Crafting Table Basics
00:00:00
Speaker
This is a crafting table. Here's how it works. You place these elements in different patterns, and... Kevin!
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Speaker
You got yourself a sweet blade.
00:00:16
Speaker
You want to see a blade? I'll show you a blade. Goodness!
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Speaker
That's okay, bud. Buckets are useful here. Yeah, they're cool, Garrett. They're like nunchucks. Yeah, I know. That's why I made them. They're... buckchuckets.
00:00:44
Speaker
Uh, they're what?
00:01:17
Speaker
I'm gonna say it, I missed the 8-bit stuff, man. That hasn't been out for a while. do you remember when the last time you used that was? Yeah, guess. It's kind of an old one. Yeah, it goes back a ways. No, know don't remember when we used it. but I don't either. Okay, and I'm a little lost in that movie reference. like what was what What was our intro from?
00:01:35
Speaker
That's Minecraft. Oh!
New Episode Format: Tabletop TuneUp
00:01:39
Speaker
Did not see that. Did you see that over the summer? Jack Black and um Jason Momoa, they sound the same. They're kind of like imitating Shutter's voices or something. I don't know. I love those guys. Hey, you guys, welcome back to Tabletop TuneUp. We are here for another episode. This is going to be a little different. You know what? we're gonna We're going to start trying some new things here at the Tabletop TuneUp. One of the things we're going to do is going to switch over into some live building for you guys. um We have not practiced this. We are going to actually put some of these principles that we've talked about over the last 56 episodes to use
00:02:16
Speaker
and Mark, we're going to make something today. And what are we going to make? We're going to make some sort of legendary item. And i think we should start real quick by just kind of talking about like what we're making this for and like why we're making this.
Homebrewing vs Reskinning in D&D
00:02:32
Speaker
These are kind of like questions all GMs should ask before they start crafting an item. And we're talking about homebrewing home brewing an item. not talking about reskinning an item.
00:02:43
Speaker
Okay. Which you could do as well. just just just Just be clear. Like when you say reskinning, what does that mean for people? That would just be like taking like a flame blade and naming it something different. Okay.
00:02:54
Speaker
Which is all right cool. Don't get me wrong. Like if you're a first time player, you're not going to know the difference. And it's just as awesome. um So there are, but we're we're starting from scratch today though. That's the idea. are.
00:03:09
Speaker
But there's going be questions you're going to want to ask yourself before you start crafting. And I've just jotted down a bunch bunch of these questions. And i'm going to say there's there's a few because you really have to think about this stuff in a campaign setting.
Craft Items: Player Specific or Story Integrated?
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Speaker
Assuming we're playing Dungeons and Dragons. OK. Yeah. This could be true for any game. We're going to do a number of these kind of live build sessions. And I already think that what I want to do after this one is like we're going to build a planet for a sci fi game. So we're going to do all different kinds of things.
00:03:39
Speaker
Yeah. So first question is, hey Ben, who are we making this for? Like, is it like specifically, you're going to want to know that person, right? Yeah. Well, so this is a good question is, do you build these things for players that you have? Like, should we be talking about a character and maybe a game we're playing? Or is it the case that you're thinking like, hey, I'm goingnna build a campaign around this item, especially big, powerful, legendary items. You might say, i don't know who the protagonist is, but whoever they are, this is going to be a big, important thing and they'll probably use it.
00:04:14
Speaker
this just kind of comes down to like, who's, who's the audience, you know, you know what I mean? Like in general, if I'm, if I'm making an item, it's usually for a specific player and it's for it to serve a campaign.
00:04:26
Speaker
Okay. So that's who I'd be making this for in this, in this, in my scenario, I'd say I'm making this for Joe blow and this is for campaign. Okay. So were who are we making this for?
00:04:38
Speaker
um what role does this item play? And now this is kind of tricky question. Are we using this item to advance the story? Are we just trying to do some lore? I give you an idea of like an item that might give lore might be the broken blade from Lord of the Rings. Right.
00:04:55
Speaker
It serves really essentially a lore purpose. Yeah. Until it's reforged, it's basically there to help you tell a story. Correct.
Balancing Party Dynamics with Crafted Items
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Speaker
Another item ah thing about like what item does this play is does it fix an inequity?
