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C2 Ep. 140 Slaughter's Razing Chapter One image

C2 Ep. 140 Slaughter's Razing Chapter One

E305 · Eberron Renewed
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366 Plays2 years ago

The party has dealt with the interruptions, but now they have a job to do.

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, Jerry Theuns, Philip Newman, Mark Stanley, and Shelby Johnson.

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Transcript

Introduction to Ever Under Need Podcast

00:00:09
Speaker
D20 radio, your game is roll.
00:00:49
Speaker
Hello and welcome to Ever Under Need an actual play podcast in the Eberron campaign setting. I'm your game master, Eric. I'm Philip. I'm Trevor. I'm Randy. I'm Jeff. Welcome to

Recap of Previous Episode

00:00:58
Speaker
another episode. Gentlemen, what happened last time? Oh, man. Bad things. We fought an octopus hit. And his friends. And one. Because our magic user might've rolled a despair. Yep.
00:01:16
Speaker
and something tried to suck his brains out. We won, more or less, but all of us are in pretty rough shape and we're about to go into a building that we don't know what's inside of to do a thing that we're not sure we can handle.

Heist Planning and Preparations

00:01:30
Speaker
I'm fine. We didn't even approach the door of the building we're trying to heist before things went entirely wrong. Milo tries to help his friends and it all goes haywire. Eric, do my feet work yet?
00:01:45
Speaker
Yes, what? Yes, because it was for round. We are out of rounded structured gameplay. Oh, that's right. I remember that. Yeah, that was horrible. Awful. Also, the mind flayer ran away. So obviously in connection they had. Oh, yes. But also, yeah, we didn't win. There's a mind flayer loose in sharn.
00:02:05
Speaker
That doesn't have to be our problem. Yeah, I see why we're not here anymore. It is not accurate to say that we won. We did our best. At least he is currently impotent. I think that's true either. I currently can't do much unless he finds a willing friend.

Post-Combat Recovery

00:02:22
Speaker
Yeah, he's got to get healed before he can take any actions, but he's looking at me.
00:02:27
Speaker
Okay. So before we continue with the combat, would anybody like to make a post combat healing role to try and heal strain and or wounds? I will. Yeah. Yeah. Me too. It's discipline. Discipline or. Aeris actually is in pretty good shape because Aeris hid behind a trashcan the entire time. That's right. Okay. So what happens if the triumph on this role? Oh.
00:02:53
Speaker
We all heal all our strain. So one success, you heal a strain. What would you like the triumph to be? There's nothing prescribed it. You're lucky I can't see.
00:03:05
Speaker
Sorry. How bad off are you, Randy? I have eight wounds left. I took six, but my strain is... Sorry, this roll only recovers strain.

Role-Playing and Character Discussions

00:03:14
Speaker
You don't... Yeah, I got two successes. I'm going to get two more because of desperate recovery. That's going to put me... Let's do this one. I'm at six strain out of 14.
00:03:27
Speaker
Can my Triumph maybe I get to roll one for Milo to restore some strain? Sure. Let's see what happens. Two more. Two more. Yay. Nice. That's one more spell, baby. And you have a total of four advantage still from your two rolls. Yeah. And Milo, you had two advantage on yours. Is that what you said? I had one advantage.
00:03:47
Speaker
Can I heal strength with that? No. I can heal a wound with that, yeah. No. My for advantage, that's enough to have an upgrade on our next roll, right? Yeah, for sure. I'll just do that.

Invisibility Spell and Infiltration Strategy

00:03:56
Speaker
Okay. We did bring some, like, goody to drink, to heal, did we not? I can't remember if we talked about that or not.
00:04:04
Speaker
I got one and drank it before we had to fight. I like to think that Milo's always got at least one on. You can pull up a sword point and say that you got one on you. I got one on me. Okay. Are we purple or are we yellow? Pink? That's pink. This isn't helping me figure it out Eric. And the first time- Yellow and mine pink are yours. First time heals.
00:04:24
Speaker
Six. Six. I was thinking five. Oh, good. I'm back in the saddle, baby. I just sound like Super Dave Osborn. Sorry, it's five. Oh, I see I said five. Longer in the saddle. Just side saddle. Okay, gang. So, I'll heal that all strained up. So, I guess rested would be the appropriate term. All strained out. Okay, so the invisibility magic did not work.
00:04:52
Speaker
Correct. That was a failed check. Shall I try it again? Milo could try it again. If you all want. Well, that guy's already here. What's he going to do? I think I'm going to say I have an invisibility dagger. Leave me out of this. That would make the spell a little easier. Okay. But the invisibility dagger, when you turn yourself invisible, you deplete it to where it no longer retains its magic property. So Eris would have had to have recharged it for you.
00:05:21
Speaker
in between. I thought we already talked about that. Did we? Or was that the frozen stick? That was the frozen stick. Okay. Let's say I recharge something, but I don't think it was the dagger. If you would like to flip a story point to say that Eris has recharged the invisibility dagger for you. Would that be helpful for everyone? If we're not all invisible, I'm not sure how helpful. It costs money. It does cost money. You could send Raynard in as a scout to scout things out before the rest of you come in, which would provide some function of him being invisible. Or Milo can try to cast the spell again.
00:05:51
Speaker
And I did spend some points, so I now have a green to add. Wait, somehow you got better as a result of what just happened. There is no greater teacher than failure, Phillip. I have spent forever not spending anything. And I thought, man, I would have done that. What are we doing?
00:06:15
Speaker
I'm willing to try again. If you guys are willing to take the risk, there's gotta be a better way. No, I mean, no, if you started to cast hop would wrap you up around your shoulder. So you can move your arms. Just question. Yeah. How obvious to the rest of us is it is the causality.
00:06:34
Speaker
Yeah, and that's fair. It wasn't like Milo's magic ripped open the portal. You as players know that Randy's check resulted in it. Would Milo know? The person said, my master said they would come again or something like that. But once again, in fiction, Milo's magic didn't open that portal.
00:06:53
Speaker
And Milo would not be aware of that. But Genesis is a funny system in that way to where the metanologists heavily intertwined with all of this.

