Become a Creator today!Start creating today - Share your story with the world!
Start for free
00:00:00
00:00:01
C2 Ep. 154 Mirrored Past Chapter Six image

C2 Ep. 154 Mirrored Past Chapter Six

Eberron Renewed
Avatar
853 Plays1 year ago

Someone didn't listen to the description last week.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Jerry Theuns, Mark Stanley, and Shelby Johnson.

Recommended
Transcript

Introduction and Sponsorship

00:00:00
Speaker
The following episode is brought to you by Darren Kaczka, Deavius Poptart, Elizabeth Clark, Irene Villarito, Laura Pickron, Nathan Stuller, Charles Compton, Natasha Rallerson, David Scrams, Edvard Arnoff, Jerry Thunes, Mark Stanley, Rebecca Gaoeman, and Shelby Johnson, as well as all of our generous patrons.
00:00:54
Speaker
D20 radio, your game is roll.

Meet the Hosts

00:01:05
Speaker
Hello and welcome to Ever On Renewed, an actual play podcast set in the Ever On campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Jeff. And we don't have a Randy this time. So there you go. And welcome to another episode. Gentlemen, what happened last time?

Recap of Previous Episode

00:01:22
Speaker
Nothing. Lots of pain and suffering.
00:01:25
Speaker
A bit of a fight began, and we found out that the person we're fighting is the Dachur. Yes, indeed. The Dachur. Have we all found that out? Actually, that's a good question. I think Eris is the only one who knows for sure right now. Right, because you're the only one who would recognize him. Yeah.
00:01:44
Speaker
I feel like there's, let's just play. Yeah. Yeah. Many of us are hurt. Eris is not actually, but not physically anyway. And we're on a bunch of weird floaty platforms that are spinning around in a magical vortex.

Setting the Scene in Worgoth

00:01:59
Speaker
That is the layer of Worgoth. Worgoth. Yes.
00:02:05
Speaker
So one thing to note that I neglected at the top of round two last time. No, it's too late. Is you note and Eris jumped onto a platform. Milo jumped onto a platform. Everyone else was still on the exterior. Hasha is with me. Yeah. I'm still on solid ground because all I've done is boot the one robot off. Yeah. Yeah, I think that's right. Eris, you notice the rest of you can see the.
00:02:30
Speaker
platforms that are swirling above the vortex, the energy of the vortex is beginning to rise up. Not necessarily become stable, but just we get the sense this magical energy ebbs and flows. And so the platforms are shaky a little bit. And so you have a setback die while performing checks while standing on a platform. So that's the second setback die because we had a setback die because they started moving, moving up and down as well as around.
00:02:56
Speaker
Yeah, but that was a result of threat. Yeah, correct. And so now, so there are now two setback dice for any action on the platform, on the platform. Now those of us that are on platforms, are we needing to seek high ground because things are rising? No, the vortex isn't rising, just the energy. So Eris has a total of three setback dice on the platform.
00:03:18
Speaker
And Eris just went, which means we have an NPC slot, which we are going to have the dashour go.

Dachur's Mental Attack on Eris

00:03:29
Speaker
The dashour has just said, damn it, girl. And he is going to look. Could you give that to me three other ways?
00:03:37
Speaker
damn it girl three words something else whatever it is we gotta so the dot sure looks at eris and is going to
00:03:53
Speaker
He begins to laugh as he sees the effects of his presence on Aerys, however you choose to have that manifest fill up in terms of the setback due to the failed discipline check. What does that look like? What does Aerys look like? She just shot him so I would imagine that Aerys
00:04:09
Speaker
The platform's unstable, so Iris probably took a knee to stabilize her shot. And when she sees him, it's probably just very much shock evident on her. Her, her arms drop a bit and she's probably just gaping, honestly. Okay.
00:04:33
Speaker
He notices this and just the overt nature of Eris' look on her face. I doubt he needs like a perception check to read what's going through her mind and says, ah, so you weren't hunting me. Why are you here? Oh, man. If Eris doesn't respond, that's fine. Eris does not have words for this situation. And he expected more. And then he's going to level the Fletcher at Raynard.
00:05:03
Speaker
Why? Because he wants to kill you. I didn't do anything. For shooting purposes. Because you were there, and he didn't like that about you. Can I charm him real quick? All evidence of the past. I was going to say, no evidence has yet been displayed of that as an option. Rainard, do you have? Probably not. Do you have?
00:05:37
Speaker
He

Rainard's Defense Strategy

00:05:38
Speaker
has one. Where? Oh, there. Yeah, I have one. OK. It's a really big one. Two, so. It could be 11. Who knows? I have one range of defense, but it's 12 inches thick. It's made out of steel. This is going to be the pool, unless you all want to flip a story point to upgrade the difficulty of the check.
00:05:49
Speaker
Ranged defense? Yeah, ranged defense, thank you.
00:06:02
Speaker
Oh, sorry. You are long distance away. Apologies. You have three. I have one better question. Yeah. Let's, let's flip one. Yeah. Upgrading a purple to a red. Okay. I hope he dies. Don't think that's a possibility on this role, but that is a significant amount of failure. Yeah. He has failed with an advantage.
00:06:23
Speaker
So, giant nasty looking flechette hits the ground next to you, Reynard, and as he misses, and he used his maneuver to aim, oh no he didn't, he has the accurate on that, so he still has maneuver, he's not gonna use it. And with the one advantage, he took a point of strain earlier, and he has

Dachur's Failed Attack

00:06:47
Speaker
a critical injury on him as well, so if you all roll any crits moving forward, remind me to add 10 to it.
00:06:52
Speaker
That is it for his turn. PC slot. Eris has already gone this round. Jiminy. You have Cass on in all of with you

Hob's Strategic Consideration

00:07:02
Speaker
if you'd like one of them to go. So we know this about Hob. He's a kind of close up kind of fighter guy. There's no way I'm getting to him in one turn and attacking because I have to check to get across a platform or something with an athletics or acrobatics, right? That would be using your... Essentially, no, because you're long distance away, so the closest you can get is short distance.
00:07:22
Speaker
using two maneuvers, replacing your action with one of them or taking two strain. At that point, don't you have a leaping attack talent or something? It's still melee. It's a leaping attack because it makes it more powerful. You still have the gauge. It doesn't make me get closer, sorry. The only other alternative, and I'm just saying, hob witness this happen, so it would be a possibility,
00:07:45
Speaker
The thing that you kicked into the vortex came out in a different spot above. And I'm just that if you managed to come out right above the Dashur, that would be really cool.
00:07:58
Speaker
What are you talking about? It would be really cool if a plane accidentally dropped a million dollars through your roof right now. But the odds feel similar. No,

