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The worst game of 2023 & a selection of trash bags - Add to Party 05.31.2023 image

The worst game of 2023 & a selection of trash bags - Add to Party 05.31.2023

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This week we go over the reviews of Diablo 4, Street Fighter 6, System Shock Remake, Lord of the Rings: Gollum and how last of us factions is never going to see the light of day

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Transcript

Introduction and Casual Banter

00:00:14
Speaker
Welcome to Add to Party, the Friendship Simulator masquerading as a new show. I'm your host, James Hartwell, and I'm joined by Charles Jamot, and I'm joined by Andy K.
00:00:26
Speaker
Good evening. Yeah. Let me tell you guys something. It is a good evening.

Laziness and Personal Habits Discussion

00:00:32
Speaker
Oh, but I've I've got a good question about laziness. Wait, a question about sorry, I'm stuck on the shit thing. What do you have a question about Charles laziness? Also, I didn't hear what what James said. I said, I said, I said, did you have a good shit that can make an evening? You know, they're all good. I don't want to.
00:00:56
Speaker
They're all so good. I just, I know there's not a note. For a man who hates vegetables, I find that hard to believe. Do you take Metamucil? No.
00:01:05
Speaker
Oh, let's just continue derailing Charles's topic. This is regular at

Trash Talk and Household Humor

00:01:12
Speaker
least once a day. And never feeling back. Only burst one blood vessel in my forehead. No, not at all. That's it. Never a strain. You just have to, all you have to do is just relax. And I mean, there it goes.
00:01:28
Speaker
That's all your problem. I don't understand you people and your need of a balanced diet I'm convinced you're taking metamucil and that's okay Thought it's all about the squatty potty. It is is all within your own failures, but let's talk about this, right? Let's talk about laziness. I forgot hmm to get New kitchen trash bags. Okay. Okay. Okay
00:01:56
Speaker
And the thing is, I only noticed that after I had already changed into my home clothes, which is pajama pants and that's it. And nothing else. And so, you know, I have other trash bags, not actual kitchen bags, but like, you know, plastic bags, all this other stuff. And that's what I'm using because you know what? I could walk the block and a half to a store or wait till tomorrow.
00:02:26
Speaker
Oh, so this is just a solution for the evening, right? Yeah. Yeah, this is fine. Yeah, you're fine. Wait, are you embarrassed, Charles? Oh, absolutely. Why are you embarrassed? Because I said, oh, it's too late.
00:02:40
Speaker
It's 4 p.m. The sun has passed its apex no longer. Things are just easier to do when you're out and about, right? It's hard to leave the house for just one reason. For just one thing. Isn't that crazy? I gotta like stack up a list. Listen, my garbage is not taken out until I have another reason to go outside. All right.
00:03:08
Speaker
I also don't grocery shop unless I have another reason to go outside and several others, which means I never get anything done. And that's okay. I'm less lazy than the two of you, and that's a shocking statement to me.
00:03:22
Speaker
Well, share your secret then, James. SSRIs. I mean, that's fair. That's fair. No, I mean, I'll do a single trip. You know, it's like, hey, I got to go return these packages to UPS. One trip. That's fine. Yeah. I want to run to 7-11 and get some nerds gummy clusters. I'll do it.
00:03:47
Speaker
I mean, here's the thing. I'll say the retrash bags, right? I don't I hardly ever run out of trash bags because I keep a selection of trash bags in my house. So there's always an option. You have an assortment, James? Yeah. Yeah. No, I mean, so, you know, I have my standard 20 gallon because, you know what, they say 13 gallon fits your trash can. Doesn't get the 20 gallon. You get the extra room and the comfort. Oh, yeah. Yeah. You get 13 gallon like a sucker, I bet.
00:04:17
Speaker
And then, but then I also have contractor bags. Oh, let me tell you something. There's nothing better than popping open a contractor bag and going, let's just throw away everything in this house right now. Just whatever I want. Is this Coke can half full? Throw it in there. It doesn't matter. It doesn't leak. It's a contractor. That's right. Hey, I got to look into this contractor bag.
00:04:43
Speaker
What is that? You can throw like hunks of concrete in there if you want. So hefty. They put it on the container. It's a contractor bag. Yeah. It's extra thick. Yeah. Three million. Yeah. You want to make sure you get three mil because if it's less than three mil, it might leak. Oh. You know, it's like, Oh, what is this? My partner left the three quarters full Starbucks cup right in.
00:05:11
Speaker
Well, you know, um, it sounds like you're doing a lot of purging often. Oh, I mean, listen, it's not a weekly basis, right? Usually, you know, trash day comes around and I'm like, let's get everything out of this fucking house.
00:05:25
Speaker
You know, I've never heard of this, but now I'm wondering if I need I don't need them. Well, you live in an apartment building, though, Andy. Do you do you have did you guys do you guys have a trash chute? No, do you? Oh, what's the fucking even the point? Well, I do. I my solution, James, is I get the stretchy ones. Yeah, the flex ones. Yes. When I was young living in an apartment, I remember I had it like, you know, walk a little bit to take out the trash.
00:05:55
Speaker
And I had a trash bag break in the middle of a parking lot. I might have cried. I was a small child, but I did swear as a small child to never buy cheap garbage bags again, because I never wanted to relive that. It was so embarrassing having cars drive around you as you're trying to pick up wet trash.
00:06:19
Speaker
I will tell you, I mean, one scumbag thing I did once was I lived in like kind of like an apartment complex, right? Not like a single building, but it was like a bunch of, and we had like a single dumpster, right? Was where the trash was. I remember I hooked my trash into it one day and it caught the rim and just exploded and I looked at it. I looked at it and I went, that's not my problem. I just walked away.
00:06:47
Speaker
That's what I'm not saying it wasn't a scumbag maneuver. I'm saying it happened. Who do you think cleaned that up, James? I don't know. Probably probably pigeons. Oh, OK. Rats. Oh, I just I can't I can't believe you. But you've called my life's mission into question, knowing that I don't have the finest bags.
00:07:12
Speaker
This is what we're telling you, Charles. You need to really become a trash bag connoisseur. There we go. There we go. Flex grip isn't enough or whatever it's called. Yeah. I also have smaller trash bags because I have my bathroom trash bags. I don't put a bag in my trash. You don't live with a person of a female. That's fair. That is valid. Yeah. Mine's just full of Q-tips I'm not supposed to use.
00:07:40
Speaker
I use my small plastic bags for my bathroom.
00:07:45
Speaker
I don't get those. And I'm surprised you get those over there in the Pacific Northwest. They're not outlawed. Well, that because I said, yes, you may have to pay eight cents for every plastic bag you get from the store. Um, but they are small, but thicker plastic. They're meant to be reusable. And I use it once because it doesn't change my mind. I don't mind the eight cent tax. I was like, that's fine. I think that's a reasonable thing to do.
00:08:15
Speaker
In Boston, they have a rule that you have to pay the eighth sense if the bag has handles. So what one store does is they have paper bags without handles, and that's how they don't charge you. Really? What a weird what a weird loophole you've discovered.
00:08:36
Speaker
I guess. Well, didn't in the olden times, and by that probably like 15 years ago, paper bags didn't have handles? Yeah, I mean, it's a newish invention. I remember I used to think it was the nice grocery stores that had the ones with the handles on it. Now I've seen them pretty much across anywhere with paper bags. But once I tried carrying groceries without handles on a paper bag, that was futile. It was horrible. How did you do it?
00:09:06
Speaker
And did you ever work food service? No. Uh, Charles. Uh, I guess technically I did. I w I did all service counters for target. I did the food coordinate and the front full front end and guest service. Okay. I mean, it's, it's one of those things where you learn how to balance weirdly, just lots of things in your arms when you work food service.
00:09:34
Speaker
No, I haven't needed to, but I don't know. I've got a lot to think about now. Yeah. No, I don't. I don't want to buy these contractor bags. Yeah, Andy, this can change your life. They're expensive. Yeah, they are expensive, but you know what? It gives you the freedom to throw whatever you want in that trash bag.
00:09:53
Speaker
Mr. Marie condo, you know, it's like this is this is how you do it completely He's just like whatever in in in listen when I was doing that I I probably went through like 20 or 30 bags, but I I bought that you could have been like You could have been like three contractor bags
00:10:15
Speaker
Maybe that's what they could have done. They certainly weren't 42 gallons. I think there were 13 gallon bags. Disgusting. Did I waste money if I do the math? Oh, maybe it would all because a 42 gallon bag is like three of the other bags.
00:10:35
Speaker
Oh, scintillating trash bag conversation aside. I know why that's, I know that's why you come to this podcast, right? Well, you're no, let's all learn together. Okay. Thank you for enlightening us.
00:10:49
Speaker
I think I might have spent the same amount, you guys. I mean, that was something I learned in college because we would just, just like a normal trash bag would fill up in two seconds. Oh, sure. Yeah. And I just carried that message through me through life. Well, now you brought it to us and all the listeners at