Ethical Dilemmas and Tactical Decisions

00:07:01
Speaker
I mean, I think Eris knows the connection between a mind flayer and Zorat because we worked out that Eris knows mind flayers from ghost stories back when she was a kid. But some creature out of Zorat coming after Milo's brain doesn't necessarily connect to Milo's magic summoned one. Yeah, correct. I'm not sure that Eris knows one cause.
00:07:23
Speaker
That Eris climbs out from behind the trash can and is like, all right, so it's getting worse, right? That was worse. That was an acceleration of, yeah. All right. What are you all right? For the most part. I did great. I had to heal up a bit, but otherwise. So are we still doing this? Are we worried about the mind flayer that
00:07:55
Speaker
I don't think the mind player, at least for the moment, is really capable of doing much without getting some sort of help from somewhere.
00:08:07
Speaker
So, obviously not good to be running around in Sean, though. Right, that's the big part. That's not good. But we also, like, alright, what's not gooder? Ash blows this place up, or there's that thing out there in Sean. And, frankly, I don't know how to answer that. I don't really want to chase a mind flayer. I will. Raynard, what was that? You will? He's very weak!
00:08:35
Speaker
Now we know that we certainly don't know that us ran away. That's true. And I probably wouldn't be very nourishing to him anyway. Not a lot up here. We need to figure out if we're going to try to be invisible again. Should I call verla and just tell her we saw this horrible thing down here.
00:08:57
Speaker
that sort of thing we call the police about or do we just it's down here in the cogs there's lots of horrible things so it's just one more who cares my fear is that you call verla and she escalates it and they say no big deal and then she feels compelled to go and take care of the problem yeah i don't know if there's grain to get eaten no that doesn't sound good all right so it's just
00:09:25
Speaker
Someone else's problem? It's not like it's our fault. That just showed up. Mugged in an alleyway by a mind flayer that wanted to eat our friend's brain. Yeah. Frankly, the farther away it is for me, the better I feel about it. Oh yeah, yeah. Okay.
00:09:43
Speaker
Alright, we go. Attempt to cast again and put the invisibility on us, or Raynard does have that dagger if he would wish to go scout the place out beforehand. Maybe you won't get interrupted this time. You won't get interrupted this time. It's a terrible series of events for the outcome of your spell. Just how rude. They had poor timing. So, what do you think? What's it gonna be?
00:10:11
Speaker
I think the first plan was still good. Sure. Let's give it a try. Very well. Here we go. I mean, what are the chances that everybody's here? Oh, exactly the same as happening last time. Okay, great. Here we go now. Actually, when you do each part, he's singing. It's a new song. I think it'll catch on. It's actually Eric's choice as to whether or not it's possible to get a despair again, if I remember correctly.
00:10:39
Speaker
Um, back to back is in the rules. It's not allowed. That's not true. Trevor. You think I've noticed that if I flip all these story points without a move? I'm glad it looks better on your end because on my end, all the story points belong to the GM except one.
00:10:55
Speaker
We are three and two if I had access. Okay. No, it's not, it's not important. I can see the ones on the table. Okay. So the difficulty base don't roll anything yet is five purple for invisibility, plus the additional targets modification in order to affect everybody. You're going to have to roll advantage. Like it's a spell where you spend two advantage to affect. So you can start out two people. Okay. So you'll need a total before advantage to affect everybody.

