Become a Creator today!Start creating today - Share your story with the world!
Start for free
00:00:00
00:00:01
C2 Ep. 113 Eberron Reviewed 21 image

C2 Ep. 113 Eberron Reviewed 21

E278 · Eberron Renewed
Avatar
286 Plays2 years ago

We take a look back on the past arc and answer your questions.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, Jerry Theuns, Philip Newman, Mark Stanley, and Shelby Johnson.

Recommended
Transcript

Introduction and Sponsor Shoutout

00:00:00
Speaker
The following episode is brought to you by Mark Stanley, Philip Newman, Shelby Johnson, Jerry Thunes, Andy Dossett, Eric Whitman, Edvard Arnoff, Natasha Rallerson, Deavius Poptart, Rebecca Gowman, Elizabeth Clark, David Scrams, Charles Compton, Daryl Delaney,
00:00:20
Speaker
Ryan Royce, Darren Katska, Irene Villarito, and Laura Pickron, as well as all of our generous patrons.

Review Episode Announcement

00:01:08
Speaker
Hello everyone and welcome to Eberron Renewed, an actual play tabletop RPG podcast where we play in Eberron. We use Genesis. Here we go. I'm Jeff. I'm Phillip. I'm Trevor. I'm Randy. And I'm Eric.
00:01:24
Speaker
Philip scrunched his eyebrows and nodded as though that was a good one. I don't think he meant it. When we don't do it like normal, it just throws us all off our game. Is this reviewed? I was on to where I had a normal way of doing it. What? Isn't this reviewed? Yeah. Yeah. You said renewed. Well, am I done yet? I thought so. Yeah, because I moved on. Because we said our names.
00:01:43
Speaker
And as you can hear, because I am the one speaking, this is a reviewed episode where we go over the last arc, answer some questions, and talk about our characters' motivations for the mistakes they made.

Arc Conclusion and Future Plans

00:01:56
Speaker
Actually, this time went pretty well. This arc really, not a lot of complaints.
00:02:02
Speaker
So yeah, so we start, we ended the last arc with the Norsen Mill Hatch interrogation. I mean, a little, you know, code at the end, but, um, so we begin this one by saying, all right, how do we proceed? We've got to go to the lab, but we've got to get some stuff. How do we stop him? Do we neutralize him? How do we neutralize him? Um, finally, I think it was one of those, what do they call it? Where, um,
00:02:28
Speaker
Like, two people think of the same idea in opposite parts of the world. It's like spontaneous something creation. Anyway, several of us all had the idea, oh, why don't we just put him in the suit and say we caught him? And so that's what we decided to do.

Secret Stash Discovery

00:02:44
Speaker
At any point, jump in, guys, with stuff, because this is a question light episode.
00:02:54
Speaker
Uh, we, I mean, we just, we did things that made sense. We made plans that weren't like, none of us decided to bring the funny in this particular instance. So yeah, we made the, we made Tasha look like a municipal vehicle.
00:03:14
Speaker
Did a pass, found where we thought the stuff was. We went and got the stuff. I think I scared away a bug at one point. Or a something, I don't know. You never show us the monster cards anymore after we're done fighting it to see what we were up against. And that was always real fun to be like, oh god, that? Whatever that thing was that tried to take Beric in the- Oh, the sorrow sword. The sorrow sword. You finally showed it to us at the end. I was like, I would have been much more scared when I was playing.
00:03:45
Speaker
So let's talk about the first major thing, if I'm forgetting something, I'm sorry, but the first real major thing is the tableau of Norse and Millhatch's secret stash, and the things we saw in there, and the sweating that Aerys immediately started doing upon gazing upon the wonders.

Mysterious Acquisitions and Their Significance

00:04:05
Speaker
You guys all walked away with something, if you guys want to talk about your toys. I mean, Milo walked away with the,
00:04:12
Speaker
a nice stick, a nice cane, that he's still not sure what it is. Yeah, you haven't really played around with it much, but who has time right now? Well, I was going to say, can you tell us, or do you need to find out his Milo first? Because if he needs to do some stuff, then...
00:04:29
Speaker
Yeah, there's some interesting elements to it that I would like to, like it's essentially a, I mean, if you're using it in combat, it's a melee weapon. But when it hits, depending on like advantage rolls and stuff like that, some devastating things can happen to whoever is touched by this thing. Sounds like something Milo might oughta give to a friend.
00:04:54
Speaker
Yeah, but then also there's some utility to it, of touching it to like a cold surface or a hot surface, a wet surface, like all these kind of things. Yes, I believe there was much talk of a sweating eye. Oh, there's temperatures and textures. Yeah, slimy surfaces. There's no end to the surfaces this thing can touch. Smooth surfaces. Okay, stop. You're singing a Christmas carol again over the corner. That really threw me off.
00:05:22
Speaker
If anybody recalls that from this arc when... Well, just out of these visions, it's just seeing Milo with this ice. I'm like, is it?
00:05:32
Speaker
taller than Milo? Is it something that he would like, I can't use this? It's not quite taller than Milo, but it's, I think possibly the question Randy is asking is, was Jeff supposed to engage at that point? No, no, no, no, no, no. That's what he said. Yeah, that's what he said. I mean, Jeff, Hob could absolutely use it as a melee weapon, but there's also utility for Milo to use it. Yeah.
00:05:55
Speaker
It is a bummer. I'll say it later. I mean, but there's also, if you knew somebody that could tinker with such things, like if you were to add like a dragon shard to it, it could possibly be used as a magical implement to cast spells through. So we have some of those. And we have a person who is willing to do tinkering for everyone. My poor

Reflections on Acquired Items

00:06:19
Speaker
hand.
00:06:22
Speaker
Philip, you can't just nod. Tyrus doesn't know what will happen if she gives Milo magical implements.
00:06:31
Speaker
She's going to have some idea of what could happen. We've seen some, I guess you'd call them harbingers of what happens when you give Milo that much power. Some things do happen, yes, that's true. True ha. And then Trevor, you got a bag of, oh no, here's what happened. Trevor was silent for a while.
00:06:52
Speaker
Nature goes, oh, I know what I want. I was thinking. You weren't. It was good. It's a quiver that I guess equips arrows with special things. Special tips. I also kind of want to play it where I don't know what they do until they hit the person or the target. Yeah, it'll be fun. I love that. It's almost wild magic flavor, I guess, except for there's very little chance it backfires unless you hit one of us with it.
00:07:20
Speaker
Yeah, cuz that's the whole thing about wild magic is occasionally it's like You're eight feet tall for 24 hours. Yeah, but no stronger. Yeah, or like your hand catches fire for a while But an indeterminate amount of time. Yeah, it's the game fun Yeah, and then of course Eris walked away with Stuff and junk Yeah, we found that machine
00:07:44
Speaker
Yeah, talk about the dragon or that the elemental kidnapping machine, the free puppy elemental.

