Transcript
Speaker: D20 Radio, your game is rolled. www.d20radio.com twenty radio your gamers role da
Speaker: Hello and welcome to Eberron Review, an actual play podcast set in the Eberron campaign setting. I am your Game Master, Eric. I'm Mia. I'm Phillip. I'm Madison. I'm Jeff.
Speaker: And welcome to another episode. Folks, what happened last time? We did a lot of poking at a magical barrier. The Magistrate's a dork. It's true. Hmm.
Speaker: yeah hey And we're now at the general store where the local provisioner knows more than he is saying. But we aren't sure what he knows more than he is saying.
Speaker: You could say he knows more than he is saying. Right? right thats I mean, you could say that. because it's because it's someone that's it's got That's something you could say.
Speaker: well i quit a marrick moron is the other guy not doric Yeah, but Thor knows Morin because he's down in the... he's the Next time. Leave a tale. The forge is on the lower level.
Speaker: I'm making forges in the in the basement. It's weird. It is weird. Yeah. i get but like This room should be very hot. ah tell you, it keeps the main property cool that or warm, though. Great in creating the winter.
Speaker: But right now, it should be sauna. Let's talk about this for an hour. Explain the thermodynamics of this building, Eric.
Speaker: Well, yeah, since you're so obsessed with realism in your fantasy. People love a callback to something was said not on the recording. So we are waiting for Doric to come back. Doric has gone to speak to Morwen. We were sent here by the magistrate. We're trying to figure out why. going to be honest.
Speaker: The wandsmiths have gone missing. we We're going into the forest to find out what became of them. I don't know that we have to lie here. I'm going to listen to the human druid that says, don't go into the forest. thing So he said that quite a few times. He said, if you are going to the forest, open this jar to kill it immediately.
Speaker: And then everyone leaves. Alright. Well, the problem's in the forest. Yeah, we're definitely gonna end up in the forest. We could just go home and let Yart be eaten by the forest. If that's... you know, we haven't announced ourselves yet, so it probably won't hurt our reputation. don't like that.
Speaker: There's... other ways. ah ah There's gotta be a better way that we can use this of damage. Well, I don't know. If I had more than 50 minutes from when we got here to try to figure something out, that would...
Speaker: You were all at the bar much longer than 50 minutes. Okay. We don't know. you don't know about the Christian speech. It's too late. Doric returns back up to the door.
Speaker: says, yeah, he said that some time ago, somebody came through that was looking for food and provisions for the rest of their journey, and they offered this up as payment.
Speaker: And it seemed magical, and so he took it. And we have, he stuck it down here and didn't tell me about it. So, worth examining, but I'll sell it to you if you want. What are you selling it for?
Speaker: Since I didn't it Granted, you just admitted you had no idea where it was or what it is. That's what I just said. So I'm just saying. You're just saying what I was saying? Yeah, I did that a little bit.
Speaker: Well, I take eight gold. Eight gold? For a magical wand? That's quite a deal. mean me and any anyway Didn't you just say you aren't sure it's magic?
Speaker: I mean, look at the thing. It's clearly magical in some capacity. all right we I want to verify that it's magical. I want to do like a targeted inside check on this right now as opposed to the general vibe check of earlier.
Speaker: We know he can't be trusted. I want to find out if this is exactly what he can't be trusted about right now this second. I'm going to fail. I mean, my wisdom is just poor. 23. like at twenty three Never mindd 23. Kaz, you don't detect any deception on him in this moment.
Speaker: Can I verify that it's magical? In him saying that it's magical or being like what hear what he is saying of, yeah, this like, this I'm willing to sell this to you at a deep discount with the understanding that it's a bit of a gotcha pond situation. Like, you don't know what you're doing. I don't know what I'm selling. What you say?
Speaker: Kat says, i don't know about this wild magic. like That seems unsafe. Amazing intelligence or wisdom? Or is it a straight rule? ah Intelligence. Okay. That 21. 21. With a 21, you definitely know that this is magical.
Speaker: But that's all you can tell with a 21. I'll give me gold for it. Give me this weird piece of... hate Okay, so. ah Question regarding. take Seagold and hand the wand to about. Yes?
Speaker: Regarding some custom work that your companion Morin seems to have done regarding this expedition into the woods. All right. I noticed these very fine blades here.
Speaker: There was one in the workshop of the Wandsmiths. that was magically infused. I wonder who did that, if that's within Morrin's skill set or that was done by someone else.
Speaker: Give me a charisma check. Okay. Less my level, less my charisma. 27. 27. He
Speaker: twenty seven he thinks for a moment and I Morin did some custom work for the one Smiths in the expedition. So he's the one who's did done that. Very good.
