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C2 Ep. 83 Wanton Vengeance Chapter Three image

C2 Ep. 83 Wanton Vengeance Chapter Three

E248 · Eberron Renewed
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265 Plays3 years ago

The trap is sprung. But will Snazz Gunkthumb make it out alive this time?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Transcript

Sponsor Shoutouts and Introduction

00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons. D20 radio, your game is roll.
00:01:09
Speaker
Hello and welcome to

Recap of Previous Events

00:01:10
Speaker
Eberron Renewed, an actual play podcast set in the Eberron campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time? We tortured a plan. And an audience, I'm afraid.
00:01:38
Speaker
I mean, we set up an ambush and it worked. Raynard disguised himself as a knoll and talked some trash on Breland, left a bar and bada bing, got attacked. Got ambushed. Bada bing bada boom. And the rest of us are gonna head home, I think. Yeah. Mm-hmm. Mm-hmm.
00:01:58
Speaker
Oh sorry Raynard, we all got kidnapped. Just hateful, just hateful. The Trevor had an unavoidable conflict during our recording session. It's not Trevor's fault, it is Raynard's fault.
00:02:17
Speaker
Absolutely. Okay. Let's go ahead and

Rolling for Initiative: Comedy Ensues

00:02:20
Speaker
roll initiative. All right. You all were setting up an ambush, so you are rolling cool. Even me? Even you. Okay. Why wouldn't you be? Just keep it cool, boy. Real cool.
00:02:46
Speaker
Man, the reception was cool. That reception was worse than the Wi-Fi we've had tonight. He'll be here all week, folks. Yeah, you will.
00:03:04
Speaker
I feel like you really just need one of those long cigarette holders to tap. That was gonna be- That was gonna be Snazz's voice. Kind of a yeah, see? Alright, the- I'll tell you about Breland, Jack. You bobby socks just need to get out of here before I blow my top.
00:03:40
Speaker
Yeah, you know, you're right. We're on our way out. We're gonna go. We're gonna go. The initiative order is PC slot, PC slot, two NPC slots, PC slot, PC slot.
00:04:01
Speaker
Who would like to take the first PC slot?

Action-Packed Combat Begins

00:04:06
Speaker
I would like to shoot this big dude who just smashed Reynard. Okay. Were it to be possible.
00:04:13
Speaker
Um, yeah. Um, do we need, do we need a cath PC slot? She would have run with me. Thank you. Or, you know what I mean? Yep. She has agreed to, to be a part of this. And I mean, you decide about Sigil. I don't know where they're. Unless you need Sigil for a task, Sigil's not going to join the initiative order to join the fracas. Okay. So we have two additional PC slots at the end of the round.
00:04:43
Speaker
So Eris would look at Sana and point out the guy who spotted us. Keep an eye on that talk, will you? And then she turns to the Fletcher. So I am augmented. OK.
00:05:07
Speaker
that and I have successfully hasted myself. So I will take a maneuver to, I'm, I assume I'm at long range. Yes. Yep. Okay. Uh, and because we always forget, does this fellow have an adversary rating? Yes. Adversary to, and I regret asking that question, engage with an ally.
00:05:33
Speaker
And for the listener and certainly not me, how did that change the dice pool? I had three purple and now I have three red. There it is. Yeah. Um, adversary two, two ranks of adversary means that two, it's upgraded twice, all combat checks. And then because.
00:05:55
Speaker
Uh, the target is engaged with an ally. That's an additional upgrade. So, and essentially that means at least according to the rules, if a despair is rolled, then air successfully hits. She just hits rain art. So. All right. Yep. All right. Well, we're never getting story points back now. We're just upgrading on our own. Hello darkness. Whoa. Whoa. Remarkable.
00:06:25
Speaker
or success for advantage. Mm hmm. Mm hmm. Doofa. Say it loud, say it proud. Yep. Uh, okay. So, um, I don't know what that first nothing damage rating is on the feed. So to start with 13 damage Pierce two. Okay.
00:06:50
Speaker
That is a hefty, hefty amount of damage. Indeed. Furthermore, I shall crit. Okay. 37. Stinger, increase the difficulty of the target's next check by one. Okay.
00:07:15
Speaker
We'll use the other two advantage to crit a second time. So when you're trying to do that, you just add 10. You can't crit more than once on one attack, you just add 10 to the critical hit. What would adding 10 do? Head ringer. The target increases the difficulty of all intellect and cutting checks by one until the critical injury is healed. Pass.
00:07:41
Speaker
Yeah, I'm not concerned about this guy outsmarting us right now. Right, yeah, that's not, well that's a bloomin' shame. In that case, so that is all the things I can do on that. So I will pass two boost dice to the next roll.
00:08:12
Speaker
Uh, and I will also have Tasha fly, uh, high, but toward the other guy to keep an eye on him. Okay. Um, so are you using a maneuver to give Tasha maneuver? And I don't have already spent two maneuvers, so I can't do that. Okay.
00:08:30
Speaker
Nope, I can because I got, no, I still can't spend more than one. I just get it for free. Yeah. Okay. Nevermind. Okay. Um, second PC slot. Um, Milo is nearby in range to cast a spell. Hob could start trucking it. Uh, Reynard could do something. Um, or one of your NPCs could do something as well. Who would like to go?
00:08:53
Speaker
Oh, Raynard just got clipped. So maybe Raynard wants to. Okay. Yeah. Um, so I just got blasted, right? You got punched in the back of the head. No, it didn't air. Well, yeah, but it didn't, it didn't hit you. He just got hit. Yeah. Yeah. He just got blasted. Okay. So he's somewhat distracted. Yeah.
00:09:21
Speaker
So I'm going to, I guess, take him trying to take a maneuver to roll out of the way or roll a little further away from him. If you're trying to move, then then, yeah, you would be using maneuver to disengage from them, essentially. OK, well, I would like to disengage and then shoot an arrow at him. OK, so you move from engaged to short distance. OK, so the difficulty is going to be one red, one purple.
00:09:49
Speaker
Uh, and I will, I will flip a story point to make it too red to get you all the story point back. Yeah. Didn't you say he was adversary too? Yes, but he's short range. So normally it would be one purple. So upgrading twice would make it a red and then a red and purple. Okay. Well, here we go. So two red now, uh, get the two boosts die from Eris. Two boosts die from Eris. So two blue.
00:10:18
Speaker
So I have three yellow, one green, two blue, and two red. Yep.

