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C1 Ep. 30 Forgotten Legacy Chapter Two image

C1 Ep. 30 Forgotten Legacy Chapter Two

E31 · Eberron Renewed
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This week on Eberron Renewed we continue the journey to appease Drakir desire to separate Beric from the Blade.  Join us as our heroes attempt to come together to survive the harsh Xendrik Jungle, and the foul beings that live there.

Featured Music:

“Curse of the Scarab” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Transcript

Opening Quote from Ian Fleming

00:00:00
Speaker
You only live twice, once when you are born, and once when you look death in the face. Ian Fleming, you only live twice.

Introduction to Eberron Renewed & Hosts

00:00:26
Speaker
D20 radio, your game is roll. Hello and welcome to Eberron Renewed, a fifth edition actual play podcast set in the Eberron campaign setting. I am your dungeon master, Eric. And I'm Philip. I'm Randy.
00:00:54
Speaker
I'm Jeff.

Recap of Previous Episode

00:00:56
Speaker
And welcome to another episode of Eberron Renewed. Gentlemen, what happened last time? I got so close to stealing a corpse. Yes, that you did. Yeah. I thought we were never going to see you. Sam, Theodak, and Dex went to hide in a ruin so that Dex wouldn't bear out again.

Hiding in the Ruins, Meeting Drakir

00:01:21
Speaker
And while we were there,
00:01:24
Speaker
Philip had a lot of fun. Distracting Theradac with his bird and slipping by and trying to steal barracks corpse and doing a pretty darn good job of it. Uh, in the long run, what happened was, uh, it turns out that our new traveling companion, at least, uh, is
00:01:53
Speaker
Drakir. Does Drakir have a last name? Uh, he does, but you don't know it. Okay. Uh, Drakir Dovrim.

Honorable Burial for Barrick

00:02:03
Speaker
Well, Drakir doesn't care about Barak. He wants the sword, but Barak won't, Barak's body won't let go of the sword. So now we're all traveling together, uh, hoping that they can be amicably separated so that we can take Barak's body back. Um, I didn't get to explain it fully.
00:02:21
Speaker
Uh, the reason Dex wants barracks body back is because he wants for Dex to get the honorable burial. If he doesn't know if it's required, but how legalistic the silver flames seem to be in a lot of things. I think it's pretty simple. So that, so that Dex or so that barracks essence or whatever can combine with the flame, which, cause that's what Barrick would want.
00:02:46
Speaker
Okay. If he is pure of spirit, that's Dex's reasoning. Okay. All right. So, um, it is now morning and you all are presumably heading out on the trail. Um, as you all are packing up and preparing to go, um, Sam walks up to the third act and well, I guess, uh, if you make it back to storm reach, I'll
00:03:17
Speaker
Look me up. I'll see you there. If you don't come back, anybody that you want me to send word to? No, no one for me. Take care of yourself. I understand you're not wanting to come. I mean, I mean, there's a reason I was the only Scout to make it back from every mission. I'm not stupid. I've left people to die out here before.
00:03:47
Speaker
If anyone comes asking for me named Krast, I guess you could inform him. All right. I guess technically, Jeff, you have left somebody out there to die because y'all abandoned that poor lycanthrope cleric to starve to death tied to a tree. Oh, you're not going to starve to death in one night.
00:04:11
Speaker
So Sam shakes your hand and gives Dex a nod and take care of yourself, Bear. And Dex says, that's just a nickname we have for me.

Journey Continues, Stratos Scouts Ahead

00:04:27
Speaker
Because I don't necessarily want Drake here knowing about that yet. So what I say is I say, you too, bunny rabbit.
00:04:41
Speaker
Which he's probably very offended by. Sam just laughs and shakes his head and starts back on the trail in the opposite direction. So yeah, you all are headed along the path that Drakir sets for you.
00:05:05
Speaker
Safe travels thus far. Sound much more alarming now. Yeah, it's striking, isn't it? Yeah. So, um, anything you all want to talk about? Any chance that we go, we're going back the direction to pass by the cleric that we tied up. I'm not going to make Drake here go out of his way because he doesn't seem to want, uh,
00:05:28
Speaker
that he's not going to. So, um, no, there's, there's no reason for you all to pass back by that. Okay. Sorry, bud. That's probably already forgotten about it anyway. Um, collateral damage and whatnot. Yeah. Any conversations you all want to have you, you all aren't running into anything foul yet. Um, we can just keep going on the trail if you want though. Um, I send
00:05:59
Speaker
since Stratos, my hawk, to fly ahead and scout. Okay. As we travel.
00:06:16
Speaker
All right. First day uneventful. Um, thank God you all travel with ease. Don't run afoul of anything. So it's time to, it's getting late time to set up camp again for the night. These guys can't walk 12 hours. You can, but you'll, you'll incur some, you're in a jungle, like it not used to this climate. Um,
00:06:46
Speaker
No, tomorrow you will arrive at your destination. Unless you all want to incur exhaustion to make it there in one day. I'll leave that up to Theradac and Dex. I've recovered from my initial exhaustion, right? Yes. By taking a long rest, you recover from that. I don't know that I want another one, though. No. Listen, Rakeer, we can't keep up with you.
00:07:17
Speaker
Uh, I'm sorry, but if we're doing this together, you're going to have to slow up a bit. Is that something you're willing to do? If you must make camp, we will make camp. Well, yeah, we must. If you want for us, it,
00:07:44
Speaker
you don't know what we're gonna run into out here either. And if you want for us to be at our best to keep everybody safe, it would be a good idea. So thank you. I suppose. All right. You all set up camp and set out after

