Become a Creator today!Start creating today - Share your story with the world!
Start for free
00:00:00
00:00:01
C1 Ep. 29 Forgotten Legacy Chapter One image

C1 Ep. 29 Forgotten Legacy Chapter One

E30 · Eberron Renewed
Avatar
491 Plays7 years ago

https://thegeekpantheon.com/wp-content/uploads/2017/10/erepisode29_mixdown.mp3

Download Here

This week we move on.  The party finds themselves dealing with the aftermath of the fight with the wereboars, and figure where to go next.  Join us as we pick up right where we left off with Dex asking the question “What are you going to do to bring him back?”

Recommended
Transcript

Introduction and Quote on Friendship

00:00:01
Speaker
Don't walk in front of me. I may not follow. Don't walk behind me. I may not lead. Walk beside me. Just be my friend. Albert Camus.

Meet the Hosts

00:00:25
Speaker
D20 radio, your game is roll. Hello and welcome to Eberron Renewed, a D&D 5th edition actual play podcast set in the Eberron campaign setting.

Remote Setup Explained

00:00:49
Speaker
I am your dungeon master, Eric. And I'm Philip. I'm Randy. I'm Jeff.
00:00:55
Speaker
And welcome to another episode of Eberron Renewed. And of course, given the events of last week's episode, we couldn't even bring ourselves to be in the same room together for this episode. So yeah, just preemptive, we don't know what the levels are like or what it sounds like, but if something sounds a little bit different,
00:01:17
Speaker
Philip and Jeff are joining us through the tubes that connect all of us via the internet. So yeah, welcome, gentlemen. So anyway, what happened?

Recap of Poison Incident

00:01:32
Speaker
Such a loaded question. What happened last time, everybody? I don't want to talk about it. Eric ate poison and died. Yep. Yeah, that is all true. We learned that
00:01:47
Speaker
Uh, random encounter tables are just nothing. Um, I mean, we, we, we fought some wearable wars. Did not go well. I turned into a bear and I bit there a deck and he hit me with an ax and Barrett got tusked and contracted lycanthropy and panicked. He is not a fan of lycanthropy.
00:02:16
Speaker
This is true. This is well known though. Yeah. Yes. Been a nice undercurrent of the story leading up to this point. Eric died. That's what happened. Eric died. Yes. So let's just pick it up right where we left off with Dex angrily asking Sam what Sam's going to do to bring him back. You'll just have to tell me when you want me to be there.
00:02:44
Speaker
Um, he starts talking to say, well, you know who you are and where you are in relation to what's happening. So I will let you kind of have some agency over this. And if it drags on too long, I'll say, Hey, Phillip. Um, I'm, I'm sorry, Dex. I don't have anything to bring him back. I, I, I gave him a choice.

Lycanthropy and Shelter Concerns

00:03:05
Speaker
He took it. I just don't even know.
00:03:12
Speaker
how Dex is gonna respond to this. Well, what grows around here? What can we find? What can we do? How much time do we have? What are you asking? I mean, a healing potion ain't gonna cut it. Belladonna's nothing to mess with. Well, clearly.
00:03:42
Speaker
I mean, I really don't know. Okay. We have another issue to deal with here. Dex and Theradak. It would have been great to know as your guide that we got a lycanthrope in the party. That would have been great information to have because things wouldn't have gone as sideways if I would have had that information. If our DM had had that information and not made the same.
00:04:12
Speaker
How would that have made a difference? You don't think as a guide I know when full moons are? When lycanthropes are going to be running around? When somebody that's supposed to be having my back is going to turn? Don't guess I can argue with that. Yeah, let's just say there was fault on all sides. Well, there's cloud cover, which I imagine is the only reason that you were able to
00:04:40
Speaker
regain your composure at least in this half

Debating Lycanthropy Dangers

00:04:43
Speaker
form that you're that you've taken right but we need to get we need to get indoors we need to get underground we get need to get somewhere that protects you from the moon before this cloud cover dissipates all right did we did dex tell me that he found this drow i'm at this drow i can't remember or not sorry did barrick tell yes i did okay uh well you know if there's
00:05:10
Speaker
around here. There's there's cave around here that I mean, well, I mean, I don't see a drought here. And also, he could have traveled away from his home. But what Berwick was taking us to him. Okay. What direction did he come from? He came from the trail up ahead. All right. How do we resolve? Derek's body. We're not leaving him there.
00:05:39
Speaker
Is it what, what is the, I just don't know. Is there a mechanic for, I mean, besides me turning into a bear and placing him on my back, which I'm fully willing to do. I can carry him. I mean, we could, we can build, I mean, I, I've had to, uh, bring injured folk back to storm reach. I can build a sled that we can drag the body on out of material just around us. All right. Um, first off, his name's Barrett.
00:06:10
Speaker
And, uh, yeah, let's, let's get that. Let's just, let's just get that started. Okay. So Sam starts going around grabbing branches and, uh, long leafs and vines to start making up a sled. Well, you know, we, uh, we did leave somebody tied up back there. Yeah. I mean,
00:06:39
Speaker
I mean, here's the thing. If I'm going to turn again, he's going to turn again. We can get him in the morning. I don't think we're going to be here in the morning. That's a good point, too. I guess if we're pressing our luck today, I'm going to get there in time. We can get him there in time, too. I guess we need to go back. You hear Sam shout from a distance, gathering things. It was high time to make camp anyway. We need to find someplace indoors to bunker down for the night.
00:07:05
Speaker
You all just had a nasty fight. I imagine you need your rest. All right. All right. All right. What are the chances of us buying something around

Guide to Nearby Ruins

00:07:12
Speaker
here? Well, luckily you have a guide with you that has traveled this part of jungle pretty frequently. So I know where some ruins are that provide cover that would protect you. These dueling, bad Southern accents. It's just gotta be so sonically unpleasant for everyone here. Sorry listeners. Um,
00:07:30
Speaker
All right. Let's just find the camp. Yeah, he's got he's got he's got the sled done. Yeah. All right. How much time, Sam, how much time are we going to lose to go back into YouTube? Give me give me perception checks while you're talking and moving about. Six, 17, 17, 17.