Infiltration Execution and Security Breach

00:11:25
Speaker
And we have five advantage to pass. So you will get an upgrade, a free upgrade thanks to hob. So whatever you haven't, you said you have another green on there for it for yellow and a green. So it becomes five yellow. All right. Against five purple. And I'm going to, so the base level is two people himself and another. No, himself, one other. That's what I just said. Oh, sorry. Yes. Two people. Yes. Himself. Yes. It would look like that.
00:11:54
Speaker
Yes. You just want to roll the actual dice, Randy? They're right there. You have somebody else wants to calculate it in their brain. I'm not as smart as Milo. Hey, what is that doing there? I flipped a story point. Would you like to flip a story point to add another green? How many story points do we have? Four. Four. Yeah, we have more. Yeah, do it. Yes.
00:12:16
Speaker
Okay, so we have... Milo's not paranoid, but I am. Five yellow, one green, one red, four purple. Oh, they're still so much better. They're pushing a button. Just do invisible eyes. Milo, Bob, and Eric, and that's it, right? Yes, so you only need two advantage. Here we go. Thank you. Yeah, because... Let's unpack that. Why isn't Milo paranoid?
00:12:35
Speaker
Because he apparently doesn't know what happened. Hold on, before you roll up. We never flipped the story point to say that the money had been spent to recharge Raynard's talent. Oh, that's right. So do we want to do that? Or do we want to? You can do that after the roll. So if Milo rolls enough advantage to affect Raynard. Oh, that's true. Yeah, story points are no master.
00:12:55
Speaker
So are we ready? Yep. That's a lot of dust. No despair. That's a first step. That's a good call. No, don't cancel my good stuff. Think of it as canceling the bad stuff. Five success, zero advantage. Doesn't work. Well, two of you are invisible.
00:13:23
Speaker
Milo and... Go ahead. Wait, who's invisible now? Yeah, who did you target with your initial? Part of me thinks the big guy. Okay. Because he's big. Oh no, I'm gone. So I'm imagining like you two disappear. And so Aeris is like, all right. Yeah, let's go. Aeris turns and starts going. Aeris wait, please wait. Wait, what?
00:13:52
Speaker
You're not invisible, Aerys. It did not encompass everyone. Don't feel bad, neither am I. Oh, I see. You and Reynard are still visible. I was able to get Hob. Okay. What now? For what reason does someone like Aerys need to go into that building? We could go get the mind player. Of course. Could we apply it?
00:14:18
Speaker
Man, only we had Kenneth Workman's jumpsuit that maybe our dear friend Jerome had left out an heiress swiped on the way out of his house. Do we want to blow two story points to say you've got a jumpsuit and Raynard's dagger works? I'm willing to. I'm not. Okay. Give us one back.
00:14:47
Speaker
Okay, for human. Okay, spend whatever money you would need to have spent Eris to recharge Reynard's dagger. Reynard, spend one gold piece. Work, David. I will recharge your dagger. I don't know how much gold I have. I know I have one.
00:15:05
Speaker
I think you just got paid like 300 gold from your dad, so. Yeah, I'm good. Yeah, you're good. I'm golden. I'm golden.

