Introductions and Sponsorships
00:00:01
Speaker
This show is brought to you by the generous donations of our show sponsors, Matt Lewis, Laura Pickron, Irene Villarito, Daryl Delaney, Nico Batson, Darren Katska, Ryan Royce, John Kerry, Jessica Smith, The Cam Family, Charles Compton, and David Scrams, as well as all of our generous patrons.
00:00:50
Speaker
Have you ever seen a Slod eat?
00:00:54
Speaker
It's a frightful occurrence. I mean, not as frightful as if they're eating you, but still is gross.
Podcast and Campaign Overview
00:01:02
Speaker
Garrett Halstrom, Thunder Guide for Zendrick. Hello and welcome to Eberron Renewed, a D&D fifth edition actual play podcast set in the Eberron campaign setting. I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time?
Dreams and Plans Discussion
00:01:16
Speaker
We had some dreams. Had some dreams. Some secret dreams. Yeah.
00:01:21
Speaker
Apparently they're creepy. I've never had a publicly broadcast. I mean, I know you stream lately, but come on. We left the encampment and went on our merry way into the city into the city and came across a bridge with.
00:01:44
Speaker
It's a bridge over troubled lava. Yeah. Yeah. And the bridge also troubled by slot or slot. And once again, two red and not a delicious leafy salad. No, this is a disgusting, creepy person toad, man, toad, disgusting, creepy. So is it a toad?
00:02:04
Speaker
are they people they have they grow from tadpoles and they're humanoid they're bipedal and they got opposable thumbs they're humanoid just wondering i just don't know how that looks like a toad person i mean yes no i agree with you it looks like a toad person i just don't know i don't know much about their like taxonomy yeah i don't i'm not gonna ask them but yeah i'm not interested in
Humorous Food Debate
00:02:23
Speaker
And that's literally all that happened last episode because we had 27 minutes of content and 35 minutes of references to other things. No, we had a lot of dreams. We spent a lot of time on the dreams and then we got ourselves out, we made a plan and we ended with going invisible and we are casting Pass Without a Trace because we're gonna sneak past the salad. You gotta stop emphasizing that salable. Why not? Because I'm hungry.
00:02:50
Speaker
Just ate. Yeah, we ate pizza. I'm hungry for greens. Somebody doesn't like veggies on their pizza. Somebody refused to order vegetables for the pizza. If you had asked me can I make a salad, I would have said yes. I just don't want vegetables on the pizza. Proceeding. Oh man, now that's all that this gourd's going to talk about until the next episode comes out. Yes, I know. That's exactly what I start like. It's whether vegetables on pizza are okay.
00:03:16
Speaker
Anyway. I'm so in for it now. So, you all are standing on the edge of the bridge, invisible?
Stealthy Bridge Crossing
00:03:25
Speaker
About to sneak across? Yes. Yeah, let's say we went to the edge. Sure. Anyway. I think we can get his autograph. Hey! Bono's not here. Anyway. You guys can't see it, but I'm giving a disapproving look for these two jokers.
00:03:45
Speaker
Yeah. We bask in Jeff's disappointment. I feed off of it. So the four slots, the red slots and the green slots are all large creatures. So they take up a good 10 by 10 space. But they're not actually 10 feet wide.
00:04:05
Speaker
Goodness. That's how much space they threaten. So that's this room. They're big. They're not that big. So anyway, that leaves 20 feet of the bridge is with for us to sneak in. So, yeah, I guess everybody give me stealth checks for the noise just for the for the record. I want to clear up real quick. Can you does the bridge have a rate?
00:04:34
Speaker
No. It does not. Okay. It does not. Dealing with high fantasy adventures, so no bridges, have your hands. That's not true at all, but okay. In my world, it is. Fair enough. This isn't your world, this is Eberron. In my Eberron. Our Eberron. Hashtag not my Eberron.
City Sneak Strategies
00:04:49
Speaker
It's our Eberron. It's cooperative storytelling. I rolled a bunch. It's... Okay, so it's... Plus 10. Dice plus modifier plus 10. Right. 33.
00:05:04
Speaker
23. Uh, 24 for Barrick and 26 for Drake. Okay. So yeah, you all are able to easily sneak past the slots. Um, unopposed. Let's head for the tower. We got an hour on this real quick. Derek decks turns to both of you guys. You turn to us. How do you do that?
00:05:31
Speaker
I'm just gonna spin. We're unaware of that. You can't deny that I've turned to you, though, if I spin in a full circle. It's true, but I don't know yet. I say, uh...
00:05:41
Speaker
I say, uh, Hey, uh, Eric. And from right behind you. Yeah. And I turned to you say, if I remember right, last time you did this to me, when you turned to me, I run into you because I'm walking. If I remember right last time you did this to me, I hit a guy and I got revisible. That's correct. That same, same deal this time. Yes. All right. And Booyah, if I remember correctly, we had to stay pretty close to you.
00:06:09
Speaker
You'll have to stay 30 feet, Booyah. You'll hear from about five feet in front of you. That'll be very easy to judge when we can't see each other. Right. OK, I suppose we should do something about that. I don't
Exploration of Ruined City
00:06:21
Speaker
know what, though. Well, it's pretty easy. And you're near Berwick, so Berwick and eventually kind of his hand bumps into you, grabs you by the arm, works his way down and finds your hand and he pushes a rope into your hand. Yeah, good call. He says. All right, Booyah, where are you?
