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C1 Ep. 76 The Brelish Job Chapter Nine image

C1 Ep. 76 The Brelish Job Chapter Nine

E78 · Eberron Renewed
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365 Plays6 years ago

One small mistake spell disaster for one of our heroes! Will he make it out alive, or is this the end of the road?

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Jessica Smith, Irene Viorritto, Ryan Royce, Darrin Katzska, Darrell DeLaney, Jon Cary, Charles Compton, Nikko Batson, Matt Lewis, The Kamm Family, and David Scrams.

Featured Music: “Nightmare Machine” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Eternal Terminal” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Transcript

Introduction and Sponsorship

00:00:01
Speaker
This show is brought to you by the generous donations of our show sponsors, Matt Lewis, Laura Pickron, Irene Villarito, Daryl Delaney, Nico Batson, Darren Katska, Ryan Royce, John Kerry, Jessica Smith, The Cam Family, Charles Compton, and David Scrams, as well as all of our generous patrons.
00:00:33
Speaker
D20 radio, your game is roll.

Meet the Players

00:00:49
Speaker
Hello and welcome to Eberron Renewed, a D&D 5th edition actual play podcast set in the Eberron campaign setting. I am your dungeon master, Eric. And I'm Philip. I am Randy. This is Jeff. And welcome to another episode. Gentlemen, what happened the last time?

Adventure Recap

00:01:03
Speaker
We scaled our way down an elevator shaft. Well, I mean, we got all this stuff. That last one was long.
00:01:11
Speaker
We got some amazing artifacts. We met a blue thing. Released him. But the big point is that we are now and we got the stones and now we're down in the lowest part of the
00:01:28
Speaker
of our lives. And we're in the basement of our feelings. We're here in the lowest part of the vault. And I just opened the door and there were two mind flayers looking at me.

Mind Flayer Combat Begins

00:01:42
Speaker
You know what else we did last episode? We failed to make any joke about the strange magic creature being in a glass case of emotion.
00:01:50
Speaker
That's true. Hmm. You failed. You failed the Anchorman puzzle, which is why there are two mind flayers in this room. That's my. OK, so I need some initiative rolls because we are popping off. Dex. 29. You're here.
00:02:16
Speaker
19 Booyah 8 Barak 10 can I see anything else in the room? From the doorway or just these two In this room you can also see As you quickly glance around as the mind flayers look at you You see a mosaic on the northern wall
00:02:43
Speaker
where the tiles are moving around quickly, and as you look at it, you quickly see it's like mosaic art form style, but you see yourself in changeling form, and you witness, you see a black figure come into frame that you recognize as being Erebus,
00:03:09
Speaker
And you see one of Erebus's arms grow to a sharp point and impale you through the chest.

Magical Elements in Battle

00:03:15
Speaker
And the mosaic stays in that image of you kind of being lifted near on Erebus's arm. I don't like anything about that.
00:03:25
Speaker
Eric, you were not supposed to tell him about that. Well, it said foreshadow in big letters, so... That's not what foreshadow means. That's forecasting. Sorry, I'm checking something out. Well, he tried to be subtle about it, but he just wasn't getting it.
00:03:48
Speaker
Not get that Erebus is evil yet? How far are they from me? They are... 20 feet. I said the thing earlier about decks and mind flayers, but two of them is really scary. Yep. He reaches into his belt. He pulls out his dagger.
00:04:18
Speaker
Oh, hello there. I I'm really not sure what what you do, but can you help in this situation? and He Points the dagger okay, and says do something cool and what happens Says I said actually no he says he's a Lana save me he thinks appealing to her a bit And so what happens is? this
00:04:47
Speaker
This knife can cast fireball. So at the point that I choose, you know, fireball 20 foot radius, so it's going to get them, not me. They have to make dexterity saving throws.
00:05:03
Speaker
One rolls a 16, one rolls a 14. Okay. I don't actually know what that is. I don't know what the DC is. I don't know. I've never had to do this stuff before. Um, it is eight plus your proficiency. Eight plus proficiency. Yes. Which intelligence, right? Um, yes, for this it is. So,
00:05:32
Speaker
So they both take half damage. And this knife casts fireball at 7th level, so that's 12d6. That's 20 damage. So yes, you shoot a massive fireball that arcs across the room, lanes in the center as the two mind flayers leap out of the way.
00:05:54
Speaker
There are robes catching slightly on fire, singeing, but not... Not quite igniting the way that you would want. Right. And 20 damage was after you happened. Yeah, I rolled 40. Okay. And... I just kind of go, I just look at this knife and I go, whoa! I am quite impressive. Yeah, no joke. I want to be able to ask, how many times can you do that?
00:06:24
Speaker
I could do that two more times, or I do have some other tricks up my sleeve. Awesome. Don't put me back in your pocket. You know what? I won't, for now. Thank you. Drakir, it is your turn. Okay, Drakir, as a bonus action, we'll place this Slayer's Eye on one of the mind players, and then charge towards them with the flaming longsword.
00:06:54
Speaker
Okay. Uh, so here still in this sort of shadowy form, uh, darts across the room. Actually, uh, just for my, yeah, my amusement. Um, what's the lighting like in this room? Um,
00:07:20
Speaker
I mean, the fireball happened and then passed. Yeah, it's not like I would say dim lighting. OK, so here side steps slightly into a shadow and vanishes and then steps out of a shadow behind the mind flayers. OK, and brings this flaming sword down across