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Speaker
This could be maybe, maybe a character, maybe Johnny in your group made a horrible build for his character and he just doesn't do the amount of damage that the rest of the party is doing.
00:05:23
Speaker
And you want to make him feel like he's up there with the others. You might, that might be the iniquity we're talking about. All right. Now, does this go the other way? Like, are you thinking about like, you've got an especially like, you know, arrogant player, maybe, are you going to give him a cursed item? Is that the idea?
00:05:41
Speaker
Well, you could do that if you want, but we're mostly building, when I think about inequity, we're also kind of talking a little bit about party balance. Okay. If you've been playing for a while, you'll notice at the table, maybe some players are just rolling out huge numbers every week, all week.
00:05:59
Speaker
And then one of the players is kind of lagging behind, not really feeling like they're included. This might be an opportunity to kind of fix that. I remember in a game we played, you played a dwarf and we had a very highly mobile party that was always running around really fast. And you were always kind of coming along behind. i think that would have been a good example of of yeah ah a time when you needed an item that would have helped you move around the map a little bit Yes.
00:06:24
Speaker
I felt like I i got to a battle too late every time. yeah And then, any you know, of course in D&D things are dropping so fast that like I get there, I'm all out of breath and I'm swinging and it's already down.
00:06:36
Speaker
yeah Well, and and by the way, for our listening audience, I don't think it's a good idea to try to manage ah player behavior with cursed items or with any other kind of in-game remedies.
00:06:51
Speaker
Another thought about like what role this item might play is Maybe it gives a player some more options. And I'll give you an example of like maybe a character that maybe doesn't have a lot of, doesn't feel like they have a lot of options or they get trapped into a certain type of mode. Maybe it's a warlock.
00:07:11
Speaker
I mean, how many warlocks have you had at the table that all they do is just do Eldritch Blast every round? If I'm being honest, it's a lot. Yes. Maybe this gives them a little bit of options. Maybe it kind of can diversify their Eldritch Blast to do a few different them things.
00:07:26
Speaker
So with that in mind, let's go to like the idea of like how long do we want this item to be around? Is it something we just want for a brief moment?
00:07:37
Speaker
or is this something they're going to be carrying through the whole game? Well, so when you're talking about how long is it going to be around, you're thinking like there might be items that people use between, i don't know, like say third level and seventh level or something like that,
Longevity and Evolution of Crafted Items
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Speaker
right? where yeah Where they're using it for a certain part of their character progression, but eventually they're going to need something more powerful than that. So you're you're kind of imagining a ah sunset option for this item.
00:07:59
Speaker
Yeah, you could be sunsetting it or maybe you're gonna it's something you're going to replace or maybe you're just going to have a situation where you break that item or or whatever. That item, how long do you expect it to be around?
00:08:11
Speaker
Conversely, you could reforge it too and and make it more powerful and able to scale up. That's kind of something you might want to do with something that players really love, to players really like. So...
00:08:23
Speaker
the next question i I usually ask myself when I'm thinking about like what kind of powers or items I want to give this, this, this weapon is, um is this something that can be given through character creation, um, as an advance, or maybe there's a feat or some of that nature.
Avoiding Overlap with Class Abilities
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Speaker
Does this ability already exist within that context? Right. And actually this reminds me of a time when, uh, you and I were, co-GMing a game and I gave a character an item that actually gave them something they got later as a class feature.
00:08:59
Speaker
And you sort of pointed that out to me and I uh-oh. And then we had to do a little backpedaling. Yes. I mean, it's sometimes it seems really natural. you got You got a certain type of class and you're thinking like, oh, this would be great for it.
00:09:11
Speaker
Well, guess what? A game developer already thought of that. They already thought that, yeah. yeah thought That's funny. here's Here's one of the things that's interesting. You really have to know the other classes as well.
00:09:23
Speaker
Because if you give a character an item that has an ability from another class that another player is playing, oh boy, that's going to feel like you're just cheaping out that other player's ability, right?
00:09:37
Speaker
So you really have to be knowledgeable about what you're messing with. Next up, I would say, is this item level appropriate? If it's overpowered, hey, maybe just consider limited uses, right?
