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C2 Ep. 138 Seeking the Answers Chapter Four image

C2 Ep. 138 Seeking the Answers Chapter Four

E303 · Eberron Renewed
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341 Plays2 years ago

Um...tentacles?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, Jerry Theuns, Philip Newman, Mark Stanley, and Shelby Johnson.

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Transcript
00:00:00
Speaker
The following episode is brought to you by Mark Stanley, Philip Newman, Shelby Johnson, Jerry Thunes, Andy Dossett, Eric Whitman, Edvard Arnoff, Natasha Rallerson, Deavius Poptart, Rebecca Gowman, Elizabeth Clark, David Scrams, Charles Compton, Daryl Delaney, Ryan Royce,
00:00:21
Speaker
Darren Katska, Irene Villarito, and Laura Pickron, as well as all of our generous patrons.

Introduction and Role-play Intentions

00:01:13
Speaker
Hello and welcome to Ever on Renewed to actually play podcasts at the Ever on Campaign City. I'm your game master, Eric. I'm Philip. I'm Trevor. I'm Randy who wants to be a fighter now. I'm Jeff who wishes you were a fighter last game. It was the last three minutes of it.

Session Recap and Infiltration Plan

00:01:32
Speaker
It was the right move. It was absolutely the right move. Gentlemen, what happened last time? Randy ruined it. Everything is awful.
00:01:43
Speaker
Yes. We're making some good plans. Yes. We met with Olive and Jerome who reluctantly and somewhat accidentally gave us information about the interior of the facility because apparently Jerome feels a lot more personal loyalty to house Kenneth than Olive does, which we probably should have investigated before we went and asked him questions. Hopefully nothing terrible will happen as a result of that.

Magic Roll and Complications

00:02:09
Speaker
Then we came to the facility after gathering a handful of things that we thought might be useful and then we rolled one roll. And I would like to say that it is Philip's fault. It was Philip's fault. It was his idea. That's true. It was my idea to to use magic to disguise ourselves and
00:02:33
Speaker
Randy rolled a very difficult roll and things did not come up Milo. 11, I will say 11 dice. Man, I just remembered I have a disability knife. I hate the way you're standing right now. I really just did, I just remembered. Your posture somehow insulted me. Yeah, I wish we were in person so we could all hit Trevor in the arm. I must be on a story point and say I'm good.

Encounter with Tentacle Creature

00:03:00
Speaker
Okay, so
00:03:03
Speaker
Where we left off practically in the last episode was Milo was attempting to cast this spell and he felt some tentacles begin to wrap around the top of his head as somebody reminded him that their master said that they would be back.
00:03:21
Speaker
We're looking at mine. Yeah, I mean, we had said that because you all were focused on the magic and the smoke was whirling around you and everything, that stuff was obscured. So you all are going to be aware of what's happening pretty darn quick, but first and foremost, I'm going to need initiative. And this is going to be vigilance. Okay, the initiative order is two NPC slots, PC slot, NPC, PC, NPC, two PC slots. Gosh. And what does my triumph get me?
00:03:51
Speaker
You get a free maneuver. Up top or on my turn? Up top. Okay, then I'm just gonna go ahead and take one point of strain. My low is now body guarded. You're gonna upgrade the difficulty of all combat checks targeting them by two.
00:04:06
Speaker
Okay. Okay, and to go ahead and kick things off, we're just gonna have the creature that is giving Milo a head hug do their thing. What seaweed, Jim. Paint us a horrifying word picture, if you want it. See, as the smoke clears and you all look, Milo, and the smoke from the scar in his head is muffled and stifled a bit. As you see, a figure has grabbed Milo on the shoulders.
00:04:33
Speaker
with these long, long-nailed purple hands. And it has brought its mouth down and its tentacles are wrapping over Milo's forehead and beginning to pull up on Milo's brow. And you all heard nothing in terms of dialogue.
00:04:48
Speaker
It, whatever Milo heard was telepathic. You also see coming behind this figure, three groups of who you all have seen before down in the bad place where, I mean, it went okay. When you were helping Cassian, three groups of four. Oh, what are they called? Which ones are they? Are they two mouths or are they tentically? They're two mouths.
00:05:13
Speaker
Dolegrims. Yes, because grim fairy tales are for children and they're the small ones. Dolegrims. So 12 total dolegrims coming up on you all in groups of four.