00:06:40
Speaker
Booyah, right here. He's just a little, I don't know. Do my best to, I presume I eventually find Booyah. You hear him? I push, put the rope in Booyah's hand and then likewise with Dracure. And then we just keep our hands on the rope and we can't wander too far. Solid problems, all of it. And the rope is invisible. Yeah, because we're holding it. As long as one of us is holding it, it remains invisible. Gotcha. That's right. Okay, great. Great.
00:07:10
Speaker
OK, so yeah, you all are able to easily make it beyond the bridge. You come upon what appears to be kind of the beginnings of the city proper. There's a lot of buildings. So basically you see a cluster of buildings and the road splits and goes around.
00:07:29
Speaker
So you need to choose left or right. You can see on each of the two paths, there are blue slots, which are also large slots standing just kind of knowing about keeping watch. So what would the check be having had time to look at this city from above and see its layout, especially since it's ruined? The layout should be pretty clear.
00:08:00
Speaker
Um, what would be the check to try and work out, which is the right way to go? Well, given, uh, I'm taking that into account and assuming that you're going the quote unquote, right way. So like I said, the, the left and right go around this cluster of buildings and meet back. Oh, I see. So it's not.
00:08:19
Speaker
It's not a fork in the road. Okay. Who's in front, Booyah? Or does Derek take the front when he's handed out the ropes? Probably. We need somebody to make sure about traps.
00:08:33
Speaker
Yeah, that's reasonable. So I'm in the front. But you also, as you are looking about the city, you see some of the doors have been ajar. And you actually see tombs like sarcophagus that are like shut in some of the buildings. So it's like a necropolis. Yeah. Cool. Not all cool. Yeah. Spooky. Yeah. All right. I'm going to go to the right.
00:09:05
Speaker
to do a blue slaw on either side, right? Yeah. Okay. We're going to go to the right and try to get past them as well. Okey dokey. Yeah. Yeah. So, I mean, is it necessary for us to walk right by the slot? Are the buildings a solid wall on either side of us? Uh, yes. So basically without, like, you see what I'm saying? Yeah. Okay.
00:09:37
Speaker
So, yeah, so there's no way there's no way to move through the buildings around them. We have to traipse over the rubble. Yeah. OK. Cool. All right. Let us stealth. OK. For noise. So, yeah, you all make a stealth check and I'm going to because the blue slots are a bit more diligent than the red slots. The.
00:10:08
Speaker
I got 34. 36. 26 for a trick here.
00:10:17
Speaker
Okay, so you all managed to slide by the right-hand slot easily. I'm really glad that Booyah has passed letter chase because I have not rolled above a 10. As you all around the corner, you see a slot that you have not encountered before. This one is gray. It looks like this. Drake here, you would know it is called a gray slot.
00:10:45
Speaker
I would have inferred. I feel like we all know that now. Dex would have inferred that that's called a gray slot. Gray slots are kind of a combination of the more brutish, red and blue, and the magic of the green. It can kind of do a little bit of everything.
00:11:02
Speaker
We don't want to encounter that thing. We do not. But it is. So there's basically it narrows and the path leads onward and it's hanging back there. So you are going to need to at least walk near it. The gap that you need
Neolithic Combat Encounter
00:11:16
Speaker
to go through is about 25 and this one's actually only medium sized. So it's a smaller slot.
00:11:25
Speaker
So stealth rolls to make it past it. You all are also seeing more. I showed them an image of the map that I'm referencing for the auditory listeners, but there's over a dozen buildings scattered about where you are.
00:11:44
Speaker
30 33 uh drake here has 28 erica's rolled a natural 20 oh i've left here for your viewing approval request tonight um we always 34 man i am rolling great on my percentage which would make that a 37 yeah did i beat yourself what was your stealth roll huh what was your stealth roll
00:12:08
Speaker
33 ha I've not be beat yourself throw below a 16 be my perception rolls pass without a trace is the bomb broken so good Okay, so what would you like to do with your 20?
00:12:21
Speaker
With my 20, so that's, uh, Eric's 20. Let's see. How, how close are we getting to the tower? What's our, um, so based on the overview site that you saw, um, there's a little mining complex with like a platform that you need to walk over and then you'll be on the steps, uh, to the chapel. Okay.
00:12:48
Speaker
I would like to say that there has been a Bessmertney raid somewhere else in the city. Okay. And that many of the Slod will run over that way. Okay. So yeah, I'll say that you clear the mining platform so you won't get to the steps easily.
00:13:13
Speaker
So yeah, you all walk over the mining platform, unopposed, invisible. I don't know how to interpret the look Jeff is giving us right now. It looks troubled. It is a bit troubled, but it's okay. Then I'll explain later. Okay. You understand? I think so. Okay. Then we're finally beginning to approach the place that you saw in your dream, Booyak, the steps to the chapel.
00:13:41
Speaker
Everyone give me perception checks. The listeners probably understand why I have a weird look on my face. Probably something to do with history. No, perception. Okay. 27.