Diablo 4 Game Review

00:11:09
Speaker
home. So thank you. Well, or maybe.
00:11:14
Speaker
Well, let's talk about things we will or won't be putting into the trash because we got a bunch of reviews to talk about today. Oh, I know when we're going to need a bunch of contractor bags to gather up and send away. But go on, James. Oh, Charles, you are right. We're not streaming. My bad.
00:11:39
Speaker
We're depriving people of, um, live feedback. Okay. There we go. I was wondering why you didn't say anything about the fact that I had SGQ just playing in the background. Oh, that's right. That's going on. Yeah. SGQ is on it's day three and they've already raised $422,000. Awesome. Yeah. Wow.
00:12:01
Speaker
Um, but that's not what we're going to talk about. We're probably talking about that next week with their total finished. It's been pretty good run though. I've been enjoying it and it's in person too, which is always nice. Uh, so, but yeah, a bunch of reviews came out this week. Uh, review embargoes lifted and some of them good, some of them bad. Let's start with the big one and it's not street fighter six Charles. I don't care what you say. That's the first one is Diablo four Diablo.
00:12:29
Speaker
Yes. Diablo four, uh, RuBargo released today and it's currently sitting at a 90 on open critic with 98% of critics recommended. Wow. Travis Northup at IGN gave it a nine out of 10 saying Diablo four is a stunning sequel with near perfect end game and progression design that makes it absolutely excruciating to put down game. Uh, Josh West at games radar.
00:12:53
Speaker
says after sacrificing nearly a hundred hours of my life to yell before I barely scratched the surface of what it has to offer. Um, and Timothy one blue at destructoid said eight out of 10 impressive efforts with a few noticeable problems holding the back won't astound everyone, but it is worth your time and cash. Yeah, I did it boys. Yeah. And you're very excited. I preordered it today.
00:13:21
Speaker
I was like, let me just make sure these reviews come in clean. And, uh, listen, here's the thing. And I'll tell you, I'll be very upfront, right? It's entirely possible for Blizzard still to fumble this back. Um, they're not releasing the battle pass until I think the first season starts, which will be.
00:13:41
Speaker
two to four weeks after launch. Um, it, it goes into early access, uh, Thursday, June 1st, 7 p.m. Eastern time with the full release being sent seven p.m. Eastern time, June 6th. So I will be playing on June 1st. Um, yeah. And talk about the battle path. Oh yeah, exactly. Right.
00:14:04
Speaker
Um, they have said that the battle pass will be, uh, entirely cosmetic. There will be no pay to win parts about it. Um, I did hear some people talk about it being like, well, you hear that. And then you think all the shitty, you know, everything that looks cool is going to be behind the battle pass and you're going to be wearing the shittiest arm forever. But people said, you know, they ended up, I mean, uh, most sounded like most critics weren't able to like, you know, really get to the full end game.
00:14:30
Speaker
i do believe they wiped everyone's characters on the 26th so it was like four days before the embargo came out um but you know from what i heard like they were very happy with the uh you know the content of
00:14:47
Speaker
of the character gear. Um, the talent trees were very unique, very different. Like obviously someone will theory craft the perfect one and eventually we'll get there. But just in terms of this current playing rate, um, people playing the same character class,
00:15:03
Speaker
They played wildly differently based on the talent trees they selected. So it sounds like, you know, at least in that fun and that function, you can kind of like have a very, um, varied experience with the game. Obviously like a Diablo is going to live and die based on its end game and how, how it's how that works.
00:15:21
Speaker
Um, what I've been hearing from a lot of the reviews that I was reading about it was that they really learned the lessons of Diablo three and Diablo three's end game seasonal content was honestly some of the best I've ever played. We've talked about it before, but I mean, it got good enough that I would come back. Like I wouldn't play every season, but I would come back like every two or three seasons and play for like a month of Diablo. And honestly, for a game that's like, what?
00:15:48
Speaker
10, 12 years old at this point. Yeah. It's like, that's, that says a lot about their ability to keep that, that system going. So yeah, I mean, we'll have to see how the servers do Diablo three was a real bad.
00:16:03
Speaker
Real bad when they launched it. Um, yeah. You remember taking that day off and then not being able to play. Yeah, I do. Yeah, I do. Um, you'd think we would have learned our lesson. Uh, something else they pointed out too, is that if you're familiar with Diablo, um, you may be familiar with the act system where there's act one, two, three, four. Usually each act is its own, um, map. Now you're actually playing in more of kind of like an open world MMO map.
00:16:32
Speaker
And you can actually go to each acts content as you want. And the game will scale it to your level. So it actually kind of gives you a really a certain level of like ability to experience the game, how you want to experience it, not really locking you in. And of course, also they learned the lesson Diablo three, two is that once you beat the game, you have the ability to just play kind of the adventure mode where
00:16:57
Speaker
You don't have to repeat the story. You kind of get these bounties that you can do throughout the world and use that to level up and, you know, just do the fun part of Diablo, which is just mindlessly making your numbers get bigger. Um, yeah, I mean, it's, I'm not, I haven't heard anything that's given me pause, um, with any of these reviews, it sounds like a better Diablo three. And really that's all I could have ever asked from it.
00:17:22
Speaker
I think Detoy dinged it because of its monetization. I'm trying to remember what it was. Oh well. What's it? They did give it an 8 out of 10, which I was surprised. It was still good. Yeah. But I didn't actually fully read it. I did see that they did score it though. Let's see. Let's all look.
00:17:44
Speaker
So they complained about the balance. But honestly, Blizzard, at least for Diablo 3, has been very good about balancing. So once you get it, I think it's one of those things where they get enough feedback, enough data, they'll probably get there. So here's this article in the Detroit article, Green Gluttony. In the reviewable of Diablo 4, all microtransactions in the promised Battle Pass system were absent.
00:18:06
Speaker
The official word is this is due to technical logistics. Instead, I was provided pictures and videos of these systems and actions. These are revealed that the cop cosmetic shop will sit in one of the main in-game menus, which is already enough for me to say it's too intrusive. Diablo four is the self-proclaimed live service for having a constant internet connection. Yeah. Three was like that too.
00:18:24
Speaker
and leaning on multiplayer features. If we're treating the game like an MMORPG, I can allow some Lele. They italicize some, so that's not just me. For cosmetic microtransactions, however, the avenue to purchase them is no business at the core gameplay loop of a $700 game. Not only is this immersion breaking, but it subtly inflicts a psychological temptation that builds over hours of playing and seeing the shop tab stare you in the face.