Psychic Attack Consequences

00:07:47
Speaker
one of them. OK.
00:07:49
Speaker
Uh, 19 for the first attack. That's a hit. Uh, is it relevant that some of this is going to be fire? Um, I don't believe so. Oh, cause if so, all that 20 was fire as well. Yeah. Cause it was a fire. I picked up on that. You probably put it together. Yeah.
00:08:19
Speaker
So that is 23 damage on the first hit. And the second attack is 26 to hit. Yes. That would be 19 more damage.
00:08:50
Speaker
Okay. So the mind flayer that is attacking Drakir. Well, they're both going to do this just okay. One mind flayer is going to move across the room towards Dex and everyone else in the doorway.
00:09:14
Speaker
The other one is just going to stand facing the trick here. They're both going to act in Congress with one another. So I need intelligent saving throws from everybody. 16. Your dice are weighted, aren't they? No.
00:09:43
Speaker
Just the red one? Yeah. What did Drakir get? Drakir has an 18. What bear did it get? 15. Okay. The... I don't have a bonus to intelligence when I have the knife drawn, right? It has its own intelligence that's very high. That is correct. Okay. Well, what do we have?
00:10:14
Speaker
That's a nine. Okay. So... Wait, I lied. That's a ten. I don't think that how matters. Wait, I lied. A 36. Yahtzee. Okay, Dex, you take 22 points of psychic damage and you are stunned.
00:10:43
Speaker
Okay, that is not a charm effect, right? It is not. Okay, or a fear effect? It is not. Okay. So you are incapacitated, cannot move, and can speak only falteringly. You automatically fail strength and dexterity saving throws, and attack rolls against you have advantage. Okay, what was the damage? 22. Guys, I'm about to be down. Noted.
00:11:06
Speaker
OK, and you also see so both of them step forward and you see this faint green energy flowing around their temples and it shoots out and kind of assaults all of your minds. Everybody but Dex manages to fight it off, but Drakir, give me a perception check. OK, do we take half damage on that? You do not. OK, that's nice.
00:11:36
Speaker
15. 15. So you note that the green energy that shot out and assaulted your mind seems to swirl around for a second and come back to the Mind Flayers temples. Huh. Okay. Does it look like it was harmed by that? No. Did this happen in all the Mind Flayers or just the one that attacked Rick here? Just the one that attacked Rick here. Interesting.
00:12:02
Speaker
All right, it is now Beric's turn. All right. Sorry, Erebus's turn. Right. Okay, so the situation is there's a mind player close to us and there's a mind player on the other side next to a trick here? Yes. All right. Let's see, what can I do about that?
00:12:29
Speaker
So Erebus reaches out and a shadowy blade appears and he runs forward, amusingly, toward Dex's back as it happens. And then past Dex attempts to stab the mind flayer.
00:13:01
Speaker
Alright, so first attack. And the room is dimly lit, you said? Yes. Cool, that gives me advantage with this weapon. And I'm really glad because one of those was a natural. Darn. So that'll be 20 to hit first attack? Yes. Alright.
00:13:46
Speaker
So that's 30 psychic damage. Okay. Does it appear to have been harmed by that? Yes. Oh, good. That just occurred to me that it might be immune to that. And then the second attack.
00:14:09
Speaker
18 to hit. Hit. That's going to be 23 psychic damage. You impale that mind flayer. And lift it up a little bit. Yes.
00:14:32
Speaker
You know, I like to think that that's really what stunned me, was my friend Barak's cosmic entity that overtakes him. It's gonna hurt me one day. His mind flayer is incidental. Okay, Booyah, it is your turn. There's one mind flayer left that Drakir has been attacking. Okay.
00:14:59
Speaker
Dex you know looks so good Booyah know like you not look good so Booyah say please Dex feel better and you regain the one time you roll bad yep
00:15:19
Speaker
Nine points elf dick says Thank you, I still can't move And then not satisfied with that yeah, I was gonna go up to him and Lay his hands on if you're casting two spells in one bonus action one has to be a cantrip and
00:15:48
Speaker
Nevermind. I'm gonna attack the mind player. Okay. Oh, we're gonna sharpshoot. That's 13. That's a miss. Gonna do it again. Take it! That's 26. That's a hit.
00:16:16
Speaker
So that's 25. Drakir, as you're face to face with this mind flayer, and it looks in your eyes as this green energy is flowing around its temple, and it's, I see your mind surface dweller, and it looks delicious. And you see a crossbow bolt head appear in between its eyes as it falls to the ground. Well, yeah, I say shut up.
00:16:44
Speaker
I catch it by the face tentacle. Okay. And that is it. Now that you don't have the impending threat of mind flayers in the room actively attacking you and trying to possess your minds, by the way, Dex, you still got a solid like 54 seconds before you're back to not being stunned.
00:17:08
Speaker
Um, you know, when it says I can't move, that means like game wise, I could like sit down, right? And try to collect myself. It's not like in, it's not like, uh, you are incapacitated. No, you're like, you're like stunned. Like, yeah. I mean, I could speak faltering. Yeah. Still, I said, I can't take actions and reactions. I mean, if you just don't, I can't sit, I can't sit. I just, you're incapacitated. So I would assume that you could fall down.
00:17:33
Speaker
And Booyah walks up to you and touches you. It's going to be okay. You still want to feel better, so you get 21 more points of health. Oh, snap. Yeah, he's back to rolling magical. What just happened? Cure wounds. He healed him. Okay. Drakir, now that you're not focused on taking out the mind flayers, your blood kind of runs cold for a moment, which is not normal for Drakir.

Elder Brain Discovery

00:18:02
Speaker
Um, but you see, um, what these mind flayers were looking at when you all walked in the room is built into the floor of this room is a pool of water. You recognize this as a tank that an elder brain would reside in. There is not one in there now, but it looks like they are prepping it. Oh, snap. So Drukir does this thing with the mind flayer heads.
00:18:34
Speaker
And then he turns to Beric and says, you still have that poison. And
00:19:06
Speaker
a drop in here, just a drop. And then do not touch. They are preparing to create a colony here. Their master will reside in this pool. And so Erebus comes over and takes out the La Vile and allows just one little drop to fall into the pool.
00:19:38
Speaker
OK, easy enough. Oh, no, there's a leak. It's in the water table. Goodbye, shard. OK, it is nobody's turn now in this room that you are currently in outside of that pool in the center. You see on the northern wall a wooden door.
00:20:04
Speaker
You see an archway on the eastern door that leads to an iron door shortly after. You see two southern exits, an archway and a door, and right next to where you entered, you see another wooden door leading west. Hey, I look up at that mosaic. What do I see now? Same thing. It's frozen. Anybody else looking at the mosaic? I was about to say, can I walk now?
00:20:33
Speaker
Uh, you still got about 20 seconds. The amount of time it took for them to. Walnut. Okay. Um, I go over to Booyah and I say, Hey Booyah, take a, take a look up there. What do you see? Let me see.
00:20:47
Speaker
Booyah, you look and you just see kind of a blank mosaic and then the tiles begin to shift and move as you walk into the frame and you see one of those obelisks that you've noted before and you see decks walk into frame
00:21:13
Speaker
And as he walks by, you see the tiles that make up his eyes flip to purple, and you see him pull out the ribbon weave and choke you with it. Booyano like this. Dex, you will not be nice, Booyah. Dex exist. Yeah, watch the little man. Big obelisk in what I see, and you walk by your eye all purple.
00:21:40
Speaker
And then you talk boy, our ribbon weave. All right. Um, well, I don't intend on that happening. So that makes you get, here's the thing. I also saw my own demise at the hands of somebody I trust on that mosaic. I like to think these are big tiles and we like to watch eight bit versions of these things happening. Yeah. Uh, are I, are either Barrick or Drake here looking at the mosaic as you hear them speak. I don't think it's been, it's up on the ceiling. No, on the Northern wall.
00:22:07
Speaker
But side of the room is the pool on. In the center. I think Dracure is now looting the bodies of the mind flayers. Okay. And Erebus. No, I don't think Erebus really would be focusing on these things. I think probably what Erebus is
00:22:32
Speaker
Uh, considering as which way we need to go next. Um, so unless it's pointed out to him, I don't think Erebus would care. Okay. Well, Booyah would want you to come and look after, I mean, I'll be like, Booyah would want you to come and look. I mean, he would say, he would just, uh, Erebus turns and looks at what they're examining.
00:22:55
Speaker
Um, so you, you see them regarding this blank mosaic. Um, but you see, um, you see a black figure that you recognize as yourself as Erebus, um, walking into frame. Um, and you see, um,
00:23:25
Speaker
you see Drake here like a drow walk into frame and kind of sneaking behind you and dives with a sword and swings it and cut your head off in clean one clean motion and then pulls out another sword that in the mosaic kind of art style looks like is on fire and he buries it into the skull
00:23:51
Speaker
incapacitating whatever remains of Erebus is left and Beric, and that's where it stops. But it is frozen in that image. This is an illusion. Make you see bad thing too. That plays on your fear. Yeah, that tracks. Um,
00:24:20
Speaker
I'm really starting to hate it down here. Can we just get these things and burger here and go? Um, I go to the, that, that northernmost door, the way that we didn't come in and, uh, check it for traps. Wait, the northernmost door. The,
00:24:41
Speaker
Oh, sorry, on that wall still. You came in the northernmost door. Yes, on the northernmost one we did not come in. Okay, but on the west wall. On the west wall. Okay. Before we go, a trick here takes the two heads, now that he's got, destroyed the brains, and steps back into the hall and puts one on each horn of the bull fountain. Okay.
00:25:12
Speaker
Gross. Dex, as you approach the door, you just hear from beyond the door, come in.