Eris's Reflection on Norse and Millhatch

00:07:53
Speaker
Yeah, I don't know what exactly that is, but it. It seemed like it's probably a doomsday device. And. I don't know, it just.
00:08:13
Speaker
It was weird to try and figure out how Eris would think about these things because to what degree is Eris rational about this stuff? To what degree is she just curious about this stuff? To what degree is her thoughts about Norse and Millhatch affecting the way that she would evaluate any of these things?
00:08:40
Speaker
I mean, Norse and Millhatch made this thing. It must be terrible. Um, Norse and Millhatch tried to copy the Fletcher. It's obviously inferior, uh, that kind of stuff. Um, so it's, it's very hard to, it was difficult to role play what, what Eris would do other than grab everything. Um, Eric has also obviously.
00:09:10
Speaker
created an inevitability trap that will require us to harm olive one day yeah it sucks listeners to note who did that listen
00:09:24
Speaker
We don't know what's going to happen. For all of you who were hoping for a slightly less bummer of an ending

Harbin's Naivety Discussion

00:09:29
Speaker
to this campaign. We don't know what's going to happen yet. So we will all find out together. Did they all end sad? Never mind. Did their one shots end sad? I can't remember. Kids on bikes ended very sad. More people started playing D&D.
00:09:43
Speaker
Tragedy. I mean your character died at the end of the geek pantheon arc. Oh, that's very tinsel did die. Yeah, well Good world. So we think not even said We don't know we don't know I will say so hop didn't walk away anything here's
00:10:03
Speaker
Jeff wants cool stuff so bad. But Hobb does it and it breaks my heart to have to be like, Hobb finds your modern magic scary and confusing. I'm just like, I just want a gun. Just kidding, Jeff. Jeff wants all the cool toys. A cool ice stick.
00:10:20
Speaker
Whatever. You've seen it a little bit when he reluctantly put his magical focus back on his outfit. There's a reason that he doesn't screw with this stuff, but man, Jeff wants to real bad. So I'm having to be like, yeah, I don't know. Hob looks for batteries. He's always running out.
00:10:49
Speaker
Again, when we crime.
00:10:51
Speaker
We crime good. And we got out of there, no problems. We are what you might call smooth criminals. Oh no. It's crime time, baby. We get the stuff. We drop it off at the cauldron. That's basically when you lay it out to Olive, right? Kind of over the phone. Like, look, we did some stuff. We need Harbin gone, I'll tell you later. But we did some bad things that directly relate to our friend, and I need you to make him out of the way for a while.

Encounter with the King of Sharn

00:11:32
Speaker
I feel terrible about Harbin just every time he appears on the show because
00:11:42
Speaker
many of the things that we have done that have involved Harbin, he probably felt like we're really just very nice things, and he's building relationships, and he's got this group of people who are kind of his buddies now, and all of them have just so many layers of ulterior motive. Yeah, Harbin's a real mark. Yeah. Is that what you were getting at? I am getting at that, yes.
00:12:13
Speaker
Yeah. Or Harbin. Be ashamed if he found out. Oh boy. Okay. Remind me now, the next thing was, was, was Verla next or was the four sales next? It was Verla, right? Yes. Yes. Yes. Yes. Yeah. Yeah. Cause you, you always have four sales after Verla. Yes. Because we were all bummed for reasons. Doing a good job.
00:12:35
Speaker
Yeah, so we reach out to Verla through, I'd forgotten that you knew how to get in touch with her on the communicator, so that was very fun to be like, oh, right. Remember the shenanigans? Sometimes we reuse them. Well, Phillip does, I don't remember what I did. I literally don't remember how I started this episode, I know it was weird. And so we go there, we meet the King of Sharn. King of Sharn, of course, is,
00:13:02
Speaker
A baker, one of a baker's, the leader of a baker's dozen of kobolds. Oh, much more than that. Look at it, we saw. In the totality of a baker's dozen of kobolds. And I know what kobolds look like, but in my head, the king of sharn looks like a miniature boss nast, and I just can't get that out of my head. He's a big fat kobold.
00:13:24
Speaker
He's like a tiny snowman. He's like a little gummy bear guy. I love him. I hate him. I love him.
00:13:36
Speaker
Are you still sore that I took your... No, no, no, no. I thought it was awesome. That's what I want to comment on is like, did you have something in your hip pocket just waiting on this or was all of a sudden Milo comes up with this warehouse and

Verla and City Watch Encounter

00:13:50
Speaker
then, oh, here's what I'm going to do. I have a theory. Okay. When I was re-listening today.
00:13:57
Speaker
when Verla asks, is this like your hideout or something? Philip says, well, no, it's not our hideout. And he emphasizes our. And is that when the cobalt showed up? A little bit like that. That's where the nugget of an idea of like, I guess there could be someone else that is like squatting in this warehouse.
00:14:15
Speaker
But, you know, a lot of this stuff is like I have encounters like in my notebook just ready to go. Like, like Cobalt's like the king of Cobalt was a lot of improv, like off the top of my head. But I have a bunch of encounters just ready to go. And so a lot of times it will just be like it's been a really long time since we've had a combat encounter. Like a lot of characters like Jeff's character is built like like really good in combat. So I don't want to like have Jeff just
00:14:44
Speaker
be hanging out, sitting around, not getting to do the cool things that he can do in combat. And so I have those in my back pocket, and I'll find opportunities like, okay, there's an empty abandoned warehouse. And- Yeah, that's what I like to think. Oh, there might not have ever been a warehouse. So they might not have ever shown up, or they might've shown up at another time, in another way, or- Yeah, totally. So I was like, just cool, I just thought it was neat. Yeah. The king of shorn attacks, Hop. I didn't say it at the time. At this point, Hop has three wounds to give.
00:15:13
Speaker
from the last little battle, and then Norsen hit me pretty hard for, well, we've established Hob's kind of, against all odds, Hob's a little bit of a weenie. I took a shoulder to the chest and I got four wounds out of it. But yeah, so I was nearly dead at this point, but ready to fight. And then Aerys diplomats her way out of it for us, which was the right move.
00:15:51
Speaker
immediately not want harm to come to these kobolds like i have no idea but i like kobolds because philip didn't my information every time i encounter kobolds is to ally with them rather than to fight them they're they're an easy like they they like shiny things and they like yes like but they they're an easy ally to make and it makes nothing but sense that like yeah aris would be quickly charmed by this little goofball and also not feel like
00:16:06
Speaker
Hey, the king is very brave to attack the biggest dude.
00:16:19
Speaker
massacring small things right now because we're in the middle of some pretty maudlin stuff like I get that yeah um I did want to hit him but I get it uh he was a king of sharn not somebody to be crossed he's he's a he's a beefy boy it was very funny demanding our fealty
00:16:39
Speaker
or not even our field, just recognizing, acknowledging his position. It was very fun. And then all of them running away and disappearing. So now Eris has two commissions that she's working on, one for the carrion of a super wicked, cool looking bird outfit and the very pointy, spiky King of Sharn outfit. I gotta be honest.
00:16:59
Speaker
I have no idea what you're talking about with the carrion. You talked about how on the rooftop, Eris criticized his look not being like intimidating enough. But did he? Or was it the wings? Yeah, no, she definitely criticized his outfit because it looked stupid. You all agreed upon a drop point on that roof that Eris was going to deliver some improvements for him. Yeah, well, stuff's happened. It sure has.
00:17:31
Speaker
They leave in a crate. Yes, they run into a crate. That hop has to check out later. That was not in my notebook. That was just a very dumb thing that I thought would be funny. They leave, Verla comes with two other, four other members of the watch.
00:17:51
Speaker
We make the trade-off, Aeris does some pretty smooth talking, like, well, how'd you get them? Well, isn't it better if you don't know? That's such an easy thing to say, for us to say, to a sympathetic cop, that it's always great to be able to say.