Combat Strategies and Fear Check

00:05:24
Speaker
Yes. Forgot that I have the talent sucker punch. So if I get a triumph on initiative, I get a whole action and a maneuver. Oh, OK. Nice. But I think because I don't know what I'm doing and I don't know what this thing is, I think I'm going to use that action to set up my counter attack.
00:05:44
Speaker
Okay. So basically the first attack against me has to upgrade their difficulty. And then if the rest of the stuff happens, I'll tell you. Okay. So because of your bodyguard, they have to upgrade the difficulty of their combat check against Milo twice. Correct. Oh, I need it. I took two. I take two strain for that. Not one. That was a mistake on my part. Oh, I did take two. Nevermind.
00:06:06
Speaker
Okay so they are going to make a hard arcana check against Milo and since that's a magic check it won't be affected by the bodyguard. I was afraid that would be the case the whole time actually but I still did it.
00:06:19
Speaker
Hey, still a good call. You don't know what else is coming. So that is three yellow, one green, and three purple is the difficulty as it stands. Would you all like to do anything? You do have four advantage from Milo's check that we didn't address. So I guess you all could establish something beneficial for yourselves in this situation or impose an upgrade on their difficulty for this check or something else. Let's upgrade their difficulty.
00:06:49
Speaker
Three yellow, one green, one red, two purple. Okay. One success. One success. So that is Milo just going to be five damage. And I actually take that.
00:07:09
Speaker
Bodyguard improved, that's why it's upgraded by two, I'd take a second range. But it wasn't a combat check. When a protected player gets hit, I suffer the hit instead, is all it says for Bodyguard improved. The other part didn't work, but I take those five and I have ten soaks, so nothing happens.
00:07:24
Speaker
Finally, I'm a real tank. It just took a hundred X episodes. Okay. Next NPC slot. So a group of Dolgrim are going to rush on up and the mind flayer kind of points at Hob and sorry, I forgot with all the stuff going on with pre-initiative. I need to make me a hard, so three purple discipline check.
00:07:55
Speaker
because this is terrifying what has happened so we need to make a fear check the discipline what was the difficulty again three purple yeah my little is already terrified that's unexpected okay oof yep
00:08:12
Speaker
Yeah, I knew that was gonna happen. Yeah, Raynard doesn't seem like someone who has a lot of ranks in discipline. Two failure, two threat. Okey-dokey. So, everyone that failed, so Milo and Raynard, you

Tactical Discussions and Mental Assaults

00:08:30
Speaker
all both failed with threat, correct? Yes.
00:08:35
Speaker
Okay. You are both suffering the frozen in terror condition. So you are immobilized and staggered during your next turn. Aris, you succeeded with threat, correct? Yes, three of them. Okay. You have the adrenaline rush effect. So momentary panic gives you a rush of adrenaline. So you add a boost to your next check, but that comes with three strain and hob you just succeeded. So.
00:09:03
Speaker
You get... rely on strain for anything. Okay, the dolegrams are going to rush up and attempt to attack. It is upgraded. Okay. And they've already taken their move to get up to you. So with the, it's upgraded once, is that correct? Because of your counter attack. Okay, so it's three yellow, one green, one red, one purple.
00:09:30
Speaker
is the pool. Zero success, five advantage. So, fine. They miss, but they are going to pass an upgrade and two boosts to the next check. That counts for all the advantage. PC slot. It only makes sense for it to be Eris or Hobb. Yes. I would like to hold mine because Bodyguard ends at the end of my turn. Cool.
00:10:01
Speaker
Yeah, okay. What? Okay, Eric. Obviously, we know what dulgrims are by this point. We've got some familiarity and Eris grew up on Hobgoblin ghost stories, so sure. It's just not possible that Eris has any idea what this thing is that got Milo. There wouldn't be
00:10:24
Speaker
Yeah, at most, at most the boogeyman just showed up. Like there would be no comprehension that this thing could actually be real to Eris. Yeah. All right. It's happening too fast for Eris to really have an idea of what's going on. Eris. Yeah. Eris apparently doesn't panic. I was very prepared to describe Eris panicking. There's an initial surge of panic. Yeah. Yeah. Apparently she doesn't.
00:10:48
Speaker
but she is terrified and just swings around. It's not the smart move considering what we're about to try to do, but Eris just thumbs the blast disc launcher on the Fletcher and she's going to fire at
00:11:04
Speaker
Not at the group next to Hob, but at one of the other groups of Dolegrams that's coming at us. So that costs me a story point. I'm going to go ahead and just take the story point back as a human, as an incidental, and then I will fire at them.
00:11:23
Speaker
Okay. So the dulgrim behind the mind flare moving forward or medium range away from areas who I assume wasn't right next to Milo just standing within short range. So yeah. Okay. And so that means that's an average difficulty. Yes. All right. So I have built the pool. Excuse me. Oh my. Yeah.
00:11:47
Speaker
Okay, so I deal them 11 damage just in the initial impact. And then I have plenty of advantage to activate blast, blast five. There's Pierce two on this. Oh, cool. It shows all the little things right there on the screen. That's convenient. And then I have three advantage left.
00:12:10
Speaker
so yeah you what have i done to them so far just so to get an idea two no one of the group of four back there that you shot at just goes flying like direct hit then it blows up and hits the group right next to it the third group and obviously already run up on hob the other group gets hit you don't take any of them out but definitely a bunch of the shrapnel and stuff definitely hits them and does some
00:12:34
Speaker
healthy damage i would that the blast disc goes into one of the mouths okay as they're like jabbering at each other as they go forward and sends the thing and then sends the thing flying back into the other group where it then explodes absolutely uh in this awesome little fireball how much of the group i was shooting at is left there are still three in the group you're shooting at started with okay then i will crit to kill one of them that's what critting does and i'm in your group
00:13:00
Speaker
And that leaves me with only one advantage with which I will heal one of my strength. Okay. Very good. Okay. So, and as this is so cowardly as a maneuver, I would like to take cover somewhere. Fair enough.
00:13:15
Speaker
Yeah, I assume that you all were in like an alley or something like scoping out, getting ready to move in.