Telepathic Warning & Preparation

00:07:59
Speaker
about 30 minutes of traveling. Everyone give me perception checks real quick. This is the next morning? Yes. Okay. Passive. So 16.
00:08:14
Speaker
17, also 16. Okay. You all. I'm really sorry. I know that I know this, but what is, how do I, how do I calculate my positive? It's your perception modifier plus 10. Okay. That's what I got. Can I give Stratos a roll? Sure. Guys, whatever happened to Cashew?
00:08:36
Speaker
Oh no. Cashew. You should really listen to the episode. So distressing 23 for Stratos. Okay. You all are able to notice before you come upon it, the temperature begins to drop rapidly.
00:09:04
Speaker
Um, and after, as soon as you all feel this, about you move 10 feet forward and all of a sudden the hot Zendric jungle opens up onto a, a glacial wasteland. There's just snow and ice as far as you can see.
00:09:24
Speaker
Um, Drake here, this is, you know, that the stuff like this happens. Zendrick is a crazy place. Um, you presumably have some heavier clothing packed in case this happens. Um, yeah, but I really don't like it because, uh, direct sunlight and drought don't get along. Yeah. You all continue to travel unless you want to try to find a way around, but that's going to add some time to your journey. Dex puts on his cloak and underneath it.
00:09:55
Speaker
grows, I mean, just a thick coat of hair. Like just the most hair suit fella you've ever seen. Okay, you are dragging the sled out of just curiosity. Probably me again, if we've had a rest. Because I don't think I would let you levitate him and
00:10:23
Speaker
You know it it wouldn't it doesn't last long enough to be useful or like an all-day travel anyway fair
00:10:29
Speaker
Okay, you all managed to reach a point where you can see the trees of the jungle ahead of you as you travel over this glacier. The percentage is on percentile dice. Sometimes don't go the way you think they're going to. So you all reach the edge of the jungle. You're able to make it across the glacier just fine.
00:10:53
Speaker
Drakir, you know, based on the look of the trees, and you all notice that the trees have begun to look a little different, a little warped, a little wrong, not in the way that the corrupted forests that you've been in have looked. These just look strange.
00:11:11
Speaker
They look like normal trees, but just there's something off about them. Drakir, you are hitting close to your home, but this forest is tainted from the presence of the aberrations that you fight. And so it's starting to bleed out onto the surface world.
00:11:38
Speaker
secure hurries quickly into the shadows of the trees and looks much more comfortable once and once under them. OK, everyone give me just straight up wisdom checks. Twelve, three. Oh, I rolled very poorly. Six.
00:12:07
Speaker
All three. We don't know Jack. All three of you hear a voice say, you seem to have been traveling very far. The language does it speak? It. Which language are you most comfortable in here? Undercoming probably probably Shakespearean elven. OK.
00:12:37
Speaker
you do not seem to have weary travels under your feet. You each hear it in your most comfortable language. Granted, you wouldn't be able to share this information, but... So as soon as we would get under these trees, since I know this part of the forest well, Drakir would have started focusing on his primeval awareness. Okay.
00:13:06
Speaker
And if allowed a minute to do so, I would be able to sense the presence of aberrations, uh, within five miles of me. You, you sense it. Yeah.

Encounter with Mind Flayer

00:13:22
Speaker
Uh, if there are multiple groups, I find out their, their number is general direction and distance. So in.
00:13:29
Speaker
in relevance here, obviously, I'd be looking for the closest ones. The closest ones that you can sense are conveniently enough on your path, probably about a quarter of a mile ahead. Okay. Lastly, is there any kind of check I can make to know what's up with the voice in my head?
00:13:52
Speaker
You could, you can make a knowledge Arcana, any of you could in Arcana check. So before that, though, Dex is because Dex is as he regularly has become lately done with it. Yes. And I mean, and so he just says, do you guys hear anything? Because here's the thing, because Dex's most comfortable language is common. So for all he knows, they could under like,
00:14:21
Speaker
There's no reason for, I guess Theodex is probably Orcish. Yes. And Theodex knows that I know Orcish, but there's no reason, Drakir knows that I know Elvish. So, you know what I'm saying? Dex knows that if he heard it and you guys heard it, as far as he knows it was all in common, everybody heard it and understood it. So he would just say, like, did you guys hear something? Yes. Some guy's talking creepy in my head. Yes.
00:14:51
Speaker
And also, as soon as that happens, he would, he would, he has come to terms and to realize the benefit of the fact that he, he has this extra sensory or an extra sensory, this, this extra powerful smelling perception now. Like, and so he would have given it a shot. Can I roll? I mean, but they're a quarter mile away. Yeah. And he doesn't, but he doesn't know that you don't try it. Drow. Does this happen often voices in the head you're from here? I am Drake here.
00:15:21
Speaker
And it should not happen on this surface. And if I'm assuming correctly that this is an aberration related thing, I have a 19 arcana check. If it's not, then I have a two.
00:15:37
Speaker
Drakir, you know that there are a few things that are aberrations that are able to communicate telepathically with an unwilling party. You aren't able to really pinpoint what it is, but you know that generally speaking, the ones that can speak languages and can speak
00:16:01
Speaker
telepathically are nasty. Yeah. So you all continue down the path. Do you stop? What are we doing? I'm taking Dex is taking cues from Drake here in Sephara's. I mean, how he reacts to this because this is his playground and if he's not concerned by it yet, I'm not concerned by it yet. How thick is the canopy here?
00:16:29
Speaker
I'm thick enough to obscure the sun pretty, pretty well. So that's good. Yeah. Uh, all right. Let's try this. Uh, I am going to cast. Hmm. That might be too far. How long I'm really bad with distances. This is embarrassing. How long, how long is a quarter mile of travel? We're looking at like half hour, 15 minutes, 15 minutes, probably. Yeah. Okay. Then I assume my heart covers it faster than that.
00:16:59
Speaker
So I'm going to cast Beast Sense on Stratos, which will allow me to sense through his senses and send him flying through the trees towards where I sensed the aberrations to see if I can get an eye on what they are. So for you two, Dracure says,
00:17:26
Speaker
We'll wait here a moment. There is something on the road ahead. And then he sits down, touches Stratos. And then just closes his eyes and the bird flies off. He's warging. Yeah. Okay. Dex, you hear the voice again in your head. You have a great deal of grief.
00:17:56
Speaker
Hmm. I don't much like that. Could you feel fear? That would be much better. Theradak, it seems that you carry the worries of the world on your shoulders. You think about everything all the time. Slow your mind down. You'll work it too hard.
00:18:21
Speaker
make things tough. Go and give me a perception check through your bird friend. Twenty three. I mean, after a very short flight, you see five hooded figures on the road, just kind of stationary standing in kind of a V shape, not really. So I still I'm so
00:18:50
Speaker
Drakir throughout this, where he is, is deaf and blind. Um, but I still know the things I know. So is there a, can I recognize what they are or are they too obscured by their clothing? They're obscured. Okay. And for the record, if they actually can sense emotion when they said you are mourning and could you instead feel fear, Dex feels anger. Ooh.
00:19:20
Speaker
However, that feels better, but anger, I can work with that. How many figures on the road? Five. Okay. I summon Stratos back and dismiss the spell. There's something on the road ahead of us about a quarter mile, uh, aberrations, but I do not know what type.

