do I take back? Well, but if I've already done, is it a session or is it a two? So three, you'd be down to three. Okay. Yeah. Three wins back. Boil, boil, boil, boil, boil, boil, boil.
00:24:41
Speaker
And once she sees that Hob is up and moving, she will maneuver away from Lizard Monster. Okay. So that gets you to the door, Eris, is where you're at. So you see Hob on his feet in the hallway. Now that you're at the doorway, you see Kath and Hob, or Milo, sorry. I don't recall, but is this the door that was like super, super locked?
00:25:10
Speaker
This is the door that Raynard like mundane Lee unlocked on the other side of the room. You're about to encounter the yeah Yes, this is the door with the mundane lock and basically
00:25:23
Speaker
Yeah, you're in the little receiving area, I guess, not the hallway. I was remembering a reinforced door somewhere along our path. Yes, that was this one. Yeah, it's a reinforced mundane door so that somebody couldn't just dispel magic on it. Okay. Okay. I have an idea, but we need to be out of here first. Milo. All right, is Milo standing just outside the door?
00:25:51
Speaker
Yeah, basically you could spend a maneuver to get back in the room. Milo just wants to peek around the corner and observe the situation. Okay. And see what he sees.

Final Strikes Against the Lizard

00:26:02
Speaker
And he's going to cast a spell. Okay. At the creature. It's too difficulty. Okay. And it's going to have a fire effect. Okay.
00:26:22
Speaker
So can I cast it and see if it works and then I'll describe it? Or do you want me to tell you what I'm doing? You can keep me in suspense. You can go ahead and cast it with your... Now your casting is a combat check against the creature, so it's going to be too red instead of too purple. Too red instead of... And I'm going to brilliant cast again.
00:26:51
Speaker
Okay. That's two blue. So it's a red. You say a red and a purple. A red and two purple. Two red. Okay. So two red. Okay. Cause it was a two purple difficulty, right? Right. Right. So that is okay.
00:27:10
Speaker
Milo takes his wand, does a little flourish with it, and out fly several small black orbs, sailing toward the giant lizard. And I rolled and I don't see anything. Zero success. Zero success. Oh, were you kidding? Man! And they fizzle before they get to the giant lizard.
00:27:39
Speaker
I've got to work on that. Two advantages. Well, Milo's not really aware of what the heck's going on still. He was just trying to delay that thing from keeping on coming on.
00:28:09
Speaker
I mean, you can pretty clearly see that Faroo is about to attack the thing, so you could pass a boost to Faroo if you wanted. Faroo is behind him? Yeah. Faroo's like on its tail, like it swung its tail and it kind of passed Faroo. Yeah. I mean, yeah, in case unless somebody's got something better than that, that's just best to Faroo. Yeah.
00:28:37
Speaker
Um, so now it is the last slot. So Faroo is going to attack with his boost die from, uh, Milo and he will spend a maneuver to aim and six success and one threat.
00:28:58
Speaker
Nice. So Faroo's going to suffer a point of strain. Because he succeeded too hard. He succeeded so well. And also the reality is beginning to sink in increasingly that it seems like he's about to be alone with this preacher in this room. So that is going to be
00:29:20
Speaker
Okay, so you see Faroo bring his axe up and not only the blade but like the handle and his arm begin to glow with silvery light as he just like uses the leverage of being pinned by this thing's tail to just begin like blindly and furiously hacking. And you see anybody looking back this direction.
00:29:44
Speaker
You hear an ear piecing screech, like not a scream, not a howl, but like a guttural screech as Faroo plops on the ground as this lizard's tail is draped across him, as this thing like flails and there's just a bleeding stump on its backside as Faroo like raises his axe in like a triumphant cheer. That's great. Now let's go. Yeah.
00:30:13
Speaker
Now that's a hideous woof. OK, it is gesturing urgently. He doesn't want to use a maneuver and leave this horrible place. He used his maneuver to to aim. He.