Ranged Attacks and Counterstrategies

00:13:20
Speaker
So yeah, there's boxes. Oh, that's so nice of you. I was picturing us right in front of them. No, I think you all wouldn't stop right in front of the front door to do the disguise spell. Yeah. Okay. Next NPC slot is going to be a group of doldrim that are going to, that their leader has commanded them to go after Hobbs. So they are going to try to do that still.
00:13:44
Speaker
So this is the group that got goofed up, but none of them went down with Eris's attack. So that is three yellow, one green, one red, one purple, but they get a free upgrade. Thanks to the previous check with the five advantages and two boost die. So four yellow, two blue, one red, one purple. And I have defense three melee.
00:14:11
Speaker
Oh, you did not say that before. I haven't been melee'd against yet, did I? Oh, the other group attacked you. They just got five advantage. They didn't... Oh, that's right. My bad. Oh well. No, you're good. And I'm gonna flip a story point to add another green. Okay.
00:14:27
Speaker
Okay. Seven success in a triumph. So many of those dice are blank. Okay. So that is going to be seven success. So 12 damage. Okay. And Pierce three, by the way, as their teeth bite into you. So that ignores three of my soak, right? Yes. And we'll go ahead and crit. And they have vicious one.
00:15:00
Speaker
Which counteracts what hob has right? Hob? Hob has a negative ten. Yep. A one. They got a one. Wow. So. Yeah. You have been lightly annoyed.
00:15:16
Speaker
Minor Nick, target suffers one strain. Oh no, I'm back up to one strain. Sorry, I will not mock the monsters. I will mock the monsters. I will not mock Eric. Okay, and that is their turn. So next PC slot, which is either Hob or one of our incapacitated fellows. It's going to be Hob. And he's going... If you want to hold on to your bodyguard. You could. You were concerned about keeping bodyguard. You could hold off.
00:15:43
Speaker
and let another left the last NPC group. Yeah, let's do that. That's fine. OK, so Milo goes and then it is now. Chugga, chugga, chugga, chugga, chugga, chugga, chugga, chugga, chugga, chugga, chugga, chugga, chugga. Milo, you are no longer immobilized and staggered. Congratulations. Thank you. That is your turn.
00:16:04
Speaker
You are free to scream. Okay, Eris, the other group is going to rush. They can't get to you though, so yeah, they're just going to attack Hob at greatly diminished firepower. I would hope so. Okay, one yellow, three green, one red, one purple, three black.
00:16:28
Speaker
is their check. That looks right to me. One failure, two threat. We'll just have them suffer two points of strain, which convert into damage. Okay, now it is, we'll say Reinhardt's turn, and now it's Hob's turn at the end of the run. Okay, Hob is going to smash at the guys who've been biting him and gave him that minor nick. He did not like it.
00:16:55
Speaker
OK, so you're attacking the ones that hit you and they're a group of three still. Yes, it matters. No, they're a group of four or four. OK, they're three or more. I have to do a setback. That's why I was asking. OK. Yeah. And you've also got the mindful. You got everybody on you. So you have three minion groups and the mind flayer all on you. So you're surrounded. And with the mind flayer up there, you are going to upgrade
00:17:24
Speaker
the difficulty of the check by one in attacking its ally. Okay. You feel like this nauseating. It's almost like your mind is literally swirling. Okay. Like it's hard to focus. It's yeah. What, what is my difficulty? I'm sorry. A melee check is just two purple. So I thought now it'd be one red, one purple. Right. And do they have any, they have one melee defense. So another setback for that. One setback.
00:17:50
Speaker
and just double check in because I have so many freaking talents now and I don't remember any of them. I am going to make sure which one comes first. Okay, yes. I am going to suffer one strain so that it will double any successes that I have. Okay. And away we go. Oh, and I'm going to aim because I have not used a maneuver.
00:18:16
Speaker
Okay. So that's eight. Okay. How much do you mean? Eight success means eight, 13. What do you have to do for your double or nothing to activate that? Take strain and succeed. Okay. So eight, eight success plus five brawn means 13 wounds. And I suppose with that advantage, I will just
00:18:45
Speaker
Eat back a strain. Okay. You take two of them out out of that. Okay. Great. Okay. It is now. Oh, no, nevermind. Okay. Hob, what is your discipline? Martial arts. I think I've made that joke already. It's two. I have two ranks in discipline, two yellow.
00:19:06
Speaker
And what's your, if I asked you to roll discipline, what would you be rolling? Just yellow? Okay. You feel a mind begin to penetrate your mind and attempt to take it over. And so it is a charm versus your discipline check. And I'm going to flip a story point to go ahead and upgrade. Okay. So this is- Go ahead and upgrade that difficulty too. I'll flip a story point.
00:19:34
Speaker
I like my mind to be my- Four yellow, one green, one red, one purple is the current pool? Oh, are you kidding me? One failure, five advantage.
00:19:47
Speaker
Thank you, upgrade! Okay. That's crazy. Oh my gosh. Yeah, what's your little mind flayer do, Eric? What'd you do, Hob? Don't taunt him. I thought you were gonna mock Eric. I can't, I can't not mock Eric. I thought I, I tried. Okay, so Hob, you save off whatever attack was going on. And with the five advantage, it's gonna burn all of those advantage and a
00:20:16
Speaker
you all feel a ripple of magic in the air and you see a dolgant begin to come down the alleyway towards you all.
00:20:32
Speaker
a dog on one with the tentacles and the giant mouth. Very nasty. Okay. And then shoot. Nevermind. I'll save it for my next one. Just tell me this. So I'll remember dole grim are they're still lower than ours. Okay. They're all silhouette. I thought they were a little grilling boys.
00:20:48
Speaker
they are but the same way milos still technically the same silhouette as hob even though that seems silly but silhouette zero or like birds i think i wasted it i have one that's really great but it only affects things that are one silhouette little smaller than me and apparently nothing is so like animal animals are and stuff like that so we can take a look when i go attack a dog
00:21:09
Speaker
Okay. So the mind flayer expressing frustration over Hobbs mind staving off their attempt to infiltrate it grabs one of the dolegrams that's in the group that's still full. And basically you see magical energy flow from it and it collapses.
00:21:33
Speaker
and dies and the mind flayer is going to take their spot in the initiative order and go again. Oh man. Phillip liked that. I mean it was dope. Yeah that was cool. Okay and yeah you know what this thing ain't a once per session or anything like that so we're just gonna
00:21:58
Speaker
run it back three yellow two green versus two purple hob as you feel the force continue to try to puncture your mind and yeah i'll go ahead and flip the story point yeah and upgrade yeah same okay all right hang on hang on okay no sorry not hold on to your butt hang on sorry go ahead oh gotcha
00:22:22
Speaker
Four successes. Oh, good. I'm glad it happened this time for you, Eric. Oh, no. Hob, you are immobilized as you feel this force take over your mind and you just freeze in place. And this thing is going to wrap an arm around Milo and begin backing down the alleyway. And this is the mind flayer? Yes. OK.
00:22:49
Speaker
Oh, and I need to add a initiative slot for the dolegroom. Apologies. For the dolegroom or the other one? Dolegorn. Dolegorn, sorry. Dolegorn, yeah. Oh, there we go. Oh, good. It rolled well. No, if you're late for the party, you have to go last. Next initiative slot, the dolegorn is going to move past the mind flayer and up past Milo and use one of its tentacle attacks against Reynard.
00:23:19
Speaker
since it can attack at short range with those so Reynard you have melee defense one so you have a black and okay three failure three advantage so it misses
00:23:38
Speaker
It's going to pass and it'll pass an upgrade on the difficulty of the next check. So whoever goes next has to add a red and hob to be clear. You are immobilized. You're not staggered. You can still act. Your feet just cease to move. So all the diagrams in front of you, you can still attack. Just so you know, perhaps the guy dragging me away. Can I take him to.
00:24:00
Speaker
He's not, he's dragging Milo away. Oh, I'm so sorry. I thought he was dragging. I thought he had grabbed me and started dragging me. He, he, he froze you and then trying to get Milo away from you. But sorry, I didn't, they got four success on that check. So you are immobilized for four rounds. So you can't move for four rounds. Yeah. Okay. Or sorry, PC slot. Milo, would you like to do something about your current circumstance? I would like to try maybe. Okay.