Battle with Mind Flayer and Thralls

00:19:43
Speaker
Do not know if they are related to the thing speaking to us. Well, I'll tell you the truth. I only, uh,
00:19:51
Speaker
I've only dealt with one thing that I was told was an aberration and it was not fun. Is it something? Is it some group of things? Is it someone? What are we looking at? Five figures. They wear clothes which they have form. They are not... Many aberrations are just incomprehensible in form.
00:20:20
Speaker
Can we just go around them? Yeah. Do we have an alternative gear? We can try. Oh, I would just cut your pass off. You may as well stick to the trail. So now I heard that one. And now I believe that the creature that is speaking in our heads is connected to the group on the path. Yeah. I'm picking that up as well. Drake here. Yes. Well, I suppose.
00:20:53
Speaker
Let's dance. Yeah. I don't have any weight. Oh, maybe I do. Hang on. And you notice their deck every once in a while, he's like scoping out the floor of the forest and you know, just looking for any shiny rocks that might pop up and highly disappointed that it's a forest.
00:21:15
Speaker
Nothing will tear their deck away from his single-minded quest for the beauty rocks. He lost his most precious lawn. He surrendered his most precious one and it could have been really worth it. Yep. Okay. Okay. What were you looking for Philip? I, I was seeing if there was something I had that blocked celipacy, but there's not. Okay.
00:21:44
Speaker
OK, so you all begin to make your way down the trail. Are you all going to try to deviate from the path at all or just kind of walk into the the lion's den? I mean, I don't care. We can't sneak up on them clearly. So it's not like we've got a. No, it does not seem that we can.
00:22:13
Speaker
Oh, right. Sorry. Well, we can't sneak up on them. They can't sneak on us either. If we, if we know they're on the path and we stay on the path, at least we'll, and we know there's five of them. We'll see. Yeah. Well, you got a good point there. Um, I don't see any reason to get off of the path. If they just know we're going to do it and they're clearly looking for a tussle.
00:22:43
Speaker
Hmm. I suppose. I appreciate that. Uh, that Drake here is familiar with my homespun phraseology. I don't have to explain what a tussle is. Okay. So, go ahead. So as we walk down the path, uh, Drake here, just let it, let his hands fall to his sides and in each of them, uh, a
00:23:09
Speaker
blade that seems to be just made of solid shadow forms. And he walks thusly to meet the enemy. Not to be outdone, Dex lets his changeling ability to hide his hybridism fall away and the claws and the fangs show up. So as he pulls his great sword out.
00:23:41
Speaker
I got this you could ask somebody to cast a spell on you to to trigger your mark Yeah, I could cut you totally down for that I can deal radiant damage So question DM was Dracure sufficiently in the vicinity of our last fight where you know what yeah, okay then
00:24:09
Speaker
The jerk here looks over at Dex and says, Oh, you're not hiding it anymore. Oh, you, uh, uh, you say you, uh, no, I'm not. I watched you lose. I watched you lose control when the better was killed. Yeah. Uh, and Texas, I swear baby it's never happened before. Uh, and Dex says, um,
00:24:36
Speaker
Yeah, that was the, uh, that was the first time that that had happened. It was not, uh, great there. And I can have talked through it. We're good right there. This is true. And, uh, it's daytime, so we got nothing to worry about right now. You do not know operations very well. That is also true. Not be confident of anything. It is daytime at the moment.
00:25:04
Speaker
I don't know if it will be in 10 minutes. Well, that sucks. Let's buy it. OK, you all see the five hooded figures on the pathway before you and you once again hear a voice in your head. You kept me waiting a bit longer than I would have liked, but this will do. And four of the figures pull their hoods back.
00:25:33
Speaker
And you see two humans, an elf and a drow with just vacant stairs in their eyes as they look at you. And then the fifth figure that was in the middle for this back pulls his cloak back and you see a figure with purple skin and four tentacles coming down off the front of his face. As he says, I am quite hungry for horses in the
00:26:02
Speaker
foulest way possible in old elish coming out of his face. Yeah. I really am hungry. He's speaking telepathically a purple thing with a tentacle face. This is literally as bad as the lycanthropes. Maybe actually probably worse in a very significant way. What is it? It's a mind flayer. Okay. I'm assuming that that
00:26:29
Speaker
That it, I mean, obviously based on these vacant looks of these four, it can control. Yes. It eats brains. Yes. Oh, Christ. We have to do wisdom saving throws for a return. No, like it physically like tentacles up your nose, pull your brain out, eats them. Okay. But it's an aberration, which means it's not a human. It means I can bite it. But yes, it will probably try to take over our minds. Well, why not? Which is why I'm going to cast protection from good and evil on myself.
00:27:01
Speaker
Thank God. I'll just end up joining his ranks. There's only one of them, to be fair. There's only one of them. This is so hard because from a simple statistics perspective, and there's just enough of a metagamer in me to always worry about this, it makes way more sense for me to cast it on one of you because I already have advantage on any charm effects as an elf.
00:27:31
Speaker
On the other hand, my alignment is lawful evil. I was afraid of that evil. Yes. What? I was pretty sure you were going to play an evil character. And also he would, I mean, yeah, he, we are not your friends. We're your, we're your burdens right now. Yeah. Yeah. I mean, there's, there's a degree to which you guys getting killed, but, but, uh, trickier surviving is like,
00:28:00
Speaker
really convenient. Except for you wouldn't have made it. You wouldn't make it through this on your own. No. Oh, goodness. No. Uh, your cure would run like crazy. Yeah. Uh, Dex doesn't do that because he's an idiot. Uh, I have a good, I have a getaway spell. Of course. Of course you do. I have dash.
00:28:22
Speaker
I have Zephyr Strike, which doubles my speed. Okay, gentlemen. Initiative is in order. So let's go ahead and do that. That's a 31. 23. 18. Good job all around everybody. You know, I'll be honest before
00:28:50
Speaker
As soon as we saw what we saw, would I have a chance to ask Dracure or Theredak if they knew what this was? Because Dex does not. As soon as we get that close, it's on. Yeah, it's on. You can ask during combat, but yeah, we're going. What is this? Ouch! Unsurprisingly. Very bad. Dex is up first, so...
00:29:17
Speaker
Yeah, there are four thralls, essentially. What do you do, Dexalicious? I would try to ask, okay, I'll say, Drakir, you bought one of these things before, we'd know about this thing. I guess these, I wouldn't know that it was one controlling their minds and the rest of them, so who are these guys? The four on the flanks are thralls. Deal with them.
00:29:47
Speaker
It is the central one that is the danger. Okay, deal with them. All right. Then I will double claw the human. No, no, no, no. The nine to hit with the first one. That's not gonna cut it. I will single claw the human. Yeah, that's a 16 to hit. That hits. Okay.
00:30:18
Speaker
19 damage 19 damage. So I just I just run up and be just got right straight at the closest one to me. Yes cause cause out
00:30:34
Speaker
Your stumble caused you to put a whole lot of weight behind that second claw attack as your claws just sink into his neck and blood starts to flow as he drops to the ground and you see as he falls
00:30:51
Speaker
All of the thralls, their eyes are glowing white, completely pupil-less. And as he falls to the ground, you see his eyes return to their normal state as he falls on the ground. Okay. Drakir. And when you say falls on the ground, you mean he is no longer a threat? Yes, that is correct. How far am I from the mind flayer?
00:31:19
Speaker
Um, you are a, he, he let you get within 25 feet. Uh, but the, uh, the two half elves are closest to him. And, um, they would essentially, if you rushed the mind flayer, they would get opportunity attacks. So, okay. And I can do about that. Um, okay. As a bonus action, um, I will.
00:31:49
Speaker
apply my Slayer's Eye to the Mind Flayer. So I don't think there's anything relevant here, but if there is, I know any damage vulnerabilities or resistances that he has.
00:32:03
Speaker
as well as any special effects that are triggered by damage like trolls having regeneration that turns off if you deal a fire damage to them. You know that mind flayers are resistant to all forms of magic in that they get advantage on saving throws against any spell or other magical effect. And that's it. Okay. In that case, I will
00:32:34
Speaker
I want to move around so that I'm closing to... Basically, I want to avoid going between those two half-elves, but also close as much of the distance as I can with my movement.
00:32:54
Speaker
Okay, you could probably going that far around to avoid any threats. You'd probably be able to get within about 10 feet. Perfect. And from there, as I take the last step, I lean in and fling the first of my two shadow blades at the mind flayer. Okay. And I'm going to throw both of them at him.
00:33:26
Speaker
So the first one is going to be a 19 to hit. That's a hit. Okay. And then the second one's also going to hit because it's higher. And mind flayers are aberrations. I'm not imagining that, right? No, you are correct.

