Welcome to Add to Party, a friendship simulator masquerading as a new show. I'm your host, James Hartwell, and I'm joined by Charles Jamot, and I'm joined by Andy Kay, and I'm joined by
00:00:29
Speaker
A new guest. My name is Derek Kostiha. Hey, you're not a guest. Well, I thought I was welcome here, but you learn something new every day. Welcome is a weird statement. Required is better statement. Employees may be a better one for us. Derek, this was voluntary. This wasn't under duress. There might have been a leverage of friendship. Yeah.
00:01:01
Speaker
And that's all was straightforward from the beginning. All laid bare. Yeah. Yeah.
Friendship and Gaming Dynamics
00:01:08
Speaker
Yeah. Derek is joining our podcast for the seeming feature because Charles has decided he hates Andy and me. That's true. With a passion. It's yeah. Peace me up at night. I've seen the letters. All right. Oh, my God. The voice. We spent a week at PAX together and he went, I'm fucking done with these assholes.
00:01:29
Speaker
No amount of wine skins could fix this rift in our relationship. That's true. Monster Hunter now. He hasn't even he hasn't even friended me on Monster Hunter now yet. What's that? Yeah, I did. I put I put it in Slack. Oh, let's say I use I use Derek's code because I know. So did I. That's how Derek and I are friends. Yeah. Eric is also friends with me. I am not friends with anybody else.
00:01:56
Speaker
Derek is the connecting tissue between Charles and I, you know, I installed monster hunter now, and then it asks you for a friend code. And I was like, I don't have this. So I said no. And then it said, are you sure? All the game.
00:02:12
Speaker
Because it made me feel bad. I can give you my friend code, Andy. It seemed like so much work. I wanted to play right then. But it wanted me to put in a code. And so I stopped.
Charles' Creative Break and Podcast Plans
00:02:25
Speaker
But seriously, Charles wants to take a creative break from the podcast and.
00:02:31
Speaker
I can't compel him to stay as much as I would like to. So yeah, he's he's going to he's going to head off. Maybe he will come back some day, James says, hopefully. But, you know, it's I appreciate the time you have put into my weird little project, Charles. Yeah, almost 100 episodes. Yeah, no problem. Couldn't stick around for one asshole. When you have to go, you have to go. The timing is always be convenient.
00:03:01
Speaker
Irish goodbye out of the podcast. Listen, I'm not going to get some popcorn and then say I'm bringing it and then just leave without telling anybody. Uh, but, uh, yeah, no, it's been a fun time. I can't believe two years has flown two years. I'm sure, uh, Derek's going to do a great job.
00:03:23
Speaker
Even for today, there's no guarantees about tomorrow, but, uh, you know, I think there's also a lot of good news. So this is going to be a really fun episode. And, uh, yeah, it's been fun to everybody. We could talk later. And you can find Charles on this new podcast. I hate those guys.
00:03:44
Speaker
That's it. Well, funny you say that I have a burgeoning podcast called The Cozy Corner. It's gonna be a fun time. We just talked about really fun farming simulators. And he should be on that one. I'm not good at farming simulators. I think I thought you love them though. I do. Yeah, they're relaxing. You don't harvest moon wants you to mine a lot and then I get burnt out. Oh,
00:04:12
Speaker
Derek, what was that descent about? Well, I thought you were talking about like the OG farming simulator and not Harvest Moon. Harvest Moon made it as simple as possible. Derek. The one where you drive a John Deere tractor across the field.
Farming Games Debate
00:04:28
Speaker
That is not the OG.
00:04:31
Speaker
It's pretty far named farming simulator. I listen, I do not care. OK, once upon a time there was a cute farming simulator on the SNES and you got your cows pregnant with like miracle medicine. I think it was called. That's how farming works. But Andy, the disappointment wasn't that you. It was the disappointment that we wouldn't be able to discuss farming simulator. Oh, OK.
00:04:58
Speaker
Listen, we can do anything. It's our podcast. Yeah, maybe Farmville comes up with a new game and all the midwives leave Facebook to play Farmville somewhere else. Aw, wait, midwives? Oh, you know what? What do you call housewives? Oh, OK. I was going to say, I didn't know. I mean, midwives can play Farmville too. That's true. It seems like such a specific demographic.
00:05:24
Speaker
That's true. That is very specific. But it's all right. I'm going to leave you all to it. You guys have a great episode. And listeners, it has been fun. Don't let James retroactively say that I hated you all. I mean, you are starting a podcast called I hate those guys. Next message. Don't listen to those guys. I hate them. There we go.
00:05:50
Speaker
But it's it's only because I'm using anger to hide my sadness as as I should as a man. And you angered away that sickness. A couple years ago, Jane, I'm going away my sadness. You know, I watched a really wonderful video. Let Charles leave. OK. You're welcome. You're welcome, Charles. All right, gentlemen, have a good time with we'll hear about this.
Derek's Gaming Journey
00:06:19
Speaker
on this episode of Attitude Party. Sucker. That's fair. Goodbye. Bye. Can we sing the Sound of Music song? Which one? Oh, shut up, Derek.
00:06:35
Speaker
The one about a doe a deer, probably. No. Oh, my God. No, I know. I know. It's one you're sitting on the staircase and the children are going to bed and they say goodbye in all those different languages. Charles is gone. Now we can talk about musicals all day. Well, listen, I wanted to make my very oh, sorry.
00:06:58
Speaker
Nice try, Derek. Derek, I didn't prep you on this and I apologize, but do you want to give maybe a brief overview of your gaming background and your preferred genres? Sure. That sounds wonderful.
00:07:12
Speaker
Gaming started for me with Halo 2. Before then, I was an outside kid. I'd come back when the lights started popping up or I got hungry or thirsty. I did both, you coward.
00:07:30
Speaker
Well, Halo 2, Call of Duty, that's what raised me and developed my love for social games over any specific genre. I play games to play with people, to connect with my friends. The last two games I've played outside of that purpose is Elden Ring and Armored Core 6 and Yakuza, those three.
00:07:56
Speaker
Derek, I don't remember you playing Elden ring. What did you play that? Did you play that after we played it? No, I played it on lunch. He was playing even I remember that chain. I'm a bad friend. So this is well established. This is why Charles left. So coincidentally, your absences near Elden rings release made a great time for me, Charles and Alex and everyone else to play together and a call.
00:08:21
Speaker
Oh, that's right. Well, yeah. Yeah. I mean, we were playing on a call together the first night, but after that, I was I left my own way into the lands between. Wait, Derek. OK, this is a bit of a revelation because I didn't know you were a cop, bro.
00:08:38
Speaker
How long? For how long? All of high school, because that's what we would do after school. We'd get into the Xbox chat and we'd play. But you were one of the good ones, right? You kept it real PG, right? Derek, be honest. Don't incriminate yourself on a public podcast.
