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C2 Ep. 73 The Quick and the Quarrelsome Chapter Three image

C2 Ep. 73 The Quick and the Quarrelsome Chapter Three

E238 · Eberron Renewed
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265 Plays3 years ago

Hob has leapt straight into the job, but will the crew gain their bearings and get away with the cargo, or will this job prove to be too much?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript
00:00:00
Speaker
you
00:00:23
Speaker
The following episode is brought to you by the generous
00:00:30
Speaker
Right.

Introduction to Eberron Renewed

00:01:15
Speaker
Hello and welcome to Eberron Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Phillip. I'm Randy. They call me Jeff. Welcome to another episode. Gentlemen, what happened last time?

Recap of Previous Episode

00:01:28
Speaker
We did some upgrades on Tasha, we did some upgrades on Hob, and now we are trying to fast and furious a crate in the middle of, yeah. Yeah, Milo spooked some minions out of the way for us, a minotaur's on a crate. Put them into leaping to their death. Yep. We don't know that they're dead. Hob just tore the back out of a truck.
00:01:54
Speaker
you know it's a normal stuff yeah the goblins had feather fall tokens they're okay i mean lizards can fall great distances they're not lizards they're goblins very much oh i i'm so sorry i thought presumably they were kobolds no well goblins can also fall from
00:02:17
Speaker
I read it in that geo. Everything can fall great distances. It's the repercussions that really matter. I guess you're right. Man, this show is dumb and I'm dumb. Welcome to everyone.

Breaking Free the Shipping Container

00:02:31
Speaker
So yes, we, uh, we left off with Jeff rolling two success, one advantage and a triumph.
00:02:38
Speaker
on a check to break the shipping container loose from the tugboat that was pulling it. So Jeff, just tell us what happens. Um, hob smash. And so now we've got this issue where I hobbies.
00:02:55
Speaker
We're using the triumph to say that Hob was able to after hitting the kind of just snag the hook and hold on to it so it's not whipping around in the air or just drooping if everything comes to a halt. But I am standing on the back of the enclosed vehicle that was pulling the crate with the tow hook in my hand and I have to assume detritus around me since it's all sore wood.
00:03:32
Speaker
And that's where we're at. And I think they didn't ever discuss any sort of signal because it was like, you get one chance and it works or it doesn't. We're going to go to step the next step and hope that it worked and improvise if not. Um, and for the advantage, you just want to pass a boost to heal one of your six strain or heal one of your, Hey, yeah, yeah, yeah. That's a, I'm so glad you're here to keep, keep me safe. Okay. Eris.
00:03:52
Speaker
Yeah. It's just kind of floating there still.
00:04:01
Speaker
Uh, so what are, what are my options for getting Tasha hooked up to this thing?

Piloting Maneuvers

00:04:09
Speaker
I think it would be a piloting check or driving. I forget which it's piloting. We didn't piloting.
00:04:17
Speaker
Okay, then I want to do that. Okay, so you have a boost die from Hobb's turn? I do not, he heals straight. No, he no, he heals straight. I mean, you can give, it's your discretion, GM. So you can have a boost die if you wanted to have a boost die. Well, yeah, I will say from the triumph, the fact that Hobb has a hold of the hook does give you a boost on the check. That's true. Difficulty wise, it's going to be too purple, because, you know,
00:04:46
Speaker
everybody's moving and add a black because, yeah, everybody's moving. All right. I'm going to spend a story point and upgrade. Check. OK, so, yeah, Eris is attempting to just maneuver the angle of Tasha to get the toe hook under, or get the toe coupling under this hook and just scoop it
00:05:17
Speaker
Uh, and so she's going along in the back, um, talking to the ship as she, as we go. Uh, and here we go. Cool. For success. For success to threat. Uh, and so she feels the, the hook engage. Two system strain to Tasha. Mm-hmm.
00:05:42
Speaker
I mean, I feel like I know it's not his turn, but there has to be something resolved with where Hob goes now. If Tasha's right there... You're heading from the back of Tasha. Well,