Rainard's Tactical Choice

00:08:11
Speaker
I'm happy. That's probably all I'm going to be able to do. So I'm happy to wait till the end of the round if you want to do something or if we want to save Kathy. I mean, I'm long distance, as I was saying.
00:08:19
Speaker
Yeah. So it's three purple to shoot at range, or you could hop onto a platform, moving closer and be medium distance, dropping that down to purple, but you would then have two setback and I would be closer to him. Yeah. That also be bad. That's inevitable. It'll be good or bad. I guess I'll shoot an arrow. Okay.
00:08:42
Speaker
So he has adversary two, so it's gonna be two red, one purple to shoot him. And he has ranged defense. Oh, okay. Is there anything else I can shoot? Is everything else dead? You have the shadow stalkers that are near you and Hob. The blood seeker constructs are on Hob, like a swarm of them are like stabbing him with the needles.
00:09:09
Speaker
I forgot about that, I'm gonna do that on my turn. Let's take care of that, yeah. So there are things you can shoot, but they're all engaged with either you or Hob, which is going to make them more difficult to hit. And if you could just spare, it will hit me. What happens? Then I guess I'm gonna go for that guy. Okay. I feel like, for some reason, I can't take a maneuver, and I don't remember why. Yes, you have a critical injury. Yes. Hamstrung. Yeah. So this is it. Good job, Trevor. See? It's one of the worst critical injuries. Yeah, but it's as much strain as you need.
00:09:40
Speaker
You can still take them. Oh, this is good. This is a good, this is, this is good. I think it is. This is good. Yeah. So this is, this goes away and this takes this away. So I have one success, three advantage. No, because this one success. Yeah. Yeah. But that one success got taken away by, no, I took one off of here. Oh, okay. Then yes.
00:10:07
Speaker
One success, three advantage. Okay, so the base damage of the longbow is seven, so that means eight damage on the attack, subtract the soak, and you have three advantage. I think the longbow can crit with three advantage if I'm remembering correctly, if you would like to crit on him. I would love that. Okay, Phillip, will you do the honors of rolling? No, I will. You add 10 to the result because Eris already gave him one.
00:10:33
Speaker
That is 70. Yeah. After the plus 10, seven. Yeah. Okay. That's not bad. Scattered senses. The target removes all boost die from skill checks until the critical injury is healed. Oh. There we go. That was two boost die that he just had. Yeah.
00:10:51
Speaker
Yeah. How do you scatter his senses with an arrow, Trevor? Oh, okay. I guess it would be one of my special arrows maybe. Yeah. And they just go into order. Yeah. I would say it probably just expels some kind of smoke or powder that gets a little bit in his eyes and nose and just enough to make it to where he can't see and smell perfectly and taste. I don't know. They call it chaff. Like military planes. Yeah.
00:11:21
Speaker
Harris, have you gotten hit with crit yet? No, Harris has no crits yet. Okay, so next NPC slot, unless there's something else you want to do, Trevor. Or no, it's PC. It's another PC slot. I think I'm good. I don't think I can do anything else.
00:11:40
Speaker
Yeah, I fully forgot that I was covered in blood suckers, so I guess I'll take the next slot. I guess he's ripping them off of me. Am I considered grappled by them? They're just all for flavor. No, they're engaged with you. I'm sorry, you asked if I had a crit. I do still have an old crit that we haven't healed yet. It doesn't have any current mechanical effect, but I do still have one. So there's two of them on me, but they're like minions, so I'm just attacking. Yeah. Cool. That's what I'm going to do. I'm going to brawl at them.
00:12:07
Speaker
Okay, let me make sure that they don't have any... And I get what? No platform setbacks. No, because you're on Telegram. Yeah, you're on Telegram. Nope, they don't have any kind of melee defense. It is just gonna be too purple. They don't have Adversary. Okay. We're gonna die. Just strapped up and roll. Just roll on them. I just fall forward like a style splash. Yeah. Yeah. They're super going. So very much.
00:12:32
Speaker
It's for success, so it's 17 damage. They don't have any... And for advantage. And then for advantage on top of that. Yes. Give me a second, I'll give you the actual number. It's 12 damage. 12 damage? Yeah. Okay. Knock a bunch of them off you, but they are still coming around. Sure. What does it look like when Hobb rips these things off of him? Big are they? I thought they were larger than you're making a scene of.
00:12:55
Speaker
So the chassis of the shadow stalker is used for all of these, but these legs aren't as big. They're much more, the legs are built out to be mechanically vertical to where they can stand on something and kind of raise up and then squish down like the needle to extract blood, that kind of thing. So the center chassis, its body is about the same size as the shadow stalkers, but the legs are much smaller and much more tight and compact. So.
00:13:19
Speaker
I need something in the real world. Think spider versus tick. Okay, that small. Not like, I'm talking about like, from a ratio perspective. Like they're not ticks. Right. The body is the same size. How big is it, Eric? Like a baseball? A small dinner plate. Okay. I'd already explained that with the shadow stalker.
00:13:40
Speaker
Not my problem Clearly became your problem. Okay, then I think if they're that size, I think it's literally just like he's brushing them off of his front and like doing the thing like Between his shoulder blades over his shoulder Anyone else just seen the little like Doris robots from meet the Robinsons. Oh Yeah, yeah, sure. Yeah So I think that's what he does to shake them off. So would you
00:14:07
Speaker
How many would you say he's gotten off of himself? Here's my question. I'm trying to decide if it's worth two advantage to just floor your blows and take care of the rest of them. Does it seem like if he took another shot at it, he'd clear it out? Yes. Okay, and that's what he does. I'm gonna go use two as an advantage to get the rest of them off me so they're not a problem next time. Okay. And I'll go ahead and use my maneuver. Can I use my maneuver to get up on a platform? Yeah, you just have to make the check as part of the maneuver. Yeah, absolutely. Let's do it. It is an athletics check.
00:14:36
Speaker
Yeah, it is going to be one red one purple with two setback