00:30:34
Speaker
Yeah, he'll spend two strain to kind of slide out from underneath and begin hobbling, holding a clearly cracked rib. He gets halfway across the room, so he's even with Hobb at this point. Okay, we have a PC slot. I meant to say, go ahead. No. I was gonna say, do you have to use an incidental on your turn? I meant to do a heroic recovery. It usually says,
00:31:02
Speaker
It usually says if it can be an out of turn. It usually says one way or the other. Yeah, out of turn incidental. But if you intended to do it on your turn, I'm fine. Yeah, I meant to do heroic recovery and recover strain. Okay, that's fine. Recover four. Okay. So, Reynard, down where you are, the shifters are now off of the apparatus and have begun climbing around the machine and
00:31:29
Speaker
The first couple like clamber down into the hole that you've opened up. One of them like hugs you and thanks you and begins going down as well. But they're at the point where they're starting to get out. Eris is shouting at Hobb and Faroo to get out of the room. Who would like to go first?
00:31:57
Speaker
I think Hob is going to shout for Reynard one time because he doesn't know what the crap Reynard's doing down there and doesn't want to leave him but will if he doesn't hear from him soon and I mean understand that's not going to happen I'm just saying that's where yeah so I was gonna scream Reynard
00:32:20
Speaker
And with no response, he is going to go ahead and take this first turn. Well, Raynard, do you respond? I mean, can you hear me? You can talk off turn. No, no, no. Can you hear me? Isn't he in a tunnel now? Yeah. I'm trying to think of what to yell back. That's not going to be like, we're leaving. Like, you know, but still be substantial enough information to be like, I'm fine.
00:32:43
Speaker
You could say, I'm fine, go on. Yeah, save yourself. Perfect. We would never expect you to say that without meaning it. OK, then right now, I'll just yell this back. I'm fine, go on. In that case, Hob is going to not go, actually, because should Aeris probably get Tasha in order? We didn't bring Tasha. Tasha's part. We rode Mirances. Yeah. Yeah.
00:33:13
Speaker
And then he's also a long way from the exit door. I know, but I, but I, you know, Tasha can be away from the boat now. So I couldn't remember where we left her, but we left her way far with him. So yes, she doesn't matter. I just don't think Hob would go first, even though he's, he feels like crap, but.
00:33:35
Speaker
No one else is, so yeah, sure, fine. Hob's going. I mean, Peru will go if you want, but I mean... Well, but when I say go, I mean, away from here. Yeah. Like, Hob is retreating. Hob is in retreat mode. So I guess he'll go since nobody else is volunteering. Thank you for doing the new wrist run. Yeah. Okay, so you're able to get out of the room and round the corner. I should have grabbed my pane of glass. Totally forgot my pane of glass. And you make it to the door leaving the
00:34:05
Speaker
lab equipment room into the hallway that you all entered from. Right. I'm at the, I am at that transom door. Yes. Yeah. Is where, where your turn stops. Um, okay. Well, we have an NPC slot. There's only one eligible target remaining. Um, so he is going to run up on, uh, on Peru. Upgrade is difficulty.
00:34:35
Speaker
Okay. Yeah. And, uh, you, you don't have story points to do that unless you use your incidental to give yourself one. We did have a story point. We did just right. We did have one pie. Just click it as he said that. Oh, you clicked it. Okay. Sorry. Yeah. I didn't see that. I just glanced up. Okay. So adding that, uh, so I will now read my incidentals. So we still have one. Okay. Um,
00:34:59
Speaker
Okay, so he is going to use a maneuver to get up on Faroo. And yeah, he's going to swing with his clawed hand. Three success. Oh my gosh. So that is going to be
00:35:33
Speaker
So yeah, the reptile runs up behind Faroo and slashes his back to where Faroo kind of recoils and then brings a foot down on his back. And Faroo's head just kind of slams on the concrete floor. Is he unconscious? He's not unconscious, but he is like a
00:35:57
Speaker
Who is at the doorway still looking in? Because Hob has run through... Aris. Aris. No, Hob, you're... I can still see in. Right? I mean, I mean, you could see the wall, like straight back to the door, but you can't see the larger room because you ran through an entire other room at this point. Right. OK. Milo's there, too. Yeah, Milo and Aris. You, you see Faroo kind of glance up and
00:36:25
Speaker
He just locks eyes with Eris because, you know, they've had their banter and he says, go. And his axe begins to glow silver. So. So he's conscious. It's a PC turn. Yeah. Eris, come on. Sorry, I miscommunicated it. He has exceeded his wound threshold, but narratively, he is still conscious.
00:36:55
Speaker
So, just letting it be a moment. And at Eris's words, he shouts back, go! What's Milo doing? Milo's ready to throw another spell at that thing and run if we're running.