Reynard's Critical Fail

00:10:24
Speaker
Okay, here we go. One success, one advantage, and a despair. Oh man.
00:10:35
Speaker
Turns out that Fletcher did hit you. Whoops. Okay, so base damage for a long bow is seven, so plus one is eight. And you don't have a pierce of any kind on your bow, so...
00:11:04
Speaker
Okay, you see your arrow hit the cloth cloak. This figure is like shrouded in a large tarp. So you still can't see their face. The arrow lodges in the cloth of their cloak. If it went very deep, it didn't go far if it made any kind of penetration at all. And the figure kind of refocuses on you.
00:11:30
Speaker
Ah, he brought friends. And now it is an NPC turn, NPC slot. So this figure, guess that it's him, is going to... ...punch Raynard in the face. So...
00:12:01
Speaker
Use a maneuver to engage with Reynard. Um, actually order of operations, just no, that's fine. Um, so this is going to be four purple or four yellow to purple. Oh my gosh. Um, and to get you all another story point, I'm going to flip one to add a green to their pool. Um, okay.
00:12:35
Speaker
Unbelievable. Unbelievable. One failure, two advantage. That is remarkable. That was a roll of four yellow, one green versus a mere two purple. So four d12s and a d8 versus two d8 and still one failure and two advantage.
00:12:57
Speaker
One of the joys of the game, no matter how lopsided the pool is, you never know. Okay, so, Reynard, you managed to side-set this swing, and with two advantage, they're going to pass a boost die to the next roll of the NPC slot, which is...
00:13:18
Speaker
them. So they are going to kind of, they miss you, Reynard, sidestep. And then they look over their shoulder up to an Eris's direction. And they raise their other arm that they didn't punch with. And you see
00:13:39
Speaker
runes glowing around their wrist as they point it in your direction, Eris, where the shot came from. Long distance away. And this has a range of long, so. Am I in cover? Sure, I'll let you be in cover. And it's dark, you said. It is dark. Three purple.
00:14:08
Speaker
Choose that back die, one for cover, one for darkness. And I have an adversary. OK, so we currently have a pool of three yellow, one green, three purple, two black. I'm going to flip a story point, get another one in your court, and change that green to another yellow.
00:14:32
Speaker
That is four yellow, three purple, two purple. I definitely want one of their purples to be red. Okay, going to roll. Zero success, two advantage. Ah, I forgot they're two boost die from the previous roll. Four advantage. Oh man, these guys are just hobbing it up. Okay, well, they have a talent.
00:15:03
Speaker
Uh, called Grenadier. Um, when using a combat check, when using a weapon with the blast quality may spend one story point to trigger blast instead of spending advantage, even if the attack misses. He doesn't have enough advantage to spend it anyway.
00:15:22
Speaker
Well, but they can't spend. Oh, blast blast. You can blast. They can trigger even if the evidence they miss. Gotcha. Okay. Then trigger blast. So, um, yeah, just, it misses you. Eris your cover. You're under it, but blows up my cover. Yeah. Um, so huge blast. Um, this is going to be, um,
00:15:47
Speaker
I have Eris with the little scope going, and then the charge up on their hands, oh, frack, and just grabs Sana and yanks her down behind the banister. So you and Sana suffer seven damage from the blast. And yeah, your cover is just, that's the other two advantage, is your cover is just blown to smithereens.
00:16:16
Speaker
Eris looks at Sana. You good? Yeah, probably gonna get down soon. We're live. All right. PC slot. Milo, Hob, Cath, Sana are the last four.
00:16:39
Speaker
Uh, I mean, here's the thing. All Katha and I can do is run there with a turn. So if Milo can get something done or Sonic can get something done, it makes some sense for us to hold off to the last two is around. Yeah. So Milo, do you want to go ahead and go? Yep. Okay. What'd you do? Milo's gonna cast a spell, uh, to purple. What's the spell?
00:17:06
Speaker
Uh, I'm going to try to ensnare him basically. Okay. So is it an attack spell that you're ensnaring with or is it? Yes. Okay. That will cause damage. Okay. So, uh, you are a short distance away.