Dex's Strange Experience

00:33:41
Speaker
Okay. So he's going to take 13 damage from the first one. Yeah.
00:33:55
Speaker
and 10 damage from the second one. So he just, on one step, flings one of these shadow blades, pivots around and flings the other one with the other hand. And then as he stops moving, both blades form in his hands again. Wow. Okay, Theradak, you are back at the starting point.
00:34:21
Speaker
Okay, the third deck wishes to move up and get close enough that he can catch all three of the enemy ten foot without hitting. Well, there are still four enemies present. Okay, four. Okay, I want to try to get as close to the mind flayer. Okay, are you willing to invoke opportunity attacks or not?
00:34:44
Speaker
How close is he to whoever's closest to him? I mean, like I said to Drakir, the two half-elves are basically just a few steps in front of him. Okay. So you would invoke opportunity attacks from both sides. I want to hit both of them then. Okay. And hopefully avoid Drakir. Okay. And Theradak kind of taps his plate and dazzling Flair.
00:35:13
Speaker
okay excellent um i need a con save i'm not sure what the dc is for though it's um what's your i i did this based off of paladin so apologies what's your charisma modifier negative one okay so it's zero plus ten so ten so for the mind flayer
00:35:36
Speaker
He passes the Thrall's roll a one, so they do not pass. Okay, so they're going to take one d8 radiant, and that's seven damage, and they have disadvantage on all their rolls until my next turn, and they are blinded. Okay. The mind player is just blinded. Okay.
00:36:03
Speaker
and I'm going to action surge and move in between the thrall to get to the mind flayer and attack him.
00:36:17
Speaker
Well, they would still get opportunity attacks, they just have disadvantage. So, as you rush up after having blinded them, as they're flailing, all of you see, because you got the two half-elves, you didn't get the drow, because he was outside of that. The two half-elves and the mind flayer are arriving around, but the half-elves' cloaks fall off, and you see that their hands have been modified,
00:36:47
Speaker
out of their fingers, like it's like their fingers have been split and there's long metal claws coming out of them. And they begin flailing at you with these claws trying to hit you. So the first one. Kind of biting on my steeze there a little bit. 22. Yes. Eight damage from the first one.
00:37:12
Speaker
Okay. Oh, sorry. I did not roll with disadvantage. Apologies. Nope. Second attack did not hit. That's only set or the second roll didn't hit. So the second one attacks now with disadvantage. First one is a 19. Second one is a 15. No. Okay. So they both miss, but you do see the claws. Okay. And it was a 20 on the roll to hit. That's a hit. 14 damage. 14.
00:37:43
Speaker
Okay. And do I get a second attack with that action surge since I took the attack action or? Yeah, you get a full action. So it's the attack action. How much damage was that? He said 14. And that's 16 to hit. That's a hit.
00:38:05
Speaker
And that is 15 damage. Okay. The two that you hit after they flail at you, you notice the same thing. Their eyes stop glowing white, their eyes look normal, and they drop to the ground next to you. The drow, seeing what's going on, flings his cloak off, revealing the same claws, and runs and goes to leap on your back, Theradak, and sink the claws into the meat of your shoulders.
00:38:37
Speaker
That is going to be a 19. Hit. Okay. Seven damage. The mind flayer with you right in front of him takes a step back. He does not disengage, however, so you can take an attack of opportunity, Theodak.
00:39:06
Speaker
12. 12. That is a miss. And you see his tentacles on the front of his face part, revealing this horrifying maw full of teeth as he just lets out a scream. And you see this energy shoot from his skull in a forward wave towards you. And I need everybody to give me intelligence saving throws.
00:39:35
Speaker
I need to know what the effect of this is. Because the spell that I cast on myself. What's the spell? Protection from evil and good. Let's see, hold on, let me find the benefits. 12 for me? I cannot be charmed, frightened, or possessed by them. So if this is any of those things... It is not.
00:40:00
Speaker
Okay. Now, he's blind. Is there any sort of disadvantage? Do we get to roll twice? No, because he's affecting an area and he presumes to know where you all still are. He's not targeting you. All right. Well, my intelligence glows, so I'm doing whatever I can. I rolled really poorly, so I'm going to fail. I rolled off the table.
00:40:22
Speaker
Okay, that's not terrible, it might work. I got a 16. Okay. Dex, you succeed in using your mind to stave off the just intense cerebral pain that Drakir and Theradak feel. And each of you take... Gather up some dice real quick.
00:40:48
Speaker
That sounds ominous. Not so many that I need to borrow. But you own like a lot. Yeah. That's fair. Um, 22 psychic damage and, um,
00:41:07
Speaker
You are stunned for one minute. You can make a saving throw on each turn to try and end the effect.
00:41:29
Speaker
as Drakir and Theradak, real from the blast. And Dex, you stand strong and clearly are not affected. He looks at you and you hear
00:41:42
Speaker
In your head, a voice say, your mind is strong. It will be delicious. And I trust everybody. That was a fluke. I don't know what happened either. Your turn. Yep. Who's left? The drow is up on Theradak and the mind flayer is on the other side of Theradak.
00:42:06
Speaker