00:09:49
Speaker
as a way to kind of temper that item. Lastly, in the questions you're going to be asking yourself when you're building this item, which is a very important question, is does this item invite role-playing, both from the player who's got the item and the other people at the table?
00:10:08
Speaker
Does it invite storytelling? Does it invite that? These are the kind of the important things you're going to want to be want to be asking. Wonderful. Okay. So I think we've got your questions out.
00:10:20
Speaker
Let's get to crafting. um A couple, one thing I want to talk about is when we talk about crafting, we're going to go with theme first. We're going to let the daydreaming begin. and then the mechanics are going to follow afterwards because we want to build something that sparks our imagination and we'll fit the mechanics into it.
00:10:37
Speaker
Don't worry. It'll it'll work out. Also, we're going to try to keep this We're going to use the KISS method. Keep it simple. Keep it simple, stupid. So let's do this. Let's imagine you you you wanted to start by saying, who's this for?
00:10:50
Speaker
Let's imagine, because this will also help us get into theme. Sure. Let's imagine we've got a paladin. And this paladin is a kind of a third level paladin. Maybe you know at the end of last session, they beat a large major bad guy. And we're going to find something in the horde that this bad guy left behind.
00:11:07
Speaker
Let me ask a question. You can answer it we can make a little note here. Ben, is this paladin keeping up with the rest of the party as far as damage? Let's imagine that he's been he's been built as a... I'm going to kind of throw a curveball at you. Let's imagine that he's been built as a kind of a protection paladin. He's somebody who stands in the gap.
00:11:26
Speaker
But unfortunately, the way that the paladin got built, he maybe doesn't have as much hit points or defensive capabilities he needs. So he needs some kind of an item maybe that helps him stay up a little longer or protect somebody else or whatever.
Designing a Paladin's Defensive Item
00:11:42
Speaker
Something that helps him defensively.
00:11:44
Speaker
Yeah, I like this. Okay, so... Maybe he's playing a protective role and he just doesn't quite have the the armor. But what kind of item are we going to grant? Is this going to be a weapon? Is this going to be a shield? What are we what are we dreaming here?
00:11:56
Speaker
You know, i think if it's a weapon, we're probably sending the wrong message. A defensive item, I don't usually expect to be a weapon because you want offensive weapons to be offensive in their nature. So we could do armor, but also I think...
00:12:12
Speaker
You know, if he's a paladin, maybe it should be some kind of a religious artifact or it should be kind of a an icon that he wears around his neck or it could be something else maybe that's um easier for him to dawn and doff. Maybe it's it's ah got a little more of a religious character to it. What do what do you think?
00:12:30
Speaker
i mean, I think of protection. I think of somebody with a shield personally. Okay. I think maybe we should go with the shield. All right. What do you put are your thoughts? That sounds good. Let's do a shield. And maybe it's ah to kind of combine those two ideas, right? It's a shield that's got some kind of religious significance to it. Maybe there was a paladin that carried it once upon a time, right? so Okay, so you're already thinking about maybe some the backstory and the lore of this item. I like that. That's important because it's going to help us. It's going to inform us a little bit.
00:12:58
Speaker
I'm going to call this the Shield of St. Ardavan. It turns out St. Ardavan met his end somewhere and eventually his armor, his shield sort of found its way into this horde. I don't even know what kind of bad guy this is, but the point is, this is one of those things you'd recognize if you saw it because it was a part of an order that's long defunct.
00:13:16
Speaker
and And so, yeah, we've got this shield and we can recognize it as his shield. The role that we've kind of decided is that we're going to try to fix a little bit of an inequity inequity.
00:13:27
Speaker
but I don't even see that word. Right. We're going to balance the party. We're gonna boce the we're going to balance the party. Uh, this will give this character a little bit more of that role of a protector he's been daydreaming that he has fully fulfilled.
00:13:43
Speaker
So with that in mind, we have a shield. Mm-hmm.
Enhancing Role-Playing with Unique Items
00:13:49
Speaker
We have a little starting of some backstory, which we'll we'll return to, I think. Okay. Once we kind of flush some of this out.
00:13:56
Speaker
um We haven't got to, is this level appropriate yet Because we don't really we haven't really thought about what the power is. But we've already sensed that we're inviting role play with this. Because we now know what the role this item is going to be.