Navigating Security and Traps

00:15:12
Speaker
Literally. Okay, cool. Okay, we're gonna spend five and I've got some extra dragon. Yeah, take it. I'll put two in on that. Hey, here's 20, my dude.
00:15:23
Speaker
I could break everything. Okay. So now we have three invisible men and Eris in a candidate. So the plan is now the plan is that you're going to pretend to be what transferred from another division. The jumpsuit doesn't say Jerome. Okay. Yeah. I'm going to be working the plan. I'm in the right outfit and I know artifice. So work here.
00:15:51
Speaker
I don't know if I work here is the best move as we don't know how many people work there. They may all know each other. All right. So you think it should be like, I work here now. I'm from middle division. Dave sent me down to check the wires or Jerome, you know, the name of somebody that's actually a high ranking member. I'm not implicating Jerome. Want to do anything like that to Jerome. I do not want to implicate Jerome. No. Okay.
00:16:18
Speaker
And this was like RFID tags in the jumpsuit. They're going to know he was in there. All right. So yeah, I've been transferred down. Say some artifice-y things at that point. Yeah. Yeah. I just put quantum in front of everything. I got to check the snap rings on the cam blocks and you go, okay. Yeah. I got to repair that gimbal and rewire Jackson Rod.
00:16:39
Speaker
Sir, I'm afraid your gantry is misaligned. There, we've got it. Anyway, that was fun. Let's go do this. The plan is Aeris is going to hold the door open long enough for us to slip in. OK. Yeah, so Aeris walks up to the door and pulls on the handle. What time of day is it? I'm trying to remember what time you all decided to do this. It's nighttime. Do I not remember? I think it was nighttime. It's got to be nighttime.
00:17:09
Speaker
Because originally we were hoping to all be invisible. We were going to do it at night. That doesn't change. The door is locked, Aris. Of course it is. It's nighttime. Nobody's here. All right. No, I thought that we had said it was a 24-7 operation. Is that just security was 24-7? Yeah, and they're not expecting anybody to... Okay. Twin shifts, graveyard, it happens. Warlords don't got to sleep, man. Exactly.
00:17:30
Speaker
Yeah. So you figure the ones that are in there can stay. So you figured it'd be unlocked and working and operating. Well, they have keys. Oh, they don't care enough about warforged sticks. The doors unlocked for safety. That actually makes it. All right. Question. As we're walking up to the door. No, I pulled on the door. So we're at the door. There's a security camera right here looking at me by the door. There would be, yeah, some kind of security. OK.
00:17:52
Speaker
So I can't just pick the lock at the security camera. So I take out a spell shard.
00:18:01
Speaker
and i run it over the lock sigil and then look at it in a confused way okay as one might if your pass card had suddenly just not worked today and nothing happens nothing happens yeah of course not why would something happen can you shout at the security camera little help here please yeah i guess i look up at the
00:18:27
Speaker
It's crying stone and make a frustrated, shrugging gesture. And then definitely tap your watch a couple of times. I know I could pick this, but yeah. Yeah. Is there a keyhole? There would be mechanisms that you could affect to unlock it. There's not like a skeleton. OK, although because little guy being tricksy might have skeleton key in his pocket that might work.
00:18:55
Speaker
But not in this case. Do you think you could get away with picking the lock and then saying I had to get in? Going straight to someone and be like, hey, you know, the front door was unlocked. Thankfully, I'm handy with this. I try. Look, at some point I'm going to talk my way so far in here and then at some point it's not going to work. And then we're all just going to have to become visible and punch our way through. Might as well just see how far we can go. Just quick point of order for Milo. In order to maintain the invisibility, you're having to use one maneuver every turn to take the concentrate maneuver. Right.
00:19:24
Speaker
Uh, so as long as you're not taking any overt actions and moving, you're fine. You're not having to spend any stream, but the second that you want to take an action and move and then maintain concentration, you're going to have to start burning through strain to strain. Okay. I've given the appearance of someone who belongs here, but can't get in. And now I'm going to try and ask to speak to them. Okay. No. All right. Here's what I want to do. I want to.
00:19:52
Speaker
on the card in my gauntlet and run it over it again and just press it up against it like just in the last moment of frustration. Yeah. And then I want to try to use Artifice to dispel the lock. Perfect. Okay. Artifices dispel is a hard check, I think. Yes, it is. Weirdly engaged makes it more difficult.
00:20:18
Speaker
But I won't, I think the intention is if you're engaged with an adversarial target. We would have discussed the most nonchalant way for her to open the door and hold it open long enough for us to sneak in. We had it looking weird. I'm gonna need to tie my shoe, like, part way through the door. Okay. So, I have three out of the five, so I'm gonna flip it and add a red, or turn, upgrade it. Because I'm a giver.
00:20:48
Speaker
Alright. There we go. Three success. One threat, one triumph. Just go ahead and take an additional point of stream for casting that spell. Just because I'm on your side of the GM is a magic threat. I will double check. I think you're right.
00:21:10
Speaker
So yes, Aeris rubs it back and forth, runs her stone back and forth a couple times, and then there's just a noise as the lock shorts out. Actually, because this is also an option, I think you're better on this resource, suffer a wound. Oh. Oh, you get to choose. It says controlling player's choice. So either two strainer wound. Yeah, Aeris will suffer one wound, shocks herself a little bit, and she forces the lock.
00:21:36
Speaker
Okay, a triumph, gang. Let me describe what you, as the door slides open, you see an empty reception area. There's desk with some just very generic decorations, potted plant, et cetera, but in a little seating area, but you don't see anybody currently. There is another door that obviously leads out of this reception area back into the main warehouse. And you see some more security, some scrying stones. Sure, for the triumph,
00:22:07
Speaker
I would like to say that the reception desk has some sort of terminal that's intended to be able to talk to security or something like that, that I might be able to use to either gain access to the security feed or make some kind of be able to get into the system a little bit. Okay.
00:22:35
Speaker
There's an access point to their system somewhere in this room. Okay, so Eris stops in the door and kneels down to tie her shoe. And then her player remembers that I've said many times that Eris wears boots with straps instead of laces.
00:22:53
Speaker
But I'm going to commit to it. And so Eris leans down, looks down, realizes that she can't pretend to tie these. And so... If we talked about it like Rob said. But stares awkwardly long enough that they can walk through. I've seen many of my kindergarten students with these Velcro things that just take them off and tighten them up, take them off, tighten them up. Yep.
00:23:30
Speaker
Okay. And of course, Milo knows they're all through because he also can see the other two. So once Milo taps her on the shoulder, Eris gets up and she stands in the middle of the room in view of the scrying stones and looks around as if she expected someone to be here to meet her and then shrugs and walks around the terminal or the desk as if she's looking for a directory or a map or something that she can use to get
00:23:43
Speaker
Yep, that's what Eris looks like. And once she thinks you're all through, because we also didn't work out some sort of signal that you're all through.
00:24:01
Speaker
through here. Okay, I was walking around looking at as much as he can take in because he's invisible and free to walk around as conspicuously and like, sure, yeah. So I'm probably looking down the hallway like picking my head down into the door, open doors or closed doors? Okay, nevermind, not picking my head through a door.