Panic and Conjuring in Combat

00:24:25
Speaker
What are you thinking? If, if they were to,
00:24:31
Speaker
be scared enough would they go back to where they came from potentially potentially okay milo in his panic and just utterly freaking out just conjures up in his mind the most horrific hodgepodge creature he can think of just all arms and legs and giant head with razor sharp
00:25:02
Speaker
just as many teeth that can come in that thing and starts swirling around all of these creatures and they need to make the what is it what is it hard discipline check okay and if they failed they've got to spend all their available maneuvers moving away from Milo
00:25:30
Speaker
Okay, so I will do the dull grim first since they got one green for their discipline. So first one, one failure, three threat. Second group is wash. Third group. One success, two threat. They'll just take two damage.
00:25:55
Speaker
Dole got a little bit better on the discipline. Two success, three threat. Dang it. And the mind flayer. I don't know if, but their minds are typically pretty hearty, but we will see. Yes, I know. I knew, but my bigger Milo's panicked. What would be the first thing he would try to do? Would you like to spend a story point to upgrade their check? Sure. Why not? We got a bunch of them. Okay.
00:26:22
Speaker
Three success, one threat, una trite. Oh boy. The one that failed? Two of them failed. Two groups of the dolegrams failed. Okay, they suffer five strain plus one additional strain per threat. Five strain plus one additional strain per threat.
00:26:43
Speaker
Okay. Uh, yeah, that first, the first group that failed. You see them just sprint and yeah, they like slip into the folds of reality and just disappear. You run off into shari. The second group didn't roll any threats. So they just take five points of strain. They're both still standing, but they are running away from you and.
00:27:09
Speaker
Yeah. So you hear, you see this like monstrosity that you've created out of shadow, writhing everywhere, limbs, teeth, horrifying thing. And you hear a voice in your head just go, my master will turn you into something far worse than anything you can conjure halfling. And that's where we're going to take a brief break in this episode to tell you about today's sponsor, fanscape.
00:27:35
Speaker
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00:27:56
Speaker
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00:28:17
Speaker
I enjoyed that. I didn't really get a chance to talk about the beard hedger is the actual name of the product. But one thing that I in my nerdy self appreciate about it, it uses a USB-C charger, which is also my phone's charger. So when I have to travel for work, I can take that with me and not have to pack an extra charger, which is really handy and nice. And just, that's the kind of stuff that I notice and really, and also not having all the different guards to finagle with and stuff like that. Yeah. I appreciate that, that piece of design.
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Speaker
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00:29:00
Speaker
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00:29:19
Speaker
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Speaker
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Speaker
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Sponsor Break: Manscaped Discussion