00:08:59
Speaker
It was a different time. Yeah. And Xbox, Xbox is a real fighting game community energy to it. No, Xbox has refused to release the the chat records and blogs to there. OK, Xbox has got my back. Alleged, alleged, alleged. But I did a mini a teabag back in the day. OK, sure. I mean, that's just good fun. That's just good. Yeah.
00:09:28
Speaker
Oh, well, you know, it's, we have actually a lot to talk about today. So I apologize, Eric, you won't get the fun of us bantering for 20 fucking minutes. This is a slow news day. It's not slow. It's in fact pretty big. Um, and coming off our two and a half hour fucking podcast for absorbing all that very impelled marketing journalism downloads are actually been pretty good on that.
00:09:54
Speaker
Let's go. I think breaking it up was actually the smart move. Oh, absolutely. Absolutely. But yeah, we got three stories to talk about. And one of them is.
Unity's Controversial Pricing Model
00:10:07
Speaker
What unity the game engine decided to blow itself up this week. That's true. So if you're unaware what unity is unity is a game engine. If you want to think about that, it's like you may have heard of unreal engine or which fortnight runs on or.
00:10:26
Speaker
the creation engine, which Bethesda games run on. And it's basically kind of the the system that allows games to do all their physics and quests and all that fun shit. Unity was a fairly easy to pick up game engine that really catered to Indies and mobile games. In fact, such notable unity games are Genshin Impact, for one.
00:10:55
Speaker
Among Us and I believe Pokemon Brilliant Diamond and Shining Pearl were also built in Unity. So it's got a lot of, it goes up and down from like the highest of the highest to the lowest of the lowest. People have always...
00:11:11
Speaker
It was Hearthstone built in Unity? It might have been. Well, outside of the stand-alones, the peaks, just for reference, they make up 30% of the gaming market share total. And I believe they make up 70% of the mobile gaming market share. Wow. It is a super friendly engine, all things considered.
00:11:36
Speaker
They have in game engines have different pricing models. Unreal, I don't have exact numbers on, but I think we were talking about it maybe a few weeks ago. But something like Unreal usually does something like 5% of your revenue. So it has slow upfront costs, but it takes pieces on the back end. Unity traditionally took kind of a larger upfront piece, but had nothing on the back end. So you just had to pay for a Unity Pro license upfront, and then the game was yours. However, last week,
00:12:05
Speaker
Unity was like, hey, guess what? We're going to change our pricing plan and go.
00:12:14
Speaker
Like correction, they're not, they're updating their pricing plan. That's no longer, will there be a unity plus that's users are being given a full year at unity plus pricing for unity pro and unity pro is currently $2,000 a seat per year for the companies. And it's estimated to be close to 5,000 a year for the, uh,
00:12:44
Speaker
what's called an enterprise. I got you, Derek. So here you go. On January 1st, 2024, Unity will start charging developers a new Unity runtime fee that will apply every time a game is installed after a game passes minimum revenue and install count thresholds. For users of Unity Personal, which is free, and Unity Plus, those thresholds are $200,000 over the past 12 months and $200,000
00:13:10
Speaker
lifetime installs. After those numbers are surpassed, developers will have to pay Unity 20 cents per install. Higher cost versions of Unity have higher thresholds and lower pre-install feeds. So yeah, there's a table I'm looking at here essentially where Unity Pro
00:13:28
Speaker
So yeah unity personal and plus you have to break 200,000 on both revenue and install from For the install. It's the entire life of your game for revenue. It's the last 12 months for pro It's a million dollars in the last 12 months and a million installs in life of your game and enterprise similar numbers So here's the thing
00:13:56
Speaker
on paper, right? Sure, fine. Companies change their pricing all the time. That's okay. Unity kind of dropped this in a tweet.
00:14:07
Speaker
Oh, really? Yeah, more or less. And I assume they also probably sent out an email to all of their the licensed users on that as well. But, yeah, how I think the majority of people found out this was a tweet where Unity described this, described this functionality and.
00:14:30
Speaker
What kind of fuck people over it was that it says this supersedes all previous agreements, which is kind of a little scummy. Um, usually when you sign contract agreements like this, things stay in, uh, both parties have to agree to changes to agree to make the contract change. Unity was operating on the field that they can change their contract at any time, which some companies do hold the right to do.
00:14:57
Speaker
The internet, however, blew up about this.
00:15:01
Speaker
Uh, yeah, inner sloth makers of among us, uh, agro, uh, agro crab, another creator of another crab's treasure, massive, massive monster makers of cult of the lamb devolver digital in general, uh, landfall games, totally accurate battle simulator, uh, Gary Newman, the creator of Gary's mod and Russ. Uh, let's see anyone else, uh, cat manning a for axis.
00:15:28
Speaker
a co-founder of 3D Realms, George Broussad and Mega Crit Games makers of Slay the Spire. You know, pretty big names more or less in the indie and double AAA scene. Basically going names, couldn't comment, right? Oh, yeah, I'm sure like I'm sure the among us is or actually not among us because they did. But I'm sure like the Genshin impacts in the Pokemon Company were like, no. Yeah. But
00:15:58
Speaker
Uh, yeah, so they've all basically coming out saying this is fucked. Um, you didn't discuss this with us at all. And frankly speaking, your rollout of these changes is very weird and, uh,
00:16:13
Speaker
And not well explained. How is Unity going to track installs? Is this going to count demos? Is this going to count reinstalls? There's a lot going on here with this. Does this count web games? Among Us, you can play on the web. Does every instance of people opening Among Us on a web count as an install? And pirating also. They have all the tracking pirating. Yes.
00:16:41
Speaker
Uh, they did post a clarification tweet afterwards about this, uh, which I lost it.
00:16:52
Speaker
Oh, from what I remember, it still wasn't like that great. No, here it is. Trust us, basically. Yeah. They posted a follow up on September 13th. We want to acknowledge the confusion or frustration we heard after we announced our new runtime fee policy. We'd like to clarify some of your top questions and concerns.
00:17:11
Speaker
And then who is impacted by the price increase? More than 90% of our customers will not be affected by this change. I'm abbreviating some of this. Fee on new installs only. Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after January 1st, 2024. It's not perpetual. You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
00:17:36
Speaker
how we define, count, define and count installs. Assuming the install and revenue thresholds are met, we will only count new net new installs on any device starting January 1st, 2004. Additionally, developers are not responsible for paying a runtime fee on reinstall charges. We're not going to charge for reinstalls. How they know it's a reinstall, I won't, they haven't said. Fraudulent install charges, we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where frauds are bought and are suspected. And if we decide that
00:18:03
Speaker
it's not fraudulent even though it could be you're still gonna make you pay that's my that's me uh
00:18:10
Speaker
Uh, that's me opinionating on that trials, partial play demos and automated installs, uh, are not going to count towards your install count. Early access games are not considered demos. Web and streaming games. We are not going to count web and streaming games. There's your install count, either charity related installs. The pricing change and install count will not be applied to your charity bundles and initiatives, which this is like a lot of developers on say itch.io or humble bundle. Who's like, Hey, throw our game in there for charity.
