Introduction and Sponsor Acknowledgment
00:00:00
Speaker
The following episode is brought to you by the generous donations of Laura Pickron, Darryl Delaney, Darren Katska, Devious Poptart, Irene Villarito, Ryan Royce, Andy Dossett, Danielle Bramhall-Smith, Elizabeth Clark, Eric Whitman, Jessica Smith, Charles Compton, Natasha Rallerson, Richard Cree, The Cam Family,
00:00:20
Speaker
David Scrams, Dustin Troop, Edvard Arnoff, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all of our generous patrons.
Host Introductions and Episode Context
00:01:13
Speaker
Hello everyone and welcome to Eberron Renewed, an actual play tabletop RPG podcast using the Genesis game system set in the Eberron campaign setting. I'm Jeff. I'm Phillip. I'm Randy.
00:01:28
Speaker
And I'm Eric. And as you can hear, well, two things. One, Trevor won't be joining us for this review, unfortunately. And second, I've just foiled it there. This is a review. The fact that I'm opening the episode, I'll let you know that we have finished a short arc. I think this is the first time we've done a review after three episodes for this whole campaign. But since Trevor was not able to be with us for the last record, we certainly didn't want to rob you guys of his presence for more than a few episodes.
00:01:57
Speaker
so let's talk about it so eric how quickly did you come up with here's why trevor can't be here i can't recall like did you scrap a plan or had you not thought of anything yet was there enough lead time to
00:02:12
Speaker
I was able to just kind of take the fact that Trevor wasn't going to be able to join us and Raynard would be absent and incorporate it into the leverage for the job. So I just kind of took that and incorporated it into the already existing plan. So there was always going to be a carrot and stick and it was just as easy to make a Raynard's freedom make sense
Game Narrative and Character Development
00:02:33
Speaker
So we are met. The crew is at the for sales to meet with Vigo and a gentleman named Solomon Callaway. One point about that. Yeah, please. Just for anybody curious, I did get Trevor's permission before declaring that Rainard had been captured and taken into Callaway's custody. So that was with Trevor's blessing. I didn't just take the reins of his character and do something crazy without him knowing about it at least.
00:03:00
Speaker
I'm sure many DMs would have considered that an unnecessary courtesy. So that is pretty cool, Eric, yes. Saltman Calloway comes in and we had a lot of fun with Eric with the fact that he had to hastily come up with a thing when he was like, yeah, I need you to steal this. Oh, so you conduct our thief so we could steal this thing. Not his fault.
00:03:25
Speaker
But yeah, so he comes in and he tells us essentially that we have been too meddlesome for too long and now we owe him, which we spent a lot of time trying to disagree with. Didn't quite work out. So he starts telling us about the things. Viggo comes in and Aerys' favorite part of the arc happens. So Eric, you have decided now that there
00:03:52
Speaker
Here's what I know. The whole reason that we have not yet killed Viggo is because of repercussions. So, Solomon must be a real big bad fella if he's fully unconcerned with any repercussions. Because he knows who Viggo is, right? He probably, yeah, is aware of who Viggo is, but Viggo is, I mean, Callaway considers himself on Satan's level, not Viggo's. And so, yeah, that was his mentality in that.
00:04:22
Speaker
But yeah, he is not concerned with repercussions from the Boromar clan at this point. Gotcha. I will say this, all three of you are welcome to jump in with this recap thing. Because I kind of feel like I wasn't as involved in this arc. So I just kind of waited to hit things in the third act.
00:04:50
Speaker
So I'm happy to let you guys take a bigger lead.
Mission Planning and Execution
00:04:55
Speaker
So we get the job and the job is essentially that we have to steal some Kyber shards that are
00:05:05
Speaker
Not, not while they are on route. That was what we chose to do, but there are Kyber shards that are going to be moved from point A to point B. We're supposed to get them before they make it to point B by whatever means necessary and take them to point C, which is a different place. Uh, correct. It'd be a dope name for a YouTube show.
00:05:23
Speaker
what's that that ongoing joke where I pretend not to know this thing that you're doing which I think might actually just be a thing I do I don't think I do that much publicly I think that's just you guys in our personal eyes so maybe anyway yes Kyber shards would be a great name for a YouTube show but it takes more than a name to get my interest I don't know it's
00:05:57
Speaker
Man you guys should watch Kyber shards if you're not it really is very good. I'm actually behind like two episodes I need it maybe three anyway um
00:06:09
Speaker
stealing a shipment yeah we're still sorry i was reading questions we're stealing the shipment we um decide to do it en route and i i'll be honest solely because i thought it'd be make for better radio it was right we decided between episodes like we were kind of leaning leaning towards this the sensible thing and then between episodes we talked about it and we're like no it's gonna be awesome if we try to fasten the furious this thing
00:06:35
Speaker
OK, good. I'm glad that I wasn't the only one that was not being tactical, was being a flight of fancy. Yeah. So I'd love to hear more from Eric about the Boromar special laboratory workshop thing that they have. Like I was not expecting for them to have like a.
00:07:11
Speaker
there are things happening in the city that necessitate Boromar keeping up in certain regards. And so that's kind of, I don't think I did a great job of fully communicating that like, this is a new kind of new thing that yeah, none of you were aware that this existed and that's kind of wild. And so, because obviously like,
00:07:26
Speaker
outfit-funded R&D operations, but that was pretty dope.
00:07:33
Speaker
Nobody representing the R&D wing of the Boromar Clan was present at that party that you all went to. And so, yeah, it's an expansion. And I wanted to kind of have...
00:07:49
Speaker
Yeah, have something that would be intriguing to all of you to have this new curtain pulled back as a function of the clan, especially for Eris being interested in developing a space to work on things and do projects, showing that perhaps there are some resources that she could look to within the clan.
00:08:11
Speaker
So yeah, I should have done a better job of communicating that this is a progression for the claim and not the way it's always been, but. Okay, that's interesting. How close are we to Eris asking for a transfer? I don't know, it's a... I mean, now knowing that it's a brand new thing, Eris might be offended
00:08:38
Speaker
that she wasn't asked and would not ask to be transferred if they don't recognize talent that's right in their stupid casino wasting her time on their slot machines
00:08:53
Speaker
Then frack them. There's recognizing talent and there's not being aware of the existence of a person. It might have been the real issue. It's like how I've been undrafted every year. I don't think it's because I'm not talented. It's because I don't think they know I'm alive. I mean, you could also argue that Eris might be the definition of hard to work with.