Hob's Jump and Rescue

00:14:41
Speaker
die. Oh, do you need to get up on it? Yeah, because the movement is all because that's true. It's the most platform dependent move you can get. Okay, with this, I think. Oh, no. Yeah, no, I did not. Okay, I failed with a bunch of advantage. A bunch actually three advantage. I failed with three advantage.
00:14:59
Speaker
failure with three advantage as Hobb tries to leap onto one of the platforms. Okay, yeah, you misjudge the, well, not even that you misjudged the timing, just these things are moving erratically. So like you had the timing and then it slowed down. Three, what would you like to use three advantage on? Basically the stakes right now are there is a possibility that Hobb falls into the elemental vortex and has to deal with that. Well, let me ask this, because I had two advantage from the last rule I didn't use. Can I do it boost right now to see if I don't fail? Sure. Okay.
00:15:28
Speaker
Two boost. Two advantage, yes. And no more advantage. No more advantage. So with those three advantage...
00:15:35
Speaker
I'd love to not fall into the vortex. Okay. You are going to need to make a check of some kind to catch yourself essentially. Yeah. So you could give yourself an upgrade to that check if you want. It is going to be. Coordination. Yeah. Coordination would be the check. Which is not great. How hard? An upgrade to the check. Record it with three advantage. Yes. Yeah. I've got to do it. I don't want to fall into the vortex. It also took a story point.
00:16:05
Speaker
How hard is it? Let me figure that. One red, one purple. Yeah, let's flip the story. Wait. Okay. All right.
00:16:12
Speaker
Hey, who knows? I might end up on top of the tissue. Guess we'll find out. I think you're okay. No, it's a wash. No, those are threats. Oh, those are threats. You have one. Okay, so I succeeded with a threat. Okay. So I didn't fall in the vortex. Yeah, Hob. You catch yourself. Always catching myself. Always hanging off of someone. That's Hob. And I'm very sorry to point this out because I did not see your pool. Did you have the setback die?
00:16:40
Speaker
You're right catch myself. I would need okay
00:16:45
Speaker
So yeah, Hob, you catch yourself by the fingertips on the edge of this stone platform swirling around the threat, take a point of strain, and that will be it for Hob. Is this it for Hob? Find out next time. Not the shortest episode ever on Renu. Find out next round. All right. It is a NPC slot. The dashboard is going to go again. So, I mean.
00:17:16
Speaker
Sitting ducks and all that the dock shore is going to try to shoot Hob since hanging duck. He's a hanging duck Yeah, like in Chinatown you all get shot. You'll be connected to something
00:17:33
Speaker
what's your melee defense or ranged defense sorry range defense three three get those boosts out of here he's got a crit there are no boosts that's it where those black ones those are okay you rid me this though would
00:17:53
Speaker
Hob being in a position where he literally cannot defend himself. Would that constitute boosts or an upgrade, generally speaking? I'm putting it to you all. Here's what I...
00:18:09
Speaker
The only thing that's changed is that Hob can't dodge. So I think it would normally be a couple of boost die, which then obviously get taken away because of the crit. Okay, I'm going to flip a story point to upgrade. Okay, three yellow, one green, two purple, five black. Nice. From Hob's ranged defense and the platform's going wonky.
00:18:29
Speaker
Anything, would you all like to flip a story point to add a red or? I'm content with that. No, yeah, that's fine. I don't rather say the story points for us. Do we have less story points? Sorry, he is doing called shot. So that would add two more set back die as his maneuver, because he's aiming for Hobbs hands. Sure, of course. I got two of those.
00:18:50
Speaker
So seven setback die. That's crazy. And they all rolled well for us. That's what I did. Yeah. That's what I mean. Wow. OK. I think those go away. I think we're OK. Oh yeah. That's a lot of. I think my soak will take care of whatever's left to a lot of failure. I don't think you hit you to failure. Yeah. That's it. In between your hands. A flechette like.
00:19:13
Speaker
And I can't grab it to pull myself up because it's covered in spikes. I mean, you can. I might. We'll see how it goes. Just because it will hurt. You can catch yourself on barbed wire. I am wearing stables, so if I can get up enough, I can step on it. Obnoxiously, not for you all, but I think Philip, just because of the nature of Aeris's weapon, he activated his heroic ability and he got to use it. He got four shots with it and he got to use it one time. Yep, in there.
00:19:40
Speaker
We're making a podcast, it's all obnoxiously. We have the audacity to think people want to hear what we say. Okay, we have three PC slots, which are obviously the remaining NPCs. So who would you like to go to first? We have Olive, Cat, Sana. Sana is right next to Raynard because she got Raynard back up after Raynard had been knocked out.
00:20:00
Speaker
Kath kicked another shadow stalker into nothingness. And Olive, I think, is still outside of the platforms as well. I think all three of them are. Yeah, Olive was trying to clear the little bugs off of Hob. Because she had a really bad check because she's not used to using the arms in an offensive capability.