Impact of Verla's Revelation on Eris

00:18:03
Speaker
I thought you didn't want to know how this happened. The sausage creation is not a concern to the Charn City Watch right now.
00:18:13
Speaker
But then, and then what happened, things begin to go. I didn't mention earlier is we spent a triumph. It was a tramp. It was important to hop. Um, there was a triumph because it was important on him to say that again, that we not get mixed up in this. We get not get implicated.
00:18:32
Speaker
Just because it's fun to mess with Philip. Philip, we have a question. From Laura, but really cosmically for me. Harris thinking of Basil and wanting to be considered of his requests.
00:18:48
Speaker
when Eris took the bag off of Norse and Millhudges head and showed all of us was that Philip making a decision forgetting some of the stuff that happened was it Eris forgetting was it if it was if it was like very purposeful Eris wanting to sabotage a little bit obviously you can keep that to yourself if it comes up later but what happened there my man
00:19:11
Speaker
I mean, honestly, it just never even sort of occurred to me, the player, that we were going to be able to turn this guy over without taking the bag off his head. Like, how did they know we didn't grab some dude off the street? Sure. And so it just didn't occur to me at all. It probably wouldn't have occurred to Eris, but I definitely didn't think anything of it at all until
00:19:39
Speaker
And I don't think Eric thought anything of it at all until Jeff made a deal of it. I think we're very much in the process of getting away with it, sir. There is no way. There is no way. There is a zero percent chance that when Norsen Milhesh saw Eris at his arrest, that that doesn't make it back to Harvin now. Eric was just going to let that go.
00:20:07
Speaker
I don't think he noticed. I think he was right with me and had no notice of it and I think you reminded him. This is the most important thing. I don't care. I thought it was great. No, I know. I gave Philip a hard time because it's very rare that I get to do that. It was dope. I loved it. So what is it, Eric? But no, I was not thinking of it. I'll never tell.
00:20:35
Speaker
but i'm fine okay well y'all can blame each other what if i'll be over there fun reciprocal relationship singing my christmas carols but at that
00:20:51
Speaker
That is the point. Once, once, once, once Norse and Milhassage in City Watch custody, that is a point where things turned sour in the weirdest way. Yeah. It was like we did the thing we needed to do not only want like the the the the focus of the arc in a meta way, but also like
00:21:10
Speaker
This is a net good for sure. Yeah. Well, and I think there's an element of the exchange that didn't get touched on in the recap that I think had a profound effect on Eris was Verla pointing out, well, we like the family will be contacted that he's in our custody. And that like was something that Eris brought up about like Harbin getting a phone call like, hey, your dad's a terrorist. We have him in custody. And that being something that Eris hadn't really accounted for.
00:21:38
Speaker
Yeah, no. Yeah, I mean, Eris definitely thought that she had.
00:21:50
Speaker
Plotted out the the perfect way to do this just remove Norse and quietly from the scene not murder anyone and I mean This sounds awful when I a fully formed Human say it but and Norse and and Harbin can just go on thinking his dad's, you know
00:22:14
Speaker
died in the streets of Sharn somewhere or something like that. He doesn't ever need to know what happened. He can just go on wondering and that will be fine. Well, and they do talk about that later, Eris and Hob. I mean, Hob laid it out exactly like, I kind of hope that Harbin not only finds out about it, but is horrified by it and disgusted because then who's he go to?

Discussion on Four Sales and Sigil's Activities

00:22:41
Speaker
probably all of, maybe Eris, maybe the crew, and we could be like, yes, it's terrible, don't be like that, in his moment of catharsis. And also, Hobb never thought I wasn't gonna get back. Hobb never thought that Norton was gonna stay in jail that long. He's too rich and too connected, and it's shard. We'll see. Now, long enough that
00:23:04
Speaker
He's got a leash on him, or too many eyes on him. At least long enough to get through trial. Like, obviously the goblin suit has been, is not, he's gonna have to make, take time to make another one, clearly. Like, they're not gonna give it back. It's not gonna be in the envelope of personal effects when he gets out of jail. Apology sir, here's, here are the bombs back that was with you when we- You had two sticks of gum, 73 cents, and several incendiary devices.
00:23:32
Speaker
Like they are yours. So nothing we can do here. Hands are tight and all that. So yeah, Hobb never thought that it wasn't gonna get back to Harvard. That's part of the reason that I was really hoping that one part was to stay secret. Again, that wasn't gonna stay secret either. None of this. We're both thinking things that aren't likely. Yeah. And now for sales, right? Yeah, now we go to the for sales. We call everybody because among other things,

Sigil's Independence and Group's Role

00:24:00
Speaker
Jeff wants sigil back around. Yeah, it's not working. He's gonna keep trying But also it really you know where they're at like now I know you know no no no no no no no no no no we're not gonna do this with our pilot like our pilot guy where it's suddenly our fault cuz we're not checking in we have checked in regularly and
00:24:23
Speaker
with Sigil and Sigil has said back off please and give me my space and we have said as adult friends do yes. Sigil has not gotten mad with you all. Sigil has appreciated the check-ins and now Sigil has told you here's where I'm at and yeah I might be able to use your help.
00:24:43
Speaker
I'll check in and get back to you. Hobb plans on being there for the inevitable fallout. Since he can't help with the Ghoulra stuff, he's just gonna be, when something goes bad, I'll be like, all right, come here. Let's talk it out, because that's what I do now. So, what was I talking about? Calling everyone for the four sales. Yes, we call them all.
00:25:08
Speaker
No, Sona comes, Kath's already there. Sona's already there. Sona's cleaning up after lunch rush. Yeah, Sona is cleaning up. The way that you kept making it like... What?! I'm not doing it! You were right to do this. But yeah, I just didn't say this was... I can't imagine we don't make Kath...
00:25:30
Speaker
Ulf had had a problem like a hundred episodes ago and he's found it in the form, he's found a solution in the form of unpaid labor from Sana feeling guilty. Yeah, he faced Jace, right? Well, yeah. Okay. Dummy. But we just fill them in. You say Jace? Not Jace. Ace. Ace. Speaking of pilot friends. I told you I stole Jace completely from my home game. Yeah.
00:25:55
Speaker
We just fill them in. We let them know everything that just happened. One, because Hobb still thinks a little bit of it should be celebratory. And then secondly, it's legitimately important that you go with the Callaway of it all and the Boromar of it all. It is important that we tell them as quickly as possible what has transpired.
00:26:14
Speaker
And you do find out what Sigil's been up to. I was going to say, the other two things that came out of that, one was great and one was dumb. The great one was me. The great one was Sigil. We learned... I did not mean to look directly at each other when he said that. Apologies. I used to be undone. Where are we? I don't feel like we learned a lot new about what Sigil's been up to, but I'll be honest, I can't remember if that's because
00:26:40
Speaker
of stuff that's come up on the show or stuff you've elaborated to us. I think we worked out that you might conceivably use that device to control a warforged. Yes, we had definitely, definitely, definitely heard that part of it before. Yeah, I think that was as far as we had gotten. OK.
00:27:07
Speaker
Frankly, Eris is really worried about figuring out where she put that third schema. Like, Olive's got one, and I assume Olive knows exactly where it is, but one of them is under a pile on one of Eris's work desks. Yeah. But it definitely got moved to the cauldron, right? Sure. It might be upstairs before sales. Before it's squirreled away in a wall compartment somewhere in the for sales.
00:27:32
Speaker
but no I'm speaking more of like say Joel like working with this increasingly large group of warforged including Smith and some other warforged that are a little bit less welcoming to non warforged. Yeah it is interesting that they've cultivated a
00:27:49
Speaker
a group for a cause, they've established a leadership for themselves, it feels like, which obviously they're the one with the most knowledge and drive, so they would become that. So that was cool to learn. And this has been, just because I think inevitably, we will get this question at some point down the road if you all investigate it further,
00:28:15
Speaker
the sigil storyline i i did a video on the youtube channel from a system called dungeon worlds and it's this concept of like de-implanting called fronts where you like establish
00:28:25
Speaker
a faction or a set of characters and you kind of map out, here's what they want. Here's what they're going to accomplish to get it. And here's how it will progress with no intervention from the player characters. Like here's how the world will exist if the PCs never get involved. Gotcha. And I have that for a fair amount of factions. And I will say that this is not a dig at you all at all. I'm just making an observation of the fact that like Sigils line in this campaign is the only one that's like uninterrupted of like Sigil will do this and then this.
00:28:55
Speaker
And then this, and then this will begin to happen, and then this, and then this. And so I'm glad that you all called Sigil and had them explain a bit more because it's a tough line to walk of having an NPC that is wholly obsessed with their work and what they're doing apart from the PCs without feeling like they're totally shutting you all out and saying, don't