Mystery of Barrack's Sword

00:07:52
Speaker
You all notice that
00:07:55
Speaker
Barrack's body is breathing? No. Um, Barrack's body has moved. You didn't see it move, but his, his arms have now been placed on his chest and curse bringer is in his hands, laid across his chest. Oh, fuck. There. Did you move his arm? Uh, no. All right. Uh,
00:08:24
Speaker
If only Barrick was here to explain to us what this is. Maybe there's a chance that somehow maybe we'll have Barrick again. I don't know. A damn sword could have done it. God only knows. That's a really cool story element, but I have no idea where to take it.
00:08:54
Speaker
Um, all right. Uh, I asked Sam again, uh, before I was so rudely interrupted by the dead body moving, uh, saying how much time, how much time do we have? You think,

Race to the Ruins

00:09:06
Speaker
can we go back and get the, uh, the fella that we tied up as long as he hadn't turned either.
00:09:10
Speaker
Sam gazes up to the sky, looking at the clouds rolling. Licks a finger, sticks it up in the air, gauging the wind. I would say that we have about 15 minutes before this cloud cover gets weak enough that you're going to be susceptible again. How far are the ruins?
00:09:32
Speaker
We can get to the ruins in about 10 minutes if we start heading that way now. And it's the opposite way, of course, isn't it? I mean, did you see any ruins when we were walking? No, I got a point. We got to risk it, right? We got to go back and try to get that guy. No, no, no, not no. I already had one tangle with you. I don't want another one tonight. Okay, fair enough. Fair enough. All right. So I
00:10:02
Speaker
do whatever hoist the sled. We put barracks body on the sled. Does anything happen with the sword with the arms? It's weird because you kind of grab barracks body underneath the armpit sort of thing to drag him onto the sled and his arms and the sword are immobile. Like they do not shift or there's no weight chains. It's just almost locked into his chest.
00:10:29
Speaker
Okay. I mean, I don't get a mortise for you. I don't have any sort of religion or Arcana or anything. Like my intelligence modifier is plus one. There's no point in me rolling to see what I know. I mean, there's a point to it. And it's a 14. Do I know anything about what this might be besides, yeah, rigor mortis? No, you, you know, you know, you know, it's not rigor mortis. Like, you know, enough to know, uh,
00:10:58
Speaker
because his head is lolling on me. Legs are just sprawled out, but those arms locked in. I'm genuinely sad about Bear's passing. I'm not meaning to make a lot of it. All right. But we're able to get him on the sled. We don't need to check anything. Yeah. Right. He's on the sled. Dak and I are both strong, so I tell him I'll take the first run at it. All right. We've got to go down this trail a little ways, and then we'll branch off in about
00:11:27
Speaker
We'll just follow you. I mean, you just don't follow. Player that is not talking a whole lot. Um, you see three figures with a sled walking down the trail towards where you are. How far, how far are we from where I would take them? Um, I mean, a lot longer than, than 15 or 10 minutes. I mean, okay.
00:11:56
Speaker
And you were pretty, I mean, I'm assuming none of us, Sam Faradak and Dex were trying to keep quiet in the conversation. Is that a fair assessment? Yep. Oh, I'm not trying to keep quiet about anything. I'm angry and loud.
00:12:12
Speaker
In that case, I will follow them. Okay. Go ahead and Dex their deck perception checks. Um, Philip stealth check. Uh, 24, 16, 22. Okay. So you remain unseen by the group survival check.
00:12:35
Speaker
Certainly not gonna roll on that random table. Sam easily navigates the

Exploring the Ruins

00:12:41
Speaker
jungle and you see through the trees a very large temple that is just in ruin before you. The doorway is about 30 feet tall. Maybe even a little bit taller, just your best estimation.
00:13:03
Speaker
Um, there is no door. It's just kind of an open doorway. Um, you imagine based on what it looks like, the doors long rotted away. And there's, um, script that neither of you can understand written on the exterior walls. Um,
00:13:24
Speaker
I swear, if you give us another riddle, there's no door. Um, anybody speak goblin? Um, wait, you're certain that we don't know what the script is? Um, what do you speak? Actually, I only speak common elvish and orcish. Okay. Third act. What do you speak? Common and orc. Okay. So yes, none of you understand what it says. Um,
00:13:53
Speaker
The Sam moves to head inside the ruins. Are you all going to slow or ask any questions? I mean, it's fine if you don't just.
00:14:06
Speaker
Uh, same just, just so we know what are the chances there's other people squatting here tonight. Uh, very, very low. Um, typically, uh, I mean, there might be some wildlife in there. Um, but typically there might be some wildlife out here. We don't go inside. So, uh, typically temples like this in, in my experience, give off some kind of.
00:14:28
Speaker
energy that that causes Just the normal wildlife to give it a wide berth And the the drow are pretty superstitious folk. They don't like sleeping in giant ruins. So I think we're okay Do you know you know who these ruins belong to who built them the Giants? I mean 30 feet that would explain it. I mean we're talking 40 50,000 years ago these were built
00:14:56
Speaker
Fortunately, they built things to last, so. Well, once Dex hears that, he assumed because of the scale, but once he hears that, he's all set to go in just on the off chance that we find some things we have to give Giant, artifact give Giant later. Okay, so you all managed to make it in. Who in the group has Darkvision?
00:15:24
Speaker
I don't, I do have a, but I could rifle through bear stuff to find a wand where I can just cast, I have light in my ribbon too, we're about to take a rest, so I'll just do that. So you pop daylight on? Yeah, I flipped the switch on my ribbon, we've never got daylight going.
00:15:46
Speaker
Okay. Um, which that's 60 feet of very bright light. Yes. Um, okay. So you all enter and it's, it's pretty nondescript. You, you imagine that you're in kind of the main hall of whatever function this, this building served many, many years ago. Um, what initially strikes you is there are, um,
00:16:14
Speaker
relief carvings all over the wall depicting giants and everyone give me a knowledge or just give me a history check.
00:16:31
Speaker
15. You have a negative one and that tracks. I got a nine. Okay, so theredac in your infinite intelligence, you managed to look at this and decipher
00:16:47
Speaker
this this stone carved mural as depicting the giant empire rising. You see initially giants harvesting crops and then erecting buildings and as you get about halfway through looking at mural you spot some some odd creatures that you can't
00:17:11
Speaker
You honestly can't put your finger on what they are. They seem to be flying through the air above the giants.
00:17:21
Speaker
and they have tentacles. I mean obviously these aren't detailed like carvings and time has kind of worn them down but some flying creatures with tentacles coming at the giants and then as you continue to look at this you see giants fighting giants with these tentacle things above half of the giants.
00:17:41
Speaker
And then once you reach the end, you see five giants standing in a circle holding objects above their head as what seems to be a beam of energy shoots up and it's depicted as shooting through these flying creatures. And then that's the end of this carving. Okay.
00:18:10
Speaker
Does Theradak point that out to me? Give me your description. How does Theradak describe the scene? Oh, great. Yeah, because he would probably, as he was looking, he would probably be describing what he sees. Look like the beginning of giant civilization through history. Dax. Yeah, come look at this.
00:18:39
Speaker
carvings through history giants like rise of the giant civilization and You can follow it, but what's strange they'll get these flying things with tentacle Do you know what those are? Well, let me ask these tentacles look familiar to me No, okay Third act I'll tell you
00:19:07
Speaker
I've seen some tentacles, you know, the portals that like the one that we opened up that we got Jacob back out of when there weren't a whole bunch of druids there to keep the things on the other side at bay.