Speaker: a Do you suppose he would mind talking about that? He thinks for a moment and says at one moment and he turns and opens the door and retreats back down the stairs. Um,
Speaker: Get your raccoon to find out what's down there. Hey. All right. We have a raccoon. We could have sent him up against the barrier. Oh, I thought about that and then saw what happened to the the others.
Speaker: I thought about that. the All right. Awesome grub.
Speaker: All right. So grub blends into the shadows and follows Doric through the door and yeah, grub, uh, disappears briefly and then returns.
Speaker: Um, and, uh,
Speaker: goes over to one of the lanterns, casting light on the wall and uses his hands to show two dwarfs talking talking in front of a forge. And somehow Grubb like moves his hand in a way to where you see lots of pinpoints of like brighter light around the forge, like shining crystals kind of around them.
Speaker: and yeah that's what you that's but yeah clearly there is a forge down there the two doors are talking but there are like matt there's something else additional like magical down there but other than that nothing major to report you know what i think courtesy has gotten us as far as courtesy will get us nix goes around the counter and down the stairs all right oh Yeah, I mean, guess there's not a lot of danger of us exposing ourselves to the magistrate anymore either, so.
Speaker: Yeah. Real quick, Val, how many magical items are you currently in possession of before you take the swan? This is fascinating. Oh, right. What? Yeah, you have four. You said the Death Guard mask is not... Right.
Speaker: Does not count. What level are you all? Four. Four. Okay, that's what I thought. Okay. Uh-oh. It's fine, Eric. I only have one scar to...
Speaker: you're All over right. Well, without getting to all the mechanics of this, mia as soon as Vought takes possession of this, you know that this wand's proper magical item name is willow of the 13th crossing
Speaker: so cursed that's such a cursed item it's fine guys it's going directly into my museum it's okay it's gonna like and i didn't museum i enjoy museum by way of your pocket I adore that Valk is the one that got this item that pushed Valk over the edge to where the quirks all activate on your magic items.
Speaker: Because this one's quirk is always listening. The wielder is convinced that every breeze carries voices from another plane. They frequently pause mid-conversation to listen to sounds no one else hears, occasionally answering questions that haven't been asked yet.
Speaker: More often than not, these whispers are meaningless, but every so often often they contain startling truths. Mia, do you have written down what the quirks of your other magical items? Somewhere, but I already have that.
Speaker: Often hear his whispers of situational information from the realms showing that they are still connected in some way. That's what's supposed to be happening. But this is, Valk thinks it's all like happening a lot and will stop mid-sentence to be like, wait, I hear something.
Speaker: And might answer questions that no one else has heard asked. really thats I have it somewhere. Okay. a fau Do you have the names of the other magical items you have? Because might have them.
Speaker: Yes. you have the book i have the like oh i do I have them. Okay. The shard, also mummers in languages unknown. The tome, I must convince and vocally obnoxiously tell other people to follow my plans to avoid certain deaths.
Speaker: The gem clothes is treasuring my stars, which I have one of. And that's it. Okay. So all of those personality quirks are now active on Valk until you get back down to the appropriate number of magic items.
Speaker: I thought it was a allowed to have up to four. have a fifth one.
Speaker: Because I said before you got the wand, how many do you have you said four? Oh, no, that's three. Oh, so the wand puts you a four. The wand is four. Gotcha. Okay. Nevermind.
Speaker: Hold on. Okay. Nyx is heading down the stairs. What's everyone else doing? Selena will follow. Yeah. So I'm following Nyx. Yeah. I'm going start to hear the whispers from this one. Ever so silent. He's just quietly. All right. So Nyx, you walk down the stairs followed by Selena and Kaz.
Speaker: When you reach the bottom, You see Morn and Doric speaking, but they have obviously stopped because they heard your footsteps coming down stairs. You turn, or they turn and look at you, but you see, you see two things. One is a large forge, but the, the flames are more bluish white than your regular, like red and orange.
Speaker: And you see along the base of the forge, some crystals that have kind of the same smoky energy that the one in his eye socket, Moran's eye socket does.
Speaker: But all over the roof, as you step in, you see much brighter shining crystals, like kind of lining the ceiling. Um, I would take an intelligence check from whoever, as you are seeing this, as you walk down to identify what all of this is.
Speaker: Natural 20. I'm assuming black market here would be relevant. Yeah. ah So 20, 28, 11, you said was intelligence. Yep. 25.
Speaker: twenty eight eleven you said it's intelligence twenty five Okay. Nyx and Kaz, you can understand and tell that the... What it looks like here is there are a bunch of different dragon shards that are, like, embedded into this basement that have been infused with various magics.