00:30:05
Speaker
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00:30:19
Speaker
Okay, Milo, you're about to get eaten by a mind flayer. Okay, that I would like to use that for my an out-of-turn incidental. Use what? Your manscape? The toner? No, yeah, that too.
00:30:36
Speaker
We are not getting it into the fiction. No, my ensorcelled is an out of turn incidental, so. Wait, your fear thing is an out of turn. Okay, so you did it on the previous turn. Okay. Yeah. So what would you like to do with your turn? I should have said that. If somebody else wanted to go, they could, or I could go ahead. They are undeterred by your insorcelledness, but.
00:30:58
Speaker
okay i will continue then at that voice in my head and say get out of my head and then milo
00:31:12
Speaker
Whips his wand back and is there a head there's a mouth like right there, right? The mouth is on your dome Okay. Yeah. Okay. So whatever Milo can touch the head or whatever that's behind me and It shows to be a two purple It needs to be three though because you're engaged with the target if you're attacking with a spell while engaged You have to put the difficulty by one

Bold Spells and Strategic Retreat

00:31:35
Speaker
okay so it's three purple then and i'm gonna go ahead and flip a story point go and upgrade one of those to a red or no i'm not because this thing first time it's being attacked has adversary two so you upgrade two of them so it's two red one purple
00:31:50
Speaker
So two red, one purple. Can I use a story point? And that just what? Adds a green? Do you have all yellow, correct? Yes. So yeah, it would add a green. All right. Oh, my gosh. Zero success for advantage. What would you like to do? Terrible thing.
00:32:16
Speaker
Let me take my strain. Oh, we got a triumph on its check also that I haven't done anything with yet. Silly me. No, it didn't. That was something else. Is it an advantage can heal strain? Yes. I'm going to just heal all my strain. Okay. Because I may need to do something else if I get whacked. Okay. With the triumph.
00:32:40
Speaker
it is going to it's going to use that to recharge its ability that allows it to take over one of its minions initiative slots so it's not going immediately but it can now use that ability again okay we are to another NPC slot the mind flayer one of the dolegrams and the dolegaunt has gone we will go ahead and have the group of
00:33:07
Speaker
dole grim that are still one of the groups of sorry i need to remove one of these groups because milo scared him off there we go okay one of the groups dole grim that's on hob we're gonna attack hob because hob is still a threat they're still trying to keep him occupied but their numbers are reduced so they downgrade their check by one and they'll aim since they don't have anything better to do with their maneuver so two yellow two green one blue two purple three black
00:33:35
Speaker
is the difficulty okay do it yeah never mind sorry go ahead oh nope you're right two success two threat so that's going to be seven damage and they will take two points of strain did they ignore you know i pierced three so so that means i get three no matter what even though my soak is 10 above what they did three above where they damaged me i take three wounds period yes okay yep three three damage goes through the soak okay
00:34:03
Speaker
And now it's a PC slot. Milo has gone, so Reynard, Aeris, or Hobb. How many people are surrounding me right now that I would be able to touch without moving? You have two minion groups on you. So there's three in one minion group and two in another. Okay, I am just going to flip the old story point and enact my Erok ability and take them out.
00:34:30
Speaker
Oh, okay. I can't move. They're gone. Take you guys go do mind flayer things now and I'll see you in four rounds. But would you like to narratively describe how you take out all these dole cribs? Yes. Okay. My feet can't move. So.
00:34:47
Speaker
I think that the two closest to Hobb, he literally picks up and throws after the two that ran away from Milo and manages to fastball them right into the rift. And then the other three, he just goes for his standard classic smack and heads together. He loves doing it. Nice. It's a fun time. And that's what he does. We love watching you do it.
00:35:11
Speaker
What's my... Because I haven't used an action. So what's my range to the mind flayer? Short distance. Okay. They've done one maneuver away from you. Oh, but if I get a despair, something I'm definitely gonna hit Milo, aren't I? Like 100%. 100%. You're going to liquify Milo, in fact, based on the way you hit. Oh, no, this would be... I can't hit like that with magic. It would just be too yellow. Oh, fair enough. I'm just trying to think of anything I can do from not being able to move. But yeah, that'd be a whole heck of a thing if I hit Milo instead.
00:35:41
Speaker
throw Reynard. Yeah, I don't want to do that. I think you know what I'll do. I will just use this action to set up another counter strike if I need to. Okay. But if I don't roll something, I can't get a triumph and knock around off of this paralysis. So now I think that's my turn. I can't move and I just took out five guys. Go to the mind flayer friends. Okay. I don't know how we got next PC slot.
00:36:08
Speaker
Reynard or Eris. I will go. Okay. I'm so sorry. There's a duel going. I can blast at him. So at least I can do an action. He's not. Okay. Well, yeah, you can blast at him. Yes. He's just not engaged with you, but yeah. Sorry. Is that going to mess things up? Phillip, what you were thinking if I, all right, I'm just going to use the action to blast at him. And if I read this, right, it is too purple to attack and add blast.
00:36:37
Speaker
Yes. Okay. Going to try that. Let's see what happens. And then you guys can talk me through how to count points for it. And one success, one threat. Okay.
00:36:54
Speaker