Carvings and Historical Parallels

00:19:24
Speaker
It was tentacles that came out at us.
00:19:26
Speaker
Uh, but they didn't look like these and they certainly weren't as far as I could tell attached to something that was going to fly and maybe have mind control powers. Yeah. Well, these tentacles, these giants fight fighting these and, but then it looks like they're fighting with other giants on same side. Maybe. Okay. Um, I can't make edge or tail of this cut to.
00:19:55
Speaker
Philip, look at your phone. Oh, I'm going to miss you. Please say you messed up and put it in the group text. Nope. Nope. My phone didn't buzz. Okay. Everyone give me perception checks. 22, 23, 23. Um,
00:20:19
Speaker
They beat it. Okay. Um, you all here and, and I guess smell, um, you, you see a, a black bird of prey perched and looking at you all from just outside the ruins through the doorway. Uh, I mean, if, if, if it's something that I would notice, I'm texting again, if it's something I would notice,
00:20:46
Speaker
I mean, I would, Dex would conflate that with the watcher bird that the druid sent. And I don't know. He'd probably be like, uh, Hey, you out there. We don't want any trouble. What are you talking, talking to the bird? Well, I mean, in my experience, in my experience, yes, I might be, or it may be something else. Okay.
00:21:13
Speaker
A bird does look like he's looking at us. I mean, he's looking right at us. All right, guys. I mean, I appreciate that you all enjoy the the fauna of Zendric this much to stare at a bird, but we probably ought to start winding down for the night. All right. We'll just keep an eye out on that bird. Well, yeah, I mean, who wants to take first watch? Well,
00:21:42
Speaker
I mean, I'd be happy to take a watch, but it's going to have to be from deeper. Like we all go inside deeper into these ruins. Cause I can't be trusted. Yeah, no, I get that. Um, I mean, I guess if there was just a bear laying across the front, they would perhaps turn around.
00:22:05
Speaker
but I can't promise I won't wander off. Yeah. No, I don't mind doing it. Okay. Well, let's, there's a doorway back here that we can, uh, you can see if it, it comes unhinged or is open. Um, third act. Why don't you check that out while I start getting supplies ready for getting the bed rolls unfurled and then I can carry them into the next room. Okay. There's a door there. Yeah. There's a door near the back of this, this grand hall.
00:22:33
Speaker
Okay. I'm going to do a perception check. Uh, I guess as I go, just, you know, kind of warily, just kind of looking around, making sure I don't step on anything. I shouldn't step on that sort of thing. 23. Okay. So you don't see any active traps or anything like that. No pressure plates. Um, so yeah, it looks, looks like smooth sailing. Okay. So go to the door. Okay.
00:23:03
Speaker
Go ahead and give me a strength check to just try and push the door open. This is a giant door, so. 14. 14. You shoulder into the door, you hear the hinges creak a bit, but you're not really able to get the rust to break on them to get them to move. I should have pushed a little harder.
00:23:29
Speaker
I mean, I can. Can we push together? Yes. All right. 22
00:23:40
Speaker
Uh, yeah. Seven. Okay. Um, so Dex walks up and offers assistance and you all both shoulder into the door and the, the wood is rotten enough to where the hinges don't break, but Dex falls through the door as the wood breaks where he was pushing very hard on it. And it's dark, but all clear. Uh, that's why I wasn't trying to push so hard. That's four.
00:24:08
Speaker
I take four shattered door damage. Four pride damage, let's say that. But yeah, this looks to be just a long hallway. There's some doors that lead out of it, but at this point you are clear from the moonlight. So you can keep going deeper if you want, or you can start setting up camp here. Let's don't go too deep. Let's set up, you know, probably fairly close to where we are.
00:24:36
Speaker
Here's the thing Dex has a desire to go deeper just to see what's there But if it's the guys were tired and we're dragging our friends, you know body then yeah, we'll set up. Yeah
00:24:49
Speaker
Sam, Sam, are we deep enough in here? I mean, we all just need to... Oh yeah, yeah, no, here. And Sam starts passing some bed rolls to you through the hole in the door. I wouldn't really recommend lighting a fire in this place. I mean, I know that's traditional for camp, but I think it'd be best if we just not attract anybody from the outside by seeing flames while we sleep. Good idea. All right, so who's taking first watch?
00:25:17
Speaker
I'll do it. Okay. So Dex and Sam lay down to rest. Do you, I, this is just an honest question. Do you all like set up barracks corpse, like with you all while you sleep or standing in the door with me? Yeah. I mean, I don't hear you getting it. Bernie's this. I just, I wasn't sure how skeeved out you all would be to sleep with a corpse essentially. Well, no, I mean, I don't know is,
00:25:47
Speaker
Is there some silver flame version of like sitting Shiva? No, no. No, I don't think that I have any problem. Okay. Dex would have any problem with the body being there. In fact, Dex would probably want to make sure that it wasn't.
00:26:05
Speaker
you know, obviously carted off by some wild animals, some scavenger. So yeah. Okay. All right. So if he doesn't raise after three days, that's all we're waiting. So Dex and Sam lay down to go to sleep. Their deck you're taking first watch after a
00:26:28
Speaker
little bit. And Sam would have recommended that you snuff out daylight decks while they try to sleep. Sam can't sleep with any lights on. It bugs him. Wait, say that again? Sam would have asked that you turn daylight off on your ribbon weave. Oh, sure. Just to not attract outside attention of anything that might be passing by. So I'm blind.
00:26:48
Speaker
Um, I mean, you got some with a hole in the door. There is some moonlight like washing in, but it's not direct. So you're, you're good in terms of the lycanthropy thing. Okay. Okay. Theodak after a little bit of time, um, on watch, go ahead and give me a perception check. 15, 20. Okay. Phillip, you are unseen.
00:27:16
Speaker
Uh, okay. What is the arrangement of the campers? Um, I imagine Theradac would be closest to the door looking at it. Um,
00:27:31
Speaker
Sam would have slept probably close to Theradac and then Dex and the corpse near the back. Does that sound fair to everybody? This is a hallway, right? Yes. So I mean, I wouldn't just be staring at the door. I mean, I would be looking down that hallway. Okay. So you're looking around. Okay. Um, yeah, I would be deepest in. Is it fair to say that my successful stealth check indicates
00:27:58
Speaker
knowing another means of entry into this space. I mean, I'm okay just slipping past Theradak. I was just trying to think of an explanation for it narratively. No, I think you just managed it to get a good beat on when Theradak's looking down the hallway and are able to slip in successfully. Then I slip over. He slips over to
00:28:26
Speaker
where the body is okay and um let's see one check the sword is still visible yes uh he lays a hand on the sword hmm my super sniffer picking anything up um no i mean it's fine if no i just want to give me a second we'll see
00:28:52
Speaker
You place your hand on the sword and you can't wrench it free from this corpse's grasp. After a brief moment, the sword becomes searing hot with your hand on it. Okay. Uh, I pulled back then. Does that add a little yelp, did you? Uh,
00:29:21
Speaker
I would say no, but I'm willing to make a check if the GM would like me to. A yowch check? Make a check of yowching. I think if he thinks no, that's fair. Yeah, that's fine. Okay. I would say he's been through worse than light burns. Let's see. I'd like to detect magic on the corpse. Okay. I'm going to roll for snore.
00:29:51
Speaker
That's a three. I'm good. I'm sorry, Philip. You were detecting magic. On the corpse. Yes. You see a great deal of magic emanating from the corpse. Is that familiar to me? It's literally just curiosity. I'm not saying it should be. No, it's not familiar to you. Dex, go ahead and give me a perception roll with disadvantage since you're asleep.
00:30:21
Speaker
Well, that was a one. So we're going to go ahead and say, I don't need to roll the second. You are snoring so loudly. No wonder I didn't hear or see him sneak in. Um, I'm going to say, since you've taken a couple actions back there with the corpse there, that give me another perception check there. 15 going to give me a stealth roll to see if you can anticipate his 21. Okay.
00:30:49
Speaker
You sneaky bastard. Might as well roll for Sam also. That's fair. 15. 15. Okay. What would you like to do next? Very, very sneaky, man. Uh, there's really nothing spoiled by just re by referring to him by name. Okay. The trick here. All right. Let me check a spell real quick. Okay.
00:31:19
Speaker
Do you say Druck here? Druck here? Yes. Like D-R-A-K-I-R? That is correct, yeah. Is that familiar? Yeah, another Druck. Oh, right, yes. Druck, Dack, and Dex. Are you kidding me? How big is this space there, DM?

