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C2 Ep. 178 Trespass Against Them Chapter Three image

C2 Ep. 178 Trespass Against Them Chapter Three

Eberron Renewed
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Leave the Whole World Blind

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Charles Compton, Deviouspoptart, Nastasia Raulerson, David Scrams, Elizabeth Clark, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Jerry Theuns, Mark Stanley, and Shelby Johnson.

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Transcript

Belashira's Smirk and the Group's Unease

00:00:09
Speaker
D20 radio, your gamers roll.
00:00:36
Speaker
Belashira, like, smirks at you. Didn't work out well last time, did it? And we're gonna go to...

Bronzebeard's Clumsy Attack

00:00:46
Speaker
Next. You clearly have our friend confused with someone else. He knows who Randy is. He knows who Randy is. I am. Oh, great.
00:01:02
Speaker
Um, Bella shares Eric's DMPC. Oh, he knows who all of you are. Doesn't break the fourth wall. He just doesn't have one. Bronzebeard is going to attack Ulfin. No. He's going to have a hard time doing it. That heavy arm. Yep. He has three setback die because of he has to move.
00:01:26
Speaker
And my Ulfin ran up to him. Oh. Yeah. Why'd you do that, Ulfin? Yeah, unfortunately, I thought he'd be a dead Ulfin.

Pirate Jokes and Identity Confusion

00:01:32
Speaker
It's a pirate duel. It's not. At no point has it just been the two of you fighting. Yeah, this is clearly a cook and a ghost. Can we leave? Watching their friends get hurt. Neither of you has been a pirate for a really long time. Stop hanging on to the glory days. Glory days.
00:01:56
Speaker
You're a restaurateur and the captain of a retirement yacht for ex-pirants. This is the pool. Anything you would like to do, gang? I like a Latin number of setback dice. I'm pretty comfortable with that. Oh, but this.

Trevor's Chaotic Difficulty Spike

00:02:09
Speaker
Why? Why? To get you one back. Because I'm generous. No, wait, wait, wait. I don't know. Let's do it. Is it bronze beards? Yes. Yeah. Why'd you make the difficulty harder? I didn't. I did, actually. Thank you, Trevor. Shut up.
00:02:28
Speaker
Do you want to flip one? Oh my gosh, why did the setbacks fail us? There's no success. Yeah, there's no still setbacks could have made things terrible. It's three success for three failure, three failure for advantage. Oh,
00:02:49
Speaker
For advantage, he will pass a boost and an upgrade to the next NPC.

NPC Setback Due to Ulfin

00:02:55
Speaker
So, next piece, or first PC slot of the round, there is a setback die on it because of a threat rolled by Ulfin. Okay, so relevant question.
00:03:05
Speaker
the dragonborn that weren't able to make their attacks. Did they still move? Yes. So there is still a dragonborn next to Eris and next to Reynard and next to Miley. And apologies. The ship, while the skeletons were not able to act because they were all staggered, the ship continued to move closer. So it is short distance away. That's real bad. Like, that's real bad. You all. Who else on the ship? All those skeleton minion groups are on the ship? Yeah.
00:03:31
Speaker
There are five groups and the whole ship is short distance away. Yes. So if I were to get on the ship, the whole ship would be short distance. You cannot physically be engaged with all five like the ship. So the far end of the ship is.
00:03:45
Speaker
I guess medium distance away. Like, yeah, yeah. We really don't need them to get here. I'm supreme now. I can take out every minion group in a short range band from me is

Athletics Check: Boarding the Ship

00:03:56
Speaker
an incident. So on the middle of the ship, you would be short range from all of them. Am I maneuverably away place? Here's what I'm saying. That's an incidental. So I can use my athletics check to jump onto the ship.
00:04:08
Speaker
Am I close enough that I could run into- To get to the middle of the ship. Yes. You would need to basically use two maneuvers to get there. Okay, so I would lose my- You would lose your augment, but you would then have the ability to- To just take out this whole ship. I dig that. Yeah. All right. All right, I'm gonna try it. Bon voyage. Basically, I just need to make an athletics check to get on, to make the jump. Yeah, make the jump to the ship. In a short distance, it will be a one purple check.
00:04:36
Speaker
Okay, but you do have the setback, and another setback because of- Are you guys cool with this? Can I just take out all of the skeletons real quick? Yes, please do. Yeah, we don't want them on board. Okay, Hob's not been doing great today, so he's- 32 skeletons joining this fight seems bad. 25 skeletons. You already have 7 on the ship. Great.
00:04:56
Speaker
That's plenty. Seven is a sufficient number of skeletons. Yeah, yeah, yeah. I'm trying to think how I want to do it. Here, let me get on the boat first, right? This is it? Yup. One purple. Of course. The difficulty would be important, right? Yeah. Would you like to flip a story point to upgrade? Actually, does my... I'll make that a red. Does my augment last through this drink? Yes, yes. Okay, then I don't need to flip a story point to upgrade.
00:05:22
Speaker
OK, cool. And I think that's