Olive's Mechanical Aid

00:20:20
Speaker
Is she used to using them in a hoisting capability? Yeah, I mean I don't want to relegate Olive to that. No, it's not a bad use of those arms. And she's not gonna fight right now. She's out on the outside with me. Yeah, can Olive, like, get hob? Sure. Or try to, obviously. Yeah. Can she do it as a maneuver? Because it feels kind of mechanical arms.
00:20:45
Speaker
mechanical arms on somebody that is hanging off a platform that is moving shaking and doing this yeah hard claw machine it's fine difficulty probably just be the standard of this encounter one red one purple what's the check surely it's coordination just because the difficulty is the catching yeah
00:21:04
Speaker
Unless athletics is better. What are we picturing her doing? I'm imagining her, like, grabbing Hob and hoisting it up onto the platform. Oh, onto the platform? That's what I imagined, but... It's hope she doesn't fail. You'll fall. Yeah, bud. Yeah. This feels like if Eric were to make a boss level on Mario Maker. We compared it to Smash Bros. earlier on, and it does very much have that feel of, like, platforms everywhere and...
00:21:30
Speaker
Okay, let me see the wording of this effect because I'm trying to figure out all checks while on a platform, so she would not be affected by it. If she's trying to get him up onto the platform, doesn't she have to get onto the platform? Yeah, that'd be fair. I assume the arms would help with that, but she probably still has to get out there.
00:21:51
Speaker
Okay. So yeah, she's going to make the check to get onto the platform and then she can try to pull hub up. So her coordination to yellow, it's much better than her athletics and one red, one purple difficulty. She's trying to get onto the platform. So to setback die, I argued that the arms should provide a boost for this kind of check. Okay. So that's why she built the arms specifically for this kind of thing. Okay. I,
00:22:20
Speaker
yeah I want to spend a story point on not having all of fall sure yeah she's currently just trying to get to the platform yes a lot of red and no failures she has succeeded with three threats okay I feel like some setbacks on can she pull up
00:22:40
Speaker
So I feel like it could be a joint check you might help out you got your hands on it I would certainly pull like I'll do what I can that's a good point as soon as my feet are high enough to kick Yeah, Scrabble against it scramble Scrabble Scrabble. Yeah, that's tough. You're right. Scrabble. It's the new Snapple flavor. That would be disgusting Do it Scrabble is I do but I can't I couldn't okay there are oh
00:23:04
Speaker
It's like hash, like a meat hash. I think someone's going to tell me with Apple. Yeah, with apples. Philip, roll me the D10 component of your D100 set. Eight. OK, the Ocho. So that is going to be Raynard.
00:23:26
Speaker
Oh, I need a, as the threat generate, I'm, you're going to need to make me a hard resilience check, Reynard, because as all of uses the arms leaps over onto the platform, the arcane forge behind the dash or the elemental energy or the vortex as the energy is rising in it.
00:23:45
Speaker
is also funneling into this forge that is causing it to overflow with power. And so a surge of arcane energy roils up and like lashes out from it and goes in Reynard's direction. And you can tell the vortex hates you, Reynard. It got you last time, too. That's great.
00:24:03
Speaker
What's a hard check? Two red, three purple, three red? Or no, not three red, three purple. But you know what? Make one of them a red. Oh, god. One red, two purple. What's the check? Resilience? Oh. That's something I have to look at. I don't think any of us have really been building a red. Oh, green. Oh, pal. What about charm? I was going to say that maybe we wouldn't make the vortex like him. And Philip, roll the d10 again for me. Oh, man.
00:24:31
Speaker
I don't want it. Yeah, you've rolled a D10. Three? Three. Surprisingly, I have a lot of leadership. Don't know how I got that. It's all your presence. Presence is your big score. Resilience. It's incidental. It's untapped potential. Yeah. It's like rollover a minute. It's like, just keep getting more. OK. You all, the arcane energy that's shooting out seems to be like a column of concentrated fire that's coming at Reynard. So hard resilience check with an upgrade. So one red, two purple. Aha.
00:25:01
Speaker
No one's gonna get mad if you want to upgrade this but okay, let's do that. You're gonna get your butt kicked Yeah, soft as possible. Okay. Wow one threat. Yeah wash with a threat. Okay, you get hit for hmm, but I hit
00:25:17
Speaker
Nothing. Four fire damage, ignore soak. So you just take the four damage and Sire hits you. And this particular one had the blast property. So Sana and Hob and the shadow stalkers and the blood constructs and Cath are all gonna take three damage. What about Olive? Oh wait, you moved. Nevermind. Cath, Sana, shadow stalkers, blood seekers. So they take three damage. I've got one wound.
00:25:52
Speaker
You mean to give? Yes, you're going to die. One left and then I am... Dead skis. Saun is close by. Waster turn on rainwater. I didn't ask for that. No, you didn't. Okay, so Olive makes it to the platform.
00:26:09
Speaker
And now he's going to use her maneuver to reach down and give Hob basically the ability to pull himself up. So I'm thinking probably it can be like a joint check when Hob tries to, or you'll be able to do it as a maneuver. Let's just say that you want you to make a check to check it up on your turn. And now it is a another PC turn. Ath's gonna punch shadow stalker. Yeah.
00:26:36
Speaker
as she should she is not on the platforms so she does not have the setback die shadow stalkers do not have any kind of melee defense so i think this is the pool too yellow to green to purple cool
00:26:53
Speaker
I'll flip one just to get y'all one back. Upgrade one of those to a red. She'll use her maneuver name. A success with four advantage. Noice. Yeah. So using the claws, she is going to crit on the shadow stalker. So she deals. So Phil, go ahead and roll the d. Ninety nine. Whoa. Hey, that's nice.
00:27:21
Speaker
The thing is goop wasted it on a shadow stalker. Yeah, it's a bummer. I'm gonna watch it twitch
00:27:29
Speaker
Crippled, Sauna brings her, or Cath brings her foot up and stomps down on one of the Shadow Stalker's legs and it just snaps and it recoils as it like haphazardly tries to move around. So it increases the difficulty of all checks that rely on the use of that limb, which is everything. Now it is the Shadow Stalker's and Bloodseeker's turn, so that Shadow Stalker's gonna attack Sauna right back, or Cath right back, keeps doing that. Cath has melee defense too. It increases the difficulty.
00:27:55
Speaker
thank you okay so three purple cool i'll get you all a story point back that is a lot of successes maybe so three success three threat so kath is going to take some damage
00:28:14
Speaker
Okay, it's looking a little rough like with that. This shadow stalker jumps up and like slashes at her and she starts bleeding from the arm. Other shadow stalker is going to hop on Sana. So this one does not need to increase the difficulty, but Sana does have melee defense too. It's going to aim. Sana is not going to get

