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Monster Hunter Now, Tekken 8, & Super Mario Wonder - Pax Part 1 (AAA Games) - 09.12.23 image

Monster Hunter Now, Tekken 8, & Super Mario Wonder - Pax Part 1 (AAA Games) - 09.12.23

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We have several episodes to release, so instead of making a 2 and half hour podcast, we broke them up into 3 parts.

This episode covers our thoughts on the AAA games at PAX West 2023

Monster Hunter Now, Like a Dragon Gaiden, Persona 3 Reloaded, Samba de Amigo, Prince of Persia the Lost Crown, Rogue Trader, Tekken 8, Path of Exile 2, Nintendo Live & Super Mario Wonder

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Transcript

Introduction of hosts and show

00:00:14
Speaker
Welcome to add to party letter masquerading is a new show. I'm your host James Hartwell, and I'm joined by Charles Ramon and I'm joined by Andy came.
00:00:25
Speaker
Oh, we had a lot of time for banter. Hmm.

Media experience at PAX West

00:00:31
Speaker
We have a shit ton of games to talk about that we played at PAX West. That's right. We were influencers journalists at a big time convention. That's right. We got those media passes, baby. Mm hmm. Oh, and we use them.
00:00:49
Speaker
Uh, let's, uh, disclaimer right at the top. Uh, anything nice you say about packs passes to our four day passes to packs were provided by. Uh, yes. And we did get special treatment on a lot of places. Uh, when we were talking about games, it was very likely that we were able to reserve time and then specifically get a chance to demo things. So if anybody's word, you know, worried about bias, we were treated well.
00:01:18
Speaker
Listen, I have made no confusion, the fact that I'm a soft money whore, and this podcast was made for me to get Brooklyn in sheets. And we still haven't gotten sheets. I'm working on it. I'm actually a

Monster Hunter Now event and influencer perks

00:01:32
Speaker
media pass. I'm not feeling right now. I saved you, what's a PAX post pass? Like $260? I think so, yeah. I'm getting there. I'm working on it for you. Yeah, well, thanks. I want to mine some sheets, and my quipped toothbrush refills have gone up.
00:01:49
Speaker
I wouldn't mind those for free. Ten dollars per refill. Well, you know, maybe maybe Capcom's new mobile game Monster Hunter now could have provided you some quip with all the other fun goodies they provided us. Disclaimer, Capcom took us to two events.
00:02:08
Speaker
to play Monster Hunter Now, their new mobile game, which is launching just two days from our recording today on September 12th. Yes, we had a private demo with, I think, what was it? The game delete designer was there?
00:02:24
Speaker
I believe so. Yeah, they were great. Yep. And then there was also a, just kind of like an after party as well that we were invited to where we had food and drinks. It was, it was nice. I was like, is this what it's like to be an influencer? I had a Negroni that didn't make me throw up.
00:02:43
Speaker
I even told the bartender. I was like, listen, the last time I had this, I screamed that I was going to vomit. It was the worst thing I had ever tried. And then they were like, oh, we've got you. Don't you worry. And they put like an egg white in it. Yeah. You never had egg white in a drink? No, I don't think I have.
00:03:02
Speaker
They put egg white and like orange juice and some other stuff. And they just took the bottle of simple syrup and just squeezed for like 10 seconds. They might have. But I finished it. They were happy. I was happy. And but I did check with them when I made my Negroni that made me want to throw up. My proportions were correct, which was one to one to one. So I was like, I don't know, guys, it's.
00:03:27
Speaker
I it's disgusting, at least when I make it. So thank you, Niantic, for that delicious Negroni and the following alcoholic drinks I had and also the free food. But also, let's talk about this game. Yeah, I was going to say the drinks were good. Food also was good. But yeah, the Carlyle room over down in Seattle. Oh, yeah. Yeah,

Monster Hunter Now gameplay mechanics

00:03:53
Speaker
I came into this being like, let's go play the shitty mobile game to get free drinks.
00:03:59
Speaker
You know, shaded son of a bitch that I am, but I'm actually now super excited to play Monster Hunter now. Yeah. So this is Niantic made this. If you know them, they made Pokemon Go. Did they make the Harry Potter one too? I think they did, right? Yep. Yep. Yep. Burned.
00:04:17
Speaker
Did it burn down? And they also made ingress, which is what came before Pokemon Go. They specialize in making walking around and playing mobile games. If you're unfamiliar with Pokemon Go, I don't know how.
00:04:32
Speaker
Look it up. But yeah, so this is they've taken Monster Hunter and actually condensed it down into like these little 75 second fights where you will see the monsters from the Monster Hunter world out in the world. You click on it and then you can fight it. And if there's other people playing Monster Hunter now around you, which they will probably never be in Boston, that's OK.
00:04:58
Speaker
You can actually go and join with them pretty seamlessly. Like they had us joining together. It was it was very easy. And you had a pretty nice little, you know, just group fight where they kind of simplified a lot of the controls where it's swipes to dodge and just kind of tapping a button to shoot. But I was surprised how much it felt like Monster Hunter. Like, what did you guys think?
00:05:26
Speaker
My big thing with Monster Hunter, especially in a mobile setting, I would say I think that the real thing that kept it feeling like Monster Hunter was the animations and some of the mechanics they kept for it. Like breaking specific areas of a monster with drop materials.
00:05:46
Speaker
that was really fun to do. I think it was also this thing where Monster Hunter as a game isn't necessarily very fast when you play even in a console. So like that they you know that the animations were a little bit more deliberate that you didn't actually do like really fast movements you
00:06:06
Speaker
attack, dodge. If you got hit, you get thrown around and it's a couple seconds for you to recover. That all fits Monster Hunter really, really well. But it was just really fun. And being able to customize your character with your armors was really helpful because I like the Ligiana armor set and they had it ready for me. And I was like, well, perfect. This is already a great game. Four out of five.
00:06:33
Speaker
That being said, game of the year, they were having network issues during the demo and they did tell us about that. And they vehemently said is not the game. It is the network in this area that is bad, which I will choose to believe for now until I play it outside of that. To be