Mystery and Tension

00:25:26
Speaker
Do I recognize the voice? It seems familiar, but also not. Okay.
00:25:40
Speaker
Uh, fellas, did y'all hear that? Did we hear that? Yeah. Well. You know what, did we hear it or did we, was it put in our heads? You feel like you heard it. Okay. Well, he just, while you go in, we wait. You know, all of you can enter if you wish. I know, it was a joke. Do we recognize this voice?
00:26:13
Speaker
Drakir and Dex it feels familiar to. Nobody else though. Beric and Booyah do not recognize the voice. Drakir sighs and brings both of his weapons out.
00:26:32
Speaker
Am I forgetting somebody that we met when Beric was dead? Oh, come on. It was right after you fought the beholder. I made a flesh break for you to walk across. I didn't recognize the voice at all. Come in. Don't be rude. I hear bushes open the door. I've got my knife out. My dagger and my ribbon weave. You see this figure, Booyah, you are immediately
00:27:00
Speaker
like very off-putting because this figure looks like a human from the shoulders up but has chitinous plates with eyes in between all over the body and the figure is sitting on a large chair
00:27:15
Speaker
My halo is still on. That seems to be made of flesh, but in the shape of a throne. And you see a large section of the wall blown out behind this figure that leads down. Well, it's funny to see you here.
00:27:43
Speaker
um it's been some time oh and you have friends with you yeah um we i'm trying to remember he told us get out don't come back right like this is our you're not welcome to down here okay um
00:28:14
Speaker
Listen, uh, we're real sorry. We did not intend to end up in a Kyber adjacent land today. Um, we're just trying to get out. Actually, we have one thing we need to grab and then we're out of here, sir. Oh, you just need to steal one thing and then you'll be on your way. That seems like an, I don't believe we're stealing it from you. Are we? Well, I mean, I'm here and nobody else has been here for some time. So I think I have squatters rights.
00:28:46
Speaker
I believe squadron rats only apply as a structural property and not the properties within. Well, I'm no lawyer, but... I'd made that up. I just thought it'd be funny to say, I'm sure that's not the case at all. You've come quite a long way since the last place that we saw each other. Yeah, we... Hi, Dracure. How are you? Dracure would like to make a perception check to see if he can...
00:29:14
Speaker
here, we'd like to make a perception check to see if you can locate the orb in the room. Oh, this is not your locate object. This is not the room. This is not the room. It's one more room north. Yeah. So, but there's an obvious door. Yes. Your kid does not speak to him. It's rude, you know.
00:29:39
Speaker
It's funny, though, isn't it? And he at this point is regarding Dex, Erebus and Booyah. It's funny, though, like he on another continent last time you saw him and he seemed pretty content to stay there. He took his weapon and went about his business and then poof, he appears out of nowhere here.
00:30:03
Speaker
Which, I mean, most people wouldn't be concerned about, I mean, the only reason you would be concerned is if some of your primary people that were hunting you had the ability to change shape and appear as other people that you might be willing to trust. It's weird, though, that he just showed up like that, huh? I mean, everything that happens to us is weird. I didn't think twice about it. I mean, it's weird, but it's logical. This, I mean,
00:30:32
Speaker
kind of stretching. I mean straight up I've seen Drakir do stuff that only a Drakir can do. Have you seen him teleport continents? I know that's him. I'm not concerned that that's not Drakir. It's cute what you're doing with your trying to implant a bad idea in my head. It seems awfully trusting. That's what I am. That's what I do.
00:30:53
Speaker
I understand being that trust. It's not like somebody was appearing as somebody else and turned out to be family and betrayed you or anything. That might cause trust issues for somebody. I'm interested to know how you know so much about this. Oh, I know a lot. Oh, okay. Well, that's fair. That's a great explanation. Thank you. I know a lot. Stuff is stuff.
00:31:13
Speaker
Do you know who I am? I mean, I don't have a clue who you are. Okay. I think you made, did you say your name last time or did you just, I did, I did say my name, threaten us and make the skin bridge. I don't, please don't take it personally. I don't remember your name. I literally remember no names. Uh, so I apologize. Um, but having said that, I'm not
00:31:36
Speaker
job in with whatever you're trying to do here did put a put a thought in my head about I mean I have a feeling if you want to you could literally put a thought in my head we've come across those sorts of things before
00:31:49
Speaker
any hoozle. Um, if you wouldn't mind just letting us grab one thing and head on out of here, we'll be out of your hair again. Oh, well, I mean, I, if I were so inclined to just let you pass, I mean, if you'll, if you go through that door over there, that leads to the north, which is where the thing that you're here to get is, um, you're, you're going to see, uh, there's, it, it takes, you're, you're here early.
00:32:16
Speaker
You can't get past the door, unfortunately. So you might want to turn around and go back and get the rest of the things you need to get through the door. What else we need? Oh, by the way, my is Booyah. Hi, Booyah. Your name? Bella Shira. Oh, Bella Shira. That's right. Bella Shira is on the tip of your tongue. So you say we need something else? Get through door? Yeah, you're here a bit early. There's some different things that you need to get through the door beyond that door.
00:32:46
Speaker
By the way, Booyah, nice to meet you. I think you met up with them shortly after we talked last. You know what's strange though? Why are you hanging out with them? Why are you traveling with them? Booyah have no place else to go and they try to help the world and Booyah want help too.
00:33:13
Speaker
seems awfully, like I said, towards Dex trusting. I mean, these people come in to your place. Your former master, I knew him. I've met him before, Elodrin. He died right after they showed up. He was really powerful in working on some really intense magic to kind of
00:33:36
Speaker
do some interesting things in the world. And then he dived safe son. Well, yes, but he was working on some things and it seems like a situation was manufactured to where he needed to bring his son back, which I mean is fine, but it seems like, well, it seems like somebody came into your place of residence
00:34:02
Speaker
with a situation that ended up getting your master killed, who was a remarkable magic user. And it seems like you've since found out that he's like related to somebody that wants to end the world. Seems like a pretty great long play. Just a thought. I mean, I know some people that have come out of Sarlona and not many of them are too good upstairs.
00:34:36
Speaker
I mean, just watch your back, Booyah. Booyah? I hear what you say, Booyah. He here. Booyah like friends, though. Friends help Booyah. Save Booyah. You tell Booyah why we need to go through door. Well, I mean, you already have one of them. Here. And he snaps his finger and the door disappears completely.

Riddle and Puzzle Challenge

00:35:01
Speaker
There's just a door frame left. Um,
00:35:05
Speaker
Does anybody head that way or? Which door? The northern door. The one that actually leads into, because there's three doors on the north wall. Yeah. The one that actually leads into the next chamber. Yes. Okay. The other, because the other one just doubles back on itself. Yeah. I, I, I squint looking to pee, pee, pee, pee game without getting too close. Why are we early? What do you mean early? On this door, you see some writing.
00:35:32
Speaker
on it on the far door. Yes. On the door at the end of this hallway that leads into the room that you have pinged where the orb is. Right. So first off, you see five holes on the door in this shape.
00:35:48
Speaker
Can you see this Philip? Nope. It's a star. Got it. It's like a star made of five diamonds, a starfish. Um, then above it, you see, uh, inscribed on the door. Um, first how much first I must, first I must find that which inspires, which will lead me to innovate, which gives me the power to build.
00:36:17
Speaker
At which point my ideas are liberated and in time will be reclaimed. So, so I see all that on the door. Um, you also, yes. And next to each of the spot, the slots, you see symbols that if you give me, uh, whoever wants to give me an arcana check, 26 20.
00:36:47
Speaker
Wait. Yeah. Gosh, this knife is so good. It pumped my modifier up by one and it helps. Um, Booyah, what'd you get? Are you looking? I'm not. I mean, I'm not doing an arcana check. Um, okay. So. I shouldn't, but I do it every time anyway. Barrick and Dex, or Erebus and Dex rather. Um, you recognize these symbols, uh, from various texts as being markers of different, uh, planes that surround Eberron.
00:37:17
Speaker
Um, like when, when people draw out planer maps and things like that, they use these symbols to designate the different planes. Um, just the general design of them. Um, you can tell from a distance. Um, yeah, that's true. Um, so the top one, if you want to notate this, um,
00:37:44
Speaker
The top one has the designation of the plane of Thelonis. Then going clockwise. The next one has the symbol designation of Kithri. The next one has the planar designation of Donvy.
00:38:15
Speaker
After that is the designation of Dolar. And the final one has the designation of Shavarath. There was a point where I started to write the first one down and I said, Nope, can't spell them. Look at it later. Laura, get it up on the thing, please. Um,
00:38:41
Speaker
I mean, without any check necessary, uh, Erebus, um, and Barrick mind meld. Um, you, you have a pretty good idea that that Sibberish shard that you got from the glass cage would fit into one of these slots. I mean, Jeff put that together. So what we're seeing here.
00:39:09
Speaker
we've gotten to the end of this dungeon and now we need to turn around and go back to other parts of the dungeon to find things to open this door. I was hoping that we'd have to do an Eberron review over a 73 episode arc at some point. So this is just right up my alley. And the party will be over. So
00:39:37
Speaker
Or, I mean, you are interacting with a creature that seems to be capable of molding reality. You could make a deal. Having paused the party for the next 20 years while we track this crap down, then we can go up and...
00:40:04
Speaker
Shakur reaches under his cloak, takes out the lamp, and rubs it. I forgot he had a genie. Well, I don't know that I realized that he had the lamp. Yeah, he did. When I went back to get the dragon hide, he said he was going to help me harvest it, and he took the lamp. He did help harp. He was true to his word.
00:40:35
Speaker
OK, the Afriti returns out of the lamp and stands looking expectantly before you. Open this door so that I may obtain the orb I came for. OK. You look to the door trick here and
00:41:05
Speaker
You see it grow translucent. You may enter. Yeah. I bet I can't go into. No, that's not what it is. What do you think it is? I mean, I don't think I think there are several things that it could be or is.
00:41:36
Speaker
What's your monkey's paw? Yes, you see the orb sitting on a pedestal. The inside of this room, there is a clear path in which you can get to the orb easily, but the walls are just coated in this fungus. It seems like the aberrant energies have permeated this room. Trick here goes in and takes the orb. Okay. As you pick up the orb,
00:42:05
Speaker
To the rest of you, Drakir just phased through a closed door. I need a charisma check. Saving throw? Check? What? Check. We're doing an opposed thing. 21.
00:42:33
Speaker
Okay. So you feel once again, you steal your mind against whatever force just tried to implant itself. Um, but you also feel the orb kind of recoil away from you as you pick it up. And, um, you hear a voice rumble from within the orb. Um,
00:43:02
Speaker
What languages do Drakir speak? Does Drakir speak? Yeah. Words are hard things to make good. Do Barak. Barak is plural. Drakir is singular. Giant, Elven, Undercommon, and Mabran. Okay. In Undercommon, you hear a voice from the orb say, you are strong with the mind.