Battle Strategies and Movement

00:17:25
Speaker
Um, and you're adding the ice property to it. Is that correct?
00:17:31
Speaker
Yeah, it has an additional effect ice. OK, so yeah, two purple difficulty. I will flip story point to change one of this purpose into a red. Does adversary apply to magic? It does. It's all combat checks, so that would change the check. I'll keep my flip story point, so that's two red, one purple is your new difficulty. Milo. OK.
00:18:03
Speaker
Milo invisible wand And from out of nowhere this
00:18:16
Speaker
black line shoots and Milo's mind he's thinking he's going to try to Entangle him with a web like he has done before but instead the ray straight beam of light just hits and this black it just hits the ground and the ground erupts into this black thick ice that just wraps up on the legs and
00:18:46
Speaker
Okay. And that's how much damage that's five. Uh, well it's four for your intellect or four for your ranks in Arcana and three for the one for your wand. So that's seven plus another nine. Uh, you didn't roll enough to activate and snare though, Randy. So they aren't actually tank. They aren't frozen in place.
00:19:09
Speaker
Unfortunately, but the ice is there. So yeah. What are the odds that that they're going to know where that came from since I'm invisible? Are they good? I'm trying to decide if I need to flip a story point so they don't know where that came from. There's a lot going on because you're invisible. I would say that because the only reason they knew exactly where Eris was is because somebody told them.
00:19:36
Speaker
So they would have to make a perception check to spot to figure out where that came from exactly in order to aim at you. All right. So yeah. Suffer to strain for I did casting a spell. OK, perfect. OK, and that's it. So.
00:19:55
Speaker
Sana's just going to make use of the pulley zip line that you made here. So she's going to be able to attach onto that and essentially fall to within short range and land on the street. But it was long range, so that's probably her whole turn.
00:20:24
Speaker
but she covered long range in a single turn, which is not nothing. Um, so that's her turn. Hob, Kath, um, you all can get to within medium range of the fracas on this turn. Okay. Um, I think that we, we use these two turns concurrently and we'll just both just take off then and get as close as we can. Um,
00:20:52
Speaker
It's just, so we're basically going from nowhere near it to medium range, which I can't do anything with. You're going from long to medium range essentially. Right, right. And now you have visual, so. And that's using everything, like is that using like two strain for maneuver to get there a little farther? If you're not using an action on your turn, then you can just take two maneuvers without spending additional strain. Okay. But if you want to take an action, then you would have to suffer two strain. I mean, no, unless I can,
00:21:22
Speaker
Here's my thing, I just, I can't...
00:21:25
Speaker
Just to put it in D&D terms, can I move, attack, bonus attack, and get a little farther if I say movement, maneuver, action are all getting there, or that's what gets me to medium range, is all three of those. You can only take two maneuvers in a turn, period. If you want to take an action in two maneuvers, you would suffer two strain, but you can degrade your action to a maneuver for free. And I have no actions to take at medium range. So there we go, we got a little closer.
00:21:55
Speaker
Okay. Back to the top of the round. So PC slot. Um, so Hob and Kathy, you're within range now to where you could suffer two strain, use two maneuvers and be close enough to engage with the target. Um, so let me ask a question. Does my add it, does my upgrade from people being engaged increase with the number of people who are engaged? No, it's just a, it's just a one-time thing. Um, at least,
00:22:23
Speaker
I don't know if that's rules as written. That's how I'm gonna call it right now, because it would be dumb to have you roll like six reds. I agree. Okay, so just to, since we're at the top of the round, to reset where we're at. Eris is still in her perch, but no longer has any form of cover. Reynard is on his feet, still as Sna's gunk thumb.
00:22:51
Speaker
and is engaged with this figure. Sana is now within short range. Hob and Cather within medium range. Milo is still invisible within short range. And the figure that Eris spotted is still in his perch. So, and Sana is, or not Sana, Tasha is in the air near Eris.
00:23:19
Speaker
Okay, who would like the first PC slot? I mean, I'll obviously shoot if no one wants it. It doesn't make sense for me to go before the NPCs. I don't think I'm gonna do much damage. I don't think I'm gonna do much damage, honestly.
00:23:37
Speaker
I'll shoot. I mean, you only want rolled one success so that you did literally the least amount of damage that you could ever possibly do on an attack, to be fair. But yeah, Eris, you can go ahead and go. So you're shooting. I am going to shoot. So Eris rolls out of the rubble and aims at the tarped figure. Three red. Yep.
00:24:08
Speaker
And I am augmented and I will use a maneuver to send Tasha to go keep an eye on the other dude who's still in his perch. I've been saying his, I don't know. So I will not aim and I've still got a maneuver to concentrate. So, all right, I think I have everything. Here we go.