Strength and Agility Against Skeletons

00:05:24
Speaker
it. Do it. No, it increases the skill. Oh, well, I'm fine with that, too. Give me more pips. Yeah. So. OK. Go. No despair. OK, I made it. No failures rolled. So yeah. Right. Yeah. So I believe that settles it.
00:05:44
Speaker
And this goes away and becomes this. Because all three? This. Four threat? You get three threat because it's the third round. Right. I forgot. That's the one I forgot. It's getting a little worse. Yeah. You all are feeling the oppression of the dead. So I successfully have made it. Yes. Onto the ship. Yes. So for two points of strength. OK. Can do. And then.
00:06:09
Speaker
Hey guys, how do I take out all of these skeletons? We've established it's a bone ship, and they're made of the ship. So I say you punch the ship. There was a part of me that wanted to rend the ship, but now how do I get back? I mean, we're in like anime territory, so yeah, do whatever you want. We've already established. Eric allowed me to declare that Dolor was Studio Ghibli. Well, and I forgot that I tied a rope around my waist. Of course, obviously. So I jump across, I just put my fingers between the bones. Equal and opposite reactions.
00:06:40
Speaker
I rip the ship asunder. The skellies go afallen and I climb myself back up this rope onto the deck. That all happened with one thing. And that's two story points to do? It's two story points to do. Dope. Very well done. That felt worth it. That was excellent. All right.
00:06:58
Speaker
Honestly, I added 25 minions because I remembered exactly what your heroic ability was. I don't think I've done the Supreme version yet. I just bought it with the last time I blew cash. Okay, so that is Hobb's very significant turn. I think that's a record for the podcast of 25 enemies in a single band. That was good. Okay, PC slot.
00:07:23
Speaker
Don't worry about the boat anymore,

Necromancer's Critical Strike on Eris

00:07:25
Speaker
just take care of it. Right, welded. And they lost their ride, so they're kind of stuck with us now. Unless they want to go to where Reverend Shira came from. I mean, I'm just shooting arrows, so. Feel free. Because I'm not going to run up on Milo and try to heal him. Then I'll be by the bad person. You can heal from a distance. I thought you said I had to touch people. For ease, you have to add a difficulty, add a purple to it. Let's see, we're not doing that. We're already really set back.
00:07:50
Speaker
And I don't really need healing right now. So I'm going to shoot the... Healing isn't the problem. Is Eris in healing? Actually, Eris is in okay shape because the Dragonborn never hit me. I'm going to shoot the one that was up on me. Wolfen needs healing. Wolfen does need healing. Shoot the one that is up on you. On the other hand, oh. So that's two setback die plus another one. Easy. Yes. Okay.
00:08:19
Speaker
It's a fair amount of failure. But it's not enough. Shooting a ranged weapon in melee, the difficulty is treated as a melee difficulty. Oh. It's not a short difficulty. Roll one more purple. It's a blank. Cool. Cool. So that is going to be three success to advantage. OK. So base damage of seven plus three is 10.
00:08:55
Speaker
What do you want to do with the advantage? You get recreating with three, you could crit on him. Let's pass him. I think people just need the help with all the settings. So pass an upgrade or three boost. He only had two boost. Oh, sorry. So two boost. Two boost, yeah. I think that'll be more helpful. OK. NPC slot will have the necromancer go.

Milo's Fiery Mishap

00:09:25
Speaker
Going to attack Eris. Why? Because you're next to the cannon. Because you said you were too well. The cannon's jammed. Well, they don't know that. Sure they do. Let's see Eris kicking it. Ranged to one. One. Still one. On their short distance way now. Oh, good.
00:09:50
Speaker
Wait, does the necromancer on the ship? It's floating above the space that the ship previously was. Yeah, bones floating around. Yeah, he had to really juice up his flow to reach all the way down to the wherever the surface is now. Bagley ship-shaped cloud of bones slowly spreading.
00:10:10
Speaker
I kept one. Excellent. That's good. I had to, right? Yeah. You hit somebody over the head with it. It's a femur. That's a good choice. It's a good choice. No, because I'm not a psychopath. Your normal bone collector. For success, one advantage. So that is going to be 12 damage. And they are going to crit.
00:10:36
Speaker
Geez, the hits just keep on coming. So a necrotic energy just hits Aerys' chest. Sure. You feel two currently. OK. This is Vicious 3, so plus five. I know. It's real bad. Seven. OK. Wow. So 12. Plus five.
00:10:58
Speaker
So 57. That could have been, that could have gone a lot worse. Yeah, it could have gone much, much worse. Agonizing wound, increase the difficulty of all brawn and agility checks by one. Oh, I never used those skills. All's well. Um, okay. PC slot. Raynard is gone. Hob is gone.
00:11:16
Speaker
Did Eris go? Eris is not gone. Did Myla go? I guess there's- Oh, Sana punched. No. No, we won't have to. I guess I'll punch this dragonborn that's looming over me. Okay. Because I don't like