Runes Discovery and Warforged Observations

00:24:19
Speaker
Okay, Eric, you have access to the security system around behind the desk.
00:24:24
Speaker
So you can see some panels of scrying that are showing the door you just walked through, like the front area, the street view. You additionally see two different angles of the reception area. One, you can see yourself, and then you can also see the main seating area where you're not in view of that one. Additionally, you can see about five or six screens. One of that cushions compresses as Raynard sits down.
00:24:48
Speaker
is Raynard just plops down and takes a seat. One of the magazines starts floating in. Raynard, put that down. But anyway, you also see about five or six, let's say six screens that are showing the warehouse section.
00:25:08
Speaker
You see the large eldritch machine. You see it's much more apparent. It seems like maybe some paneling or something was put up in the reception area to cover it up. But along the wall, etched into the stone in this back area, runes that look very reminiscent of Warforged Ghoulra carved into the wall, glowing faintly all the way around the building. You usually see the large eldritch machine near the back and it's thrumming and on, obviously.
00:25:34
Speaker
And you additionally see 12 warforged back there. And they seem to be, there's different tables, different implements, stuff like that, that they're working on, but you can see that their galra are glowing. Very similar in the way that the previously augmented war. Okay. So I can see that there are runes, but I don't have a closeup view of them. I assume what I would like to do.
00:26:02
Speaker
is I would like to take my new fancy goggles and I want to try and patch this feed into one of my lenses. Okay. Wow. So that as we go forward, I can still check in on the security cameras. Okay. Sure. Go ahead and give me an artifice or mechanics.
00:26:25
Speaker
I don't know which I'm interacting with a magic object. So artifice maybe, but I'm also hacking something. So maybe mechanics. In that case, I will do artifice because I have many more bonuses on that. This is going to be a hard check. And due to just the inherent security that they have built into their system, there is going to be two upgrade. They take security very seriously. I can understand that. Okay. I.
00:26:54
Speaker
want to spend a story point and upgrade this. As she's doing this as if just talking to herself, talking through what she's trying to do, she's describing what she's seeing, and at some point says, you know, I'll face it weird that no one's come to try and stop us yet. Me, anyway. Yeah, I've been thinking that for a minute as well. I'm a little worried about that. You hear Milo right next to you. Yes, that is correct. Oh, all right. Anyway, I'm going to try and patch this into my goggles and we'll see what happens.
00:27:24
Speaker
Hobbies actually posted up near the door like expecting someone to bust through. Four successes, two advantage, and a triumph. Oh goodness. Okay. Okay. So. Just keep going in triumphs and I get to declare what's in every next room. This is going to be the easiest thing we've ever done.
00:27:44
Speaker
Based on the configuration of the scrying stones, by the way, when you're looking, it's very clear that the door leading out of the reception further and lead you straight into the warehouse. So like, it's just very simple building for success. So you've hacked in and you have the two advantage into triumph. What would you like to do? You can heal some strain if you're hard up on strain.
00:28:03
Speaker
I'm not hard up on it, but I have the feeling that I'm going to do a lot of this kind of stuff. So I'm going to feel the strain with the two advantage, just seeing whether I've got any talents that key off of some sort of situation where I used Artifice really well. I'm open to suggestions, guys. Yeah. I'm trying to think, obviously we have to get into the warehouse.
00:28:23
Speaker
We are all still invisible. We could just use the triumph for saying, you're not seen when the warehouse door opens, and therefore we might have a tactical advantage when it comes to the inevitable fight. Are these warforged? I'm sorry, Philip. Are these warforged that they're glowing? Are we understanding that's because they're under some kind of control, right? Yeah, exactly. Would it be beneficial maybe that one of them, their gurus maybe,
00:28:53
Speaker
malfunctioning a little bit to where maybe they're not under control. Would that be beneficial if Eric would allow something like that? It would certainly be beneficial. What I was trying to think was, is there a way that we can spoof the system so that in a minute, like now I know the angles and maybe I can try to avoid the cameras. But if they seem they already see I'm already visible in the lobby.
00:29:21
Speaker
And so it's not, it's super conspicuous if I walk to a door and then am not seen coming through the other side of the door. Sure. I just, I just meant by those 12. Yeah. Yeah. Oh yes. If you've got something better, I'm happy to hear it. Cause it's probably not hard to come up with something better, frankly. No, I don't think it's bad. I don't know who's watching. Yeah. That's the unnerving thing so far is I don't know who's watching the feed.
00:29:49
Speaker
And if they're here or not here. Yeah. And I don't know which of those things is better. Really don't know. Oh, you think about it. Yep. This sounds like a fine time for an ad break.
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Speaker
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Confrontation with Warforged and Combat Challenges