Challenges and excitement for Monster Hunter Now

00:06:51
Speaker
fair, I was having network problems all fucking week in Seattle. You were you were. Yeah, I don't know what's up with that all the time. We're looking at you AT&T.
00:07:02
Speaker
Why didn't you send us to a party with drinks? Yeah. Which also we probably could have done. AT&T was there. They were there. You're right. To talk about their fiber for cloud gaming or whatever. That's right. I took a selfie there. That's right, I did the 360s. They had like 3D selfies and I tried to grind and then... They were talking about AT&T. They can give us drinks. Talk about Monster Hunter now. Okay.
00:07:27
Speaker
They didn't, by the way, just to tell you, they did not tell us to do any of this. No, we were not, we did not sign any agreements or anything like that. This is us talking about it. Cause actually it's a very fun game. I was impressed and I was even telling the people there.
00:07:44
Speaker
Monster Hunter world is one of the, maybe the only game at least that I've rage quitted playing with other people. Charles, you were there. I was fighting some flying dragon. I don't remember.
00:08:00
Speaker
but I chased him for 40 minutes. I'd fight him, he'd fly away, fight him, he'd fly away. And then he flew away forever without me killing him. And I was telling the people at Niantic, and I was like, listen, you guys, this is the trauma I carry with me for Monster Hunter. Is this gonna happen with this one? Are there time limits? And then- And it did. He said, yes, there are time limits. And it sounds like you were bad. Oh my God. How did they say that to you?
00:08:27
Speaker
He said I needed better gear. Oh, you know what? That's fair. That's true. Get good. Get good. That's what he said to you. So then I entered this game terrified. I don't want time limits, but James, you called out. It's like, I don't know, 60 seconds, a minute, 75, 75 seconds. And I mean, they're fast enough that when you fail, it doesn't feel bad.
00:08:54
Speaker
but like you it feels like you're moving and it feels like you're attacking and you're building things up and they even got like anime ass moves where you like click a button and you're flipping in the air and doing a bunch of dumb stuff and you can cut off parts of the monster and you get items for crafting and like all the different weapons have different like element types against the monsters and there's all different types of gear and there's just it was
00:09:18
Speaker
There was a lot there that seemed like it could continue to be interesting outside of, well, and I even apologized to them when I was bringing up Pokemon Go because it was my only point of reference, but it seems like there's more to engage there and it feels good to play. I walked away really, really surprised. I didn't expect to like it that much and I'm looking forward to it.
00:09:41
Speaker
If you're wondering to what the what the gear or the progression loop is, they have daily quests, things like that. But ultimately, if again, if you're familiar with Pokemon, go right. Leveling up your Pokemon was kind of the progression path there, leveling up your gear. So your armor and your weapon set is really the the progression path for Monster Hunter and.
00:10:02
Speaker
You know, you'll also need different kinds of gear because certain monsters do certain kind of damage. So you want to have armor that resists that in certain kind of monsters are weak to certain damage. So you want to have weapons to do those damage. So it encourages you to have multiple of many things and, you know, spend money to get upgrades and things like that. We didn't get to see the monetization or the prices or anything like that.
00:10:23
Speaker
I mean, Pokemon Go was never awful. It was on the higher side, but it was never bad. So I don't think Niantic, especially with a more niche brand, like Monster Hunter, will fucking gouge the shit out of you. But we'll see in a couple of days.
00:10:39
Speaker
When I was talking with them, they mentioned there was two type of consumables. There's like health potions, and then there's paintballs. And it sounds like those are the items or at least two of the items they're going to monetize on health potions, obviously healing you that you can use during battle. But paintballs, I thought this was kind of cool. Because it's so it's so involved the combat, if you run into a monster,
00:11:04
Speaker
on the on the map you can shoot a paintball at it and then when you get home you can fight it yeah you can even join up with your friends to fight a monster that you paintball so they still have to be near you though that's yes we do want to say that because I did ask about the I think they said like 200 meter radius or something like that so like
00:11:29
Speaker
So Charles, Andy and I will never be able to play together unless unless we are at a PAX West or a one of our many friend annual friend events. But so we'll fight all those monsters. But yeah, super impressed. Like I recommend

Exploring Like a Dragon Gaiden

00:11:44
Speaker
it. I'm going to play it. Yeah. Hopefully I stick with it. I don't know. I stopped playing Pokemon Go because I felt like you have to keep every Pokemon and I didn't want to pay to expand my inventory. So that's fair.
00:11:55
Speaker
I just got to catch them all. Got to. I did it because I'm a hard hitting journalist. I asked them, Monster Hunter is goofy. Like, where's the goof? And they even said that, like, listen, we know that and it's something we want, but we want to have a good game first. You know what? I appreciate that. Yeah, exactly. I was like, where's my banana costume? He's like, Andy, get good at the game while we get good at it. OK. All right, we'll get there.
00:12:24
Speaker
But it was great. It was fun. And the party they held was a lot of fun. It was great. I enjoyed all the three stuff. Shout out. What was their peachy pop cosplay, by the way? It was fun getting to talk with them and a bunch of other people there at the party afterwards.
00:12:43
Speaker
Yeah, more time than I am. Well, we have a lot more games to talk about. And I think next let's talk about the Sega booth where there were three games where at least Andy and I played two of them and Andy played one of them.
00:12:57
Speaker
I played all three of them. I'm sorry. Excuse me. You played all three. I only played two of them. I am a casual during our golden media hour. I ran to the Sega booth. Well, you, Pat, we don't have to get into this because intake forever. Pax West was split up into two expo halls. Andy went to one. We went to a.
00:13:15
Speaker
Charles and I went to a different one. So we used our midi hour to do different things. And he got to do Sega early. Luckily, on Monday,

Persona 3 remake impressions

00:13:24
Speaker
no one was there and I got to walk right into line. But anyway, yeah, we played like a dragon Gaiden, the man who lost his name. This is the side quill between like a dragon six and seven that shows what cure you was up to in between the games before he shows up with Ichiban.
00:13:44
Speaker
And I don't know. I enjoyed it. The new styles of combat were fun. I don't know how much they were overtuned to be so incredibly strong because I think we talked about it when we saw the last trailer, but Kiryu has this agent fighting style where you can throw threads at people and throw them around. When I was using it in game, I could literally grab like 12 people.
00:14:08
Speaker
It just fucking knocks them out. So I don't know how overtuned it was for preview's sake, but it was fun. I'm still looking forward to it. How did you like it, Andy? So there's like these new, like you just called out, there's these new fighting styles where you like wrap people up in wire and swing them around. I think you got like rocket boots and a drone and it was a ton of fun. And I was loving it. And I was like, maybe I will like a.
00:14:33
Speaker
Yakuza game that isn't just, you know. Ichiban. Ichiban. And then part of the demo, it's like go to the Coliseum and fight people. I'm like, well, I'm a big Yakuza fan now. I'm going to go in. And then they took away all those abilities and it was boring. And I was like, man, I don't like it anymore. I had I had him in the Coliseum when I did it. What? Yeah. So I even put in my notes in my document. Did I do this wrong? I have.
00:15:02
Speaker
Yeah, but I didn't have any of them and I like I tried my gosh darn hardest. I wonder if you switch to the other fighting style. Oh, I dressed up my character to you get to play dress up. I will say that this is the maybe one interesting thing you you can play dress up with carry you in this game, which is the first time you can ever do this in a game. You could change this entire costume.
00:15:25
Speaker
Like he had different costumes, but this is the first game where you can like individually he wears these sunglasses and these gloves and these shoes. Like, you know, you can really get in there and have fun with them. So I'm looking forward to it. Did you do the because I was asking the person all the things I could do, and there's one where you can like go to a like a hostess bar. Did you go there?
00:15:47
Speaker
Uh, no, I just wanted to go play the combat. Oh, I went to the hostess bar and I don't know if this is in the other yakuza or sorry, like a dragon, but they it's live action video. Yeah, it is. It's weird. It's real uncomfortable. Yeah. Like this was the first game I played during media hour and my TV was like facing out to all the people walking by and it was just
00:16:15
Speaker
It was just real uncomfortable having that on the screen trying to do journalism. It was funny. And then I was like, and then I felt bad because I was being mean to her because I wanted to see if it would like get her upset, but it didn't. She was doing a great job. But anyways,