00:37:24
Speaker
which that seems to be the thing we are doing. Are you saying like, take my turn? One of you has to. Someone's got to go. All right. Milo's gonna once again try this again. He's going to swirl his wand and these several little black orbs are going to fly toward the lizard.
00:37:56
Speaker
Okay, so that's going to be too red for the difficulty. And we've only got one story point left. How about...
00:38:23
Speaker
Here, hold on, as an out of turn thing. Hob, I'm flipping a story point. You realize that you all left the climbing equipment, so Aeris is gonna have to be the first one to get out because all the climbing stuff's on the outside of the building. Or people will have to get boosts, but it's not gonna be easy to get out the window that you all came in. Or you can run through the front of the building, but that involves security systems and whatnot, so.
00:38:54
Speaker
Now you have two story points, Milo, if you want to flip one. Yeah, I'm going to flip one to add the two blue boost. Okay. And rolling against two red, here we go again. Three success, four advantages. Okay. Tell me about this spell.
00:39:19
Speaker
All right, these multiple orbs penetrate into the lizard. Okay. And they began to affect his molecules and he begins to burn and catch fire. Okay. And the damage is what, four?
00:39:49
Speaker
5, 6, 7, 8, correct? Plus successes, so 11. Was that not what the 5, 6, 7, 8 was, was his successes? No, his one hasn't. And the one has 3. Oh, yeah. Right, so that's 11. 11 damage and it has burn rating equal to 4.
00:40:11
Speaker
No, so it's plus one for every uncancelled, so you start off with four for your intelligence. Five, six, seven, eight. Okay, yeah. Five, six, seven. Five, six, seven. Oh, three successes. There's three successes. Sorry, my bad. Okay, so... And sorry, what was the rest of that, Milo? Beyond the damage piece? It just says, has burn rating equal to my arcana, which is four. Okay.
00:40:42
Speaker
so so he's burning from the inside and catching fire inside wow wow wow wow okay let me take a quick look at uh spontaneous combustion can you crit with four advantages and potentially not on spells you have to have a triumph unless you upgrade the difficulty to adequate rating um
00:41:08
Speaker
You probably just need to pull some strain back, right? You've been casting like crazy. Yeah, it's over two strain. Yeah, I'm down to three now. Yeah, get some strain back there, buddy. Yeah, use those advantages. Yep. So how much strain can I get from the advantages? Four. So two per advantage. No, one per advantage. There are four advantages. Oh. Four. OK.
00:41:38
Speaker
So at the start of each of his turns, he will suffer seven damage. Seven? Wow. It's the weapons base damage and Milo's wand is his intelligence plus three for his wand. And then Milo is
00:42:04
Speaker
Right. That's, that's, that's good. Let's go. And you see like his chest begin to glow from within as he like grabs and like flames begin to erupt from between his scales as he like begins flailing about trying to put it out. Okay. That's my, and so Milo do you then use maneuver to run?
00:42:28
Speaker
Um, yeah, I mean, I'm going to maneuver away, but if I can still be within sight of whoever's still in the room, I would like to be able to do that or no. You hear Bob scream. Come on. I'm going down the hall. Okay. So yeah, you get through the room, uh, to the doorway into the hall. Aris? I hall the door closed. Okay.
00:42:55
Speaker
And I want to know if you'll let me cast Augment on the door as an artificer. Sure. I'll let you cast it. Make it very small.
00:43:09
Speaker
I don't think I can do that. I mean, sure, the door frame won't change, but... Right. I would come through the computer. I would come through the computer and I would strangle you until dead, Eric. Wow. Excuse me. Okay. So what I want to do...
00:43:37
Speaker
Is I would like I want to magically Improve the door Okay, which I'm sorry, I'm trying to get to the thing Which maybe I can't do Or I don't know I've got
00:44:04
Speaker
I've got some pretty intense dragon shards. Basically, I want to I want to magic lock this door. Like I want to put a I want to Doctor Strange some crap onto a into a magical lock on this door. I have a fairly intense dragon shard. I'm willing to sacrifice to lock this thing behind it. If if you want to do this is Amber crafting instead. Um.
00:44:35
Speaker
I mean, you tell me to do that kind of augmentation to prevent something of this size from being able to just kick it open is going to be a hard check. If you're amber crafting because you're sacrificing a pretty significant resource, I would be willing to take that down to an easy check that I will then obviously use the story point to upgrade, but that's neither here nor there.