00:09:19
Speaker
She's not quite manager material yet in terms of her people skills. Weren't desired by any manager. Yes. As a subordinate. I think that's endemic to D&D characters. Yeah, yeah. You wouldn't be an adventurer if you could, you know, cut it in a normal job. Right.
00:09:45
Speaker
One day I just decided to leave the 9 to 5 and strike out just murdering goblins.
00:09:54
Speaker
Which we do in the next episode. Yes.
Character Upgrades and New Abilities
00:09:59
Speaker
So it's in this space that we... I mean, we make some big moves in so far as abilities, items, things like that. Hobbs glowing tattoos now that Eris made for him. It was huge. It was a permanent upgrade to two skills. Yeah.
00:10:24
Speaker
That is dope. I think it put me to... Did it put me four yellow and brawl? I think it might have. Just something ridiculous. And then, what did you make for yourself? Remind me... I don't think you made it in that scene, but we started talking about it. It was something you used XP for that we started talking about during that scene. Or am I crazy?
00:10:52
Speaker
I'm kind of forgetting. Let me see if I'm... I know you boosted Tasha's engine, but that was... Yeah, we did a bunch of work on Tasha. Yeah, that was down there, yeah. Tasha's going so fast now. Yeah, Tasha's awesome. Tasha's a race car. A racing boat. The 10 second car. Is this when I fixed my gauntlet? Or have I already done that?
00:11:18
Speaker
Because I re-enchanted my gauntlet to replace my... It could have been that. It could have just been that you re-enchanted it and I'm conflating it with a new thing or just the re-energizing of an ability.
00:11:33
Speaker
And then Hob, that's when we found out that Hob took, uh, sunder, um, or almost took sunder, which basically was, and I think, yeah, I did. I did it. Which basically like, Hey, if it's not a human and you want to destroy it, you can just straight up destroy this thing. If the role is right, is what sunder says. Essentially. I think it's, I have to upgrade the difficulty and.
00:11:54
Speaker
It might just be upgrade the difficulty. And if I get three advantage or better, I can blow it. But I can also upgrade the difficulty. Double my advantage now after everything else is done. So I'm going to be destroying so many things. Hub smash is going to be all over the place. But.
00:12:18
Speaker
You know, I do want to back up just a little bit. I want to, I want to talk to Randy about a thing that, yes, go ahead, Philip. I'm sorry. I just realized what you were talking about. Yeah. Eris was going to make something, but then, um, ended up instead using the time on Tasha's engine refit, uh, and Hobbs tattoo. And then there was no time left to do more stuff.
00:12:40
Speaker
Yes, Eris had a not out of character moment of selflessness. But yes, I want to back up. I meant to bring this up at the very beginning and I just totally forgot at the very beginning. Eric asked us, you know, how our characters are doing, what our characters have been up to. Randy, please explain what is going on with Milo physically. I really want to get a good picture of what is going on. Like, what does he look like right now?
00:13:09
Speaker
Um, I mean, he looks like he always looks. I mean, there's no really any crazy changes other than the scar on his head. It's just, I
00:13:26
Speaker
initially just if I if I did this correctly hopefully people could tell through the course of our playing that it was just first just a little bit of black wispiness coming out and then as he progressed on it got a little more pronounced and now it's almost I think just continuous continuously going on there's always black
00:13:56
Speaker
Stuff coming out of his head like like he looks like a smoldering fire. I That could be that would might be a good way to put it coming out of the out of that scar on his head Yes, it's a noticeable difference whereas when it first started and you know It was occasionally you may or may not notice it then it became a little more noticeable now. It's definitely there and
00:14:22
Speaker
And I did that because of the talent that I took. As you progress, that's what happens as, I guess, part of that talent. I have made a note because, as we record our next session, tomorrow, if you're listening to this, the day it drops,
00:14:45
Speaker
It would be wild if none of the other members of the party mentioned the fact that you've got a smokestack forehead
Mission Reflection and Gameplay Mechanics
00:14:51
Speaker
now. By the way, listeners, if you want, when Randy was describing it, he was kind of gesturing to the right side of his forehead up in the hairline. So if you want an idea of where Randy pictures, it's like in the hairline and vertical coming down towards the eye. Is that right? Yeah, it's probably just, yeah, like a, however it would look if a beam of wood hit it. So it could be fairly straight.
00:15:16
Speaker
Hmm. You know, like that edge of a beam just boom. I noticed, but no one have asked me about the cool things that are going on with me. So I just didn't ask.
00:15:28
Speaker
Well, there you go. Fair enough. I guess Hob's going to just have a real interview session to make sure everybody feels adequately interrogated about their peccadillos next. You know what? Let's just do an ever-unreduced where Hob just sits everyone down. All right. Team meeting. Yeah. How are we all doing? You, the head. You, the hand. You, where were you?
00:15:53
Speaker
You let yourself get kidnapped, you dingus. He was probably just invited to dinner.
00:16:01
Speaker
Like, likely so. Like, possible. Wait, I was kidnapped. We, we, we have established that like his, his one friend from his old life that he still spends time with works directly for Callaway. So his friend could have been like, Hey, come have a drink. And that was the extent of the kidnapping. I suppose it is possible. He never had any idea that he was actually in danger. Like it could have been out of part because it took us a couple, what a day max. Yeah. Yeah.
00:16:29
Speaker
Anybody demands to check your weapons at the door. He gives his dagger over and then Callaway's like, ha ha, I have him. Yeah. But that's just standard. Most places I go. Yeah. Like I suppose. It's wild the number of places Aeris can walk into with the Fletcher. Yeah. Yeah.
00:16:49
Speaker
You know, Eric, I'm going to ask you right now, will you give Trevor carte blanche to describe his kidnapping experience on our next episode? Uh, not carte blanche. We do have a, we do have a family friendly show going here. Uh, okay. Okay. Fair enough. Within that stricture. Uh, what happened, Trevor? Okay. Let me start. You guys will not believe this. Um, sorry.
00:17:19
Speaker
So yeah, so we get things ready to go decide we're going to Decide we're going to Take it en route because we think that'd be more fun. We've got Different I mean a lot of this I was saying to Philip and Eric before we got started already joined us as well this was going to be a relatively short episode because what do you talk about what everything goes the way you wanted it to and that's pretty much what happened here like they'd already cleared out the cops and
00:17:48
Speaker
We were able to get Satan to clear out other cops. The roles worked, by and large. So we have to just talk about how clever we were. And boy, is there nothing I hate more than being like, let's talk about how... Oh, the cleverness of me. Yeah.
