Setting the Tone with Family Loyalty
00:00:03
Speaker
When everything goes to hell, the people who stand by you without flinching, they are your family. Jim Butcher.
Introduction to Eberron Renewed Podcast
00:00:42
Speaker
Hello and welcome to Eberron Renewed, a fifth edition D&D actual play podcast set in the Eberron campaign setting. I am your dungeon master, Eric. And I'm Philip. I'm Randy. Jeff. And welcome to another episode of Eberron Renewed. Gentlemen, what happened last time?
Recap of Previous Session Challenges
00:01:00
Speaker
Eric continued his quest against bird people. Bird people have a problem with me. It would appear that way. Yeah.
00:01:10
Speaker
Yeah, the Gala that we were attending was fun. I mean, we got to got to schmooze with some of the the who's who of storm reach.
00:01:25
Speaker
Saradak met an old army buddy. Dex looked at a painting. I got cursed to where I have
Dex's Curse and Social Complications
00:01:34
Speaker
a compulsion. I can't talk to somebody without lying about accomplishments or strengths or something to try to impress them. So he's required to play Dex.
00:01:44
Speaker
Yeah. I'm Dex Quodex now. I'm heightened to Dex. Eric did some fun, awkward flirting with a woman. Eric. But what's new?
Aftermath of the Dinner Party
00:02:00
Speaker
And then there was a fight. The White Raven. I killed a guy. Yeah. Not that that's out of place. Horrifyingly. Yes. And the White Raven weaseled out.
00:02:20
Speaker
Um, okay. Yeah. So we are going to jump ahead to pass the, uh, dinner part of the dinner party. You all clearly have proven yourselves to be the most interesting, uh, people at this dinner, dinner party and most capable. So the other store boards just kind of ignore their guests and talk about how amazing you are. Um, do we, do we, do we get anything besides currying favor? Is there a prize for the most interesting person?
00:02:33
Speaker
dropped some smoke and took off on us.
00:02:49
Speaker
What does Varen win for bringing us? Is it a Dos Equis?
00:02:58
Speaker
You all don't know, like the resolution of the dinner party between the Stormlords is resolved privately amongst themselves. You all just, through your daring acts of heroism, receive 50 gold pieces each. Barak, you are taken aback a bit as they're going around the table and the raven-haired woman that you are flirting with stands up and introduces herself as Stormlord Omerin.
00:03:27
Speaker
which is whose swift foots we're here with, right? Yeah. Okay.
Social Dynamics at the Dinner Party
00:03:30
Speaker
Um, and, uh, Theradax Sam just makes eyes with you throughout dinner, just like exasperated and like, he feels awkward here. Um, so yeah, that is the notable things that happen at the dinner party. Dex just eats. It is delicious food. Very, very tasty. Um, and of course he does tell people that he, he's made some pretty good meals in his life as well.
00:03:56
Speaker
every few bites or so there that compliments to the chef. Okay so do you all at the end of dinner take up Varen's offer to stay in his estate or are you going to head back to borrowed time?
00:04:16
Speaker
I still feel better about staying on the ship. Yeah, yeah. I don't even think we need to discuss it, right? Like we're all. I don't know. Dex, this is pretty nice. OK, I guess we do have to discuss it. I still want to get in that kitchen. Well, you know, third, I have a feeling that we're not going to be heading back to Breland any day soon. So and I think that we've made a pretty good impression on old Baron.
00:04:46
Speaker
we'll probably be glad to have us right but during the daytime when we're not sleeping in an unfamiliar place with a guy who calls himself the storm Lord and fairness they all called himself storm lords yeah nobody on my boat does and we have a god if you recall we're gonna get back and I decided you should all start calling me storm Lord
00:05:11
Speaker
Uh, well, I mean, I mean, well, maybe I could stay here and you guys could stay on the boat. I mean, that is actually correct. Yeah. The guy, the guy's working in the kitchen. Don't live here. Like you won't be able to, okay. Yeah. It seems less likely that it would be endangered staying on our ship. There's a circumstance we can control. We know who's there. We know who's listening to the conversations that we have.
00:05:41
Speaker
Right. That's a fair point. We know that the door locks are sound. We're actually not very familiar with this ship. I think I need some persuasion. Intimidation, you dickwad. Barret is not persuading. He's got a nine. That's a 16. 17.
Mysterious Ship at the Harbor
00:06:05
Speaker
guess we can stay on the boat. Crass was about to pop his head in the door. There it at, boat. I wave my hand. Plus you're in charge of the kitchen on the boat. You can cook whatever you want, boss. That is true. Hey there, deck. Let's head back to the boat. Why don't you whip us up a dessert? All right. Now we're talking.
00:06:26
Speaker
oh yeah crass was there what the hell crass why didn't you help me with that fight no he wasn't there he stayed back on the boat what's that strange noise overhead um airship um brasha was just standing in front of orgev you know um calm down i had four five bad guys see that one
00:06:45
Speaker
Okay, so you all arrive back at the ship, unmolested, are able to get a good night's sleep. You all are awoken fairly early in the morning, earlier than normal, to the sound of a lot of commotion happening on the harbor. You can recognize the sound of a ship sailing into harbor and rigging being thrown and stuff like that. Okay, so not like, just like harbor sounds.
00:07:14
Speaker
Yeah, but they're, they're louder. Yeah. Busy harbors. I wake up and say, fellas, you wake. Do we all share a bed? Probably not anymore. You're just in the cargo hold. Not anymore. We got a big ship. Oh yeah, you got a big ship. We all have our own rooms, I would assume. Yeah.
00:07:34
Speaker
Varric comes out to go up on the deck and see what's the commotion. You see... The deck does much the same. You all see a very... Kitchen whipping up stuff. Making breakfast. You two see a very large ship coming into the dock with...
00:07:53
Speaker
huge sales made of like fabric that that seems otherworldly, like
Dex's Past and Current Mission
00:08:00
Speaker
it's iridescent and shimmers and it's very beautiful. Oh, crap, it's game. The angel that doesn't like. Oh, yes, that's correct. Dex, you actually recognize the symbol on the sale as being from Riedra. OK.