Dragon Emerges

00:43:28
Speaker
So now we must test your body.
00:43:33
Speaker
and the dragons flowing all over the orb glow brightly as the orb opens. And you see a
00:43:58
Speaker
A young dragon emerge, not an ancient one, but this dragon seems wrong, malformed. It has a deformed head.
00:44:16
Speaker
Um, one of its horns is inverted and like looks startling. Um, you see viscous liquid dripping from its teeth and its arms are about 12 feet long. Like it's, it's weird looking like it's an aberrant of a dragon, almost one would say. Um, so yeah, I need initiative.
00:44:46
Speaker
Is it an aberration? It is a dragon that has been exposed to aberrant energy for a very long time. So no, it is not classified as an aberration. Okay. So that I'm just going to clarify. You can't get out of the encounter with this, but the dragon just rolled a one on its initiative. So what would you like to use it for? I mean,
00:45:23
Speaker
I can't retroactively alter... Can I alter their ability to get into this room? I understand entirely the reasons why the answer to that would be no. I will say... And I have something else if it's no. What's your other thing?
00:45:47
Speaker
The genie is not going to screw me over on the wish. So just let the rest of them come in. Um, Oh no, I was assuming that the way the genie was going to screw me over, it was not going to be out. Oh, okay. No, the genie was playing on the singular notion of your wish. Like that. I can go in there. Um, so no, you, um, I will say, um, that.
00:46:17
Speaker
If that doesn't work because of the tricksy nature of wishes, I'm okay with it and we'll come up with something else. Wishes are tricksy. I get that. Okay, what I'll do is because the only way that they're going to be able to get the door open at this juncture is with Bela Shira's help. Bela Shira is one crafty SOB. So, essentially,
00:46:45
Speaker
What I'll give you for the one is they will enter a combat, not against Belashira, but against somebody else. That if they win, they will obtain the keys to come in and help Drakir and this fight will not last as long as Drakir's one-on-one battle with the Dragon will. I mean, that's fine. Okay. I was trying to find a way to get out of the situation where they make a deal with Belashira and then Drakir kills them.
00:47:15
Speaker
Yeah. Because that's, that's what I was afraid this situation was about to be. No. Okay. So yeah. Yeah. Let's not be so confident that trickier kills them. I'm not saying trickier attacks you openly. You got me there.
00:47:36
Speaker
I have a trick here, trick here has better sleight of hand than Barak has perception. You don't know what happened to Barak and he squatted down by that pool with the poison. Um, you ain't got my perception though. Okay. So from the other side of the door, uh, Erebus, Booyah and Dex, you hear a dragon roar on the other side of that door. And Bella Shira like kind of lounging on his throne goes, Ooh, that doesn't sound great. Does it?
00:48:04
Speaker
Yeah, it almost sounds like that dragon's malformed. It doesn't sound great. It kind of went, yard. Just a half second, fella. She sounded like Zap Brannigan. Did it. Tell you what, I'm feeling generous. So in the room that you all skipped,
00:48:29
Speaker
you can just take this southern door, that arch right there, hallway, take you straight to that room. There is somebody in there that, and he kind of pauses for a second, snaps both fingers, now has the other four keys on their person. If you can go convince them to give it to you, so be it. Or if you kill them, which seems to be your all's
00:48:53
Speaker
way of handling situations.
00:49:05
Speaker
The riddle, I guess, for lack of a better way to put it. Oh, I forgot when I said doors are our greatest enemy. I did forget about riddles. You can figure out how to get the door open. But, you know, it might be fun to watch you all scramble. So there you go. So we have an opportunity to save Drake here. Yes. Well, Dex thinks about it for a minute.
00:49:29
Speaker
Okay, so we need to get through 10 runs of combat before Dex makes up his mind. Drakir, I do need your initiative. My initiative is 18. What's the lighting like in here out of curiosity? This is a closed room. It's still dim. There's dim lighting. Okay. I choose to lower it to darkness within 10 feet of me.
00:50:00
Speaker
Okay. Beric has a uh and eighteen. Nineteen. Sorry. Eighteen. Okay. So, Beric got nineteen. Drakir got eighteen. Booyah got eighteen. Dex got twenty-three. Mm hmm. Okay. Let me read Dex. Dex, you are up first. So,
00:50:23
Speaker
Leshira has indicated what direction you need to go to get to the room that you need to get to. How far? I mean, I'm looking at this map. There's no indication of space, really. Oh, and guess what? There's only five-minute squares, aren't there? Yep. Are you counting them? Thank you. Like I said, you can't handle that.
00:50:45
Speaker
21 times 5, 105. So the horizontal nature of the hallway is 105 feet, then 15 feet in the air. With my, and that's everything, I could get to the arch. Is that what you're doing?
00:51:05
Speaker
Can I get there and then get a report of who is in the room with the keys from you, just so I can see it? Yeah, I mean, you can get to a place where you can see it. Yeah, I'm gonna do that. I know you can get the whole round until you guys catch up to me, though, isn't it? Yep. Okay, so you take off sprinting down the hallway, round the corner, and look in this archway, and just hearing your footfalls of you full on sprinting down the hallway, you see a figure turn and look at you, and it's a giant.
00:51:36
Speaker
with a big hammer, and when it turns, you realize its skin is purple, and it has tentacles coming down on the front of its face. And back in the room where Dex has just taken off sprinting and left Erebus and Booyah, Bela Shira just kind of smirks and says, it's one of my new creations. So now it is Beric's turn.
00:52:01
Speaker
I also will take off running down the hallway, and I'll dash. So 60 feet? Actually, since it's dim light, I have a speed of 40, so 80 feet. Okay, so we get most of the way down the hall. Cut back into the room, Drakir. You are up first as this dragon roars at your face. Okay, Slayer's Eye.
00:52:29
Speaker
On. Lead wagon. And then we. Yeah, I guess. I guess we just we just try to kill it. That's what I what I got here.
00:52:55
Speaker
Yep. Yep. We're just going to try to kill it. All right. Here we'll draw out the giant splayed and charge forward and slash at the dragon. Okay. That's pretty good. 21. That's a hit. Marvelous.
00:53:27
Speaker
Is fire damage a relevant factor here? Yes. Oh, shoot. Six of its fire damage, does it have any effect on it? No, the fire has no effect on it. Okay. Then the rest of it is 11 slashing damage. You do have that other sword.
00:53:57
Speaker
No, I know. Flametongue is better if it wasn't a fire dragon. And I can't switch weapons mid-attack, so. Yet. To figure it out. That's not to my knowledge and ability. Second attack is 22 to hit. All right, drop the dice. There we go.
00:54:26
Speaker
That's going to be 14 more slashing damage. Excuse me. Okay. Cut to Booyah. You hear the sounds of combat erupt from the room that you're next to. Okay. As you hear the dragon roar again. Booyah follows his companions and dashes down, following them for 60 feet. Okay.
00:54:57
Speaker
Cut back to the... You only have 20 foot speed? No. Move and dash. Move dash? Oh, you can't do dash as a bonus action. That's not a thing that everybody can do. There you go. That's something the rest of us can't do. That you are capable of. Run to danger. I can dash as a bonus action. What? When? It's a goblin thing.
00:55:21
Speaker
Oh, it is a goblin thing because they're scared and sneaky and crafty. So yeah, so 90 feet. So you just pass Erebus. Okay, so have you made the lighting dark or have you cast darkness around yourself? The lighting is dark. So if it has dark vision, it will not be harmed by it. Some of my other things are affected by that though. Gotcha.
00:55:48
Speaker
Okay, so it flies over to you and slams down in front of you, Drake here. I hit it with a sword, did it have to fly over me? Oh yeah, right, you ran up to it, nevermind. Okay, so it's going to first bite at you. Right, right, right. It's actually, yeah. 21? Yeah, yeah, that'll do.
00:56:16
Speaker
That is 14 damage as it bites down on you and I need a constitution saving throw. Oh good. As this viscous liquid seeps into the bite. That's a 19. Okay. So your body fights off whatever unimaginable bacteria exists in the saliva of this aberrant dragon. First claw attack, 28.
00:56:47
Speaker
Yeah, yeah. Nine damage. 12. Missed. Okay. Lastly, cut back to decks.
00:57:09
Speaker
Um, this figure has turned around and looked at you and it is now going to rush up and it says, hello, how can I help you? I have these strange crystals that appeared on my person. Would you like them? I don't even want them. Um, okay. So you laugh like that's not what's going to happen. It's going to use its free hand to reach down and try to grab you. Okay.
00:57:40
Speaker
uh 24 yeah yeah yeah yeah i can't dodge out of a grapple hmm can't try to dodge out of a grapple okay i mean i don't know i'm not saying i'm not saying i should be able to do it um any any attempts to break out of a grapple happen in your turn not in this turn uh that's 11 psychic damage as its tentacles wrap around your head as it picks you up
00:58:08
Speaker
This is happening so fast. And so, yeah, and it picks you up to where you're still facing it. So you see the tentacles come apart and you see this awful beak looking thing open up as a tongue extends out at you. And you need to make me an intelligent saving throw. Very good.
00:58:38
Speaker
21 okay, so you you managed to bring your hands up and you're fighting against the tentacles you are not stuck so Okay, and now
00:58:56
Speaker
at the initiative count of 20 after the first round, something happens. Cut back to Drakir and the dragon, which is the name of my next