Eris Sets Dragonborn Ablaze

00:11:36
Speaker
it. Okay. And of course, when I say punch, I mean... cunningly. Oh wait. A clever punch.
00:11:45
Speaker
Cause someone took away our cannon. Jerk. Yeah, Randy. Um, yeah. So when I say punch, I mean, she pulls the hand Fletcher from its holster and shoots him in the face. Okay. So it's a ranged attack. But handgun. So it doesn't do the thing.
00:12:13
Speaker
Yeah, okay, so I guess to shoot. Adversary one. Fine. And set back. Set back from the ship. And one melee. Well, it's a ranged attack, so no. Cool. And then also.
00:12:39
Speaker
Plus one difficulty because I was compromised. And goggles. Aim. I'm pretty sure I missed because they rolled a lot of advantage and almost no. Yep. I missed.
00:13:05
Speaker
And these go away from the lingery. Nope, these go away from the lingery. So I missed and I have four advantage. Okay. Wait, didn't someone pass boosts? Uh, two. I hit and

Wraiths Target Reynard and Hob

00:13:19
Speaker
I have six advantage. Very different. Things got better. Okay. Okay. Uh, so with the hand Fletcher,
00:13:34
Speaker
That is with the one uncanceled success, that's seven damage, pierce one. And I'm going to spend two of these to trigger the quality burn two and set fire to the dragonborn.
00:13:56
Speaker
Okay. Why not? So at the start of their turn, they take two fire damage. Correct. And then I'll spend two... What's its crit rating? Yeah. I'll spend two advantage, two crit. Okay. And I'm okay on strain. Why not? I'll spend two to just add 10 to it, just a simple and get us moving on. Well, that's disappointing. For 14.
00:14:27
Speaker
Sudden jolt. Target drops whatever is in their hand. So they drop their rings. I like that. So yeah, you shoot them like the meat of the arms or I guess the bone of the arm. It's got the great sword, great sword raised and Eris just quick draws and fires straight into its hand. Yeah.
00:14:46
Speaker
and it is now bone hand bone hand bone bone hand um all those guys are dead um so now it is now they're all dead one of my pirate friends grabs the grey sword and stabs him probably not because i don't know how this is working
00:15:06
Speaker
Uh, the Wraiths are gonna go. So, um, one of them had rushed up to Hob. Hob went away. The other one had attacked Milo. Our characters are not gonna find out what happened in this afternoon ever. Raynard, you're gonna get attacked. Because someone's got to!
00:15:29
Speaker
That is... All those go away. One success. Unbelievable. You take three

Arcane Duel: Milo vs. Belashira

00:15:36
Speaker
damage. Breach one, so your soak is irrelevant, but the barrier's gone. So yeah, you take the three damage. Ooh, ow. Owie, owie. Barrier's gone, haste is gone. The other one will fly. I was a normal man. The other one will fly at Hob. Yeah. Yeah, I bet he will.
00:16:02
Speaker
Uh, yeah, a lot of threat, a lot of thread, but also much success, much success. Um, so that is one, two, three, four success and five threat. So that is a six damage breach one. So it ignores 10 points of soak.
00:16:26
Speaker
I mean, here's the thing, guys. And you know what? It attacks your strain, not your wounds. So you take six strain as you feel kind of, once again, the oppressiveness of Doleur. This further drains kind of your will to keep fighting. OK. PC slot. Milo. Go for it, Milo. What are you going to do? Milo is going to try to cause Bellaschira to spontaneously combust.
00:16:57
Speaker
If you cause it, is it spontaneous? You're just setting him on fire. Yeah. That's what I meant to say. I'm going to set this fool on fire. We have two story points. Yeah, you have three. Upgrade the difficulty. OK. You guys mind if I end up spending a couple of those? A couple?
00:17:24
Speaker
Well, yeah. Not at the same time. Oh. You can only spend one per turn. Right. OK. OK. What if I can't do it and take another attack? It's still the same turn? Yes. OK. So I'm going to go ahead and. Right. You can only spend one story point per turn. Yeah. Unless it's your heroic ability. So I'm going to keep this all the way it is then. And. You have your setback from the boat. Is that one? Yeah.
00:17:56
Speaker
Myles flicks his wrist at Bella Shearer's head.