00:08:23
Speaker
which is a place in Sarlona that was at war with your homeland that you were trying to escape. I guess I would tell Barrick
00:08:40
Speaker
Well, uh, that, that ship there is, uh, Sarlonen, uh, or Reedrin, which is, do you know, does deck, does Barrick know? Actually, yeah. Cause the Reedrins have diplomatic relations with all the, with all the five nations. Okay. And they're like, Oh yeah. Um, I just, uh, that's,
00:09:06
Speaker
their people are the reason that I ran in the first place. We were at war with them. They conscripted changelings into their army by force. And that's why we dipped.
Discussing the Quarry and Mind Control
00:09:23
Speaker
My brothers and I, my brothers didn't get out.
00:09:29
Speaker
Now, and it's not the reedrens themselves, it's the quarry. They rule the inspired. Right, right. But I'm just trying to think, I wouldn't necessarily, these people just simply because they are from there, it does not mean that they are people who were embroiled in the conflict. They're probably not responsible for what happened to my brothers necessarily kind of thing, right?
00:09:52
Speaker
Um, be inspired or in every aspect of reedron life. That's why this society works so well. It's all towards this common goal. So while they might not have directly had a hand, they are responsible. Okay. Barrick definitely gives you a blank look. If you use any words like inspired in Corey, because they mean absolutely nothing now. Okay. Um, I'll do my best to explain it to Barrick. Uh,
00:10:23
Speaker
And you guys might have to tell me because I could have I mean, very well could have read wrong. The quarry are a master race that has basically mind control capabilities, right? The quarry are an alien race that live in Dalkor, the realm of dreams. About 3040
00:10:44
Speaker
1,000 years ago, they invaded Eberron. The Giants severed their ability to do so. And so now the only way that they can influence anybody on this plane is through the inspired by taking control of their bodies from the ethereal plane. So they are in other planar race. And that's about what you would know. And we decided that my brothers became inspired by force as opposed to some people willingly give themselves over to it.
00:11:13
Speaker
Uh, others are conscripted and that's what happened to my brothers and Berwick explains all of that or Dex explains all that to Eric. No, but so Dex explains all that to Eric. Um, and then he says, uh, so also, you know, just so, you know.
00:11:29
Speaker
The inhabitants of that boat may not be what they appear in multiple
Dex's Emotional Confrontation with Connor
00:11:35
Speaker
ways. They could be changelings hiding themselves just like I do. They could in fact be being controlled by, um, an alien race from the plane of dreams. Don't trust them. All right. Right. Uh, well,
00:11:57
Speaker
Oh, something something climbed a mountain. What? Because I lie. Oh. I single handedly traveled to the realm of dreams and dueled the lord of the quarry to escape.
00:12:19
Speaker
Well, I mean, that all sounds extremely weird, but considering all the things I tell you on a regular basis, I don't suppose it's really my place to judge that. Is that weird? Barrick. That's weird. Yes. Okay. Just because of my, just because of my stuff's weird doesn't mean yours isn't fair enough. Okay. So yeah, I explained that we go down any breakfast. I guess you want some breakfast. Give me a perception. Give me a perception check decks.
00:12:51
Speaker
Uh, 23, four, 24, 24. Um, as Barrick goes down to have breakfast, you catch something out of the corner of your eye and stop and stare. And, um, you spot on the reedrant ship, a human looking man with long blonde hair, barking orders, um,
00:13:20
Speaker
He doesn't seem to notice you, but you recognize kind of how you recognize a painter's style, even if it's a brand new painting that you're looking at, you recognize the style of your brother, Connor. No. Okay. Can we get some like dun, dun, dun effect right there?
00:13:47
Speaker
Okay, that's gonna seriously affect Dex, but he also is hungry. No, two things. One, he's not gonna run over there and say, Connor. Secondly, as much as he thinks he recognizes anything, it's been years and years, and the conflict of being a changeling is that anybody else can be one, that is one, can look whoever they want.
00:14:16
Speaker
Just because this rings as Connor to me, doesn't make decks think it absolutely is, but it's filed and he's going to try to get close to that guy in a position where they're both, Connor is more alone, vulnerable. But as for now, he's just, and he's not going to mention it yet. Okay. So you all go down. What'd you make for breakfast there, Dak?
00:14:45
Speaker
I was looking for you guys to try this. I just kind of whipped this up, and it kind of looks like a pie. And he says, I call it Queech. Well, that's an intro. Where's that name come from? I just made it up. I call it Queech. So as we're as we're eating breakfast, Barrick. Please use the proper name.
00:15:11
Speaker
As we're getting here, as we're having our kweech, Barak looks at us and says, so on the way here, I had a talk with the sword and I think I figured something out. And Dex says, I still haven't listened to that episode. As I have, I'm joking.
00:15:35
Speaker
And he summarizes the conversation, but we could just do it right here right now. Okay. With the, with the end point of.
00:15:45
Speaker
So, I still don't know if I believe it, but the sword claims to be a part of the silver flame, which is what we're trying to get into these gems, and claims that the place it was forged was here in Zendrik, and that if we can take it to there, then it might become more whole. It's been splintered from itself, from its whole for a long time.
00:16:08
Speaker
And if that's the case, it might know more. And it might be able to help us in what else we're searching. It's a lot of mites, I know. Can it act as a divining rod? If you pull it out, can it drag you there and we'll just follow it? It says it thinks it remembers where it is. Oh, good. No, I know. This is a lot of mites and maybes and whatnot. But there it is.
Exploring Giant Ruins
00:16:34
Speaker
Well, that one's in the Rolodex too, uh, Connor and sword and I guess they're next never ending quest for some more savory breakfast foods, but it, it does involve going into the jungle, right? Yeah, no, we're going. Yeah. Oh, which means we need to get all swift foot.
00:16:51
Speaker
Yeah. I mean that third act, what does he think of Swift foot? I mean, is this somebody he, he treated you well? Yeah. Yeah. I mean, he, I mean, obviously you all didn't work together closely, but he always treated you with respect. And yeah. Cause I mean, we weren't there for anything except for when he said, if you go in the jungle, let me know. So we don't know if he, if that was, if he's offering good will or if he wants to just be a part of it or a third act would trust him. And like, this guy's good at what he does. And I mean, he's the only over the course of the last war that you fought.