00:14:11
Speaker
And we'll play that up a little bit. So beyond just giving like a bonus to the player's armor. We need it to be some sort of protector. Now there are feats and abilities that give the ability to kind of intercept attacks, correct?
00:14:25
Speaker
Yeah, i I actually was going to say I almost like it better when you don't add AC bonuses to or at least not extra AC bonuses to armor and shields because AC is not supposed to scale up linearly in 5th edition D&D. So I would say...
00:14:40
Speaker
ah good options here, right? They could be things that maybe they could simulate other kinds of things that the characters could do, for example, like things other characters can do. was thinking of like how Goliaths have like that stone's endurance power that lets them just deduct hit points from incoming attacks. You could have something like that maybe a couple times a day or proficiency level times a day or Or something. um You could also do a thing where the character can get more mobile as a defensive bulwark. And maybe they can once per short or long rest teleport like Misty Step kind of.
00:15:15
Speaker
Or um I could even imagine a third thing could be interesting. What if what if it's not at that stuff, but what if you want to resist crowd control? So while you're holding this shield, you can't be moved by um shove attacks or other people's crowd control pushes and things like that.
00:15:31
Speaker
How about giving you advantage or something like that? Advantage against... Okay. So maybe not an absolute effect, but having advantage that. Maybe not an absolute effect. Yeah. That way, I go with an absolute effect.
00:15:42
Speaker
Maybe we can add some other ability to it on top of that. Okay. if you're going If you're going to make it an absolute, then it's going to be kind of a domineering power for it. Okay. So we'll say, wielder gains advantage on checks to resist involuntary movement.
00:15:58
Speaker
How about, Ben, we think about as a secondary ability for this item, it has some sort of interaction with the person they are protecting.
00:16:10
Speaker
So not only are you given an ability to that person, you know, that the person who's got the shield, but maybe there's some sort of tangible ability to the person he's actually protecting. Oh, okay. So if i'm if I'm doing one of those things where I can use my shield to intercept an attack meant for you, you're suggesting the shield could interact with you in some way.
00:16:29
Speaker
Yeah, but like maybe um it gives that player you're protecting resistance from damage for that round. Okay. Yeah, there's there's a lot of paladins you're going to like, going to protect myself, thanks.
00:16:42
Speaker
No, but the idea is this person wants to be a protector. You want that ability to kind of be given to somebody else. And this also kind of brings about Does it invite role play? You know, it's incorporating other players into the action economy and in the scene, which I think can increase role play.
00:17:00
Speaker
And not saying that's the the ability we want to give it, but maybe something along that, that, that way of life. One thing you could do is you could grant somebody else the ability to do something with their reaction.
00:17:11
Speaker
Like maybe they could move behind the shield or maybe they could... That's not a bad idea is allow, even if you you put your shield up to defend, allow as a reaction another player to move as a reaction five feet, which will allow them to maybe tuck in behind or maybe take take a step back away from a foe without provoking an attack of opportunity.
00:17:34
Speaker
Okay, so we'll say it allows another player, allows another character, allows another friendly character. would say the protected character that you are protecting.
00:17:45
Speaker
Okay. Is this person that you're protecting? like and What's their range to you? I would say that if you're, i think they have to be close to you. I mean, if you're going to put your shield up to defend them, they need to be within five feet.
00:17:59
Speaker
But I think what it would allow them to do is take up maybe as a reaction without provoking an attack of opportunity is to move five feet, which could be huge. That's good. Okay, so allows another friendly character within five feet of you to use their reaction to move five feet in any direction without provoking opportunity attacks.
Synergizing Items with Player Feats
00:18:22
Speaker
So we've got kind of two abilities. One, wielder gains advantage and checks to resist involuntary movement. And two, allows another friendly character within five feet of you to use their reaction to move five feet in any direction without provoking opportunity attacks.
00:18:34
Speaker
right. So Mark, there's also some resemblance, I think, between the feature we're thinking of that lets the protected character move, but also your, um, there's a protection feat in the current edition of the rules.
00:18:46
Speaker
which this player has, what does that protection feet do? That protection feet basically means it's kind of like what we have here, right? If you have another character within five feet of you, you can use your reaction to interpose your shield.