So you're doing the attack spell with blast added to it. Now, why did you want to add blast to it? Because that damages engaged things, but nothing's engaged with it. Oh, I apologize. I thought that was something else. Then I don't. Let's just take away the threat and call it one success flat.
00:37:13
Speaker
Sure, one success. Okay, so attack you deal damage equal to your, you're using divine based off of your discipline, right? That's how we set your stuff up. So your discipline plus uncancelled success. So what's your discipline? My discipline is one yellow, one green. No, two yellow, pardon me, two yellow. So three damage. Okay.
00:37:38
Speaker
Hob did three damage. And so what he does is he flax these guys around and then he just looks over at the mind flayer and he looks at this guy and he looks down at his pitiful legs and he just slaps his wrists together and shoots a bolt out at the dole grim. He's like, I don't know. There's the church. Go get him. And importantly, you suffer too strained for casting a spell. Yes. Yes. All right. Aris.
00:38:05
Speaker
Eris thinks Hobb's really non-plussed by this whole situation, really chill about it all. Yeah, now that I see how weak my divide is, I should have gone ahead and risked Randy, but I'm used to big hits. Eris will shoot at the Dilgon. Okay. So Eris pops up from behind cover and will, how far away am I from the Dilgon? You are short range.
00:38:31
Speaker
Oh, so much less range than Eris would prefer that the Dolgant was. So yeah, so there's just this there's just this perpetual stream of goblin profanity from behind the crate that Eris is hiding behind. And she pops up, lays the Fletcher. Now there's a Dolgant really close to her that wasn't there at all when she ducked behind the crate. And so she curses loudly and shrilly and just shoots one purple.
00:38:58
Speaker
Has it got any adversary or defense or anything? Sorry, it has one range defense, so one black. Wow.
00:39:12
Speaker
Okay, cool. So Eris deals 12 damage pierced to just with the initial impact. She'll use two of those advantage to blast because that's still active because this is only Eris second round turn, but oh, there's nothing engaged with it is there. So that's not gonna, yeah, that's not relevant. So I won't do that. I will. It's whipped you with a tentacle. You were short distance away.
00:39:44
Speaker
You were only listening to half that sentence, weren't you? You weren't listening to the first part of that sentence. Nope. Can't hurt anyone. It's true. I can't help someone die. That's true. It's a real bummer. And then I will crit the triumph and I'll just put two of those advantage into adding 10 to the crit and I'll use the other, the last advantage to heal a string. Okay. Would you like to roll the crit roll?
00:40:01
Speaker
And anyway you don't want me to blast you. Yeah don't do that.
00:40:10
Speaker
plus since of 61. Slightly dazed, the target is disoriented until this critical injury is healed, so it adds a black to all of its checks.
00:40:19
Speaker
I feel like just putting slightly there. It just feels like. Yeah, that's fair. Why is it just. A light gazing. Yeah, OK. So, yes, Eris just screams fires at the creature. The bolt just rips through some piece of its emaciated form and then Eris will take cover again and duck back behind the crane. Rainard, you got a dole got a short distance away in front of you and a mind flayer is dragging Milo down the.
00:40:50
Speaker
How dangerous would it be to shoot an arrow at the mind player if you have an automatic upgrade to the difficulty and if you roll to despair Your attack would target Milo, but he'll probably okay probably It's not gonna get any worse. Well, I'm gonna I'm gonna take a maneuver to aim. I
00:41:10
Speaker
Okay. Playing the game. I know. Good call. Baby steps. So three yellow, two green, one blue, and your medium distance from the mind flayers that normally be too purple, but it has adversary two. So that makes it too red and an upgrade for targeting a creature that's engaged with an ally. So add a purple and it has melee defense. Where's its melee defense?
00:41:40
Speaker
One, but it's not a melee attack or ranged defense. Sorry. It has one point. Okay. Flip in the state. I love my friend.
00:41:54
Speaker
That's what you're spinning the story point on? You don't want the upgrade. You want to spin the story point to tell Milo that you love him. Okay, so the pool for Reynard shot is four yellow, one green, one blue, two red, one purple, one black. Oh, God. It's a lot. It's a lot of dice.
00:42:12
Speaker
two success three advantage one triumph and a despair no quick quick say the triumph first oh no okay so the base damage for the long bow is seven plus two so nine damage total unbelievable
00:42:35
Speaker
So I guess the question is, since it's now targeting Milo, because I don't know. Yeah. Do the advantage get used for the attack and then it targets Milo or do you not use any of them? Milo, you take nine damage minus soak. Was that the despair? Yeah, the despair. The despair is always in this circumstance. You hit your ally.
00:42:58
Speaker
Can it try to be through my load? It's still it's the mind exceeded a lot. Yes, hitting my load. That's the that's the yeah, that's the. I only took three damage. I took the rest in strain because of my cloak. OK, hold on. No, that would still hurt my a lot. Well, maybe not. Yeah, my word, it hits you. Well, what do you think it hits you?
00:43:27
Speaker
Uh, uh, I don't know. I didn't shoot the arrow. Sure. My left arm. Okay. Is that in a place that can still hit the other thing? Are you wanting to use the tribe to say that it also hit the mine? I'm wanting to use the tribe to say it was one of my special arrows that had that wire that shot out. I can wrap around the mine flare. You want to feed a line through Milo's arm and around the mine? Is that wire that's going to cut through the
00:43:57
Speaker