00:17:21
Speaker
He's the only scout that never got captured, never died. Like he, he earned the name Swiftfoot. So, uh, yeah. Well, if we're going to go in the jungle, we should probably get ahold of Sam Swiftfoot. All right. Um,
00:17:42
Speaker
Let's, Hey, uh, all right. Well, why don't you go find Sam, uh, Eric, you want to make a supply list or supply run, uh, things you, you know, this area better than me, even though you've never been here, your dad from here, you get off the damn boat. And then I'm going to stay on the boat and wait to see if Connor leaves his just kind of chill on the deck. And are you going to tell them that? Nope. I say, who's Connor? No, that was not, I know they sound the same.
00:18:10
Speaker
That was Jeff talking to the DM. Okay. That's what I want to happen. Obviously, I don't know how I can make that happen. Or help Dex go downstairs and read. I don't care what you do. I'm staying on the boat until we leave for the jungle. Okay. Or Connor leaves his boat.
00:18:29
Speaker
All right. Um, and I'm, I'm correct. Philip is correct. And remembering that we have no other like lead as far as finding the gemstones other than giants. Yeah. Right. Okay. So just wanted to make sure I wasn't forgetting something that we had on the agenda. Fortunately, they didn't exist on this entire continent. Well, so, all right. Well, um,
00:18:57
Speaker
OK, would Barak know whether there are any giants that live in this vicinity? There is a a ramshackle tent city on the outskirts of Zendrik that some giants and half giants or yeah, giants and half giants live in.
00:19:17
Speaker
last thing we might consider these things are made by giants there's some giants who live out just outside the city oh we might we might need to we might ask some questions i have no idea what that would mean i have no idea if giants are going to be happy that we ask these questions offended that we ask these questions anything like that but and i might not know anything at all but it could be worth it worth hazarding
00:19:43
Speaker
Yeah. You know what? Um, I like, I like the sound of that. Maybe we could ask around and see, you know, what the general temperament of the general temperament of the giants are. And if they're friendly or not. Well, we know a guy who knows a lot of people. Yeah. Sam might know. Well, I mean, Varen,
00:20:06
Speaker
Yeah. Okay. You know what? We'll do the counter thing later. Um, well, I mean, this doesn't, I mean, the two things that you suggested we do are still viable things. Right. Right. Um, no, I think we need to do the giant thing though. I like that idea. Um,
00:20:26
Speaker
So who do we want to do? We want to go ahead and find Sam and ask him because he's, I guess he's been here for a while. Did he say that? Okay. So let's head into the town and find Sam and talk to him. That way we can kill that objective. And do we know where Sam is staying?
00:20:43
Speaker
I assume. Oh, we see with Lord over in. Well, I don't know. I mean, that's that's who he went to. That's who he was invited to the gala by. But no, he has a he has a place in the city that he he told you about. It's actually really nearby. I'm going to say if he lives here, I assume he doesn't. Right. Right. He lives in an area called called the Sloths. And he told you that.
00:21:12
Speaker
Everything just take it easy down there. Just slow moving city. Okay. Um, well then. So are you staying on the boat? I'm going to go with you guys. Well, I'll deal with that. Huh. They may be gone when we get back. Yeah. How about this? What if, uh, Dex is going to say some of the effect of, um, listen, uh, I'm going to, I'm going to stick around here. Uh, I just, I want to keep an eye on this boat.
00:21:42
Speaker
Uh, I was gonna, I'm not, like I said, the brother thing, but it's viable. I need to, I need to see if I can figure out what, what reeditors are doing here. Um, and if you guys want to go and talk to Sam and figure out something about giants, uh, and then just head back over here when you get your information that you need. Does that work for y'all with me? All right. So you're gonna go find Sam and see if we can enlist him and maybe ask him about giants. I'm going to get supplies for an expedition.
00:22:11
Speaker
Sounds good. Okay. Oh, I thought maybe you would go and ask questions about giants as well. Good. I mean, if we can recruit Sam for a jungle expedition, then lots of, lots of occasions to ask for giants. Fair enough. Fair enough. Fair enough. But I figured that Theradek is, I mean, they're capable of asking, Hey, are the giants here? Like, you know, he's going to smash us. Sure. Fair enough.
00:22:29
Speaker
I hope. Okay. Okay. So, um, third act, you're able to easily find, he told you that he most days, uh, when he's not out in the jungle, is it the hammer Smith's in, um, just talking with other Breelish soldiers, the guy that makes hammers.
00:22:51
Speaker
Um, just talking with other exprelish soldiers and drinking the day away. Um, so you walk in, it's a very kind of somber, sober feel in the bar. Uh, granted it is like nine in the morning, but, um, um,
00:23:13
Speaker
But you get the sense, this isn't the kind of place that would have minstrels playing even on a Saturday night sort of thing. But you see Sam sitting at the bar talking with the, uh, the older bartender, um, that's there. So, okay. There. That's gonna go up and take a seat next to Sam. Well, fair deck. Hey, Sam. Didn't take you along and track me down. Nope. Nope. Uh, we go sit at the table, maybe.
00:23:42
Speaker
Uh, I suppose I talked to you. All right. Sorry, Gregor. I'll be back. Bartender nods and keeps cleaning that one glass. Um, so, um, you all go to a table kind of in the back corner away from crying ears. So what's the, why are you here?
00:24:04
Speaker
Well, Sam, my friends and I, we're going to take a trek into the jungle and we might could use your services. Also, I'm kind of curious to understand there are giants that live nearby.
00:24:24
Speaker
Yeah. Uh, do you know much about them? I mean, are they friendly giants or are they, well, they, are they approachable? They live in the, the tents of Ruscha may ride on the outskirts of town. No, they're, they're good, good folk. They, uh, they help guides, give them directions. If we're looking for particular ruins, they, most of them are nomadic. This is just a stopping off point for them. So they, they have a good lay of the land there. They're friendly. If you're looking for something giant related, they can at least point in the right direction.
00:24:52
Speaker
That sounds good because we will probably stop by there then on our way out and we'd be glad to have you join us. I'd really love to come. When you go to speak with the Giants though, have gold or a given spirit ready because you either need to pay or promise to bring back some kind of relic to them, something that ain't free.