Samba de Amigo VR and Rhythm Games

00:16:30
Speaker
that kind of creeped me out. I felt like it was like voyeuristic and.
00:16:34
Speaker
Well, that would creep me out, Andy. They don't. No, those Persona 3 kids shooting themselves in the head. Oh my god. I just don't think that aged well. Andy and I played Persona 3, we loaded the remake of Persona 3 in the Persona 5 engine as well.
00:16:52
Speaker
I so I don't have any touch points with Persona 3. I never played any of the Persona 3 versions. But I mean, it felt like Persona 5 more or less. Right. It certainly looked like it certainly looked real nice. And you had the option to do like the end of the first chapter or do what is like the momentous for Persona 3, which I think is called Tartarus.
00:17:19
Speaker
Right. And, uh, I did the Tartarus one said, cause I'm like, I don't want the story spoiled for me.
00:17:24
Speaker
Because I like the story of Persona 5 so much. I'm like, what's the story of Persona 3 spoiled? But yeah, if you're familiar with Persona 5, where they ripped off their mask to summon their Personas, which are like their spirit stands, if you know JoJo. And this one, there's sauce in the head with a gun to do it. And boy, howdy, it's real graphic. It's not graphic. There's no blood splatter.
00:17:50
Speaker
and one of the girls like literally holds the gun under her chin and I'm like she knows what's up that's how you do it not these other idiots shooting themselves in the temple the bullet bounces off your skull when you do it's it's brutal I and like I remember when it first came out and

Rogue Trader: Choices and Alliances

00:18:08
Speaker
I don't remember any controversy around that imagery right nobody knew persona at that point
00:18:14
Speaker
Let's say Penny Arcade made a big comic about it. Oh did they? Oh did they? That was literally about the whole thing when Persona 3 came out. My media exposure back then I think was still magazines. So maybe my magazines didn't care.
00:18:30
Speaker
Um, but I re like, I don't know. I remember thinking it was like edgy and stylistic and cool. And now just seeing it as a full grown adult, it's just, whoo, whoof, duh. Um, but the gameplay was the same. I played a little bit of the third one, um, a while ago. I like, I have FES or whatever on PS2 and it felt like it. And also I couldn't switch persona.
00:18:54
Speaker
The personas I have on the main character and I died hard and it wasn't great. I was really bad. I was really bad at the game. Yeah, I'm curious if that will stick because Andy, I asked you this when we were there, which is when I was playing, I eventually unlocked the ability or like in Persona 5, where if you hit a monster
00:19:17
Speaker
with their weakness, you then get the option to switch to another character instead and use their spells to attack a different monster. I don't know if that was in the original Persona 3.
00:19:28
Speaker
I don't remember. Yeah, if it wasn't, that may lead me to believe that eventually you might get the ability to switch personas as well, because it was it was kind of an unlock that came for me for the the switching mechanic. So maybe the ability to switch personas might come later is unlocked, too. Sure. Who knows? I mean,

Tekken 8: Modern Controls

00:19:48
Speaker
that might make the game too easy based on how it's balanced, but they could change. I don't know who knows.
00:19:54
Speaker
Yeah, that will probably be a big sticking point for people who played Persona 5. Like you said, it's like, oh, can't switch personas? Sucks. Yeah. And I bombed hard on that boss with the birds. And I thought it was like the final boss. But James, you said that wasn't even the boss. Well, I mean, it was a boss. You could keep going after that. Screw me.
00:20:16
Speaker
I was so bad. I saw people playing it in front of me in line. So I was like, Oh, I know. Oh, sure, sure, sure. Yeah.
00:20:26
Speaker
It was neat, though. I don't honestly I think we were kind of talking about it, but like playing it. So for those not familiar, the the Tartarus or whatever the heck it's called, you basically climb this tower at midnight and it's just randomly generated floors, each floor randomly generated, kind of like the other ones. But I just don't know if I want to play that kind of game like I just don't. I don't know if I'll play Persona three.
00:20:51
Speaker
It's just it's so long and all the floors look the same. Everything looks the same. So I don't know. I don't know. I don't know. I mean, I caught a little. Did you do the chapter one and part, Andy? No, you didn't. You did the same thing I did. I think I did the same thing. I kind of saw people doing the other thing out of the corner of my eye. It looked like they were in different places. So I don't know if maybe they're changing that up a little bit.

Path of Exile 2: Evolution and Challenges

00:21:15
Speaker
but you know that's always the thing you gotta be careful because you change it too much you can get mad but yeah i don't know i it didn't i i walked away from it not knowing if it's something i'm going to play i mean reviews will be helpful for that to know like how faithful they were sure yeah it's for a lot of people it's their favorite persona though so
00:21:38
Speaker
It's an important game. And he told me about Samba de Amigo. Oh, my God. So, yeah, during my Golden Media Hour, I also played Samba de Amigo at the Sega booth. Number one, I don't know, I guess. Also, number one, I got to play the VR one and I'd never played like three, like full 3D VR. And that's not the word I'm looking for. But you know, 360, I think is the word I'm looking for.
00:22:04
Speaker
Um, which was very cool. And you just get to see a bunch of fun characters dancing around you. It's fun. It's colorful. It's bright. It's energetic. But at least from what I'm remembering, it was a lot of licensed songs. And actually, it was the original Samba de Amigo licensed songs. I'm not remembering. I can Google that. But the vibe it gave me.