Amusing Side Stories and Chaos

00:29:19
Speaker
talk to me.
00:29:20
Speaker
Because I want you all to be engaged and interested in what's happening. But at the same time, I want to be true to kind of the arc of that character and what's been plotted out and planned out. So it's been an interesting journey for Sigil. Sure. And it's only going to get better from here. Eventually, you'll be like, nah, I'm not coming.
00:29:43
Speaker
No, eventually you are gonna be like here explosions Not really at that point it was it's oh the dumb thing was with ace and they were the recon Oh the Macalesters, so the Alistair's which I did not pick up on the Macalesters. Yeah, I was very sorry I was good
00:30:04
Speaker
I mean, I had fun putting fear, striking fear into Ace's heart because he didn't rule it well. There you go. Yeah, the family going out of town, going to the... I mean, what's one of his... I obviously was referencing Home Alone when I was talking about Ever Bright Lanterns on Timers and things like that. I mean, he needed a dumb buddy. That's it. And then you said big Calisters. I was like, that's a good one. You came with a quick anyway. Trevor, you're the dumb buddy. See, I didn't even know. I didn't even know. I was just going to be there.
00:30:34
Speaker
Also, that happened during Christmas, too. There's lots of Christmas talk during this episode. I think we should offer a special Christmas one shot. And you talked about Christmas carols. Yeah, well, I sang at Christmas carol. No, you sang some words to the tune of Christmas carols. I think we should offer a special Patreon bonus. If we get X amount of money, we'll do a tensile one shot for Christmas.
00:30:58
Speaker
A tinsel, one player, one job. Have a blast. You get to be Santa, man. No, five tinsels. And tinsel Santa is sexy. Five tinsels? Deathmatch? Play as deranged as you can. Just really let your Trevor out. Yep. Oh, God. Randy would be just probably the worst of you all. Randy, you can be codenamed Nutcracker. I can be what? You can be codenamed Nutcracker.
00:31:27
Speaker
For those of you who have no idea what's happening, which I think we've referenced this enough. I don't think I have any idea what's happening. The very first actual play that was ever done in our Stable of Podcast was towards the end of the Geek Pantheon run when Eric invited me on and I played with the Trevors. Was it the Hoard of the Dragon Queen? Yeah, we ran through the first parts of Hoard of the Dragon Queen.
00:31:50
Speaker
Very first time I ever played. Very first time I ever played, too. And Trevor Mastin decided to play an absolutely deranged elf. And since it was an elf, he decided it was Christmas, and his name was Tinsel. And it was the worst, like, six hours I've ever spent with him. Philip, you can be codenamed Figgy Pudding. Nope. I'm now out. I quit. Yeah, I don't know. You're not on the Discord a lot. One thing you would have learned not too long ago was, like,
00:32:16
Speaker
Silly names is Philip's least favorite thing in the world, which breaks my heart because it's literally all I can do. As I recall, I don't think he was too fond of Booyah either. I like Snazz. He didn't like Snazz. He would never. Snazz was there for like...
00:32:38
Speaker
15 minutes. And I didn't dislike Booyah. I didn't love it when you announced that he was named Booyah. Because then it was like, all right, cool. For the next year and a half, I got to call somebody Booyah with a straight face. Your initial reaction was one of confusion because Booyah was originally introduced as one of my NPCs. And I remember you saying that seemed out of place for an Eric NPC. And once Randy took over the carrier, he's like, ah,
00:33:03
Speaker
Now this makes sense. That's right. Now it makes sense. To be fair, his name is Booyah Gebigle. Although, I will say, the term Booyah was very quickly decoupled from the expression, not explative, that's what we're looking for, explanation. And it became the name of a character in a game I played. The Stuart Scott of it all was quickly out of my frame. Big ups, rest in peace.
00:33:30
Speaker
I guess Laura did ask a tinsel related question if we want to address it. Yes, I'm going to go back to that. Oh, really? Yes, Laura. Because Laura likes to latch onto the characters that I hate. But I really, really appreciate that. So this is what they asked. They said, since tinsel canonically exists in this world,
00:33:53
Speaker
I have an answer. I saw this question. I've thought about it. I've given it a deal. Does campaign to take place after or before the original Geek Pantheon play? This is important knowledge is how they finish this paragraph. So they're wrong. My answer to this question, this very excellent question, is the answer whether it takes place before after is neither.
00:34:19
Speaker
multiverse baby it's not the same tinsel but the tinsel exists see i like to think because this was reynard who has a like famously barbaric family yeah it could not have been tinsel they just some other sociopath in their family that collects goblin heads or cobalt heads
00:34:37
Speaker
Um, yeah, I mean, tinsel exists in this universe, but it's not the tinsel that you know. So that's, that's more like Rambo. If y'all ever figure out how to jump universes, then you might meet deranged tinsel. We'll know that. Well, are we worried about spoilers for the geek pantheon? Like, honestly, Hey guys, it's me, Jeff, your friend. Don't listen to it. No, it's so funny.
00:35:03
Speaker
You're we're funny adventures of Hugh man. I'm so funny. Yes. I obviously know I'm serious. Don't let's do it. But if you do, you will catch like two or three over the course of five episodes or six episodes, two or three pretty good jokes. Yeah. And to clarify, I have no problem with funny D&D campaigns like campaigns where we are trying to be funny. I don't want to play in the D&D equivalent of Monty Python's Flying Circus. Yes, I think that's fair.
00:35:31
Speaker
And I don't think that we, you know, we have, look, Eric picked these players and, you know, when you hire a jester, you're going to get some jingles and that's fine. Yeah. But we do play. Honestly, the most fun I've ever had playing D&D was a one shot where
00:35:47
Speaker
We never talked about it, but Philip and I just kinda like, let's ruin Eric's time. And we just played as chaotic as we possibly could. There were no spell slots left on the table by the end of this hour and a half long one shot. And oddly enough, you too- That was absolutely delightful.
00:36:02
Speaker
We're not the most disruptive people at that table. Listening to the show, Glenn played a fear-bulge barbarian who took his pants off and started sprinting around the courtyard of King Bornell's estate. And this is also before I knew who King Bornell was, so he meant nothing to me. But we burned a lot of stuff down. You burned down his house, yeah.
00:36:21
Speaker
Like the whole time Philip and I were just seeing how long we can spin our D20s, we were not respectful to you at all and I don't care. Go to Gamer Nation Kong guys, it's a lot of fun. Yes, that was a lot of fun. Like chaos game, that's a lot of fun.
00:36:38
Speaker
Yes. Was it fun for you, Eric? I had a great time because everybody at the table was clearly having a great time, including the other three players, because that's the only instance where I become concerned when two players act like Jeff and Phillip were.
00:36:55
Speaker
is if it becomes monopolistic for their shenanigans, but that never became the case. Like everybody was having a great time and like everybody was having their moments to shine and insanity ensued. So I had a great time. But Eric was definitely running two different D&D parties because there was definitely me and Jeff running around doing crazy stuff. One player accomplished the mission. Running around doing crazy stuff. And I don't even remember what we were trying to do, but I know that no one was actually trying to accomplish it.
00:37:24
Speaker
And importantly, Eric had already run this one shot earlier in the con to great success. Like everyone involved said it was a fantastic game. And so I think he was okay with us just absolutely crappy all over. So this was during the period of my life where I went down truly the chaotic DM rabbit hole, because if you remember those characters, I rolled up, I rolled all their statues using a D20, and I rolled them in order. So first roll was strength, second roll, so there was no adjustments on my part.
00:37:52
Speaker
And I rolled the race on a D12, I think. No, no, it's much higher than