00:18:48
Speaker
Um, where there's something you only sell for logging in, then it wouldn't be so bad. We can see the devil for rewards collecting cosmetic gear. The shop's place. The game feels especially insidious in a free to play game. That's something to deal with. Not in the title of the premium post tag. So that's interesting. Yeah. I'm glad that they put that in them. Yeah. That's it's, it's not a, it's not a, it's not an invalid opinion. Right. I think.
00:19:13
Speaker
We've talked a lot about how companies have like psychologists and like gambling experts on their on their teams to just do the best way to trick people into spending money. You know, it's tough. How are you trying to spin this flat that part, James? I'm not saying it's a good thing. I'm saying it's just the reality of the of what the world we're in. Right. These these companies are going to do these. It doesn't have to be.
00:19:42
Speaker
in capitalism yes in capitalism yes it does no it doesn't that's why you that's why you have to argue for it better right well i mean that's the point right we can like no like yeah i mean again though right this is what we're saying that we're like yeah it sucks that they did it like this whole thing with the live the constantly online part of the game right we didn't like that in diablo 3
00:20:05
Speaker
Right. And that's why, that's why the law is so bad about it. Yeah. Right. And we loudly complained about it. And then they're still doing it for four, which again, doesn't fucking make sense. It doesn't need to be always on live, on live. It's money.
00:20:21
Speaker
Well, I mean, I guess the idea being that it's because of how they set up the world. I mean, this, you can argue is chicken or the egg, right? Why is it always online? Is it always online for to make sure people are not pirating your game and making sure that they're always in an environment where they can spend money, but it also be because they're building, they're trying to build an open world where they, you know, like.
00:20:45
Speaker
ghosts of players can interact and make the world feel more involved so you don't feel as isolated, you know, is, is where, where did the original idea come from? The way that stop makes more money or the way that in cruise player base, obviously, right. There's a pessimistic and an optimistic view to that, but we'll never really know. Um, hmm.
00:21:05
Speaker
I don't know. I mean, yeah, obviously I'm here. It's Diablo super fan being like, I'll live with their bullshit because they have the drug that I like. But it could be a lot worse. You know, I guess that is really what I'm saying. Like I know I live through the real money auction house, right? Yeah, so did. Yeah.
00:21:29
Speaker
I was fucking awful. And no one played the fucking game until they got rid of it. Yeah, they had to because people literally fucking stopped playing. Yeah. Yeah. Yeah. It ruined the game. Yeah. Yeah. Yeah. Yeah. And that's what I mean. Right. Like there's levels to this. Right. The real money auction house is pure unbridled capitalism.
00:21:54
Speaker
trying to ruin a game that'll pass through by cosmetics. That's maybe subtly trying to use FOMO sucks, but it's not, it's not going to ruin your gameplay experience. Well, we can't say that yet for certain. We can't say that yet for certain, which is completely fair. That is a hundred percent fair. That's it. It's just that we know it exists, which we try to not have in all of our games.
00:22:22
Speaker
But we need to get this game a, well, it's not as bad as it could be. Yeah. Well, I mean, yeah, but that's, we're talking about the monetization only, not necessarily. Like I think what we get into problems is where they sacrifice gameplay to increase monetization.
00:22:39
Speaker
Yeah, it sounds like that they haven't done. So it's the one thing I still also want to give pause is the whole promise about the microtransactions not giving you a player advantage because we heard that same similar thing with Diablo immortal, the mobile game, which was about getting money. Yeah. And they were I forget exactly the system.
00:23:07
Speaker
If we talked about it, it was miserable. It was a miserably. Well, I forgot what the system was that they were actually selling that that was giving the advantage. But the players were like, doesn't this isn't this a problem? And the devs say, how does that give you an advantage? And then it 100 percent does. What it was is so you could get into.
00:23:27
Speaker
I forget the exact nomenclature of it, but it was to get into these dungeons where you could get gems, which help you get and make your endgame gear better. And you could only, you can only get into a certain amount for free, but you could buy money, which would allow you to go in it more often. Right. So is that something that they've argued before? And I'd never heard that they ever fixed in Diablo immortal. Absolutely not. Which means it could also happen here.
00:23:56
Speaker
Well, true. I mean, was it Diablo immortal was made by what was that company? Was it next year? Netty's that's Eddie with the people from Diablo. Yes, to be fair. Yes. But I don't know. I it's different. It predatory mobile games. I don't know. I'm not making excuses for them.
00:24:19
Speaker
They're shitty. Like again, I said, I'm, I'm sacrificing some of my morals to play this game. And again, it's the drug that I like. Um, but I'm happy at least that they're not just taking a big shit in the bed and being like, be happy. You got that. It seems like they're delivering a premium experience, which is most what I hoped for.
00:24:42
Speaker
I think they're very sensitive to making people mad right now, too. I mean, if this game didn't hit, and again, we still don't know if it's going to hit because we still have questions. But if this game doesn't hit, right, Blizzard's in a real bad place. Yeah. We'll have to see. We'll have to see. Yeah. But I'm still glad that they put out a good game and a lot of people are enjoying it. That's great. Yeah. I mean, yeah.
00:25:12
Speaker
It's so weird, right? Path of Exile, I guess, is the next biggest contender for Diablo style, like a was it ARPG gameplay? And Path of Exile does very well, but it's still never quite good enough as does as well as a Diablo game does. It's very in was it Minecraft Dungeons, I think was the other one that kind of came in and tried to copy that style as well. And again, very popular, but I think it came and went.
00:25:41
Speaker
other than Diablo and Path of Exile really seem to be the only two franchises that can really hold this down. And I'm not sure why, right? I don't know. I don't know. We're still playing Minecraft Dungeons. Are you?
00:26:00
Speaker
Yeah. Yeah. But got the battle pass. That's, it's baby. Wait, are you joking with me? I don't wanna worry. I'm not. No, actually, yeah. I have all the DLC too. Where are you playing? Wait, I haven't heard about this at all. Why should you? I'm talking about it. We're playing with another one of our friends and it's been nice because I'm guessing it's Diablo for babies.
00:26:26
Speaker
And I mean, well, it's less blood. Yeah. Well, even in terms of its mechanic, like Path of Exile, I think is like it's hilarious how much loot it gives you. It's it has to be a parody of itself. And Diablo, I don't have much experience with. But Minecraft is just like, hey, let's just have fun. And it's nice and it's easy and it's breezy. And I don't know if that's what Diablo was