Levitation and Confrontation

00:31:45
Speaker
The space is about, um, it's a giant hallway, so 30 feet wide, I would say. Okay. I'm going to cast levitate on the body. Jesus. Okay. Um, I'm checking the, I'm checking the exact effect of that real quick. Uh, yeah, it just rises vertically up to 20 feet. I don't need it to go that high and remain suspended there for the duration.
00:32:15
Speaker
Okay. Are you going to try to get it through the doorway? Uh, I'm about to, but I need to check a different one to see if they're going to conflict. Sorry. New spells guys. If they're a deck does not see a floating body and a sneaky guy walk through a doorway. It's very dark. I want to know if, if Barrick had anything in his pockets that may have shaken loose and fall onto the ground and given decks a start.
00:32:46
Speaker
Uh, so, all right, Randy, uh, time, time to, you have to decide how you're going to deal with this, uh, as far as role-playing, uh, that bird that's been sitting and watching you, uh, suddenly swoops down from the tree. Uh, which I can't see. You can see through the hole in the door. So we can see you have dark vision, right? Yes. Yes. Um, and passes.
00:33:16
Speaker
just right in front of your face and then swoops over and perches on a nearby chunk of the wall. Can I try to grab it as it goes by? I see it coming. Give me a dexterity check. Please work. This is going to be great if it does. Oh, please work. 14. No, I'm going to say no on a swooping bird in front of your face. Makes sense.
00:33:45
Speaker
The bird is attempting to draw him out of the doorway. We'll leave it to Fandy, essentially, how to decide whether that is something that could even be accomplished. So would you go investigate this weird bird that just... Okay, now the bird swooped, what, just in front of my face? Yeah, just right in front of your face, floated its wings in front of your face, and then swooped over to another tree just, I don't know, a couple yards out. Okay, so flew in and then flew back out.
00:34:20
Speaker
third deck is extremely curious but but he does have some wisdom and he knows he's supposed to keep watch there is a third option third option so he doesn't move are you not moving I'm thinking okay
00:34:46
Speaker
He pulls out his longbow. Which he does not have. I do have a hand axe, though. But I don't see him throwing it at that bird. In the dark. Stupid bird. Yeah, he would probably... That same bird watching us, that's... You want something, bird? And he stands up.
00:35:13
Speaker
Did you shout that at the bird? Oh, yeah. Because he's not going to be thinking. OK. He'd be mad at the bird. Sam and Dex are both going to get perception checks to wake up. That's fair. Dex, the reason it was with disadvantage earlier, and the reason this one's with disadvantage, because remember, you sprinted through the woods and had a level of exhaustion. So you were in a deep slumber.
00:35:43
Speaker
Eric, when he stands up, may I shift myself and the body closer to the door? Sure. You're moving essentially in between decks. I assume another stealth check is called for. Yes. Natural 20. I'll bully for you. So I'm 20. Now I'm rolling perception with disadvantage, right? Yes. To be awoken by a shouting half-orc. 21.
00:36:12
Speaker
20. Okay. Nice. Not bad. Um, so both Sam and Dexter and you both wake up. Um, do either of them have dark vision? No. What, what, what race is Sam? Human? Human. Oh yeah. Well, well, um, basically here would attempt to just slide into a shadow in the corner with the body and hope, hope everyone just goes back to their business.
00:36:42
Speaker
as long as you're not in that shaft of moonlight, yeah, I wouldn't have to cross that shaft of moonlight, I wouldn't be able to see you. But I ask again now, if I'm awakened by a noise, my senses are heightened already. Like I'm wary. Do I get
00:37:02
Speaker
a chance to roll and see is, is there a smell component to a guy who's lived underground his whole life? I feel like there would be a smell component. There'd be a methane loft. Yeah. What would you notice? Dex's body's gone. Barrick. I mean, Barrick's body's gone. I mean, I guess we didn't, we didn't, I didn't say whether I placed him in the shaft of light or not.
00:37:28
Speaker
Um, you can go ahead and perception check with, with smell. Okay. That's a 21. If I get another shot at it or no. Um, yeah, you get another shot at. I got a pair of 21s. Blackjack, blackjack. And what's your stealth modifier with the natural 20? Uh, my total would be 27. Oh yeah. He wins. I knew he was going to win. Um,
00:37:55
Speaker
Okay. So, uh, Sam can't even get a 27 with perception. So he won't even try. But Dex, Dex, just there. What are you yelling at? A bird. It's swooped on me. I'm sorry. I didn't mean to wake you up. It just startled me. Hang on that same bird from earlier. Yeah. Dex is going to go out to the front of the cave or the front of the room. He's going to go join there. Okay. So you're both standing near the doorway, looking at it. Okay. In that case.
00:38:26
Speaker
I wanna sneak past Sam and go the other direction deeper in. Okay. Sam got a 19 on his perception. I have a 20. God, son of a gun. Alright, here's what's gonna happen. Dex is gonna say, alright, there, there, Dex, tell me what happened.
00:38:53
Speaker
Well, I was keeping watch and that bird swooped in front of my face. I swatted at it, tried to grab it. I missed and he went and sat out there and in the excitement, I just yelled at him and you know, do you want something? And that's what woke you guys up. I'm sorry about that. You tried to catch a bird. It swooped on me. You know, it's reacting. You swatted something that flies in front of your face. All right.
00:39:22
Speaker
Dex is gonna say, um... Alright, is this something we need to check out or can I go back in? I'd say, go back to sleep. The bird's just sitting there. Alright, I'm gonna go bed back down. Now we said, Beric's body is between where I am right now and where I sleep. Yes.
00:39:48
Speaker
I know it. You don't need a check. I mean, you also, there's washed moonlight, Barrack's body and the sled is gone. All right. And I say, the sled's probably still there. That's probably too big and bulky for what I'm trying to do. Okay. So the sled is there, Barrack is gone. Okay. How long was I asleep? Um, half hour. Crap. Okay. Then.
00:40:15
Speaker
Trying to remember if I was carrying any of those wands. I honestly think Beric had them all though, so I'm not gonna pretend I had one if I really feel like Beric was holding them all. These were light? Yeah, the light. Okay, I honestly don't remember. I know I had some of them. Uh, I might have... Because I feel like I asked you for them when I was wanting one. I thought you all split them up because there were a lot in that building. That's what I was thinking. I'm checking Beric's character sheet.
00:40:45
Speaker
Sam also has torches in his pack. Oh, you know what? I have a lantern and oil and a tinderbox. I can't cast daylight again because I didn't get a full hour's rest. It takes a short. So I scream, I say, Dax, Barrick is gone.
00:41:11
Speaker
And I ask, are you sure no one came past you in or out? No, I saw nobody come in just that stupid bird. Okay. Maybe he came from down the hall. I checked that there's some too, but. Dex is going to take him at his word and assume that they came from deeper in and light his lantern.
00:41:30
Speaker
and holler at Sam. Well, third, I would assume it would have had to come from behind him because nothing was going to get by him. Okay. So Sam lights a torch as well. What do we do? Well, I was going to, I just, I don't know how this lantern thing, is this as bright as a torch? Is it as bright as one of the wands? Is it going to work? Yeah. I mean, it's more directional, right? No, I mean,
00:41:58
Speaker
Oh, so it's not like one of the lanterns. It just has the one. No, it's, it's omni directional. Okay. Um, I'm going to ask their deck if, or I'm going to say, we should keep watching. I'm going to find that body. I'm going to let their deck and Sam decide as they come with me. I think it is. Uh, we just had a, uh, a little episode of us deciding to go our separate ways briefly. And we all saw how that worked out. So I'm going to suggest that we stick together back.
00:42:27
Speaker
I don't care about that stupid bird. The barracks body's gone. No, that will not stand. All right, here we go. Into the great unknown. Okay, so I mean, with levitation, the weight doesn't go away. It just floats, right?
00:42:52
Speaker
Just to kind of physically push it. Yeah. Yeah. Yeah. I'm essentially towing it along. Okay. And how quickly are you all moving through the down the temple hallway? Approximately 30 feet every six seconds. Does the passage widen and go higher? It actually goes down.
00:43:17
Speaker