mind flayer. No, because the arrow will be through his arm, so unleash and wrap around. But the arrow went completely through Milo's arm. I will say yes, but the arrow is still going to be in Milo's arm. So the wire will be attached to the arrow. Yeah, but it's just through his arm. He can break off that off. Not the arm, the arrow. Because the wire is in the arrow, which is already through his arm.
00:44:24
Speaker
What are you trying to accomplish with the wire? Answer me that question and we'll talk through what, are you trying to? To basically, what is the word? Why can't I think of the word? To affect the mind flayer enough to like, let go. If it's, if it got something like wrapped around it, it's going to get like, where it would have to let go of Milo. Okay. So you want to spend the triumph to say that it lets go of Milo as a result of the arrow. Okay. I'll say you can use the advantage on the check to activate the arrow.
00:44:55
Speaker
And the effect of it, it's not the wire wrapping thing. It's like the arrow goes completely through Milo and there was like an explosion. Like it was an exploding arrowhead, but it's like directional, like a shotgun blast almost that goes through Milo's arm and then goes off and hits the mind flayer and knocks it back, disengaging it from Milo. That's that work.
00:45:15
Speaker
Okay, so yeah, it... And finally, now that its head is off of Milo's head, you see the tentacles come up and you see this maw of sharp cone-shaped teeth and a circular mouth roar as the tentacles come back down to cover its mouth. And now it's... Just nasty. It's turn. And while you guess...
00:45:39
Speaker
Grab Smilow again. Its charge is Milo. It also really hates rain. But I am further away. You are. That's some sassy body language there, Trevor. Sorry, what range is the mind flayer currently from us? Medium. So it is going to step up
00:46:07
Speaker
a little bit past Milo, who would be Milo's side. And, Raynard, you feel a presence in your mind as a sharp pain begins to emanate within your head. Plot twist. There's nothing in there. It's not a plot twist. That is the text. Flip a story point to upgrade.
00:46:30
Speaker
Okay, we are looking at a four yellow, one green, three purple pool. Would you all like to use a story point to upgrade the difficulty? It is a magic base check. So, targeting rain. No? That's gonna happen. Okay. Yeah. It's only rain hard.
00:46:51
Speaker
Two success, one advantage. God, I can't, I need advantages, people. Okay, that is going to be six damage, Reynard, which I will take care of. If I soak four or six? Your soak is two. If I soak nine, it's nine, right?
00:47:13
Speaker
Okay. And it is going to, it's going to use a story point to be able to use this ability on a rival level entity. The Dolgant falls onto the ground as you see energy pull from the Dolgant into the mind flayer. And it is going to take its initiative slot and run it back on Reynard. Cause it's really mad. Okay. It's one less yellow this time. So three yellow, two green, three purple. Would you all like to spend a story point? You know what? Sure. Okay.
00:47:44
Speaker
Turn one of those probes into a red. You spent the story point in the wrong direction. Thank you. Whatever. I don't even know why I tried to do cool things with my monsters. Zero success, two advantage. Yeah. Rainard, your mind holds off whatever invasive presence was coming in. And with two advantage, it's going to pass two boost.
00:48:06
Speaker
to itself when it comes back around to its turn, if it's still standing. Okay, and Hob, it's been one round since you got immobilized. Okay, PC, I can't do anything worthwhile.
00:48:20
Speaker
Eris will pop up and shoot at the thing. So Eris pops up. The Dolgant is gone in its place. It's much, much worse, but it's no longer holding Milo. And so she just jumps up, shoots wildly. And it's adversary to what's so my range. You are medium distance. So.
00:48:39
Speaker
Okay, two purple turns into two red and it has range defense one. Okay, so adversary two, so two purple, so they're just two reds instead. Range defense one, and that's it. Okay, so there's the pool. Here we go.
00:49:01
Speaker
Huh, one success, one threat. Okay. Okay. That is 10 damage, Pierce two, and a threat. Okey-dokey. Just go ahead and take a point of strain, Aris. Sure. And Aris ducks back behind the box and takes cover again. Okay. PC slot.
00:49:20
Speaker
I will use my maneuver. Yeah. I was going to say, Jeff, if you want to flip a story point to say that Hobb has like throwing axes or a javelin or something, like it's fine by me. Like it's part of the function of story points is saying you have equipment that you don't have. Shurikens. Honestly, if Hobb had something, it would be more akin to a Shurikens. No, Shurikens is the star. What are the throwing knives?
00:49:46
Speaker
Oh, I think that's right. I think that's right. Is that right? Are you in a rope so you can throw it and then pull it back also? Yeah. Yeah. We got a little ring on the back. That feels hob like. Yeah. You just have to say, get over here when he pulls one of those bad boys out of his waistband. And I have no idea what I would just write whatever my range is. Yes. But I will let you instead of your agility, use your bronze since you're throwing it. So your strength would play into it.
00:50:11
Speaker
Okay, just to make it a little bit better. Not my brawl, my brawn, which means I would be able to take... It would be your ranks and ranged and your brawn. Normally ranged is... So I have two green range. I have two green range, period. Okay, so that's because it's based off your agility. Oh, so he has no range. Right. You would just roll your brawn, which is five? It's five. Is it just five green?
00:50:36
Speaker