Vampire: The Masquerade Justice Review

00:22:26
Speaker
Was like the old ddrs right and you know a bunch of like in-house produce songs and then like a bunch of weeby crap and just Random like but like fun poppy high-energy catchy music and then they released DDR for the ps3 and it was like Lady Gaga and like Pitbull and stuff and it's like this isn't my DDR like this
00:22:49
Speaker
This is what I want. Looking at this list here for Sombra de Amigo Party Central, there's you got Tick Tock by Kesha, Sucker by the Jonas Brothers. Yeah, I love it by Akana Pop. I love it. I I don't know. I was playing it. And I even asked the person as I was going through the songs, I was like, OK, what's like the most anime sounding song in here? Like, I need something like something. And he was like, I don't know. They're all they're all pop songs.
00:23:18
Speaker
So I found something and I played it and it was fine. It was fun. Um, I asked if Oolala was in it. They said they didn't know. They were impressed that I remembered the Dreamcast. I'm like, Oh, is it that long ago? Is it? But I guess my takeaway is it's probably fun.
00:23:37
Speaker
Um,

Family Fun at Nintendo Live

00:23:38
Speaker
shout out to the person helping me through it. They were very, very patient, but, uh, I don't know if I want my rhythm games to have licensed music, but then again, it just means it's not for me. Look at just dance, like just dance is wildly successful. Um, so is it kind of like beat saber Andy? Cause I just pulled up a trailer for it.
00:23:56
Speaker
Oh, yeah, actually, that's a good comparison. You're just hitting points on like things flying towards you. And that's it. You're not dodging or at least I don't remember dodging anything. So that's a good comparison, except it's a very different vibe, obviously. Oh, yeah. Like it's it's just it's fun. It's colorful. Like it's such a neat like world to play in. It's just I don't know if it was for me, but I appreciated that they made it.
00:24:26
Speaker
Thanks for even Sega for going out on a limb and making another Samba de mi. God bless them. But so I burned my media hour on that. Loved it. Didn't wait in line. Actually, that's not true. There was one person. Charles, tell us about Rogue Trader. Oh, yeah. Oh, that's it. I thought we were in a different part of the line. So Rogue Trader is
00:24:54
Speaker
Ah, that's it. Rogue trader is falls under the category of CRPG and everyone goes, but what's a CRPG? Computer RPG. Charles, that was useful. Yeah, I know. That's it. But no one's ever updated this name genre before for some reason. CRPGs are games like Baldur's Gate. You know, three, this very hotly
00:25:21
Speaker
you know receive game this year and divinity original sin also developed by balder's the balder's gate three devs by the way um so owlcat games makes this uh makes this new crpg called rogue trainer which is based off of the warhammer 40k setting in which you are
00:25:42
Speaker
a human that is under the Imperium of Man, and you have a special, very special permit that says you can do other stuff. You will be a trader, and we will look the other way sometimes when you work with heretical elements.
00:26:07
Speaker
as long as you get the job done. So as a rogue trader, you get to team up with a lot of different factions of Warhammer. I think I saw that you can work with a Jukari, which is like an elf.
00:26:26
Speaker
type alien and there's even some mechanicus people from Mars which are humans that worked with technology to to become more cybernetic because they believe in the
00:26:42
Speaker
machine god themselves and basically you just explore the world while getting to do whatever you want. Is there a karma system? Yes, you can be pushed back and forth to be really good and work with the Imperium or you could go against it and get kicked out of the Imperium and apparently the game gets really hard for you later on.
00:27:03
Speaker
Because everybody that used to like you no longer likes you and we'll see what happens to you. Which I thought was really interesting. I'm glad that they're leaning towards that. They did show the battle system in which you have multiple characters over a field and you move them and you use your actions to hopefully interact with the environment.
00:27:26
Speaker
also attack the monsters like normal. Making an appearance in the version I was shown because they gave me time to see a different build of the game. I did not play it.
00:27:42
Speaker
The PR person that was working with me was the one walking through this demo and just showing me all the features. And it was great. Honestly, I looked really fun. I see no real problems with it whatsoever. I think the only issue I have is just that being a fan of Warhammer 40K, I want to play with the other factions more than being part of the Imperium.
00:28:10
Speaker
Are those the good guys or the bad? There's no good guys. There's no good. We're after 40k. There's no good guys.
00:28:20
Speaker
Yes, the Imperium of Man is, it follows the Emperor, Emperor of Man, who is, this is heretical to say, but he is nothing but a skeleton on a golden throne, keeping astral travel successful by 10,000 psykers a day to keep them alive. Andy, 10,000 psykix per day have to die to help keep them alive.
00:28:48
Speaker
Yeah, I'm not even going to get that. Yeah. Yeah. But the Imperium has like trillions of like humans alone. Yeah. Yeah. That's still terrible. Yeah. So then what? What? Who isn't in the Imperium that you would want to play it? All the non human.
00:29:06
Speaker
So there are orcs, you can play us. There are the forces of chaos. So there's demons and everything else that's fallen into chaos. So there could be demonic orcs, demonic humans and all that stuff.
00:29:22
Speaker
There are the Eldar, which are the elves, like I mentioned. There's also the Tau, which are like fish people. Well, the community affectionately calls them fish people. They're blue-skinned people that ride in mechs. There are Tiranids, which are like the alien-like insect species that just are around to be a horde race that just eats everything.
00:29:46
Speaker
And then there are Necrons, which are an advanced race that basically won the galaxy a long, long time ago, got bored and went to sleep. And then they woke up and they're like, oh, there's new people to fight. And then they decided to start fighting again. Man, that's Alpha.
00:30:03
Speaker
Yeah. Now, but your army in Tabletop is battle sisters, right? Yeah, the Adeptus Aurora to us. They are Imperium and you get to have a there is a sister battle that can join you. Oh, OK. Yeah, but one.
00:30:23
Speaker
Oh, I want more than one. Yeah. Yeah. I see. I see why you got confused, by the way. I put I put two things in the list. My bad. That's all good. But in either case, though, it's a very.
00:30:38
Speaker
It's like that whole thing of being able to like make friends with your companions, like unlock missions for your companions so that they might be able to stay with you even when you do heretical things. Pretty useful. That's all systems that are in the game that I think are going to be exciting to explore. And it's a PC game. I think there's there might be other consoles, but that's what I was being demonstrated on was on PC.
00:31:08
Speaker