00:45:00
Speaker
Just like I hate you all only having one story point simply for the reason that prevents anybody from using the heroic talent like that sure no I like understand so Yeah, Eris will pull out the the dragon charge she has and Her Actually, you know what you said hard
00:45:27
Speaker
No, my artifice is crazy. Hi. I'm going to, I'll just, I'm just going to go for it. So Eris begins just, uh, faster than ever before. Just tracing symbols rapidly across the door that begin to glow and stretch out. And she's just trying to seal the door with runes. Uh, so that's going to be one red, two point ball.
00:46:02
Speaker
Okay, here we go. I hope I didn't make bad decision for six. I did not you did not okay?
00:46:13
Speaker
so the spell flares and the there's this sort of hissing sparking as the edges of the door just fuse with the wall around it and Eris is
00:46:29
Speaker
just pelting down the

Urgency of Escape and Strategic Retreat

00:46:30
Speaker
hall. I will, let's see, I can take my strain there. I will take two more strain to maneuver again and just run. Okay, so now that a lot of you are getting into the hallway, is your intention to take the time to get out the window that you all came in or try to go out the front door?
00:46:47
Speaker
I would say go back out the window. Okay. That's what Eris would do. Since she's gone for a while. I think that's probably right. Yeah. So from your position where you're at taking two maneuvers, Eris, you're at the window. So on your next turn, you'll be able to. Okay. In PC. So he's going to, how is it? Hold on. He's going to burn. I need to remember the wording because
00:47:19
Speaker
suffer damage, which means Soak is not accounted for. Nice. Oh, good lord. Okay, so yeah, he's going to spend his turn dealing with the burn thing, so he needs to make a coordination check.
00:47:47
Speaker
He's not very coordinated, I'm sure. No, actually, he is not. He is a giant lizard. One success to that. And yeah. Several two strain. OK, so that's what he does on his turn. And then he uses a maneuver. And Eris, as you just as you turn back at your handiwork, you hear a against the wall.
00:48:20
Speaker
And yeah, it is now another PC slot. So we currently have
00:48:32
Speaker
Cath, Reynard, I think. Reynard and Ferru's turn, right? Yeah. I think that's correct. Yeah. Okay. So just narrative real quick, since we have three PC slots, after the Thud, you also hear a faint scream and a flash of silver light from underneath the door crack as fighting continues. And Reynard, you hear a lot of noises coming up from above.
00:48:58
Speaker
So, Reynard, what would you like to do? Most of the shifters are now down through, the last couple are coming. So are you just following them down? Yeah. Okay. We're just all gonna go sewer Renan. Question, would you like to replace the grate that you moved? I'm feeling gonna make me roll for that.
00:49:23
Speaker
I mean, you can slide the grate back into place. If you want to, like, re-secure it, then yes, there would be a roll. I'm not going to say it's going to be a roll for you to slide it back into place. You don't want to risk something going awry by trying to re-secure it? I don't. I don't. OK, so then that's Kath's turn.
00:49:48
Speaker
So, Kath being at the doorway, or at the window as well, and seeing what you all just saw, she takes a beat to look around and begins, no, no, no, no, no, and she starts to run back to the door the air is just locked. So, and begins banging on it, trying to open it. And she just starts screaming.
00:50:21
Speaker
That's gone around. He's gone. It was too late. And there is not like this. No, no. There is there is goes up the window and hauls the the rope like the climbing stuff and tosses it over on this side. At this point, because of the success of Eric's check,
00:50:45
Speaker
Threats have been eliminated, so effectively we're outside of structured encounter time, so you all can just speak to what you want to do. So, yeah. Cat is gone. We've got to go. The door won't hold it for long.
00:51:15
Speaker
Kath still punching at the door. Her legs go weak and she drops down to a knee. I'm sorry, Kath. But dearest is right. He chose to sacrifice himself to save all of us, including you.
00:51:44
Speaker
And I'm sorry. And we can all be sad about it soon. But right now we need to make sure it wasn't in vain. We've got to go before these runes wear off. At that... Did you walk over to her or are you still standing at the window? I went to her. Okay.