Strategic Combat Maneuvers

00:59:05
Speaker
fantasy novel. Wait, at the initiative count of 20, huh, what? Oh. Lair. Sorry, Dex goes first. So, yeah, because the initiative count. Bela Shira's lair is probably what we're dealing with here. So, Dex, it is your turn. So you can give me a...
00:59:22
Speaker
A dexterity or strength check to escape the grapple. Okay. Would that be my action? No. Okay. It's a saving throw. Yeah. For a condition. No, it's not gonna do it. Probably 14. You try to break free, but you can't. Okay. What is free? Anything? Do I have a free hand? The dagger was in my hand. Can I scream to the dagger? The only thing with the grapple condition is that you can't move. Okay. So you can still attack. I had the dagger out. Yep.
00:59:52
Speaker
I'm against this thing and I just say, show me what you got. And it casts lightning bolt. Okay. And I think, I don't know what the save is for that one either. Actually. Lightning. Dexterity. Dexterity saving throw. Uh-huh. And I guess that's against my wizard, my same thing.
01:00:22
Speaker
Eight plus intelligence plus proficiency Got a seven. Yeah, he's gonna take a lot of damage. Oh wait, I hope there's potential for a lot of damage One of those dropped accidentally, but I'm counting. It was a two Oh my god
01:01:03
Speaker
That's 37 points of lightning damage. 37 points of lightning damage? Yeah, the first set of six. I rolled ones and twos, and the second set of six. And like L4. Do I know this is lightning damage to anything particularly important to it? Also, anything the lightning... I mean, it had its mouth open trying to eat you and you cast a lightning bolt into its gob. You heard it a lot. Yeah, yeah. Here's the thing.
01:01:35
Speaker
It's 100 feet long, 5 feet wide, I assume until it hits a wall, and anything flammable in its path that isn't being worn or carried catch fire. I didn't set like a tapestry on fire or something. No, it just crashed against the wall. Okay, that was fun. I'm waiting for it to really work like I want it to, but that was awesome.
01:01:56
Speaker
I mean, did you want it to cast a lightning bolt? Because it seemed like it worked like you wanted it to. I guess when I say wanted it to, I mean, I want for all my D6s to be three and above. Okay, Drake here. The dragon points to just behind you.
01:02:24
Speaker
and you feel the ground shake and begin to open up, and I need you to make a dexterity saving throw. Drag a young dragon with lair actions? This is bad. Yeah, 17. 17? Okay.
01:02:47
Speaker
Um, you manage to dive out of the way as a geyser opens up behind you. Um, and, uh, steam just shoots up out of the ground and you're going to take half damage. Oh, that is so many ones. Good. So having that, that was, um, you take seven points of damage.
01:03:18
Speaker
Okay, now it is Beric's turn, so cut back to Erebus sprinting down this hallway. Am I in view of what's happening in the room yet? No, because there's that corner at the very end of the hall. How far am I from the corner? You moved 80 feet, so let me just say you're about 30 feet away from the corner. Okay, so I will use my move action to come around the corner just so that I can see into the room. Okay.
01:03:49
Speaker
and I will draw my Shadow Bow and Eldritch Blast at it. You run the corner to see a giant mind flayer holding Dex in the air, just because Erebus had not experienced that moment yet. Yeah. And inside Erebus, Barak is deeply alarmed. Good. But Erebus is all business. That's going to be 24 to hit, first one.
01:04:19
Speaker
Okay. Uh, that'll be 12 force damage. And then 20 to hit eight horse damage. Okay.
01:04:40
Speaker
It is now Drakir's turn. Oh, and I guess as a bonus action, I'll place my Hexblade's curse on it. Okay. So you see this gnarly brand appear on the cheek of this giant mind player as it staggers back under the force of your Eldritch Blast, kind of flinging decks all over. It is now Drakir's turn. Cut back two.
01:05:04
Speaker
Okay, this time Dracure casts Darkness. Okay. And then he uses his Shadow Jaunt ability to teleport to the other side of the dragon. Okay. The dragon will not have seen him do that. Okay. And he will also draw out the other sword. He'll also draw out the Vorpal Sword. How? Since the Flametongue isn't doing anything. How much Darkness?
01:05:26
Speaker
What's the radius? Like so much darkness. Super dark. Vantablack. Like in 7th grader Zenga. It's like so much darkness that it believes in a thing called... Sorry, this is a 15 foot radius sphere, so 30 feet across.
01:06:01
Speaker
Alright. Your hero definitely stays in the darkness. Yeah, that's probably all of the actions I can make. Okay. Cut back to Booyah. So, you just have... If you move 30 more feet, you can be within sight of... Okay, so... Booyah. Wait, we had... I'm sorry. Last thing. We obtained healing potions, right?
01:06:28
Speaker
Yes. You each had one healing potion after Booyah drank half of them. Can I chug a healing potion as a bonus action? Yes. Okay. Okay. So Booyah rounds the corner. Yes. And has sight. Of a giant mind player. Yes. And kind of freaks him out. He immediately declares Hunter's Mark on it and tries to sharpshoot it. That's 20.
01:06:58
Speaker
Hit. Of course, of course. 35 points of damage. Of course. Great, great, great, great. What happened here? Randy just got 35 points of damage. I'm going to sharpshoot again.
01:07:28
Speaker
on his first attack. Yes. That's 19. That's also a hit. Twenty seven. Oh, you only got 27 on your second attack of the turn. Only 63 points of damage. That's terrible. That's it for Booyah. OK, cut back to the dragon who is now in darkness.
01:07:57
Speaker
flailing about um it is it is blind so that means it has and it's aberrated so it's stupid it's blind but as far as it knows i'm still right in front of it yes um so attack rolls against him have advantage his attack rolls have disadvantage
01:08:23
Speaker
So it's going to be flailing about wildly where it believed. Dracure to be. And from a narrative standpoint, we're just going to say that tale is also swiping around everywhere, just in its panic state of the world. The world just went away. Yeah.
01:09:00
Speaker
Twenty two. With disadvantage. It rolled an 18 and another number. OK. Nine points of damage. What's what's your here's AC? Seventeen. Seventeen. OK. Just I'm not having to ask him.
01:09:27
Speaker
okay he just got a 15 on his final attack and the other one was a natural 20 so the darkness is your friend i've always known that okay
01:09:43
Speaker
So now it is cut back to Giant Mind Flayer, who is going to continue to attempt to have it snack. So it is going to try to use its tentacles on decks.
01:10:12
Speaker
Randy can see what I just rolled. No, I can't do. Oh, no. Natural one. Good. Oh, good. So he misses. What would you like to use that natural one for? I would like to be dropped.
01:10:33
Speaker