00:25:17
Speaker
Well, that's fair enough. All right. I guess we'll come get you when we're ready then. All right. Thanks, Sam. Eric, I heard have gold or a Gibbons spirit. The monkey. I'm going to check the marketplace for a Gibbons spirit. It's a specific type of liquor. Pretty good. Yeah. I mean, you can get provisions in the marketplace. Give me a perception check.
00:25:52
Speaker
22. Um, you see, as you're walking through the marketplace, um, Yorick's cousin, Merrick, um, just kind of trotting through the marketplace and he sees you and kind of gives a nod. Um, he begins walking over towards you. Berrick waves back. Oh, Merrick. How are you? Berrick. Um, I'm, I'm good. Uh, Hey, did you notice that our name trend?
00:26:23
Speaker
It's a fun fact. So sorry about my cousin Yorick. He gets a bit abrasive when he's at those gala things. He really wants to win, even if he has to lie.
00:26:40
Speaker
I see. Um, was he lying about something? Yeah, I, I didn't, I killed a wormling, but my, or my cousin told me to tell everybody it was a dragon. So, you know, well, I, you know,
00:26:58
Speaker
But you guys were really impressive when you fought those emerald claw guys. Thank you. I mean, you know, in fairness, there must have been something going around last night because my friend Dex was saying all sorts of nonsense that isn't true.
00:27:16
Speaker
Yeah, when we told him that I killed a dragon, he said that he bear wrestled two at the same time. It didn't seem plausible. Yeah, well, I feel confident that he hasn't done that. You know, seems like a good guy, though. Oh, sure. Sure. He's a little loud. Yeah. Yeah. OK. Well, good talking to you. You as well? He just truds on, passed.
00:27:45
Speaker
Um, yeah, you can get the provisions and go about your business. Okay. Um, is there in storm reach a, a temple to the silver flame? Yes. Um, is it like the opposite side of the city from the marketplace? No, it's not too terribly far. Um, all right. Then Barrick would try to swing by there as well.
00:28:16
Speaker
He would probably. I mean, to be fair, the marketplaces in dead center of the. Oh, OK. So probably
Barrick's Visit to the Silver Flame Temple
00:28:22
Speaker
as he places these orders, he would just order them delivered to the ship because I assume the parrot can't carry all of the provisions for a jungle expedition. The temple is in you're able just by asking around to figure out it's in the old gate district and a part of that district called White Wash. So
00:28:42
Speaker
That's the name of the book. So, yeah, you're just going to controversy about casting out there. So are you going to the temple just to.
00:28:57
Speaker
Yeah, go to the temple and. I mean, he hasn't been to a temple in a while, so. Since that really nice cardinal in charge, yes, that's it's shine. A familiar cardinal walks up. Hello. Oh, you've been transferred. Wonderful.
00:29:21
Speaker
Yeah, I mean, he would go find an alcove light by the candle and sit and pray for a while. You being being in a silver flame temple, lighting a flame, kind of communing with yourself in the power of the silver flame within you, you feel your sword hand kind of just pulse like
00:29:47
Speaker
Interesting. You can almost feel Curspring in your hand, although he's not appearing. Interesting. Okay. Give me your perception check. 22. 22.
00:30:11
Speaker
When you when you go to move to leave your alcove and you kind of have that feeling in your hand and you turn just with the light in the temple your shadows cast on the wall you swear for a second you could see it almost looked like your shadow was carrying curse bringer like it's
00:30:27
Speaker
It's not. It didn't like come to life and stab you. I know. But yeah, just it's her Springer is there in your heart. OK, Eric falls over having been run through with his own sort back to the docks. So are you up on the deck? Yeah. Yeah. I'm just up on the deck. Next on the deck deck deck deck. Yep. And
00:30:52
Speaker
I'm not assuming. You're poking your head up over the edge. No. No, I'm assuming he's going to take no no. Like, I'm not just sitting in a lawn chair staring at the other boat. Like, I'm doing, I'm doing boat things, but I'm staying up above and glancing over and checking and seeing if he's on the boat, if he's left the boat, if he's leaving the boat. Give me a stealth check to try and do everything, you know, nonchalant. Yes.
00:31:20
Speaker
stands there and knots and knots and knots and knots and knots. It's a 23. Okay. Whoops. So as you're working and glancing over at him, it's almost like a mirror image thing where he's doing the same thing and you notice him turn and make eye contact with you and just kind of stop and stare for a second. I
00:31:46
Speaker
If he's staring, I'm going to put down whatever I'm working on and just kind of stand up, like just stand up my full height. Give a wave. Hail, fellow traveler.
00:32:01
Speaker
He's. Actually, that's not true. I say, hey, old fellow traveler. Hey, sailor. He his mouth is just open, slack jawed, just staring.
Dex and Connor's Tensions and Loyalties
00:32:15
Speaker
And then he kind of just rubs his chin and smiles and waves back. And I turn into a bear. Is that you? No.
00:32:29
Speaker
Uh, yeah, yeah, yeah, it's me. He, you just see him shake his head as he starts to, um, go down the, the stairs that they had attached to the ship and walk out onto the dock. I go down too. Uh, yeah, I go down. Like I, uh.
00:32:54
Speaker
I embrace him and start walking towards the nearest bar.
00:33:03
Speaker
he is just as soon as you go for an embrace he is kind of just startled and embraces you too and starts following you to the bar all right um because here's the thing i don't know just because he recognized me just because he recognizes dex it doesn't mean that he is not
00:33:26
Speaker
either willfully or unwillfully working for the inspired, or is one of the inspired, right? They don't completely lose their own consciousnesses, or do they? They are inspired. Like, old life gone. Okay, so the fact that he recognized me then means that he is not that at least. Well, it's an assimilation thing. Okay. They don't lose their personality, but there's no division between who they were and who they are now, if that makes sense.
00:33:57
Speaker
Am I getting that right, Philip, based on your knowledge? Okay. I guess I just need more clarification on what that means. Like, there's not another person inside of his body controlling him. Or is there? There's an entity in there. Basically, it assimilates the mannerisms, the personality, everything of the old person, but the new person is wholly devoted to service of Dal Kor and the Dreaming Dark. But you wouldn't know that term. Right. Okay.