Hob's Tugboat Adventure

00:05:54
Speaker
if I'm standing on the one boat and Tasha's right there so that we can get her coupled, I can just hop into Tasha, right? Well, on your turn you can. I mean...
00:06:04
Speaker
You don't have any more maneuvers, yeah. Or you can zipline down to the container crate and kick that minotaur off of it. I love that idea too. I'm just more concerned about are these two boats sharing the same space right now?
00:06:21
Speaker
no heiress is above or above yeah okay so i've basically i've basically landed on top of the the truck more or less i mean i'm very real close that's where seven feet of hob is that's what i'm confused about well you could be behind where the hook is where okay the back of the boat isn't like dope love it i'm just trying to figure out where i am
00:06:40
Speaker
in the meat space, yeah, I get ya. Okay, and that is yours. Yeah, I don't think I have, because that would be a maneuver to bring it down, and a piloting check to hook it up, so, yep. Okay, NPC turns. So, the, the one's,
00:07:08
Speaker
So the one that freaked out from Milo's illusion uses the maneuver to peel away. So that will be his turn for the round. The ones driving the actual tugboat are going to not aware that they're uncoupled from the shipping container, try to do evasive maneuvers to get away.
00:07:36
Speaker
So they are going to make a piloting check to try and list and like lose altitude to get away from this boat. So they just go out from under Hobbs feet.
00:07:49
Speaker
So this is going to be, as soon as they start to move, they realize, oh wait, there's nothing attached to us anymore. We need to deal with that. So it's like a- I've got to be hanging then. I mean, that's the only thing that makes sense is that I'm hanging. So Hobb is dangling. They pull up. Eris, you see three goblins in the tugboat and one of them's like shaking their fists at you.
00:08:18
Speaker
And that was their action and maneuver. So that's that for them. Um, okay. The other, uh, the one that the Minotaur left out of, they're going to speed up as well to use their maneuver to come up and figure out what is happening. Um, and they're going to see hob dangling there. And so they're going to come up under hob and the half orc in there is going to try to just
00:08:46
Speaker
punch you in the gut as you're as you're dangling. Yeah, sure. And who can play him? So we have all three still in this minion group. That's gonna be two purple. Since Hob
00:09:01
Speaker
You, Hobb has melee defense one, so there is a black added, but they're gonna get a boost because it's hard for you to defend yourself in this position. I can't tuck my knees up to my chest. You can, but it's just not as easy as- What's it called? A captain's chair, and then what that workout's called? I think so, yeah. Okay. Yes, no, this makes sense, yes. And yet still, somehow, zero success, three advantage.
00:09:32
Speaker
Nice. So they whiff it.