Okay. Um, is at any point the ceiling, I mean, this is a giant place. So the ceiling presumably gets kind of high. It's, it's at least 50 to 60 feet high. Does there become a point where there's some way that I could, that are here could scramble up onto a ledge or something? Yeah. I mean, there's the, the doorways have ledges over them and, um, there's archways and things like that. So yeah, I mean, there are places you could try to scramble up. Then once I can tell that they're pursuing me.
00:43:47
Speaker
I cause the body to levitate back, to levitate on up to 20 feet. Okay. And then I climb up and try to hide me in the body in as much shadow as possible to wait for them to go by. Okay, then give me an athletics check to climb up. Yeah, I guess we're not, we're not doing stealthily. Really weird, I really wish we weren't doing this over Skype. I've just rolled another natural 20 and it makes me feel weird about it.
00:44:17
Speaker
Okay, so you're able to climb up there easily. Everyone give me perception checks. Smell is involved, Dex, so you can have advantage. 15. 25. 25. Go ahead and give me a stealth roll.
00:44:39
Speaker
He beat it. OK. Hell yeah. So. I was starting to get worried about this. You were starting to get worried. I'm going to have another dead character. OK. So as you all are moving down the hallway, checking the doors, none of them are open. They look just as rotted in place as the large double door that you came through. Dex, you spot.
00:45:08
Speaker
You spot movement above one of the doorways. As you see, you see Barrack's body float into the shadows above one of the doorways. Good. And edit this out. I was really hoping you said I smelled it, Barrack, like we were getting closer. I was following that. But no, your thing's cool. So I see Barrack float into a shadow. Yeah.
00:45:38
Speaker
What the hell is going on? Did you, did you guys see that? What? Barrick is floating away. I don't know. I don't, I don't know what's going on. Is that damn sword? I don't see anything floating. You can hold your, your lantern up to cast light where you lost sight of Barrick's body. Right. And so I do that. And I immediately cast darkness on them. Okay.
00:46:06
Speaker
So for a brief moment, you, I mean, you see a figure holding barracks body reach out and darkness envelops you. Okay. So this is another concentration spell, which is going to break levitate. The body falls. Dracure is going to try and book it past them. Okay. Uh, this is clearly not worked. It's time to, you know, cheese it. Okay. Uh, son of a bitch. So he's going to book it through the darkness.
00:46:35
Speaker
and back up the passage. Okay. Um, I have normal speed. So, but, and, and if you have to run past us through this field of darkness, you've cast, but you probably have dark vision. I'm assuming I have superior dark vision. Since you've been running around in the dark, so in normal dark vision, can't see through it now. Um, Hmm. Is this a,
00:47:04
Speaker
Is this a is the spell affecting me or is it like fog? It's affecting an area. It works like light. So I probably cast it on your lantern.
00:47:15
Speaker
Okay, so you wouldn't necessarily know, but I probably, so if I were to chase after the sound of your feet, beaten away, I would still be in the dark. Can we make an attempt to hear him coming? Can we grab at the advantage? You can hear the, the feet, the steps running through your mitts. So you all could.
00:47:36
Speaker
make some checks to try and with your best guess, grab, tackle, trip, do whatever you can to this entity running through your midst, but it will be, um, well, it'll be on a strength. Um, I mean, their checks will just all be with disadvantage and then we'll, yeah. All right. Like,
00:47:59
Speaker
I've done this once before. Dex has done this while blinded. This time slippery though. I'm going to try to trip him with my ribbon weave. Okay. I'm just going to try to grab him. And I say, sorry, Phyllis, watch your ankles. Sorry, Phyllis, watch your ankles. And I go with the ribbon weave. And that's a 19.
00:48:27
Speaker
that you rolled or... Disadvantaged. Right, I know, I know. Well, off the table. And that's a 20 that I rolled for tripping with other people. Damn. I'm not trying to grab him. I get plus seven on my... I'm just surprised you rolled that high twice. 22 on the first. Okay. One on the second. Okay. Oh, man. I was like, so I hit him low, he hits him high. No, I missed him.
00:48:56
Speaker
Yeah. He trips you. Did I hit him? Theradak has Sam. Like Sam is locked in Theradak's arms. Yeah. What's your, what's your AC drink here?
00:49:05
Speaker
Uh, 16, 16. So yeah, you, you feel something wrap around your ankle as one of your feet come out from, from underneath you. Um, all right. As you were on the ground. And then we hear thud as Eric's body hits the ground. You hear two thuds, uh, Dex, you get the sensation that you got something on the line. Um, so yeah, but it is still dark. All right. Um,
00:49:37
Speaker
Do I have the sense that I have ensnared him or just he's tripped? He is tripped on the ground. You do not have him grappled or anything like that. That's what I thought. I'm going to.
00:50:00
Speaker
run towards the sounds that I'm pretty sure was him. I mean, obviously Barrick fell near us and this guy fell a little farther away and I assume was a different sort of sound. So I'm gonna run towards that sound kind of feet shuffly so that I might kick him if I contact him and know he's there. And if I do that, I'm just going to drop down and try to grapple it. Like if I, so should I, what should I roll to see if I contact him running in that direction?
00:50:29
Speaker
I mean, um, go ahead and make, um, a, a strength check with disadvantage to try and just tackle him. Well, that is probably going to be the only rule I need to make because that's a seven, but let's go ahead and try again. Nope. I lied. That's a five.
00:50:55
Speaker
I got a plus four, that was a five. So you feel the wrapping around your ankle come loose trickier and then you hear a thud on the ground as somebody drops down attempting to dive on top of you but missed pretty handily. Okay. The keystone cops. I'll do that cool ninja breakdance stand up thing.
00:51:24
Speaker
What's funny is every single listener knows exactly exactly right. Yeah. And then, uh, make for the door again. Okay. I'm going to side with my fellow players here and suggest that probably Dex drops the lantern. I cast darkness on in trying to tackle me. Yeah, that would make sense. Okay. So you, you both hear steps running away from you again through this hallway.
00:51:54
Speaker
Um, back the other way towards, towards the entrance. Yes. Yeah. He's trying to, he's trying to get away and I'm going to, I'm going to give chase. This guy tried to steal for some reason, the body of my friend. Well, probably the only friend I've had as an adult, uh, with, well, their next getting there. Draconis is gone already. Draconis is gone already. So what I'd like to do, um,
00:52:25
Speaker
As soon as I break free of the hallway into the main room, I want to just duck to the side of the door of the entrance to the hallway and wait for someone to come out. Okay.
00:52:41
Speaker
and it's probably going to be my dumb ass. There, Dak, are you chasing too? No, I'm... I would probably... I'm gonna... I'm gonna get Barak's body. Okay. Make sure he's okay. You know, as okay as he can be. Make sure he's not hurt. And bring him back that way. Sam. Sam is giving chase. He's with Dex.
00:53:08
Speaker
Is he in front of me? Does he go through the... No, he's behind you. I mean, we don't know if there's more. There may be others in here. So what happens as I pass you? As soon as he passes through the door, I just want to bring a blade up to his neck to arrest his movement. Give me a dexterity save and throw. Dex. I swear to God, if my head comes off. Oh, no. That is not the intention, just to be clear. I'm not trying to actually hit him.
00:53:37
Speaker
I got a... I got a 12. You managed to stop short of the blade. That I cannot see. No, you're out of the darkness because you dropped the lantern, remember? But you're just in regular darkness that you can't see in now. Right. Moonlight. So you can... A glint of moonlight on the blade, I caught it, and I stopped myself. And I say, all right, all right. You got me. Who the hell are you? What are you doing with that body?
00:54:09
Speaker
I intend to take it back to a city where we can give it a proper burial and it's in his own customs. You need to let me take the body. There's nothing very much time. Yeah, no, I don't. Did you seriously create a character that sounds like a vampire now? No, but not on purpose. I like the voice though. I say, no, you tried to steal the body.
00:54:39
Speaker
When I find people stealing things, I don't say it's okay. Just take it. Particularly not when it is the body of my friend.