00:34:29
Speaker
We sit down. They use some of my new 50 gold pieces to get us each an ale. And I say, uh, so I thought you were dead. What, what makes you think that, uh, well, um, and cause I don't think Dex hadn't understands the ins and outs of all of it. He just knew he saw a different, he's changed his brother and ran away. So I just assumed that you were, you know, uh,
00:34:58
Speaker
killed or the you that is you would be would be killed I assume I didn't know that's not see this is why we told you not to run you ran from something you didn't understand
00:35:10
Speaker
Well, that's kind of what we do. Um, it turns out I've been running towards a lot of things I don't understand lately. I got to tell you, it's going to be a weird ride. Um, but so, so what's it just so you're like, you're working for your re edger now. You're working for, well, yeah. I mean, I'm, I'm working for my people. Like I'm working for my home. Well, re edger is not your home.
00:35:35
Speaker
I mean, a door was just nothing but death and starving. I mean, like you think mom and dad would have died if we would have been in Rio. I mean, I don't, I don't know. I know that mom and dad didn't want us to go to Rio. I know that you didn't want to go to Rio. We were all leaving together. Yeah. And then I got new information. It's called not being ignorant anymore. Well,
00:36:00
Speaker
Son of a bitch. Listen, I'm just glad to see that you're okay. I'm glad to see you too. And it looks like you're doing well for yourself. Yeah, I'm captain of my own ship. You know, I kind of have a ship of my own as well. Oh yeah? Yeah, that one that I'm on there. It's a partnership.
00:36:21
Speaker
partnership No, yeah, so I'm I'm I'm I'm conflating your Trash accent into Dex's voice now. That's not good. I was really hoping the Dex's brother was gonna be Matthew McConaughey
00:36:37
Speaker
Uh, no, yeah. Uh, yeah, we got a ship a couple of days ago. Uh, it's the guy who actually can fly it. I guess it's really his ship. Um, that's normally how it works. But we, we sure did help him get it. Uh, anyway. Um, so what are you, what are you doing here? I mean, I didn't know where you went after you went away. Well, I went, uh, I went, uh, long story short, I'm on the run from the law for a crime I did not commit.
00:37:06
Speaker
Uh, went to Breland was living there. Actually, you're not going to believe this. I was a police officer. Uh, and I wasn't a bad one. Uh, but somehow my, me and my associates from our sleepy little backwater town ended up in a case of international intrigue and, uh, now we're running. Uh, so we're here laying low. Um, and eventually, uh, the plan is to save the world. Well, that sounds like a.
00:37:35
Speaker
Noble intentions. Yeah, you could say that. I'd like to propose a counter offer. Okay, come home. Listen, Conrad.
00:37:57
Speaker
I'm so happy to see that you're all right. I'm happy to see that you're alive. And despite not believing what you believe, I'm happy to see that you're successful in what you're doing, but that is not my home anymore.
00:38:17
Speaker
And those people are not my people anymore. You are, they aren't. I've got new people now. I've got my, uh, my two companions. I've got the people that care about in my, my town. I've been living in the last five years. I'm doing something. Bring your friends.
00:38:34
Speaker
Like, do you do you really like it here? I mean, I mean, specifically, right? We're in Corvair where they just got done fighting 100 year war and they're about to have another one, right? You're in storm reach where you could get stabbed in the back at any moment. Right. Well, here's the thing about that. I do kind of like that. And also, I could bring them with me and they might come. Well, one of them might.
00:39:01
Speaker
but they're not going to give themselves over to the quarry like you did. It's just attaining knowledge. The quarry are willing to share it whether or not you want it. Yeah, I know. And once you know it, you see the light. Here's the thing. They're not going to come with me. And it's not about
Preparing for the Jungle Journey
00:39:20
Speaker
them. It's not about home. It's not about place. It's about
00:39:25
Speaker
There's a very real threat to our existence, not just ours, this whole world, this whole plane. And for some reason that I genuinely don't understand, nor have I put a lot of effort into trying to shoot straight with you, I'm on the front line. Me and my friends, Beric, Theradac, Krast,
00:39:50
Speaker
and others across races, across nations, across religions are working together because this thing is real and I've seen it and it's dangerous and it will destroy everything. And I'm a key player in making it not happen. I've got to stay here. Okay. Bring us in.
00:40:10
Speaker
Share the knowledge with us. If you want allies. Well, that's not up to me. Uh, I'll run that one up flagpole. Don't think I won't. Uh, cause it will affect you as well. Um, that's not something that I, that's not something politics. No, I, you're not an ambassador to a nation. You're my brother. I agree, but that's not something that I can do. I can't say yes. You fight with us now. You're ours. I think I.
00:40:37
Speaker
I'm a, I'm at best a very, very good. I'm a really, really good foot soldier in this thing. I killed six people with one blow and danced on their graves. And then there was the time that, uh, a dragon came up to me and it was like, you better not. And I was like, Oh, I'm gonna. And then I did. And then also I'm a bear. That one's not a lot. Have I mentioned that I'm a bear cause I'm a bear now. Um,
00:41:06
Speaker
Uh, uh, and then here's the other thing I don't wanna, I'm happy here doing this. I don't, my mind is my own and the only thing that I will allow to alter it apparently is a painting. And that, the deck didn't say that.
00:41:30
Speaker
I am, I'm happy and I'm secure in the things that I've found since I left Sarlona. My home now is on Eberron with these people and, and that's it. Well, and then he touches me and I get infected with it.
00:41:56
Speaker
However, for as long as you were here and as long as I'm here, I do want to hear from you more. I want to catch up with you. I want to learn about our brothers. Are they okay? Well, listen, they're, they're doing fine. They're doing great. In fact.
00:42:14
Speaker
I'm, I'm sailing out later on today. We were just picking some stuff up in storm reach and heading back to redra. So I'm, I'm glad that you're healthy. I'm glad that you're happy. And I hope that you can be satisfied with the fact that your family misses you desperately and you're choosing this over them. And he shoves his ill away and stands up and
00:42:43
Speaker
kind of gives you a look. I say I didn't know you guys were alive. I didn't know that you guys would remember me. I didn't know any of that. I'm glad you're doing well. Tell them I love them. Tell them I'm not choosing. The only thing I'm choosing over them is making sure that everyone stays alive. And I have to do this.