Yeah, I'll let you get out of the grapple for a natural one. I want to wriggle out and Yeah, so just narratively it's not actually gonna do any damage, but it gets Frustrated as you as it tries to bite down on you and you fight it off so it just throws you across the room and like stomps on the ground and lets out a roar as it seems to Grab its hammer with both hands kind of deciding that's not working out so well So let's try something different that hammer can't incapacitate my brain
01:11:04
Speaker
Not before I hit zero. So yeah, it is now Dex's turn. How far am I from it? We'll say you're 30 feet away.
01:11:18
Speaker
Time to get my friend the ribbon weave out. I've got to put the dagger away. I stow the dagger. No, please don't. I have so much more to tell you. I'll see you soon. It's like Janet from The Good Place. Have you watched that? Yeah. So good. Anyway, that's what I do. I pull out the ribbon weave and I'm going to stay that 15 feet away, get myself a buffer and attack.
01:11:42
Speaker
It's like a 20, it's like a 30. 30? Yeah. That's a hit. Okay, great. Four.
01:11:53
Speaker
12, 18, 22, 27, 30. I had to land it on top of a couple of dice. Does that count or do you roll again? Didn't land on the table. Did it land on a number? Yeah, it was straight up and done enough. We got it. It was a three. So, wait, now I gotta start counting again. We're at 31. So 34. So 34. Points, uh, well. Let's just make it radiant damage. See what that does.
01:12:23
Speaker
Okay. Nothing different than what's been happening. It made me on my heart feel better. Well, you always feel good with that cloak. Everything's great. Not even physically my heart. I ran out really fast here and I immediately got bitten.
01:12:38
Speaker
um okay it is now time for a layer action i have a layer do you have a layer a layer i have a minion um francis okay um these are its attacks not its layer actions um
01:13:02
Speaker
Yes. Umm...
01:13:14
Speaker
Yeah, I don't know what that is. OK, it is going to. You see here, you have superior dark vision, I'm assuming, so you can see the darkness you see on its back, a pustule kind of grow a bit and erupt. Oh, you nasty gases spill out of this is like the pus bubbles on the surface of this dragon almost boiling. Yep. And you see gas spread out and I
01:13:44
Speaker
Um, don't need anything from you yet. So I will keep it posted. Yeah. Yeah. Yeah. Jennay. Um, Barrick, it is your turn. Cool. Um, all right. Then. Oh, my. So how far am I from the giant at this point?
01:14:15
Speaker
You were in the doorway. It came up to the doorway. So you're within like 10 feet of it. Oh, cool. So Erebus takes a sort of one step running start. And since the light is dark, Erebus is due to the couple levels of Kensei. I still have Erebus under the perpetual effect of the jump spell. And he just launches into the air.
01:14:42
Speaker
And as he sort of launches, rears back, and the eldritch energies swirl around this sort of clawed fist that he has, and just smashes it into the giant. And I'm gonna attempt a staggering smite against the giant. Goodness. Goodness. Well, maybe. 16? That's a miss.
01:15:13
Speaker
Okay, well I have another hit. Another attack. Much better. 22. Hit. Cool. I'm glad the staggering smite lasts until the next time you hit. It's not one of those that's wasted. Okay, cool. So he's going to take my attack plus some extra d6s here.
01:15:43
Speaker
Uh, he's going to take a bunch of psychic damage here. Is that going to have a, any different effect? Nope. Okay, cool. But it doesn't, that's real weird. Uh, so
01:16:09
Speaker
That's going to be 26 damage. And because of the Staggering Smite, I need a Wisdom saving throw from it.
01:16:25
Speaker
that is a 11 okay until the end of its next turn it has disadvantage on attacks and ability checks and can't take reactions do you want better until the end of all turns because i killed dead so you come flying through the air and just you want to narratively describe your awesomeness
01:16:47
Speaker
Yeah, I think that Erebus just launches through the air and just smashes this fist into the creature's face. And it just topples back over and Erebus just rides it down and ends up standing on its chest. Okay. Okay.
01:17:11
Speaker
So as the thing crumples to the ground its body hits the ground and it shatters and you see it just left behind in five similarly shaped shards as to what the one that Erebus is currently carrying.
01:17:27
Speaker
with a different pattern on it. Once again, this fixed flowing of light. And you, Booyah, you see standing right next to you in a moment because you're standing in the doorway as well. Bellashira is there, having just appeared. Not teleportation though, it seems like he walked in from a wall.
01:17:52
Speaker
and he says oh excuse me and he kind of shuffles past you into the room he's like great job i like to do that he shuffles that's how he moves around um well here are the other four shards and you got 180 feet to get back to uh your friend before you can start working on the puzzle so
01:18:13
Speaker
Better get going. And now it is, that was Barrick's turn. So Drukir, cut back two. All right, now that it's dark. I have a question. Is darkness a concentration spell? Yes, it is. Okay, because you did take damage after you cast it. No, I didn't. Yeah, because it hit with its first attack that had disadvantage when it was fooling around blind. You're correct. I remember that.
01:18:40
Speaker
Constitution saving throw is what a concentration spell is. Oh, I do remember how much damage I took. Nine damage. So it's just a DC 10 then. Okay. I have concentrated. Okay.
01:18:59
Speaker
That is honestly the first time ever I've remembered to have somebody roll for concentration. Um... Alright, uh, Trakir takes the Vorpal Sword and he's gonna make some attacks. Uh, because that's what he desperately needs to do here. I'm gonna be so very happy. And just to get as many possible damage on this thing as I can, I also form a... I also draw out one of my Shadowblaze and my Dual Wield.
01:19:27
Speaker
So, here we go. First attack with advantage. No 20. 22. That's a hit. So it'll be 12 slashing damage. Oh wait, no, plus three. It's a plus three weapon. Yes. So 15 slashing damage.
01:19:57
Speaker
Second attack with the Vorpal Sword. 21 to hit. Hit. Oh, wait, I'm sorry. Hold up, hold up, hold up. Yes, that's a hit. I was going to say, if it doesn't AC 21, we're just hiding for the rest of this fight. One's on the damage, I hate that. 13 more slashing damage.
01:20:26
Speaker
And then the Shadow Blade 26 to hits. And I'm going to use Eldritch Smite and drop a spell slot into this. So that is...
01:20:59
Speaker
That's 30 damage, and because of the Elder's Spite, I'm gonna knock him prone. Okay. And then for my movement, I'm gonna Shadow Jaunt over to the other side of that. Okay, so the dragon gets knocked prone somehow. Just cuts through one of the legs and it falls over. Okay, Booyah, it is your turn. It's me, all right.
01:21:28
Speaker
Um, Dexter, but he is also further in the room. He is, but you're going to have to go into the room to get them and then come back. All right. I'll catch up to you. Yeah. And we'll just, we'll relay it. We'll relay race runs in. So you're, you're going in to get the crystals, get the crystals. Okay. And then.
01:21:56
Speaker