Generally, these types of games don't come to console. Baldur's Gate is like a notable exception. Yeah. And to be honest with you, it's one of the games I'm most excited to play when it comes out. Oh, really? Yeah. It's going to be, I believe, next year. Well, they did not say a release date. So it might be next year. I'll say that.
00:31:34
Speaker
June. Oh, that's this must have been before they delayed it. I think the original says June 1st, 2023. So I probably probably sometime in 2024. Yeah. Well, Charles, Charles and I spent our media hour getting in Tekken eight. Oh, that's right. You guys are big fighters. Yeah. Oh, and we also have to talk about how you threw your first punch, Andy. Oh, yeah.
00:32:04
Speaker
Well, hold on. Well, before we get there. What about the fighting game? Because you both play Street Fighter. I mean, I haven't I haven't played six yet. I was born to Dragon Ball Fighter Z when that came out. Sure, sure. And Marvel versus Capcom 2 is my pedigree. But I don't know. I've kind of left the fighting game community. I just dip my toe in here and there.
00:32:27
Speaker
Um, and you know, I played, I think the last time and Charles and I talked to you about this last time I played Tekken was I think Tekken tag tournament forever ago. Way back when I played in the arcade. Yeah. Sorry. I'm a baby casual. Yeah. I played in arcades. I'm old. Um,
00:32:46
Speaker
So in Tekken was always like kind of super complicated. I was like, I could kind of work my way through it, but that 3d space always kind of, and it's a control scheme was always simple, but like very complex to do things with. Um, and Tekken eight, I think, um, one of our friends and I think you as well, so this is like the first time they've kind of adopted a modern control scheme, like how street fighter six did. And man, I had a shit ton of fun with it.
00:33:16
Speaker
Yeah, no, I agree. That's it. I definitely, I was like, Oh, something's weird. When I tried playing modern controls, I was like, Oh, it's the squids. We're on modern controls, which was fine. Like you could, as soon as you realize that's it, then you can just adapt.
00:33:32
Speaker
Now, did you turn them off, Charles? No, kept it on. I honestly didn't know you could turn it off. I was just like, I guess. I was playing against, so I got to play it later on, not during meat hour, but I got to play it later on. And my friend had turned off modern controls because he's, he's a big fighter person. Okay. He's, he's the best. And then I kept winning. So then he put on modern control.
00:33:59
Speaker
I don't know what that says. And I don't even really know what modern controls means, because I was just spamming and then it's this jump down kick, jump down kick. Modern controls kind of lets you do auto combos. So instead of having to memorize like a complicated system of like deep had inputs and like like alternating button presses, it's like you can just press this button a couple of times and I'll do a combo.
00:34:26
Speaker
And, you know, that honestly, like, if you're not in competitive play, it's fun to do like, you know, it's like certain people where it's like, Oh, that's weird. Oh, there's like, Oh, that's, or watching the trailer for tech and eight. And there's like an avatar world. That's very different than the normal tech and eight style. That was very weird. We did not see that in the tech and eight demo. Um,
00:34:51
Speaker
But yeah, like the modern controls kind of just lets you have fun and play. Right. We're not and not get into kind of that sweaty competitive space. Yeah. And it's like, you know, when you're playing a fighting game, you kind of just want to do cool shit. And that's what modern modern controls kind of lets you do. And that's what I got to do. And then our sweaty friend tried playing with normal controls and. Well, he didn't have a D pad. That's the problem.
00:35:18
Speaker
or he didn't have a fight, you know, a fight box. Oh, that's what it is. That is also it was characters he had never played before. But I got to button mash and I'd say it was fun. Now, Charles, you're a Tekken kid, right? Yes, I grew up with it. So how did were you overwhelmed with nostalgia?
00:35:39
Speaker
Uh, so here's what James and I did. Um, after every match, we would, we would keep selecting different characters. And one of the things I was doing was I was trying to find all the old characters I liked and see how, how different the move set became. Sure. And, um,
00:35:58
Speaker
One thing I'd like to tell people, and I don't know when it changed, but Jin no longer has a very similar moveset to Kazuya. So there's that for everyone to know. So I had to really guess what I was doing when I was playing Jin. But Kazuya had the similar moveset, so I was able to mess around with James with that, which was nice.
00:36:25
Speaker
Warang still very much the same. So is Ling Shiyu, if I recall, who her movesets are very similar. So it was still good. I'm really sad that in this demo, they did not have Yoshimitsu because that's who I'd always like playing. It's the guy with the sword. Yeah, they have Kuma either. Yeah, that was weird. They had Jack, which is similar, but I feel like they could have come on. Got to have the bear. Yeah.
00:36:54
Speaker
Very fun. But yeah, I honestly it was very fun. I had a good time even having never not played in like five years, six years. Like the last one I played was Tekken four. So four games later. Oh, yeah, that was a while ago. I mean, this may be the like the best recommendation we give. We went back to play more later because we were like, I kind of want to play Tekken eight more. Yeah.
00:37:23
Speaker
Again, as people that don't play many fighting games, we were like, let's go back in line.
00:37:28
Speaker
Now, how does it stack up to Street Fighter VI, Charles? Because you've been playing that. I mean, it's a little unfair. I have a stronger nostalgia for Tekken than I do for Street Fighter. I mean, Street Fighter VI is pretty fun. And definitely if I was if I really applied myself to try to get really good at it, then that's probably it. But Tekken is a different type of fighter.
00:37:53
Speaker
Um, and, uh, it's easier, I would say for people to conceptually understand, like, I think, I think street fighter, like out the gate will tell you about like, don't forget to move, cancel. This is how you do between these frames. You put in your inputs and you could still be good at it. And then new people are like, what the fuck are we talking about?
00:38:15
Speaker
Like, yeah, you got to take those throws. Yeah. The tutorial for Tekken is just like hard punch. Do your special move over here. And, you know, again, still easier. Like even with modern controls, I think it was less technical, technically difficult to understand for Tekken than it was for Street 46. Oh, yeah. That's that's that's completely fair.
00:38:44
Speaker
Listen, if you're a casual, go to Tekken. I'm just saying. This is so weird because when I was a young kid, Tekken was actually harder for me. I don't know. Whatever, it doesn't matter.
00:38:59
Speaker
We also we also played Path of Exile two during our media machine. I want to know. Oh, I'm sorry. Yeah. Yeah. So there's a big there was a big there was a big booth there. And part of it was they had a punching machine and he got to throw his first ever punch. And I can't believe you never throw a punch. I think it was my first punch. Who am I going to punch? You ever punch the wall or like a pillow or something? No.
00:39:29
Speaker