00:18:07
Speaker
But I do, Randy, the way we ended the second episode and began the third was with Milo's big gambit of a spell to try to terrify. And it worked. So what is that spell? I mean, it's akin to... Oh, what's the D&D spell that's like that? Fear?
00:18:27
Speaker
Does that manifest a thing? Isn't there one where you- Oh, like phantasmal terror or something like that? I think it was the thing I'm thinking it was actually a disguise self sort of thing, but with a fear component that changelings can do. But we left that off of Dex's build, I think, because it was very- In frightening visage, is that-
00:18:52
Speaker
That's it. Frightening Visage. That's exactly what it is. Or Visage, if you want to get French with it. Absolutely. That is the one. I want to cast Frightening Dressage and just make my horse dance scarily. That's right. Your horse just starts doing thriller. See? Clever. Like we talked about. Oh boy. And incorporating a visual component into our audio show. So, you know, just taking all the greatest hits in this episode.
00:19:19
Speaker
anyway randy uh the that was a that was it was it a 12 dice roll for that one just because the spell required so much upgrading and we flipped some story points and things like that i don't know it's it's
00:19:34
Speaker
not a spell it's that it's that talent which i can't think of what it's called eric do you know what i'm and source supreme and source supreme is okay which is why i had it coming out of his you know coming out of his head basically
00:19:54
Speaker
Mm-hmm But yeah, I mean essentially we just wrecked shop on some really low-level dorks except for that was it a minotaur or yeah minotaur minotaur yes with the exception of him him him who seemed
00:20:09
Speaker
that's when you when you want to say he but you end up saying him and you're actually not sure which one's grammatically correct so you just split the difference yeah and i'm still not i'm not going to try to find out uh but with the with with the exception of him uh they were i mean they were nothing they were minion groups right three minion groups
00:20:26
Speaker
Yeah and I mean I don't know what else to say about about it we we killed some of them and we wrecked the boat and it went really well and again Randy came through with a great idea and disguised the the the shipment cart to look like just a busted up old skiff and
00:20:47
Speaker
then we just gave an unbelievably hard time to the person who was there to receive it. Yep. A hypocritically hard time, like, if we're shooting straight. Do you know the terrible things the person you're working for does? And we're like, by the way, please send the check to Satan Boromar? Or to care of Satan Boromar? Yeah.
00:21:19
Speaker
But it's, I mean, unearned confidence and unearned, um, what's a single word noun for a holier, you know, piety, not piety. What's that? Righteousness, self-righteousness. Self-righteousness, sure. Uh, is a hallmark of our group, I think. Yes. So, um, that was pretty much, I mean, that was, that's the arc. That's what happened. We got, and we got Reynard back. Um, the,
00:21:47
Speaker
This party wrapped up and he decided to come home. Yeah, right I will say
00:21:54
Speaker
I do like when we get concerned with the imagery of battle. I don't think we do it a lot, but it's a lot of fun when we really start talking about how it looks when we do a thing. Phillip is more consistent at it than I am for sure, and Randy with Milo's new wildness certainly brings it up a lot. But it's just a lot of fun when we really paint pictures. And I think that this sky battle
00:22:18
Speaker
more so than a lot of the fights we've had this campaign. This is one of my favorite encounters we've had. This is probably my favorite encounter of the campaign so far. Why? What is it about it? It was extremely dynamic. We had a very simple plan. The plan suggested itself very quickly. We're just going to steal the thing and tow it away.
00:22:49
Speaker
It wasn't, we didn't go down the algorithm of, well, if they do this, then we'll do that. And if we do this, it wasn't over planned or over orchestrated. We had a very straightforward plan. We had time to do a bunch of cool upgrades.
00:23:09
Speaker
to get ready for it and not just that it worked but it was an extremely fun dynamic encounter where all of the players had
00:23:22
Speaker
Just really cool moments. It was one where it wasn't, one of us was spotlighted more than the others. We got cool magic from Milo. We got cool driving from Eris. We got a cool top of a trailer fist fight with Hob. And yeah, I thought it was just a really well done encounter all around and it was a lot of fun to play.
Genesis System and Storytelling
00:23:51
Speaker
Mm-hmm. I really like it when the action takes over. Yeah. I completely agree with that. I do. I like that you said, you know, we didn't spend a lot of time concerning ourselves with the chess game, but I also, one of the things I do like, and this kind of touches on a question for later. One of the things I do like about Genesis is that it basically explicitly says, metagame. Yeah. Or you're at the top of each round. It is your job as players to decide what order you're going to go in and how you want each person to act, which
00:24:21
Speaker
If you're in a D&D combat with a group that's really well tuned to each other and in the swing of things, you can get some really cool things to happen without doing it. But man, when you can really just say, all right, here's the order of events that we want to happen. So let's plan on that. And then as things fall apart, have to improvise. But if things go well, we've orchestrated this awesome four step move.
00:24:46
Speaker
and yeah I think there I think I understand that might not be for everybody but I find that a very satisfying part of the game well and I think this kind of encounter is one that Genesis does very well because the the dice really do allow us to um
00:25:07
Speaker
to paint the scene as it goes much in a much more fluid way. The you know, the final conclusion where the the chase car smashes into the car was just a result of a series of advantage and despair. I mean, Eris blows out the engine and they roll really badly. And so it's, you know, it, it didn't require
00:25:36
Speaker
I want this absurd thing to happen so Eric comes up with a ridiculously high DC, which he would have to to make it possible for us to achieve some of the things that we achieved.
00:25:51
Speaker
It's much harder for us to say, well, I thought of this cool thing, but Eric said set the DC so high that it was impossible to do or something like that. It's impossible for us to have that in our minds because it's OK. I stated the thing that I wanted to do. Eric said a difficulty. I did that thing plus or. Yeah. But yeah, also this. And then we paint that into the scene.
00:26:18
Speaker
Yeah. I mean, and sometimes it's really hard, like you get a triumph on that perception check in the first round of the episode. You get a triumph on that perception check to notice that Eris is upset. And it's like, what? Yeah, right. But this kind of encounter, there's so many moving things going on that it's very, very easy to come up with something better than, I don't know, I just pass a boost.