00:18:39
Speaker
And, you know, maybe the game was sold for like five cents. And suddenly they have to pay 20 cents for that install. Yeah, they still haven't really said how they're going to do this. I assume it's based off something like a MAC address or something like that, which then also gets into this weird thing of how much data is unity collecting when it runs on your computer, which is not also ideal. I think they also charge you, say, if I install it like on my desktop and then a laptop.
00:19:07
Speaker
Like they will charge you twice. They will definitely charge you twice for that. Oh, it's like you can't. Oh, phrasing phrasing. They're not charging you, Andy. That's true. Thank you. They're charging the game companies. Well, yeah, they did also at one point come out and say, oh, no, actually, you know what? Maybe it won't be going to developers. We're actually going to put this charge on Microsoft, Nintendo and Sony, in which case they'll laugh that forever. Never going to.
00:19:36
Speaker
In no way will Microsoft, Nintendo and Sony pay a license fee to someone they have no contract.
00:19:44
Speaker
Uh, so, so I will bring up that they potentially do have enterprise accounts with them and valve as well. Well, valve less likely, but, but it's, it's a developer license, not necessarily a, uh, what's the word distribute, uh, distribution license. So it would be different. Yes. But these companies have in-house development studios and they may not be based entirely on unity, but they still may have.
00:20:13
Speaker
Enterprise accounts and oh, yeah. Well, I mean that's that's that's basically, you know any development studio, right? It doesn't matter if they're Microsoft or Sony I think what they were saying was essentially that they're going to shift the burden of paying the feel the distributor Yeah, yeah, which no
00:20:31
Speaker
No, it's not going to happen. Yeah, it's just, man, another thing, too, which is fun. I don't have the gentleman's name escapes me. The former CEO of EA, the one that everyone hated, is now the CEO of Unity. The one who basically took EA down the dark path.
00:20:53
Speaker
The dark path. Yeah, when they were just so heavy on microtransactions, we still are, but they're slightly better now. And people are being like, yeah, here he is doing it again.
00:21:08
Speaker
I don't know. I think there is a very, there's another thing too where it's like, Hey, unity needs to change their business model because they're not making enough money. Perfectly reasonable. Yeah. Um, but I think it's also on the, I think it's on them too.
00:21:27
Speaker
both a communicate with their biggest partners and have them come out in hand in hand to say, Hey, this is our new pricing model. Here's everyone who agrees to it, you know, to say, Hey, we, we were talking about this and it's a fair shake, but just dropping it to like everyone and being like, Oh, we're going to do this. Okay. Maybe we won't do this. No one's going to stand unity. Everyone's now deciding to reevaluate their relationship with the unity engine and potentially move to other ones.
00:21:57
Speaker
Oh, for sure. Like it's God, the way it was. And as an as I understand the reason behind them making such a drastic change is to target because Derek, you called out that 70 percent of mobile games are built on unity. That is their current market share. Yes. And then mostly every mobile game is free to play.
00:22:22
Speaker
And so you're going to get all these installs and they're just going to like, they're basically going after mobile free to play market and they're going after the Genshin impacts and the Pokemon goes and all of these. And they just want to rake in all that money. So James told me to prepare hot takes and I have one concerning that. I didn't say I absolutely didn't say that, but go ahead. He said that. Derek, I want to hear it go in.
00:22:46
Speaker
Okay, so Unity is currently operating at a loss. Correct? Yeah. So video game revenue all last year was about 347 billion USD. Now, on the similar hand, mobile ad spend was 336 billion USD, up 14% from the year before. And 250 billion of that was gaming mobile ads specifically. So the blinds share. Yeah. So I'm not sure if
00:23:15
Speaker
The game industry, our gaming journalists were gonna mention it, but they also bought an Israeli-based firm. What was their name again? Is this the same one that X is using?
00:23:30
Speaker
I don't believe so, but essentially they bought... It's a company that's specifically investigating and researching mobile ads. And Unity itself has an ad department for mobile.
00:23:47
Speaker
Yes, they do. In protest, actually, a lot of developers stopped running their Unity ad spends. I very much doubt that because their market share was 0.13% for mobile ads. Well, I don't know how much in terms of
00:24:07
Speaker
Uh, like overall, but certainly there is a percentage of developers who, who have like signaled, Hey, we are going to turn off ads in protest of this. Um, I tried to find the number.
00:24:22
Speaker
I just want to go to Unity's own page and read a section underneath the table that you were referencing from another article. Fee reduction for use of Unity services. Qualifying customers may be eligible for credits toward the Unity runtime fee, everything that we've been discussing that up to 20 cent per install, based on the adoption of Unity services beyond the editor, such as Unity gaming services or Unity level play mediation for mobile ad-supported games. If you are in the lower end for this,
00:24:53
Speaker
installs per month past the threshold, then it makes a lot of sense to adopt the Unity ads and essentially come out even from this change. I mean, yeah. Again, I don't think necessarily changing their business model is not allowed, right?
00:25:15
Speaker
Companies are allowed to change their business model. I would argue that they're not, actually. They're changing their pricing model. They're changing it on one aspect of their business, but outside of the Unity engine that they support, they also support architecture, construction, automotive, manufacturing, energy, aerospace.
00:25:36
Speaker
and film creation. We don't care about that, Derek. This is a gaming podcast, baby. I didn't know it was used outside of. I mean, it's a super useful engine. If you're trying to develop a GUI, like it's it's real good for that. I've never used Unity, so I don't even know what it looks like. I mean, it looks like whatever you want it to look like to a certain extent. That's fair.
00:26:00
Speaker
But so, Derek, is then what you were saying that if people turn on the ads that Unity serves versus some other service, then the install cost goes away? No. They get credited from the ad revenue. Oh, my God. OK. So it's basically like, hey, if enough people, the ads could make up for the install cost. I don't know. Again, I don't necessarily think the, like,
00:26:27
Speaker
I don't agree. Well, I have issues with them trying to go off installs and not saying exactly how they're going to track it to a minute detail because really that is what people are missing with this. Like they have to come out with receipts to be like, hey, this is how installs, we have this system in place. This is how we're going to do it.
00:26:49
Speaker
I think if they came out with that, that would go a long way of, you know, assuaging a lot of people's concern, but to come out with a very half, half baked press release to say, Hey, this is what we're doing. Trust us. It'll work out. People are not going to take that. And even if you recant on it, they're not going to trust you ever again.