Discussing Despair with Eric

00:18:06
Speaker
Let's see, I get confused on these. That takes out the advantage. So that can go away. And then that yellow and that red can go away. This too can go away. So the advantage is gone.
00:18:23
Speaker
No, the success is gone. Two success and one advantage. But that's actually two threat because you have three threat from every role. So two success and two threat. Two success, two threat. So nine damage and...
00:18:42
Speaker
It's got a burn rating of four. But you don't have any advantage to trigger the burn. Oh, dang it. So I guess that's it then. Yep. And two threat on a magic check. Take four points of strength. Four? Because it's double magic checks. Plus the two that you took for casting the spell. Does that take Milo?
00:19:09
Speaker
I'm going to spend a story point to make a heroic recovery. No, to make a heroic recovery. Good call.
00:19:24
Speaker
So that's healing four strain and you had me take four. So just nothing. So I'm just going to take the two stream from the spell cast. Dang it. Okay. That's still not good. Well, but it's not as bad as it was. No, it was worse a minute ago. It was way bad. Okay. The dragon boar. You said those words. So much for spending my story point on being a conduit and do it again. So he took, how many did I say nine? Yep.
00:19:49
Speaker
So he's, he's like dead now. Reynard. You're getting attacked. Again? Yeah. At least I forgot that everyone helped me engage with kids of boost on combat checks. I've got to write that one down in. Yeah, they did. Oh no, they didn't. They did. One advantage. So I could have had one of these. They'll pass a boost. And it would have been nothing. Eris, the one that's on you, that doesn't have a sword.
00:20:17
Speaker
Yep, that's true. We'll use their brawl check. It's right. What? Why does he have a greatsword if brawling is better? The damage is way, way less. Like that's the- Well, fine. Well, fine, Eric. That was very funny. I have one wound to give, so it matters a whole lot. What else was I doing? Crap, I forgot. Oh, the burn damage.
00:20:47
Speaker
How much was that? Two. I am pretty much nullified. Well, I'm about to not be conscious, so I'll take nullified. Would you like to spend a story point to upgrade the difficulty? No, because we only have a couple. You would like me to spend one? No, I don't want you to do that. A little bit. No pleasing you. Do it to someone else.
00:21:21
Speaker
Yeah, I mean, I think he's hit. One success, five advantage. What's the damage on that?

Eris' Critical Injury

00:21:36
Speaker
Base damage is six. Okay, Iris is unconscious.
00:21:44
Speaker
39 plus three, so it's nice. Scattered senses remove all boost from skill checks until the critical injury is healed. So you bonk your head. I didn't bonk my head. Someone with a big bony claw clobbered me across the face. That's fair. And actually, hold on. Hold on, hold on, hold on.
00:22:16
Speaker
Was that him critting me, or was that the crit from me becoming unconscious? Crit from me becoming unconscious. Is he also critting me? No. His mini, mini advantage? He's going to pass two boosts in an upgrade to the last dragonborn that's going to attack Hob. It's like a cap on how many critical injuries I can have before I just die. It's just you keep adding 10, and so eventually, I guess 15. Right.
00:22:46
Speaker
No, they missed. Didn't they? Mm-hmm. Just barely. I mean, not just barely. It's got like two advantage. They used it to fly away. They ran away. No, they will...
00:23:08
Speaker
Uh, pass two boost to the next, uh, Italianistic check. Okay. Sauna. Punch bronze beard. That's always a good one. Protect your job security.
00:23:31
Speaker
Yeah, you need this job. Aim. Right. And a setback from the boat. Yep. Yeah. Get her. Yep. That's the thing. It's the thing that's happening. Get you all storybook. What? This one is on our side. Oh, right. Yeah. I upgraded the difficulty. Oh, I see. Yeah. OK.
00:23:58
Speaker
Well, no. Yeah, there's. Yeah, she's. Maybe. Yes. There's just no advantage left because of the lingering threat. So to success makes this well and one threat. No, because there's one right there. Oh, I see. So yeah. So so to success. OK. Yeah, sure.
00:24:32
Speaker
Um, bronze beard has to parry has to, or going conscious, I think is his point. Gotcha. Um, because he's got the gravity. Yeah.
00:24:55
Speaker
It should ever look skeptical. OK, and then how's everyone's healing? Well, I'm unconscious. Oh, right. Yeah. I'm going to heal. Aeris. Aeris first. But that is, when you pull up, I think it's an additional one, maybe two, to bring somebody back from incapacitated. I'm sorry, what is it? Revive incapacitated. But arcana. Primeal. Primeal. OK. Primeal, heal. Reviving capacitated is plus two, so it'd be three purple.
00:25:30
Speaker
I know I've told you about this. You're our magic user. I've absolutely brought this up before. Yeah. He's been using it for a long time. Yeah. I use it too. We've talked about it. When you ask me what your spells can do, that's how I figured out. Would you like to spend a story point to add a green to add the possibility of more success? No, I want our allies to have those.
00:25:57
Speaker
Hey, that's a lot of threat. Well, what was that? Yeah. So that is that goes away. So six threat and five success. So Eris, you heal for five points. And six threat.
00:26:23
Speaker
We're just going to pass to upgrade just to keep it simple. Okay, often. Stab your nemesis. From dollar's heart, you stab at he. So he aims, set back from the boat, set back from Bronzebeard's melee defense, adversary two.
00:26:51
Speaker
Yeah, this is the pool. Hero point. Bring him down. What did you say? Hero point. Story point. OK, sorry. Thing. Whatever. I wasn't sure if you had another mechanic. Thing we spend. Thing we spend. Here we go. Got it.
00:27:09
Speaker
Um, no. Nope. Not at all. Not even a little bit. And just, and some threat. Yep. Two or two. Yeah. Two threat. So three failure two threat. Well, shoot. Um.
00:27:25
Speaker
So yeah, uh, bronze beard melee's out of the way. Um, and that is it for this run. We are to round four. So four threat on every check. Oh my gosh. We're going to just, you know, play the hits, have Bella Shira come at Randy.
00:27:46
Speaker
You're eating his plane. And he gets two upgrades from the sixth threat. Your variant daughter is strip mining his home world to talk to you.
00:28:05
Speaker
Please say that. Please say that in character. Go for Maggie. Why did you say that name? Well, there's a despair. But there is a success left over.
00:28:29
Speaker
So, let's go away. There's two success. Well, one success goes away. One success, three advantage one to spare. So, one success. Your knowledge lore is reduced by one. Forever.
00:28:52
Speaker
Just keep track of what changes there are in case we can heal them later. Yeah. To advantage, he is going to... A lot of string. You all hit him with six string before. Yeah, we'll just do that because that's easy. Despair gang. I don't know.
00:29:15
Speaker
Are all of these still represented? All five? Yes. We still have somebody out there? Yeah, we haven't cleared out any of, we've cleared out almost nothing that's actually come on the ship. Okay. You cleared out nothing that's come on the ship. Right. Cool. It's Beleshira, Bronzebeard, the Necromancer, the Wraiths, and the Skeletons. Yep. Okay. The Dragonborn Skeletons. Yeah. Um.
00:29:46
Speaker
Is there someone to make like some reverb from what he's doing hit one of our enemies, like hit the necromancer or something? Sure. You can do that. What would happen if you were to lose his connection, like the actual physical connection he has right now to Milo, pulling it into his hand, would that change anything as far as help Milo mechanically or hurt Bella Shira?