Skiff Piloting Challenge

00:09:35
Speaker
Um, but, uh, they're going to, because they're their hob, uh, they're going to impose a setback dial, whatever check you make on your next turn. That will be what they use all those advantage for. Okay. PC slot top of the new round. I'd like to stop dangling.
00:09:57
Speaker
Yeah. Are you just dropping down or climbing up? Well, that's what I'm trying to figure out. If I drop down, can that just be a pretty standard movement? There will not once I get in. That can count as your maneuver is just dropped. Yeah, maneuver movement. Sorry. And there's how many in there? There's three.
00:10:24
Speaker
They don't seem that substantial, though. Yeah, no, I think. A null piloting, a half orc, and I forget what the other one was, a hobgoblin. Can you tell me if they're a minion group? They are a minion group, yes. OK, so here's what happens. Ah. Hob, is it two story points? It's two story points, isn't it? Yeah, that's a lot, but it's OK. This will be fun. Here's what Hob does. The shade of that sentence. This is supposed to be fun.
00:10:56
Speaker
I'm gonna spend two story points. Here's what Hob does. Hob is going to drop down from his hanging position and land on the boat, the skiff, beneath him. And with his landing, he's going to just shift his weight enough that one of them falls out and he knocks the other two.
00:11:22
Speaker
So I've taken and I'm not a good flyer of boats, but I like to think I might be good enough that I can not die. You are capable. Yes, like you can drive a car. You're not a stunt driver. So right. Right. But any any any any piloting like that is an action at this point. Yes. Yes. But I haven't done an action yet. You have not because that's an incidental now for you. So I think what I want to do
00:11:53
Speaker
is try to pilot this thing up. You're not gonna let me pilot it up into that Minotaur, are ya?
00:12:03
Speaker
You could certainly, that's going to be a fairly difficult thing to try and hit somebody. But you could try. You could try. No, I think I just want to get up to where I can hop from it into the thing on my next turn. Or it can hop from on top of it into me if it wants to do with the next turn too. I understand that.
00:12:24
Speaker
So piloting check, you're kind of in between two moving things. So two purple difficulty, but I'm going to spend a story point to upgrade one of those to a red. Okay. Uh, I'm not going to succeed, but that's okay. Cause I've only got two green. So we'll see what happens when I, I mean, of course it's possible, but well, if somebody else was rolling, it would be possible. As long as, as long as failure doesn't mean I fall out of this boat too, I'm going to be okay. Here we go.
00:12:53
Speaker
One success. One. There you go. Okay. So I would like to pilot the boat up. Sorry, Jeff. We roll black for me. You were supposed to have a black die from there. I apologize. Sure. One advantage.
00:13:11
Speaker
Okay, so explain, well then you tell me since I failed, where's my boat end up? Or does it, can I just not get it moving at all? It's been- You just get it like out and kind of next to, on the other, so basically there's- Tugboat. Three boats in a line. Tugboat.
00:13:27
Speaker
So you don't, you turn it the wrong way, basically. Like you're just, you're kind of turned around. You haven't done this in a while. No, totally fair enough. Um, then in that case, if there's no dire circumstance, I'll just pass the advantage. Um, I know I could heal some more strain, but I'm just going to pass the boost to the next person to act. Okay. Uh, NPC slot. So the, uh, when you guys look over, hob does not look comfortable behind the wheel. That's just so y'all know.
00:13:56
Speaker
Um, what's the size of the vessel Hobbs driving? Uh, it's, it's a standard skiff. It's about the same size as Tasha. Um, okay. Hey, we got a body boat. Um, cause all the bodies are on the ground. So the, uh, half-orc that initially pulled away from the side of the black dragon is now going to flip the boat around being like, wait a second.
00:14:25
Speaker
That black dragon was made of smoke. That doesn't make sense. Um, so he's going to flip the boat around using maneuver to catch back up. Uh, but he's just on the backside of this gift or backside of the shipping container. At this point, he doesn't, there's not enough speed for him to get caught up with everybody. So he's just back in back in the thick of it. Uh, and now we have a PC slot. Um, Milo, do you have a scheme for dealing with the Minotaur?
00:14:55
Speaker
I thought about trying to slap him off the back into that crate. That sounds like an excellent plan. You do that. Milo waves his wand down toward the Minotaur and this giant ghostly hand zips towards the Minotaur and swings. And it shows it's a two purple.
00:15:22
Speaker
What are you trying to do? The impact? It's the open palm of the thick of things.
00:15:32
Speaker
Read to me what the spell does because those are those are fan made things. Those aren't official. If the spell is successful, it targets it for damage equal to the spell skill based characteristic plus one for each success. Additionally, on a hit, the caster may spend advantage to move the target one range band in any direction. OK, so the manipulative. Yeah, manipulate.
00:15:58
Speaker
Okay, so yeah, that's gonna be two purple difficulties since you are short range away. Well, are you in the boat? I'm in Tasha. Yeah, in the Tasha. Okay, yeah, that would still be short range. That's fine. Okay, so yeah, I'm gonna flip the story point to upgrade one of those purples to a red. Okay. And you are good to go.
00:16:28
Speaker
or success one threat and one triumph. Okay. Okay. So, uh, you don't have advantage though, so you can't move him. Right. Uh, but with triumph, you can replace triumph triumph can trigger any ability. Okay. So you could use the triumph for that if you wanted. Um,
00:16:54
Speaker
Four success, first off, four success is 11 damage or 11 wounds.