00:14:05
Speaker
29. 17 for Drakir and 8 for Beric. So everybody but Beric, who's witnessing the Bess Mertany raid and like, that way. I didn't mean like that close to us. No, no, no. You all see a group of four Slod as you all approach the steps, including one that you've never seen before. Another Gray Slod, but this one, Drakir, you know is a Death Slod.
00:14:34
Speaker
Oh, that's the worst kind of slot. They're the worst kind of most things you actually see it seems like a single Drow Has run up and has like a rock sling and just hit the death slot in the side And it like points in the fourth and take off after this single draft who takes off and runs a corner It's the slot King
00:14:58
Speaker
So, yeah, so now you have empty stairs up to the door of the chapel. The chapel. This is the tower? Yes, with the spider. Okay. The broken spider. Well, yeah, I say please stay, wait.
00:15:19
Speaker
But if we get far enough away from you. Well, we'll get close enough, but let Booyah open door. Go first. Why? Just case. When did you become in vulnerable? Booyah just want to be safe. Go first. All right. How about be safe? Check trap. Got to do that real quick. Okay. All right. That's good idea.
00:15:47
Speaker
checking his investigation or checking checking for traps as investigation 30 yes so um you are able to check the steps in the door and kind of um check everything out uh you do not notice any traps or anything that would indicate that there are traps anywhere in the
00:16:09
Speaker
Booyah think everything okay, Booyah? Just make sure. Okay. Big ugly slot, see leave, but Booyah, check. Okay. All right, well the door's not trapped. Do what you're gonna do. Okay, Booyah. Slowly, carefully, quietly tries to open the door.
00:16:26
Speaker
Okay, so yeah the doors creek open. What you initially see Booyah is a very large open expanse, like the rest of you see it also is Booyah opens the door.
00:16:42
Speaker
Like the ambient lava light outside is pouring in through the large hole in the ceiling. What? I'm gonna picture the inside looking like it's lit by a lava light. Yeah. Awesome. I'll let you know what? Cannon. So you see bits of rubble all over the place. The most notable thing that you see, Booyai, that you recognize, but you may not remember what it's from. You see a large tank in the center.
00:17:09
Speaker
but it appears that some of the rubble that fell into this tank, you remember it looking similar to the tank that you saw way back when in Marek's vault where the giant brain thing was.
00:17:27
Speaker
going to be. It wasn't there yet. Yeah, it had been. Yeah. Um so anyway, we would have had a very different adventure. Uh looks like a big chunk of the stone had fallen like cracked it and so there's no longer a brain or fluid or anything in there but the tank remains. Um other than that, you uh this place looks like it hasn't been lived in in a while. I mean the even the the damage tank looks very old. Um and you see up on uh there's
00:17:56
Speaker
basically you walk in, there's some pillars and stuff, rubble everywhere, and there's two sets of stairs that lead up to a dais of the other side with a large sarcophagus sitting there with the relief of what appears to be some elven figure. There's also four alcoves all over the place that
00:18:23
Speaker
Yeah, that's all you see from here. So four alcoves, two on each one. And otherwise empty of inhabitants that Booyah can see. Yes. To himself, Booyah says, hmm, keep word. That's good. And he walks back out. That group. And explains what he's seen. And you see for yourself.
00:18:54
Speaker
bear jumps because we're invisible. Yeah. You know, I think I would be stealing myself against startling voices when you know you're going to get startled and you start to try and brace for it. That's true. That does not help. All right. In my experience, maybe you were expecting Dex to talk first because he doesn't shut up and hear a little little voice from down there.
00:19:14
Speaker
So, what are you all doing? Let's go inside a chapel. Okay, so you walk in. Are you just, where you walked? Paint me a word. Now, the door was not open when we got here? No. Close the door. Okay. And so...
Magical Puzzles and Runes
00:19:35
Speaker
So you can tell it's a very dark and there's just a faint orange glow.
00:19:38
Speaker
There's a big open space. At the end, there's a big sarcophagus with a carved elf. Yes, and there's four alcoves. Eric will probably move towards the sarcophagus.
00:19:51
Speaker
Okay. Um, this is Derek, but Derek, actually, let's set the rope by the door and that's where we'll reconvene because we'll be able to see it when we let go. Okay. But we know split too far. Have to stay 30 foot around in here. I think we're safe. Right. Yeah. This is much bigger than pretty, but, but we,
00:20:18
Speaker
Hopefully, we won't need to be. As long as we don't knock anything over, I think we're all right. We set the rope down, it comes visible, and then we... We actually set the rope in a little corner, I think, not right in front of the door. Yeah, I thought... It just seems like a bad idea. You're headed for the sarcophagus. I'm headed for the sarcophagus. Where's Booyah headed? Um, Booyah going to go check alcove. Okay, Dex, where are you headed? Um...
00:20:45
Speaker
I think I'm going to go check the tank. OK. Trickier. Trickier would also go to the tank to make sure there's not. We keep bumping into each other. So Booyah, you kind of break off to go to one of the alcoves. The rest of you, everything that you want is across the center of the room. Everyone give me perception checks. 19.