I guess I really don't remember ever punching anything. And I was getting like really worried because in line there were all these really strong people just like destroying like this punching bag and getting like scores in the 900s. Let me interject real quick just because when we at during media hour knew we were going to get in line for the punching bag.
00:39:55
Speaker
There was a guy literally just throwing haymakers and hitting nine, nine, nine every time. Yeah. And then it's like, Oh, we're up next. Okay. Let's lower our expectations down. That guy was fucking Jack too. Like, do you see his biceps? No. Oh, tech and cost players would just like on real body. Oh yeah. Yes.
00:40:21
Speaker
Jesus Christ. Good on them. That has to be a full-time job. But I could understand if they were punching it. I punched it, my first punch, which also someone in a line said I could tell that was your first punch.
00:40:39
Speaker
I love that. And to be fair, though, too, because when I was about to throw it, I was like, I'm scared. I don't know how to punch. And then people were showing me how to punch. So I just told me and I got a score in the six hundreds, which made me a level two hero. Just so you know, I'm still hero grade.
00:41:00
Speaker
But the high score on the machine when I did it was like 960 or something and the people in front of me were just Insane, what were your scores? I think we were both around like 740, right? Yeah But so were you level three heroes? Oh, they didn't even tell us what a level was It said it on the machine Yeah, I was just like I wanted eight
00:41:27
Speaker
I wanted more for myself. Exactly. Now, did you guys get a tribal tattoo because they were doing press on? We did. We did only to annoy our friend because we didn't realize the Tekken 8 booth wouldn't. We kind of thought the Tekken 8 booth would be more popular than it was. Really? We got to get more Tekken 8 stuff to make our other friend jealous. And so we did everything we could. I got the the lanyard. Yeah, the lanyard, the Mishima water tattoo, temporary tattoo.
00:41:57
Speaker
That was fun and silly. Now, wait, my tattoo is still on my arm. I just wanted to ask, do you guys still have it on your arm? I still do. Yeah, it's it's it's coming off, but it's it's still it's still there. You wonder, do I bathe like good? Did you did you get it high in your arm like I did? No. Mine was on mine was on my shoulder.
00:42:23
Speaker
No, was it? Oh, that's right. You did get on your shoulder. Yeah. Mine was just on my arm. What's the part between your wrist and your elbow? Your forearm? Your forearm? I had it on my forearm. I don't remember why. Do you not wash your forearm? I do. That was the thing. My soap even has medium grit. And I was using the medium grit on it, and it wasn't coming off. And I was like, I don't know if I don't know how to clean myself. So I want to let you know that.
00:42:52
Speaker
All right. Well, you're you're eating into your own time. So let's talk about Path of Exile two real quick. Oh, yeah. So we played Path of Exile two. I obviously I talked about my experiences Diablo four. I played with I played Path of Exile one back in the day and I was like, this is incomprehensible.
00:43:12
Speaker
Um, the effects out to is certainly much more comprehensible. Uh, Charles played a late game character. I played a like level one starting character. Um, it's still hard. Like I ran into a boss that required a lot of dodging and like resetting your abilities to get there. It was not easy. Um, I think I could have got it if I spent more time there, but had other things to do. Um,
00:43:37
Speaker
But I will say this, it certainly feels like an improvement to the Path of Exile formula to kind of like not be as overwhelming to people when you start playing it. Because I remember when I played one, I was like, you have not done a good job explaining this game to me. Just kind of just let you go. I was like, yeah, you know how to do this, right? No, no, I don't.
00:44:00
Speaker
But I mean, like, it looked beautiful. The combat was fun. I had a pretty good time with it. Obviously, right. Diablo force kind of in a bad space. So, hey, if Path of Exile 2 can come in and not be is like fucking just we're the hardcore of hard cores. I think it has a chance to steal a little thunder from Diablo 4. And I think they're going to keep Path of Exile 1 also, right? I believe so. OK.
00:44:23
Speaker
How was the loot and path of exile too? Because I didn't get a lot because I was starting. How did it go for you, Charles? I didn't get a lot because I was dying. It's still hard. It is still very hard. Yeah. Yeah. And I was playing a warrior, also known as a barbarian.
00:44:49
Speaker
And this character required being slow on attacks, but having life steal on it. So you have to like dance a little bit with your abilities because you're going to get hurt and your life is going to get really low. But then you hit somebody and your life gets filled up right away. And I was not good at balancing those attacks. I just like spamming my abilities, go, oh, it's on cooldown and I died.
00:45:13
Speaker
And that's me. That's not the character's fault that they built that way. And I don't know how to play. But it was really fun. It seemed easier, definitely, than Path of Exile 1. What loot I did get was fine and not overwhelming. But it just feels like another modern loot isometric game.
00:45:41
Speaker
Yeah, I mean, yeah, it doesn't feel special. I don't know. It felt good, but it didn't feel special or anything like that. But, you know, like we said, right, Diablo four is kind of tripping over itself. So it's a good time if Path of Exile can kind of come and sweep it up. Although I will say shit like this kind of gives me pause if you're looking on Twitch, which is like fifteen hundred passive skills. I'm like, I don't need that many people. Yeah, exactly.
00:46:10
Speaker
Uh, although I'd say double four has a similar kind of very elaborate skill tree, but passive skill is, is that like, I have plus two to my strength. Yes. That's probably what it means. I mean, there's probably like bigger upgrades in there too, but more than likely most of them are bad.
00:46:32
Speaker
Oh, too much to think about. It is a lot. It's not the game for me. And that's what Charles and I also played Vampire, the Masquerade Justice, a new VR game. And let me tell you, it was actually really good. We played it was on PS VR, too, which I have never used. So it's my first time using it. There's a little bit of weird. I was like, how the fuck do I hold these controllers? So I'm trying to hold them like Oculus controllers. It's a little different.
00:47:00
Speaker
Um, but yeah, it's, you play as, I think it's like an elder vampire. If you don't know the vampire, the masquerade lore, whatever it's, you play as a vampire. You're a vampire. There's other vampires. Sometimes they're vampires in a group. That's really
00:47:16
Speaker
Um, but being like an older vampire, you have a lot of fun powers. Um, so you can blink, like teleport from location to location, which, you know, can be disorienting if you get motion sick. Um, but I would say the things that impressed me most about it was it was a very beautiful world. Like when I get in there, I'm like, Oh, they spent a lot of time building this. Um,
00:47:38
Speaker