picks back up out the room, dashing back. So I will let you pick up all four crystals for an action. And then start heading that way. So you move 10 feet in and get 20 feet back out of the room. Oh, and then you can dash as a bonus action because you're a goblin. So another 50 feet. So you have 110 feet left to go to get to the door. 130 feet.
01:22:26
Speaker
Oh, great, 20 in throw. I was going to get 20 in throw. Okay, it is now the dragon's turn. So it is going to flail about in the darkness once again. Hoping it can make something happen. 18. With disadvantage? Yep. Ah, yes. So that is nine points of damage. I need a concentration saving throw.
01:22:58
Speaker
So nine points of damage, so another 10. Good. Not natural, just a 20. Yeah, that hits. This is a claw. So that's going to be... 10 points of damage. Okay.
01:23:25
Speaker
Alright. Concentration's still going. Yep. It's basically like making death saves. I have no modifiers, so I'm just going. Um, last one is 14 to hit, so it sounds nuts. That one missed. Okay, so now it is, that guy is dead. So it's back around to Dex.
01:23:48
Speaker
I stare incredulously at Booyah, trying to figure out why the slowest person took the crystals I was standing next to. What's that relay race? You can take them from him as you run by. Is that an action? Yeah. Yeah, it's a relay race. It's a relay race. You guys don't know how relay races work. One guy stands there and waits for them. You run by, just grab him. I mean, OK. So it'll cost you 30? It'll cost me 40 feet of movement to take them from you. So I will do that. Or?
01:24:16
Speaker
you could get there and start trying to work on the riddle before i can't get there get there i can get to 120 well that's what i mean you could just keep working ahead and just hope that you have it figured out the riddle is the riddle Jeff can tell this riddle has to do with descriptions of the planes right and Dex doesn't know jack nothing about the planar system
01:24:41
Speaker
Okay. So I will run and I will take the crystals from Booyah and then I will run 40 more feet making me 100 feet away from the thing. Well you started 30 feet in the room. Oh, I thought he was looking at me and he said you're 180 feet away from your friend. 180 feet away from the door. Like he was just saying that to me. He was standing right next to Booyah. Okay.
01:25:10
Speaker
So, yeah, you have 130 feet to go. Okay, so now it is layer action. Ground opens up again. Drakir, I need a dexterity saving throw.
01:25:38
Speaker
What? Like 20, 21, something like that. Okay. Yeah, 21. So we'll take half damage. Eight points of damage. So I have a question for you. Yes. How's he targeting me if he can't steal me?
01:26:07
Speaker
It's a good point. Fine. We'll do something else. You can just take a roll to see if you can. No, because he can't see you. So he has no idea at this point where you are. So rather than that, we'll just do centered on the dragon in a 60 foot radius. A tremor shakes the ground. I need a dexterity saving drill from you.
01:26:35
Speaker
You mean you just keep the one I just did? No, I want you to roll again. Okay, you took away my thing. Take away your thing. Point it out. Point it out that you were ignoring the environment. What'd you roll? I rolled a 26. Okay, fine. You don't get knocked prone. You're still standing. Good job. Okay, so now it is Beric's turn.
01:27:05
Speaker
You say that like it doesn't matter, but that would have canceled out my disadvantage. Uh, Barrick, I mean, Barrick's just going to try to run towards the, towards the door so Barrick can get 80 feet. I got nothing I can do for a bonus. Okay. So yeah. Yeah. I have nothing I can do as a bonus. Okay. Um, so now it is,
01:27:38
Speaker
Um, Drakir's turn. Um... Huh. Uh, actually... I have a really clear idea of the layout of this place, right? Yep. And so I know, for example...
01:28:09
Speaker
that the room, the made-up, the distance, I know, for example, the direction to Drakir from the made-up room that we're in. Because he created a room, right? No, no, no, you are in that furthest room to the east on the bottom left. Okay. So, but I'm not 500 feet from Drakir, right? No, you're less than, you're well less than 500 feet. I did something I should have done a long time ago. I cast Dimension Door.
01:28:41
Speaker
Okay. Nice. So a door opens up in the room and and Erebus steps out. The music swells heroically. Philip forgot that I had that. Just straight up forgot that I had that now.
01:28:58
Speaker
Can you take people with you with Dimension Door? Yes, I could have taken someone with me. Let's just shut up about it now. So now what you have is Dex trying to solve a riddle. With Booyah. With Booyah. About the planes. About the planes. Booyah knows something about the planes. Yeah, that's fair. That'll help us. That's fair. That Booyah's subclass is literally plane walker. Yeah, I was going to say, Booyah should be pretty good at this.
01:29:21
Speaker
I don't even know the names of them. Anyways, that was my action. Okay. So here I am. All right. Just kill the dragon and we can shout questions through the door. Okay, it is now... Drakir's turn.
01:29:48
Speaker
Okay. Yeah. Uh, Drakir is pleased to see that someone managed to get in here, but he's going to proceed with the, with the process and horrible sword versus dragon. You have advantage still because the dragon is in darkness. Yep. I know. Uh, 20 to hit just a regular old 20. Yes. That's going to be,
01:30:20
Speaker
13 slashing him. Oh, I'm going to miss threat. Would you roll a 12? Yes. That's a miss. There you go. I rolled a three and a two. So close. Uh, that is going to be a whole like, uh, 27. Yes.
01:30:53
Speaker
16 more slashing damage. Okay, it is now Booyah's turn. 90 feet. Okay, so first round you travel 30 feet, he said. So it's 120 feet. So you've rounded the corner and you're back into the room that you encountered Belashira in.
01:31:22
Speaker
The dragon's turn it is going to flail about attempting to hit your gear Can you give me a picture of how big this room is just in general on it's it's on your map it is 40 by 40. Okay. Thank you First attack is a 12
01:31:53
Speaker
Second attack is a 20. That will hit. Not natural. No. Disadvantage still. So that is going to be seven damage. OK, mission check on.
01:32:11
Speaker
Darkness falls. The dragon's head snaps around and stares at Drakir, having just felt where he was by slapping him with his tail. And for his final claw attack. Oh, not with advantage. 14. Ha! Huzzah. Um.
01:32:41
Speaker
You notice, Drakir, now that the dragon is turned back towards you, you see in the center of its chest what looks like some kind of pod, or like there's very thin skin covering something at the center of its chest. So now it is back around to Dex. 120 feet carrying some shards. Okay. Aribis has the fifth shard.
01:33:09
Speaker
He does. Yup. Oh no. Eric, you're laughing too much. I don't like how much you like it. Actually, roleplay, that's Bella Shira down the hallway, just cackling. Okay, so Dex, you're at the door with these shards and then you have that realization.