00:27:12
Speaker
Like it's just bad business. I mean, like I said, again, right. They, they, they should have worked with their biggest revenue shares and then talk to them. And then it could have been discussion of like, well, the big guys, this works, but the little people fucks over and we could be having a different discussion. But this one is, is like, well, you just managed to piss everyone. Yeah.
00:27:34
Speaker
And it's such an unreliable way to predict costs. Like it's I don't know. It would be so scary because at any time I could get a new computer and install it and then the game dev is pinged another 20 cents. Right. Andy, Andy, what if I made a script that spins up a Linux VM installs the game closes, it spins up another Linux VM installs the game over and over again.
00:27:59
Speaker
People could exploit this, and then they're like, well, yeah, we'll find bots or whatever, but then you have to open a support ticket or something, right? And then they're not going to respond. I was reading accounts of devs that currently work with Unity, and they're like, right now they don't even have the infrastructure to handle.
00:28:17
Speaker
any type of communication that they say in terms of handling, like, pirating or misuse or something like that. Will they scale it up? I don't know, but no one trusts them. No one trusts them. It seems weird that they would be trying to scale up when they're already having profit and revenue issues.
00:28:36
Speaker
I just don't understand. I feel so bad for the devs. I'm going to have to defer to their anger because I just don't know how many of those words, right? But a lot of people are scared. And so right now, and I think Derek, you called it out, it literally is you only pay per seat. You only pay per license. That's the only thing that Unity takes.
00:28:57
Speaker
Yeah, it's a yearly subscription. I'm sure their enterprise contracts are slightly different. But for the small indie devs, they're paying around $2,000 a year per dev, too. And that's where Unity is getting their supposed cut. Sure. And that sounds like a cost that could explode, but would be hard to predict.
00:29:20
Speaker
I don't know. I'm wondering, should they just move to a revenue share? Just like, you know what? If you made over, what was it? $200,000? If you made over $200,000, we'll take a 3% cut or something. We'll be cheaper than epic. Unreal, yeah. Unreal. We'll still be cheaper. We'll be cool with the indies, but we don't make money and things cost money. Yeah, and that's the thing. Again, it's like,
00:29:45
Speaker
You can make, like, you know, here's the thing, and it's like, I think this gets lost in, like, the fervor of, like, fuck late stage capitalism, you know?
00:29:56
Speaker
It's like unity is a good product. Like it is by all intents and purposes, like from everyone I've heard who's developed with it. It's good and it's easy to use and it's easy to learn on. Like I think a lot of people have talked about using unity as a gateway to game design because it's so easy to use. So it's, you know, it's like, I'm sure it's very frustrating for unity to be like, fuck me. We're this ubiquitous thing and we're having all this solvency trouble.
Developer Reactions and Protests
00:30:27
Speaker
But also you can't, you can't just piss away your good will because it's, it's, you're, you're gonna, it's so easy for people to come out and just be like, all right, well, I'm never going to trust you again. And I'm going to leave it. That's basically what people are doing. There are, um, two open source, uh, open source alternatives that people have been talking about switching to, um, go dots and FNA, I believe is the other one.
00:30:53
Speaker
Um, and I mean, like, and this is not just like internet, um, you know, pan rattling, like the cult of the lambs devs say. We're deleting our game from steam on all platforms on January 1st, unless this goes away. So for anyone who thinks they're just throwing a hissy fit, my napkin math is after at 1.7 million units sold.
00:31:21
Speaker
Not everyone is going to redownload it, so I put it a little bit above 2.2 million, but they're going to be charged almost $200,000 if half the people who bought it installed it twice, and the rest, it's all at once. Well, there, the reinstalls, we won't. God forbid no one ever changes their motherboard. That always pisses me off so much when I change my motherboard and everyone's like, this is a new computer. I'm like, it's not.
00:31:51
Speaker
quick call out James to the call to the lamb one. I looked into that and they posted another tweet that that was a joke. Oh, were they? Okay. Which every headline out there said they were deleting it. And then you like, and then I was like, no way. And I went and they're like, you guys actually believed it. Lol, lol, lol, lol. So it was like, okay, they're, they're goofing, but they're still mad. Yeah. It's a lot of them. Damn them. Yeah, that's weird. That's what that's a weird joke to make. Yeah.
00:32:22
Speaker
Either way, I don't know. It's still... I'm sure some devs will choke it down, but... Yeah, some of you can afford it. Oh, no, go ahead. Oh, I think I was only just going to repeat. It's just so unreliable and scary. Yeah. Like, you just, you cannot build around that. Just take a cut of the revenue. Why are you trying to be clever? Did they think they were clever? I'm sure they thought they were clever.
00:32:49
Speaker
But seriously, I don't I guess because they're trying to get the mobile market. Yeah, they can. I mean, that's that's the thing. Everybody really only cares. Yeah, they only care about the mobile market and everybody's downloading this for free. So they're just getting money, money, money, money, money after all these. They would have gotten I don't is Monster Hunter now built in unity.
00:33:11
Speaker
They would have gotten money and then I chickened out because they wanted a friend code. That's too much work. Pokemon Go built in Unity. Let's see.
00:33:23
Speaker
Yeah, yeah. Pokรฉmon Go is built in unity. I assume Pokรฉmon Go is then probably Monster Hunter now. Just take a cut. Now, I'm speaking... I don't know how any of this works. I don't know how easy any of this is, but they goofed and... So wait, Derek? Derek, are you licking the boot then?
00:33:44
Speaker
No, no. So while they are making what I think is a good business decision for their own company, they did it in the most ass backwards way and just created enemies of the entire internet.
00:33:59
Speaker
But they don't know who they're. It's like they're like, hey, we don't have to care. You know, it's like they don't realize the industry they're in. This is just more proof that the people at the top are idiots. Like they're just dumb. Anyone could have seen this a million miles away or they did see it and they only saw dollars. I don't know.
00:34:22
Speaker
I don't know, but they did release a statement saying, hey, guys, sorry about that. We're going to go back and try to figure it out. And in a couple of days, we'll give you an update on how we're doing it. So they're starting to roll back. But by roll back, they just meet saying we're going to talk about it. Yeah. Like, but the damage is done. The damage is done. And I would not blame anyone for ever wanting to build their next game in unity. But how is Genshin going to not use unity?
00:34:52
Speaker
Well, here's the thing. Genshin is also, I mean, Genshin's owned by Mihoyo, which I think is Mihoyo owned by Tencent? I believe they've got a share. But I mean, Genshin Impact has its roots firmly in China. And if you think you're going to make China do anything, they don't give a shit.