00:52:12
Speaker
and like knelt down next to her. And yeah, if she beats the hell out of me, then that's probably fair. That's why you were asking. It's going to knock me out for the third time quietly says, I never got to say sorry. You know,
00:52:44
Speaker
It's been a long time since I've seen my family. But I've come to realize that I never needed an apology from them, ultimately. And you hear another bang at the door that you are right near and- Chib! Kath! We've got to go!
00:53:04
Speaker
Hob gives, with what I have to assume is a reasonably mangled face, the best we are, come, give us this. We all understand the urgency, Eris. This from the girl that kept yelling, come on, come on. And then I blew past while she stood there for another three turns. I just needed you through the door so I could lock it.
00:53:34
Speaker
Kath just, Kath stands up and just kind of numbly turns and walks away from the door. Does not regard you at all, Hob. Sure, fine. I did not do it to be regarded. Yeah. I'm hard to disregard too, so. Okay, so banging still at the door, are you all just making your exit, climbing up the rope and out the window?
00:54:04
Speaker
Can't imagine what else we would do. Okay. Where's Aransas? Is she waiting for her turn up? Aransas has been there just, you know, okay. Yeah, let's go. That sucked. Once everybody's through, Eris will haul the ropes up, toss the stuff, close the window on her way out. Okay. You know, so no one will notice. No one will ever know that you were there. Master criminal.
00:54:32
Speaker
Raynard, you find yourself and the Six Shifters in... In a nest full of eggs. Yes. It is a mouth, in fact, that you've just crawled into. No. You may find yourselves.
00:55:00
Speaker
Can can the listener guess what time in the evening it is by now? Not even same as it. Not that late. I don't understand what you people. When do you sleep? The night ish. Yeah, so the what you see when you get down here, Rainer, you you quickly realize that this is not new construction where you're at. In fact, it looks downright ancient.
00:55:26
Speaker
and this looks to be rather than an actual like yeah there's some there's some liquid down here and some stuff that's dried on the floor but this is not built to be a sewer this was like a hallway of some kind of structure uh at one at one time uh and it looks very old like a design aesthetic that you've never seen before um so yeah but there's only one way to go um and
00:55:54
Speaker
After traveling for a little bit of time, you find another grate that you can look up and you see that it's clearly outdoors. It's in the street of the cogs. So give me a skullduggery check to open up that grate. Oh, good Lord, we're gonna be here forever. I'm gonna make you make a check. So two purple difficulty. Okay.
00:56:20
Speaker
We're just never going to succeed. We're just going to be stuck down here forever.

Guiding to Safety and Emotional Aftermath

00:56:26
Speaker
Okay, here we go. One success, one advantage. Thank God. You're able to unhook it and heal one point of strain because you're confident in your advantage. I was going to say the advantage could be we're right outside the front door to meet up with the group.
00:56:47
Speaker
No, you actually traveled closer to the entry point of the district. So you're actually closer to where you came in is where you ended up. But yeah, you're able to help the shifters up out of the
00:57:00
Speaker
Uh, the sewer as it were. Um, okay. The rest of you are out in front of mill hatch industries, lower division incorporated. Um, are you all just heading like booking it back? Let's not be here anymore. The boat. Yeah. I think that I like the van. Yeah. Yes. The conveyance. Uh, I was quite hoping to set up an ambush, picks up Milo just to see the look on Harris's face.
00:57:30
Speaker
Oh, what a wonderful time for jokes. Well, it was for Phillip's face. I like Phillip's faces, man. What can I say? He makes some good ones. I vote. The listeners are missing out. I vote. We get in the boat, do a couple of laps to see if we can see Raynard, and we get the heck out of here. Right. I need to go.
00:57:59
Speaker
I am the only vote. It is it is decided. Get in the boat. So we get in the boat. Because no one said no. You all have to pass. You have to pass Raynard to get to the boat. You all get the entrance of the district. OK, well, I didn't know where. I mean, I wasn't sure my geography is not so keen on this area. So yeah, no, you're good. Great. So as we pass him, I go, come on, loser. We're going away. Yeah.
00:58:28
Speaker
Loser, I saved six lives today. You should be saying great change of attitude. It was just so scary. I didn't know. You Yeah, you you all see Reynard with six shifters in the street as you as you run up. Cath seems oblivious to the world right now and is just following along. Aransas is is
00:58:55
Speaker
If anybody else is in the Vanguard, Aransas is right next to you and a desire to get out of here now. So, yeah, you are able to get to the boat and load up. It's a little, I guess, are you all offering to escort the six shifters out of this district? They get to the boat and just kind of awkwardly look about. Does he live here? I guess they live in North Market. That's right. That's right. Yeah.