00:26:44
Speaker
right uh because we're in we're flying at high speed through the city so there's just so many things the the chase in the first episode the escaped or not the first well yeah there was a chase first part of the the second article with the box is what i was thinking okay with the cargo nets and the yeah all that stuff happening yeah same same great example is genesis handles
00:27:04
Speaker
Um, fast paced very well. And, and I, I like that anytime we get those encounters because it really lets this system do what this system is good at. Well, and one thing that you kind of touched on Phillip with like in, in D and D setting a ridiculously high DC and then like.
00:27:21
Speaker
if you can roll a 30 then sure. Sure. One thing that I also really like about Genesis is it like as the GM I literally can't like I can only put five purple dye in a pool and all of those could come up blank like the DC could literally be zero for a check that I intend to be very difficult in essence. Well that's what makes you sorry go ahead. I was going to say I agree with you that it just lends itself so well to
00:27:51
Speaker
manifesting and controlling the chaos simultaneously. I think this encounter was very emblematic of that. That's one way that I think the talents have more facility to them than feats in D&D do.
00:28:12
Speaker
If a GM, and again, we're very lucky, Eric wouldn't, I like to think that if I took a feat, Eric wouldn't always set a DC impossibly high. You know, like, no, that's way too hard. That's like a DC 50. Whereas with this one, it's like, if Eric thinks, well, that person wouldn't just walk away because you threatened them. We're like, well, this right here says they do. They wouldn't, they couldn't, they do. It's a talent you gave me, my man. Like, you put it on the sheet. So I really like that about,
00:28:39
Speaker
the uh in in Genesis talents over feats and we're gonna really encroach on that question if we keep talking so uh do we want to just get to questions or let's do any of you guys have more you'd like to talk about okay cool um not a ton for this one which is totally fine we shall begin where we do in the Q&A tier um and I believe do do do yep lots of kyber shards questions which is super dope uh
Character Relationships and Dynamics
00:29:08
Speaker
I guess I'm going to have to explicitly say that I do watch it and like it now for a while. Shelby has a question. He asks, in both Campaign 1 and 2, Philip's characters have had romantic relationships, but the others haven't. Is it just an avenue Philip enjoys role-playing and the others don't, or have the others express disinterest in such avenues for their characters?
00:29:31
Speaker
Now, I want to ask first off, I don't think Shelby is misguided to think this at all, but have we explicitly stated that all of an Eris are any romantic? I assume he's thinking of all of you. I assume so as well. And I know we have not stated that. And I don't think Eris is in a romantic relationship yet because I don't think I don't think Eris is the kind of person you want a romantic relationship with yet.
00:30:00
Speaker
Eris, I mean, my thought on, if you ask the question, what's Eris' deal? Eris had the part of her life where you start to figure that out torn away. And so Eris' whole thing, when I started Eris' whole flaw was like flightiness, like she was going to cut and run. And one of the ways that I got her past that, because it's obviously a dangerous flaw to put in a group game,
00:30:30
Speaker
and Eric was very nice to tolerate it, was realizing that Eris is also not at all equipped to manage herself on her own, like Eris has never been on her own, either willingly or not. So what Eris' whole deal is, her, I can't remember which one it is, ideal or something, the thing she wants more than anything else is felt safety.
00:30:58
Speaker
And there are a very small number of people who give her that. Hob, I think Ulfin, although we haven't had a lot of interactions with Ulfin, but I imagine Ulfin to be one. To a lesser extent than Hob, the rest of the gang.
00:31:14
Speaker
But yes, most of them, certainly at least Milo and Reynard, also to a lesser extent, Cath and Sana probably more than Sigil, simply because it is hard to get close to them so far. And so Olive is someone she feels safe with. And Olive Eris' interactions with people that she feels safe with, with the singular exception of Hob,
00:31:45
Speaker
entirely shy and awkward because she's absolutely terrified she's going to break it. And that certainly, I see exactly where you're reading attraction in. I think that that makes sense. And that kind of emotion certainly can lead to and blend with and merge into attraction.
00:32:12
Speaker
Olive is, by far, the best possible person Eris could hope to have as a partner that's shown up in the campaign so far, especially in that Olive, I think more than anyone else- Northland's a provider, you know? Boy. What's his life insurance policy look like?
00:32:37
Speaker
More than anyone in the episode, or in the episode, more than anyone in the campaign so far, Olive gets Eris. Olive can understand Eris when Eris just goes on a rant. And so that's a very strong bond. But I don't think, I don't think Eris has got herself figured out enough yet to describe what she feels in a romantic or sexual sense.
00:33:08
Speaker
Um, so I don't think, I don't think Eris is self-aware enough yet to, to say that it is explicitly, to say that it is necessarily a romantic relationship. I mean, I will say I, I certainly caught those, I wondered if that would be a reveal down the road, like the way that Eris, Eris defers to all of the way that Eris talks to all, especially more so in the beginning felt like a,
00:33:33
Speaker
if you listen to the first few scenes with Olive and you listen to this last one where they're talking about finding a place to make a lab or workshop or whatever, it sounds like it goes from nervous crush to like equal romantic respect, honestly. If you bridge it with that crush thing. And I know you're not. I don't disagree and I'm not saying
00:34:00
Speaker
I'm not saying that's not there. I'm saying, I don't think they're dating. Neither of them would say they're together. Right. And Eris would be confused why you asked. I'm not confused why you asked. I understand exactly why you asked. Eris would go, what are you talking about?
00:34:24
Speaker
Because I think that's an aspect of human interaction that Eris missed all the part of your life where you start to figure that out, where you get to watch other people figure that out and learn from that.