Okay, so if I tried to get to the mind flare, I would take the opportunity attack or is he engaged? You could, you could go around because all the other thralls are down. You could probably get around with all of your movement and make it. Okay, here's what I'm going to do. I realized the readers, the readers, not readers, the listeners don't know something because it was discussed in the last episode. Okay. When I leveled up last,
00:42:33
Speaker
I took a level of barbarian. So I'm going to use a bonus action at the beginning of this turn to do something I've yet to do, and I'm going to enter a rage. Ooh. And I'm going to run around the drow and attack the mind flare with a dual claw action. Okay.
00:43:03
Speaker
That is a 21. That's a hit? Yeah, it better be. And I get to, yeah. Okay, that's eight, 12. Those weren't great. That's 21 damage, including my plus two melee rage thing. So that's a 21. Second claw off the table. Second claw's a 22.
00:43:33
Speaker
I'll go ahead, just roll these ad8s. That's 12 more. Okay. All right, um... And then I close my eyes and wait for what's next. Okay, Drakir, go ahead and give me an intelligent saving throw. Break off me.
00:44:00
Speaker
Uh, 12. 12? Yep. You are still stunned. Cool. You do not take the damage again though, thankfully. Oh, sorry. Uh, Dex, I didn't do a good job of describing when your claw, your second claw attack landed. You actually sliced off one of the four tentacles hanging off the front of his face. And he seems very agitated. I was about to say, is there a mechanic? Maybe it fits that way, just piss him off.
00:44:28
Speaker
One less tentacle to eat my brain with. And then you feel the tentacle on the ground start to wrap around your... No, not really. Starts inching up your shorts. Theradak, intelligent saving throw. You guys can do it. I believe in you. What'd you get?
00:44:45
Speaker
About a negative one. What's your modifier? Negative one and I rolled a one. Oh, so zero at least. Oh, zero. That's correct. Yeah, zero. Okay. This is very bad. The Thrall.
00:45:05
Speaker
continues to thrash at Theradak, and so he'll have advantage on his attack since you are stunned. That's 15 and 13, or no, 17. Does that land? No. Okay. So even in your stun state, this drow can't land a hit. It's my wisdom that's keeping me afloat. The mind flayer glares at you, Dex, and says,
00:45:33
Speaker
Well, blindly. No, he's okay. He's okay now. His site's restored now. It's just for a round. Oh, lame. Oh, I think they have tremor sense.
00:45:43
Speaker
And he knows he's inside my brain, so he provides a good idea of where I'm at. They don't have tremor sense, but... Oh, cool. Slightly less horrible than I thought. Just darkvision. He glares at you. That's fair. I was looking forward to a meal, but seems that you wriggle too much for my taste. I'll return when it better suits my purpose.
00:46:09
Speaker
and he flings his cloak up, you can have an opportunity attack. Okay. Just a single one? Yes. Here's what's up. He's an aberration. I can't bear him. And I want to hurt him. Okay. So I'm gonna buy it. Go for it. That's a crit. Nice.
00:46:41
Speaker
All right. Roll your percentile. Right. I gotta find my 10. There it is. That's an 80. Wait, no. Eight and a double zero. Is that eight or 80? 80. That's an eight. That's eight. Yeah. Sorry. All right. Cause there's an 80 on the person on the. Yeah. Okay. Okay. So nevermind. Eight.
00:47:06
Speaker
Um, go ahead and roll normal damage like you normally would. That's
00:47:19
Speaker
16 plus four is 20 and I don't get sneak attack on this, right? Cause that's correct. It's once per round. No, it is once per turn, isn't it? Oh yeah, it is once per turn. This isn't your turn. Good point. No clarification from the developers said that it's once per turn. It can be somebody else's turn. Okay. Once per turn. So cool. I'm at 20. Yep. Sneak attack. That's 23, 26. Okay.
00:47:47
Speaker
And you get, because of your crit, you get, as an immediate action, you get another attack at disadvantage. So, roll twice, take the lower result. So I bite again. That's a 16 and a 26. You hit. All right, 2d10.
00:48:14
Speaker
20 total. Okay, so you, as this mind flayer begins to fling his cloak up, you dive onto him biting into his shoulder and then biting a tentacle that comes up to try and block you. And for a brief moment, you find yourself floating in a plane of darkness and stars.
00:48:41
Speaker
Um, and then like, literally it's a flash and then you're back where you were and you land on the ground and the mind flayers body goes limp and the drow falls limp onto the ground off of third X back. And both of you, your mind's returned to you. The, um, the drow is he moving?
00:49:09
Speaker
No, well, actually the drought just goes limp, but he's still standing. But his eyes look normal again, but he's just standing there in a very neutral pose. My head hurts. What do I know about thralls and recovery? There is none.
00:49:38
Speaker
Then I walk over and I stab him through the throat. Okay. Blood begins to pour as he falls to the ground and bleeds out. Dude, what the hell? He was gone. All right, I'm gonna take your word for it. So while you guys were clutching your heads on the ground, I killed this thing and I think I went to space for a minute.
00:50:10
Speaker
I bit them, which was gross, but I bit them and I saw, I saw, I was floating in space. There were stars and it was dark. That's all I know. You guys, you guys got anything for that? Either. I don't know. Is there a check for that? Any of you could give me a arcana check to know what this means? I need a NASA check. 10.
00:50:41
Speaker
14. Uh, three. Say your results. Let the people know Faradak. Um, it's embarrassing. Okay. Yeah. None of you really can conjure an explanation for why Dex went to space for a second. Um, so, or as probably Eberronian citizens would know it as the astral