00:59:24
Speaker
If there's space, I can't imagine we wouldn't. Yeah, are we at capacity in the vehicle? Is there a taxi nearby I can throw six of them in and toss a gold? Yes, we will pay fare if we need to. Yeah. Milo wants to kind of get next to Hobb and whisper, talk quietly into Hobb's ear.
00:59:52
Speaker
Okay. Hub bins down. Yeah. My, my, I was tugging on like, get down there. All right. Hub bins on what? I just, I feel so terrible for Kath. What? I know this is probably going to be crazy and you're probably going to say no, but I'm at least going to bring it up. What if, I mean, Reynard came out somewhere. He can heal.
01:00:22
Speaker
What if I make him invisible to go heal and maybe give him a chance to escape? I mean, I know it sounds outlandish, but it is a possibility.
01:00:35
Speaker
And the GM seems to like it. It's unexpected, which I'm always a fan of. I think you should have this conversation with the person who's trying to make it visible. Well, hey, maybe. Oh, fuck. Now Trevor knows how he knows how Aeris thinks. Now Trevor starts paying attention so he takes the line, I was going to say. Milo already knows what Aeris thinks. He doesn't trust whatever Reynard's going to think. He trusts Tom. Reynard should have a new leaf. Reynard has a new lease on life. Milo.
01:01:05
Speaker
You were asked you a grown man. I'm asking me what you and another grown man should do Well, I'm mostly just asking what do you think of the idea I Think it's a I think it's a very normal idea that could absolutely get both of them killed and it's up to them to decide if that's what he wants to do am I willing to
01:01:30
Speaker
Wait a bit! For you to attempt it? Yes, but I will not be going back in myself. Yeah, I certainly don't wish to either, and I'm wondering if I should... I don't know about Reynard. I... I'm going to ask him.
01:01:49
Speaker
See what he did. I have to answer it He needs to make his own his own decision. The problem is he'll also after that be making his own decisions once he's in there. I Just I I just I hate to lose Faroo in this way and especially for calf If you're gonna do it do it
01:02:17
Speaker
I'm not going to make this decision for you or for him, and I don't think I should be asked to. No, I'm not. I'm not asking you to make the decision. I just was trying to get somebody else's thoughts. Milo, I think it's a very risky idea that could work. And if it does work, it would be a huge boon for Kath and Faroo and maybe even Raynard to see what a bit of selflessness can do.
01:02:46
Speaker
But I think it's extremely risky. And again, I'll not be aiding in so far as moral support. All right, so Milo moves over to Raynard. And I want him to get him down to where he can talk to him. Raynard.
01:03:14
Speaker
Yes. Totally understandable. But I had a thought. What? It's totally up to you. And I won't think one way or another if you wish to or do not wish to do any of this, but it's just I'm just greatly troubled that, you know, Kath has lost someone. And what if what if I were to make you
01:03:43
Speaker
invisible again and you were to go in and heal him and then possibly he could make an escape. I mean he might very well get dropped again. I mean it's extremely risky. Extremely risky.
01:04:07
Speaker
But who knows what that lizard may still be pounding on the door. It may have come out the door. He may be in the street for all I know. Milo, how long have you been out of that building? What? How long have we been out of the building?
01:04:31
Speaker
several minutes. Yeah, five minutes, 10 minutes. Sure. Five, five minutes. If you all walk straight from the building to here, five minute walk seems reasonable. Because I just watched that thing. Basically,
01:04:50
Speaker
destroy our biggest, strongest person within seconds. And at the risk of sounding heartless, I don't think there's more than a one in a million chance our friend is still alive. Yes, you're probably right. It's this. Very true. And Myla doesn't say anything else.
01:05:21
Speaker
While this conversation is going on, Aransas paid for a cab for the shifters to get out. Because, yeah, my boat's not big enough. Go. God, I wanted to talk to him. Oh, well, okay. No, no, no, no, no, no. I do not anymore. You can talk to them. Milo and Raynard were having a conversation. No, Eric. You could have been talking to him. He doesn't want to talk anymore. Things in this world can happen simultaneously.