Belashira's Psychological Attack on Milo

00:30:09
Speaker
Um, I mean, I don't hate with the despair. Um, I would let you all give Milo, like as an incidental and out of turn incidental, um, a lot in our con, like it's basically been our con versus our con of this whole time. Um, like, uh, a check to try and like,
00:30:34
Speaker
push back against the, uh, the connection. Yeah. Connor versus arcana. You got this. It's an arcana. Four yellow, one green. Go and take that extra yellow too.
00:31:00
Speaker
And does he still suffer from the setbacks and the threats? Uh, one setback. Uh, the threat will be applicable. Would you like to flip a story point to change that green into a yellow? I think at this point, yes. Okay. And I literally can't flip a story point to upgrade the difficulty because the max difficulty is five. Okay. So.
00:31:29
Speaker
Oh no. Oh no. I don't think that's what we wanted to use that despair for Eric. I think the necromancer, some damage on the necromancer. That's, that's what we picked, right? That's what we picked guys. Yeah, you got a lot more by buying to go. Oh boy. Yeah. These go. And then the threat, there's four threat now.
00:31:59
Speaker
So it's just bad. Three failure and a despair. There's no goods here. It's all bad. Yeah. Sorry, Randy. Well, we tried. It was a good thought. It was a good thought. That's a bad result. There has been, that is the tagline of this combat. Milo has two wounds left, two strain left.
00:32:25
Speaker
I know I've gone back and forth, but in the end I liked Milo. He died as he lived, unfortunately entangled in
00:32:42
Speaker
Zorat Very it's like a fun like nanny mystery. It's very kinky Eberron romance Just knew it was not going to end well That's accurate. That's that's true
00:33:06
Speaker
So Belashira has one hand grabbing the front of your clothes, Milo. The other hand is above your scar, siphoning the smoke. And Milo tries to exert his will against Belashira's will and mastery of the arcane arts. And Belashira, you just hear a chuckle. I need to keep.
00:33:29
Speaker
my eye on you. There's only one way I can do that. And Milo, before you can even really like comprehend what's happening, the palm of his hand shifts down. And all of a sudden, half of your vision goes black. And as he pulls his hand away, you see one of your own eyes from the palm of his hand staring back at you. As he chuckles like, see you soon.
00:33:59
Speaker
And the smoke dissipates as Belashira disappears into the portal. And I'm sure that is some intense pain Milo is feeling and he just drops. Okay. That is Belashira's turn. And so now Bronzebeard is going to go. So.
00:34:32
Speaker
Attacking. Open. I mean, I guess... I'm just operating in search of how it hasn't noticed Bella Shira, I guess. I don't know what's going on. My brain's bad. Oh, this blows. That's a double triumph. Geez. Go ahead, Eric. That goes... I'll just put that next to that.
00:35:04
Speaker
and turns into a success there. That's two success and two triumphs. So the damage, Ulfin is going to parry. I was so waiting for an end of episode after the Milo's Eye went bye bye. But no, we had more triumphs to roll.
00:35:33
Speaker
We're going to get out of dollar. We're not. This is where it ends. Goodbye. We just, we live here now. We just wanted to move a ship somewhere else. Relocating restaurants. Simple relocation. OK. Ulfin's still standing. Wow.
00:35:57
Speaker
I'm still dead. Barely. Like he looks really rough rough on us. Ulfin's already taken one crit. Yep. So we will double crit and add 20. I really hurt my elbow because I counted one of them. None of his weapons have Vicious, so. Yay. So it's plus 30 because he already has one. Oh wait, plus 20. Crit. Yeah, crit.
00:36:37
Speaker
I'm very unhappy here. Eris is going to kind of love it, though, conceptually long term. So the bronze beard brings his flail, and it hits Ulfin's forearm, but he brings his dueling rapier up and parries it away. And as Ulfin is holding the flail,
00:36:51
Speaker
No, 104.
00:37:03
Speaker
Bronzebeard, with his hand behind, grabs his large dagger and comes up and slices Ulfin's hand off, as it's an Ulfin. Wow. Yeah. I bet he does. I would. Maimed. I see there's an hand. Maimed, yes. Yes, in fact. I followed that. Permanently lost, yeah. I don't remember that one, yeah. OK.
00:37:35
Speaker
PC slot. Okay, we have two in a row. So do we want to coordinate something? How's everyone? I mean, Claudio could go to heal if somebody's. Milo's guest. Milo can't do anything essentially to bring Bronzebeard down. Who's in a position to bring? Are you unengaged? Are you clear? I'm clear. I just came back on the boat. Remember? Get him. All right. I'm going to go. I'm going to attack Bronzebeard. I'm going to increase the difficulty. I'm going to take some serious strain. Okay.
00:38:05
Speaker
back up to the strain you gave me. Oh, you flipped another one. I didn't take it. Hang on. I had a more than two, so it balances. Okay, so now I need to... I get that. I don't have augment anymore. Adversary two, so it'll be too red. Too red, right. And a setback for the boat. And is that it for setbacks, right? One melee defense. You got it.
00:38:36
Speaker
And I get an extra purple in there. Do I? I do. And then I get that for being one on one. Thank you, Eric. How nice of you. Man, what? No, absolutely. Uh-uh. I couldn't just let you roll it. You beat me around the head and neck and then help me up. You ding dong. What are you thinking? Roll your dice. I'm making sure I have them all. Uh, yeah.
00:39:05
Speaker
Yeah, I'll add boost to check. Okay, Bronzebeard parries, he will pass out. So, he's taking all of it. And he's taking a lot, hopefully. Let's do that. Yes, yes, many things happen. That goes, and that goes, and those go, and three success and, or sorry, four success and five threat. Four success and five threat, but those four success become,
00:39:38
Speaker
22 wounds. Because I get to double, when I do the leaping attack, doubles my brawn, double or nothing, doubles my success.