And just kind of like a really interesting level of like interactivity, like you could grab people and pull them to you and then kind of like move your head to bite and suck the blood out of them. That's cool. Yeah. And then also like a lot of grappling mechanics where it's like you're climbing hand over hand to climb up things or like a cross ledges, which I'm like, I don't think I've ever seen a VR game do, which I was like, this is really fun. And I even got to a point where I was doing it and I like, I looked down and I like, Oh shit. And I was like, Oh wait, no VR game.
00:48:10
Speaker
Um, yeah, and I didn't get motion sick. Um, which is surprising for me because it is the, uh, the tank controls where it's like you, you push forward on the controller and it moves you forward. And a lot of times that will nauseate most people, including me sometimes. I don't know if maybe there was something with the FOV that spared me from it this time, but it was great. I had, I think is probably one of the more impressive VR games I've ever played.
00:48:38
Speaker
Charles, I know you didn't have quite as good a time. Yeah, you know, famous PS VR to owner Charles, as also an incredibly advanced development of motion sickness. And that's it. Oh, and it was on display with this game. That being said, what I could what I experienced while keeping it together, great time.
00:49:04
Speaker
Oh, what's a good movement? Interesting use of powers and abilities to investigate and travel through the world. It's just, boy, if you're motion sick, easy. When you get really good at the movement, you're moving really fast and it is not good for you as a motion sick person. I was just like, climb, to climb over, do overhand hangs, teleport. And then suddenly you're like, oh God, where am I? Start moving around and then use your special vampire vision.
00:49:34
Speaker
to see clues about what's going on in the rooms. It was really fun, a good exploration and a good use of VR. I recommend taking a lot of dramamine first and then you should be good. You'd have a good time.
00:49:51
Speaker
It looked so cool. Did you play this during your media hour? Yes. It was the last thing we did, I think. I went to get in line for it, outside of it, and I stood in the same place for a half hour. It's a long demo. It is a long demo.
00:50:07
Speaker
I all I could think is what are they doing? Like this is not how you do this. Like the line did not move for 30 minutes. And so then I just rage quit it and walk. I remember at one point a guy came over and was like, you got 10 more minutes and like 10 more minutes. Like most people cappy at 15. Yeah, I.
00:50:27
Speaker
I like they had a beautiful booth, though, too. They did. It looked great. It was so much money was spent on it. And then just I barely anybody got to play it like I. I mean, Charles and I did. Yeah.
00:50:42
Speaker
I don't see the problem. Just be media influencers. I just a half hour. Yeah. Listeners, by the way, just to elaborate a little bit more on the booth, it looked like a nightclub, but a nightclub where vampires would hang out. Yeah. So it was a lot more red tins, some stonework. And I'm just I'm just sad they didn't have like blood pouring from sprinklers on like an hourly basis. Yeah. Yeah. You know, during a nice, you know, techno opening
00:51:09
Speaker
The PDFM song. Yeah, I'm bummed. I really wanted to play it. It sounded cool from what you're describing. It sounds really cool. And what a neat way to experience VR. We got two more AAA things to talk about. What are those? Well, one is Ubisoft's new Prince of Persia, the Lost Crown, the new Metroidvania game, which I was like fucking surprised it was there. I was like, Oh, hey. Yeah. Yeah.
00:51:39
Speaker
And and also, Andy, let's let's talk about a fucking they knew how to move a line. Oh, they were experts. They. Yeah. And they did it the way you should. They because this is so interesting. They would have groups played at a time and then the group would leave and then another group goes in and they had people at every station helping you out if you ran into something and just they were great. Their booth was a well run machine. God bless. It was.
00:52:06
Speaker
Yeah, I think we only waited in line like 30 minutes and it was it was not bad. But yeah, so we got to play it. They it was definitely a demo built. A lot of things were kind of locked off, but it was very fun. They also told us, hey, if you speed run it, you can get to the boss. And we're like Charles and I think we're just fucking motoring through the level. We didn't get there. I was like, God damn it.
00:52:31
Speaker
I mean, listen, that's my one gripe for the Prince of Persia demo was just that.
00:52:38
Speaker
That build had so many dead ends that the lady would keep walking to me and just being like, oh, there's nothing there. Oh, there's nothing there. Yeah, you're not really meant to go that way. I'm just like, could you have made a build without these paths? Because I'm going to explore every direction if you'd let me have it. Like, if that's what we're going to do, could you just move that out of that build?
00:53:03
Speaker
But otherwise, honestly, everything else about the game, I had a good time. It was it was also it was running on switches, which fucking bold Ubisoft. But it ran perfectly like I didn't notice any slowdown at any point. Did we talk about the gameplay? I mean, not yet. We're done.
00:53:22
Speaker
We're not done. But yes, I was like, oh, we're praising. And I don't know if we told the listeners and viewers at home, just picture it like a 2D Metroidvania kind of. Yeah, except Prince of Persia. And I forgot if there was rewind in it, was there?
00:53:37
Speaker
I forget it. I mean, I think eventually you get rewind, but I think the demo build we had didn't have rewind. Yeah, maybe it didn't have it, but that's what we were playing and I had fun with it. I want to play it. It's not like the 3D Prince of Persia's. It's very much Metroidvania.
00:53:56
Speaker
Whatever. But a lot of fun. Good on them for making it, too. It had a lot of good 2D platforming with like kind of the the balance bars. We had to aim and jump up and like wall jumping and sliding like I was. It was a very fluid movement game in terms of like parkouring around the 2D space. I was like, this is very. Yeah, even very satisfying. Yeah. It definitely bumped it up to be being a lot more excited for that game.
00:54:24
Speaker
Yeah, I think I want it. And I guess I want it on Switch, or is it on anything else? I didn't even know. I mean, it'll probably be on everything. Then why'd they show it on a Switch? I know, it's very bold. Wow.
00:54:39
Speaker
Well, I mean, if it ran fine, I think that's what all it is, right? It's more of a flex. Like, hey, we're running this baby on a switch and it's going pretty well. Can you that loading screen? Nothing. No, I really saw anything. So no.
00:54:55
Speaker
Yeah, very, very, very quick, quick insert news story. Let's switch to got demoed at GamesCon to some select people. So it's common. Wasn't that a rumor? No, it's more or less. It's it's the softest confirmed that it could possibly be without someone confirming it because I'm sure they signed NDA's. You know what I mean? Seriously, we could have seen it.
00:55:20
Speaker
No, it was a game. It was at Gamescom in Germany. We didn't sign any NDAs. Don't say that. And then fine. And closing out our triple A portion of it in perhaps God's cruelest joke. Andy was the only one who got access to Nintendo live.
00:55:42
Speaker