Street Fighter 6 Game Analysis

00:26:53
Speaker
like. I can get it. But
00:26:55
Speaker
I don't I don't say it for Diablo. Minecraft reduces the Minecraft Dungeons reduces the amount of loot you get. And even then, a lot of the loot isn't that great. Isn't that like the crazy set bonuses? Yeah, well, I'm.
00:27:18
Speaker
No, there's not set bonuses. I thought that was at some point. Although, to be honest with you, there's so many higher difficulties and we're still finding new equipments for in the higher difficulties. Maybe there's there's just an end game at some point that we'll get to play two months, three months. Oh, yeah. You're liking it, though. I mean, it's fine. It's like it's a it's a game we play. We have fun because we're playing together.
00:27:47
Speaker
I don't know if I'd play it by myself. Exactly. That's the thing. You I would. OK. OK. It's a nice like hangout game. Yeah. Yeah. I mean, for me, and I think that's probably why I didn't like stick with Minecraft Dungeons. It didn't like like Diablo. I can almost then like just play that game. Sure. Yeah. Like it's fun playing with people, too. But like I could just play that by myself and just really skin or box like just make myself happy. Right.
00:28:17
Speaker
Well, it sounds like you'll have fun with the new one. Probably. I'll just enjoy my baby one. I mean, I'll tell you, though, the Minecraft dungeons difficulties are much harder than Diablo. Much harder. There's not as many avenues to get stronger. Interesting. Yeah, it's harder. Yeah.
00:28:45
Speaker
Is it, is it because it lacks those, like, because the mechanics are more or simpler, kind of, you can't abuse them as much. Um, I would say, um, close to that, if anything, there's good loot is locked behind playing in certain difficulty levels. If you, at the moment that you switched to a higher difficulty level, you are very, very weak.
00:29:11
Speaker
So you have to play, uh, your technical skill has to be much better in terms of interesting. Um, so you have to just be like, okay, can't no melee for me right now, better just shoot arrows and like use, um, consumables and stuff that are a lot more longer range. Um, until you get start getting some better equipment and then you're like, okay, now I could stand being in melee for longer. I have all this equipment.
00:29:38
Speaker
Um, so it's a, it's a treadmill. That's fair. Well, that's, that's a nice review of a, what? Three year old game at this point in addition, but also, uh, we have more reviews to talk about and speaking of skill based gameplay.
00:29:53
Speaker
Next up, we have Street Fighter 6, currently sitting at a 92 on open critic with a 98% of critics recommending. Molly Taylor at PC Gamer gives an 89 out of 100 minor technical issues in questionable monetization.
00:30:13
Speaker
What is otherwise a scuff? What is otherwise one of the best fighting games you see in the last decade? Mitchell Salzman and IGN give you the nine out of 10. Series Fire six is the most feature rich a street fighter has ever been at launch. But even beyond that, it's roster of 18 characters. Excellent. The new mechanics revitalize the one on one fighting formula. And it's obviously nails the little things that make for a stellar gameplay. And then Chris Moyes. Actually, we're just one that talks about.
00:30:44
Speaker
these talk about world tour. That's okay. While here Wesley, you can pull it Eurogamer gives it a four out of five stars. Street Fighter six writes the wrongs of its predecessors while dragging the famous fighter, the famous fighting game franchise kicking and screaming into the modern era. So sounds like this is a little return to form, but I think this is the best received street fighters since like
00:31:08
Speaker
Fucking like three. Oh, people hated three, right? Wait, which is the one that people wasn't for the one people like. It's when they change the style. Three people like four people didn't like five because it launched like with four fighters and then everything came via DLC. Yeah. Wait, was five the infamous like DLC on disc game?
00:31:32
Speaker
Might've been actually. Yeah, probably. No. Yeah, it was bad. It was five was offensive. Yeah, I don't know. It was a street fighter three. That was a good one. People liked. I mean, I think people liked four. I think four is when it made the move from 2D to 3D models.
00:31:54
Speaker
And I think while we like that, people didn't love it. Yeah. Oh, people, it looks like ninety percent like Street Fighter three. So. Yeah. From what I from what I understand, they didn't have Street Fighter two characters in it or barely any. So the community kind of just rejected it until they started releasing, like, you know, they have like billions of versions of games. They just. Yeah. Yeah. Oh, yes. We find a three third strike versus two five three new generation.
00:32:22
Speaker
Yeah, I think third strike was the third strike, I think, is where they put everything back in, right? Yeah. Oh, yep, yep, yep. Still in Street Fighter 3, then Street Fighter 3, second impact. And then Street Fighter 3, third strike. Hyper super impact third. Yeah. How dare they try new things?
00:32:43
Speaker
I'm not sure we talked about in the podcast, Charles, you and I both played the demo when it came out. And I had, uh, fortunately the demo was mostly just the world tour mode, which was, I think fine. It felt a little bare bones. Um, and I was, you can only play as I think two characters in the one on one fighting. It was like Ryu and someone else. It might've been the new guy. Um,
00:33:09
Speaker
But the fighting style felt good. Um, they added a lot of these, uh, fairly new mechanics with, uh, I can't remember what they call them because it's been so long since I played the demo at this point. Tears of the kingdom was taken over my brain, but just kind of way to break blocks and, um, do reversals.
00:33:27
Speaker
kind of easily to write like it's not a complicated Bretton, but it's more timing based and it is like trying to execute a complicated combo. So, you know, I think it it makes the I read this in a few reviews. This is one of the more beginning friendly street fighters that's come out in a long time, but it's not so neutered for beginners that there's not a deep level of combat for like, you know, your DIGOs. Hmm. So.
00:33:54
Speaker
Did you read or watch any of the reviews that came out today Charles? I did, I did. I'm still hopeful about Streetfinder 6. I know there's a lot of people that would expect more from the world tour mode.
00:34:11
Speaker
Which is fine. It's a shame that it's seemingly not as fully fleshed out as people would like. I think people definitely wanted to be more. However, when I played on a demo, it was kind of just what I wanted. Just wanted to be some random guy, which I did. I made an old man character version of myself.
00:34:33
Speaker
He joins a gym to get in shape. And turns out he's on the road to becoming the world champion. And he has a young man as his rival that's asking, what is it about fighting? It's really good. But yeah, I didn't really have too much issues with world tour mode necessarily. But I mean, we'll see what goes on. I definitely want to see
00:35:01
Speaker
the normal modes, I'll still need to go and become a jury main. So it's all on all on a trail. We'll see how it plays. People seem to really like the multiplayer and how it goes. So we'll have rollback that code was important. And I believe I believe they also confirmed they'll have full cross play across all platforms. So honestly, it's so important for fighting games. Yeah. Yeah. It's 100. They need all the players.
00:35:29
Speaker
Yeah, it comes out this Thursday, June 1st. So I'll probably hold off on getting it. You've got to be able to play. I got to be able to play. But I definitely think maybe about the time we all meet up for packs, I might be might be a good time to be Street Fighter six. Yeah, I'll bring my fight stick with me. You should give a fight stick.
00:35:53
Speaker
Yeah. Wait, are you big into fighting games? I mean, I was for a period of time. Oh, Andy, I'm old enough that I went to the arcades and I would put my quarter on the machine and wait my turn to get my ass kicked. And what? Mostly it was mostly Tekken 4.
00:36:12
Speaker
Uh, I got to remember what second four came out. There's either Tekken two or four and two. Yeah. Um, and Marvel versus Capcom too. Oh, sure. Then it has to be Tekken two. Yeah. By the time Tekken four came out, I think, uh, it was Tekken three out of high school. Tekken three came out in like released arcades, released arcades in 1997. It was definitely Tekken three. Okay. Yeah.
00:36:42
Speaker
Now, were you actually wait? I know. No, no, no. You can't say taken three was 1993. He didn't say the seven. He said all the 97. OK. Ninety seven. Actually, you know what? Fuck might have been tech and tag. It doesn't take better sense because tech into tech and tagged and then taking three. Yeah. Because second tag was released in 1999. She would be around the time I was playing in the arcades. Oh, man. I don't have another night. My age is around then.
00:37:11
Speaker
Let's say timing on these things. I am older than you. You're too strong.
00:37:17
Speaker
Yeah. Yeah. But no, I mean, I would play. Yeah, I would play more versus Capcom and all that. And remember, I built any. Remember, I built my fight sick. Oh, oh, wait. I'm starting to remember this now. I bought that. I bought that shell and I switched out all the buttons and the handle because I like buttons because I like I like the I like the the back grip instead of the ball grip. Mm hmm. Because the Marvel versus Capcom to machine had the back grip, but that's what I got used to.
00:37:45
Speaker
Well, I can't wait to cheer for you at Evo, James. No, no, no, no. Yep, yep, yep. I'll be in the crowd. I'll cheer for you.