00:21:13
Speaker
23 for Drakir, 20 for Babe. 35. Okay. Natural thank you. Nice, nice. All of you notice or rather feel a rumbling beneath your feet that is getting
00:21:37
Speaker
more pronounced by the second. It's not like stampede in the distance, like it feels like the earth beneath you is shaky. Is there a check to be made to try and understand it? Drakir can make a check to understand it. What kind of check would that be? I will ask survival or nature. I choose survival.
00:22:02
Speaker
11. 11? It would be remarkable if Drakir knew offhand what's going on. That's fair. So, as you all approach the tank as you're walking across, all of a sudden- Can I know? Yes. Does it feel like seismic activity? I figure living underground, Drakir would experience seismic activity. This does not feel natural. Okay. The tank explodes.
00:22:26
Speaker
erupts rather as stone flies up and knocks you all back um and you see a gargantuan purple new worm not not a purple worm like proper purple okay different name proper purple worm the descriptor is in fact a purple worm um erupt out of the ground um you immediately see that it has no
00:22:52
Speaker
eyes or anything like that um i'm gonna show a picture oh my gosh um so that's what erupts through the ground uh and there's there's a person for reference it looks like to how big this thing is it looks like you know trimmers but with a demigorgon head yeah um so it erupts through the ground um and begins like screaming and thrashing about and we have initiative
00:23:19
Speaker
but it can't see us. But it doesn't have eyes so it clearly sees by another means. I know you're gonna say that. It's the predator. Well. What? He's alive. Alright. 18.
00:23:49
Speaker
Dex. Twenty seven. Eric. Eric and eleven. Here. Twenty.
Chapel Exploration and Mysteries
00:24:13
Speaker
That's a high roll.
00:24:20
Speaker
Dracure shouts. Everyone hold perfectly still. Seeing it, Dracure, I'm going to go ahead and give Dracure to the benefit of the doubt, especially because of his proclivity in the past for the type of things that he has taken a great interest in killing and disposing of. Dracure knows that wouldn't help.
00:24:43
Speaker
This is a predator situation. No. So, Drakir has heard fables about these things. This is a neophyllid.
00:24:59
Speaker
These are mind flayer tadpoles that are never inserted and continue to grow and feed and grow and feed. Typically when a mind flayer colony is abandoned abruptly and left behind and they have an ability called creature sense where there were presence of creatures within one mile that have an intelligent score of four or higher. And there's the distance and direction of each creature as well as each creatures intelligence score but can't sense anything else about it.
00:25:28
Speaker
It's chosen not to eat all of the sloth. Almost as if there's something here that it will protect.
00:25:44
Speaker
So, um, which is pretty well, it has a buck wild, bad initial modifier. So, um, Dex, unsurprisingly, you're up first. Um, we all watch it. Well, you have a higher modifier than, um, okay. So, Dex.
00:26:06
Speaker
Okay, so it's it's it's it's above us like I could Yeah, I'm pulling my knife. That's okay section. I'm hitting a big gun first. Okay fireball Because I mean I this this is all stone right yeah, that's left. Yeah, okay, so fireball Right at its Face maw, whatever I think maw whatever word that is analogous to face that you would call that thing you showed us I
00:26:36
Speaker
Oh wait, you roll. Yes, it rolls a dexterity saving throw. 16. 15. Yeah, what's a dice? Where are they? I'm sorry, I saw you roll. It must have a truly terrible dice bottom line. It's a big, it's a giant one. Yeah, no, I totally see why.
00:27:02
Speaker
how dare you look behind my sacred screams that is 44 points of fire damage okay nice and
00:27:18
Speaker
How close is it to me? I mean, it knocked you all back because you were going towards the tank, so you are within 20 feet. I'm just gonna go ahead and move back another 10. Well, you'll use your bonus action disengage because you're still within. Nope, I can't then because I've used my bonus action to pull my knife. Oh, fair enough. So I will stay right where I'm at. Okay.
00:27:42
Speaker
All right, next up is drug here Okay Okay, bonus action I will place my
00:28:06
Speaker
Slayer's Eye on it. I now know it's vulnerabilities, immunities, and resistances. It is vulnerabilities, immunities, and resistances. None. Oh. This isn't listed under resistance, but I'm going to count it as magic resistance. So it has advantage on saving her against spells and other magical effects. So I should have rolled with advantage. It was worse.
00:28:42
Speaker
then in that case uh here this is not what i thought was gonna happen yeah i mean if your draws out his swords and
00:29:12
Speaker
Um, Russia's over and he's going to make two strikes at the thing. OK. All right. Um, first strike on the Vorpal sword. That would have been amazing. Yeah, I was really hoping. Twenty eight to hit it. That is a hit.
00:29:41
Speaker
Hope so. That is sixteen slash again. Great. And the second strike. Also Vorpal.
00:30:11
Speaker
And that's 18 more slashing damage. All right. Now it is Booyah's turn. Question. Answer. So you kind of broke away, so you have a bit more distance. You're about 60 feet away. OK. I have the advantage on the first turn against an active enemy on an attack. It is not active in the initiative. And if I do a shot at its head,
00:30:40
Speaker
My call shot? That's at disadvantage. So did they just cancel each other out? Yes, they do cancel each other. So it would be a normal... Okay. I'm gonna shoot at his head. Okay. To try to banish him. Okay. That's unfortunate. He's very big. He is big. 15.