Satan's Offer and Vigo's Failures

00:37:59
Speaker
that. A D100. I rolled for the race. I rolled a D12 for the class. Like, I rolled everything. I had a Dragonborn summoner that had a negative modifier to intelligence. I remember that. And like, there was a Cobalt and a Fierbolg that were butted up because the Cobalt had a one, not a modifier, a one in dexterity.
00:38:20
Speaker
Constitution so i basically just said that they existed like a baby beorn on the back of the sphere ball because they had a 20 intelligence so like they were like the brains of the operation so but i also rolled randomly for the scenario as well so like your old scenario was different from theirs theirs started off with you all are in a warehouse and there's a dead body
00:38:40
Speaker
And that's all the context they got and like people kicked in the door. And so my intention was to have it be a Coen's brother style game. But yeah, you all went to town on that. Importantly, none of that has anything to do with this podcast. Yeah, but you got to fill out the minutes somehow. Our version was the last 15 minutes of a Wes Anderson film when all chaos breaks loose.
00:39:05
Speaker
Yeah, ours was if the last few minutes of Clue was dumb. So anyway, to answer your question, Laura, Tinsel does exist, but it's the same Tinsel, but not the same Tinsel. So this one's played by Andrew Garfield instead of Trevor. His name is Tarnsel. OK, so Tinsel B. Parker. During that conversation, we decide we should probably let Satan know what's up as well.
00:39:34
Speaker
We let our crew know, but Callaway's a big player, he's not gonna, I mean, he might send someone to re-italiate against us, but if he's gonna do something, he's gonna go above us, he's gonna go higher. So three of the four of us, all of goes, or not all, pardon me, Eris goes back, talk to all of them. The other three of us go to Satan. The sharing of this news was pretty quick and uneventful on our end, but then, Satan had news for us.
00:40:03
Speaker
The biggest one being, he was like, Hey, I looked into Jason and you guys were right. Would you like to kill him? It was very much. Thank you. Um, actually I've looked at some convincing for Milo to take the document. It seemed like not convincing, but you were here a little bit. Well, it's because Randy, the player was like, Oh crap. Now what do I do? That's what that was. Milo was like, yeah, give it to me. Let's do this.
00:40:30
Speaker
But yeah, that was a surprise. Does Milo have a sense of relief or like vindication, I guess? Yeah, but part of it is too that Milo doesn't want to just.
00:40:46
Speaker
killed Jason and then not find out, like, he feels like there's somebody behind Jason. Find out the why of it all, yeah. Yeah, he wants the why, yeah, the way you go, the why of it all. So he's afraid that if he just goes willy-nilly and just, we go and kill Jason, then we're not gonna find the rest of the story out. Yeah. So I think he wants that. I think I personally kinda wanna know more about that and which Milo may,
00:41:16
Speaker
may want to go visit a certain, I don't know, maybe we just let that come out and play if it comes out. Okay. People probably run it by the crew though. Yeah, probably. He probably won't just go off on his own and do things this time. It was, I mean, it was, it was, it was really, really cool. And hearing like, Satan be like,
00:41:41
Speaker
Yeah man, this was bad. And Vigo was bad for it. And you guys need to stop. You guys, now you need to. You have first dibs. First right of refusal. Right. Into this guy. And of course, I'm thinking in the back of my mind, and Hob is thinking back of his mind, like, oh, I wish I could have seen what you said to Vigo about all this. Or alternatively, can I come when you talk to Vigo about all this? Because that would be really fun to watch. Because you know he's just gonna just, I mean,
00:42:10
Speaker
Yeah, it's gonna be bad for me though. I also think that it was, Satan's kinda like, and you gotta do it like, you gotta do it quick. A sense of urgency, yeah. Yeah, there's a sense of urgency about this and I was like, oh my gosh, which is what I told you before we started this evening is like, oh my gosh, I'm glad we didn't have another episode. To just immediately go do it. To immediately go do it, because Randy needed the time to think about this for Milo.
00:42:38
Speaker
what happened there was I was trying to think of metaphors that would be appropriate for the Satan and vehicle conversation and they all just, I was like, I don't want to say any of these, these are all violent. I don't like this. Or abusive. Anyway.
00:42:54
Speaker
And then the second piece of information is he, and I want to know at what point you decided to implement this. Okay. Um, Satan has decided based on clearly us coming to him and being like, you keep giving us jobs we don't like, uh, that he's going to let us have more agency, actually have total agency, it sounds like.
00:43:15
Speaker
in picking our jobs and delegating other jobs to others and hopefully refusing. We haven't really talked about that, but we'll see. But I want to know if this was something
00:43:28
Speaker
Here's my question, is this a character thing or is this a game playing thing? Does this say you want us to have a little more agency on where we go and what we do so you're giving us chances to say no? Or was this just straight up like they have kept complaining about the jobs they don't want? The characters, not players. And so Satan's going to give this to him. I mean without revealing too much of like behind the screen. Of course.
00:43:51
Speaker
It's it's very much it is not driven from a mechanical like meta standpoint is very much driven from a logical consistency of the characters because you all expressed a lot of.
00:44:05
Speaker
issues and concerns with the way the black lamps are currently headed and what's going on with the type of work that you all are being asked to do and the frequency and the escalation of how bad these jobs are getting. And then additionally, like there was a previous job where the one where you got the teleportation batteries where Tarvel expressed to you all like,
00:44:27
Speaker
Satan trusts you all so that like means I trust you all so You all very much I think I think the fact that you all in this particular instance
00:44:41
Speaker
And as the information is being presented to you all, the fact that you all have circumnavigated Vigo so frequently and gone directly to Satan has kind of engendered this sense of like, like all the other black lamps probably just go through Vigo. Like they just, like if they have something to say, they say it to Vigo when they say their piece. And even if they have a problem with Vigo, they say it to Vigo. And so you all have engendered yourselves in a bit more of an entrenched like relationship with Satan himself. So it would be less of a transition for you all to
00:45:08
Speaker
To become the people that he has to talk to on a regular basis for black lamps business because you already talked to him a lot so I do want to say I brought it up Do you ever regret pronouncing his name was a long a
00:45:24
Speaker
No, because once again, like kind of like what Jeff was saying about the Booyah thing, like it's just become a complete disassociation like Satan versus Satan. Yeah, no, I still hear it about every third time. Every time we talk about making a deal with or going to go chat with or getting a job from the back of my head giggles.
00:45:47
Speaker
I hear it too, but as a person I just don't mind the concept of making a deal with Satan, so I'm like whatever. Like it worked for Robert Johnson. I don't hear it at all. No, but I wanted to say, I said the thing like giving us more agency, letting us choose it. No one could ever possibly accuse you of railroading, so I don't want to put that in the ether that I was feeling that way.
00:46:14
Speaker
Well, it sounds like just based on the way things are being run by Vigo and who knows who else, that there's a little reorganization that needed to take place anyway, maybe? Yeah. And I tried to allude to the fact with like you all having to go work with Dask, like that being a thing that like even Satan found distasteful, but it was like, right. Vigo screwed up in a big way. We have to make good. I trust you all to make good. So please go do this favor for me. So I guess that was like kind of the first
00:46:42
Speaker
hint of the amount of fate that Satan puts in all of you and your abilities to right Viggo's wrongs. And that Viggo is screwing up on the job. Yeah, I mean, it was pretty clear from probably the second conversation we have with Satan about Viggo that he's not sold out on the guy either. Yeah. So it made it a lot easier to bypass him. Yes. And I mean, one of the reasons it's taken so long for Satan to get to this point is the familial, like it's family, like there's nothing more important