Speaker: The ones in the forge produce flame and heat to keep the forge burning brightly without the need for fuel or anything like that. the ones kind of circling the bottom of the forge,
Speaker: contain negative energy but so yeah you both know it's it's mabarin magic in some of these crystals that are down near the bottom that are obviously like helping to infuse mabarin magic into some of the blades that are crafted down here um nix you could tell not all of the blades that are crafted down here because the ones you saw upstairs did not have those properties what probably strikes you as fairly interesting is all of the crystals along the ceiling are Arian magic.
Speaker: And Nyx, you can pretty quickly tell with your particularly high check that what this does is it's a very similar but opposite to Selena's heart.
Speaker: In that if the Mabarin magic were to grow too powerful and become a threat, the Arian crystals would dampen and neutralize it from escaping the basement. It's a security measure for the magic being used. Additionally, Nyx, with your really high check, you can... Is that a danger to Selina?
Speaker: Selina definitely, like, feels the resonance of all the magic around her, particularly Mabarin and Arian magic, like... It's not a danger, but you can definitely tell it's there kind of thing. Okay.
Speaker: It's like our arcane heartburn. So you can very easily tell Nyx based on your experience and also just what's going on. You can explain to me how you pick up on on this with your very high roll if you want.
Speaker: All of these dragon shards have been infused like custom. Like they did not find these infused. They are able to enchant these dragon shards with planar magic that they want.
Speaker: So presumably the forge crystals are Furnia in nature. Um, so whoever these dwarves are, one of them is very skilled at manipulating planar magic.
Speaker: Noted. Okay. So Nyx takes all this in, rapidly evaluates the crystals based on having definitely smuggled dragon shards.
Speaker: Probably like pauses through this assessment as she first clocks what's happening here and looks back at the others, looking at Selena to see if it appears to be affecting s Selena, seeing that it doesn't appear to be like hurting her.
Speaker: turns back around and as far as why she can tell that these crystals have been infused. ah I mean, when Nick's crafts weapons in our forge, she is pulling energy out of Shavarath to do it. So ah yeah, she, she understands this concept. This is obviously more versatile than what Nyx is able to do, and so it's different. but Sure.
Speaker: ah Doric says, I'm um sorry, we can i was about to come back up. You don't need to come down here. That's highly informative. He starts to walk up the stairs to like gesture you all back This is very interesting.
Speaker: Yeah, I bet he does. As a black marketeer, you would i I don't need to check from you on this. You can tell there isn't a, oh my gosh, they found a secret.
Speaker: It's just a like shop owner going, hey, what the hell? Why are you in the back room? Employers only. Yeah. That's much more of the vibe that you're picking up here. right.
Speaker: Well, that explains the hatchets. Dad's just staring in a wonder at this place. You clearly have some capabilities that are quite oppressive, and it's pretty clear...
Speaker: That there are things about what's going on that you're not interested in sharing. So I would like to put it this way since our attempts to courteously talk around it, I'm not really...
Speaker: born fruit. We need to know everything that there is to know, from your perspective at least, about the expeditions into the Whispering... ah Whispering?
Speaker: Yep, Whispering Cops. Cops. The whip's Whispering Cops. About your dealings with the Wandsmiths, because we're trying to solve the problem that the town currently has, and hacking trees down with Mabren-infused hatchets isn't solving the problem. So you have some pieces of this puzzle.
Speaker: do We need them. We are also interested in doing business with you. You make very fine goods and I'm interested in getting some because we may ourselves be bound for the woods, albeit reluctantly.
Speaker: But so far,
Speaker: Master Doric here is holding back. We are not here to disrupt this very impressive forge or really your normal everyday business.
Speaker: We are here to solve a problem. that was And you have some pieces of information that will be useful to us in that. So, if you would please, tell us what you know about the Wandsmiths and their expeditions into the Whispering Corps.
Speaker: And possibly, if you know, what the magistrate is playing at. Okay. but Doric and Warren share a look. this I'm more than happy to talk to you.
Speaker: Let's just go up and sit, and we can talk more and will join us. Although, I don't think you'll find more in that chatty. I want to try, I'm gonna not be good at getting a read on this, but I want to know why it's so important to them to clear us out of here. There's something down here that they do not want us to observe.
Speaker: And I want to try and get a feel for what that is. i think the only background I've got that can help me here is black marketeer. Like I'm looking for Yeah, sure. where iss the Where's the where's the the pile of crates conspicuously covered by a tarp?
Speaker: Yeah, for sure. That they're trying to not get me to look at. la My wisdom is bad, so it's not going to be. 12 3 15 19. 19. You... won't give you many specifics, but with the 19, you're picking up much more on a vibe of
Speaker: They're not scared that you'll find something there. They're just scared that you've come back here. Like it's, it's not deceptive. It's genuine fear of you. and I'm frightening us or me.