00:31:05
Speaker
Just barely eyes. Oh, my gosh. You see magical energy explode on the wall behind and the wall disappears. Yeah, I suppose. So good. I'll miss. OK, he's going to take his second attack. Bonus action to mark him and a sharp shoot at him.
00:31:35
Speaker
15 again. You try to correct and fly back again. It's its turn. So, what to do, what to do. It's going to, Drakir, you ran up on it, so it's going to try to hit you with its tentacles. Sure, sure.
00:32:07
Speaker
29. So it does... 21 points of bludgeoning damage. Plus, you feel it as its tentacles come down and smack you, you feel a surge of psionic energy go through your mind, and you take another eight points of psychic damage.
00:32:48
Speaker
Gross, okay. Yeah, gross for this party. Do it for Booyah. He's recuse me. Permissioned. And he rolled low. So that is 19. Okay, so yeah, the tentacles come down and smack you, you feel the energy, and they slide off of you as it re-coils back up. It is now Barrett's turn. Cool.
00:33:02
Speaker
And I need a strength check. Strength saving.
00:33:15
Speaker
Well, we're going to bonus action Hexblade's curse upon this creature. And yeah, come out comes Erebus and Eric charges.
00:33:45
Speaker
Uh, first attack is 21 hit. Twenty four. Oh, 24 24 slashing damage there, and then Beric is basically trying to sort of move around it and just cut at its underside as as it rides around.
00:34:15
Speaker
14. Miss. Yeah. So it it arrives in just the right moment where barracks swing whiffs as you tend to run around it. It is now. This one second.
00:34:51
Speaker
OK, you see a faint green energy appear around this thing's head as it kind of rides around for a second. Good. Legendary actions. No, that's not what's happening. Something else. And you see it like pause for a second and then it rides and kind of a green magical halo that was forming around its head shatters as it breaks what was ever happening. And now it is back on the decks.
00:35:22
Speaker
All right, Dex has decided that this thing is very big and it's very scary. And it just did that green thing. Those are astute observations. Yeah, I say. I know. Dex has really got it going on. A good observer of things. He's very prime. He's really perceptive. If any of my casters and the crew want to roll an arcana check to try and figure out what just happened.
00:35:51
Speaker
That looked like some form of fear-based magic that was happening around its head that it wrote. Interesting.
00:36:00
Speaker
Okay, so he's just gonna go ahead and do another one of these he only gets three a day But he feels like they're worth it So he's gonna do this time lightning bolt cuz I'm not sure everybody is and this was a straight line right at its face Okay, you roll dexterity saving through as advantage. Yeah 16 meets it That all works yep
00:36:30
Speaker
Still okay. These dice. I've gotten two sixes and a five. All three times I've rolled this handful today. Oh, there goes that. She said something. 34. Yeah, I broke it. You observed it and that changed it. That's quantum mechanics right there. That's 44 again, so 22 points of lightning. Okay.
00:36:53
Speaker
So yeah, the lightning bolt shoots and it manages to kind of coil itself around to brace for the impact, so it still takes it but resolves itself against it. No, I see it all the time. Yeah, you know, like the giant purple mind flayer template. You say it's a neolithic? Neophilic. Oh, so it's not like neolithic? No, yeah. The N-E-O-T-H-E-L-I neophilic. You're here. You're up on it.
00:37:24
Speaker
So I'm going to use a bonus action to do Hunter's Mark to get all the things on it. And then here, you know, runes appearing all over its body as everybody puts its things here.
00:37:45
Speaker
Jerkir is going to get up on it. Okay. Jerkir like runs up its back and begins hacking away with the sword. Okay. Ice cream. Jerkir, make it your friend. We'll have to be a beast for that. He explains calmly in the midst of this. And Dax wonders. That's not a beast. You did it.
00:38:06
Speaker
Was that with the Vorpal sword? Yes, it is. So it has to make a check, right? Yes, it does. It's
Ancient Magic and Sarcophagus Secrets
00:38:13
Speaker
happening. It's going to pass because it's gigantic, so surely it has a good constitution check. Constitution, I bet. And I assume it's a check to not be beheaded, so. Yes. It's got a big, a big old net. I mean, nearly headless neophyllid.
00:38:49
Speaker
Okay, so here's the thing. There is no check. It just says it happens, but it does say the creature is immune to this effect if immune-slashing damage doesn't have or need a head as legendary actions or the GM decides the creature is too big for its head to be cut off with a weapon.
00:39:11
Speaker
You saw steal this from me. It's like 20 feet wide. Stealing this. That's why you're putting a marker is because you're stealing this from me. No, I'm not stealing anything from you. I'm trying to introduce a conversation. He just kept sawing, is he? No, no, no, no. Hey, hey, hey, stop, stop, stop. It just deals a whole bunch more damage. The GM decides it is. I mean, it is still a natural 20. So we can get you.
00:39:40
Speaker
We can do something. Well, there's a there's a catch on, right? Like I said, if if if it's not an extra sixty eight slash.