00:24:39
Speaker
Well, one success, six advantage. Oh, I'm so sorry. I meant to, I would like to trigger my heroic ability, which only costs one hero point now. Okay. So full story point. So yes. Um, and yeah.
00:25:07
Speaker
I guess that was stupid because I can't blast while Reynard is there. Was it bad? No, Reynard's not engaged. Reynard moved back. But afterwards, it was his turn and he stepped up. Oh, he reengaged. OK, well. Ain't that just like this guy? But he didn't hit me, so still. OK, anyway, he never engaged. He takes 10 damage. Yeah. Pierce two. I will crit.
00:25:35
Speaker
Okay. Do you want to just do plus 20? Um, with the additional advantage, it would actually be plus 30. Cause you've already created once on them. If you roll high, a plus 30 is yeah, but do it, do what you will. Yeah. I'll, uh, I'll plus 30 it.
00:26:07
Speaker
OK, so 66. Scattered senses, the target removes all boost die from all checks until this critical injury is healed so they can't get boost die, which, you know, ain't nothing. So, yeah, your your blast hits in between the
00:26:37
Speaker
the tarp and it kind of blows out for a second and you see them like grab their midsection and Reynard you being right there. I'll say that you can see that clearly this figure is either a warforged or heavily armored. One of the two you just see metallic as the cloak parts.
00:27:02
Speaker
And also, Raynard, being this close, you can hear through from some source, it's quiet and muffled. So it's almost like you're hearing the ambient noise of a communication device of some kind. You're hearing a masculine voice saying, it's a setup, get out of there now. Okay. Second PC slot.
00:27:32
Speaker
I'll take it if Raynard does not want it. Yeah, you do it. Okay. This time... Wait, can I relay that information real quick? Yeah, you got your communicator. It's free to... Talkin's free!
00:27:47
Speaker
Okay. Oh, do I have to say it? What's his name? It's entirely up to you. Snazz? Okay, well, I'll just say it in Reynard's voice. I think he's going to try and I think he's going to try and run. Okay, that's what you all hear. Milo.
00:28:20
Speaker
Okay. If I am successful in knocking him down, he won't be able to run on his turn. Is that correct? Not as far. He'll take your maneuver to get back up. I could still also maneuver and run. I have a question. Can I get engaged with him and then do an incidental?
00:28:44
Speaker
Yeah, I mean, incidentals are just incidentals, so. That's what I'm saying, because I have that headbutt incidental, where I would knock him prone and disorient him for a round, so he would not run anywhere. Yeah. Hey, if you want to take it, go. All right, so Hob is going to, having heard that, Hob says, well, no, not right now, he's not, and is going to, so I, to strain is what it's going to take to get to him, yes? Yeah. All right, so I do to strain, I run up to him,
00:29:13
Speaker
And, um, I suffered two wounds to do this. Yeah. He just runs up and full on just headbutts this guy. Uh, this person, this creature, uh, they're knocked prone and until the end of the next round, they are prone and disoriented. Okay. Awesome. Or I guess the wording is the target is knocked prone and is disoriented until the end of the next round. So the prone thing is not, they can get up.
00:29:39
Speaker
Okay, but okay. But ghost-oriented means they can't run away, I think. Adds a setback die to all checks they make. Okay, so yeah, they can get up. They just have a setback die if they tried it. So, Hobb and Rainard are now engaged with the target. It is their NPC slot, so they've been knocked prone
00:30:03
Speaker
They, you know what, you head better than, they fell backwards on the ground, the hood falls back. And you see a warforged face that is gnarled, has a giant hole through where one of the eyes would be. And they shake their head and. I knew it. Get back up and. Their voice changed. Hob just go, oh, come on.
00:30:34
Speaker
What is it? I think, how about you go, oh, it's him. No, he'd say the ram. Or whatever. Do you say that out loud? If he does say, oh, come on. If he says who is it, he would answer, yes.
00:30:58
Speaker
Can we not resurrect him this time? The figure like looks at you awkwardly, like who? And goes to attack you. Don't worry about it. Under no circumstances will you cause me to feel sympathy for this person. Not again. If my rule is the third time I kill him, they stay dead. Period. I get second credit. We're gonna say we've only done it once, man. Change the rule. Okay. I got new rules. I got them.
00:31:29
Speaker
So four yellow, two purple, and a black for the disoriented is the pool as they try to punch Hob in the face. Nevermind.
00:31:50
Speaker
Yeah, no, nevermind, sorry. Okie doke. I mean, I have melee defense, you've factored that in. Oh yeah, I need to add a setback die for that. Okay. Roll. One success, one advantage. So, that is going to be eight damage.
00:32:17
Speaker
Hob. OK. Pre-soak. And with the one advantage, go ahead and suffer a point of strain. OK. Mm hmm. So they stand up and headbutt you back. And then they kick backwards trying to attack Reynard as well.
00:32:49
Speaker
Snazz, sorry. And Raynard also has melee defense. So exact same pool. Oh gosh. What?