Minotaur's Last Stand

00:17:06
Speaker
The threat, go ahead and suffer strain. One more strain, okay. Okay, so,
00:17:22
Speaker
Basically, because there is a boat back there, he will get a coordination check to try and catch himself and not just plummet to his immediate death. He might fail and just fall through the towers of Sharn. I thought Hob might think it was cool if he fell into Hob's boat. Or he might die. Or he might die.
00:17:50
Speaker
But, or you can use the trunk for something else. No, I liked the idea. A minute are going away. Okay. So he's going to have a, um, hard coordination check, um, or no, not hard. Uh, I'm saying based on, I'm going to base it off of your role, what the difficulty is. So, um, his coordination is three green.
00:18:16
Speaker
Um, so I'm going to make it one yellow, three green cause you rolled or one red, three purple because you rolled four successes and a triumph. So that triumph will upgrade one of them. Sound fair. It's not a favorite. So, uh, I'm going to flip a story point to change one of his greens to a yellow. So it's one green or one yellow, two green, one red, three purple. Would you all like to flip a story point, add an additional red?
00:18:47
Speaker
Spell it out for me one more time. He has one yellow, two green. The difficulty is one red, three purple. You could flip a story point to make it two red, two purple. We got the story points. Why not? If neither of you are planning on triggering your heroic abilities in the next round, I say we can do it and see what happens. Good. Okay. All right. Let's do it. Flip one. I got it. I got it. Okay.
00:19:16
Speaker
One yellow, two green, two red, two purple. I swear if he succeeds, I'm leaving this game forever. Oh, okay. And that's on you, Eric. Zero success, two threats, and a triumph. Boy, you walked that not succeeding line, didn't you? Interesting. Interesting. So he doesn't catch himself on the boat, because that's what he was trying to do. So that fails.
00:19:46
Speaker
Does his ankle get caught in the toe rope? Is there a rope hanging off the back? Like he catches the rope or he falls but doesn't die? Can he grab a piece of the floating detritus from the busted up back end of the car? And so he doesn't die, but he's essentially shipwrecked mid air. Um.
00:20:08
Speaker
Yeah, sure. Yeah. He catches a piece of floating sore wood and starts like boogie boarding on it down to where he has some control and will be able to land. But you all have made an enemy for life. So yeah, we'll meet him again. The Minotaur. We didn't even get his name. Hey, maybe he's got terrible balance and life won't be that long.
00:20:31
Speaker
Roll for it, Eric. Uh, okay. Two threat on the roll. Uh, what do those equate to? Cause obviously two strain to him doesn't matter cause he's out of the combat. So who's left just the drivers of the enclosed vehicle and that half worked that's coming back. Oh, right. Yeah. Uh, can we target a setback with two threat? Sure. Um, target a setback at that.
00:21:02
Speaker
half work that's going to pursue it. Cause I think that's going to be the vehicle that's harder to outrun. Okay. That's right. Yeah. So setback on. Okay. It is now a, that was, that was Milo's turn. So yeah. So it's Harris.
00:21:22
Speaker
Okay, so I understand. On one side of Tasha, there is the truck and its angry goblin crew. On the other side of Tasha is this half-orc that's coming back up. The half-orc is at the back of the shipping. So the half-orc is behind Tasha. Okay. Yeah, it's Tasha, truck, hob, and then in the back is the half-orc.
00:21:52
Speaker
Okay, so with the truck being there, as a maneuver, I'm gonna do something I've never done before. So as we're going, these goblins are shaking their fists and Tasha sort of leans over and grins, and Tasha, I'm sorry, Tasha just, Eris leans over and grins. Eris holds out the gauntleted, augmented hand
00:22:21
Speaker
and the selection of dragon shards and the begin to pulse with energy that runs down through the jade infused metal and gathers and this just pulse of energy just shoots out through her fist and punches a hole straight through the front of this vehicle. I'm using the shatter
00:22:49
Speaker
Component of her ability now what this one this I'm depleting my gloves so my glove will not help me with artifice for a while And what this does is it inflicts immediately inflicts major damage on an object of my choice Okay, and I was looking at this with a vehicle when you're doing this with a vehicle you target a component So I want to just put a hole through their engine block Okay, so they're
00:23:16
Speaker
their vehicle will lose propulsion and each round it will drop one speed until it reaches zero. She just blasts the engine matrix out of the ship as it flies along with them. Okay, and even the sword would catch its fire from the blast as well, so smoke is billowing out of the holes that have been created.
00:23:42
Speaker
Uh, and that's, that's a maneuver. And so I turned off my glove. I broke my glove. It sucks. This is the maneuver. Yeah. And so I have an incidental where I blow up the sun. Take that out real quick. This is the thing that lets my hand work. I know, I know, I know. Um, and then.
00:24:12
Speaker
For an action, I want to kick Tasha up to full speed since we were matching that truck. But now that we've got the thing and no one is now endangered. Wait, where's Hob? Hob's in his own boat. That's less good.
00:24:31
Speaker
I don't want the dusts in it, though. I mean... Well, no, I mean, that part's great, but I don't want to leave Hobb in the dust. And our ship is a lot faster than Hobb's ship, so I don't want to leave Hobb stranded in a vessel, which he's not very good at driving. I mean, Hobb knows where we meet. Hobb knows, like, if I get left behind, I will simply go either... I will... Go for it. There are pers... Oh.
00:24:59
Speaker
I just thought of something better. I got that laugh. Oh, I know that laugh. I want to make a piloting check, seeing where everyone is. I want to make a piloting check to break. But. OK. Oh, please don't smash the shipping container. Just the half work. OK, so I think I know what the despair is going to be.
00:25:29
Speaker
Yeah. Let's have this be a average two purple difficulty, but because you have this giant unwieldy thing attached to your vehicle going to upgrade the difficulty. Okay. All right. So basically what I want to try and do is I just want to