00:39:54
Speaker
So, unfortunately, it being a gargantuan round worm without a neck, it's too thick to just slice off with one go. So you get your extra 68 damage, don't count. You're a monster. I argue, it's all neck. Okay, and that neck is too thick. And he sliced it down towards the scrawny end at the end, but all the vitals are on the other side of that. Prove me wrong. You're a monster. Change my mind.
00:40:22
Speaker
Europe. Noice. Yeah. How do you feel now? You're all burnt, Eric. He nailed your butt to the ground. It's interesting how Philip pouts, but he doesn't look like he's pouting. But I would be pouting too. So do you need some D8s? Nope. I got lots of D8s. Okay. Now this being a critical, are the D8s doubled?
00:40:54
Speaker
Since it's your first time rolling a 20 with the Vorpal Sword, this time I will say yes. Excellent. Precedence is set. We will make this assumption on all future videos. And I noted this time, therefore... Did you have it marked? What? Did you have it marked? I did have it marked. Therefore, implying an exception. And my Slayer's Eye. How many dice are you rolling? I don't think as many as you've been rolling with Fireball. I'm rolling nine dice. I mean, still, but there are eights as well. Or most of them.
00:41:24
Speaker
And it's crit. Right, and it's doubled. This time. Hand on all futures. No. Every time. No. Listeners, right in. Tell us what you heard. No. Contact me. J4C at... You already gave too much. There's only a handful of domains. Nobody knows that you still use Ultimista. It's fine.
00:41:53
Speaker
That is... 77 slashing damage. Before doubling or after doubling? After doubling. Impossible. Mm-hmm. That is impossible. Nope. You rolled a half... half an image point? You got an odd number after doubling? No, because you don't double your modifier. You double the dice. Oh, of course. Boy, is there egg on my face.
00:42:20
Speaker
Okay, take that part where I was an idiot. Back where Derek wasn't a monster. So yeah, you take the Vorpal Sword and you just find the right crease and bury it like a third of the way into this thing. You get the sense any other creature with a smaller neck, you would have lobbed it clean off and it would have been awesome.
00:42:42
Speaker
Yep, would have been. If you wouldn't have skipped all the slides on the way here, you probably would have landed it on one of those and gotten to decapitate it. No, then you would have told me they don't have necks. Because they don't. Heads just sort of project out of their shoulders. It is true. Make your second attack after you just... You rolled another natural 20.
00:43:06
Speaker
The gods will it, Eric. The gods will it. And even if you don't, if I remember correctly, president has been said that he can still double everything. If I cut two thirds of the way through something's neck, the head falls off, Eric. You try being alive after something cuts two thirds of the way through your neck. I wouldn't be alive after one third. That's right. I'm not a giant purple worm.
00:43:32
Speaker
Some say. What? I don't know. Unless you don't let me have this. Just trying to be mean to you. Thanks, I appreciate it. I'm normally better at it. I'm off of my game tonight. Okay. Yes, Drakir gets agitated by the fact that he did not slice through the thing's neck all the way. No, here's what happened. Okay. You don't get to tell me what happened. I am the captain now.
00:44:00
Speaker
Please, here, I'll roll over here right now. You are Stratos now. Drakir, wielding this sword in one hand for the record, Drakir slashes down with the Vorpal sword and it carves in and it gets stuck in the neck. And this thing is writhing around under his feet and so Drakir, that's the only logical thing, he jumps off and rides the sword down.
00:44:29
Speaker
Okay. So it's like Drakir is up on its neck, swords cut in there, and then Drakir just jumps off and swings around until the sword comes free and then lands. Am I rolling a whole bunch of damage or are you being? No, it's dead. It is dead. Half of the worm flops onto the ground, the rest flops down.
00:44:53
Speaker
Are any of us hit? Somehow Eric manages to be disappointed by this. He gave me a vorpal sword. It's worked once. And there is a distinct sound as it comes loose that goes snicker-snack.
00:45:13
Speaker
Okay, so yeah, this thing is flopped on the ground, purple ooze leaking everywhere. And Drakir lands, spun around facing it and slides backward a little bit. The sword stuck out behind and just stands up, flicks the blade, little blood comes off. Are you done? Yeah. Okay. Are you telling me the description of what Dex did?
00:45:41
Speaker
If he had done that, would not have taken much longer. How many backflips would Dex have done on the way back? It would have taken so much longer and I would have mentioned the white jumpsuit at least five times. Then Dex would have gone, thank you very much. No result in John now. I'm sorry, I forgot. Okay, so what are you all gonna do now? Watch Drakir take a trophy? Probably dust off.
00:46:10
Speaker
Yeah, hey. Where was it? How many of those have you? Are there more? Probably. Here?
00:46:25
Speaker
Probably not. These things only arise if the stories I understand have been true. These things only arise when a young Illithid is abandoned and does not grow inside a host. What's an Illithid? A mind flayer. They begin as little, little creatures like frogs, little, little wormy creatures. Oh, right, yeah, sure, polywalls. And they are implanted in the brain
00:46:55
Speaker
a humanoid They devour the brain and then Humanoid becomes mind flayer. Yeah, I gotta tell you they were kind of scary earlier and they're very scary But if you just leave one it does that it turns into this Wow Gross Let's go find the glaive and get the heck out of here. So there's a big hole in the middle of the room
00:47:20
Speaker
Um, that if any of you glance down, it looks like it goes straight down for maybe a mile. Like it's just impossibly deep. I think we should not go down this hole. I don't think we could safely if we wanted to. That's probably true. Are you still going to check out the Alco? Alco? Alco? I don't know. Sure. Not a lot of point checking out the tank anymore.