Negotiation with Drakir

00:54:48
Speaker
Dex, I feel compelled to remind you, you may not have forgotten, but you are still currently suffering from a form of madness that compels you to lie. So. Oh, I said, uh,
00:55:09
Speaker
You don't understand. I have to save the blade. There is not very much time. What do you mean, save the blade? Look, I've seen a lot of weird things happen with that sword. One time he even let me hold it. It was kind of neat. I killed a guy. Anyway, he's going to know that. Did I say, held the blade? I'm sorry. I didn't. I don't think I said that. Anyway.
00:55:36
Speaker
What do you mean you need to save the blade? That blade seems to have a power and a mind of its own. If anything, it got us into more trouble. Then you will not mind me taking it. I'm afraid I can't do that. It will fade. We will be lost. I must take the blade. I'm sorry, what? It will fade. It'll fade? Yes. Okay, can we call a truce? Can you take the knife from my neck now?
00:56:06
Speaker
You've said some things that I find real intriguing. I don't think you're a threat to me. I won't be a threat to you. Can we just talk for a minute? And I put my ribbon weave on the ground. Thierdak, you hear the echoing conversation from down the hallway. Okay, I'm gonna go investigate. Okay. Continue.

Agreement to Help Drakir

00:56:28
Speaker
Your friends will drop their weapons as well. I mean, I can't tell them what to do, but I'll let them know. Thierdak,
00:56:36
Speaker
When you come, come unarmed. Are you okay? That was easy. You okay? I guess I can tell him what to do. No, I said, are you okay? Oh yeah, yeah. No, I'm good. We're having a tea party up here. I don't like to say it where he can hear, but I'm kind of the leader in this group. They voted me. Should you not be able to tell them what to do? You know, I'm a benevolent
00:57:03
Speaker
leader. I read a book about management styles and I can't finish this joke because I've never read it before. Why can't I bring my weapons?
00:57:22
Speaker
Uh, well, because he's not a threat. I've continued to steal barracks body. Are there any more of them? If there's one thing I stand strong behind, it's that, uh, using lethal force for an action like theft is not. Okay. Anyway, listen, um, look, they're like, here's the thing. He's got a knife to my neck that he says he'll move. If we don't, if we don't draw on him, is that a good enough reason for you?
00:57:56
Speaker
Okay. All right. Thank you. He removes his weapons, but he still has a hand axe in his back. Okay. Like behind him. Well, yeah. And this guy doesn't know that I'm still a bear if I need to be. Just don't get any further outside. So anyway, so I say, all right, explain yourself.
00:58:23
Speaker
Because right now you're just the guy that tried to steal my friend's corpse. Your friend's corpse is nothing. It is meat. Hang on, hang on. You're gonna want to start over. Your friend's corpse is nothing. It is meat. The blade is everything. Why am I there? Why is the blade everything?
00:58:50
Speaker
What do you mean? The blade is everything and our friends just meet. How long have you been traveling with this man? Not as long as this one. Do not know what the blade is. I have seen it, but I don't fully understand what it is, no. The blade is the weapon we need. We, we who? My people.
00:59:20
Speaker
Why do you need it? Or the war? Uh, wait, hang on. This, uh, which, uh, war in particular are you talking about? They're going to have to believe me. There's a real chance that we're on the same side of this thing. Hmm. Are you fighting shadows? Let me just put it out to you. Uh, I'm going to have to refer to the DM. No.
00:59:50
Speaker
I didn't think so. Our shadows are not the enemy. Well, we call them shadows. All I know about them is that they're from, and I think Dex would finally get it right. Except for I think Jeff's about to get it wrong.
01:00:05
Speaker
Uh, it's people from the plane of Morik or beings from the plane of Mordor. They're, they're Moleskins. They eat. You monster. Oh, he's lying. I don't know what Morik is. Morik is definitely a thing I've heard in something once. Dex knows, but he's lying. No. No. Okay. Moleskin's a notebook. Yeah. I know. That's why I went with that one next. What is. Morik is a thing. I'm looking it up.
01:00:34
Speaker
right now because I need to know. It's not anything to me. I understand. It's it's obviously from. He needs to say my bar. Anyway, it's it's it's whatever whatever it is that lives in my bar. Does that I mean, you might not call him shadows, but that's as literal as I can be about it. No, my concern is not with my bar. What is your concern? Don't say the sword or being
01:01:03
Speaker
My people are being killed. I need the sword. I'm sorry, you're being killed what? I need the sword. If I could take just the sword, I would have done so. But the sword will not leave the body. I must return it to my shaman. Why are you able to wield the sword? We only were ever able to see Beric. It only even existed when he wanted it to. He is the bearer.
01:01:32
Speaker
I do not know that I can wield the sword. I cannot take it from his body. So I must return him to my shaman. Oh gosh, this is tricky. Dex isn't gonna let Barak go. Who is killing your people? Monsters. Terrible things. Creatures of nightmare. Gentlemen, there's a possibility of a...
01:01:59
Speaker
Common purpose this shaman of yours. He know any resurrection I Was about to ask that but I didn't want to put Philip in a corner But I'm glad you did it because that means you get a doctor some that is not a concern. I Didn't ask if it was your concern. I just asked a question. I Decide to not know the blade must be must be preserved look
01:02:27
Speaker
Here's here cuz here's the thing out there there deck. Here's the thing we Okay, cuz Dex has a a Unconscious Like he's not thinking this but it's influencing him the idea of this guy's people being destroyed He's got an unconscious empathy for that. So He's gonna say a third act look
01:02:57
Speaker
I can't use the sword. You can't use the sword. We don't need the sword, but I will not let, I can't let Barak be, I mean, who knows what they'll do. Um, okay. What if we, what if we just go with him? Yeah. I mean, it's looking like that's the option. All right. What do you say to that? You clearly heard us talking. We weren't talking. Sam, what is your opinion on this? As far as going with these people, they live.
01:03:29
Speaker
Where's, where's your shaman at? We do not give directions to outsiders. All right. Let me ask it this way. You live in Kyber? Not currently. Close to it though. Look, there's no point in having this conversation unless you answer this question the way we need you to. Are you going to let us accompany you?