00:25:55
Speaker
break is the wrong word because we're flying so that's not actually feasible so what I actually want to do is I want to fishtail a little bit and just smack the front of his skiff sideways with the weight of with the weight of the of the crate that we're hauling okay uh so okay and I will spend a story point to upgrade
00:26:20
Speaker
You are telling Milo to hold on. You know, Milo's Riven was Eris before. If he doesn't, it'll hold on. This is true. He's not buckled in by this point. What? Zero success, four advantage, and if you can believe it, another triumph. So you don't hit the vehicle. Nope, I miss.
00:26:45
Speaker
You have a lot of positivity though. I do have a lot of positive things going on here though. So I make the maneuver and he sees it. He predicts what's about to happen and so he evasively maneuvers. However,
00:27:08
Speaker
he didn't realize, because his view was obscured, that I just disabled the engine of the truck. And so when he bobsed his vehicle to the side, there's a now stalled truck running right up on him, or he's running right up on it. So that ideally, he will end up just, and it's got an open back too, so he's just gonna drive his skiff right into the cab of the tow truck.
00:27:39
Speaker
Yeah. I will spend as much of that as is necessary to make that happen. No, I mean, uh, because, uh, if you just want to spend the four advantage to have that scenario occur, um, he will have to perform a, once again, based on your check, a four purple for formidable piloting check to try and prevent just crashing into the goblins.
00:28:02
Speaker
Okay. Um, and then you can still have your triumph for something else. If you want to, uh, I will spend my triumph to upgrade his check. Okay. When he attempts to avoid it.
00:28:15
Speaker
Um, so he's by himself. So that's not great. Cause that means he gets no yellows. Uh, so one red, three purple, gonna spend a story point, give him a yellow. Um, he's going to aim. Okay. One yellow, two green, one red, three purple. Would you all like to spend a story point to make it even more difficult? Okay. Yeah. Two reds.
00:28:45
Speaker
Let's end this. Phillip wants us to go down. Zero success, one threat, one despair. Oh, here it is. Standing. So he does not see that occur and just full speed into the blown open back of this tugboat.
00:29:08
Speaker
And two vehicles become one. The prow of his ship comes out the windscreen. Yeah. And yeah, they topple and yeah, they become one. I don't need anything terrible to happen to these people. They're no longer a threat to us. Hob, you can safely pull up next to
00:29:34
Speaker
Tasha and hop over if you want. Bring that ship. Yeah, no, I'm not going to hop over. I'm going to carefully pilot a ship home. Okay. So heading to the warehouse at this point. Milo, are you going to attempt to disguise the shipping container? Yeah, I think it might be wise to at least attempt it just for precautionary measures. Okay.
00:29:59
Speaker
Um, so as we established, this is going to be a daunting check for purple difficulty. Um, do you want to flip a story point to upgrade your check? Um, yeah, let's do it. And I have the blue boost you gave me.
00:30:20
Speaker
Yes. Um, and you know what, because, uh, so I'm also going to, so change one purple to a red cause I'm also going to fill the story point. Uh, it was, so that's three purple and one red. Yes. Um, because they never really came into play, uh, the two advantage that Jeff kind of held onto to help in the chase scenario, uh, go and add two boosts to this check just cause it never really, there was never a good moment to have that occur. So.
00:30:50
Speaker
Okay. So maybe I don't need to flip a story point. Flip a story point. Let's, let's. Yeah. Okay. So what does that do? Give me a green then an extra green. Cause you, you have all yellows for your chat. Right? Yeah. So you add a green, which mathematically is better than changing a green to yellow. So. All right. Here we go.
00:31:17
Speaker
Three success, three advantage. That's like a 12 dice check? Good Lord. That is exactly a 12 dice check, good grief. Okay, so Milo, you flip your wand around, Shadow kind of envelops the shipping container. When the Shadows dissipate, it looks like a dilapidated, busted up skiff that's being towed behind Tasha.
00:31:47
Speaker
Um, three advantage. Yes. What are you going to do with that? We could, uh, the remainder of the trip is uneventful. Well, we haven't really talked about, are we trying to wet our beaks here or no?
00:32:08
Speaker
heiress is always in favor of acquiring kyber of acquiring dragon shards say what okay how about that we acquire some shards and they are not i mean i don't know if they would be missed but this makes sure they're not missed or it's not good no go ahead i was gonna say or it's not detectable that we've somehow got into the crate to take them like that was like we have to make it look like it accidentally got the top blown off or something there's a little bit of damage to the exterior of the crate you know that's what i figure is fine yeah yeah
00:32:38
Speaker
Some hoof-shaped holes. Over the course of the trip, yeah. Who... Aeris is flying. I guess Hobb would be athletically the one to climb over there and do it, but yeah. Hobb doesn't know what he's looking for. He only gets the... He gets the ones he finds the neatest looking. It doesn't know if they're good or powerful. You're not digging around perusing. So yeah, you bust a little bit into the shipping container. You just see Kyber shards kind of faintly glowing and
00:33:07
Speaker
you're able to grab, let's say three in a handful and chuck them in your bag and you're pretty comfortable that nobody's ever going to notice. I'm going to stash them somewhere on Tasha. Yeah. Okay. So, um, good thing you didn't spend your advantage on it because the rest of the trip is uneventful. Um, so you, uh, because
00:33:36
Speaker
People are looking for this shipping container that went missing. They can't find it because, Hey, those people are dragging a busted up skiff, but that's not what we're looking for. Um, so, um, you all arrive at the marked warehouse in Cog's gate and the large single sliding door starts to open.