The Ram's Fierce Attack

00:33:00
Speaker
This one went a little bit differently. Whoa. That's one advantage and one triumph. Only a little bit differently. So Raynard, eight damage. Minus your soak. Minus your soak. Don't forget. Go ahead and take a
00:33:19
Speaker
point of strain with the advantage. And we'll go ahead and crit with the triumph. So, 92. Oh, word. At the break, the target suffers two strain each time they perform an action until this critical injury is healed. So they kick backwards and just you feel your sternum crack, Reynard. And like every inhale
00:33:50
Speaker
is just pain. Shouldn't have said all that crap in the bar. Don't for real, man. Don't start nothing won't be nothing, but. And Raynard said he's just like, I'm too good at my job. Okay, and that is.
00:34:18
Speaker
their turn. Okay, and then they have, they're going to take a maneuver to move to short. So, Sana, everybody's coming from the same direction, essentially. So, they're going to try to move further on down the street from Reynard and Hobb. So, go away from them, also away from Milo and Sana.
00:34:45
Speaker
um retreating back and so uh they move a short distance away um and yeah they haven't suffered any strain yet they'll suffer too strained to do another maneuver so they are medium distance away from hob and uh Reynard at this point um and which one is that what the ram is yes okay the other guy's not on the initiative yet
00:35:14
Speaker
Yeah, PC slot. We have had Hobgo and who else? Eris. Eris, okay. So, Reynard, you're no longer engaged, but you're gonna suffer two strain if you try to shoot. Milo, you are now medium distance away, because you were short distance. So, yeah. What if I try and heal myself? Do I take two strain? That would be an action, so yes.
00:35:42
Speaker
And it would actually be four strain because two for the critical injury, two for casting a spell. Well, I'm gonna take a nap over here. Um, I mean, you have that strain to burn, so you've only taken one strain so far. So, um, and you might heal some strain with the heal spell. So it's not, if you roll advantage on the heal spell, you heal strain. So, um, yeah.
00:36:07
Speaker
You could negate it. And you are- We'll let other people go and see how this turns out, and then I'll go next. Okay. Okay. Milo, would you like to go? Yes. This is too difficulty. Milo fixes- Did you account for the additional range? He's at medium, right? Yes. So that's...
00:36:37
Speaker
Okay. Currently it's a two purple difficulty, but it's going to be too red, too red. Yep. And because of the range, what is that going to do? You would add another purple to increase the range. So two red, one purple. Um, would you like to flip a story point to increase your check at all? Yes. Okay.
00:37:06
Speaker
That gives me a boost. No, that gives me a, a greeny. Yep. If you already have all yellow, then it adds a green. Yes. Okay. All right. One failure. All of that.
00:37:24
Speaker
So this ghostly hand flies out and swirls around the ram and goes to slap the ram and it just passes right through him. Okay. So for two strain for casting the spell. And next PC slot.
00:37:52
Speaker
Um, Raynard, do you want the other two NPCs to go before you just so you can, okay? Okay. So Sana is going to take off, uh, suffer two strain to close the gap. And she attempts to do a flying kick. Um, and you know what, Kath, they're doing it simultaneously. They're the same distance away, Naruto run through the street. Um,
00:38:23
Speaker
they both leap and much like they haven't gotten a chance to do this whole lot but like on their first mission they move in tandem with one another attacking the warforged in the street so Sana's attack will be two yellow one green two red
00:38:50
Speaker
One success, one advantage, and a despair. They haven't done the tandem thing in a while. Yeah, it's been a minute.