01:03:59
Speaker
and bring our bring our friend back with us if we let you take the take him to get the blade. I was about to describe the look he's given you and then I realized that you can't see it. There's moonlight. I can see it. Probably what Dex is looking at is just a silhouette. Yeah. There that he gives a look over all of you that is
01:04:31
Speaker
appraising in a slightly predatory way. That sounds fine. You will let me take the body on the blade. I will let you accompany me. What about an insight check? Okay. Yeah, I'd like to do that as well. The weak one, the one who does not fight. He is a friend of this, of your dead man.
01:05:03
Speaker
Thanks for the kind descriptors. Oh, by the way, my insight was, uh, uh, uh, is it intelligence or wisdom yet? Oh, they're both one. So my insight was a 19. 15. Listen, guys, um, you all want to see this through with your friend. I mean, I'm, I'm not going to go.
01:05:29
Speaker
Like the, the drow, the things they fight. I mean, Sarah deck, you're a cook. What are you going to do out there? I'm a cook that knows how to fight their deck and handle himself. Don't worry about that. And I know what I'm doing too. This, I mean, and I've seen a couple of things this fella can do that makes me think that between the four of us, we might be all right.
01:05:55
Speaker
I mean, he's mostly done stage magic at this point, but I have to assume there's something offensive in there as well. Actually, third act, you would see that the weapon being held to Dex's throat appears to just be made of shadows. Oh, well, that gives him gives me some pause. Listen, fellas, you do what you're gonna do. This is just I don't take jobs into
01:06:26
Speaker
into Umbridge territory. The drow are not known. It's very friendly. No, I'm not worried about the drow. Things they fight. Hey, your friend is soft. I don't, yeah, I don't like making Dex be this single minded, but I feel like in this case he is. Um,
01:06:51
Speaker
So I'm just going to say, well, in saying that's your choice, I'm going, I'm not letting this body out on my side. The reason that we came here was twofold, to find any sort of giant artifacts and to find out more about this sword for Beric. And clearly we can accomplish one of those two things by following this belt.
01:07:17
Speaker
Have you noticed the sword at your throat? His weapon is made of shadow. Well, no, I haven't, because I literally can't see anything. But thank you for letting me know that. Well, that was an interesting question. How did I see the moonlight glinting off of you? You didn't. OK. Your bear sense has brought you up short. Yeah, sure. That's fine. I spotted the void, though. That's not right. There you go. It stares back at you.
01:07:48
Speaker
I say what I've noticed is that his blade hasn't gone. How can I say this? All I notice right now is that he's honored the deal that we made regarding his blade and that it is no longer in my face. Yes, but I do not like the look on his face when he offered to go ahead and let us accompany him.
01:08:15
Speaker
Again, I can't. I'm just telling you what I see. I know, I understand. If I thought I could kill you and take the body, I might. But I don't think that I can. Not alone. Well, that last part wasn't necessary. So your plan is to take us back and then kill us and take the body? There is no reason to kill you after I take you to the village. Would not be my decision in any case.
01:08:43
Speaker
That's kind of how I feel. I mean, we're not going to give them a reason to. We can learn about this sword. We can see, I mean, they're there deck. There's still the chance that we do have a common purpose. We're both fighting monsters. We're both fighting. Would you say you fight evil? I am willing to go, but we must be wary.
01:09:11
Speaker
Oh yeah, no, don't worry. I got my head on a swivel. No offense, but do not touch the drow. He says as he looks at the drow. And when you say that, you mean this drow, not the drow? No, drow in general. Okay. Okay. I say, how much time do we have to get this thing back to your shaman? Do I have an answer for that?
01:09:42
Speaker
The listeners are saying, just go already with you. Best guesstimation. Three days, probably the magic will suffuse. How biblical. I mean, because here's the thing, we're beaten and we're tired and I've got a half hour and Dax got no rest. So really, here's my question.
01:10:04
Speaker
I've read that some DMs that like their players will consider like light activity as long as it's not strenuous as can be potentially be rest time. So I want to get moving because it seems silly that we would lay back down. But I've got 21 hit points.
01:10:27
Speaker
Um, I mean, Drake here, you've been out searching for stuff all night too. You are, you are due for some rest as well. Um, I mean the, the journey time to your village nonstop is, uh, 12 hours. So your three hour timetable allows for a not leisurely pace, but you don't need to kill yourselves over it. So.
01:10:56
Speaker
You can't see. That's true. I do not want to pull you out of a pit in the middle of the night. Another common? I don't think we have a common yet. And I think your friend would want to wait and pull you out of the pit. Yeah, I'd hope so. Very well. We will wait.
01:11:27
Speaker
You know what? That's a good idea. So, not knowing how many spell slots. Drakir has to cast Levitate again. Dex is going to... God, it feels... It feels disrespectful, but Dex is going to tie himself to Beric's body.
01:11:53
Speaker
Not like hip to hip, but definitely. And if we all remember from his adeptness with rigging, these are good knots. Or at least many knots. Yes, these knots are multitudes. These knots are legion. And just in that much feels secure enough.
01:12:21
Speaker
that he's not going to get double-crossed on this. Because what else can he do? I mean, that's really the extent of the measures that he has.
01:12:31
Speaker
So assuming that neither Dex nor Theradac nor Sam are going to trust Drake here to take a watch on his own. Um, and also Drake here doesn't need to sleep. Um, you all, uh, can basically, um, that's elves. Um,
01:12:54
Speaker
You all can basically each take a two-hour watch split up throughout the night and get a full night's rest. Theradak, are you going to continue first watch? Theradak's sleepy. We don't need to keep track of watch order. Is this your bird? I could take a watch. No, we're good. I mean, you know what we're going to do? It's safer to have two sets of eyes.
01:13:23
Speaker
Oh, wait outside. There it is. Okay. Dex, as you sleep during the night, once you actually reach like that full good REM cycle sleep, you begin to have a vivid dream.