Five green. Okay. That's what I was. Yeah. It's short distance from you. So it's one purple, but you would upgrade it twice. So it'd be one red, one purple. Wait, he is short distance from me. I thought he was medium. He moved up so that he could attack. Okay. In that case, I, you can tell me, no, I have the threatened talent. I've taken it a while ago and haven't used it yet. I can spend three strain. He automatically gets four wounds when he, when he hurt Trevor.
00:51:05
Speaker
It's if an adversary is a short range from me and they successfully hurt somebody on, let me make sure it's combat, not melee. This may, it may go away. That was a, it was a magic check also. It wasn't a combat check. Resolves a combat check that deals damage. Okay. That was my new check. Okay.
00:51:25
Speaker
I am absolutely worthless in this fight, from starting off super strong to being worthless. Okay, let's just roll some... You really just clear out both the windows. Yeah, I can just do that. It was not nothing. You built your character to do that. I built my character to do a lot of things he ain't done today. What is my difficulty? Because it's short distance, it would be one red, one purple, one black. One red, one purple, one black. I don't get to use my ring fighter on this, right? That's just melee only, I think.
00:51:53
Speaker
Yeah. Okay. You can flip a story point to get a yellow instead of all green. I'm going to do that. I didn't like that. There we go. Okay. Rolling this. To throw a knife, I manifested. I did not. Geo success, one advantage. Okay. What would you like to do with the advantage? Pass a boost. Okay. Milo or Reynard. What distance is he from Milo now? Short.
00:52:23
Speaker
for now. Okay. Milo kind of flicks his wand and these black shadowy daggers come out and encircle his head and then zip toward the mind flayer. Okay. Two difficulty plus what else? What do you mean? Two purple plus. Since it's a magic check, adversary doesn't apply inexplicably. Okay.
00:52:54
Speaker
So, yeah, just be too purple. Too purple. OK. Oh, whoa. Oh, my gosh. Wish me six success, one threat dose. Wish my magic was cool. And this has a critical rating of two and a vicious rating equal to four. OK. Vicious for. Yes. Equal to my equal to my arcana knowledge, which is four.
00:53:24
Speaker
Oh, OK. On the sheet, it's called flying daggers. Yeah. Yeah, that sheet is a flavor it to be all shadow. Yeah. OK. What so how much damage, Milo? Oh, gosh. What is it? Six plus four is ten plus three is 13. OK. All right. You got one deadly one threat. Go and suffer two points of strain.
00:53:54
Speaker
in addition to the two points of strain you suffered from casting this. And you have two triumphs, Milo. You could crit with the plus 40, and you could use the second triumph to add another 10, so a plus 50 if you wanted to. That puts you in range of being able to potentially just kill this thing with a crit. You could... That sounds pretty good, actually. Okay. Yeah, I think that... And yeah, Philip, I think, is agreeing with that.
00:54:20
Speaker
Yeah. 124. That. Yes. I like the sound of that. Just going to make sure I understand what this condition means. You should go back. Okay. Yep. That's what I thought it meant. Nice.
00:54:41
Speaker
Knocked senseless. The target is staggered until the critical injury is healed. They can't take actions until the critical injury is healed. Oh, whoa. Yeah, that's that's not good. Your turn. OK, you are too weak.
00:55:03
Speaker
Yeah. Oh, stop. That's good. Taunt it Milo. Taunt it Milo. You just hear a scream in your head as it like has a telepathic connection. Reynard, your difficulty is three yellow, two green, one red, one purple. Are you aiming? Okay. And one black for it being having range defense.
00:55:25
Speaker
I'll flip a story point to make the purple a red as well. Four yellow, one green, one blue, two red, one black. Four success, two threat. Okay. So that is 11 damage. Did you just dab, Trevor? Is that what she did? His doctor told him to. Two threat. Raynard, go and suffer two strain. Okay.
00:55:51
Speaker
Let Trevor know when he's dead. Okay, that is that it for that round. Hob, you only got two more rounds left. This thing is going to flee. Yeah, that's all it can do and it can't even flee in a cool way because it can't take an action to cast a spell to freaking teleport. So it's just gonna it. Yeah, it just snarls at you Milo and says we'll meet again.
00:56:19
Speaker
and runs down the alleyway. You best hope not. Real cocky for a guy who just had his head in that thing's mouth. No doubt. So now it's long distance away from Hobb and Milo and Reynard and extreme distance away from Aris. And it has a second initiative slot that it stole from its dolgan. So it will round the corner to disappear into the city. End of episode.
00:56:45
Speaker
Thank you all so much for listening to today's episode.

Conclusion and Audience Engagement

00:56:50
Speaker
I have been your game master, Eric. I don't even know what the flow I'm doing right now is. One of you part of the conversation surrounding this episode, you can head over to our Discord, the link to which you can find on all of our socials, Twitter, Instagram, TikTok, Facebook, et cetera, at thegeekpantheon. We also have a YouTube channel, youtube.com, slash thegeekpantheon, where you can check out videos that I do on all things tabletop role-playing. And we have another actual play, Kyber Shards, on the Laughing Tree,
00:57:14
Speaker
YouTube channel GMed by Philips set in the city of Stormreach. And we have a Patreon. Patreon.com slash Geek Pantheon if you want to financially support the shows in any way that you are able. Huge thank you to the sponsor of today's episode, Manscaped. Be sure to go to Manscaped.com and use the code RENEWD for 20% off your order and free shipping. And we have merch at the GeekPantheon.com. You should go check it out. We got water bottles. You should stay hydrated and we can help you in that endeavor. Thank you all so much for listening. I've been your game master, Eric. You heard what I said. I'm Jeff.
00:58:08
Speaker
We'll see you next time.