Passing Through Ring of Storms

00:51:04
Speaker
plane. Um, that's what I said. Uh, but I'm good. I'm not woozy. I've not suffered no effect or anything. I just,
00:51:11
Speaker
Snap to it for a second, there and back. Okay. Dracure goes to the fallen form of the Mind Flayer and pushes his blade through its skull. Okay. And then he cuts the head off and hangs it from a tree branch. And Dex says, while rifling through the Mind Flayer's pockets,
00:51:37
Speaker
So was any of that necessary or is that just a thing you do? It is better to destroy the brain. All right. I mean, I mean, all right. Another mind flayer could come and eat it.
00:51:53
Speaker
What did I find in the Mind Flayer's pockets? Drakir, being as obsessed with aberrations as you are, you would know it works perfectly what you did. Proper Mind Flayer burial rites, they don't eat the brain, they take the brain back to the elder brain, so the consciousness of the Mind Flayer can live on, and you've essentially prevented that from occurring.
00:52:22
Speaker
Um, what was your question, Jeff? I'm rifling through it. What do I find? You find, uh, we don't, we don't do that often enough. Um, you find a couple of very odd looking totems. He's wearing a pretty nice breast plate. Um,
00:52:41
Speaker
And you find some gemstones that you don't really know where they're from. There's no real clear indication. They're normal gemstones, but they would be worth about 75 gold pieces if sold to the right buyer. All right. So I turn to the other two.
00:53:08
Speaker
with these totems in my hands. And I say, y'all, y'all fellas know anything about this. And I'm going to roll. There's the Arcana. Yeah, probably. I'm going to roll as well, but I'm assuming I'm going to fail. So. Yeah, it's a 12. Yeah. I mean, they seem like just normal gemstones to you. No, the totems. Oh, the totems. The yeah, you can't really glean any meaning out of the totems. Right. So in that in that case, I ask.
00:53:38
Speaker
Does Dracure recognize them? Um, they are, uh, they're drow totems that, um, he, I mean, there's enough to call it a collection. Uh, which kind of drow? Are they my kind of drow? Okay. Then Dracure walks over and takes them from you, uh, and tucks them into his, into a pouch on his belt.
00:54:04
Speaker
assuming they're small enough that they were found in his pockets. Yes, yes. I think Dex would actually not do anything because, well, I guess Drakir didn't see what Dex just did. So he would know, like, in Dex's mind is like, these must be important to him. They mean nothing to me. And he knows that I just bared out this guy. He probably wouldn't come swipe him unless they really mattered. So he's just going to let it go.
00:54:35
Speaker
And also he's just trying to not make, strangely, Dex is trying to not make waves right now with his new traveling companion. And the drow that I just killed mine. Yes. Um, Virgin. Okay. Uh, then Dracure takes a few minutes to carefully, uh, I'm, I'm right in remembering. Um, I'm, I'm glad that I've created another character that has an excuse for some of my DM knowledge. Uh, I'm right in remembering, aren't I?
00:55:02
Speaker
that mind flayers like graft those claws onto thralls sometimes? Yes. Okay. So they're, they're like attached to it, like worked into his hands. They're not, it requires like surgery to get them out. Yeah. It's grafted onto the bone. I just cut them out. Like I just cut them cut. Even if it just means cutting the fingers off. Yeah, you do that. Um, and then I pull him a little off the path, uh, arrange him in a slightly more dignified manner and then leave him. Okay.
00:55:33
Speaker
I do nothing with the other bodies. Okay. Neither do I. All right. Um, Drake here, you know, that, um, given that you're in the aberration section of the forest now, you're getting close to the ring of storms. Um, that passage is kind of required to get to your settlement. So we are getting close to my tribes lands. It is inside the ring of storms.