Moral Implications and Group Dynamics

00:47:11
Speaker
than family.
00:47:11
Speaker
Oh, he's my sister's kid. Right? I think it is actually what it is.
00:47:19
Speaker
So we all say obviously we're interested in a pilot project with this, sure, but that's about as far as we go because none of us, I don't know what you two thought, Hob isn't going to do it without Aeris because Hob doesn't want to say, okay, Aeris, here's what we've chosen that you're going to do now. You chose not to be part of this, but I'm still telling you that Hob doesn't want to put that dynamic into our group. I don't know what you two think.
00:47:43
Speaker
would you still be interested in doing it if it was maybe just you two and somebody from other Black Lanterns or Black Clamps? Yeah I think it kind of sounded like it was an all-or-none thing like it was us as a group or not at all. Yeah I kind of took it and Milo is
00:48:02
Speaker
definitely interested in having at least some say over what we do or not do, even though sometimes it may still not be appealing, at least maybe then we can still go talk to him and say, hey, we don't like any of these for us. Just having that ability to... Well, and another element of it. And if we're told, no, you're doing it, period, go. I'll let Trevor answer Jeff's question before I get into it. Right now, I'm just really not that interested, honestly. Yeah.
00:48:33
Speaker
because he doesn't really have the problems the other people are having with getting the jobs. He's like, man, I'll do it if y'all do it. I think Milo probably leans closer that way than he does towards the Harrison Hobb way, but Milo wants
00:48:54
Speaker
He still wants cohesion and compatibility in the group, so he's gonna, you know, he wants to keep Hob happy, he wants to keep Ares happy, and he knows, I think, your character well enough to, he just knows how you are, and how you're gonna be with, you're just gonna do whatever. Honestly, I feel like Raynard's kinda like, where is this coming from, this is out of the blue.
00:49:17
Speaker
We dislike Vigo? What? I will also say like an element of the dynamic that was alluded to early on in the campaign I feel like the the Vittilers job where you all went on the train the furthest you've gotten outside of sharn in this campaign when you all went back to to Satan and said hey Vigo told us to go kill this guy Satan said
00:49:41
Speaker
What was communicated to Vigo was like this needed to happen and Vigo was the one that like disseminated, okay, the easiest way is going to be to kill him. So at least the dynamic that Satan and Vigo had, it was just Satan saying, hey, this is a problem that needs to be dealt with. And then it was up to Vigo to figure out how to fix the problem. Right. Anyway, so
00:50:05
Speaker
So yeah, we tell Zaden we'll talk to Eris. We're all interested, but we're not going to do it unless we do it as a group. And then Eris has a heart to heart with Olive, please. Uh, I didn't listen to us. How do you guys talk about it? One of these days, that joke is going to have become true and I'm just not going to tell you. Yeah. Yeah. I mean, Eris talked to his Olive about the problem with Harbin. Yeah.
00:50:33
Speaker
Yeah. And all of got into the existential like responsibility of artifice and what we what we have to do when we have this kind of ability. And Eric danced around with great power comes great responsibility, not actually trying to say it. But sure, sure. That was the sentiment that popped my head halfway through. I was like, OK, I can't just say it. So going to going to be like the amazing Spider-Man movies where Martin Sheen says everything but that. Yeah. So
00:51:03
Speaker
And Eris thought, gosh, she's nice, but does that not answer any of the questions I have right now? My favorite part of it was towards the end, which is probably how Peter Parker felt when Uncle Ben said like, I got a bully Uncle Ben.
00:51:23
Speaker
when Olive kind of says to Aeris like, hey, you've kind of intimated in this conversation that I'm where I'm at because I'm friends with Harbin, and I need to disabuse you of that right now. And I really like that Olive was like, OK, OK, hang on. You know me. I'm good. I don't have this job because of Harbin. I have this job because of me. And I just appreciated her. Because she's always very gentle with Aeris when she has to explain things. But this time it was kind of like, all right, hang on.
00:51:49
Speaker
We're not entertaining this. Yeah, it was like the insinuation that Eris made that Olive was like, at least how I took it, that Olive was in the cauldron because of a lack of opportunity. And yeah, that was the thing that Olive was like, no, I'm here with you because I want to be here with you. Right. Yeah, that was also an important part of it. Any more? Yeah, I think it's just like that,
00:52:19
Speaker
I mean, this has been, this has been Eris' hang up in the relationship with Olive the whole time is she doesn't, she doesn't get that. Like, it's not that she doesn't believe that or think that Olive is deceiving her. I don't think she's there. There's definitely, I think, an automatic trust with Olive at this point. It's just, I mean, Olive says that and Eris is like,
00:52:45
Speaker
You could be nicer places, like, and I think all of, I mean, there's a, there's the, you know, after therefore before or after therefore because of fallacy here. But the way era sees it is we messed around in your life and you had to quit your job.
00:53:08
Speaker
Go us. Yeah. Which, I mean, is a healthy way to, sorry, is a not unhealthy way for her to feel about it. Like, honestly. Yeah. But like, she developed the arms without you all. Yes. And Norsen trying to eat the arms from her is kind of what forced her to eat. So I see both sides of it, like, all of being like, no, I mean, my own poor choice has got me here. Right. Right. Everyone can be right. Career wise, not location wise, Phillip.
00:53:41
Speaker