Coordinated Attacks and Friendly Fire

00:39:03
Speaker
Did we resolve the despair from Reynard shot earlier? No. We didn't, yeah. No. Okay. No, we didn't. Did we?
00:39:18
Speaker
What happened? I thought you did something to him at the end that was like, oh, that's the despair. If it wasn't, you took really good advantage of the small amount of disadvantage. I don't remember anything happening to Reinhardt at all. I could have sworn. I just remember the arrow got caught in the cloth, but that was just describing the impact of the shot. You said something for the despair. Because the exploding Eris's perch was just blast. That was just.
00:39:44
Speaker
or it was a bunch of it being or this threat. No, that was advanced. Yeah, it was advantage because the because he was shooting at me. The random shooting at me. OK. I don't remember anything for the despair. Yeah, I don't go for it. I don't think I really thought there was. But go ahead. I'm already dying. We'll check the tape and then he'll owe us something good. Yeah. Yeah. OK. Make a call from the ref.
00:40:10
Speaker
For this despair, well she lands her attack so that is going to be 7 damage. She'll pass a boost die to Cath's attack and with the despair
00:40:33
Speaker
Oh, I know what it is. Yeah, it's been a minute since they've done the coordinated attack thing. Cath is absolutely going to accidentally hit Sana as Cath comes in right after on Sana's tail and is going to accidentally target her. Okay, so this is, okay.
00:40:55
Speaker
Genesis philosophical call here. So Kat's intention is to attack this figure that has two ranks of adversary. I have already declared that because of the despair, she's actually going to attack Sana. So do I roll the difficulty based on her intended target or her actual target? Are you going to distribute the despair from her intended target or her actual target?
00:41:20
Speaker
Well, either way, she will be the one that rolls the despair. Right. No, I just don't understand. Because it's less likely that she will hit Sana. Right. But more likely, well, there's a chance for despairs.
00:41:37
Speaker
I feel like her. She's targeting the Ram. Yeah. And you're saying that you're treating the despair as if it was a rain like like you would arrest attack. She is accidentally going to hit. So with the range attack, I would still if I had if that was happening to me, I would still have targeted the Ram. Yeah. But you would apply the hit. OK. To Rainard or whoever because of despair.
00:42:02
Speaker
As soon as I had the first impact versus intent joke in my head, I stopped critically thinking about this, so I say go with Philip. Two success, two advantage. OK, so yeah, she hits Sana in the back with her flying knee accidentally. Sana lets out a cry. You hear Cath go, sorry. It's like, it's OK. And so that is going to be six points before Soak.
00:42:30
Speaker
One advantage, Cath will pass a boost die. Two, Reynard, last PC slot. Physician, heal thyself. Or not. Well, a maneuver is not an action, right? Correct. So I'm gonna roll a little further away. Okay.
00:42:48
Speaker
And then I'm gonna try to heal myself. I like to think it's not an acrobatic role. It's like on the ground, just like... Looking good there, Snazz. I think Snazz is more of a scooter. I think you're on your butt pushing back with those little legs. Are you still concentrating on that spell? It's a amulet.
00:43:17
Speaker
you know what the amulet of snaz the stone of snaz so i'm doing uh just a gnarly thumb on a piece of cord wrapped around his neck okay snaz rock yes it is verse
00:43:35
Speaker
You are targeting yourself with a boost die. This is an action, so you have to take strain for doing it because of your crit. Yes. I took two. So you take another two more. Sorry, just kidding. So you could just roll one purple to just try and heal your wounds. Or you could add two additional purple if you succeed. Also heal the critical injury so you're no longer constantly suffering strain.
00:44:06
Speaker
but you're less likely to roll a lot of success, which will heal your wounds. So one purple or three purple, are my choices? Three purple for the crit, though. Three purple would heal your crit, but you only have two wounds before you're knocked out. So, yeah. Well, I guess I better try. Okay. I'll do three. Okay. I must spend a story point. That seems like a smart choice.
00:44:39
Speaker
Here we go. Oh, gosh. One success, three advantage. So you feel one wound. OK. And three strain and your crit and your crit. Wonderful. OK. Still look a little rough, Snaz, but you feel better about it. I mean, he doesn't look rough.
00:45:07
Speaker
Snazz is illusory. He looks a little rough though. What I did, I am not proud of. Here's the thing, I'm sorry. I got caught up in the moment and I realize now that I made a mistake. Please accept my apology. Okay, top of the next round.
00:45:29
Speaker
Once again, paint the picture. The War Forge is a bit down the street, medium range away from Hob, Reynard, and Milo. Kath and Sana are engaged. Eris is still in her perch. Tasha is over near the Eyes in the Sky for the War Forge. Who would like to take the first PC slot? Kath and Sana can if you want them to. Here's the thing.
00:46:00
Speaker
The last time I was medium range away, it took me too strain just to get to him. I am at a point now where I'm low enough on strain that I can't attack once I'm there. So I would be headbutting, and then he would stand up and attack me again, and I would go down. So the only thing that I can do is... Hob, you only headbutted on your turn last time, right? Yeah. So you didn't need to take too strain?
00:46:28
Speaker
I thought it took Two Strained to get me to him from medium range. That's only if you're also taking an action. You can downgrade your action to a maneuver and get two maneuvers for free. Okay, I didn't realize that. Because your headbutt's just an incidental, so. No, I was fully under the impression that it was Two Strained to get to. It's only if you're gonna take an action. Yes, I'm fully on board now. Then never mind all of my concerns. Throw those to the wind. If anyone really liked to go out, just shut up and let them play.
00:46:57
Speaker
Uh, I'm okay with someone else going. I might turn my attention to other dude on this round, since we are thoroughly dog piled upon the Ram. Right. Well, if that is the case, I need to go before the Ram gets farther away from trying to run. Yeah. So I will take this first spot then. Um, all right. So here's what Hob is going to do because I thought I already had two strain. Why not go ahead and just, uh,
00:47:27
Speaker
have them, so.
00:47:29
Speaker
Tell me if I've got this right. I use the maneuver to get there, or too maneuver to get there, too strain to attack at that point, right? Too strained to do the second maneuver to get there, and then you could still have an action to use, to attack. Okay, I'm going to go ahead, since I'd already lost those two strain and come to terms with it, I'm going to go ahead and do two more to activate my double or nothing, and I'm gonna hit them with my Sestus,
00:47:59
Speaker
Remind me what double or nothing does exactly. Um, well at this point, cause I upgraded it twice. Um, I, I, I, whatever you tell me, I increased the difficulty by one, but I get to double any advantages and any successes that I make. Okay. It's pretty dope. So it's a melee attack adversary two. So two red, one purple is your difficulty. Um, go ahead and make that three red. I'll flip a story point. Um, add a purple for the increase.
00:48:27
Speaker
Well, no, no, no, that that's with the increase. So your dignity is normally only two purple. Oh, you added it. Sorry. Yeah. I already added it when I was getting that out. So three red. Um, I get a boost because he's the only, uh, person, I mean, he's the only, uh, adversary I'm engaged with. Okay. And I am going to flip a story point. Um, I know we're running low, but I would really like to have that other yellow one. This is a big one. Yeah.