Dream of Giants

01:13:47
Speaker
It is from first person.
01:13:52
Speaker
but as you exist in this dream, you realize that you are yourself a giant marching out of this temple. Give me a perception check real quick as you march down the hallway and through that front room.
01:14:11
Speaker
As you walk through, you glance to each side and on the side that Tharadak pointed out the early history of the giants, you see a few elves on scaffolding carving out this history on the wall. It's incomplete at this point.
01:14:30
Speaker
And as you travel through the Zendric jungle and there are a lot more towers emerging through the treetops, it seems like a civilized place at this point with a lot of trees. You walk alone to a large circle that has been cleared in the jungle.
01:14:54
Speaker
and you carry in your hand a glaive that is covered in a thin sheet of ice and four other giants meet you in this circle as you all lock eyes and these tentacled creatures begin to fly over the treetops towards you with great speed and there's an intense pain in your head
01:15:23
Speaker
as you all slam each of your weapons into the ground and brilliant silver light erupts from the ground as you wake up.

Theradak's Dream and Historical Insight

01:15:32
Speaker
Theradak, while you sleep, you have a vivid dream where you are, through looking at yourself and existing, realize that you are in the body of a hobgoblin
01:15:48
Speaker
that wears the chest piece that you yourself wear in reality but around your neck is Barrack's amulet. You wield Dex's ribbon weave and in your other hand you have a holy symbol with a similar gem. You've never seen this item before and you find yourself
01:16:13
Speaker
charging through what you could recognize pretty easily as the faded forest. Cutting down strange aberrations just like the gibbering mouther that you saw before and just other creatures flying at you with hobgoblins flanking you.
01:16:38
Speaker
And just as you are reaching the temple that you emerged from when you went to Miss Marsh with the rest of the group, you see a portal open up in front of you as a humanoid-esque figure comes out. It has a human-looking head, but
01:17:04
Speaker
there are just random eyes placed all over his body as he smirks at you and a brilliant purple ray shoots out from one of the eyes on his chest and that's when you wake up. So as you all wake up and begin to stir after these fitful dreams, Drakir re-enters the hallway which now is filled with daylight washing in
01:17:33
Speaker
fitful dreams. Yeah, Drakir walks in. There is the bird perched on his shoulder, Pterodact. Hello bird. What you can see now is that Drakir is a slender, just pitch black skin elf with pale hair.
01:18:02
Speaker
and his eyes have no white, they're all black. And as you look, as he stands close to you, you can see that his skin almost has kind of a sheen to it that looked closely at, it looks like liquid shadow is sort of just crawling across his skin at all times.

Drakir's Revelation and Episode Conclusion

01:18:30
Speaker
And he says,
01:18:33
Speaker
Are you ready? End of episode. Well, we hope you all enjoyed this very PVP intense episode of Eberron Renewed. Please go let us know what you think on Facebook, the Geek Pantheon group. We're also on Twitter and Instagram at the Geek Pantheon. You can head over to the contact us page at thegeekpantheon.com.
01:18:59
Speaker
And if you haven't yet, please go leave us a rating and review on iTunes. That would be wonderful and we would love you very much. So yeah, we will see you all next time. Once again, I'm your dungeon master, Eric. I'm Philip. I'm Randy. I'm Jeff.
01:19:29
Speaker
And Mollric was the operator of Tain's Foundry, you d***wad. Oh yeah! And Duma wasn't crazy. I was wrong but I wasn't crazy.