Sana's Successful Attack

00:28:38
Speaker
hit. That's just one threat, sorry.
00:28:40
Speaker
The first shot of soccer rolled three threat, this one rolled one, so you all have four threat. Outstanding. What would you like to use them on? I think a setback's for the big guy. Yeah, target a setback on. Yeah. Okay. Yeah. With fourth threat, you could target a setback on him and then still have one leftover. Raynard, you want to heal some strain?
00:29:02
Speaker
Strain's not what I'm lacking. I mean, sure, I have seven strain, but. Go back, do it. Awesome. Okay. Bloodseekers. I feel slightly less stressed. They're going to come after the one target they got. Raynard. What? You're done, bud. Yeah. Goodbye. They might miss. Probably not. They're not that potent. Yeah, but Raynard's tissue paper. Actually, they're potent. Swarm of nanobots.
00:29:32
Speaker
What's your melee defense, Reynard? Two.
00:29:35
Speaker
One, one. Okay, it'll aim, or they will aim. Wait, no, Jeff killed the blood seekers. What am I saying? Hi! I was like, how many are left? Didn't someone get them? I had no idea how many there were. I was just rolling with it. Okay. I killed some blood seeker. So yeah, there are two shadow stalkers left. They both acted. So now we are on to Sana's turn. So what would you all like Sana to do? She can attack the shadow stalker that just attacked her.
00:30:04
Speaker
needs to be healed. The only thing she can do is she could force him to heal. Oh, that's right. She hasn't casted last time. Yeah, that's right. I think she should take a step. You can also cast heal on yourself, Reynard. Yeah, I know. Okay. I think she should fight the shadow stalker. Yeah. Okay. Absolutely.
00:30:19
Speaker
I probably will do that, so no one else has to waste a turn. And I'm the furthest away still, I think. You will aim no defenses on the Shadowstalker, so that's the pool. That is a success with nothing else. Two successes. So she smacks the other Shadowstalker that Cath did not hit.
00:30:47
Speaker
It's not looking great, but also not near death, really. Okay, and that is the end of round two. Start of round three. What fresh hell occurs, right? The Doshua console that he's standing behind, he reaches down and you see him like,
00:31:07
Speaker
interacting with something. Yeah, he interacts with some runes that you all can't really see as he's shouting out to Eris, if you're not here to kill me then do something girl.
00:31:31
Speaker
And you see the Arcane Forge grow a little bit brighter, glow a little bit more fiercely. And the Shadowstalkers, Reynard, you're right next to them, like purplish runes activate on them as they seem to be drawing power from this Arcane Forge in some way that's probably not great for you. And another Shadowstalker crawl out of the Arcane Forge as it seems to be created in it. And that is the start of round three. We have a PC slot.
00:31:58
Speaker
should probably heal myself so I don't die go for it sure let's get that out of proof of you not dying so my verse right yep and that is for yeller and agreeing and the difficulty that's a purple yep that's not the one you want magic calculator do these

Rainard's Healing Spell

00:32:19
Speaker
So you are doing it to yourself, which does not have any effect on casting the spell, surprisingly. Just all other healing mechanics in Genesis have a penalty for doing it to yourself. It starts off with one purple difficulty. However, the way it, you could, you have a critical injury like lingering on you that you could try to heal additionally, but that would bump the difficulty up to three purple.
00:32:43
Speaker
But that's really the only... You can add one more purple to heal an additional target if you wanted to heal somebody near you. Cath and Sana have both taken damage, but those are just... I'm just laying out your options, but you don't have to take any of them. If you're focused on Reynard and you just want to keep it one purple... How do y'all feel about changing this to yellow and up our triumph chances?
00:33:04
Speaker
Does the triumph do anything here? I mean, it would just be a regular triumph. See whatever it's going to be. Okay. Can I have another yellow? I'm going to maximize your successes because that's what gives wounds back. Yeah. I think that's fine. Nope. We got a triumph. Hey, if it's on the table, it doesn't count. Re-roll it. Okay. Come on, triumph.
00:33:24
Speaker
Success. Okay. That's the important one. Yeah. So there are... That's just a threat. So that just cancels that advantage. So it's just all success. Hey, that's pretty good, bud. So one, two, three, four, five, six. Success. One advantage and one triumph. So no advantage because there was a threat. Oh, so heal six wounds. That ain't bad. Yeah. Real good. I think that's the most effective heal we've had thus far in the campaign. Triumph, gang.
00:33:55
Speaker
Yeah, how about that new little guy falls right back into the vortex gets clogged