00:48:55
Speaker
Okay, so the pool is three red versus four yellow and a blue. Let me double check and make sure I would, yes, it is increase, not upgrade, so I just wanna make sure. All right, here we go. I roll dice now. Two failure, three advantage. I can't even get washes in this game. I have to read the word failure. So you have six advantages, right?
00:49:24
Speaker
Yes, I have six. Wait, let me double check. I'll need to pull up the list for a second, unless you just want to make the call, Eric. I actually have the list pulled up. Okay, check and see if I have to succeed in order to double things. It's called Double or Nothing. It is a third tier. Double or Nothing. So for two strain. Increase the difficulty. Next check. After canceling opponent's symbols, double the remaining amount of advantage.
00:49:49
Speaker
Okay. The second to the next year. It doesn't say you have to hit. Okay, great. Then in that case, yes, I have six advantage with a failure. Um, so you miss. Oh, with those sestas, you could, you could like say you flipped over him and knock him back a rage band towards everybody. I could. Yeah. Cause I would have to have succeeded to crit. So, um,
00:50:16
Speaker
Yeah, it takes two advantage to knock him back one range band, which would bring him into short with everybody else that wasn't engaged with him. Actually, it'd be short for everybody at that point. He'd be between us, me and Catherine Sawn on one side, Eris, Milo and Rainard on the other. So let's do that with two, and then with the remaining four, I need you some of that to get some strain back. So honestly, that's good enough. Let's just, I'm gonna take four strain back, because I'm at seven of 12, so nice.
00:50:48
Speaker
It's still a crappy roll, but at least at least he's flanked. I don't know if he has a boost with flanking or something, but yeah, figure is not back in between all of you. We have another PC slot, so Milo is not going to attack him, but he is going to try to web him.
00:51:08
Speaker
Okay. Okay. So I assume I'm going to have to be visible to do that because I'll have to concentrate. Yes. Yeah. Yes. Otherwise you are suffering two strain every round. You technically could do it, but, uh, but not a good idea. I technically could, I'm, yeah, I technically could eat a brick, but should not.
00:51:34
Speaker
Come on, Ming, give it a try. Bet you can't. You are correct. Two red and a purple again. So it's short range. What's the, is the spell curse? Is that what you're trying to do? I think that's what it was, yes. What's the effect of the spell?
00:51:59
Speaker
Last time we did it. I just whatever whatever it was I think it was It was Because if you're trying to immobilize them, I think it was paralyzed right curse. Okay paralyzed with the paralyzed. Okay, so parents five that's five purple and
00:52:25
Speaker
With the adversary two, that's two red, three purple is the difficulty. And you know what, because why wear a ring coat when you're wet? I'm gonna flip a story point, three red, two purple. Yeah. I'm gonna flip one of them to get a boost die.
00:52:54
Speaker
Not a boost. I agree. You agree. Yes. OK. Here we go. And one success, one threat. OK, so take your strain. Yes. Yes. What? To your strength. Why come? How come the? Because when I do the dice,
00:53:24
Speaker
But when he does the dice, it's real. I'm sorry. I totally failed last roll, so. OK, so with that threat, Milo. All right, there you go, Jeff. Feel better. See that purple I just rolled?
00:53:46
Speaker
See that? That's the extra purple that he would have had to roll if he ran was still at medium range. You moved him into short range, which lowered the difficulty enough. Boom. Yeah. Yeah. Don't you really have a wonderful life? Milo suffer two additional strain for that threat. It's awful threatening.
00:54:13
Speaker
It is. Magic is a threatening thing to do. Okay. NPC slot. They are paralyzed. They cannot move.
00:54:26
Speaker
but they, well, they're staggered. Right. That's the confusing thing. They are not immobilized. They are staggered. And that's dumb. That's a dumb thing, right? Yep. It's a dumb thing. It should be targeted is immobilized when you add the paralyzed condition. Um, should we just house rule it? Could we house rule it? Probably. Could we? Yes. I mean, that's, could we? Yes. Should we? It was an awful hard check. I said we should.
00:54:55
Speaker
I mean, would anybody object to making it immobilized instead of staggered? Obviously, Rainey's intention was to keep them from running. They could still run away right now. Okay, so. Are you asking us or are you asking everybody? The people at this table.
00:55:17
Speaker
Well, that's you. I'm at a different table. I'm not at a table actually. Um, desk, it counts. Yeah. Um, okay. So we are going to alter the paralyzed condition to where the target is immobilized instead of staggered.
00:55:34
Speaker
So say we all. So say we all. So they're going to attack. So they raise their arm through this webbing that is like I envision the webbing like anchoring itself to the ground once it's around them to where they can't like pull themselves out of that spot. So they're going to aim at Milo. Because Milo
00:56:05
Speaker
is the jerk that did this. Three yellow, one green, short range, so that's one purple. They cannot use a maneuver because they are immobilized, so they could not aim if they wanted to. They raise their arm, the root, like they can't even fully raise it. They just bend at the elbow to where their arm is poking through the webbing as these runes begin to glow and aim at Milo. I'll go and flip a story point, change that green to a yellow.
00:56:34
Speaker
Milo, do you have any kind of defense? You do. You have ranged defense one, so that adds a setback. And they are, are they still disoriented? It was until the end of the next round. End of the next round, so I think so, yes. Okay. So two black, one purple, four yellow.
00:56:59
Speaker
Six success. Oh, no word. Oh, my word. That's going to be a handful of damage. Just, uh, yeah, Milo's dropping down to the ground. Um. That is ridiculous.
00:57:17
Speaker
That is double pips on every face. For some reason in my head, Randy's cadence was just right for it to go, dropping down to the ground. We'll be waiting for you.
00:57:30
Speaker
Um, yeah. And rolled no failures on any of the, it was all threat on those, those guys. So man, that is a killer role. Yeah. Yeah. Yeah. Yeah. Get it. Get it. Yeah. Yeah. Got it. Um, so that is going to be, um, 15 damage or so Milo, uh, which exceeds your wind threshold. Yeah. Um,
00:58:01
Speaker
And the threat will be that they'll, they'll get a setback die on their next check. Um, if that's good with everyone else or they can suffer a point of strain dealer's choice, what would you like? They have suffered no strain thus far. Uh, sure. Uh, strain, I guess it's fine. Yeah, let's do it.
00:58:24
Speaker
Okay. Hey, so, um, among, among those rules that we keep forgetting that benefit, that, that make in, in such a way that make our lives a lot easier as players, when you go unconscious, you suffer a crit. Right. Okay. Um, and Milo, you still have one lingering crit from previous, um, yes, plus 10. Um,
00:58:52
Speaker
48, head ringer, oh god. This target increases the difficulty of all intellect and cutting checks until this critical injury is healed. So all of your spell checks, Milo, are increased until this is healed. And now you have two critical injuries. Oh boy. I think you made him angry.
00:59:18
Speaker
Yeah. And it was as soon as Milo became visible too. So Milo like drops invisibility webbing and then just, I've got you now. Yeah. That's what Milo said. Ha. I've got you now. And then, and the web dissipates and Milo goes, um, Oh, and because Milo can no longer concentrate, the web disappears. Um,
00:59:46
Speaker
They are surrounded though. So. Truth.