Hob's Dramatic Victory Over Bronzebeard

00:39:46
Speaker
Describe what you do. Hub. What do I do?
00:39:54
Speaker
Something awesome. I know it ends with me keeping the bronze jaw. You rip his bronze jaw off and beat him with it. I think that's what happens. Yeah. I believe that. I think he comes up, he grabs like an uppercut, and like hooks the bronze gel on your fist, and then brass knuckles with it. I was actually thinking he comes across from the side and grabs it at the hinge, and just peels it off and comes back across his head. And it just snaps his ghosty neck, and he ghosty falls into the ghosty deck. Ghosty deck, yeah.
00:40:24
Speaker
Okay, and... And you put it on and you gain command of Bronzebeard's minions. I think I take it and like a Pauldron, I just put it over one shoulder. That Pauldron corrects? Yeah, that's fun. Very nice. I turn and I go... And then no. Then you realize, oh, Milo's missing an eye. He's lost a hand. Everything's terrible. And then Eric does something with the five threat that I rolled. Yeah. Thankfully, those don't double. The Bronzebeard takes over.
00:40:57
Speaker
The jaw magically attaches. That would be so fair. You are now the bronze beard. What am I doing here? Five threats. Hit me, baby. One more time? As many times as it takes to kill me, I'm sure we would like to do.
00:41:29
Speaker
We'll just do an upgrade in two boosts because, yes. PC slot. I'd love to shoot the Dragonborn that's trying to beat me to death. Okay. With the cannon? Well, this year it's just running roughshod over. Well, let me ask you this, Eric. If the Dragonborn's standing right in front of me,
00:41:49
Speaker
Does the fact that he's got a smaller silhouette than a ship really matter anymore? I would be willing to hand wave away those. Okay. As Eris. I can touch the muzzle to his chest. Eris wakes like comes back to on the deck. This dragon morn skeleton is still over her. She looks around. She kicks the back of the cannon so that it swings around facing and then heaves up and just smashes her hand on the trigger of it.
00:42:16
Speaker
Dragonborn looks down at the cannon, looks at Eris, looks to camera. Next. Hopefully. Hopefully. Provided the role goes well. What is the... Does this thing have adversary or anything like that? I have adversary one. So one red. Still wearing my goggles. This is going to be the loudest episode. Your crit. You remove all boosts from check until it's healed.
00:42:47
Speaker
I didn't write the game. Used it against me. So I rolled just the craziest amount of advantage, but they're almost all going to get canceled out and I've rolled no successes because I took all my boosters away. So that was cool.
00:43:12
Speaker
One advantage. Would you like to pass a boost die? Sure. Take a fracking boost die. The necromancer is going to attack Reynard. I'm hurting. Like everything Eris is wearing or carrying adds boost dice to her rolls. Yeah, that critter was not so nice. Eris has been turned off. We'll get you healed.
00:43:41
Speaker
I'll try it, but I'm not going to go. I haven't cast my divine yet. I'll flip a story point to add a green. Fikes. Who's attacking me? The necromancer that's flying through the air. The bosun. This cannon was such a cool thing. Unreal. No. Well, I'm out. Big pass, big triumph, huge success.
00:44:11
Speaker
Radar's head exploded. Thank God. Now you don't have to tell us about your dad. It's true. We need to have that conversation today. I know. Oh. Five success, two threat, and a triumph. So long, farewell. I'll feed her saying goodnight. That is 13 damage. Yeah, bye-bye.
00:44:39
Speaker
You got soaked. You're knocked out. He has three soaked. I know. And two soaked. And what was it, 13 damage? Oh, yeah, yeah, I'm dead. 33. I can't even do that. I'm passed out. Wait, but you already have one. So 43. It happens when you pass out. Yeah, that's the crappy thing is you literally have