Speaker: The collective you. Okay. Yes. They're frightened that we're, that we're down here they're frightened that someone has come around asking questions.
Speaker: They're frightened that, like, it made, Dork made it clear by his answer. He's fine talking to you all, but he wants you out of this space. So, like, he's not scared of, like, you asking questions, but, like, they don't, they are scared that you are here.
Speaker: In the back. What's happening down here that has you so worried? Cut to you. Valk, you're talking to the wand, he said.
Speaker: I my ear. I think I hear something. I'm also eating the bread. and if you look please give me Give me your Zoriat background as part of a... one We'll do wisdom check.
Speaker: We'll roll on the eyeballs. Oh, that's fantastic. 30? 30. Okay. thirty there is the eyeballs. I cannot get a handle on what what a DC would look like in this game because we have so many thick numbers that we add. yeah I think because you only go to 10th level in this system, it's just like based on everything I've read, it's meant to be pretty fixed. It's just that you all it become near God. like Godlike. like your your Your roles become so high that DCs eventually become a trivial thing unless you really screw up.
Speaker: So, Valk, you are listening to this wand. And you begin to hear fate voices.
Speaker: Like, or at least you think they are voices. There are a few moments where you you think they're just people like walking by outside the shop talking on the street. But you are very confident that you occasionally hear a a feminine voice so not speaking to you.
Speaker: It's like, it's like you're, you are hearing a memory, a feminine voice saying, I'm very sorry. This is what needs to happen.
Speaker: And then you hear another woman's voice, a much deeper voice saying, no, we trusted you. And then like whatever, so like resonant sound of the memory, like snaps shut.
Speaker: And then after a moment, you hear the same first feminine voice saying,
Speaker: just tell me where the rest are. And this will be easier. And you hear another voice saying, I'll never tell you. Never. And it's that shut again. And that's all you... The last thing you hear is...
Speaker: is a different voice and this memory you're hearing in much more clarity um which based on your check you think is like more a more recent memory you uh hear a deep booming voice saying well i don't have any coin on me but i can assure you that this item It's of great value.
Speaker: And compared to the provisions that I'm taking from your store, I assure you that the the exchange, i am the one that's going to be eating it. And not just the bread you're giving me.
Speaker: And then all goes quiet. Okay. Wait, wait. Sorry, the one last part of memory that you do here is, or my name is Nahir al-Sahim. Yeah, should. think Vax is going to lower item and then realize everyone is gone. He's going to have to stay up there. just going to keep munching on the bread. Doric looks at Nyx and says, there's a bit more edge to his voice now.
Speaker: Says, my brother is Special. We don't appreciate strangers poking around in our family's business. So if you would be so kind as to join me back in the main part of the store, we can talk about the Wandsmith's expedition.
Speaker: Please. That's not what it is. thanks You're afraid. Why? haven't given you any reason to be afraid of me yet. But you already are.
Speaker: I don't know you. You came storming into the back of my store. Into my brother's store. haven't stormed anywhere. Again, the metaphors, man. May we please return upstairs?
Speaker: As soon as you answer my question. I have been in as much clarity as I'm willing to say to someone that I don't know and I don't know their intention. I can't. I've been perfectly cooperative with you and your requests. ah which in the third i'm I'm stuck because Eric clearly really wants me to find out what's going on with Morin, but this dude's being really reasonable and Nyx doesn't actually have any reason to care what's going on with Morin. So I guess...
Speaker: nicks trugs and goes back up the stairs do the right so you go upstairs uh kaz actually leads nicks up the stairs as soon as he sees nicks i was gonna say kaz is kind of like backing towards the stairs like i don't because i didn't get that vibe i'm like i don't understand why you're go up anyway so as soon as nicks turns around kaz starts going up the stairs that he was already closer to i think yeah selena will go too Okay.
Speaker: Doric and Morrin both go up the stairs. Doric locks the door um behind you all. as And then he walks over to the door front, or the door front, the store front door, the door front store, and locks that as well.
Speaker: Nyx pays attention to where he puts the key. In his pocket. He has a key ring like on his belt. Which is it, Eric? Is it in his pocket or does he have a key ring on his belt? The key ring is in his pocket and also attached to his belt by a little chain. In case it falls out, he doesn't lose it. That's very smart.
Speaker: so very smile Honestly sounds sick. I'm going buy one of those. Is it like extra long so that it hangs out and we can sort of see the chain? When he's feeling really casual, he might swing it around while he walks. But... Whistling nonchalantly. He... turns to you all.