00:47:45
Speaker
probably the sarcophagus to speak like Rakhir. So you you go and poke your head in the alcove. Can you see a circle with like what looks like magical runes of some kind in one of the alcoves on the floor? That's just the one that you happen to check. If you want to check the other ones, I can describe what's in there also. But the alcove is about 10 feet by 10
00:48:12
Speaker
So now that the tank is gone, I'll walk to another alcove. I mean, I'll just say what I'm doing. I'm kind of following up to the right.
00:48:20
Speaker
Okay, so the alcove next to the one that Booyah is checking out, you see another set of a circle with some magical ruins set in an alcove of similar size. So badly wish we had fan art. You wish we had fanimation. That's true. What are Drakir and Booyah or Beric doing? I think Drakir is honestly standing there looking real pleased with himself.
00:48:45
Speaker
and staring at this thing he kills. Try trying to figure out which part he's supposed to destroy. Yeah. I mean the head's too big to take. You can take a tentacle. Yeah, it's not as cool.
00:48:59
Speaker
It's not too big to take, don't be a coward. I got a bag of holding. Supposed to leave it dead and with its head come glumping back. Um, Barrick, however, after- Hasn't read Lewis Carroll. Barrick takes a minute. Lewis Carroll's a- There's a whole bunch of apostrophes in there, but he's a famous drow poet. That's why his stuff is so bizarre, man. I mean, it's written in Kyber. Uh...
00:49:29
Speaker
Beric proceeds to the sarcophagus after taking a moment to fathom what just happened and then moves on. So the sarcophagus, looking at it, you get up there still processing what just happened and you freeze and look at the relief image on top of the sarcophagus and you're confronted with the image of Luke and Osteroth.
00:49:54
Speaker
like just a stone version of him posed on top of this sarcophagus. Barrett casts Eldritch Blast and breaks the face. Your Eldritch Blast bounces off. Interesting.
00:50:12
Speaker
Beric detects magic. I think we all just detected magic. You sense a lot of magic happening in this room, but focusing specifically on the sarcophagus, you get that there's some kind of magical barrier on this thing. Sarcophagus. Sarcophagus. After a moment, Beric says, Drakir, I could use a hand here.
00:50:42
Speaker
And Drakir wanders over and Barak, Drakir can cast Detect Magic at will, so he also observes the... And then Drakir sort of reaches out tentatively until his hand is just outside the aura. And then just closes his fist and casts Dispel Magic. The gesture of dispelling magic, it stops right here and something magically reverses Drakir's hand.
00:51:14
Speaker
Interesting. There's not a like roll or anything. I just, it just fails. Well, you sense that this is some kind of ancient, ancient magic that there's not really a modern equivalent. You hear from Malcolm. Have you tried cutting your hand and touching his hand for that time? That thing did that thing. Oh, yes.
00:51:39
Speaker
Are you all checking the other alcove starts to put his hand towards the Vorpal blade and then pulls out a regular knife, cuts his hand, touches the. But I can feel the barrier, like it's a solid thing, like at a certain point, my hand just stops on the very well, it's like right up against the stone. But when you pull back the blood that was dripping like beads off, falls on the ground and the other alcove walks past decks and say,
00:52:06
Speaker
Alkov, Booyah, Chek have like rune inside yours and he hits to the other one. Let's find out. Yeah. The one that you checked had the rune circle. Did you say that to me? I did not hear that at all. Were we making eye contact? The whole time.
00:52:24
Speaker
intimately. Anyway, Booyah, you walk across the room and eventually get to while they're doing all the business with the magic up there. And you find another alcove magic room circle 10 feet by 10 feet. Booyah, I think alcove magic room inside maybe help sarcophagus.
00:52:49
Speaker
or no alcove magic rune inside maybe helps our office it's a jumble you gotta take an anagram but full words
00:52:59
Speaker
What about- It's Booyah comics! Yeah, I know. Let's have Booyah talks and just- With- With runes, are they a specific language? Are there goblin runes and orc runes and arcane runes? Like, magic is kind of a universe. The universal magic, gotcha. Okay. Because I remember the goblin thing and the first one had stone runes. Because we couldn't read them.
00:53:23
Speaker
Should I? I mean, I guess an arcana check. Eric will attempt an arcana check to try and understand. Look, Eric will go over and observe the various magical circles and try to understand, because detect magic lasts for 10 minutes, and try to understand what the connection is here. Okay. We killed a giant worm in minutes now. Sit riveted as we try to solve a puzzle for three hours. To be fair, Booyah did nothing but miss.
00:53:54
Speaker
It would've been even quicker if he'd hit. It would've been gone. Uh, fifteen. Fifteen? Um, so...
00:54:06
Speaker
You kind of look at the runic circle and look back up the sarcophagus and you know that there's probably a connection somewhere but you can't quite put it together how they link. You're almost certain though based on some of the magical markings in the aura you saw up there that there is some relation in the runes in the circle to the sarcophagus.