00:34:40
Speaker
Eris doesn't understand that side of herself or that side of humanity, I think. Really, I think Eris doesn't understand a lot of the emotive side of humanity if we take the, for example, funeral as a scene to identify Eris's capability to emote safely. So no, I totally see it. And yes, there's probably, Crush is probably not an inaccurate
00:35:10
Speaker
way to describe it, but Eris couldn't describe it. Is that something you enjoy role-playing as a player, though, as an extra crew relationship? I tend to enjoy exploring just... I get deep inside my character's heads. It's just inherent in the way that I play my characters. And so it's obviously something I think about as the character
00:35:40
Speaker
develop. I like building relationships between the player characters and the NPCs. I've really enjoyed having
00:35:48
Speaker
Not exactly more opportunities, but we've spent more time doing it in this campaign. It's not that we had fewer opportunities in the last one. We were just kind of jerks. Yeah, we were bad at it. I question anybody who wanted to be in a relationship with any of the a-holes from the last campaign. With the exception of Orianna and Cassian, we really didn't spend much time
00:36:16
Speaker
building relationships. Paolo and Beric was there, but we only lightly actually developed that relationship before things went sideways and
00:36:32
Speaker
Barrett couldn't take it anymore. Like Barrett couldn't handle it anymore. Yeah, there was a lot more stating the relationship as a fact than there was playing the relationship in the game. Yeah. And so I've, I've enjoyed letting these things develop more organically in this game. Um, and, and I'm enjoying that with Olive, uh, rather than stating what the relationship is, allowing the relationship to, to develop. Um, I, I think.
00:37:02
Speaker
That's where I am with that relationship. I'm enjoying watching it develop and I'm not.
00:37:10
Speaker
I'm not at all surprised by the question. Eris would pretend to be surprised by the question, maybe. I mean, I can speak to yes about if the other people, that's just something they wanted. For campaign one, no. I was just trying to learn how to play this game and was like, okay, I'm going to learn how to play the game. I'm going to figure out what this is. I'm going to try to attend to the community that's building up around the podcast. And I'm not going to insist that Eris give me someone to flirt with.
00:37:45
Speaker
I guess I can say it. It hasn't come up, but I don't know why it necessarily would organically. I told Eric at the very beginning of this that that is just not something that is of interest to Hobb.
00:38:00
Speaker
I think I remember that conversation. I think you told us. Okay, I mean the way I said it to them and I don't want to, I believe this is correct that Hobb would be considered aromantic asexual. It just is not a thing that he puts mental energy towards. It's not a thing. Hobb thinks that most people are silly and unpleasant anyway and the idea of having a relationship with one that he couldn't easily walk away from sounds awful to him. That's not
00:38:30
Speaker
Aromantic, that's Hob, by the way. I'm not saying that. But yeah, it's just not something that, you know, and he grew up abandoned by people and in a monastery and he's like, all right, I'll make friends and I'll trust him as far as I can. But as far as that relationship thing, not interested. And then just, I'm just, finds himself un...
00:38:54
Speaker
uninterested in any of it. I just keep saying uninterested because words like untempted sound stupid when you're not talking about the Bible. So that was a conscious decision with Hobb this time. I think it works for his character.
00:39:16
Speaker
And I've flirted with Randy in our home games in the past, and things just go psyched so quickly. That doesn't work. It's not tenable for public consumption, so we're just going to keep that in the home games. I mean, I assume that Milo is just simply still in... It's too soon. That's going to be the case for Milo. Definitely way too soon. Not even that's too soon. His wife still actively talks to him in his mind. Good point. She's still there.
00:39:46
Speaker
too soon because we spoke today actually yeah guys i've really thought about starting dating again but i think it's too soon since miley i mean she's in the next room so yeah you you are in fact still married to your wife so i can see milo saying hello i've decided it's time to get back in the game what's that kylie oh no it's not it's not hard though well you always know what's best i flipped you story points and found out that no in fact
00:40:15
Speaker
I would be willing to bet that Kylie is the sort of supportive partner that would like for Milo to be happy after her death. That seems to follow from what we've seen of Kylie. In fact, I'm more sure of that than Milo's actually talking to Kylie. Especially that one. Man, I gotta say, that is one of the most
00:40:38
Speaker
what do I know what is hob no difficulties are not difficulties because it wasn't hard to be like no I'm not gonna act on that just more of the oh crap this is gonna burn this could burn us and I like I have to go along with it kind of things was
00:40:53
Speaker
No, and again because well story points are open to everybody anyway But because we're digital the story point tokens are in the corner of my screen the whole time and those bad boys did not flip when Randy started talking to Kylie and I was like, well crap I have established I have established that Hobb does not question this. So here we go And if it hadn't worked
00:41:17
Speaker
then maybe hob would start questioning it but of course this time rando commando over there flips a triumph and we kind of go along with it for a while yep yep and in terms of trevor i'm sure trevor would be open to anything like that but gosh that'd be hilarious opportunities have not come up and also once again he would play that hilariously and also the opportunity has not come up like that he has been flirting hard with vera yeah that's
00:41:57
Speaker
In Trevor's defense, he could keep it family friendly because he'd be saying things in terms that I've never heard of, let alone children.
00:42:10
Speaker
Trevor's not a degenerate. I don't know. I'll make sure that's clear. He was a schoolteacher for quite a while, so he doesn't know how to... My child's a schoolteacher, in fact. Okay, let's get back to the questions. What's been the biggest twist in the campaign so far in each of our opinions, is Jerry's question. What's been the biggest twist in the campaign so far?
00:42:34
Speaker
I don't know that I was surprised, but I found it very interesting that Norsen was getting high on his own supply already and not continuing to research or experiment or things like that. That surprised me. I thought that was going to come to fruition much further down the road. Of course, I also have no idea how much longer this campaign is going to go on at this point. That one surprised me quite a bit.
00:43:03
Speaker
I don't know that we, I don't know that I felt any of it's been particularly twisty yet. There's been some reveals for sure. I know Eric, so I know we'll get there, but I don't know yet. What about you guys?
00:43:23
Speaker
I'll say one because it came up as a result of the dice rolls that I just kinda had to on the fly construct something and I wanted it to be, basically you all had gotten a triumph or ridiculous amount of advantage or flipped a story point and said, in regards to the shifter job, that Olive had a contact on the inside. Yeah, that was a good one. I don't want it to just be a random, like, oh yeah, here's Jim. I wanted it to be somebody that was tied in the campaign and so having,
00:43:54
Speaker
Posey show up and learn her real name and that was her that's yeah, that's mine. That's a good one so and and that's another great thing about Genesis is that was a Reveal to me like I had to like put it together. It's like oh, okay. Yeah, this could make sense. This will be fun
00:44:11
Speaker
I was going to say this early in a campaign, I keep saying it, we're not particularly early, but it feels that way. We're over 70 episodes in. What? This is like episode 74. I don't listen, so I had no idea. Or maybe it's just, okay.