Vortex Strikes Dachur

00:34:00
Speaker
in the forge starts to back up I Was gonna say that or like how the vortex affected us could it could something swarm and affect someone else? Oh
00:34:16
Speaker
like it lash out like it did at Raynard against one of the NPCs. Yeah. I think that's fine. Yeah. That's a good one. Kind of lash out against the one that's causing all the trouble. You can say the Dashor has to make a resilience check to avoid getting hit. Absolutely. That vortex doesn't even recognize the humanity of these robots. If it's going to attack somebody, it's going to have to be the Dashor. Yeah.
00:34:37
Speaker
you don't tell me what my machine's doing. Vortex is like, I don't think those are people. The classic thing is the vortex stops taking his orders and decides to create shadow stalkers to destroy the world on its own. Oh, sorry. No, you're good. Shockingly, Dashwar does not have anything in Resilience. Thank you. Oh, fancy that.
00:34:58
Speaker
the platform I'll get one back for y'all okay so that is the pool one yellow two green three purple two black you know what spin the story point yeah let's put a red in there I just get a despair would you like to just take it back with your human ability it has to be on my turn okay probably will but that's a despair
00:35:25
Speaker
So that is three. Oh, let's see. What's, what do we add? Yeah. So it's a wash because that the failure from the spare knocks that out. So he fails with a threat and a despair. So he already has one crit on him, but I thought he had two. Yeah, he does have two. You're right. Thank you. What's the first one? So he has no boosts.
00:35:45
Speaker
And he got bulled over. He just got knocked prone like he got back out. The significance is it would add 20 to whatever we roll if we wanted to print him. Gotcha, gotcha, gotcha. So first of all, sorry, Philip, roll the d10 for me so I know what additional condition comes with this. Nine. Nine. It's frost damage. It's bad aim. Three setbacks, more setbacks. Every time we try to shoot, hob. Specifically, only hob. Has he fired, he's fired at you, Eddie. Yeah.
00:36:15
Speaker
Has he taken any action against Darius yet? Offensive action? I didn't think so. He's taking offensive actions. He's just generally offensive. Specifically offensive. Right. Sorry. Shut up, Philip. He opened by calling her girl. Yeah, we don't love it. Little lady.
00:36:31
Speaker
I don't know if he said it all sweet like that. Makes me think because I'm a diner. I feel like I was feeling more uncomfortable. It serves honey with their biscuits. Get you a refill in the lighting. Stop it. No one likes it. This energy lashes out, hits him for a fair amount of damage and he is ensnared. So like the arcane energy like wraps around him. So he cannot, he can't take maneuvers. So I think that's what ensnare does.
00:36:59
Speaker
Sounds right. I'm going to say it does. I'm with you. We concur. Check the T-stained papers. Let's see. What did the text reveal? Oh, but yeah, cannot perform maneuvers. Despair. So, could crit him. And a plus 20. You could have some other environmental effect occur as a result of all this. That's certainly the most straightforward.
00:37:25
Speaker
No, because I like you can say whatever that thing he was working on just a second ago doesn't work anymore. Because if he doesn't get boost and now he can't maneuver. Okay, I will let you all in too and just rise the tension on your end a bit knowing this. He is on a platform and rolled a despair. If one of you all had done this, I would be calling for a daunting four purple athletics or coordination check to catch yourself before falling into the vortex. But he isn't snared. Yeah. So I feel like that
00:37:54
Speaker
would be a weird thing to happen when he's just been ensnared. Yeah, that's fair. He's not necessarily ensnared by the forge. He could be just like wrapped up. So that's just an option, but there's a possibility that he passes that check and therefore nothing happens. I say we go for the crit.
00:38:15
Speaker
You roll. Okay. Roll it. Oh, I roll the D 100 and add 20. Both of these, right? 87. So 107. There's some really disappointing ones in the low hundreds though. You're like, Ooh, three digits. And it's like, you got a real bad headache. Splinter. Why do we both roll the D 10 for me, Trevor? This one. That's the one. Oh no.
00:38:40
Speaker
his the arcane energy wraps around him and feeds up and you see it overcome the mirror mask like feed into it is like there's some kind of magical feedback as the mirror mask explodes off of his head and it's horrific injury so there's like cuts really going on phantom the opera and cuts and everything all over his face but mechanically his intellect
00:39:04
Speaker
is now one point lower until the critical injury is healed, which is something he does use. So. Good. I'm just seeing. Yeah, they are. Swirly. Robots falling in. Mask explode. My mask exploded on my face. Mask explode.
00:39:28
Speaker
Welcome to the last episode of ever on mute, everyone. It's been a heck of a run. I apologize for it a little. So that was Trevor's turn. So it is an NPC slot and we're going to have the dash or go. That seems reasonable. So can I ask, does he look like he's flailing now or disoriented or just like he's still with it? Like he's still very angry, angrier. In fact, I would imagine it's gotten worse. I just want to point out, he probably doesn't know I did all that.
00:39:59
Speaker
Trevor did, not Raynard. It's the special powers that the mask granted him. He can see out of the world, into the table. Yeah. So he is going to Deadpool's ability to break the fourth wall is listed as a superpower. I just learned that on something. I didn't know that. Sorry. Just determining whether or not it's.
00:40:19
Speaker
Wreck is good. He looks over at Eris again, and you hear a throaty laugh as he says, still stuck. Still unwilling to act. Disappointing. And he's going to try to shoot olives, and she's helping Hob get up. Oh no. Oh no, he shot her right in the decency. She's going to turn into Tom.
00:40:48
Speaker
So she is medium distance away. He is on the platform. He cannot take a maneuver to aim, even if he could, he wouldn't be able to be the best guy from it. So whatever. Olive doesn't have any melee or ranged defense. So this is the check as it stands. Would you all like to flip a story point to... Did we do anything with the one threat from the last roll? You did not. Wanna do that?
00:41:11
Speaker
Oh, look at my memory working well today. Check it out. Oh, I didn't have any defense? No. Okay. It's because I'm gluten free now. That's what it is. Okay. Things have been working a lot better. Great, bud. Whoa. That's a lot of failure. That's a lot of failure. Dang. All is untouchable. Three failure.
00:41:32
Speaker
Fletcher fires wide again and there man does not hit as he's bleeding like I like blood trickling into his eye and he I think when he raises the Fletcher yeah that probably shocks Eris out of
00:41:49
Speaker
And he raises the Fletcher and fires obviously at all. Sure. And Eris just screams no as the shot goes. I won't because I'm close to the microphone. Okay. And at your scream, he looks back at you like, Oh, and now it's a PC slot. Eris is coming to a man to a bazooka.
00:42:15
Speaker
You know, I'm not, she's not that jinxy with what they, yes, but not right here. Give me a minute with that forge. I bet I could apparently. Okay. I'm how far from the platform where the doeshores.
00:42:29
Speaker
You are medium range from the offshore. So there's another inner ring of platforms that you need to get to. There are bridges, but they're blinking in and out of existence. But we did determine things to the triumphs that is no longer an actual environmental hazard. Okay. So Aeris is going to use maneuver to run to the next ring of platforms. So what do I need to do in terms of that?
00:42:53
Speaker
Did Eris go for one of the platforms that had a bridge attached to it? Probably would have tried to if she was looking for a path towards that forage. Yeah. So you can cross the bridge to the next range. It's just there's no bridges connecting the inner range to the main platform. I know I can't get to it right now.
00:43:10
Speaker
Yeah, so Eris, Eris runs across the bridge and slides a bolt forward on the Fletcher and is just, I mean, beyond words and raises