00:18:59
Speaker
um Now this would be on their turn or someone else's turn. Your reaction would then be used to impose disadvantage on an attack roll against the person you mean to protect. Okay, that's great.
00:19:10
Speaker
we We have that. This player has that feat. This is like an enhancement to that feat. Now, the person you're protecting per the feat has as a reaction can move five feet to get out of the danger, which is kind of cool thematically.
00:19:29
Speaker
Yeah, so so you're thinking the feet plus the shield gives the protected character a lot of advantages in that sense. Gives them a lot of advantages and really plays into that i a protector role, which they want to do.
00:19:41
Speaker
And it's kind of fun because now the other players are involved with that's that ability and you kind of create a neat visual going on at the table i like it i also like that it's it's similar in spirit to a feat that's out there but it's also not just kind of a repeat it's not just hey we're going to put this feat into a shield who think it's great okay is this level appropriate for a third level paladin that's a good question how do you how do you judge that Yeah, I mean, that might be that might be a little too powerful that early, don't you think?
Assessing Power Levels of Crafted Items
00:20:18
Speaker
When you combine it with the other ability. They do have the feat. I wonder if this is something you might want to give a little bit later, like maybe level 5.
00:20:27
Speaker
Yeah, okay. Well, so here's something you could do. And this is the beauty of using your own magic items and stuff. and We talked earlier before about like the kind of the level range, the duration of the weapon or the yeah of the item.
00:20:40
Speaker
What if we do this? At this level, at level three, they gain advantage on checks to resist involuntary movement, but that's it. And then when let's say when they get to level five, that's when they get the thing that lets the other friendly character use their reaction to move five feet.
00:20:55
Speaker
You could do that, and that's a great option. You could also do like ah limited uses. And one thing you could do is you could tie it in. Maybe the limited uses could be tied into like your proficiency bonus, which scales up to 6 by the time you get to 20.
00:21:13
Speaker
OK. Let's say the character means this ability um a number of times equal to their proficiency bonus. I think we've got the item features. It feels like we've adjusted for levels, so it's not kind of too powerful. And that proficiency bonus will help it scale, so it'll give it a little longevity.
00:21:32
Speaker
Why we go back to the Synced Artivan. What are your thoughts on how we want to incorporate this this backstory, huh? Yeah.
Incorporating Lore into Crafted Items
00:21:43
Speaker
Okay. So this is one of those things that I think really depends on what the Paladin's backstory is, but this is a moment where I would be looking to try to tie in something thematic about this St. Artivan who like, seriously, you guys, we made this guy up like two seconds ago. I'd want to try to tie that into something about our Paladin character's ambitions or about his concerns.
00:22:04
Speaker
You know, what if this Paladin character's backstory is that he's, he's kind of got a reputation for, know, being a little unsteady. Maybe he got frightened at a key point, or maybe he's concerned if he'll be brave enough. And maybe the shield of St. Artivan is, is a shield that belonged to an especially courageous paladin. After all, he didn't move. He was, ah you know, planted firmly and he protected others in that state. Um,
00:22:33
Speaker
So this could be something where, you know, when you get this, you know, the thing you could kind of do a little bit of a lore, uh, drop to your paladin and say, this belonged to an especially courageous paladin, perhaps with it, you will feel more courageous too, or something like that. You could start trying to key it into their ambitions and their story arc.
00:22:52
Speaker
That sounds good. I'll tell you what, let's write it up and we're going to put this, we post this on YouTube. and other places. We're going to put a description of this item that we've fully fleshed out in that for you guys to take a look at And let us know if we did a good job.
00:23:09
Speaker
Let us know if it sucks. I love it. But but this is kind of fun. And you can do this with all sorts of different items. Just kind of fall follow some of these little tips and tricks.
00:23:20
Speaker
And I think you're goingnna come up with some really unique unique items. And on that note, Ben, how about we go to our tune-up? I got a question for you.
00:23:36
Speaker
Now this isn't a tune-up per se, but I got a question and I'll answer the question too. Do you have an item that that you've really enjoyed in the game that you thought, oh, that was that was really memorable?
00:23:49
Speaker
You know, I tend to really love utility items. And so even though it's not necessarily a ah a unique item, um I had a blast figuring out cool things to do with an immovable rod.