00:31:51
Speaker
Yep. Yep. I was definitely doing that. Okay. I, all right. If someone's got something narratively interesting, that's great. I have another thing.
00:32:04
Speaker
I want to try to do further. And so I was thinking of just banking an upgrade for that. Yeah, set it up. OK. So when we get in, I want to start trying to figure out what's up with the rooms on the walls. And so I'd like to bank an upgrade for interacting with that once we get further into the facility. OK. Yeah.
00:32:27
Speaker
So I guess for the moment, Eris is going to just keep trying to bluff her way through this. And so she she makes a way to exaggerated aha gesture as if she found what she's looking for. And then we have blueprints. So we know which way we need to go. Blueprints. Yeah. Then she says, oh, I don't know why no one stopped us yet. But I guess take it we can. And then she walks towards the door.
00:32:57
Speaker
Let's her know he's already by the door and I was like we just open it up I should probably open it so that it doesn't open as if a ghost did Okay, I just operated it eventually. It's gonna be known. We were here the whole time I know but let's delay that moment as much as we can Sure, maybe don't do the shoe tie thing this time. Just give it a big white. Yeah, like didn't work. I forgot We're all right behind her right guys. Yep. Yes. Okay
00:33:28
Speaker
This is a good article. Milo jumps on Raynard's back. Carry me through Raynard. It's just character you should get a hop on. It doesn't have to be. It doesn't have to be. Hop has the Fletcher slung over one of his shoulders because otherwise this does not work. That makes a lot of sense. Yeah. Actually, he's just carrying it between his thumb and forefinger. Right. So Eris opens the door. OK. We all go in. Nope. Oh, man. Yeah, we do. Sure we do.
00:33:58
Speaker
You were, Jerome did reference traps. I'd like to spend a story point to say it's not true. Just say he was wrong. Okay. Just so it's easier. I'll inverse it. That way I'm not having to roll for each of you. You all can roll against as an opposed. So this is going to be a resilience check.
00:34:16
Speaker
I remember now that he said that. Yeah, me too. It's been weeks. I know. I don't know why there would be traps on a door that these warforged may be actively having to walk through. It's just ridiculous. They both don't and possibly cannot leave the room they're in. Do I get a boost for being in cover?
00:34:37
Speaker
No, I only have two greens. So the traps check would have been three yellow, one green. So three red, one purple. Oh, what? What's the point for all of us? No, no, you roll against us then. That's three red. I mean, my triumphs are the same as a despair on your end. No, you're so much meaner with despairs against us than you are triumphs. Wait, but we each have to roll three red? Yes, three red and purple. Let's just do it. He gave it to us to roll it. That is so many.
00:35:07
Speaker
This is gonna suck a lot I don't have enough red to accommodate everyone. Yeah Finally had it happen guys Erica run out of red. There's no despair. I was dead. I've paid one advantage three success in the advantage I
00:35:33
Speaker
What? Yeah, they're all five green, so I have a lot of pimp. Here's where it all goes south. For every failure, it's two plus every failure fire damage. So take those wounds. Say that at what?
00:35:47
Speaker
Ow. So you take five wins. Soak? Yes, soak would be relevant. Oh! Do I get anything for succeeding? Not burned. Yeah, you don't fit. I have three threat and one success. Okay. I did not get burned. So you had two threat, you had three threats. I had two success. Or sorry, I'm sorry, two advantage. Two advantage. Okay, three strain, two strain.
00:36:10
Speaker
One advantage, I apologize. Up to eight strain. He's with him. OK, so yeah, your success with the equivalent of it rolling failure on its check to attack. So it wouldn't have quit. I had an advantage left over. I'm healing a strain. OK. OK, so yeah, Eris, as you go to push the door open, you see a red rune and then like fire just erupts towards you all with Hob able to and Raynard able to hop out of the way. But Eris and Milo getting toasted up a little. Yeah, right. He said that with traps.
00:36:41
Speaker
Yep. And red lights turn on in the reception area. Did you make it through one room? One room. I switched to the feed. Are there guards running out of somewhere? No, but the red lights have obviously turned on in the warehouse area and the warforged are very
00:37:02
Speaker
mechanically walking to cupboard and opening it up and pulling weapons out there's no sense of urgency it's just very much a like they perked up turned and walked over roger roger yeah i visible forged are definitely mind controlled they're not moving naturally at all and they are mean themselves to come kill us would it be beneficial for say milo to stay invisible and just try to disrupt the machine through
00:37:33
Speaker
Whatever weird fireball shadow magic he throws at it and we fight if we have to If we yeah, yeah, I'm probably gonna have to unless all right Is it clear that the trap that the rune has expended itself or that it has reset? Is that is either one of those things clear? We're doing it is just a magical
00:37:55
Speaker
It has reset, just to put it simply. All right. I want to get us through the store because there's something weird on the walls where there's like goulra runes running along the walls. I want to know if I can do anything with that before they come and try to chop us into little pieces. What's it to get through? What's it to get through a door? Skullduggery? I am. You could use dispel again to get through, or you could do a mechanics check to try and disrupt. What's the difficulty on the mechanics check?
00:38:23
Speaker