Eris's Dual Attack

00:43:27
Speaker
the Fletcher. I'm going to spend a story point and activate the auto fire feature on it. And she just, are you just going to take it right back? Are you going to? Yes, I'll just hang right back.
00:43:36
Speaker
Thank you for reminding me that I can. She's gonna shoot, shoot. Okay, so, I got a lot of set back here. Adversary two. Yup, hang on. Okay, I'm sorry. There's that. Adversary two, so I'm how far? Short distance, so one red, one purple. So I'm here, and I've got one because I'm scared of him, and two from the platform. From the platform. Right? Yep. Okay. And, yep, make it two red. Oh.
00:44:05
Speaker
Oh. C'mon, man. See? It's not going well. Actually, it's going quite well. Eris runs around the platform and just screams, you talk fucking big for a man who's copied my notes! Because Eris invented the Fletcher Jag. Okay, I think this is a good roll, actually. Okay, so that...
00:44:35
Speaker
And that go away. Yeah. This gets rid of these. So Eris has three success and three advantage because the Fletcher is superior. So it already has an advantage. So that's 12 damage. Oh, and it's active. So that's 14 damage Pierce two. Yes. Okay.
00:45:04
Speaker
me, not away from me. Sorry, there's a fly right here and I blew at it, but I went to me and not away from me. Straight at his nose. Okay. Yeah. I mean, it hits him like square, like it. Yeah. Yeah. Continue. And the Fletcher is currently on auto fire. Okay. And so I have enough to trigger a second shot. Can I,
00:45:32
Speaker
targeted at the console that he's been using. Because with auto fire, you can, I believe split the attacks among targets. Yes. And you added the additional purple. Oh, no, I didn't. Okay. Okay. So I lost one of my advantage. So I just don't have an advantage leftover after I do this. So yes, you can target something else. Okay. So then she, it's entirely uncontrolled. She's the Fletcher just starts spitting fire and she just rakes it across the platform.
00:46:02
Speaker
that he's on, so it hits him, it hits the forge, it hits like just raking it across the shot, the platform. Okay, so hitting the forge, will you roll another attack right with auto fire, or do you just deal the same damage? I think it just deals the same damage, but I will roll another attack if that's what it's supposed to do. To hit again, no, yeah, okay. So yeah, you deal, how much damage was it, 14? 14, here's two. To the forge, okay.
00:46:28
Speaker
Okay, Philip, roll the d10 for me. Nine. Nine. You keep getting nines. Nine times. My list hasn't changed. Rainard, roll me a hard resilience check. Oh, buddy.
00:46:45
Speaker
I thought we hit him on an eight last time. We did. Oh, did we? Yes. Yeah, we did eight last time. Sorry, I don't have the number. I'm just going down. But this hasn't changed. Radar's still the one I hate most. I thought it was a nine last time. No, we rolled a nine when we were hitting him with it. Yeah, you were definitely hitting him. Yeah, okay. It's actually Sana.
00:47:07
Speaker
Oh good. She has a better resilience than Reynard, so there is that to be set for it. And she's on a platform. That is success. One success, one advantage. So she dives out of the way. Go ahead and roll the 10 again for me. Just make sure it's not blasting. Five. It's not.
00:47:28
Speaker
No, would not affect anyone nearby. Okay, so more arcane energy as you like hit like a hole gets punctured in the side of this arcane forges, magical energy comes out.
00:47:39
Speaker
and Sonic kind of steps back as it like strikes the stone. And you can tell that like you've effectively like you have damaged it, but as unstable as it is brute force damage is going to have some negative side effect. Yeah. And the dash were like sees, sees that and turns back and says, what are you doing? Stupid. And he once again asks, why are you here? And Eris does not remember why we're here, really. Yeah.
00:48:08
Speaker
Honestly, it's not a cool reason. Yeah. The explanation is boring, so. Okay. No one says asking ourselves the same question. Can we just stick with to stop you? Cause that's true. And give me trying to think of what.
00:48:26
Speaker
check he can make to perception. So basically the check that I'm making is to see if he can piece together. He's been haranguing this like singular warband for a long time, seeing if he can put together like you're here on their behalf kind of thing. Sure. That is three yellow, two red, or two purple is the. That's why we're here. I forgot. I really did forget. Trevor's over here like, I really don't remember. That is one advantage, one success is the, he like looks at Aeris form and was like,
00:48:56
Speaker
those goblins? Are you here for them, girl? Stop calling me that. You're here because I am taking what's owed. They dishonored me. And we're gonna move on to another PC slot.
00:49:15
Speaker
Yeah. I mean, you can keep talking, Philip. Sure, sure. Actually, Philip, if you could chill. This is my time. I've got a platform to climb up on. But this is a hob-centric job. Yeah. It was for a minute. I didn't like it when I wanted to help.
00:49:31
Speaker
Yeah, Hopp uses his maneuver to get up on the platform because that was the outcome of the last game. He grabs onto Olive's arm and she helps pull him up, yep. Honestly, all he does is hold onto it. And then I guess I'm going to try to make my way closer to the Dashur. Okay. So that was my maneuver.
00:49:53
Speaker
You get up. Yeah, so I can use another maneuver to move. If you still want to take an action, you would need to spend two strain to take that second maneuver. There's nothing between me and him that would require an action. There's a shadow stalker chilling on the... There's one that's like on the central platform, but it hasn't moved out yet. Okay, then what I think I will do is I will... Yeah, I am going to use one maneuver to get up, one maneuver to move one...
00:50:22
Speaker
step closer. Okay. And then I am going to I'll go and take the straight use my action, but instead of attacking or anything, I'm going over here.
00:50:32
Speaker
My counter attack. Basically, if the shadow stalker decides to come after me, there's going to be some difficulty. So I'm now medium range from the contour. You are short range because that first platform is medium, now you're short. So what maneuver gets me into melee? Yeah, but you were able to use a bridge to get from medium to short. You're going to have to make another check to jump to the central platform. The maneuver check? Yeah. Cool.
00:50:55
Speaker
Then that, I think, I believe, I suppose, is my turn. Okay, cool. Another NPC slot. So the Dashor is going to take his second slot and he is going to
00:51:13
Speaker
Use his maneuver to flip a story point to activate a trap. And Hob, give me a one red, one purple coordination check.
00:51:30
Speaker
This is off the Dushur. Yeah, basically, he had rigged a trap on the platform you just landed on and he is activating it. Okay, so my counter attack isn't gonna affect this at all then, because I'm not being attacked. Or counter attack, whatever it's called. Okay, it's giving the difficulty and I'm sorry. The one red, one purple. Resilience? Coordination. Coordination, thank you. And you all have all the story points, so feel free to... To the setback dice play into this? Yes. Check.
00:51:57
Speaker
We need to flip a story point because that's what I'm rolling. And that's all that I can do. That is, oh my gosh, it's a failure with a triumph.
00:52:09
Speaker
Failure with a tri- and that's including the cancelled out success from the triumph. It's like, I rolled six failures. Six failures. Okay. So. Wow. That's almost as bad. Actually, that is as bad as the dice can roll without it to spare. Okay, so what happens as a result of the trap hub? You have- He asked you, you get to decide. No. You land on the platform and then immediately hear like,
00:52:36
Speaker
that you recognize from when you first drop down as you are launched up. Oh bollocks. As the cal trips buried into this platform explode sending you flying up into the air and essentially into the the vortex you're gonna get a check to catch yourself but you could use a triumph to do something to