00:43:11
Speaker
by Dex. And he just turns and walks. And Dex drinks three beers. Mine is the guy next to me when he looks at me I just turn into a bear.
00:43:26
Speaker
So presumably your place was the closest. So you would have returned to an empty ship. Well, Gerald and Craster there. Dex is not. Then you would have arrived shortly thereafter. They're back. So you two are back on the ship while the scene is playing out. Anything you want to. Dex go.
00:43:53
Speaker
I don't know, he said he was gonna go do some rigging stuff on the deck. Those were his words, not mine. And before I could say, what does that mean? He was gone and yeah, I don't know. Thank you, Keanu Hightower. Yeah. So I don't know.
00:44:22
Speaker
I, do I show back up now and come back on a little. Yeah. Unless there's another little tipsy and come back on the, come back on the boat. Say, uh, Oh, Hey, you're back. Cool. Um, uh, where were you? You said you were going to stay on the boat. I mean, I did some rigging stuff and dig got done and I went and I grabbed a beer real quick. You guys have problem with that. Eric looks pointedly at the sun.
00:44:52
Speaker
Rigging stuff. Rigging stuff. It's kind of early. I took care of some things and then I went and I had a drink. Now I'm back. Are we ready to go? I suppose. Yeah.
00:45:16
Speaker
What'd you find out about the giant? Sam said he would go with us. He said the giants are friendly. They're very helpful. They even help the guides sometimes. But if we ask for their help, they don't do it for free. They want something in return. We either have to bring gold
00:45:36
Speaker
or be willing to like a spirit offering or something. We have to be willing to give them something in return from our travels, something we find artifact or something. Got any more of those rocks? I mean, if we have to go to giant, we have to go into the giant ruins and perhaps there's something they want us to find while we're there. All right. They would accept in an exchange for help. So we ought to go talk with them first. That sounds like.
00:46:05
Speaker
To the tents of Roshime. Okay. Oh, well, are you going to stop by and pick up Sam first or? Yes. So you all pick up Sam and head to the tents. And, um, I mean, they, they look like circus tents just strewn about all over the place. And, um, have any of y'all encountered a giant before?
00:46:29
Speaker
I have to assume Dex has seen one in his travels because he's been through the Stormlight. No, Eldine, what's the place with the... Giants really aren't that prevalent on Corvair in general. Oh, okay. Yeah. I said I went to Eberron earlier, didn't I? Corvair. Yeah. Yeah. Yeah, whatever. We'll fix it in post. Hang on. Corvair! Drop that in. Please do that.
00:46:57
Speaker
That would be pretty funny. Danno, I guess I probably haven't. Okay. Cause they're not on Sarlona either. No. There's half giants on Sarlona, but not full giants. Okay. So yeah, you all are kind of struck by just the stature of these 25 to 30 foot tall people. They're that tall? Cause that's like the tallest class of giant, isn't it? Over 20 feet?
00:47:25
Speaker
Yeah, OK. And big fellas. Do they have like storm and ice and cave like they do in the finder? Yeah, Frost Hill Fire. Yeah. So Sam says, well, the one that we're going to want to talk to is near the back. So follow me. Don't get stepped on.
00:47:51
Speaker
And you see trails of smaller humanoids moving in and out so you can kind of follow their path. As we're walking, Dex just kind of is making himself incrementally taller. Not so that it's noticeable, but so by the time we get to where, what's the tallest he can be at nine feet? That's where medium stops. I think eight. Okay. So by the time we get there, he's eight feet tall.
00:48:19
Speaker
It's still very much. This looks like a freakishly tall human. It's still lying. And I said, well, I always look at this. All right, gents, this is this here is Galrock. Galrock, these are some some folks that I'm taking out into the the jungles of Zendrick, and they had some questions for you. And he just kind of sits there with arms crossed staring down at you.
00:48:50
Speaker
Hello, your honor. Take it away, Barrick. Barrick greets him in Giant. Oh!
00:49:03
Speaker
Dex looks confused. He is noticeably kind of sits up and and almost even though his posture is more upright, he seems more relaxed and says, Helen, well met. How do you know the tongue of of me?
00:49:26
Speaker
Um, this is all in giant. My cool. Being a third actor is going to play speed real quick. My father Sam can mutter the narration or the interpretation to you. Oh, Sam speaks as well. OK. My father's people were were the drow and I have I have read extensively in Giant, which is why I assume my accent is atrocious.
00:49:57
Speaker
for a small person, very good. Old dialect, but not bad. It's kind of you to say so. We have a question regarding your
00:50:11
Speaker
your ancestors ancient giant yes there is there is a danger threatening this world from the plane of shadows and we have been told that the ancient giants created a form of magic that could store you have to help me with this
00:50:38
Speaker
They created devices that could store the magic or they created a form of magic devices that the ancient giants created devices that could store magic with which to combat. Such. Planar invasions. Specifically the power of the silver flame. It seems that they were.
00:51:04
Speaker
typically took the form of rubies with silver light in them. We have been sent to see if we can recover any of these items in order to combat this threat.
00:51:27
Speaker
Well, I wouldn't know. Um, there are Sam translated and I say, there are tales of weapons that cut planes away and harness magic of dragons and flying snake.
00:51:59
Speaker
Being silver flame to spline snake means something to me. Cool. Okay. Uh, Philip knew that. I just wasn't sure if that was good, but one is two together. Um, also not a saying, but one and two together.
00:52:15
Speaker
but to a dude. Yeah, whatever. In Eberron it is. It's probably really funny listening to the translation because Barak's probably not doing this very well because Barak reads giant and now he's trying to speak it. You use many word when few word do trick. There are tombs of leaders of giant
00:52:43
Speaker
Devices, very powerful, very few. Go to tombs, maybe find device. I know where one tomb be. Three tombs lost. Is it we would not wish to, to anger your kindred. Uh, is it a,
00:53:14
Speaker
Is it an offense on our part to go and explore these tombs? He his brow kind of furrows as you finish that statement, say tiny people think like many tiny people. I don't know giants out there. They may be angry. I give you information. I see. We not one. We many.