Moral Dilemmas with PrimaFit

00:34:01
Speaker
Um, and I don't know if we've ever looked this competent.
00:34:07
Speaker
We did murder a bunch of people to do this. That is unfortunate. We're only certain that those goblins who jumped off of their own skiff died. I maintain, we're not certain of that. Who knows where the nets are down there. Well, and Hob also knocked two people off of the boat as well. Hob did that over a rooftop. Oh. I had a triumph.
00:34:36
Speaker
or 10 advantages or something, give it to me. Um, so you pull in an Eris, as you initially pull in kind of looking around, um, you see it's, it's very similar vibes to the Boromar, um, hanger, except more airing on like in scope and size. It's that big, but it's more.
00:35:03
Speaker
Tony Stark's workshop kind of thing, like lots of like crazy artifice implements on the walls and stuff like that. Lots of glowing lights and things from all of these different modifications, implements, stuff like that. Half says, Eris, you have got to play it cool. Right, yep.
00:35:29
Speaker
And as you all are pulling up, go ahead. Milo says, who ordered a broken down skiff? Yeah, this isn't what I was. And then Milo lets the illusion go.
00:35:52
Speaker
Clever. Clever. And, um, this is not Callaway, right? This is, no, no, no, no, no. Um, you see, he has people for this. Right. Yeah. You see a human, uh, standing there that, um, trying to think of any of you would recognize him. Um, I watch a lot of TV.
00:36:20
Speaker
Um, I mean, probably just descriptions and prepping for the job, uh, prima fit, her bond, the guy who's gala, you all disrupt. Um, he's standing there. Um, does not know any of your faces only knows Reynard. So good. We did some extensive planning for that heist, didn't we? I bet we would have seen an image of him. Yeah, you probably know him. So it's clever. Good work. Yeah. Um, any, any complications?
00:36:52
Speaker
Not really we had to kill several people does that count and he clearly is like uncomfortable at that is like I mean that's Obviously never a good thing to do Sorry you had to do that anyway Thank you for for this
00:37:19
Speaker
It was this, your boss tortures our friends, so, you know. Okay, speaking of, where is he? We were told that he would be free shortly after we made the delivery. Here's the delivery, so I assume it's your job to send the word that he's freeable now? Yeah, I mean, I'll send word that the shipment is here. I don't know anything about your friend. Now you do.
00:37:49
Speaker
Um, so, uh, thanks. This is going to be helpful. So, um, Oh, so glad. Okay. Um, well, uh,
00:38:06
Speaker
Now, sorry, he probably knows that we're the people that crashed his party, right? Because that's the whole reason we're here, is because they know we crashed their party? I mean, Callaway knows. Well, okay, fair enough. It doesn't seem like he shares much with PrimaFit, huh? Seems like PrimaFit doesn't ask her any questions. Yeah, I'll show that. Okay, well...
00:38:30
Speaker
Thanks for, for this. Um, and- Like I say, not a favor. It was this or the man who pays you, tortures our friend. And we know he'll do it because he killed a bunch of shifters. Okay. After torturing them. I suppose that's the more, uh, important part. Well, important's weird. Jermaine, you know what? They're bad people. My head, this conversation was going to go differently. Okay. Uh, well,
00:38:57
Speaker
Thanks for the shipment, I guess. You keep doing that, it's a favor. We were forced to do this so that your boss doesn't torture our friend. Okay, yeah, I hear you on that, and that sucks. It doesn't seem like you do. Just make the call. What you want me to do about it, I'm just trying to express a certain level of gratitude that... Takes some ownership of who you work for, that sort of thing.
00:39:22
Speaker