Speaker: All right.
Speaker: The wandsmiths came with a request for weapons that helped them clear out the trees on their journey into the Whispering Cops. So my brother assisted them by making some modified hatchets that would be rather effective at cutting through trees.
Speaker: by utilizing my bar in magic. were we Yes, we knew that part. That's what I told you downstairs. Yes. Why did you guys go downstairs? What more do you need to know about that information?
Speaker: Nyx is not the one that he noticed that he didn't want to talk, that he that that he didn't that he wanted us to go away and will wonder what what what all we knew, so I'm not sure how to... he's Somebody else is going to step in here. Wait, Nyx didn't notice what? That he didn't want to...
Speaker: Selina noticed that when we came in he wanted, he he was like, oh no, how much do they know? So Nyx doesn't know whether what he just told us was everything.
Speaker: Can I, again can we just do a good old classic inside check to be like, is that it? Sometimes the curtains are blue. Is it intelligence or wisdom? It's probably wisdom, right? Wisdom. 25.
Speaker: twenty five five Daughter of a Diplomat would be a place to be seen. 23. twenty three me three I don't think I have any backgrounds, but I did get a natural 20. So 26. All of you that rolled can tell that his attitude towards you all has shifted.
Speaker: He is a lot more short and agitated. i mean He, you get the sense that he is somewhat eager for the conversation to be done and is willing to tell you all as much as he needs to about the one Smith to make that happen.
Speaker: There are definitely topics that he wants to avoid, but not related to the Wandsmiths. You get a sense that he is, like, very open about that. Now, if y'all want to... Selayna, if you want to inquire about his attitude when you all first walked in, that's fine. But that that that is the the read that you get off of him. Do you want to do that? I think... If I get the sense... If Kaz gets the sense that... Like...
Speaker: He's upset with us now. we've We've crossed a line as far as he as as far as you know the what happened downstairs. I mean, there were yeah, collectively. what did They see us as one group, I assume. I think Cass is going to fall back to the thing that has worked in the past where he just tries to level with the adult as a child.
Speaker: we don't Look, come on, mister. We just want to be... better prepared than the Wandsmiths were when they went in there. We're trying to help here.
Speaker: Look, this stuff, ah this all these vines and stuff, it's on its way to choking out your town, it seems like. And I don't know a lot, but that thing down there looks really difficult to rebuild if you have to move.
Speaker: So just give us something to help us figure out what the Wandsmiths didn't know would they would i what What did they say? Did they say anything? Was there anything peculiar about what they asked for based on, we don't know these woods and you, I assume do.
Speaker: So did anything that they asked for seem peculiar to you at the time? Stuff they might not actually need for what they were doing. Like you're the outfitters. i'm Look at me. i'm i'm not a i'm not a I'm not a whispering cops kind of guy.
Speaker: So I need your insight into this. Can you just help us out, please? Give me a charisma check, Kaz. Okie dokie. That's a natural one. Amazing.
Speaker: I said so many things. That gets me to a nine. Okay. that That sucks. What did he tell you?
Speaker: He c clenches his jaw for a second.
Speaker: The Wandsmiths were not particularly forthcoming with information about their journey other than things they needed. The one thing i would not take into the woods that they requested adamantly was a wheelbarrow.
Speaker: Presumably to carry something rather large. I was gonna ask. So, there you go. So, did he say the one thing I would not take into the woods is a wheelbarrow?
Speaker: Yes.
Speaker: Yeah, man, leave nothing but footprints, take nothing but pictures. You don't need a wheelbarrow out there. Is it obvious to anyone else why that is? it It seemed obvious to me, uh... Oh, I was, um, after cows i was gonna ask if they, if the Onesmiths had requested any sort of, uh, implement that would be able to hold the glowing wooden orb asset that needs to be delivered.
Speaker: And because Morin has all the dragon shards and the cool eyeball that I really want, but I can't take that off of his person. That's just the case. You lean into that impulse. Follow that. Can't is a strong word.
Speaker: Shouldn't. There we go. They would need something to hold that because I'm assuming whenever, oh God, what was old boy's name who got jacked up?
Speaker: Caleb. witnessed them holding it, and it had to be quite a few of them holding that orb. they He was spotted. Something happened with the magic, with that orb, I'm assuming. He blacked out, because they started chasing him, and they got out.
Speaker: So I don't think they necessarily want to be direct in direct contact with the asset that they're delivering. So they would have needed something to carry it with, but if they weren't provided something...
Speaker: like a field barrel that would help with that. That was going to be my last question, but we got that answer. Anyways.