00:44:32
Speaker
the progression is so different from campaign one that it feels early because we're still have like we saw the same home base and i understand that's the thing that most campaigns do for a long long time ours was just accelerated last time um but i think it's way more likely also just the nature of a four on one i bet eric has more moments of surprise than than than we probably probably do at this point but i also know that eric will even that tally before this all is all said and done
Campaign Pacing and Surprises
00:45:01
Speaker
But Philip Red, you guys got any? I would say for Milo, it would be and for me was finding out that Miley is potentially a dark lantern. Kylie, not my wife. I mean, Kylie, Miley. I think that's twice I've said Miley. What's amusing is that Miley is actually a celebrity couple name.
00:45:26
Speaker
Yeah. Yeah. That's true. Yeah. Milo and Kylie. Yeah. Kylie was a dark man. Eric's wife, Miley, is actually in the CIA. Right. Exactly. You're getting them completed. Told you that in confidence. Now I'm going to die. They're going to burn or you're going to have to go back to Peru. I'm with the Posey reveal. That was her walking through the door. I did not have any
00:45:53
Speaker
Any expectation of that? Like I didn't have any idea who that was going to be. Although very close second is, um, Oh gosh, shoot the younger mill hatch. Uh, Harbin Harbin.
00:46:08
Speaker
that just the him him being there and just talking and it's awkward and then his name like that was that was really good yeah um i guess learning that that reynard was from a dragon mark house was that was also pretty good that was also pretty good um
00:46:28
Speaker
Yeah, pretty good. I enjoyed getting to reveal Eris's given name. Like that was fun. I don't know that that's not a twist, but that was a fun, fun reveal to do as a player. Yeah, but that was a good, like all the backstory episodes, while not twists have certainly been reveals. Yeah. I think, and I think all four of them were quite good.
00:46:50
Speaker
like touching on like the lack with air quotes of twists and reveals and kind of feeling that we're still early on in the story compared to campaign one because I mean yeah we were over
00:47:05
Speaker
number total number of episodes of campaign one we are over the halfway point um but if we weren't if we weren't so committed to not spoilers i could say things that made it sound like like the things we had had happened to us by episode 70 of campaign one make this thing like we haven't laid the block yet but i think it's it's structurally like in campaign one arc one
00:47:26
Speaker
Boom, like huge threat is happening, we need to start going, whereas because we're using the obligation system from edge the empire, we have so many different independent storylines that are progressing at their own pace based on how often we roll obligation.
00:47:43
Speaker
So, Raynard's story is at this point, and Milo's story is here, and Hob is here, and Eris is here, and then there's the main arc over here that gets touched on not a whole lot until recently. I love it. So, yeah, it has such a different feel. It feels much more like a TV show than a novel or a movie to me. I love it so much. I love the pace that's allowing the world to breathe. Yeah.
00:48:13
Speaker
I've really, really enjoyed that in this campaign. Yeah, I want to be clear. No complaints, just the contrast is jarring. Yeah. Okay, I'm going to go a little bit out of order. Some questions. Irene would like to know, does it freak you out when a well thought out plan actually works as intended? And how many times were you just waiting for Eric to throw a wrench in things?
00:48:43
Speaker
Um, I don't appreciate the tone you put on my name there, Jeff. I don't, I don't know. It's subconscious. It's just the way I talk about you. Um, I'll say this, I don't, I don't need,
00:49:01
Speaker
it's harder to blame eric for when things go wrong than campaign one was because he really only throws a wrench in things when we get a despair or yeah a lot of failure at this point like he's he's not out i think if if we hit if it had been just speaking franklin eric can you tell me if i'm wrong if that battle had gotten over in two rounds and there was still you know forty minutes left a potential episode we had to fill
00:49:26
Speaker
There's a good chance that reinforcements might have arrived or something. People are going to accept you on the drive. Yeah. Well, I will say for this encounter that happened in this arc, like I genuinely, I have notes for despairs and like crazy amount of threats and stuff like that for complications that could happen.
00:49:46
Speaker
but I wanted the dice to dictate the encounter. Unlike the warehouse job with the spirit guardians and having these set pieces set up, I didn't want to do that for this one. I wanted to let you all go in with your plan and let the dice dictate what happened at that point. I think it was a lot of fun to do it that way, even though because the dice went so well in your favor, it could come across as just, well,
00:50:14
Speaker
We did it, which is fine. Sometimes life goes that way and celebrate those victories because they won't always last. Fair enough.
00:50:27
Speaker
Yeah, no, it's not... I wasn't freaked out that it was... What always happens to me is when things start going really smoothly, I get trapped into, how can we make this seem cooler? Because I'm afraid that if things are going easily, it doesn't feel fun, either for us or for the listener. So I was like, all right, what wild thing can I do to make this more dynamic, cooler, more spectacular? Which is probably not a smart way to play. But...
00:50:57
Speaker
Because I wouldn't say I was freaked out, but those things were going through my mind. Like, okay, what can we do? How can we use this up a little bit? I tend not to worry about that stuff or even think about that stuff. It's almost like I kind of like being surprised if things go wrong or not. I just kind of go with the flow and enjoy it as it happens.
00:51:27
Speaker
Yeah, I I really enjoyed. It's well, you get. It is because of because of dice in a TTRPG, you. You're going to run into those moments where you're really quite heroic and competent character just looks like a moron. Mm hmm. The we got stuck trying to start that truck.
00:51:53
Speaker
Like, yeah, that was no one's fault. It was just the dice would not cooperate. We were just stuck and it it made us look like real doofuses because we should be able to do this. And so, you know, when you get a get an encounter where where the dice go the other direction. But especially in this case, the dice didn't go so far in the other direction that it just looked easy. Like this was just
00:52:23
Speaker
It was, it was action packed. It was fun. It was exactly what we set out for it to do. Um, both from a fun standpoint and from a get the job done standpoint. Um, so I, yeah, that was my feeling the whole time is this is going awesome. Yep. I think it's, it's frustrating when you come up with this really cool idea that you want to pull off and then the dice gets you. Yeah.
00:52:52
Speaker
Yeah, I'll say I've never been dreading what Eric might do to us. I've never thought, man, I wish Eric hadn't done X in a fight that he's throwing a complication in our way, because it's always just fun to try to break it.