The mechanics check is going to be one red, two purple. So you'd have the upgrade because of their inherent security. Whereas with the dispel, you wouldn't have that upgrade. What? OK. No. Did you let Hob stand in the way and take the flame and let her get in? The problem is that the door didn't open. Oh, the door didn't open. I thought the door opened and the flame came through and we shut the door. I was. That's how I envisioned it. I like my better. Put her hand on the door and went to go open it and the room activated. Gotcha. Gotcha. Gotcha. OK.
00:38:49
Speaker
So Eris will, yeah. Sorry, real quick. Before you make this check, Eris, I meant to have you make a check. Give me a perception check to purple difficulty when you were looking at the Ghoulra band around the walls of the room. Three success, one threat. Okay. Just we'll add a setback die to the next check that you make. When you notice looking at that, there is a symbol that consistently repeats every like
00:39:18
Speaker
four of the other symbols. That one very much looks like a ghoulra. It's like there's a ghoulra incorporated into the sequence. And Eris cannot read these, right? I know there was a time where we talked about if she was going to try to learn some of this stuff, but it is. Right. I don't. This is canon stuff. This is. No, these are. Ghoulras are. It would be like if you saw writing on a wall that looked like fingerprints. No, I understand that. But the ones that aren't ghoulra, one looks like a ghoulra. The rest are just runes and sigils. The same style. OK. Yeah, yeah.
00:39:49
Speaker
Yeah, okay. I will try to canix the door. Okay. One red, two purple. And a black for the setback. Would you like to flip story point to upgrade? I feel like we're going to be spending a lot of those here in a minute. I'm a pretty good pool, so I'm going to go for it.
00:40:08
Speaker
Okay. Nope. Wrong choice. Okay. Two failures, three advantage. Okay. Because you're trying to dismantle the trap and unlock the door, I will negotiate with you. Either you fail in that nothing happens or you can succeed, but the trap goes off. I could try to dispel it.
00:40:34
Speaker
Or you, yeah, you could just take the failure and let Milo try to dispel it. But I don't want your failure to just be a, you do not get to proceed. So that's going to eat a lot of strain on Milo if he's going to maintain visibility.
00:40:47
Speaker
Yeah, I have six left now. I am more than willing to say that you all coordinated a bit and else got out of the way. And so Eris is the only one that gets hit by the trap. You all aren't like really want to burn to death. Resilience. I don't know. This is not really Eris is like big thing. Eris starts cursing in goblin and just jams her gauntlet against it and she'll cast a spell. OK. OK. And is this upgraded also? No, just three purple.
00:41:18
Speaker
And lock breaks, or the lock unlocks. Door opens. So from Yarl's perspective, Eris is trying to use her tools, gets frustrated, and then just punches her gauntlet against the door, and the door flies open. Okay, I... Did it break that particular rune right out of the middle of the door? We can carry it around with us now? It has now been dispelled. Initiative, everyone. So you can either do... Because you all knew that a combat was coming,
00:41:43
Speaker
you all can roll cool or vigilance, I will allow. Oh, definitely. The initiative order is NPC, PC, NPC, PC, PC, NPC, PC, pretty well back and forth until the end. Okay. So the door comes flying open, Eris. And one of the, so you all can clearly see, just to throw aside any kind of pretense. Three minion groups and then three standalone Warforged.
00:42:14
Speaker
The minion groups actually will wait until it gets to be their turn. What? How are they armed? They've just grabbed like Halberd's like standard melee weapons. So the first one runs up. Eris is right there having just opened the door. Only visible person.
00:42:31
Speaker
and only visible person. So this is going to be a three yellow, one green. I don't know how this works, but because this doesn't happen to Eris very often, but Eris is no, I guess she's got her gauntlet. I was going to say Eris is completely unarmed. Doesn't that do something to her? But I guess her wrist knife is there. Yeah. Any melee defense, Eris?
00:42:52
Speaker
One. I have one melee defense. Okay. Would you all like to flip a story point to upgrade? It's three yellow, one green, two purple, one black. You want to give him a red? I'll do it once.
00:43:07
Speaker
No. I think you've been a little inconsistent with that today. I fixed it the last time. I did it wrong and then I went back. Wait, I need a piece of information before I make that decision. Yes. Jeff, have you taken the upgrade on your smash all the minions ability that makes it only cost one story point? Or is it still going to cost you two story points? No, it cost me two. Don't spin that story point. Okay. I want Jeff to have access to his super combat ability for this encounter. Thank you. I assure you it's self-interested.
00:43:38
Speaker
That is two success, one advantage, and a triumph. Oh, boy. So. So you're going to crit on you. I've made bad. Maybe. You don't know. I know. Couldn't do anything about the triumph for a start. So two success. So that is nine damage, Eris. As this Halberd just door slides open, Halberd Blade comes crashing down on Pierce three. Oh, God. And.
00:44:08
Speaker
For the triumph, I'm going to
00:44:13
Speaker
because I came up with multiple uses for despair and triumphs before this encounters, like a good Genesis GM. You see the Eldritch machine behind it. You have Linus sign on it, Eris, the door now being open. Oh, so there's just one big warehouse room. Yeah, one big warehouse room. And you can also see the runes all along the walls. They're about head hiked. You see it go into another gear. We'll say one of the warforges back there, and they've activated something, and the Ghulra begin to glow brighter. Oh, man.
00:44:43
Speaker
And his S4 forge now have adversary one. So I didn't create PC slot.