00:35:18
Speaker
That could be. Yeah. Well, screw unity. It's pretty sad because it was a pretty important tool and made it accessible for a lot of people. And greed got in the way. Yeah. I mean, I don't know. They could they could turn it around. It could be bad, but I mean, it's just they're never going to get back that goodwill they had of just everyone being like, yeah, unity is the engine. It's like maybe do go dot now. Yeah.
00:35:47
Speaker
So I think time will tell because Unity is truly powerful, which they're free and student versions have proliferated for years. They've got a user base of people who like Unity. So it's ultimately going to come to how much does that cut into their bottom lines? Derek, how much do you know about Unity?
00:36:14
Speaker
I can't speak of any of the things they use in the factory because in the A's. Oh, OK. I was just saying I was just looking it up. It's it's based off C sharp and C plus plus. That's what it is. OK. Yeah, that's what I was trying to get at. And I was like, I couldn't remember. I was a C sharp dev back in the day. Oh, it's just a weird person. No, you would have been the weird person if you kept it up.
00:36:43
Speaker
Uh, listen, you leave me, you leave me in a telesense alone. I know the first three letters of thousands of lines of code. You work efficiently. That's right. Well.
00:36:58
Speaker
let's let's stop talking about how the game industry is killing itself and let's talk about how the game industry is propping itself up because there were two conferences last week on the same goddamn day on the same day slightly different time okay they were looking out for you
00:37:16
Speaker
Yeah, there was a Nintendo Direct and a PlayStation State of Play on Thursday the 14th. I think it was Thursday. Yeah, Thursday the 14th. And let's recap those. Charles isn't here. I'm just off my game.
00:37:38
Speaker
And I guess I guess here's where I can just let the viewers know Team Nintendo 100% here. So look forward to the Nintendo boy after Xbox. That doesn't mean I can't support them. Microsoft and Sony have done the industry dirty for years now, which I mean, that's fair. It's just it's just them trading off on who gets their greed too big back and forth. And then they're like,
00:38:07
Speaker
You want Mario? You want Splatoon? You want Luigi's Mansion 2? And HD? Yes. But I think the Nintendo Direct was slightly better and more interesting. So let's start with Sony's state of play. That's right. I'm holding the good content for the end of the podcast.
00:38:28
Speaker
Let's see. So there is a bunch of announcement Resident Evil 4 remake getting DLC and a VR mode coming later this year. I think we already knew about the VR mode. DLC I think was also already known. Helldivers 2 has got a launch date, February 8th, 2024. They did a fun little deep dive of Marvel's Spider-Man 2 about how
00:38:49
Speaker
Uh, the switching between characters work and a lot of how the new, uh, the extended New York map, um, it kind of looked like it's actually going to be kind of GTA five, like where you just kind of switch back and forth to where miles and Peter are on the map, which cool, like that's cool. Um, and also just how they've added more or less the entirety of Queens to the fucking map.
00:39:12
Speaker
Um, yeah, I don't know. I mean, again, Spider-Man two is Spider-Man two to a certain extent, right? I don't know. If you don't want to play Spider-Man two, I don't think any amount of trailers is going to change that mind for you. If you didn't like the first Spider-Man game, you're certainly not going to like the second Spider-Man game. But to those people, I have to ask, do you have no soul? Do you not like to sling in on webs and riding around the city?
00:39:40
Speaker
Uh, I liked it and I don't usually like big action games, but I loved the first Spider-Man. Yeah. So gosh darn fun.
00:39:51
Speaker
And then before the big, big announcement, there was just a couple other little ones sprinkled about Roblox coming to PS4 on October 10th. I'm only saying that because it's making me laugh. Ghost Runner 2 had a demo that's released as of the time of that state of play ahead of its release next month. Ghost Runner 2 is a great game. It's a first person platforming game or Ghost Runner 1.
00:40:17
Speaker
Was a great game ghost runner to based on what I've heard from the demo. I haven't got a chance to play it yet because I'm playing Starfield still and I still have to play lives be in finished armored core and finished Baldur's Gate three. Oh my. And the cyberpunk DLC comes up next week. Oh, that's right. Uh, fun for James.
00:40:40
Speaker
Yeah. Tales of Arise got a expansion announced beyond the dawn, which will be coming out in November 9th. So is that a sequel or? It's a X-Pac. So it's a DLC. Yeah. So it's going to be likely 10 to 15 hours of gameplay if you milk it.
00:40:58
Speaker
Yeah, I really love Tales of Arise when I play it. I think Tales of Arise is maybe even slightly better than Fallout Final Fantasy 16, except for the icon battles. But.
00:41:15
Speaker
Yeah, it's I didn't expect that. Tell the tale series doesn't always do like or very rarely does like story DLCs. They usually just release like kind of like tales of the Syria two or something like that. It's weird. Yeah. So this is kind of new for them. Be interesting. Honkai star rail. The other game by me. Me. Ho yo is coming to PC on October 11th.
00:41:41
Speaker
And Foam Stars, the Splatoon game that apparently people like, but I don't understand why, is getting an open beta between September 29th and October 1st. So maybe we will try it and see if we have to eat our words. I got to play it with one of the people at PAX. Oh, did you play it at PAX?
00:42:02
Speaker
How did you feel about it? Do you like Splatoon? Yeah. Oh, that's cool. Yeah, it's okay. You know, you play like two quick rounds. I can't walk away, you know, giving a full judgment of it. But the weird thing is that it's basically like Splatoon and.
00:42:23
Speaker
explaining the mechanic in Splatoon, you just throw ink on the ground and you're a squid so you can swim through the ink. And it's fun and fast and blah, blah, blah. And Foam Stars, it's like you shoot foam. So there's another like dimension to it. It can go up and then it just makes everything awful because you have all these awkward terrain and you're running into it and slowing down. It just felt so bad. It felt so bad.
00:42:51
Speaker
Um, but I'm also bad at games. So that's true. The one developer did tell you that. Yeah, I actually had several. Oh, there are several. And in a playful way, we were joking. We were Josh and they weren't. But hey, hey, the devs probably thought he was a more legitimate games journalist. Hey, I am a legitimate. That's true. A moralist do more. They suck at games.
00:43:21
Speaker
who those can't do, they teach, right? I can't. Now, Andy, you're going to have to take up Charles the Slack for this. What? What did I do? Because the big thing was Final Fantasy 7 Rebirth got a new trailer and a release date, February 29th, 2024, Leap Day. Really taking advantage of that once every four years day. Yeah. This is a once every four years kind of game, maybe.
00:43:49
Speaker
Andy, tell me about how you feel about the new Final Fantasy. Derek, do you care about Final Fantasy? I don't really know. I...