00:54:29
Speaker
Beric reaches up, takes coming desk off, and holds it down in the circle. Nothing happens. I mean, he was Cabalrine. It has something to do with these items we've been collecting. Yeah. Yeah.
00:54:55
Speaker
So the alcove is bare, except for these runes. There's no, there's no, there's no paintings, no tapestries. No checks. The last one, just to see if it's exactly where it cuts his hand and puts it in the circle. No reaction at all. No, Eric stands in the circle. Wait. Okay. Hold on. I need to do a bit of that. Dex cuts barracks hands and stands in a different circle. Okay. There are.
00:55:25
Speaker
The problem is this is going to give away the puzzle of it all, but I don't know whether or not Beric would have just unlocked something without more admin of Ural's inventory and who has what things. I need to know what each individual has. Like, on your person.
00:55:52
Speaker
Beric is technically carrying Erebus at the moment. He has coming dust. So if that's all Beric's carrying, then nothing happens when you step in the circle. All right. Looks like the Dex is carrying. Dex is carrying shadow light. You have the back of holding, so you have everything and nobody else to carry.
00:56:18
Speaker
Right, but specifically, I've got shadowlight, I've got my spare charge to stone that switches it to lightning and stuff. I've got Leliana, and I've got four feet of hair, and I've got a non-charged redstone, I believe, right? Where do we get them charged?
00:56:41
Speaker
I know that you did not charge them with silver when you wanted to hold off on that. Okay, then I have a non-charged redstone. What did the other redstone come from? Where did the non-charged one come from?
00:56:54
Speaker
We had, we had several and I, she handed them back to me. I'm just, it's in the bag with a bunch of other random stuff we picked up. I was just saying the things that might be. Okay. So I guess seeing barracks step into it and nothing happens. I guess Dex kind of goes, Oh, maybe we all have to step in one. Sure. And he steps into one. Your circle lights up. Trickier steps into one. Nothing happens. Sure. Booyah steps into one.
00:57:24
Speaker
Your circle lights up. Okay, so I have this, but there is a stone in Erebus. There is? Yes, it got inserted in during the resurrection ritual. That's why we went down and got a dragon. That was a Kyber shark. That's not a red star. Okay.
00:57:48
Speaker
Yeah. Yeah. That's what they went down. Then we don't have four red stones. You got two out of Merrick's. Okay. One from. Then I guess they're. Okay. So the other two, were they charged in Merrick's vault? No. Then I've just got them in my bag and I need to hand them out. I try to figure out how Wodex would figure that out.
00:58:17
Speaker
You know what Dex, what Dex does is Dex steps out of his circle and he goes to talk to Beric and steps inside of that circle. The circle lights up. And Booyah walks out of his, hey, circle light up, you step inside. Well, not entirely. What? It's obviously something to do with the stones, right? Right, right. So I think, I have to say it a lot, okay, just think it, right? Try not to hold it. You just think, yeah, you should know what you're looking for.
00:58:45
Speaker
I pull out two red stones, hand one to Beric, say Adriqir. I toss one to him. Adriqir takes it. I'm gonna need a Dex check. Adriqir looks at Dex. Seems fun to me. Seems fine. As good as ever, I guess. Gershlydres. Please let that be a new... anytime you get hurt or something like, I'm gonna need Dex check. Like, spin. Or ticks. Your outfit is ridiculous and covered in purple slime.
00:59:14
Speaker
Alright, so I'm invisible, so ouch. Oh, we're not invisible. Oh yeah, we can just attack the stupid thing. Um, okay. So, uh, are you all going to a circle? Yup. Teaching? Goes to a circle.
00:59:29
Speaker
Okay, all four circles light up and then the wall leading into the chapel slides up and slams shut. What wall leading into the chapel? Like you went into an alcove? Now we're stuck in here. So now we're all in individual alcoves unable to see or speak to each other? Yes. Gross. And in front of
00:59:52
Speaker
Dex, Booyah, and Beric, a figure appears in the alcove and goes, okay, let me explain. End of episode. Thank you so much for listening. There's a real dark energy around the table. If you want to be part of the conversation that is sure to happen after this episode, hit us up over on the Facebook group, the Geek Pantheon. We're also on Twitter and Instagram at the Geek Pantheon.
01:00:19
Speaker
If you like what we do and would like to see it done just a little bit better, consider heading over to patreon.com slash the Geek Pantheon and joining our amazing Patreon community where we have a really fun Discord. In addition to that, you get access to a really fun DM spell book that Philip and I contribute to through Microsoft OneNote.
01:00:35
Speaker
And we are also proudly part of the D20 radio podcasting network. You can head on over to d20radio.com slash podcast to find all the amazing podcasts over there, including the Order 66 podcast, the OG original D20 radio show, all about the Star Wars role playing game system by Fantasy Flight Games. GM Chris, GM Dave, and GM Phil do a wonderful, entertaining show that has lots of information for all of the Star Wars tabletop nerds out there.
01:01:03
Speaker
Thank you all once again so much for listening. I am your dungeon master, Eric. I'm Philip. Randy. Jeff. We'll see you maybe next time if Jeff shows up. I'll be here in three minutes.