System Shock Remake Review

00:37:57
Speaker
I'll hand you your drink on stage. That'll be great.
00:38:02
Speaker
Next up, in our review roundup, System Shock, the remake, which came out today, is sitting at, you know, a respectable 75 on Open Critic, with 68% of critics recommending. Joshua Wallens, a PC gamer, gives it an 80 out of 100, saying, it might be a little conservative, but this is a smart, faithful remake, and easily the de facto way to play System Shock in the modern era.
00:38:30
Speaker
uh leon hurley at games radar said an oddly pitched remake that has its moments but has very little to the original beyond a visual upgrade um and zoe handley at struck toy gave it a nine out of ten saying a hallmark of excellence there may be flaws but they're negligible and won't cause massive team
00:38:46
Speaker
So I haven't been following the System Shock remake too closely. I don't know about either of you. But it sounds like maybe they played it a little too safe based on what I'm hearing here, which is tough. When you have like a cult classic like this game, there is sometimes a conservatism to be like, we can't change too much. They'll kill us, especially for System Shock, too. A bunch of old people like that game and old people don't like change.
00:39:15
Speaker
Yeah, but I mean, looking at the screenshots, it doesn't look like it's like it's.
00:39:23
Speaker
It doesn't look like it's a crazy visual upgrade. I mean, it certainly seems like something a very nice mod could do if they really wanted to. But I don't know. I haven't really dug enough into this or followed enough to really have a full opinion on it. System Shock 2 is also kind of a horror game, which means I probably will never play it. But I'll be curious to see how the conversation on this goes further as time passes. What about, were either of you two looking forward to this?
00:39:53
Speaker
I don't know much about System Shock 2. Outside of that, it's like a like a classic. I'd almost call it like a, you know, a criteria on kind of game. And I've never but I've never played it. I've watched people play it. And oh, it's so immersive. Barbara, Barbara, which great, great. So you can't really touch that too much, I don't think. Yeah.
00:40:17
Speaker
Which it seems like it seems like what people are dinging on is the fact that I can't remember when System Shock was released. It was early 2000s, right? And it sounds like what they did was they didn't really update the gameplay or fix any of like the gameplay flaws like from that Arab design. So it's incredibly faithful, right? It plays how you remember it, but that doesn't necessarily make it feel like a modern game when you're.