Character Mental States and Personal Updates
00:53:09
Speaker
and you do not not I specifically uh I believe Philip was the one that threw out the oh and that's just a maneuver today yeah or in this week's episode might have been last week's but it was something I turned everyone to stone as an incidental and now for my actions
00:53:29
Speaker
I guess I guess I'll run for a while. Jerry would like to know how we're gonna ask how is everyone doing and then he asks how was the character's mental state so far.
00:53:46
Speaker
I'm doing pretty well. I'm behind on grading and it's way too close to the end of the semester and you know all of that stuff but it's all it's all normal stuff. Everyone in my family's healthy. My job is secure so I don't have anything that I've got a real right to complain about.
00:54:14
Speaker
Aris's mental state is probably actually pretty good at the moment. All things considered, things are going pretty well for her. She's got a place. She's got someone to build stuff with. And the last few jobs have gone okay. And someone smashed Vigo's face in. Yeah.
00:54:43
Speaker
all of which was very healthy. Well, I would say I'm still recuperating from my back surgery I had.
00:54:55
Speaker
where they put a neurostimulation implant in my back, and tomorrow I get the staples out. So yay for that. And then they install the arc reactor, right? That's right. I've been teasing people, and some people are actually gullible enough to believe it, like, hey, that thing's connected to the Wi-Fi on my phone. This thing set the microwave for me. But...
00:55:22
Speaker
Other than that, I'm doing fine. Milo on the other hand. Yeah. I think he's just doing his best to hold it together. And I think he's doing okay with that. But I mean, he's definitely fairly paranoid right now for sure. He thinks people are out to get him.
00:55:44
Speaker
Um, yeah, he, you know, and Miley or Kylie, huh, almost did it again. Kylie is. Yeah. Kylie's still, you know, talking to him, you know, like in the do this, you might frighten these people and he's like, what? Uh, okay. So I, you know, I don't know. I think he's kind of a little bit of a mess. I was just holding it together.
00:56:18
Speaker
I personally am doing okay. Just finished a huge project at school with the students, big certification thing. So thank God that's over. We're just going to cook next week. It's going to be a blast. I'm just going to teach them how to make homemade Alfredo sauce and popcorn balls for Halloween and some other stuff like that. It's going to be great.
00:56:39
Speaker
We still don't have an oven, so we're gonna do no-bake cookies and popcorn balls because that's pretty much the only treats you can make without an oven. I'm sure that I'm going to be told by many of the members of our Discord who love to bake that I'm wrong, or that love to make treats that I'm wrong. And you know what? Please, normally I say keep it to yourself. Absolutely, let me know other things I can make in my class. Right. Hob is
00:57:08
Speaker
If you were to chart Hobbs like mood, if you were in a zoomed in thing, you would see spikes, but it doesn't, you don't have to zoom out very far for it to get to be a pretty flat line. Hobbs, Hobbs fine. Hobbs is maybe even better than fine. I think that he feels pretty confident about the way things are going with Boom Rush's job for him.
00:57:34
Speaker
Philip is shaking his head. Look man, he's a solo artist on that one. I don't know what to tell you. Other than that, not a lot is different in Hobb's life than it was six months ago. Ultimately, so Hobb is fine. Let's see, we had another question. I'm fine. Oh yeah, you don't have character, so I don't think about it.
00:58:01
Speaker
Sorry, Eric, how are you doing? Good. I'm going to use the restroom guys. Yeah, thanks. Yeah, I've read 11 books this month and I've been nice waking up early and getting stuff done. So, you know, it's it's been a good, good month. So how is the Captain Underpants series? Excellent. You know, there's a lot of nuance there.
00:58:27
Speaker
I'm working up my critical theory essay on its relation to the Korean economic crisis. How the Dave Pilkey universe mirrors the current economic crisis. Because that also would include Dog Man and Cat Kid, if you want to get it. We're big Dave Pilkey fans. Yeah, how are you, buddy? I'm sorry.
Storytelling Power of Genesis
00:58:54
Speaker
I thought you were done. OK, good.
00:59:00
Speaker
Okay, let's see. We had a question from Nap. I don't know. I'm not sure who Nap is. Their Discord bio has a helpful reminder to hydrate though, so I appreciate that about them. They asked this.
00:59:22
Speaker
The new campaign seems to rely on the dice rolls a lot more, along with advantage threat, et cetera. At times when someone needs to decide to do, at the times when someone needs to decide what to do with all the quote unquote points they've gotten, the game can get a bit meta. D&D, on the other hand, seems a bit easier to stay in the narrative since it's roll, pass, fail, move on. Which do you like more, both from a player and DM perspective? Like I said, we stepped on that question a lot earlier.
00:59:48
Speaker
And yeah, it is more meta by design. I think that's a big part of it is you have to know going in that this is a game where you table talk more than D&D by quite a bit. Most of the table talk at D&D is like, you can do that? Dope. Yeah, I think that the at least in my opinion with Genesis, the
01:00:14
Speaker
attention to the meta doesn't get in the way of of the narrative moments for me anyway because you know when it's time to roleplay and be a non-structured
01:00:29
Speaker
time, then you can still put the dice away and just get into the narrative and stuff like that. But I think it allows for setting up cool tableaus and interesting things happening. And as Jeff said, it takes a lot of pressure off of the GM having the dice dictating when a bad thing happens or when a good thing happens because it's less
01:00:58
Speaker
it's less easy to perceive it as the GM trying to just screw over the players, which obviously at a healthy table is never going to be the perception, but it's easier because it's like, you rolled a despair, like what do you want me to do? Something terrible has to happen. Or like flipping a story point is a currency that is there to use on both sides. So the players can flip a story point to just interject something positive into the narrative, just like the GM can interject something negative.
Favorite Stories and Community Acknowledgment
01:01:25
Speaker
So I like having the fiddly bits to assist with the storytelling because I think it gets everyone involved at the table. I think one of the biggest things with D&D is it can become very easy for the table to rely on the DM to provide a lot in terms of the narrative. And Genesis asks for more equal contributions at the table.
01:01:55
Speaker
Yeah. That's my thoughts.
01:02:00
Speaker
Awesome. I just got very thrown off. My, um, I guess my VPN has convinced my computer's clock that I am in another time zone. Uh, and so I got very confused by what time it said it was, but we're good. Um, so last question, Becca coming in strong with another fully off topic question. I love these. Uh, she wants to know from each of us, what is your favorite short story?