00:53:40
Speaker
I see. Well, that is... So can we like start a poll? Go door to door, can we get a census? That's as fair as can be, I suppose. Other look for device before. Other... Many. Many others. Many others. People like father. Oh, I see.
00:54:09
Speaker
Not time. Um, do you know what this is? Uh, we were told, well, would you, would you give us this information? Is there, is there art that we can do for you in exchange for this help?
00:54:34
Speaker
You may look at the vice and use it when needed, but when done, giant. Anything else, giant when you come back. Except gold. Don't care about any artifact. Giant. All right.
00:54:58
Speaker
If gold artifact clarify giant. Well, I I presume that it would be fairly easy for me being a small person to identify an artifact made by a giant. Yes. So they love miniature curios, though. Many giant artifact.
00:55:25
Speaker
when needed get small interesting elf slave like your father people use item when giants can't wait wait what ancient giant make things so that no i apologize i i understood that part that the items might shrink to be of a size that i could use if i picked it up um
00:55:55
Speaker
Uh, I have two questions. One immediately related to that. Will it expand again when I give it to you or will I ruin it by picking it up? No, get big one giant. Excellent. Uh, second thing, uh, what else slave, what? Old, old giant thousand years ago. Yes. People like father. Yes. Slave. Truly. And I just want to, when he's saying people like father, he's pointing at Barrick. Yes.
00:56:24
Speaker
Truly. If you had pointy ears, he'd point at you also. Right. I'm saying for the listener. Oh, yeah. Yeah. Sorry. Not talking about his own father. Yeah. I didn't know that. All right. It's probably not relevant right now. All right. Is there anything aside from the location? Is there anything you can tell us about this tomb that would be helpful?
00:56:50
Speaker
Jungle change. You been in jungle? I have not. Jungle change all the time. Barrick asked him if there's shadows dancing in the moonlight. Path go one way there. Different way back. I see. It's like Hogwarts. Trees here. Snow.
00:57:10
Speaker
Fire trees again. Next time all tree. Oh, so that, that happens regularly. That's not how we'll find our way. No, I see everywhere. So it's like settlers of Catan. You shuffle the tiles. Well, our, um, our friend Sam here has been in the jungles and I know Sam, Sam friend. Excellent. Uh,
00:57:37
Speaker
Would you recommend Sam as a humble guide? He never come back alone. Good guide. Yes. He never come back back. Sam never come back. I don't know who this is. Well, yes. And then he turns into one of Dex's other brothers. This one's Matthew McConaughey. And his name's Daryl.
00:58:00
Speaker
He's my cousin. Um, is there anything we should know about the tomb itself? Um, dangers that we might face there. I never been to to know where tomb is on map. Very well. Maybe jungle change. Right. Right. Well, uh, I turn and in common as they, these terms sound acceptable to you too. Uh, let me get a little clarification. Sure. Um,
00:58:28
Speaker
We find things, specifically the rubies we need. He's okay with us taking it, going to an artificer, having it put into our weapons and emulates and whatnots.
00:58:43
Speaker
Yes, let me clarify that. Because that's what that's the only way we're going to use them. You're right. So he turns back to it. I'm sorry. I speak common. Oh, hey, hey there. Hey, is that all right with you? That work? Yes. Just when done. Return with Ruby. Give back. Give back. We can do that. Not a problem, man. Well, I mean, it's going to be hard, but I'll do it. I like, I like things. If we're alive at the end, we will do so. See, he's got a real thing for stones and I got a real thing for valuables, but we'll give him back.
00:59:15
Speaker
And you very top are you half giant now just yeah clean living
00:59:22
Speaker
You say, no, I'm three quarters giant. Oh, yeah, sure. I have to lie about everything. Well, it's not that I'm a half giant so much as I won a duel against a wizard, several wizards. I won some wizard duels. I beat a bunch of wizards, one on six and one on nine is like I said. And at the end of it, they said, what do you want? I said, I feel kind of short. And they were like, well, how tall would you like to be? He used way more words than you.
00:59:51
Speaker
uh don't worry about something's wrong with him right now i'm not sure exactly what but we're gonna get to the bottom of that um very good and they made me 12 feet tall as you see before you last point of clarification that i would like because my friends will ask if it comes up
01:00:09
Speaker
should we find artifacts in the ruins that are not of giant origin? Say the those who sought before died and left behind things. Keep. All right. I just want to make yes. Right. So if understood, if it is too big for even me at 13 feet tall to handle, we'll get it back to you. But if, if, if, if, if little old 14 foot me can handle it, we get to keep it.
01:00:33
Speaker
Dex, do you understand that you are lying constantly ever since the gala? All the time. Like, you've said that you were six different heights in the last minute. That doesn't sound right. It's absolutely true. And I think you're just jealous because... Do I need to be here for this? I apologize. I think you're just jealous because that time that I went on a date with that lady from the gala. She loves his face.
01:01:05
Speaker
What lady you go on date with? By the way, can you teach me remove curse? It better be the lying curse. I don't think I get to pick. I'm sorry, that was that one. Yeah, those terms are acceptable to us. We will return to you any giant artifacts that we find and are able to bring away with us. And.
01:01:34
Speaker
You will show us on a map where we need to go. Yes, Sam. Sam. Yes, Sam on a map because it probably won't mean anything to me. Sam unfurls a map table and they start going back and forth in giant in jargon that not even you can keep up with of just numbers and weird words.
01:01:52
Speaker
Yeah, so I'm speaking Elizabethan. So well, that was the thing is I think ancient giants were like very articulate and just sounded like humans talking so. OK, so yeah, he circles a part of the map and marks a couple of their locations as all right, well, it's near the southern part of the island, so got quite a trek ahead of us. But as long as you got provisions, we can head out.
01:02:18
Speaker
Well, Barrick was supposed to get provisions. Barrick, did you succeed in your test? Yeah, they were, they should have been delivered to the ship. Oh, right. I took care of them when I was doing the rigging stuff. I don't know whether to believe them or not. All right.