Cool. See you all later. Hop doesn't dance that dance because he doesn't want to take a lot of ownership of who he works for right now. Best takes ownership of who she works for. I know. I know. Cool. I'll let him know that you're, that the shipment's here. Bye. And he uncouples the, goes and unhooks the crate.
00:39:49
Speaker
And then Eris walk back over to one of his workbenches. Eris lets the toe coupling drag across his floor as she pulls out and leaves a big nasty scratch on the floor of his nice workshop. Pop says, Eris, are we taking this boat to? Jumps in his booty as now. Yeah, bring it with us. Can Milo do a perception check just to see if he notices anything like that might be really interesting? Sure. Worth seeing.
00:40:21
Speaker
Yeah, we'll go ahead and make it average difficulty, so too purple. And then if you get a ton of success, maybe you'll notice more advantage or whatever. You know what? After he does this, I think Hob might. This was predicated on us getting some intel for Satan as well. So I think Hob might do a perception check looking around for defenses. OK. So Milo.
00:40:48
Speaker
You see near the back, um, like a large Eldritch machine, very similar to the one that you sabotaged, um, and, uh, and stole. Which one?
00:41:05
Speaker
the one that was part of the gala, the energy producing machine that he was working on. What was, was there something evil about that or were we just hired to break it? You were just hired to, I think you, no, you took it because it was a spell to make it still appear and so you stole it for the claim. Okay, but we didn't get a lot of details on what it did, other than that it produced energy. It was an energy resource. Okay.
00:41:37
Speaker
Um, so, uh, so yeah, you see that whatever you stole from him, Milo, he has managed to create a new one. Um, uh, hard difficulty on checking for defenses, uh, hob.
00:41:53
Speaker
That's three. Yeah. Okay. Probably won't go well. Yeah. Yeah. There's a lot of stuff. You, you can't really make heads or tails of what might shoot you and what won't. So. Hob knocks his head into the door on the way out because he's flying his skiff too high. Um, okay. And yeah, you all are able to, uh, leave with the two skiffs and return, uh, back to
00:42:18
Speaker
the four sales, um, or wherever we need to check in with Satan and tell him the job is done. If you want chicken, make sure if he goes doing okay. Yeah. Yeah. That's what we said. Does time permit.
00:42:42
Speaker
I mean, if you all, if we can, we can end it on the conversation with Satan. If you all want to go talk to Satan one more time, or I would like to let, I mean, we need to let Satan know where, where it is. Like that we, that we know where it is. Okay. Yep. And hob ads and hob ads, and you'll be happy to know there's no security.
00:43:06
Speaker
Absolutely nothing. There's nothing. There's nothing. I didn't even see any doors. It's just open walls. Um, okay. So yeah, you all are able to send word to Satan that it is done. It is complete the location and there's a lot of magical stuff in there. Um, and they rebuilt the thing that he, that we took. Yep. Um, okay.
00:43:32
Speaker
So, uh, we'll call it there, uh, the job well done. So, uh, thank you everyone for listening.

Community Engagement and Support

00:43:40
Speaker
Uh, if you want to be part of the conversation surrounding this episode, you can head on over to our discord at the link to which you can find on all of our social medias, the geek Pantheon on Twitter, Instagram, and the Facebook.
00:43:50
Speaker
Uh, we also have a YouTube channel, uh, youtube.com slash the geek Pantheon, where we have another actual play Kyber shards that Phillip is the GM for. And we have a Patreon, patreon.com slash the geek Pantheon. If you want to financially support the shows in whatever way you can, you can do so over there. Thank you all so much for listening. I've been your game master, Eric. I'm Phillip. I'm Randy.
00:44:12
Speaker
I'm Jeff, and we'll see you next time.