01:02:30
Speaker
Gosh, I don't know that I could name, I read a lot of novels, I don't know that I could name very many short stories that I've read frequently or recently, especially not recently, I probably haven't read a lot of short stories since college, to be real honest. So...
01:02:55
Speaker
I mean, the thing that the thing that began that inspired that question was a conversation in a different channel about how much I liked the story, Ricky Ticky Tavi. So I'm going to go with Ricky Ticky Tavi. It's a good one. Anybody else going off the top of the red? Um. Oh, if I had to pick like one.
01:03:25
Speaker
I really like Chivalry by Neil Gaiman. That's pretty good. It's about a little old lady who finds the holy grail in like a knick-knack shop and a knight who comes to visit her, I think three times to try to coax her into giving it up for something that he brings to offer her.
01:03:55
Speaker
That's funny. I'm a big Edgar Allen Poe fan. I have been for a while. And so obviously, a lot of his short stories are near and dear. I think the, what's the name of it? The Cask one. Cask of a Montalata. A Montalata. Yep. That one. That's probably my favorite of his, just because I read it at a very young age and was mortified at the conclusion. So no spoilers.
01:04:26
Speaker
Okay. It's dark. Yes. So the first one that I thought of was a short story by Raymond Carver called Call It You Need Me. And then there's another one by Rebecca Mackay that I think is called The Worst You'll Ever Feel.
01:04:42
Speaker
but one I really thought that I would actually recommend those are those are both hard to read I'll be perfectly honest but there's a collection of short stories written by a fellow that most of you probably heard of but named BJ Novak if you don't know that he off the top he played Ryan on The Office
01:04:58
Speaker
He wrote a collection of short stories. It's either called One More Thing or One Last Thing. There's some fantastic ones in there. One of the stories is a vengeance blinded hair trying to set up a rematch with the tortoise. But my favorite one is called
01:05:20
Speaker
I make it a word or two wrong. It's called, No One Goes to Heaven to See Dan Fogleberg. It's a story about a little boy promised his grandmother on her deathbed that he would visit her when he got to heaven. He goes to heaven and
01:05:36
Speaker
has a really hard time scheduling a visit with his grandma, because she kind of explains to him, hey bud, when I was like 75, you were the best thing in my life, but I'm in heaven now. So, it's just, and it sounds funny, but it's actually, most of the stories are really touching, and also very funny. So, Bijanovic, I believe is one more thing, and you should all check it out. I bet you can get it for like 85 cents on eBay right now. So, everyone read me, and I'll reward back.
01:06:07
Speaker
I'm just saying, I bet you there's a real cheat. I swear I buy my books. Um, if you don't go to eBay for used books, you're not doing it right because you can get great condition books for like two bucks. Listen, if I want used books, I go to a used bookstore because then I get the experience of going to a used bookstore and I can smell the books. Okay. Yeah. Wonderful smell of used bookstore and it's, sorry.
01:06:27
Speaker
We're near the end of the episode, so it's a side tangent. While we were in New York, there was a used bookstore in the town that Miley's parents live in now that I could not bring myself to go into because from the street view, you look in and it's literally on the floor of this shop, just stacks of books, like higher than your head and arranged to where they are aisles. In no discernible, I mentioned it, and Miley and her mom had been in there, no discernible categorization.
01:06:56
Speaker
just wherever he feels like putting them. And you just have to ask the old man that owns it if he has a book and he knows where they all are. And so he'll go get it for you. That sounds like the worst shopping experience I could ever imagine. 10,000% why I don't go into used bookstores. Every used bookstore I've ever been in, it's like 600 copies of the same Louis Lamour book and then just a bunch of stuff with no covers anymore. And I'm just, no, thanks. I'll go to eBay and get it for $0.95 plus shipping.
01:07:27
Speaker
Anyway, in a world where Gamer Nation Con happens again, we're going to Denton, you're going to recycled. Absolutely. Let's use bookstore. Sure. Totally done. We'll make a big trip. We'll hit. And it's not a giant, like horrible pile of books.
01:07:42
Speaker
We'll hit the game store, we'll hit the barbecue place, we'll hit recycled, we'll hit the Kinko's, because we always seem to need to go to Kinko's at Gamer Nation Con, and then we'll play some games. Then we'll play Carcassonne and not get any credit for it. Yeah. All right, that is the end of the episode. Thank you guys so much for listening to this kind of quicker one. I think we have to talk a lot. Not at all. We're over an hour.
01:08:08
Speaker
An hour and five minutes. He's going to get trimmed. I said something stupid has got to get cut. I'm sure of it. Anyway, please, please, please check us out on whatever your favorite social media is. You can find us at the Geek Pantheon there. The Discord is easily accessible from our Facebook page, from our website, and I've
01:08:33
Speaker
Eric, you don't have a Discord link on your Twitch anymore, do you? Because you're not twitching as much as you once did? It's still in the description. He's taking some medication for it. Eric does stream also at the Geek Pantheon. Occasionally we're in a hiatus right now, yes?
01:08:51
Speaker
Yeah. Okay. But it may come back if you want to go ahead and add him, add him as one of the regular watchers, you'll get notifications when he's back on. And then lastly are the YouTube videos. We have Eric's GMDM videos on the YouTube channel, also at the Geek Pantheon, and of course Kyber Shards, which we've mentioned, frankly, way more than we should have during this episode.
01:09:13
Speaker
Ever underneath does not get this kind of play on coverage. I can't imagine Philip is the DM Eric is one of the players. It's a great show. It's a good time. It's Man, it's funny dad gum. I every time I get a really good like every episode I've watched I've gotten at least one really big laugh And I think that's everything
01:09:39
Speaker
Again, just thank you guys for listening. It's always wild to me that you do. We have a great community and we appreciate all of you. Oh, and I'm going to do the thing that I've done. It's been a while since we shouted out Laura as our, um, as our Wiki, uh, keeper or documancer as, as Phillip likes to call her.
01:09:57
Speaker
I wanna thank our moderators in the Discord as well, really quickly. Those are Liz JT Irene, and I'm re-recording this because I got duped by her username, not Cassie, Callie. Cassie is simply her Discord name because she gets called that incorrectly a lot and decided to have fun with it, and so I went and called her that incorrectly. Callie, sorry. I beefed it earlier, but I wanna make sure that we attribute her correctly. And that's it. Thank you again, and we'll catch you next time. Bye-bye.
01:10:50
Speaker
Oh wait, I'm Jeff. Will we do that still?