00:43:56
Speaker
I'm a fan of Final Fantasy. And this part one was a little too close to Kingdom Hearts for me. So if you want to. Damn you, Nomura. Like he's got he's got his style. I respect it greatly. But whenever I just sit there thinking, what the hell, more than how much I'm enjoying story beats, I lose it. I don't know you like I'm learning so much about you, Derek.
00:44:26
Speaker
I've known you for 10 years. That's what we do in this podcast. We learn about each other. But Andy, I like nine more than seven. Oh, God. Oh, OK. Well, this is why we never talked about it. But don't worry, Derek, you and I can share the opinion of liking the wrong final fantasy. So, Derek, does that mean you played the original seven? Yes. Oh, my God. Derek, well, how did you feel about rebirth? Because I.
00:44:55
Speaker
lost it. I did not play it because I don't have a PS5. It's not PS4. It ran poorly from what I heard. If you didn't have a pro, it wasn't the best. Oh, that's fair. I had a pro. Without getting spoiled, I heard enough of the theme changes that made me not want to try it myself.
00:45:18
Speaker
It is on Steam now, Derek. I have. Yes, I know. And I'm it's not on my wish list, but it's I look at it every now and then. You're playing it. Well, it is very good, Derek. I mean, as a as a casual Final Fantasy fan, I thought Rebirth was pretty good or remake, remake, remake. Oh, yeah. No, the gameplay looks absolutely just fun. It is, Derek.
00:45:47
Speaker
Anyway, all right, we're going to talk about this later, but rebirth the sequel to remake. What's that? Oh, I lost you for a second there. Keep going. Am I still here? Yeah, you're here. OK, all I was going to say is rebirth.
00:46:05
Speaker
Looks like more Final Fantasy 7. Like it's got all your favorites. It's got Costa del Sol. There's a meme now around Cloud riding around on a Segway. Yeah, he was riding on a Segway.
00:46:20
Speaker
It's weird and bizarre and funny. We got Cosmo Canyon. We got Golden Saucer. We got Juno Town. I think it was called Juno Town. I'm a fake fan. You've got Kate Sith. You've got Vincent. You've got everything. Like, it feels like more and it still looks goofy because everything we saw else of Rebirth was like Cloud and Sephiroth running around a barren field. And I'm like, oh god, this is open world.
00:46:47
Speaker
I don't want this. I don't care about fields. That doesn't make me feel good. But this just looks like more Final Fantasy 7 and I got so hyped. So hyped. I'm pumped. I'm ecstatic. But I have to admit to you guys, I had a fake fan moment.
00:47:07
Speaker
With the original, I pre-ordered the Super Mega First Class Soldier Give Me All Your Money edition. Came with a beautiful action figure of Cloud and the Hardy Daytona, blah, blah, blah. I did not pre-order the most expensive edition of Rebirth. You know what that Sephiroth statue?
00:47:28
Speaker
I, so the Sephiroth statue, for people unaware, the super mega expensive is like 350 bucks. It's Sephiroth with his one wing out, I'm pretty sure his wing out, I don't remember, and he's standing on a thing and there's like flames or whatever.
Andy's Action Figure Preferences
00:47:44
Speaker
And it's a sweet looking statue, it's a big statue, I think it's over a foot tall.
00:47:49
Speaker
Let's cloud that cloud one from the first one's huge. It is. So those are like the normal size for like player. It's kind. That's what Square calls their figurine line and the action figure of Sephiroth that I already have and already spent too much money on looked pretty much like the statue. Oh, well, security have a separate. I basically have one. Also, I think I'm that guy now or I don't know if I if I think I prefer action figures to statues.
00:48:18
Speaker
I think I'm that guy. What's the difference between action figures and statues? Articulation. An action figure. You can put well, not really pose the next figure is not really meant to be displayed unless it's like on a stand. Are you talking about an action figure or are you talking about a model with articulation?
00:48:40
Speaker
Oh, God, Derek's schooling me. Stop. So, yes, I may not be big into video gaming in general, but I am the biggest weeb in our group here. That is true. Fine. It's a model with articulation. Thank you. If I'm spending one hundred and seventy dollars on it, it's going to be I can't call it an action figure, I guess it's an elevated whatever.
00:49:08
Speaker
Oh, no, no. My mental image was you sitting there on the floor playing with Cloud punching the Sephiroth statue. So if you want to create that mental image, keep calling them action figures. OK, all right. Ooh, ooh, I'm the casual. Thank you, Derek. You're more of a statue person. Right?
00:49:30
Speaker
Yes, ball joints are ugly. No. Yes, you're like, well, I don't like ball joints either. Your mind just doesn't see them. And then you get to pose them in so many cool things. Regardless, all I meant to say is I didn't buy the most expensive one, so I'm not the biggest Final Fantasy fan. And it kind of hurt any. So is there anything so I as Final Fantasy seven is not very like.
00:49:57
Speaker
constantly in my mind. Was there anything in this trailer, story-wise, that stuck out to you being like, oh, are they changing this? So they, oh, in terms of changing, no. That seemed pretty straightforward. It seemed like- I mean, other than Zach is still alive. Yeah, that's kind of a, yeah, a given. But no, it looked like it hit all the beats. And I- Were there segues in the original one?
00:50:24
Speaker
No, not that I remember. I don't think it was existed. No, they did not. But the I mean, they're obviously building on everything. I don't know. It just looked like it hit everything, whereas all the other rebirth trailers looked nothing like the rest of the game. So I'm here for it all.
00:50:44
Speaker
And I'm here for them to change it, too, if they want. I'm I'm here for all of it, but I'm excited for Golden Saucer. I hope Aerith chooses me for the date portion. We'll see. She always did when I played the original.
00:51:00
Speaker
Eric, did this stir anything in you to play it more? And she's still at the same level of like, like this trailer is probably 100 times better than the original remake trailer and getting me excited. Oh, it's actually play reamer. You have to play remake first. Otherwise nothing will make sense. No, I'm sure some VT will play it for me.
00:51:23
Speaker
Oh, yeah, Derek is also our Vtuber expert. So Derek is the one who got me into crony longtime listeners will remember your brief love affair with crony. My brief love affair with crony. That was because of Derek. And I'm so proud of you that you recognize the warning signs of being parasocial and you stepped away.
00:51:44
Speaker
Thank you. Aw, I appreciate that. Because it could have gotten bad if you just gave that donation and all the happy chemicals started flowing. Aw, isn't it though? I just really wanted her to say my name. I understand, Andy. Speaking of parasocial relationships, let's talk about the originator of them, Nintendo. Nintendo's my best friend.
00:52:08
Speaker
And Derek's too. That's right. My uncle works at Nintendo. It's an old joke. So there's some heavy hitters in here, but just to kind of start with kind of the chaff.