01:05:49
Speaker
Think that's deaf saying it's time to go No, I just wanted to be like hey, you know what? What? I'll go back down. I'm going back down there anyway Okay, I'll find one if I can go back down and meet with About the other stuff. So my question to you all is where are you going? Are you going back to? Olive's shop. Are you going to North Market to touch base with? Lissa
01:06:19
Speaker
who ostensibly kind of gave you the job? Are you going to Boromar headquarters to touch base with Satan? What's the plan? Well, we definitely shouldn't take Aransas to Boromar HQ, I think. Yeah. That's a very bad idea. Eris's inclination would be to go back to Olives, but Eris is also not in an awesome frame of mind right now.
01:06:43
Speaker
I mean, he is easily led at this stage. Unless, unless, and you can tell me to roll in an insight or something. Unless Hob really feels like they wanted to report back tonight. He would like to go rest. He died. They're almost three. He died twice today. Okay. Um, so then back to olives just to pick up Tasha and Tasha. And then I'm probably going to
01:07:12
Speaker
Now I'll probably just go to Sabia's. Okay. Um, so yeah, all of, uh, is not there when you, uh, what, uh, Iran says, um, yeah. My, my friends are in pretty bad shape. Uh, we could, we could drop them off on the way and then I could go get the ship, uh, myself and they could rest. Sure. Where, where do I need to take you to?
01:07:42
Speaker
Hob goes to Savvy's. Okay. Iris's voice is very low tonight. I don't know what's going on. Hob goes to Savvy's to rest probably to the for sales. All right. Well, I'll... Yeah, I can take you all to lower Memphis and drop you off in your districts.
01:08:07
Speaker
And she, she does, uh, when she stops by the red light district first. Um, what's the name of the actual district that's obvious as in, it's not the red light district. No, it's called the, um, where's my stinking something light. Is it torch light is torch light torch light. Uh, so yeah, she swings by the torch light district to drop off hob and then, um, to the dock near the four sales, uh, to drop off Raynard hob and Kath. Um,
01:08:37
Speaker
And yeah, Kath just doesn't say anything and doesn't say anything. I think if, if Hob gets dropped off first, he gives us good nights. Like he's not, he's not upset with anybody on this boat for maybe the first time at the end of an arc in a long time and tries to, however, Kath takes it is how Kath takes it. But Hob just says, you know,
01:09:04
Speaker
He was a brave man and it's possible none of us would be here right now without him. I'm here for you if you need me. And he doesn't expect or wait, wait waits for but doesn't expect a response so she doesn't immediately say something he just turns around and goes in. Yeah, she doesn't give immediate response. She seems to be lost in her her own thoughts in the world. When Cath is dropped off, Eris on the way to the foresales will go over and sit by Cath.
01:09:38
Speaker
between when we're on our way to the four sales where Cath will be dropped off. If you do some sort of, I don't know what you would have wanted, when you do some sort of
01:10:06
Speaker
and service, ceremony. Will you tell me? After a beach, she just gives a very weak nod, just not from apathy, just. Sure. Milo headed home when he was dropped off.
01:10:36
Speaker
Whenever Eris is returned to Olos, she will climb up through the window after Aransas has gone and she will watch and make sure Aransas is out of sight before climbing up and going in through the window and climb up into her hammock and just Doesn't undress doesn't anything just curls up and falls asleep Okay
01:11:07
Speaker
Eris, as you are climbing up, not going to make you roll, just you notice as you're kind of clamoring up, something catches your eye and you see that Olive is asleep in her desk chair. Just kind of like on the desk sleeping. Eris will. Hmm.
01:11:39
Speaker
Aris will go over to the desk and very, very tentatively just sort of put a hand on Olive's shoulder. All of kind of stirs. Yeah, I don't know how light asleep or all of this.
01:12:07
Speaker
Uh, and her, her hair is kind of half like, it's messy and, and coming out and she very sleepy eyed, looks over her shoulder and immediately percepts like, are you okay? Yeah. Uh, I'm not, I'm not hurt. It, it didn't.
01:12:35
Speaker
I didn't really even get any of me. Forgive me, Faroo was a half or a full orc? Yeah, half orc. Okay.
01:12:58
Speaker
The big affork that was with us, he didn't get out. He didn't get out. They were doing something horrible down there. They were making monsters.