Arrival at Drakir’s Settlement

00:56:05
Speaker
The what? It is a giant magical storm. It's always there. We'll probably kill you before we get through. Is there a way to not do that? I will do my best to get you through, but outsiders do not usually get in. All right. In that case,
00:56:34
Speaker
If you wish to stop here, that is all right. I'm not. I'm not stopping here. But if we move on, I must regain some health. Theredak's going to take a second wind. One of you maybe remembers the amulet that Beric wears.
00:57:01
Speaker
Yeah, but I don't know how to use it. The casture wounds. Yeah, Dex says, oh, hang on. I believe I've been spoken to about the spirit of Baron Rowan. You know, I don't have any idea how a non-warlock using it will work for a non-warlock either because I keyed off of my warlock level, but I don't know. I haven't lost any health and he said he was going to use his
00:57:29
Speaker
Second wind. Yes, that doesn't that got me up to a little better than half of my game. That is. Well, a third act has magical ability and I don't. So I'm going to say, hey, third act, do you think you could you could do something with with with with barracks amulet? You know, he cured himself with it more than once. But there that try.
00:57:58
Speaker
Um, yeah, I mean, you're able to remove the amulet from Barrack's neck and it's holding onto his neck for some reason. Um, it's caught, it's caught on the sword.
00:58:13
Speaker
It wasn't designed for a warlock to use it, so it's fairly easy to use, having seen it. The relevant question is that the level of the spell was keyed to my warlock level, so that's what I'm inquiring about. For the sake of simplicity, keep that the same. So it casts at a third level, so it's going to be 3d8 plus your spell casting modifier, so I don't know what that is for a fighter.
00:58:45
Speaker
Um, we'll go and say wisdom. We'll go with wisdom. So 3d8 plus two. Nice. That's eight, eight 16, 24 points back. Nice. Uh, and in getting ready, I'm going to spend some hit dice. Okay. All right. Since this, this has the feel of a short rest or, uh,
00:59:15
Speaker
Um, yeah, we'll, we'll count it as a short rest. Okay. So you all begin on the trail again. Um, you begin to hear the ring of storms, uh, before you see it. Um, the, the trees are still warped and odd. Um, go ahead and check and see. Okay.
00:59:39
Speaker
Um, but you do not encounter anything until you find yourself face to face with a literal wall of a storm. Um, it's the strangest thing that you two Theradac index have ever seen because it, it's not bleeding over the land that you're standing on right now is dry relative for a jungle. And if you take.
01:00:04
Speaker
three more steps forward, you're going to be in a torrential downpour. Then you live here inside on the other side of the ring. Okay. Lead the way.
01:00:22
Speaker
I put on my cloak. Who is dragging the sled right now? Just to probably me still. Okay. Yeah. Um, there are still some trees and stones. The, the jungle is definitely the, the wind and lightning and everything has harmed the jungle, but the jungles of Zendrick persist. Um, so everyone give me a survival check for the first leg of the journey.
01:00:54
Speaker
15. 15. Drakir, you get advantage because you live here. Theradek. I rolled a gun. Go ahead. If there are stones lying around, of course, Theradek has his eye peeled. I'm talking about boulders. Little stones get whipped around in the wind. 18. I rolled a 20. Nice. So that's a 21. And you got a 15? Yes. Theradek. Okay. The first leg, I mean,
01:01:21
Speaker
The rain stings as it hits your skin. The wind howls, you can barely hear each other. It's much darker here, so most of your travels are guided by the flashes of lightning providing enough light to see somewhat clearly. But you continue on unscathed, so go ahead and give me another check.
01:01:54
Speaker
17? 19. Not. That's 20. I got a 12 this time. Or a 13. Okay. Dex, go ahead and give me a reflex saving throw. Okay. And is that dexterity based? Yes. Oh yeah. Dexterity saving throw. Sorry, I'm still caught in old editions.
01:02:25
Speaker
off the table. I need more table space. This is not working. That's a 19. 18. 18. 18. Okay.
01:02:35
Speaker
you are able to leap out of the way so that you only take half damage. You jump out of the way in enough time to not take as much damage from the large bolt of lightning that came crashing down. So you take five points of damage as the lightning strikes you, and you dive onto the ground just out of the way. The lightning strikes the base of a tree that you were
01:03:01
Speaker
walking past and the tree topples over safely. None of you get caught under it. But it is time to continue on. So go and give me another survival check. 22. Another 20. 22? Okay. So you all persist very well. Good job. One more time.
01:03:30
Speaker
You can see the edge of the storm. 18. 23. You rat bastard. One more time. The nine. Okay. Dex, dexterity saving throw. It's your forte. It's your namesake in fact.
01:03:53
Speaker
It's a 10. Okay. So, eh, didn't roll that well. Go and take six more points of damage as the lightning strikes you. And then you float into the air and an odd marking begins to- no, not really. Man, that joke would be a lot funnier to the listeners if we would have released that episode.
01:04:21
Speaker
Okay, so you all are trudging through the downpour and finally you break through the wall of the storm and it is just dry land once again.
01:04:40
Speaker
Drakir you see very easily because you know your way. You see a cave just about 40 feet in front of you that you know is the next step of your journey. But something that strikes Theradac and Dex
01:04:59
Speaker
is you see breaking through the tree line through the parts of the tree that you can see a huge black spire.
01:05:11
Speaker
Um, going up into the sky, but it has been, uh, hewn, like it's split in half and you can't really tell from what, but it looks like this was once just a single spire going up into the sky that has been cut and kind of folded away from itself. It's this way. Well, what happened to your spire? Oh,
01:05:38
Speaker
That is a tower at the hub of the many multiple universes. And my people, the gunslingers, are intended to defend it from the man in black. Wait. Interesting. Well, that's not it. Well, Theronac is fine. Is the spire a piece of the dragon shard, Eric? Or am I forgetting what? Because I don't remember the other thing.
01:06:07
Speaker
Um, I just had to ask. It was the spire was big rock. Um, the spire was split in half by the dragon shard coming down. Do you tell us that, uh, it is an old city and it was destroyed long ago. Well, I destroyed it. An enormous shard, the heart of Sybaris.
01:06:39
Speaker
Okay. You both, you both would recognize the name Sybaris from the creation story of Eberron. Right. Right. Um, but I'm trying to remember if Dex remembers that what he's looking for is a dragon jar. He knows it's a gym. I'm down to keep moving. Okay.
01:07:04
Speaker
Um, the, the pathway to, um, your settlement here is clear of aberrations. You have scouts. Um, in fact, um, decks there that give me perception checks as you travel through the caves. 20.
01:07:23
Speaker
1818, um, Faradak, you're actually able to spot in some of the, uh, the alcoves and branching pathways that you aren't going down. You see, um, light reflect off of the eyes of creatures watching you that the eyes look similar to Drake ears only, only early on, because the further down you get the darker and darker and darker it gets.
01:07:51
Speaker
that affects my dark vision even? No, no, you can still see fine. Dex probably needs a light source. As I say, as we're walking in, I ask, I ask Drake here, I say, is there going to be a problem with me getting my, my daylight on? Yes, do not do that. Okay, fair enough. So I go to barracks
01:08:15
Speaker
Uh, I, I, I assume that this depth would have already taken the shared belongings off of bear. Like, so I crack a wand of light. I always say crack because the glow stick. I don't know why that works. Okay. Um,
01:08:33
Speaker
As you travel for a few minutes through these caves, you actually see light up ahead in a cavern that you are approaching. It seems to be torches burning and an ambient glow in addition to the torches. And as you walk through the the natural archway that leads into this cavern, you find yourself face to face with a huge
01:09:04
Speaker
shard.
01:09:06
Speaker
stuck into the ground. It is easily 100 feet in diameter. Just massive. How many carats is that? And you see vein. It is a pink shard with veins of silvery and yellow, silver and yellow light kind of flowing throughout it.