Gollum Game Critique

00:40:45
Speaker
Yeah. Hmm.
00:40:48
Speaker
Listen, were games better back then? I don't know. I don't know. I bet there's no store page on the menu, though. That's all I know. That was anything to add on System Shock.
00:41:04
Speaker
I mean, nothing too crazy, like everyone said. It's a cult classic game. I agree with Andy. Probably more like a Criterion Collection game. I never got to play it myself. It was spoiled for me first, right? So once it's spoiled, I think you can't really get that same.
00:41:25
Speaker
feeling as it would have been, especially for a game like that, it's too old. The gameplay is dated, basically, right? And you're hoping that the remake would do something similar, but if they're doing the same thing and they're not, they're being so conservative, then that won't be my entry either, necessarily.
00:41:44
Speaker
This is this is the whole Resident Evil 4 tank controls remake argument, which is like, you know, by being able to move and shoot, they change the more or less the entire difficulty of the game and had to change everything about the game to work around that. System shock sounds like they didn't take that into account and just went. It was it was fine then. It's fine now. Yeah, I don't know. This is for the boomers, right? Oh, no, it's millennials, maybe Gen X's.
00:42:13
Speaker
Yeah. Well, that's OK, because let's have some fun and talk about another game that came out. Yeah, that's Lord of the Rings Golem. Yeah. Currently sitting at a 40 on open critic with just a scant five percent of critics recommending this game.
00:42:41
Speaker
Dominic Tarison at PC Gamer gave it a 64 out of 100, saying, for all its flaws, Lord of the Rings Golem is an off, beautiful, and oddly endearing adventure. Jason Corius at IGN gave it a 4 out of 10, saying, Lord of the Rings Golem is filled with dull stealth, bad platforming, and a pointless story, and does little to justify why anyone should take the time to play it.
00:43:04
Speaker
Uh, and then was it, uh, Christian Dunian at Eurogamer gave it a one out of five saying a strong sense of character is let down by poor controls, fiddly implementation and bugs. Yeah. I don't know. Were you guys following how bad this game got reviewed last week? I, I saw a little bit of it. I was just amazed at release as in, I don't know why anybody would want this game.
00:43:34
Speaker
is golem okay for you lore the rings nerds golem but golem is golem a beloved character i learned it by reading leave me alone listen there's nothing wrong with pronouncing it either way okay um so is golem but is he beloved yes i mean i wouldn't say he's fully he's a sympathetic villain
00:44:01
Speaker
Well, and Andy Serkis's portrayal of him in the movies did a lot to pick it up. But I mean, you know, he's he's a pretty central character in Lord of the Rings and he's a big part of the Hobbit. So like, you know, he's kind of the through line between the two book series. So. Oh, really? He was in both. Yeah. Oh, I didn't know that.
00:44:23
Speaker
So Bilbo gets the ring because he finds it in this dark cave where Gollum lives. And they do the famous riddle game when they tell riddles which spark my joy of riddles.
00:44:39
Speaker
as a kid. And Gullum realizes that Frodo or Bilbo found his ring, gets mad, chases Bilbo out of the cave. And then the rest of the ending of The Hobbit happens. And then Lord of the Rings happens many years later. A hundred, actually. Yeah. Oh, yeah. Old then. Yeah.
00:45:05
Speaker
Go. Yeah, go. He's also a hobbit. Yeah. Spoilers. Oh, he's a hobbit. Yes. Yeah. That's because he had the one ring for something like two, three hundred years or something like that. Yeah. And like hobbits already live a long time. And then you have the ring, which also lengthens your life. Yes. Oh, I always just thought he looked kind of creepy. Like, no, it's because the ring.
00:45:31
Speaker
Oh, and the way he talked was annoying. So he lived in a cave by himself. I mean, fair, you know, for hundreds of years. But as a character to me, I thought he was annoying and like just boring. And then they make a game about it. And you look at the graphics and the screenshots and stuff. I'm like, oh, I don't want to play this column for an entire game. No, don't worry, Andy, even even other people.
00:46:01
Speaker
Yeah, that's that you did not want this game. Yeah. And I guess that's what I meant to get to is I wanted to know from you guys if this is something endearing enough to craft a game around because I do not understand why this exists.
00:46:16
Speaker
I mean, the idea of like insta kill stealth combat is like it's not a it's not a weird game idea. We're essentially right. You know, you're you're a weak character, but your skill is stealth. So you sneak around and just have to like, you know, advance things you're seeing by people or doing stealth kills or something like that. Like there's a game to be had there. Like that's not weird. And I know like originally, too, they had this kind of weird narrative idea about how like
00:46:45
Speaker
Um, Andy, you may or may not remember this, but golem has kind of a split personality, which is, there's the Smeagol personality, which is his original Hobbit name. And it's a little more innocent in that personality, which is the tainted personality by the ring. And there's this kind of thing where you're have kind of these dialogue trees where you're arguing with yourself. And I'm like,
00:47:06
Speaker
There's an idea there, right? Like you could execute on that and make a fun game. They didn't. They they absolutely did not. But you can see where it's like, hey, big IP, there's, you know, some meat here. Sure. But they just couldn't deliver on it to the point where the studio had to release a statement in classic tweet, longer format.
00:47:33
Speaker
Quote, dear players, we would like to sincerely apologize for the underwhelming experience many of you've had with the Lord of the Rings goal. We acknowledge deeply regret the game did not meet the expectations we set for ourselves or dedicate community. Please accept your sincere apologies for any disappointment. This may have cost our goal as a studio and as passionate Lord of the Rings fans.
00:47:53
Speaker
Should be passionate token fans, but that's fine. As always compelling and immersive story driven adventure crafting a story with middle earth as our playground has been the greatest honor and the biggest challenge we've faced so far. Uh, our development team has been working diligently to trust the bugs and technical issues. Maybe we experienced, we were committed to writing with patches, a lot of you enjoy the game to its fullest potential. Sure. It's just not a fun game. It's just not fun. Yeah.
00:48:23
Speaker
It's just bad.
00:48:25
Speaker
I just I don't know. I guess should we be surprised? I don't know. But it's it's interesting to see a company apologize, not that the game was buggy, but that the game had. It's also buggy. It's also buggy. Yes. But I do recall someone saying about how there was an option, maybe PC only for golem hair physics in the review copy if you turned it on and immediately crashed the game on console. Oh, no. You know, he has hair physics.
00:48:55
Speaker
So let's, can we talk, you know, let's use this time about Gullum to really talk about, I feel like this game could have got a one out of 10. I just gave it that little bit. There's five out of 10s over here.
00:49:18
Speaker
Cowards. Four out of 10s cowards, right? I believe the two out of 10s people, three out of 10s people, much more. I was like, look, we say a one out of 10 is a game that turns on, right? It gets to a menu at the very least when you start it. But if we're not using the rest of the lower number scale, what are we doing?
00:49:44
Speaker
Go to go to a five out of five scale, then if you're not going to use the rest of them on the scale. It sounds like, though, that like one person like PC gaming gave it a 64 out of 100 saying it was awfully, awfully beautiful. Well, oddly endearing. Like maybe they connected with some of that. I mean, it's one of those things where it's like, you know, they took the time to build some environments and people like that. But it's.
00:50:10
Speaker
You know, it's not an. This is not an environment game, right? Yeah, this game might have been $70. Oh, my God, what if this wasn't like a $40 game? No, they I believe 60 to 60 dollars. Oh, no. Yeah. And there's microtransactions in an indie. No. Yeah. We sell all of these. Yeah. For each page. Oh, my God. What?
00:50:39
Speaker
Yeah, Andy, you know all that time they could have spent making the game better? No, I have to know what what is microtransactions for golem? Yeah, it's a boats like there's special emotes. I don't want to see him to begin with like what he's going to do, like the flossing or something. Gross, gross. I mean, honestly, I would have given a little more points if he did go back. Let me take a look on the screen and action emotes.
00:51:06
Speaker
Hey walled voice acting. What? What is going on? Six iconic emotes inspired by the character golem. Oh, yeah, we really built this for the fans. So we're going to sell you it. It's not telling you what they look like. Oh, let me see if I can get it. Lord of the Rings. Oh, this is just oh, this is like kind of heartbreaking. Look, I look, I don't.
00:51:35
Speaker
The developers of this game, right? Everyone has sympathy for them because I don't look sometimes you get hired to do a thing. OK. Right. Yeah. And maybe maybe you're told, hey, you have to release now. But we we barely have it working and breaks half the time when you turn it on. Yeah, but you're releasing now.
00:52:01
Speaker
I mean, they've had a lot of time to make this game. It's true. It's true. It's true. I know this. They recently talked about how was it all that took a year just for polishing and bug