01:13:25
Speaker
And I don't know, Eris is probably very visibly on the edge of just falling apart. Because she was in the job, but there was a 20 foot tall dinosaur standing practically on top of her and someone she doesn't know died to save her and no one's done that for her and she doesn't know what to do with this.
01:13:57
Speaker
I was just gonna... I didn't know if you meant to sleep here. I was just gonna go, but I saw it and I... Yeah, I was just... I'm... I'm gonna send out a notice to my students and to my department that I'm not feeling well.
01:14:28
Speaker
and all my classes will be cancelled tomorrow. So... You don't need to worry about being out of here at a certain time if you need to rest. You don't have to. It's not... It's just...
01:14:58
Speaker
Thank you. Give him some Paris. We'll talk tomorrow. Paris will clamber up and curl up in her hammock. OK. Hobb, you returned to Savia's. It's still business hours at Savia's, so you walk in to the sounds of revelry and
01:15:29
Speaker
general hedonism and what have you so are you just going straight to your room yeah I think that I think that there's an understanding now that if hob comes in and does not look like he wants to be asked to do something to help out he is not asked to do something to help out and he is definitely putting off those vibes I think what hob does
01:15:52
Speaker
Ishab walks up into his room and he does a ritual for the fallen that is very personal to him. It is a combination. Having his family heritage be a distant memory, almost fully supplanted by his monastic training,
01:16:19
Speaker
But he holds on to some of it and he does a few ritual for the fallen for Peru And then I Think that's it I think I think he takes care he takes care of that because that's important to him and nothing else right now is besides resting and getting to better because He is also terrified
01:16:49
Speaker
but on top of that he's angry and he's got a bit of a resolve now like this is not something that can be unleashed and he also he knows that he's not the one to stop it
01:17:04
Speaker
single-handedly at least and probably not even just with this group. Yeah, but I think that he I think that he goes to bed with the idea dancing in his head of avenging a fallen even short-term comrade and protecting everybody else from whatever plans they have with this thing. Okay. Raynard you head back home. Raynard's getting a drink.
01:17:35
Speaker
Okay. Are you, are you going to the four sales or are you going to another spot? You know what? Rainard deserves a drink. He said, I made good choices today. I'm going to drink. I'm going to make some bad ones. Um, yeah. He just stops at the four sales. Okay. Perhaps a, a shot for each life he saved today and uh, goes home.
01:18:03
Speaker
I mean, that's okay. Milo. Milo's, you know, walking to his home, lost in his thoughts, thinking about Kath and what she is going through, you know, in some way, feeling that he can definitely relate to that. And just heads home and prepares for bed. Okay.
01:18:33
Speaker
And that's where we will leave things. Thank you all so much for listening. We hope you enjoyed this extended arc of the show. I think we're going to take a little bit of a breather after this episode in terms of the narrative.
01:18:52
Speaker
So yeah, if you want to be part of the conversation surrounding this episode head on over to any of our socials at the Geek Pantheon, Twitter, Instagram, TikTok, Facebook, and you will not only be able to comment there and let us know what you think, but you can also find the link to our Discord, the Geek Pantheon.
01:19:10
Speaker
We also have a YouTube channel that the Discord link is also in all the descriptions of those videos, but more importantly, we have another actual play over there titled Kybershards with Philip as the Game Master, also set in Eberron. Oh. But this one is in Stormreach. So yeah, and it's a D&D 5th edition show.
01:19:29
Speaker
and also I do assorted videos over there as well. Thank you all so much for listening. If you want to support the show patreon.com slash the geep pantheon where we have all sorts of tiers and a huge thank you to all of our wonderful patrons who
01:19:46
Speaker
who honestly, I mean, this will be the last gameplay episode, hopefully for a while, that is being done digitally. We are going to be around the new game table that I built for the next recording session and literally the quality of the recording that we have had in the past couple months
01:20:07
Speaker
could not have been possible without our patrons being able to allow us to have a proper remote digital setup to record. So huge thank you to all of you for getting us through this year. In terms of this podcast, our capacity to get through the year on our own is suspect somewhat. But in this capacity, thank you. But also helped by our wonderful patron community, to be honest.
01:20:33
Speaker
So yes, you guys played so much extra D&D with me Yeah, thank you all so much for all your support and thank you to all of you for listening and enjoying the show Yeah, I have been your game master Eric. I'm Philip. I'm Trevor. I'm Randy And I'm Jeff we will see you next time
01:21:00
Speaker
you