Speaker: Can I tell anything about... Morin's Morin and his like Morin's whole vibe. Morin doesn't talk or in special Morin's got a dragon shard in his eye socket. Sure. Give me pitch me on what check you want to make.
Speaker: Is it just like, I perception i mean, I can't, or a it's going to have to be something like that. I don't have a good, uh, pitch for something I'm better at trying think of any of my backgrounds help here. I just remembered a magic item I have. It's definitely too late to use it, though. And it's dadgummit.
Speaker: Which magic item? where Well, if I activate the goggles during a skill check, I can roll a second d20 and add it to my initial one. And I just completely forgot about it until just now. but Okay, so... I... The only one I can reasonably think is... is Well, okay.
Speaker: I would like to pitch using my Reliquor background. Because... Nyx was into, was, was going through paladin squiring.
Speaker: And so the sizing up of a yeah a magical foe would be, I think a part of that, um you know, just, just on the edge of, of since good and evil sort of thing.
Speaker: ah So with that and my level, I am at a 23. 23. Yeah. You, you see a certain level of stillness within Morin that Nix would probably find a ah little unsettling.
Speaker: Most people would find unsettling once you kind of clock how still Moran is when he's not actively doing something. And you can tell that where the Kyber dragon shard is in his left eye socket.
Speaker: It's not as though it's like a false eye that the eye socket was empty and it was placed in his eye socket. ah You see some faint scarring. It's not super obvious. It's not like huge. yeah But Nyx could tell, based on Nyx's background, that he was stabbed through that potentially fairly deeply.
Speaker: With a kyber shard? No. Like with a dragon shard? Or okay. No, no, no. um and the the smoky the smokiness of the dragon shard doesn't appear to be inside the dragon shard. It appears that though this dragon shard is almost like a stopper for something. Like it's been placed there to keep something in. with 23...
Speaker: and with a twenty three with the relic or background you nix picks up on the notion trying to think of the right way to word this um let them speak be nix you are familiar from your time in relic or that a concern of the knights of the silver flame and the paladins in particular yes arrows calm down Is the possibility that when someone is killed and brought back, something else might make the journey with the soul.
Speaker: It's not always malevolent, but it's certainly concerning. And so you're picking up on that kind of vibe with Morrin potentially that like something happened to Morrin and he is different than he once was.
Speaker: And just based based on everything, like Doric is aware and very concerned about people finding out more information about that.
Speaker: So you said the shard in his eye is a Kyber shard. it's a yeah it's a kyber dragon shark yeah is there something in the fact that that is usually the kind of shard that is used for binding things potentially if it's trying to keep something within morin then yeah the kyber shard wouldn't have been an accident right and i'm going to ask for a quick pause while i let these dogs run around outside while we finish this episode
Speaker: Sure. Push the pause button. I think he can keep his eyeball now. Then you don't have to cut. So, Nyx, that is what you know.
Speaker: Okay. I'm more than happy to provision you for a journey if you are taking one. Sorry, he said he wasn't going to give him or give them the wheelbarrow, right? No, he did. He just said that that's the one thing that like they requested that he he wouldn't take.
Speaker: Okay. If I'm hiking through the woods, I'm not bringing something with me that would require a wheelbarrow to push through the very dense woods. thought it was just he wasn't going to give it to him. No, he did. Okay. but You're just saying that's the weird thing.
Speaker: so Y'all weird.
Speaker: toa Okay. Which, for us, knowing that the goal was to bring stuff back, like... I get it, i rolled a one. We're going to get a lot of info. What else can we ascertain from this place right now?
Speaker: Or is it time to move on? I think that's it. I think what we would have gotten was that they indeed needed something. Yeah. To carry the asset into the forest. And a cool wand with more lady voices in mind. Yeah, i feel like we've gotten what we're going to get at this point.
Speaker: Valk is plagued by lady voices. Lady voices every way. Okay. so Yep. Question on the side. yep Looking back through the notes, do we know what the ink the reagent was that the wandsmiths needed? That was like their initial cover for going in there is that they needed materials to make something? Was it wood for the wands that i guess that yeah I guess that's what I'm asking. Is reagent just the fancy word that we're using right now for the wood to make wands? Or was that something that was different?
Speaker: I feel good.
Speaker: I put this in text so that I can do control S. And I'm, yeah, the timeline from the journal, they were going into the forest, find the reagent. The forest was too sick. And then he started writing directly about the issues about getting the warnings. And then he went back in and then he died.
Speaker: Assumed. Presumed. Interesting. Galen said one of the wandsmiths noticed him and then he just remembered running the trees grabbing at him. Then nothing. Yeah, I noticed him after he saw the wantsmiss with the asset that would orbs. Yeah. How long does it take your brother to
Speaker: make a hatchet like those that he... made for the Wandsmiths. I would speak to your brother, but I have the impression that he doesn't converse much.