Naughty Dog's Last of Us Factions Delays

00:52:14
Speaker
fixes. No one's like, see, see developers. And it's a lot of it's like forehead. Why don't I just budget another year of development? Look, look, look.
00:52:27
Speaker
I'm not defending this game. There are things that I've been in charge of. Yeah. And rather than it release, I say, I recommend it's cuddling the entire thing because you're leading me into a great next segue. Exactly.
00:52:49
Speaker
So, you know, I wish that's something that I wish they could have fought for it. I wish they could have just been like, Hey, let's not put our names on this. I thought you were going to say that this is a game that no one even wanted to make.
00:53:03
Speaker
Like I don't think anybody wanted this game, not the developers, not not consumers. I think they must have like tripped on the license and like the people up above were like, it has Lord of the Rings on the title. Make it a game. Look, I mean, yeah, I under I, you know, someone that has interviewed in the in the gaming
00:53:28
Speaker
industry before and what I've seen and noticed. And it's not that not really a secret. A lot of people that interview and want to work in games love video games. And if it's a janky golem game that gets your foot in the door because people won't interview until you've released a AAA game, at least one or two of them, you're going to work on the fucking golem game. Yes, yeah.
00:53:56
Speaker
I wish well for everybody that worked on it. Andy, Andy, look at this screen. Does this look like, you know, a triple A or double A game release screen or does this look like something like a concept trick? Like you're like, listen, we'll make it look pretty when we release it. We're still looking at a GDQ on your screen. Oh, I'm sorry. I'm on the wrong side. Yeah. No, I've been seeing this man fail his Bioshock speed run this entire time. Oh, no. He's had to reload multiple times. It's embarrassing. Poor guy.
00:54:27
Speaker
Uh, hold on. Oh no. See you guys. And there's hair physics listeners at home. I don't even know how to do it. I was in the wrong window. Okay. So here you go. Look at this screen, Andy. This is, this is, this is gross. This is gross. Wait, wait for it.
00:54:48
Speaker
Look at that funny. Look at that font treatment. This is so bad. Oh, I'm like uncomfortable. That's not problematic to say he looks gross, right? No, he's he looks like it's disgusting. I don't understand it and to look gross. We don't have to. I mean, I was also sure he is meant to look gross. But I just it's like if I was the upper class and I saw him walking down the street, I would have stiff my nose at him.
00:55:17
Speaker
I didn't know. Well, let's talk about Naughty Dog. Let's talk about Naughty Dog avoiding their own Lord of the Rings goal. Yeah, I think you're right, James. So, hey, remember how we're like, where the fuck is Last of Us factions last week? And we're like, well, it's going to be at Summer Game Fest because you know what, they were at Summer Game Fest last year and they said they'd be back with more next year. So maybe you know what? That's incredibly weird of Sony to throw Jeff that bone.
00:55:44
Speaker
But maybe that's what it was. No, they came out. And again, classic Twit longer format. The Naughty Dog puts this on Twitter. The last of his fans to actually just says the last of his fans, comma. We know many of you have been looking forward to hearing more about our last of us multiplayer game. By the way, they didn't even call it factions. We're incredibly proud of the job our studio has done this far was development has continued. We've realized what is best for the game is to give it more time.
00:56:09
Speaker
Our team will continue to work on the project as well as other games and development, including a brand new single player experience. We look forward to sharing more soon. We're grateful to our fantastic community for your support. Thank you for your passion for our games. It continues to drive us.
00:56:28
Speaker
No, no, say what you want to say. Yeah. What's not pictured here was the fucking backroom conversation where Jim Ryan's like cut slowly, um, get cutting a cigar and smoking it. And like telling Neil as he walks away, he's like, you're lucky the HBO show went off somewhere. Yeah, pretty much. There's one detail. There was one detail I really liked about this one. That Bungie is the ones that ratted them out.
00:56:58
Speaker
I guess bungee said your game sucks and has no longevity. And then they're just like, Oh, maybe we shouldn't do this. So that bungee acquisition worked out. Yeah. That's exactly what they hired. Yeah, exactly. Maybe we could have used this with, um, red fall or whatever it was called. Yeah. That was, I mean, that's Microsoft, but your point stance. Um, also, uh, this, this, this, this, I think the timing of this was, uh,
00:57:28
Speaker
Cub reporter Jason Schreier posted an article about this and then Naughty Dog got to come out and say something I think came out that way. I'm not 100% sure. But the most important piece from Jason Schreier's article, I would say, is the team working on the game was scaled back after a recent evaluation.
00:57:45
Speaker
said people who asked not to be named because they weren't authorized to speak publicly. A small group remains on the project while the company reevaluates the direction. While the game has not been canceled, many of its developers have been moved to other projects. It's fucking canceled. Yeah. Remember when everyone was like, Hey, Hey, Hey, listen, Anthem 2.0. Oh yeah. Yeah.
00:58:11
Speaker
The real sad part about this is to me, do you guys remember The Last of Us multiplayer? I do. It was the first one. Yeah, that was so fun. I played it a little bit. Yeah. Yeah, it was a thing that people were so surprised about because they were just like, you know, this really great single player game doesn't have a bad multiplayer component.
00:58:35
Speaker
Yeah. Yeah. And it's just, I was always kind of like, man, I would have liked to see that integrated on a bigger scale, but it sounds like, I don't know. This could be just one of those things where they have a lot of great ideas, but not enough to get it into.
00:58:48
Speaker
Like a cohesive experience. I think too, once they broke it out from last of us, part two, that was when the trouble began. Like if they released kind of like a shitty factions, like six to eight months after last of us part two came out, I think we all went, whatever, you know, now they've been fucking building this up for years and years and years. It's like they're kind of dying by their own hype at this point.
00:59:12
Speaker
You know, back when Last of Us had that multiplayer, the first one, and I remember Tomb Raider reboot had multiplayer, too, for some reason. And I remember those two games that like made me like wonder why do strong single player games have multiplayer components?
00:59:33
Speaker
And I remember looking into it and I guess the way that I was reading about it when these games are being designed is that they literally add multiplayer because they think people won't buy a single player game unless it has multiplayer. Yeah. And that just blew my mind that they need it for the back of the box.
00:59:55
Speaker
Like is someone knock? Does someone look at a single player game, a narrative game? Well, not that they're, you know what I mean? But like they look at a single player game. It's like, well, I don't know why I'd buy it if it doesn't have multiplayer. Like that makes no sense to me. I mean, it's the it's I think it's the. It's the thing you're relating to other people. Yeah, that's true. No, no, no, no. But I mean, it's you're getting more bang for your budget, right? Where it's like, I could buy a game that, you know, like
01:00:30
Speaker
And there's some people who only buy a couple of games a year. And it's one of those things where it's like, well, I could buy this game where I can play the single player and it has this other experience that I could play afterwards or I could play this game that just has a single player. That's it. Like, I think that's not an incredibly wrong opinion, but it's certainly not like I don't think not having multiplayer will stop people from buying your game. I think having multiplayer player will make more people buy your game. OK.
01:00:46
Speaker
Not everyone is us, right? And buys every game that they want to buy.
01:00:59
Speaker
OK, I guess, yeah, I just like when I think single player game, I think I will only have a single player experience. I just it never occurs to me that it should have multiplayer for something so defined as a single player experience. But anyways, I brought it up because it reminded me of I remember doing a deep dive trying to figure out why these games had multiplayer because it made no sense to me. And I guess, yeah, that makes sense, though, like it.
01:01:29
Speaker
It makes you feel like there's gonna be longevity. And who knows? I guess we never got, we won't get factions. God bless. Kill it if it's bad. Charles, do you think we're gonna get factions? I wouldn't fully rule out the possibility just yet. I do think that part of the issue is
01:01:56
Speaker
If you're, yeah, depending on the stubbornness of like somebody like Neil or Jim Ryan, if they're like.
01:02:06
Speaker
You know what, I think we'll take a bigger hit if we never release this game. They would still do it. But again, it's not something they necessarily have to do. If they just keep going, say it's great, and just cancel it out, it's like, hey, sorry, bad news, no fashions. Good news, Last of Us Part 3. I think they already confirmed Last of Us Part 3, or at least it's in repatch. They haven't officially confirmed it. They have not said Part 3.
01:02:32
Speaker
Like Neil has said, Hey, you know, we might, we will work on a new story if there's more stories to tell. Um, they've never shown like a graphic saying part three or anything like that. No, no, that's it. But the door is open, um, for it. So I think it's either a, we had, we're able to have good news with this bad news of saying, Hey, factions is canceled. Or I think we could still save face and still release at okay. Um,
01:03:01
Speaker
You know, Sony doesn't have any star citizen expectations on factions. I don't know if anybody's going to miss it.
01:03:10
Speaker
I don't