Meeting Barrick's Father

01:09:37
Speaker
immediately before you set up next to the shard. What draws your immediate attention however is there seems to be a workstation of sorts set up next to the shard and you see
01:09:51
Speaker
a drow man with short hair like his hair is cut. He's wearing like clothing that you would associate with Corvair and he is working frantically taking notes on the dragon shard and there is a
01:10:10
Speaker
goblin following him around taking notes and just seems to be assisting him. And the goblin is the first one to take note of you as he walks up and, Drakir. Booyah worried. Where you been? Wait, who worried? What? Booyah. You know, this is the shaman's assistant who goes by Booyah.
01:10:38
Speaker
Oh, he speaks of himself in the third person. Okay. Yes. And his name is Booyah? It's not his full name, but that's what he calls himself. Okay. If my mission was not shared with you, it is not your concern. I have business and he starts to walk towards the shaman. I did it.
01:11:06
Speaker
Booyan know what you go get. You get it? And he extends his hand. Yes. And he reaches into a pouch and removes a small Eberron dragon shard and hands it to the goblet. At this point, the drow speaks up and
01:11:28
Speaker
Took you long enough, boy. Wait, did Dex seeing that exchange? Yes. Okay. What, what did that dragon drug look like? Not the one you're looking for. Okay. These are not the jewels you're looking for. It actually looks similar to the one in your staff. Okay. Um, the, the drow speaks up at this point. Um,
01:11:56
Speaker
Took you long enough, boy. Why were you delayed? And he has not turned around. I found what I believe is something you left outside. Oh, being smart, are we? And take after your mother. This one takes after what I believe to be his. All right, hang on. I wouldn't interrupt, but holy s***. Okay, let's go.
01:12:26
Speaker
the drought turns around in eyes eudrachir and then quickly looks at therodactin dex.
01:12:40
Speaker
You see, if it were possible for the color to drain out of a drow's face, it would. As this drow man that the short time that Theradak and Dex have known him have, has been nothing but civil composure, just sprints and slides onto his knees next to the sled and begins touching Barak's face. And he looks up at you to his, what happened to my son?
01:13:10
Speaker
End of episode. All right. So here is the half brother of my, of my, of my dear sweet prince. All right. Thank you all so much for listening. Um, we, uh, appreciate you bearing through any technical difficulties we're having with this arc with doing things over the internet.
01:13:34
Speaker
Um, but we just want to let you know, please go let us know what you think of the episodes over on the Facebook group, the geek Pantheon, check us out on Twitter and Instagram at the geek Pantheon. We'd like to thank Kevin McLeod for the use of his music from over at incompetent.com. And yeah, we will see you next time. Once again, I'm your dungeon master, Eric. I'm Philip Randy. Jeff. We'll see you next time.
01:14:13
Speaker
Test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test.