Speaker: He can manage a couple a day. And I think from what I saw in the forge that he is more or less able to do any plane.
Speaker: Could imbue with energy from any plane he he chose, or at least from multiple ones. I suppose I don't know if from any, but I saw at least... said four or five different planar energies down there. Give me some kind of check Philip because he dork is extremely uncomfortable.
Speaker: I'm trying to, I'm trying to, I'm trying to give him money. I'm trying to buy something from him. So, yeah um, I'm negotiating a deal, a black marketeer and charisma, I suppose. Okay.
Speaker: 16, 19. sixteen nineteen Christmas 24, 28. 28. He lets out a breath and says, that is, we are uncertain of his full capability, but he can do enough to do what he currently does. ah
Speaker: I don't nick have. prop prop Sorry, real quick. With Nyx's background. Hmm. Nix would probably very easily without a check be able to pick up on this. Now that like you have a bit more information.
Speaker: Doric is terrified of someone like house can it finding out about his brother because they would instantly snatch him up and he'd never see him again. That is his chair right now is that strangers have walked in and now know this.
Speaker: And so he wants you all gone with his little information as possible. So the process, Nix, Nix will look at Doric. at Morin in this because it feels weird talking to her. Even if Doric has to interpret for him, Nick is going look at Morin.
Speaker: The process does involve, do you do you have to make the hatchet and they have to wet the tool when you infuse it? Or are you taking that item that you have crafted and then infusing it? um
Speaker: Morin holds up one finger. So the first one is, I would take that as the the first is option A. All right. You're a gifted Smith.
Speaker: You clearly capable of making more than a hatchet. If I wanted, i don't know that it will end up being relevant here, but I think I have a notion of part of what's going wrong here.
Speaker: If I wanted something infused with irion energy, irionic energy, I'm making that up. Isn't it irionic?
Speaker: Don't you think? i well Now I'm unhappy with it. Okay.
Speaker: You could do that for me. Or it just gives a very like quick curt nod. Right. Nix will look at the others. I want to give him some details about what I'd like him to make and discuss price. Is there anything else we need to know other than I suppose collecting our provisions that we have agreed to purchase?
Speaker: the math that The magistrate's going to purchase? No, I think... yeah That's what I meant, of course, on on behalf of the magistrate. was I was just going to kind of like chime in as like a olive branch to Doric.
Speaker: Just, I'm not sure if this is relevant, but if you see a gnome and or dwarf, because my one session, Nixwick was a dwarf and they changed to a gnome in the second.
Speaker: um Oh, fascinating. We see an archaeologist. Kind of walking around. and of a Kind of a short... He looks like an archaeologist. He's got, like, khakis and, and you know, bunch of stuff on him. Pith helmet. donll Don't... Keep your brother downstairs.
Speaker: he He might be involved with some security and information gathering. And I think if I'm picking up on the vibes going on here, not the best at that, but just to keep your your brother out of shape.
Speaker: Out of sight for his safety. Just in case. Alright. That's all I've got. Delicious bread. he would really like to leave, but the door is locked. Dory walks over and unlocks the door.
Speaker: going to stand outside because that's some weird energy going on in there. While Dory's unlocking the door, Nyx is going to lean over Kaz. has and say, I believe you're in charge of recruitment.
Speaker: I'm so a very capable Smith. He is something entirely different. Just a thought. And his brother is very eager to get him somewhere safe.
Speaker: I wasn't even thinking about it. I will be honest. Jeff was thinking the same thing, but Jeff was going to wait to see how this played out before. it's like let's save the town, then do the recruitment. And I think Kaz will respond like, was i was I wrong earlier? Would it be easy for him to rebuild his forge? He'd probably need to take the dragon shards with him.
Speaker: Well, sure. It'd be expensive ah without them, but I think so. Given our frequency of train fights, should we we we probably shouldn't be the ones to escort him back to the river piddle. We don't need bad guys showing up with all our... He doesn't have to go right now. could have some time to think about it Yeah.
Speaker: No, yeah, i I guess I can do it now. It might be better to do it now than after because I will probably forget between now and then to do it. ah Town might not be here after. We don't know. Yeah. me Okay, so Kaz, they're both still up, right? Yes. We talked to Doric, right? So like I think he's going to say...
Speaker: Mr. Blackvane. Misters. Blackvane. Messers. Maestros. Listen, guys. i'll see you The work you do is clearly amazing.
Speaker: I think we've all noticed your hesitance to be public-facing, and I understand that.
Speaker: ah Believe me, we are from an organization that And I, what we're doing here is what we do. We try to fix problems with planar anomalies.