Memorable Utility Items
00:24:04
Speaker
ah yeah We had that in a game a long time ago and and made a lot of good use of it. But eventually you found a moment to break it, which okay in context. It sacrificed itself well to get us out of a tough spot. But that's a fun one.
00:24:20
Speaker
That is, that is a classic. And there's a reason, you know, it's funny. You give it to some groups and they just go, Oh, okay. What do I do with this? And like, whatever, really? Where is your imagination? Like there's, this is, this item is just, uh, you know, yeah endless fun. Yeah.
00:24:39
Speaker
Yeah. That's, there's a reason that shows up in every edition of the game. Yeah. How about you? What's a, what's one of your favorite or more, especially memorable magic items? God, there's a lot. i will say one that I enjoyed at the table a lot is one I actually gave to you, which was the, I think there was a dagger that didn't, it stole an ability from the monster. Yeah, it was a rapier actually.
00:25:06
Speaker
It was fun. it was just fun. And it was high level enough and the tonk-toolery and nonsense that happened.
Player Involvement in Crafting
00:25:14
Speaker
I think you had some constraints on it too. I think we got it when we were, when I, when the character was like, i want to say like at least eighth level. and you were higher than that. i'm pretty sure. Was higher than that? Was it 13? Anyway, the point is this sword, what it would do is when you stabbed somebody with it, whatever that creature special abilities were, you would roll. And like, you know, if you had like four special abilities, then you might roll a D four or if you had six special special abilities, whatever.
00:25:37
Speaker
But then you then ah have the character, ah you know, would get that ability. Yeah, for a little while. What was fun about it though, what I think, I should have actually brought this one up instead the immovable rod, but you know, they're both good. I'm glad you brought this up.
00:25:51
Speaker
The cool thing about this was that sometimes he would stab people that were especially evil or where the ability was a really kind of part of their nature. And you would, you know, we we would kind role play that he'd take on a little bit of their characteristics or he'd have especially bad memories or, or there's a little bit of a cost to it. You know, like if he, there was if he stabbed a demon, he might be a little extra, you know, evil for an afternoon or something. Yeah.
00:26:16
Speaker
And, um, but you never, you know, it's funny, like sometimes, Items you give out to lower levels. I think of this sword called Voltage that I gave to one of our our players.
00:26:30
Speaker
And I mean, it was a th it was kind throwaway item. I'm not going to lie. Like when I first made it, it was like, this is a cool looking thing. it's It might be around for a few levels. But I think she just loved that item that we ended up having to reforge it.
00:26:44
Speaker
yeah And just gave her like an opportunity like, what do you see this item? what What do you think this item is going to be now? and let her kind of decide that item's fate. But and I had items like that too when I first started playing. The same thing. I had items that were I was so attached to when I first started playing.
00:27:01
Speaker
One of the things that's really cool about this too is don't forget to let your players actually be a part of that crafting process if you can. Because once they, you know, kind of put their own thoughts and ambitions and hopes into the item, whatever it is, it could be a weapon, it could be a shield, it could be something else entirely, whatever it is, once they've put a little authorship into it, they really want to own it. They want to keep it. It's special at that point.
00:27:26
Speaker
Oh, yeah. So, guys, have fun crafting. I tell you what, this is the the some of the most fun you can have as a GM. And it's also the best way to break a game. but Yeah. Be careful. And look, if you have to, remember, you can break the magic item. you can We've talked about this in our past episode on items. You can always renegotiate a little bit.
Responsible Item Crafting for Game Balance
00:27:46
Speaker
You may have to eat some crow a couple of times. That's okay. It's fine.
00:27:50
Speaker
Have a great time with it, you guys. This is a good, fun game. We'll go ahead and post the Shield of St. Artivan in the description for this ah podcast.
00:28:01
Speaker
And in a couple weeks, we'll be back with ah another build, probably a planet. We're going to go big. And until then... Go big or go home. That's right. Until then, friends, keep those dice rolling.
00:29:21
Speaker
Tune up, level up Tune up, your quest is now begun Tune up, we'll show you how it's done Tune up, tune up, tune up, tune up, tune up
00:29:52
Speaker
Come get your tuna, start for your tuna. Your game is a tuna. Come get your tuna, start for your tuna. Tuna, tuna, tuna, tuna, tuna.