Reynard's Special Arrow Hits Necromancer

00:44:57
Speaker
to do that. Well, good news. The target is not prone. So I am dead. And the.
00:45:09
Speaker
What would you all like to do with the two threat? Strain. It's a spell casting thing. Yeah, that's good. I don't know. I fell on a splintery part of the boat. It's threat to him. It's threat to the bad guy. Triumph, they're going to pass an upgrade. Sure. PC slot.
00:45:35
Speaker
Reynard. Should I heal myself? You can't. You're incapacitated. Oh, I thought I could. Claudio could heal you. When you're asleep, you can't. Myla, would you like to do anything? I feel like I have before. Bill Shearer still has me. No, Bill Shearer went away. Bill Shearer went away. He took your eye and left. OK. He took the eyeball and went home. What did that eyeball do, though? We're not even there yet. In fact, we're not even there yet. There's so many things.
00:46:03
Speaker
Are we going to even celebrate your dead dad now? Everything sucks. There's not. I can't. We're like 18 steps away. I've already done everything I can do to get any strain back. That's all gone. That's all I cast. I cast out. I think that Milo's just dealing with his missing eye right now. You don't have to take the next PC slot. You can wait until later in the round. Mm-hmm. Well, hopefully I have to take the last one, right? Or is that over? No, that's over. That was just that round.
00:46:32
Speaker
Claudio could heal Reynard, get Reynard back up. Yeah, let's see if we can get Reynard back up. That seems depressing. Well, what NPC is about to go? What's the last NPC on the list? The raids. Okay, and we can't kill all of them. And they like attacking me. Yeah, okay. Sure.
00:46:52
Speaker
And I've got some words to give. Is anybody else hurting? Should we do the additional target? Or I guess, Raynard's in capacity. Yeah, don't add more. Just get Raynard up. Would you all like to flip a sword point to turn that green into a yellow? I don't like Raynard that much. We don't need Raynard that bad. So those go away. We're OK. Yeah, we're good. Yes. You're up, and you get three health. Wonderful. Hurray!
00:47:23
Speaker
Okay, that is Claudio's turn. The Wraiths. First Wraith attacks Hobb. That'll do it. Oh, and they got an upgrade from... By all means.
00:47:49
Speaker
Huh, look at that. That is a failure. There are zero successes rolled. Sweet, no threat. They will pass the setback. Two, the one that's going to attack Iris. I just can't get over how loud this episode is going to be. It's great. The sounds of dice. Can't get used to it, folks. We love this table. It's awesome.
00:48:15
Speaker
Hey, great. Wonderful triumph. Cool. How good. One success, three threat and a triumph. What's the damage on that? Three, but breach one. So three just happened. So all three. Okay, so cool. Okay. And then what? How many Ligari crits do you have? Oh, so many. Let's see.
00:48:42
Speaker
Five. Think I'm four. Four? Yeah, three from today and one that was already there. So plus 40. Do it. Is this one of the things that's probably vicious? It's a 109. 109. Oh my gosh. Philip, roll a d10. We have gold. We've got to just take care of the doctor. Two.
00:49:09
Speaker
Describe a horrific injury that would affect Eris' brawn.
00:49:22
Speaker
I sure seems like the sort of thing that like mess up one of her arms or breaks her glove or... So these are like ethereal wraiths that are attacking with their spectral claws just to give you an idea of what the... I mean if they shred your shoulder up you can't lift your arm to fire. That's accurate.
00:49:45
Speaker
Yeah, I mean, it seems like they just tear her up real good. OK, so laws. Your brawn is treated as one point lower here. Separate all that. I thought you felt good. I got a magic touch. OK, PC slot. Milo's going to reach in his robes and pull out. Healing potion. Healing potion. So start drinking. So six wounds. You heal.
00:50:13
Speaker