00:52:21
Speaker
Uh, they showed a new racing game horizon chase two. It's an Arkansas racing game came out today, as in November 14th, uh, new trailer for up good. Yeah. And since you brought up racing games, uh, F 99 F zero 99 is available right now. It's sort of like Tetris 99, but 99 players enter the racetrack. Only one gets to win.
00:52:47
Speaker
Oh, I was going to get there, Derek. Are you going to tell me, too, you're a big F-Zero fan and I didn't know it? I love it. I love F-Zero. I don't know about Derek. I've still got it on GameCube. I never had it on NES. Oh, GX is like the hardest fucking game in the world. Yes. But so many hours playing. It's so fun. Yeah.
00:53:08
Speaker
Oh, yeah. That's one. Yeah. This one's based off that one. So it'll really be. All right. Yeah. So let me jump back. Let's do this one. Yeah. So F 99. Yeah. In the vein of Tetris 99. And what was the other one they did? Did they do another one? They did do another one. Yes. How's the other 99 game they did?
00:53:29
Speaker
Was it like a Dr. Mario or something? No, it wasn't Dr. Mario, Nintendo 99 games. It's all going to be fucking F-Zero. Oh, was there a Pac-Man?
00:53:40
Speaker
Was it? Yes, it was Pac-Man 99. Yes, it was. So in the vein of Pac-Man 99, Tetris 99, now there is F-Zero 99. As Derek said, you are racing in the classic F-Zero style Battle Royale. And it looks super cool. I haven't played it yet, because again, I have too much fucking stuff to play.
00:54:01
Speaker
And and as is with Nintendo, these are timed events because Tetris 99 is gone and Pac Pac-Man 99 is gone. Taking away Tetris 99 thing is the worst thing they've ever done. That was the best fucking game in the world. Why are they taking it away? It costs money to keep hosting it. And these games were free with the Nintendo online subscription. Yeah, I mean, they have to pay a fee to the Tetris company to probably. Andy, did you watch Tetris on Apple TV plus yet?
00:54:30
Speaker
No, it should. It's great movie. Next, they have they showed a new trailer for the new Prince of Persia game that we talked about playing at PAX Tomb Raider remastered one, two and three coming to the switch. Super weird. I need to talk about this.
00:54:46
Speaker
OK, me and Quinn, because we're running late. Big biggest Tomb Raider stan in the world. I don't know why we need this. OK, just release the originals. Don't doctor it up. It's like one of those things where it's they basically took the first three that really just turned the anti-aliasing up.
00:55:06
Speaker
It's pretty much. They threw in a new character model for her and then gussied up the textures a bit. But it looks like you're looking at a PS1 gameplay and the animations still look bad. Everything looks like a PS1 game. All of the charm is gone. Well, isn't that it's there to make you think of the old game, Andy? It just doesn't make it palatable. It just makes the game look dated.
00:55:34
Speaker
And like, I think there's like, there's some type of, because you're seeing like stuff too. Now, like there's the bloodborne D make into PS one. Um, and I, there's like a lot of survival horror games being made with PS one graphics. There's like something nice to it. It's, it's its own type of style. Kind of like how Dreamcast has its own type of style. And to take that away, just, it's just, I don't know you guys, maybe it's another boomer moment, but we don't need this.
00:56:02
Speaker
We don't need, like they made Tomb Raider Anniversary, which was just a remake of the first one and it was great. Just do that. Just do that. I'm so conflicted. Anyways, I don't want it. I don't want it. This isn't what I wanted.
00:56:15
Speaker
go home. This isn't the future Andy wanted. In another entry in that they're running out of names for games. Atlas and vanilla where brings you unicorn overload, overlord, which is a I think it's a it's a tactic style game. You're making a bold claim. I think they're like talking about like they're reinventing or bringing back strategic RPGs or something. Yeah, I mean, it's fine.
00:56:40
Speaker
Honestly, honestly, here's the thing. It's the game does look very cool. I mean, Unicorn Overlord makes me laugh intensely. Well, I mean, I guess 13 Sentinels sounds kind of dumb. Hey, excuse me. 13 Sentinels colon Aegis room. Thank you. Thank you. I was forgetting the second one. That game was fantastic. Yes, it was. When I was seeing this, I was like, well, I just wanted more of the other like.
00:57:09
Speaker
I just want more 13 Sentinels, so hopefully this one has a real good story. I don't know if it will. I mean, Alice usually makes good stories, so. I do, but 13 Sentinels was something special.
00:57:20
Speaker
You can't do that. Next up, weirdly, I didn't. A spy ex-family game is coming to Nintendo Switch where you play as Anya in this life simulator game. As a resident, what's your take on this? So Nintendo has really taken it upon themselves to become the
00:57:44
Speaker
out of not dating simulator, but the the route and text based game. And they've taken upon themselves since the Vita has no longer been supporting them. And Sony's shifted away from porting them over as often. Weird ass anime games. Yeah.
00:58:06
Speaker
Well, even with the visual novel kind of stuff, right? Yeah, visual novel. That's the term I was looking for. So it looks like it has some visual novel elements and some very basic like adventure.
00:58:18
Speaker
mini games, things like that. Also, if you're not aware, Spike's family is a fantastic manga and anime where a spy and an assassin raise a tele- raise a telepath daughter while trying all three, try to hide their identities from each other. It's way better than it should be. It's incredibly endearing.
00:58:39
Speaker
And but Anya is my least favorite part of that show. Oh, I love Anya. She's there. But guests, if you don't want to look and be embarrassed out in public, call it spy family. You don't wait. How do I get this? This is this is the hunter. This is the hunter hunter thing again. Yes, exactly. It's for style in the title.
00:59:01
Speaker
Not for being pronounced. Derek, Derek, listen, Pete polygon.com listed a spy X on your operation memories. So that X is not a style thing. It's in the title. Do you not say the X? You're not supposed to. This is like Hunter X Hunter. Yeah. Yeah. But I thought its real name was Hunter X Hunter.
00:59:26
Speaker
Why would you put the X? Because we have time for this. This is important and we have an X. podcast at 59 minutes. We don't have time for this. I'll show you pictures after. Okay. Okay. Thank you.
00:59:42
Speaker
And then quickly in another entry in man, the Nintendo Switch is really on its last legs. Luigi's Mansion 2 HD version will be coming summer 2024 with four player co-op. That was the one on 3DS. Yes, that was the 3DS one.
01:00:01
Speaker
They also demoed Princess Peach Showtime, the game they hinted to at the last direct, where it seems to be kind of like a 2D adventure game where Peach can transform into different costumes to give her different fighting styles. They showed a sword fighter, Peach in their investing. This game looks.
01:00:20
Speaker
Oh, did they show a scary piece? Yeah, you're right. They did. It game looks really actually cute. Like I liked it. And I mean, Nintendo, they know how to do a 2D game. So yeah. And it's all styled around being on a stage. Yeah. So it looks like a stage. It just it looks so creative and so fun. It looks it'll probably end up being like kind of like an easy game, I'm guessing. So.