Speaker: We're based out of Kire. We could provide a place for you to continue doing your work that is safer.
Speaker: with potentially regular opportunities to, to practice the more interesting parts of your craft.
Speaker: We could talk more about it. I just wanted to extend an opportunity to you all to find a place that you might be able to work with a little less looking over your shoulder all the time.
Speaker: There's no house presence. Oh yeah, no. no there's your weather well His name's Elgott. There is a house presence. Dory, give me a charisma check, Kaz.
Speaker: Okay. So, I have a single background point in something called Precocious. Can I add that to this? Sure. Son of a gun. That's a four.
Speaker: So that's like 13. Would you like to use your gun? You got an icon to re-roll or something? Yeah, you could also use an icon. Well, my icon die right now is with the Citadel.
Speaker: You know, that's hard to... They bust in looking for... and We got to go now! We're here on the... hill No, i you know what? Why not use the goggles on this? I beefed it once already. I'll forget they're there again.
Speaker: let's let's Let's add whatever I roll here. So the way this magic item works is I get to roll a second d20, add it to the original one, which was... There is a role was a roll... was a four.
Speaker: Um... But you also get, whatever I roll on this, you get to put in your pocket, Eric. yeah for i love to this ah I'm doing this for the listener. To use for any roll for the remainder of the arc. So if it's good, you can absolutely use it all for a bad guy.
Speaker: And my second roll is 17. seventeen So that's 21, 29, 30. We really have a middling there. I know. just have push it over. well yeah. You're be an overachiever, Jeff. They haven't...
Speaker: This little gold guy has not exactly done what I've asked so far this evening. so Dory gives you a nod and says, we will consider that offer.
Speaker: And I think I just say, I'm like, if you find yourself in Kalazart, we're easy to find. Just ask anybody we' the about the weird guys on the hill. and All right. I'm managing to look offended.
Speaker: Yeah. me The weirdest guy imaginable and then gets offended anytime characters. called weird I think it was the plural. Like Valk is the weird guy on the hill. Like the idea that any of us, did any of us add to that.
Speaker: Algar? Mine's the house. Okay, I'm outside.
Speaker: It's my job. I told you you'd take my job. All right, and we will call it an episode there. Oh, yes, Philip. I want to commission a s thing from them. Yes, go ahead.
Speaker: Yes. So Nyx is going to, to the best of her ability, describe and and give some, you know, a sketch.
Speaker: Nyx wants to see if Morin can make a sword infused with Erian. I have a couple of thoughts in mind on how this might be useful in while we're here, but I'm not sure whether they will play out to be the case, but just a, yeah, thanks for looking for rob a sword fit suited to her build that will be infused with hearing.
Speaker: And while she's here, she's buying one of those neat little folding pocket knives and a machete. Okay. Cool. But I would even know how much money he wants for that before I can say that he's doing that, you know, just, yeah, to be fair.
Speaker: You describe what you want and Moran looks at Doric who shares a look and then Doric looks at Unix says 15 gold. Well, what if it's two pocket knives? Kaz asks. Nix will buy a Kaz a pocket knife. Yes! sure How much is the, the, google so the commission is 15, did you say 15? Yeah.
Speaker: yeah Oh, that is so much better a deal than I thought I was going to get. Okay. And how much for two pocket knives and a machete? ah That would be two gold pieces.
Speaker: Okay. 17 total. seventeen total Morin and Doric really need to learn about the annoyance fee. Yeah, I've gone to commissions from people who bug you. but What about the safe harbor discount when they offer you a place to go away from their troubles?
Speaker: I'm to be honest. After you corner them in their own basement and then make them uncomfortable and then try to offer them safe haven, that's not a great time you think he left. did no cornering. He was being suspicious. It's his house! bubble. It's like going over to someone's house and being like, hey, go use the bathroom in the hall. Don't use the one in the master bedroom. It's like, they're being suspicious. What are they hiding in their master bathroom? That is not what it was like. That literally what it was.
Speaker: Thank you all so much for listening. ah If you want to discuss the episode, you can join our Discord. The link to which is in the show notes for the episode. We also have YouTube channel at youtube.com slash keep canfield where I do TTRPG videos. Phillip,
Speaker: YouTube and Spotify can find Tales from the Black Country. We have another actual play set in Eberron called the Queen's Blades using the new Legend in the Mist system. Indeed. We also have a Patreon, patreon.com slash thepantheon. If you want to financially support the show, you can do so over there. Thank you all so much for listening. I've been your Game Master, Eric.
Speaker: I'm Nia. I'm Phillip. I'm Matthew. I'm Jeff. We'll see you. Let's go.