Tears of the Kingdom Sales Success

01:03:12
Speaker
know necessarily either, but what happens here is, like we said earlier, they said, you know what? We've got an idea. We're going to expand on it to make it its own thing. And everyone was like, oh, you have such a good idea. It's going to be its own thing. And it came from Last of Us. That was already really good. And you're going to make it multiplayer.
01:03:40
Speaker
And now you have a couple of years to hype that up. And everyone's imagination goes wild. People have expectations for the game, even if they're not fully. Yeah. Well, I mean, Naughty Dog is a company that has clout to spend. You know what I mean? They do. And they have a lot of people.
01:03:57
Speaker
Yep. Well, one last piece of news on the way out here. Legend of Zelda Tears of the Kingdom sells faster than any Nintendo game in history. It has hit the shelves on May 12th and has sold 10 million copies in its first three days to hold the title previously recorded by Super Smash Brothers Ultimate in 2018. Crushing it.
01:04:20
Speaker
Super Smash Brothers Ultimate for them to switch out the record shortly after its release in December of that year by selling 12 million copies in 24 days. So I want you to think about that. It sold 12 million in 24 days. This sold 10 million in three days. How much did Scarlet and Violet sell? I think it was also like that. Scarlet and Violet. We looked at this last week, right? The date on it? No, no. No, we didn't because we were talking about the showcase the entire time. Oh, was it the week before that?
01:04:49
Speaker
No, I remember I remember us looking at a chart between Scarlet and Violet. Oh, that was the that was the Nintendo released their their basically their kind of annual report. And we got to find out, you know, how everyone was doing. But that didn't include Tears of the Kingdom. Oh, OK.
01:05:09
Speaker
So let's see, Scarlet and Violet sold 20 million in six weeks. Okay. There was a three day number in there too, but I can't find it right now. But I mean, still incredibly fast, right? Yeah. Yeah. Which is why I'm sure they were comfortable taking another year to push it. I don't think any of us have finished it yet. I will be finishing it tomorrow. I'm actually also finishing it. Well, I might finish it tonight.
01:05:38
Speaker
Well, yeah, we'll see. I don't know if I'll make it through. I actually actually actually explored Hyrule Castle and got to like the end dungeon. And I was like, oh, I just teleported away by accident because I was looking for something. Oh, I was trying. I was sent there because of the story. And I was like, all right. And then I couldn't fucking find my way to the right spot. And I accidentally explored the wrong area. I was like, yeah, I think the same thing happened.
01:06:06
Speaker
Um, but I, I'm about 100 shrines in. Um, I've gotten a lot of good armor sets, not updating my game so I can continue abusing the duplication glitch. That's right, baby. I'm old and I'm tired and I don't want to farm shit. That's what Diablo is for. I, I don't

Episode Wrap-Up

01:06:29
Speaker
know. It's what 60, maybe 60 shrines. Um, I don't have that. I have.
01:06:35
Speaker
some armor. I don't have many armor sets. I believe it's 150 shrines. So I've done two thirds of the shrines, which I think is a good amount for me to be like, all right, dang, 150. Yep. And I haven't come across a single combat one that wasn't for training. They don't have those. They don't really have tests of mites. Really good. Yeah, they have proving grounds. Yeah. Oh, wait, they're still fighting ones.
01:07:04
Speaker
Well, they're more like, well, yes, yes, they're fighting ones. Gross. Don't worry, you'll run into them.
01:07:11
Speaker
And maybe we'll talk about that more on another episode of add to party, a front, a friendship simulator masquerading as a new show. I'm your host, James capitalism apologists. When it comes to Diablo Hartwell, and I've been joined by Charles almost free from tears of the kingdom, you might. And I've been joined by Andy. Oh, I was a capitalist apologist for tears of the kingdom.
01:07:39
Speaker
James, you and me. Okay. That's right. Have a good night. Have a good night. Good night.