Riddle and Banter

01:33:40
Speaker
Okay, I need something I can actually physically write with. I can't type right on this tablet quickly enough. I have a pin right there. Okay, you need what it says again? Well, and the symbol around each. Okay. And I was paraphrasing the first time, so it's going to be a little bit different this time, but it's about the spirit of things. I want the listeners to know because they'll roll the tape back. So first I'm going to seek that...
01:34:09
Speaker
which inspires that which will allow me to innovate. That second, which will give me the power to build. OK. So that my ideas may be liberated and one day reclaimed. And the symbols around the five holes indicate the top going clockwise. Thelonis Kithri. K-Y-T-H-R-I
01:34:39
Speaker
Danvi, D-A-A-N-V-I, Dolar, D-O-L-U-R-R-H, and Shavarath.
01:34:50
Speaker
S-H-A-V-A-R-A-T-H. I just got the first one, T-H-E-L-O-N-N-I-S. T-H-E-L-A-N-I-S. The Lannis. Okay. Dex takes a good long look at the riddle and gives up because he doesn't know this stuff and waits for me. And you also see now that you're carrying the shards and kind of have a moment to look at them, they are numbered.
01:35:18
Speaker
like there's like etched into them. Okay. Our Roman numeral. So it's not. Okay. Okay. Okay. Unfortunately, having never heard of Rome, you have no idea how to interpret the Roman numeral. These are on Darien numeral. You are missing number four.
01:35:40
Speaker
Oh, I wouldn't say I'm missing it. I don't precisely where it is. Okay, so now it is time for the turn of... Actually, you don't. You have no idea where Beric went.
01:35:55
Speaker
Because if you were running down the hall, Parrott disappeared out of the room. Yeah, you're eagerly anticipating his arrival. I'm sure I'll hear something terrifying happen in the next room and realize where he's going. All right. Time for a lair action, and now it's time for that geyser that I wanted to do before Dexterity saving throw. Drake here. 19. 19? That is successful, so you take half damage.
01:36:26
Speaker
Nine points of damage. How you doing on the old HP? Still on my feet. Are you not going to tell me? No. He leaned over and looked at my character sheet earlier and I felt violated. I'm like, no, you don't get to know this.
01:36:46
Speaker
I shouldn't say that. That's not fair. Deal with the consequences of your decisions, DM. I did not feel violated. That's trivializing something important. I was upset. Okay. It is now Barrick's turn. Okay. Erebus. Erebus? Inside of Erebus, Barrick realizes that he still has the shard.
01:37:19
Speaker
Erebus touches the amulet that's sort of molded into the armor. And a large spectral guardian appears by a guardian of faith. And my terrifying nightmarish nightwalker appears standing over Drakir. Okay.
01:37:47
Speaker
Well, it's already within five feet of Drakir, so... or actually... Well, it'll just be on the first... it'll be on its turn. Okay. Nothing happens on it. And that's your action? Yes, and I don't think I have a bonus action that's going to be of use this time. So... Yeah, no, I do not. Okay, Drakir.
01:38:16
Speaker
Um, seeing this, uh, Drakir is a tactical enough creature to understand what's going on. Um, and so Drakir will use Shadow Jaunt to jump back to a spot of shadow, uh, against the wall, nearer, um, nearer to Beric and put the, uh, but sort of an end.
01:38:44
Speaker
in a corner away from Barrick. Drakir has fought a dragon, he knows about breath weapons, and he doesn't want to stand right next to the other person in the room. So he pops back there and I will throw one of my shadow blades at him. Actually, I guess I'll throw two of them because I can do that. I'll miss on the first one. But the second one is a whole lot of team.
01:39:22
Speaker
17 slashing damage. Okay. It is now Booyah's turn. Okay, let's go figure this thing out. Okay, Booyah. You finally arrive at the door with Dex and you see the riddle before you.
01:39:46
Speaker
Okay. And each one of the lines, as I kind of read them to you, it's ordered that way. Clockwise? All right. Well, no, like, no, the riddle I read you is written line by line, not clockwise. I gave you the symbols clockwise. Okay.
01:40:14
Speaker
Is there a role I can make to seem like it inspires and that they build liberated with blame? I will allow you to either make an arcana check to start doing some associative
01:40:34
Speaker
wordplay with the planes and the lines or I will allow you to do an investigation check to figure something out that I will reveal if you pass it.
01:40:48
Speaker
Let's investigate. Seven. Seven. You are not sure about what information I would have given you if I do not roll poorly.

Radiant Damage and Retaliation

01:41:01
Speaker
Cut back to the dragon. So what check does it need to make? There is no check. It just takes the damage? It takes 20 radiant damage. And I choose this moment to cause it to become vulnerable to radiant damage from now on.
01:41:20
Speaker
No, I apologize. There is a save. I don't know why. Just skip over that. A dexterity save. Sorry. 20. Okay. So it takes half. So it takes 10 radiant damage and it's still boiling radiant. Okay. It is now going to recoil and step away from this thing that just walloped it with radiant damage. And it is going to snarl as it
01:41:47
Speaker
puts together where this thing came from. And it is going to take a deep breath in and fire breath at Erebus. So I need a dexterity saving throw. Okay. 17. Okay, you're gonna take half damage.
01:42:39
Speaker
28 damage. After the half, yeah.
01:42:50
Speaker
Huh, that's funny. It has the average damage next to it if you don't want to bother rolling, and I rolled the average damage. That's fun. Okay. It is now...
01:43:04
Speaker
Dex's turn. I mean, is this common stuff, like what each plane is? I will let you make an investigation or arcana roll to start putting some pieces together. I'm not going to make you rely on your knowledge of Everon. Right, no, that's not my knowledge of Everon. I have Google. I'm saying, would Dex know what each of these planes was? Is that something that's that common of knowledge in Everon? You would know the basic
01:43:28
Speaker
Like I would know the lore is where the dead be. The dead end. Yeah. Or the one that's all... ...chaos-y. Uh... Kid 3. Yeah. Like I would know at least that much. Yes. Okay. Good. Then yeah, let me just roll for an investigation. Okay.
01:43:45
Speaker
26. OK, so you put together looking at this, looking at the planes and also the nature by which you got the one shard that you actually got from the place it was located. You see the word liberated and think about the fact that the one that Erebus has taking it liberated somebody. So that's that's kind of like that one that Erebus has associated with the fourth law, essentially of the. Well, I knew that because I had a Roman numeral four on it.
01:44:14
Speaker
No but it's it no no there's different okay yeah um no the the numbering means something other than that so there's three riddles here well no it's it's all connected to one um you also um
01:44:39
Speaker
I will also give you, because of the high nature of it, that the liberate, I'll let you make the connection, like people that are liberated, it's typically a result of war, of battle, Shavaroth, the plane, the plane or battleground, essentially, is probably that connection.
01:45:01
Speaker
So you know, the one that you don't have, you have a pretty good idea of where it goes. Okay. Okay. It is now the layer action turn. So...
01:45:24
Speaker
We're gonna make the world shake, so I need... Dexterity saving throw from Drakir and Barak. 16 for Barak and 25. Okay, both of you pass, you're still on your feet. Drakir, or sorry, Barak, it is your turn.
01:45:55
Speaker
Okay, Barak will run over and he's gonna cast Cure Wounds into Drakir from the amulet. That's nice. And then he's going to move away from Drakir again. Okay. For the obvious reasons.
01:46:24
Speaker
Okay, Dracary, it is your turn. All right, Dracary. I have some spells, they're just not... I mean, the dragon is looking hurt, like it's looking worse for wear. Okay, I'm gonna...
01:46:52
Speaker
How far away is he from me? I mean, you moved far, so it's a 40 by 40 room, so we'll say 20-ish feet. 20-ish, you said? Yep. Okay. I'll move up on it and attack with the Gorpal Sword. 16? That's a miss.
01:47:30
Speaker
20... 7? And... That's 19 slashing damage. And then the Shadow Blade in his other hand
01:47:50
Speaker
25. Hit. 14 more slashing damage. Okay.
01:48:01
Speaker
you sink the shadow blade in your offhand up through the lower jaw of the dragon and you feel it pierce the roof of its mouth and into its brain as it stiffens and then slumps to the ground. Then after a moment you see the dragon's eyes reopen and it begins to be pulled and flows back into the orb and the orb

Conclusion and Community Invitation

01:48:43
Speaker
And that is going to be end of episode. We are going to resolve. We've been recording for quite some time. So we will resolve this next episode and probably hopefully wrap up the maybe we'll see. We'll see how the strength extraction goes. So anyway, thank you all so much for listening. If you want to be a part of the conversation, head on over to our Facebook group, the Geek Pantheon. We also have Twitter and Instagram at the Geek Pantheon.
01:48:56
Speaker
like floats up off the ground to your hand and restores where it was before.
01:49:08
Speaker
And if you like what we do and like see it done just a bit better Head on over to patreon.com slash the geek pantheon and consider joining the community over there. Once again, I'm your dungeon master Eric I'm Philip Randy Jeff. We'll see you next time Acapella choir everyone renewed Test test test
01:49:38
Speaker
Test, one, two, three. Test, test, test, test, test. Okay. Good job everybody. Mine works too. You were talking when I started recording. I know. Like I need to tell you to talk. Don't bite me. Language. Okay, quit saying language to me. It was funny the first like three times.
01:50:10
Speaker
Ben is still really not.