01:00:45
Speaker
My take is going to be a blast. My take from it is this is going to feel a lot like a 2D of the latest Kirby game. I was thinking that, too. I got big Kirby vibes from this game. Yeah, I agree. I think that's kind of like I think I was going with like the difficulty like it. But I'm hoping there's like that angle to that like like give me three hidden things to find or something. Right. Like add a little bit more. And they might they might do that. But that was one of the highlights for me was the peach one.
01:01:14
Speaker
Yeah, I'm I'm I'm more excited for this game than I was when they originally announced it. So next, they showed another trailer for Super Mario RPG. How we feeling, Andy? Like it yet? No, still hate it. I'm starting to warm up to start starting to warm up. OK. Well, to be.
01:01:30
Speaker
Oh, go ahead. No, go ahead. I only meant to say, to be fair, the scene, the trailer gave like more nostalgic hits and like seeing the enemies, blah, blah, blah. The music took me back and I was like, OK. And they showed the door. I'm pretty sure it was the door, but they showed the door that traditionally had that Final Fantasy boss behind it. Oh, you know, they know what they're doing. I'm pretty sure it was that door. But so honestly, I'll probably play it now.
01:01:59
Speaker
Squishy's creepy Mario no longer bothers me. And they also showed a new expansion pass for Splatoon 3 where they added a basically roguelikes game called the Spire of Order.
01:02:18
Speaker
which is super weird and actually kind of interesting. You should look into it if you are interested in roguelike games. Next, they announced a brand new game, Mario versus Donkey Kong, which is a super weird game. Do either of you know the original Mario or Donkey Kong? Do you remember Mario? Uh oh. So can you hear me? Yeah, you are. You are, Andy. My knowledge begins and ends with it's a platformer.
01:02:49
Speaker
Yeah, it was a in the original one, you mostly kind of played as like this weird Donkey Kong or like this weird toy Mario.
New Mario vs. Donkey Kong Game Mechanics
01:02:59
Speaker
So it's it's instead of being kind of like a twitch platformer, it's more like, say, where you're trying to solve puzzles on the map.
01:03:05
Speaker
Oh, OK. Thank you. Thank you. OK, so that's what it is. Yeah, you're not necessarily like trying to like get from A to B. It's more like you're trying to figure out how to make the being able to progress by like hitting switches and collecting keys and things like that. Oh, OK. Yeah.
01:03:23
Speaker
It's a weird game for them to bring back, but sure. That was like on the Game Boy Advance, I think. Yeah, I think so. I will say the thing I am most excited about this is the possibilities in the next Mario Maker with the levels being a thing.
01:03:43
Speaker
Like, yeah, I can't wait to see the absolute cruelty of humanity come forth with the impossible puzzles, which the makers have to beat. So I know it's not impossible. It's just impossible for me. Sometimes they sometimes they still take out those super hard ones, too. Like, they'll they'll be like, this is too hard for taking it down.
01:04:03
Speaker
That's a good point. I didn't even think about that being wrapped into a new Mario maker, but that would be awesome. And then the biggest surprise of the direct. So we're all excited. Hey, they're bringing back Super Mario RPG. I bet that means they'll bring back Thousand Year Door maybe in a couple of years. Wrong.
01:04:21
Speaker
They're bringing it back next year. I was like, holy shit, Nintendo. All right. Yeah, they are remaking Paper Mario Thousand Year Door, and they're using the engine most likely from the most the latest Mario Paper Mario, which is the sticker star game that was on the Wii U. That was honestly terrible.
01:04:42
Speaker
I think I was the only one that played it. Yeah, that's too bad because it looked so fun. It's so good. It looks so good. Yeah. And they've they've really taken that entire style and just ported Paper Thousand Year Door into it. If you're unaware about Thousand Year Door, like Super Mario RPG was the first Super Mario RPG game that came out. Most people hold the Thousand Year Door has the best story of the Super Mario RPGs. Oh, I didn't know it had like a
01:05:12
Speaker
Oh, follow me that signs. Yeah, I mostly I know most people love Thousand Year Door more than Super Mario RPG. Oh, no. But this is also my own bias because I never played Super Mario RPG. I only played Thousand Year Door, but I have I have had that bias reaffirmed to me by several people. So interesting.
01:05:35
Speaker
Well, I'm excited to give it a try. I own it on GameCube. I never played it. I just bought it off of like... I remember it was this kid who was like on 4chan and... Okay. It was weird seeing a 4channer in real life. That's all I'll say. Derek, are all these new Nintendo properties enough for you to finally get a Switch?
01:05:59
Speaker
Very much cheaper than ever. I think it actually is. You know, I can give you my old switch, right? Like you don't look at any time. Oh, I'm my actually have take up on this after this Nintendo Direct because of all these good. Although I can probably sell that switch for a lot of money because it's the OG model that you can like mod and shit.
01:06:23
Speaker
Or you could give the gift. I'll probably just give it to Derek because I don't have the energy to sell it. That would be a lot of work. Sell it on 4chan. I didn't buy it on 4chan by the way. It was just a kid I knew who was a 4channer. Looks like a 4chan.
01:06:42
Speaker
All right, Derek, I need you to start. I need you to start prepping this in your mind now. We're going to end the podcast. When we end the podcast, we say a fun little title in between our first and last name. There's something that we talked about today. So start thinking they don't get to go last. OK, no use. You go middle now, baby. You got seniority. You have seniority now, Andy. Oh, OK. I've already got it decided. Oh, shut up. Like it's that easy. Oh, it is.
01:07:13
Speaker
Well, we'll shame Andy Moore on another episode of Add to Party, a friendship simulator masquerading as a new show. I've been your host, James. Maybe Unity could have done a better job, Hartwell, and I've been joined by. This isn't easy. I'm going to make you go middle every time from now on. Thank you, Andy. Excited you're here, Derek. Aww.
01:07:40
Speaker
There we go. Hi, sweet. Oh, God. And I've been joined by. Derek, massive YouTuber simp, Castiel. Easy. And that's fair. We did talk about your VTuber love. We did, but he won't admit cronies the best. So you're wrong. I'm sorry. Another episode. Another episode. We'll fight about this later.
01:08:03
Speaker
Derek, I look forward to you skipping out before we get to episode 200 on me, like everyone that I care about. Oh, but then me and Charles can come for that episode, though. The 200 anniversary reunion. Well, we've got 100 coming up. We do. We're closer than ever because I have three episodes I put out. Oh, that's true. All right. Good night, everyone. Everyone have a good night.
01:08:30
Speaker
Good night. Good morning. Whatever it is, where you are. Have a good one. It's always night. Bye.