Arrival of Warforged Leader, Slaughter

00:44:52
Speaker
Eris is definitely like just taken off her feet. Like Eris is thrown to the ground by the impact of this. Eris has two wounds left.
00:44:59
Speaker
What do I see? How many of them are running at us? All 12? One of them ran back to go activate the Eldritch Machine and kind of boost everyone. Know that this one and one of the minion groups has moved to the door to intercept. The other ones are taking defensive positions around the room. But they're all looking. Yes, yes. So I can't surreptitiously take this guy out and them still think we're not here. Yeah, they would be aware that something's up, but they wouldn't be able to see you because invisibility works a little bit different with Genesis. Yeah.
00:45:29
Speaker
So who would like to go? I could head toward the Gora on the wall. Or the machine. Which... Yeah, which is... The machine is powering the Warforged. Okay, Milo heads to the... If you guys would like for me to go now, I'm gonna head to the machine. I'm gonna be better served fighting off Warforged. Unless I can tackle the machine to death. Okay.
00:45:52
Speaker
I'm better. I'm going to be better. So die right now. It's probably a world in which you punch the machine into oblivion. I assume it's got hit points. Yeah. Like eventually I would damage it though. So Milo heads. Okay. Are you moving? I'm not going to give up my, I'm not going to cause any strain. Okay. So you get about a third of the way across. What is the range that work that I'm at to the machine? Just for a long range is okay. Yeah.
00:46:20
Speaker
Milo has moved into medium range of the machine. Yes. It will take a total of three maneuvers to get across the warehouse. Okay. You all that is first PC slot. So second in PC slot, the menu group that's running up to the door.
00:46:36
Speaker
Are we still invisible? Yes. Okay. Thank the lord. But they're robot or not robots. What are they? The minion group runs up to Eris crowding this doorway. You notice that the minion group is not wielding Halberds. In fact, as they get closer to you, they extend their arms out and you see the metal plating on their arms morph
00:46:59
Speaker
Which is not something you've ever seen on a Warforged before. It's T-1000 into forward protruding spikes like coming out of their forearms. That's so cool. And they are going to attack you. Yeah, yeah, sure. Yeah, bodyguards a maneuver, man. Otherwise, I'm checking to make sure it wasn't incidental. Should have remembered the traps. It's right there on my nose. We all should have, yeah. Looking right at it.
00:47:22
Speaker
Okay, three yellow is their offensive check. Black for Eris's melee defense. Two purple for the regi... Yeah. Okay. One sec... No! Just a triumph. No successes. So no wounds, but you get to do something, basically. Yes. Okay. Okay. I am going to flip two story points to go ahead and activate
00:47:53
Speaker
The talent is called Dramatic Entrance. The door behind you all flies open and you see another Warforged enter. This Warforged looks
00:48:08
Speaker
different it is about two heads taller than the other warforged that you're seeing not quite as big as hob but getting close but much more long like it's not like a juggernaut of a warforged it's still very humanoid in its proportions it is wearing areas if you look over your shoulder much to your i don't know how yours would feel about this they are wearing a kyron officer war jacket that designates them as a general and uh
00:48:38
Speaker
They, Warforged have very passive faces, but you can feel like I have to ask, do I know who this is? We can infer it's slaughter, right? It's slaughter. Yeah. Yeah. And you see them tilt their head and don't think you belong here. End of episode. They're right. We don't. Thank you all so much for listening.

Conclusion and Social Media Plugs

00:48:57
Speaker
If you want to be part of the conversation surrounding this episode, you can head over to our Discord, the link to which you can find on all of our socials, Facebook, Instagram, Twitter, TikTok, Instagram. I don't know if I said that one.
00:49:05
Speaker
at the Geek Pantheon is where all of those are. Additionally, if you would like some sweet merch for the show or just the network in general, geekpantheon.com, go check it out. We have a YouTube channel, youtube.com, slash the Geek Pantheon that I do lots of tabletop RPG, GM, DM advice, book reviews, et cetera. I have a Genesis book review either already out or coming up soon for the new Twilight Imperium.
00:49:28
Speaker
Genesis source book. So if you're a Genesis fan, go check that out. And we have a Patreon. Patreon.com slash the Geek Pantheon. If you want to financially support the shows in any way that you're able to. And we have another actual play, Kyber Shards, on the Laughing Tree YouTube channel where Philip is the GM and I am a player. Go check that out as well. Huge thank you to Magic Mind and Manscaped for sponsoring today's episode. Once again, that is Renewed20 at magicmind.c and renewed at manscaped.com. Thank you all so much for listening. I've been your game master, Eric.
00:49:57
Speaker
I'm Philip. I'm Trevor. I'm Randy. I'm Jeff. We'll see you next time.