Hobb shows up. Did you guys come? I can't remember anymore. Yes, they did come. Okay. Did you talk or just the background? Okay. They definitely walked over and stared at Hobb and Eris while they had this emotionally resonant conversation. That's definitely what it was. That's what it was in my head. It was just, no, I'm kidding.
00:53:57
Speaker
I like to think that when we're having conversations, and because when Randy shines in, I think Miley's just been waiting. He's like, how would you guys shut up? I'm not going to interrupt you because I'm the nice one. So he's just got to sit there and wait for us to stop until he's in good character. There may be some truth to that. Maybe not.
00:54:22
Speaker
No. I like to think that I speak when I'm ready to speak and when I really think I need to say something, whether I should or not. When you talk, boy, it matters. When Milo talks. Randy talks a lot to us. He's a good friend who has co-equal conversations. I want to make that clear.
00:54:45
Speaker
Hop comes and just lays out the two things that Satan just told us. Really thinking the Jason thing is going to be more energizing than it was to Eris. Yeah, I mean, Eris has been. I mean, this is the this is the line that Eris keeps saying is going to come is, well, one day they're just going to give us a job to go murder someone. Yeah. And I mean, yeah, it happens that we don't like this guy, but
00:55:15
Speaker
I mean, Eris, Eris would be really probably pretty okay because her moral compass is broken in all sorts of ways. If we were invited to go kill Vigo. Um, and I get that Jason has like shot arrows at us or maybe caused arrows to be shot at us, but
00:55:43
Speaker
Eris doesn't actually like have a particularly strong reason to hate Vigo the way that, the way that Milo does. You mean Jason or Vigo? Jason, sorry. Okay. Hey Jason, the way that Milo does. Uh, and so killing Jason is like,
00:56:05
Speaker
Eris wanted something done with Vigo. Eris does not see Jason as the force behind Vigo in the way that, the way that Milo does and maybe is, is the case. I don't know. But, um, if we had been invited to deal with Vigo, Eris would have been, yes, finally, Satan gets it. Uh, although Eris would have been more cool with it if Satan had said, all right, so I finally dealt with Vigo.
00:56:33
Speaker
wild to me that Hob is the exact opposite on that. Like, Hob doesn't see this as a job. Hob figures eventually we were gonna kill Jason anyway, like it was gonna get there because he's tried to kill Milo and he may have killed Kylie. And Viggo, while a big douchebag, threatened Eris in a, what I think was probably a hollow manner. Now do I want to hurt him? Sure.
00:56:59
Speaker
Jason needs to die. Viggo needs to get some comeuppance. And if he dies, he dies because I'm still Hob. But that's really interesting that now granted he threatened Eris. So Eris would feel more strongly like, come on. He made Eris feel afraid. And it used to be that when Eris felt afraid, she ran away from things and she has kind of ruled that out as a possibility here. And so her only other feeling is, oh, I'm afraid of that thing. It must be destroyed.
00:57:31
Speaker
Importantly, Hob's going to do what Hob does, which is, if he's like, we got to kill it, he's like, yeah, let's kill it. That's why that didn't immediately win Aeris over to the scheme. Sure. What about the delegating committee? That was difficult because that ended up having to be a Philip decision because I looked at it and I was like,
00:57:55
Speaker
If I say no to this and my character would absolutely say no to this, if I say no to this, they don't get to do this. And it's super obvious that all three of the other players want to do this. And I think it sounds kind of cool. So find some way that it's OK for Eris to say sort of yes to this. And that's kind of where that came from. Just to be real honest, is that entire conversation was me trying to invent some sort of logical path for Eris to say,
00:58:25
Speaker
Yes. And the only thing I came up with was, I mean, if you guys say yes and I just never show up to the meetings, is that okay? Because Eris doesn't see this as a good deal. Eris's problem is she doesn't want to be a part of an organization that murders people. And this is just a invitation for us to pass the murdering off to other people. And that's not,
00:58:53
Speaker
That's not really the assurance that Eris was looking for. Like from, from, there's a degree to which from the mob movie perspective, and I don't think Eris thinks this strategically. So this is probably not in Eris's head, but in Philip's head that this is the point in the mob movie where we're, we're getting a little bit fed up. And so they're going to promote us so that we're more culpable and less able to leave.
00:59:24
Speaker
I mean, yeah, man. You're right. I don't know. I don't I don't I'm interested. I'm a little surprised I was putting off such a I want to do this vibe because I was pretty indifferent towards it. I thought it'd be neat. Obviously, it does sound neat. I don't say no to a lot of things in the game because. Yeah. There's a lot of things that my character strongly objected to and that just. So I was I mean, it makes sense that Eris would
00:59:55
Speaker
It makes sense. The areas would not want to do it, be willing to, because everyone else did. So make, I mean, it still works. So, I think it's kind of easy for Milo to go along with mob things. Sure. Satan things. Yeah. Milo's a made man. Yeah. I was like, yeah, we, we got to do this. Practically family. So, but I, Philip, I thought did a really good job of
01:00:20
Speaker
trying to play it hard to get to come to that. Like, yeah, well, okay, if. But, you know, we had to work out a little bit. At least it felt like we had to work out a little bit. I did like that Eris' connection of, this feels a lot like the first step to doing this forever. Yeah. And I thought that was a very good and reasonable qualm. Yeah. That I didn't think of, because it certainly does.
01:00:49
Speaker
Yeah. Getting into middle management. That's how you get stuck in a company.