Hob Triggers a Trap

00:52:58
Speaker
I mean, upgrade the check to catch myself. The only, once again, just because I think cinematically it's cool. You could spend the triumph to say, yes, I go through the vortex and I come out directly above the dashboard. But here's the thing, if I had any inclination of what the vortex does besides absolutely F you up, because that's all I've seen. Yeah.
00:53:18
Speaker
Yeah, that's fair. No, I've got like I don't have a lot of wounds to get 100% fair. And that's yeah, that'd be very dangerous. I agree. It would be fun. But I'm also okay. Where am I going to land? No, not vortex.
00:53:33
Speaker
Oh, I have a chance to catch myself back on the platform. I just, yeah, you basically got launched straight up. Okay. That platform is still moving though. So you're going to have a chance to like, catch yourself. And effectively, if you pass the coordination check, you will still be on your feet. Your counter attack thing will still be valid. I'm not going to take that away from you, but just upgrading your coordination check. Okay.
00:53:52
Speaker
Would you also like to flip a story point to upgrade it? I will let you know as soon as I remind myself. What's the difficulty? Sorry, coordination or athletics. I will take athletics as well. Oh, there you go. What's the difficulty? One red, one purple. Do you still want to use your triumph to upgrade it? You don't need, yeah. Yeah, no, I don't think I need to use my triumph to upgrade. We got these setbacks still. Yeah. Still feel okay. Up to you. You can still flip a story point if you want.
00:54:18
Speaker
What else would we use the triumph for, guys? I'm not sure. Yeah. Can we use the triumph to land on top of him? I mean, you could have the forge hit him again. You could have something happen with the shadow stalkers. You could... I'm comfortable with this role. I don't think I'm going to end up in the vortex. And if I do, then I do. We're going to crit. Gosh, that'd be... I don't think we can just auto crit him. Yeah, I don't have to be attacking him to crit him. Yeah, let's do that. Let's let the vortex take another shot at him. The forge. Or the forge. Pardon me, yes. And I'm going to go ahead and...
00:54:47
Speaker
Roll this to see if I can catch myself. Six. Is the d10 roll? Yeah, I'm good. Nice. You land? Okay. Yeah, with a threat. So put that in your pocket. Is that right? No, no threat. With an advantage. With an advantage, pardon me. Okay, with the the cal trip's trap though, still undergo their effect. So you take four strain and your next turn you're not able to take a free maneuver.
00:55:13
Speaker
Okay, Doshor has to make a hard resilience check against the Forge. Would you all like to flip story point to make it more difficult? Give a shot at despair. I'm fine. I'm good. That is a success with a threat. So does not have to do that back. Oh, thank you. Oh, that is a failure. A threat. Okay.
00:55:41
Speaker
And you rolled A6. I love this game. I still love it. I should work. So that was good or bad for us? Yes. Your idea to use the Forge against him again was good. Okay. Work, D.Va. That's what I tell myself every morning in the mirror. You better work. I got that crocheted on my ceiling. Got printed toilet. The arcane energy that comes crashing out of the Forge this time is lightning.
00:56:08
Speaker
and the lightning hits him, arcs, and then comes back around and hits him again. It's linked, is the, effectively the, this particular one. So, gets hit twice, and he is.
00:56:26
Speaker
Okay. He is still... No, he is no longer ensnared. Okay. Yeah, because we've come back around. That was Hobb's turn. No, that was his turn, because he used a maneuver to flip a sword-point attack with a trap. He still has his action on his turn. Yeah, Hobb's turn was before. And so he is going to... I mean, he's going to fire Hobb. Like Hobb is clearly froggering his way over to him. Because of the counter-spell. Counter-attack.
00:56:55
Speaker
No, it's actually not counter-attack. That was my fault. I said it wrong the first time. Counter-attack involves parrying and stuff. Okay. Upgrade the difficulty. Okay. There's all that it does. The big point, big thing is it depends on the role. If you get a lot of threat. Gotcha, gotcha, gotcha. Okay. And it's not specifically like a melee attack or anything. It's any attack. It's just a picture. Any attack against me.
00:57:14
Speaker
Okay, so it is three yellow, one green, one red, five black. It's pretty good. And yeah, I guess. Wow. That is not a success. Some advantage leftover looks like.
00:57:31
Speaker
So two failure and five advantage. Gonna do something good. Something's gonna happen. Yeah, that's not great. We don't like it when DM gets triumphed. It can be a lot worse, but... It's probably gonna be me again hit by something. Wait. Yeah, nope, sorry. I'll take it back. Aris. Yeah. Go ahead and make me a coordination or athletics check as your platform really goes off kilter.
00:57:57
Speaker
Okay, what's the difficulty on that? The difficulty on that, according to my notes, is daunting for purple.

Eris Falls into the Vortex

00:58:08
Speaker
Would you like to flip a story point? Yeah. Okay. We can do this. Sure. We can do hard things tomorrow. Nope. Yep. Not right now though. Not right now though. A day may come when we can do hard things. I have four failure and a threat.
00:58:26
Speaker
or failure in a threat. Okay. Eris, you feel your feet slip out from under you. The arcane magic messes with your mag boots and your feet slip as you fall backwards and Hob, Reynard, you can both see the moment that Eris begins to fall and like the dramatic camera up as Eris falls backwards and disappears into the elemental vortex. Do I? End of episode.
00:58:50
Speaker
Thank you all for listening. If you want to learn more about the conversation surrounding this episode, head on over to our Discord, the link to which you can find out all of our socials, Facebook, Instagram, Twitter, TikTok. We also have a YouTube channel, youtube.com, slash The Geek Pantheon. The Discord link is in the description of literally every single video. And you can also watch videos there.
00:59:07
Speaker
We also have another actual play on a sister channel, The Laughing Tree, called Kyber Shards, GMed by Philip, played by me. And what happens to Eric's character in the next session is very dependent on this. And yeah, we also have a Patreon, patreon.com slash the Geek Pantheon. If you want to financially support the shows in any way that you're able to, you can do so over there, or you can buy merch over at thegeekpantheon.com.
00:59:30
Speaker
I have recently started streaming on Twitch. You can find me at twitch.tv slash the real JWRF. It's a very old internet nickname that I had. Please find me there. I'm right now doing Tuesday and dwarf. Yeah, it's pronounced Jeff. Right now I'm doing Tuesday and Thursday evenings, randomly Sunday afternoon into evening. But I'd love for you to come by and check it out. We've had a lot of fun so far. Trevor, got anything you want to plug? Going across the nation performing. Yeah.
01:00:01
Speaker
Find me on social media and see if I'm coming to a city near you. Yeah. Instagram's at the patty-boo-ray. Spell it. T-H-E-P-A-T-Y-B-O-U-R-E-Y. Go check it out. There you go. All right. I actually made it through with spelling, so nailed it. Thanks for listening, and we will see you next time. Oh, wait. We didn't say anything. I'm Philip. Ah!