Milo's Critical Failure

00:59:50
Speaker
They are going to. Activate rocket boots. Yes. Go go gadget legs. Little spring shoes. Big old spring shoes thing. That's a good show.
01:00:10
Speaker
So, okay, so the webbing dissipates, the figure flips around with its other arm, aims it back at Hob, Cath, and Sana, and fires the shot back that way. So, three yellow, one green, one purple. Aiming at Hob, so one black for the disoriented, one black for Hob's defense.
01:00:39
Speaker
And yeah, I will spend a story point to upgrade their green to a yellow, get another story point in your house port. So four yellow, one purple, two black is the pool. Would you like to spend a story point to upgrade that purple to a red? Over to you, Jeff. Yeah. Let's say the pool one more time. Four yellow, one purple, two black.
01:01:14
Speaker
Not just be despair fishing. Yeah, not this. Okay. To success for advantage. So that is going to be 11 damage top. What is his base? And surely your soak is better than four.
01:01:42
Speaker
My soak is four. Oh. My soak is better than four when I get barrier cast on me. And only then. I guess I actually wear armor. I just, I just be dumb and strong. We will crit with a plus 10. Well then just standard because I subtract 10 from all crits. Okay.
01:02:05
Speaker
26, discouraging wound. Move one player pool story point to the game master pool. So I will take that as if I needed it. Oh wait, I did it the wrong way. No, I didn't.
01:02:21
Speaker
Okay, so yeah, Hob, you have a pretty bad burn. It's like arcane energy that just sears your skin as it makes contact. And yeah,

Closing and Listener Engagement

01:02:33
Speaker
it feels real bad. And...
01:02:37
Speaker
We're going to end it off there. Thank you all so much for listening. If you want to be a part of the conversation surrounding this episode, head on over to our Discord, the link to which you can find on all of our socials, at The Geek Pantheon on Instagram, Twitter, and Facebook. We also have a YouTube channel, youtube.com slash The Geek Pantheon, where we have another actual play show, GN by Philip, called Kyber Shards, set in Eberron, but in the city of Stormreach.
01:03:00
Speaker
And we also have a patreon patreon.com slash the geek pantheon if you want to support the shows You can do so over there. Thank you all so much for listening. I've been your game master Eric. I'm Philip. I'm Trevor. I'm Randy whatever We'll see you next time