01:02:45
Speaker
So are you all I mean, the tents are on the edge of the city. So are you all right? Oh, I would like actually like to ask one more thing. A place was described to me where my father's people forged weapons out of shadow. Is that how you do that? I don't know. Does that mean anything to you?
01:03:11
Speaker
No. All right. I just thought I would ask since you don't know more about this than I do. I mean, do you know, were there places where, uh, particularly religious drowels, is it like deer and moose or is it like, yeah, where particularly religious drowels drew drow folk drowkin would, uh, would, would congregate and go with drowkin. There are three drought.
01:03:40
Speaker
Fire drow, walk, never stay. Okay. I'm sorry, I'm speaking Old Giant. Verily. Scorpion drow, city, never move, angry, kill. Ground drow, underground, look for cave.
01:04:09
Speaker
All right. Uh, thanks for what ho. Well, well that just cleared up certain things. Sorta. Okay. Well, no, we appreciate that. So, so the answer is no, we don't know. No shadow. Right. Correct. And I don't want to go near the scorpion draw because they angry kill. Well, I can perhaps ask, I can perhaps ask the sword about this. Angry killing city. Oh, I understood. Yes. That does sound bad. Yeah. Kill. Yes.
01:04:41
Speaker
Yeah, that's true. I've done a bit of it myself. Okay. So actually I think the angriest I've been, I haven't killed people. As we, as we take our leave, Barak will attempt to say goodbye properly in ancient giant and says, henceforth, may our paths be never a moose. He says, he says, I am a jelly donut.
01:05:10
Speaker
Moose, and to you, you just think he's... That's so great. Okay, so are y'all gonna hit the road? How are we doing this? I would like to step away and have just, and you can just summarize this if you want, have like a two minute conversation in which I ask Cursebringer which variety of drow my father was. Drow scorpion drow or underground drow.
01:05:39
Speaker
I mean, that's Chris Springer. No, yes, he was he was an Umbridge in Drow, which live underground. OK, look for a cave deal for a cave. Yeah, so. I'm glad he wasn't one of those scorpion angry. Yeah, I was really worried about that. I don't want to go to their city. Angry Tama kill.
01:06:09
Speaker
I know what I heard. I don't care if they pause between being angry and killing us or not. OK, so Sam knows a path out of the city to head into the jungle. Is that the path that you want to take? I mean, regardless of our final destination in the jungle, we need to go into the jungle. So I mean, unless we want to take our float boat and go over the top of it.
01:06:35
Speaker
I don't know that that's an option. No, I'm just kidding. Yeah. Sorry. You would have to jump out. There's not a place to land the boat, but if I imagine it's a canopy and so you probably can't see. So if you recall jumping out of boats, kind of a thing. Barrick, I understand why you don't want to write. Right.
01:06:51
Speaker
Yes. Well, we were jumping into it. We were jumping into a clear area. No, this is like a tree canopy. I'm just I'm just I'm just giving you a hard time just because, you know, when I did it, I did six thousand backflips and I landed on my hands.
01:07:07
Speaker
You had such an impressive landing. Why do you have to lie about that? Okay. You did this to me. As you all get back to the docks, you see the rigging and everything for the reedrant ship being pulled up, the staircase being pulled away. I thought something was going to have happened to the rigging on our ship. Oh, it's a mess. There's just knots everywhere.
01:07:32
Speaker
Expertly tied knots. Just too many of them. But everyone give me a perception check. 12.
01:07:44
Speaker
1517. I mean, Dex, you see as the ship's pulling out of the dock.
Farewell to Connor and Episode Wrap-up
01:07:53
Speaker
You see Connor just seeing you approach and his arms are just crossed as he sees you as the ship gets further away and just kind of gives you a little wave. I do the same back. Yeah, I just think I wave
01:08:15
Speaker
Nothing. I'd wait to respond to that question. What did you say? I said friend of yours. I said friend of yours. I say, I like what I like. Nothing. No, I say, not really. All right.
01:08:37
Speaker
because I'm not ready to unpack that with Barrick. Because he knows that, brothers. Doo doo doo doo doo. About with Theradak. Nope. Nobody, nobody. I'm gonna be an enigma regarding why I waved at a random guy on a bow at. Okay, so you all load up Sam, Crass, Gerald. Now you have a little, you get to pick which NPC comes with you. Always Gerald. Probably the Storm God.
01:09:05
Speaker
Can we butter take Sam? To be fair, if Gerald dies in the field, your ship is just a paperweight. A paperweight could sell for a ton of dollars.
01:09:19
Speaker
The your ship the ring begins to form around it of lightning and fire as it lifts up out of the water. And Connor can still see this display thinking it was just a ship as the elemental rings activate and you begin to float up into the air and kind of all the fish die. Yeah.
01:09:39
Speaker
Yeah, there's just fish floating. Listen, they think of fish merchants wait by the dock for our ship to take off and they just go collect. You know, it's like those guys that used to rewire old-timey telephones, the hand crank on them. And by those guys, I mean my father.
01:09:54
Speaker
And yeah, the ship takes off over the jungle canopy. It took a better part of the day to get all this stuff ready to go. So it is late afternoon as you all take off. We are taking the ship.
01:10:11
Speaker
Oh, right. You weren't. You got it sounded good. I think the thing that it all starts to rotate and we get up in the air and embarrasses. Wait, this wasn't the plan. And we go, we go back down and we slowly descend. So the end of episode, you get the provisions off of the ship.
01:10:29
Speaker
You gather the provisions, Sam leads you to the gates of the city, and it's hot, humid, gross, and very dark beyond that tree line. Thank you all so much for listening. Be sure to check us out on social media at Facebook, Instagram, Twitter, at thegeekpantheon. Email us at thegeekpantheon at gmail.com. Thegeekpantheon.com is our website. Thank you to Kevin McLeod for the use of all of his music.
01:10:55
Speaker
If you want to check it out, it's available over at Incompetech.com. If you want to take another run at that, I'm fine with it. Thank you so much for listening. Once again, I'm your Dungeon Master, Eric. I'm Jeff. Randy. Wait a second. I suppose I am Philip. Bye.