You guys, let me gush about it for a bit. All right. Go ahead, buddy. Rub it in. Rub it in. It was such a joy. Explain what Nintendo Live is to. Nintendo Live. So PAX had its own expo halls where all the different companies were gathering. Nintendo ran their own literally separate event.
00:56:01
Speaker
That was completely focused on Nintendo properties. It was also in the PAX convention hall, but the only way to get access to it was number one, if you bought tickets and entered a lottery for it, or you could have entered a lottery for it like on Nintendo's website or something through your Nintendo account. So what it looked like then attending it was some PAX people just alone.
00:56:28
Speaker
like a bunch of just um packs people alone and then just a lot of families uh that i'm assuming got it through the nintendo account and other uh people got it through their nintendo accounts as well not just families but it was it wasn't what i was expected i expected like hmm what did i expect
00:56:48
Speaker
I expected to look more like a PAX Expo floor, but instead it was just a celebration of Nintendo. They had Zelda there and Kirby there and Pikmin and Animal Crossing and Mario, and they had a bunch of different elaborate
00:57:06
Speaker
sets for all these different photo opportunities. I got a meet and greet with Kirby. I got to go through a whole set of Kirby where he was in a car and he was waving at me and I was in a cage and I got a photo with like a Lego Bowser and I got to build a little Lego Yoshi. Shout out to my line besties.
00:57:30
Speaker
who were there for me for an hour and a half waiting to just build a Lego Yoshi. But that was fun. It was just, it was such a great environment, such great energy. Probably one of the highlights of the trip, maybe the highlight of the trip. I was just so happy that entire time. They had a big band of Mario, Jesus you guys, it was so good. And then there was Mario Wonder.
00:57:53
Speaker
So I got to play that and it's Mario. I mean, it's going to be good. It's just there's the the gimmick of this Mario. It's a 2D Mario kind of like new Super Mario Brothers and or Super Mario Brothers Wii U or whatever we're calling it. Except now there's psychedelic flowers.
00:58:12
Speaker
where you go into these tipsy, turvy, crazy, psychedelic worlds where the platforming becomes a little bit more interesting. And I got to play a couple of levels with some other people and it's just Mario. Were you playing co-op or together? I got to play co-op with some other people there, and it felt friendlier than Super Mario Brothers Wii U or whatever it's called. Where you can just really fuck people.
00:58:39
Speaker
Yeah, exactly. This one felt a lot more friendly, which is fine. And then I got to use the Elephant Power Up, which is interesting.
00:58:50
Speaker
I don't know how I feel about it. I mean, I guess I feel fine. Who cares? But it's certainly no cat. But Super Mario Wonder was wonderful. Well, it was fine. No, it was good. It was good. I think what I walked away from though was just the whole thing was like just constructed to create memories.
00:59:11
Speaker
Like that's literally what it was. And like all these, a lot of these families, like their kids dressed up as different things from Mario and different properties. It was so gosh darn cute. I loved it. Thanks you, Nintendo. It was great. You sound like a 12 year old describing. That's literally what it did. And as I was walking away, I was like, man, I just want to buy Nintendo stuff.
00:59:31
Speaker
Well, it just in point. Oh, the merch line there was insane. The people I was in line with, they they were they made the right choice and went right away because the line got to like three hours long for it was wild. So, James, yeah, you weren't getting that hoodie. I near the end of the day, I almost went to go get a pic. Well, I did line up to get a Pikmin shirt. That was super cute. But it was sold out. And then I left the line.
00:59:59
Speaker
But yeah, it was it was it was great. It was great. Um, interesting. It was it was very interesting that they held it just alongside Pax. I don't know what the logistical decision was for that. Well, I think this is the first time they've held it outside of Japan. That's a lot. The Nintendo lives the thing they do in Japan fairly regularly.
01:00:21
Speaker
OK, yeah, I wonder if they brought all over their sets over because I took so many photos and I just I've just been looking back on those photos. I actually thought I was like, I want a digital frame just so I can look at all of my photos from Nintendo Live, which are just me.
01:00:39
Speaker
Just posing it. That's not true. My line friends also there were in there with me And some of them but it's just it just inspired a lot of a lot of good memories And it was great. They know what they're doing super well run I could just go on and on and on but if you have the opportunity go to a Nintendo live I did And it was great. It was great
01:01:03
Speaker
Love them. I got pins. I got a really nice tote bag. So great. I hate you. I love you. I had such a good time. I'm sorry. It's okay. It's okay. I at one point did try to see if I could sneak in. Man, that place was locked tight. Yeah. It was so, so well run. I have to say though, if you don't care about Nintendo, it means nothing. Oh yeah. It will mean nothing.
01:01:28
Speaker
Yeah, I, um, I talked to, um, some of the enforcers and, uh, the people at the badge pickup originally about the whole Nintendo live thing in media. And they were just like, Oh, don't even try it. And then I talked to some of my friends that got to go to Nintendo live in earlier in the weekend. And they also were like, don't leave it. Yeah, it was, yeah, there was no, yeah, there was no fucking around. Yeah. Yeah. I was like,
01:01:55
Speaker
I was like, let me go skulk around, see if there's any weaknesses. Maybe there's someone who's like, you know, I could just kind of be like, oh, I'm dying. This is my make a wish. No, they did not give a shit. I could just tell by the look in their eyes. Just all the people working were happy. Everyone was so happy.
01:02:16
Speaker
It was so great. I was so happy and I'm glad to tell you all. I'm happy for you, Andy, that you got to experience this and I didn't. I loved it. I loved it. Not me, the man who would pay $500 for Tears of the Kingdom. Yeah. Oh, because you got the special, right? Well, no, I mean, I did, yes. But remember, that was the whole thing about variable pricing. It's like, how much would you pay for Tears of the Kingdom? Oh, for sure. Yeah.
01:02:44
Speaker
I was only a little bit of it, though. I know. I know. But I also love Mario, too. Oh, well, you know what? We've talked about.
01:02:53
Speaker
a bunch of big name games, but that's not all. No, that's happening at PAX. Mm hmm. No, what's also happening is a shit ton of it. He's a lot of Indies. And honestly, we've had a lot of fun with that. I think we've discovered a lot of fun games at PAX is from indie developers. The was it the Battle Cook Brigade one? I think it was like the first notable one.
01:03:19
Speaker
You're that three axes game. Yeah. Oh, I don't even know what. It was the first time you talked with the one of the devs were at PAX East with the. OK, sorry, I thought you meant at this one. Yeah, it was it was a lot of fun. But as we enter the second stretch of our packs, packs spectacular. I need to grab another beer. I'll be right there. OK, one more.