Conclusion and Audience Gratitude

01:00:56
Speaker
And then the episode ends. Yeah, then that's that. On to the next arc. So there's that. We got a new arc coming. We got a few questions that we didn't get to that we will slide through really quickly. And then we'll see you next week with some new
01:01:13
Speaker
shenanigans, or very serious content, depending on what happens. So Ophelia asks, is the King of Sharn played by Frank Oz? Of course. But interestingly as Miss Piggy. Flame asks, this is a question for the GMs, do you take notes during session and if so, what do they typically look like?
01:01:43
Speaker
I've never success, I always, I always know that I ought to, but I have never successfully taken a single note during a session because my players are constantly doing the last thing I expected them to do. And so all of my mental energy is spent in coming up with the rest of the session while I'm running the session instead of, and therefore there's none left to write things down.
01:02:05
Speaker
Um, I will write down notable names that I have to make up on the fly. Like, Oh crap, this NPC seems like they're going to be important down the road. So I'm going to, which inevitably leads to me looking at medicine and going, who is that? Um, yeah. I just spend a lot of time saying to my players, what was the name of?
01:02:24
Speaker
Yeah. And then I'll go to Eberron Accrued, our wiki, and I'll type that name in and hope that Laura has caught up with that episode of that NPC's introduction. But no, I mean, I'm very fortunate in the fact that like I have to slash get to listen to every minute of D&D that I play in the editing process. So that's a good note taking opportunity for me as well.
01:02:52
Speaker
But also something that I saw another DM mention that I've started doing after sessions is Microsoft OneNote has a shockingly good transcription tool of like voice to text. And so I'll just sit down and like just kind of word vomit what happened in that session and it'll just type it out for me and I'll have it there in the OneNote to review when I go to plan the next session.
01:03:16
Speaker
I will also with NPC names normally I'll do I'll put the name whatever quick description I gave and the voice I'm using for it and then move on which is I think I told you guys the first Canis they met I accidentally gave an accent and now all the Canis are Dracula's
01:03:35
Speaker
I'll do that and then we're early in our campaign so it's a lot of at the end of like every other session it's like here's three options yeah and I'll write all three of them down in which one they chose so I'll know if I can incorporate one later or whatever
01:03:49
Speaker
and lots of house names because they're, I think I've mentioned my players are in the black wheel and so there's lots of house stuff and so just keeping track of which one they're working for. They definitely, I definitely gave them a job for the cannons and ended up, they worked for the Orient's because I just forgot between sessions which one the job was for. My notes are just hodgepodge. Yeah. You smear hodgepodge on paper? That doesn't seem helpful. That's my bodge.
01:04:15
Speaker
What about you, Trevor, as a Dungeon Master? How do you take notes? Oh, just, you know, very specific. Good. Yeah. Anthologies, really. Anthologies. You have them bound at the end of each campaign? Yeah. That's nice. Yeah, they say Dune was inspired by his first campaign. Oh, before we get to Becca's question, Laura got one in while we were, or just before we started recording.
01:04:44
Speaker
Who would you rather work for? Satan or the King of Sharn? Satan gives free meat, but the King of Sharn rides a diorat named Sebastian, and those are both pretty persuasive reasons, I think, is what they ask. So who would you rather work for? The King of Sharn or Satan? I mean, Eric? I think they're asking us as players.
01:05:10
Speaker
Man, it's a real bleak world when those are my two options. I know, right? I'm going to go with Satan just for the inference. I feel like I have a better shot at health care and a 401k if I'm working for the poor Mars than the King of Sharn. So I'm here for the benefits. I think I'm going to go with Satan because it's a job. The King of Sharn is not a job, it's a weirdo. I would say obviously for me.
01:05:35
Speaker
They say, I'm gonna keep my eye on the King of Sharn. There's an uptick. There's an uptick. His highness is out there making moves in these streets. Philip, who are you working for? It's obviously the King of Sharn. You could stop working for the King of Sharn whenever you wanted to by kicking him real hard in the head. The opportunity to suddenly be in control of the situation is real light, real simple.
01:06:05
Speaker
I mean, the advancement opportunities in that organization are just right there at your fingertips. There's two levels, like it's either King of Sharn or not. But I maintain, can you stop working for the King of Sharn if you never started because it's not, again, a job?
01:06:25
Speaker
work for the king of sharn as long as there's any sort of profit to be made and then you walk away and if you know no one's going to act like independent contractor and I believe I'm gonna double check to be safe but I've heard the housing is great
01:06:45
Speaker
Sorry, I had to. You importantly did not. It was good. I haven't done one. It was obligated. It's the one. It was the one. Just double checking. He got your one zinger in. Yes. All right. So to finish it off, Becca has our off-topic question. What is your favorite precious or semi-precious stone? Gentlemen, how much time have you spent thinking about this? I think I have an answer, but I got to make sure it's the right name.
01:07:10
Speaker
It looks at me like I would just have an answer. No, I do just have an answer if you want me to go first. The answer is agate. There are a bunch of amazing, different kinds of agate. They have amazing patterns. Some of them are called things like crazy lace that have beautiful patterns. There's also a really neat, it's not as semi-freshest stone, so I am cheating, but they call it Fordite, also known as Detroit agate. And it's when they peel the layers of paint off the rails at Ford Motor Company factories,
01:07:39
Speaker
and they will take the layers of paint and polish it up and cut it and make jewelry out of it. And they call it Fordite or Detroit Agate. But all agates are really cool. That's my answer. Goodbye. Does Tiger's Eye count? Yeah, absolutely. Tiger's Eye is so precious. I mean, it was the first like gemstone I ever got like as a kid and I thought it was really cool looking. So that's the only gemstone I've ever cared about.
01:08:01
Speaker
I think they're looking stuff up. Well, it's very vague on what semi-precious stones are. Yes, it is. I was going to say jade. Yeah, absolutely. You can make a ton out of jade. Toquas. What about you, Phillip? I have a set of dice that are labradorite, and I think they look cool. There you go.
01:08:30
Speaker
Uh, if anybody wants to, uh, no, nevermind. I was saying that I had a joke. It was due. Okay. Cut that out. Nope. Barely leave it in. Uh, yeah, that is it. That's all of the questions that we had for this arc.
01:08:45
Speaker
We really thank you for listening. We are, I am amazed and I know that we are all grateful that we have been able to maintain an audience for hundreds of episodes over years and we just are really appreciative of it because
01:09:03
Speaker
I mean, obviously we think what we do is OK, but man, I did not expect. I didn't expect this when we started doing it. And yeah, I thought I would be doing this for like one campaign. We'd get through that. We'd be done. I wouldn't be doing this anyway. I just figured out this nobody's going to listen to us.
01:09:19
Speaker
You thought it would go a campaign? Yeah, because, well, I wasn't familiar with podcasts. Had no clue what a podcast, you know, I'd heard of them, but like people are going to get in to listen to us play. I thought, yeah, we're going to be a one and done thing. Yeah. Nope. I guess we're not stopping. Like I'm saying all this like it's some sort of obituary. We're going to be back next week and the subsequent ones. Yeah. Not only after that, not only here on your podcast feed, but also on Discord. Yeah.
01:09:47
Speaker
on facebook good segue on yeah well when you hang a land on it on discord on facebook on twitter on tiktok um all at the geek oh sorry the discord one's not but all at the geek pantheon you can find a link to the discord on the facebook page and the twitter and the twitter there you go
01:10:04
Speaker
We have a YouTube presence, also at the Geek Pantheon, which is now just Eric Diem videos. And because Kyber Shards has moved to its own channel, Phillip, would you like to plug it a bit? Yes, Kyber Shards moved to a new channel called The Laughing Tree, where you'll find
01:10:30
Speaker
really just Kyber shards right now. But if we do future actual plays with that group or on YouTube, that's where those will go to. Yeah. So that is, so go to YouTube and search for the laughing tree or follow a link from any of the various places I've already mentioned. Yep. True. So, so there you go. I believe that's it. We'll be back next week. Beginning of a new arc until then I have been Jeff. I'm Phillip. I'm Trevor. I'm Randy. And I'm Eric.
01:10:57
Speaker
Catch you.