Mm-hmm. The PC. Reynard, shoot something. You're awake now. OK. Shoot the necromancer? Shoot the necromancer? Yeah, shoot something that's right over here. Do we? Yeah. Shoot the necromancer. I can javelin the wraiths. OK, so the necromancer has ranged defense one. So you have a setback from that, a setback from the boat. They're a short distance away, though. But they have adversary one.
00:50:40
Speaker
Who's the fourth red initiative of Bella Sheeran? Oh, Bella Sheeran. And Bronzebeard died. So it's just race and dragon. No, race, necromancer, and dragonborn. So that's right. Yeah. OK. I remember which initiative Bella Sheeran had when he went down. Yeah, but I get to pick which ones go away. I know. I know. Hey. OK. Hi. Hey. We succeeded. So it just takes away that.
00:51:08
Speaker
And then you have four threads. So that would change. Two success. Three. So three success. No, one went away from failure. Two success, two threat, one try. Nice. Okay. So what's the damage? So base image is seven. So nine damage. The first time we've been hit.
00:51:33
Speaker
Does that kill him? No. Okay. Great. Cool. It's either crit or my arrow. Oh, that's true. You pick. What do you want to do? Let's do my arrow. Why not? They're special. 17. Does he have an outstanding one on him? No, not the necromancer. Not the necrodancer. Nor. Nor.
00:52:02
Speaker
Gnar. Blast three. They're dead. Hey. The arrow penetrates and then explodes and kind of the husk. I said, aha. Great. Well done. Well said. Take two points of strain for the threat. Sure. Two points of strong. And then Sana's turn. Sana will attack a dragonborn.
00:52:32
Speaker
Protect the one on Iris, why not? Yup. That goes away.
00:53:03
Speaker
That goes away. So three threat and three success. So punch it so good.
00:53:27
Speaker
Okay, um... Dragonborn is still up. Uh, last... Ulfin. Ulfin. Come on, Ulfin. Let's be nice. Ulfin has one hit. Has one wound left. And no hand. And one hand. Yeah, yeah, yeah, yeah. I get it. Come on, Ulfin. What can Ulfin do? Is Ulfin just maybe out of the fight at this point? Yeah, we really need to be like, Ulfin, just hold your turn.
00:53:54
Speaker
Well, Vin needs to be looking over the side of the ship, picking which part of cursed Charne he wants his boat to be in. We dock it. Okay, he's going to his captain's rally. Oh, cool. So... At a time like this?
00:54:28
Speaker
Team building event. I hate that you're funny all the time. It makes me so mad. Get yourself some clinical depression. Baby, I got it. This is the check. Make the check. Make the check.
00:54:50
Speaker
Boy, his heart is just not in it. No. Well, come on. There's his hand on the floor. So two failure and one threat. We'll take a point straight. Bad guy's turns. New round. Are we now plus five threat, Eric? You all. Yes.
00:55:20
Speaker
Your eyes begin to sear and burn. Oh. Eye. From the light of Sharn as you all of a sudden back on the material plane above Highwall as the ship has come to a stop. Oh, it stopped flying. And docked where it was set to go. We could have just stopped.
00:55:49
Speaker
You had to dock. Like, the, uh, the Doleur residents are no longer on the deck of the ship. And neither is Claudio. Iris is just laying in a pool of her own blood. Milo is bandaging his eye. And Wolfin's cradling his wrist. Hob, like, all right. Hob looks around like Troy.
00:56:21
Speaker
Who's hurt-est? End of episode. Thank you all so much for listening. We wanted to be part of the conversation surrounding this episode. You can head over to our Discord, the link to which you can find on all of our socials, Facebook, Instagram, TikTok, Twitter. We also have a YouTube channel, youtube.com, slash the geek pantheon, where I do all sorts of TTRPG videos, and Philip's going to plug something else. There's another channel, The Laughing Tree. There's a game there, Kyber Shards, it's fifth edition, Dungeons and Dragons. I'm the GM, Eric's a player.
00:56:49
Speaker
Thank you all so much for listening. Oh, we also have a Patreon, patreon.com slash geekpantheon, if you want to financially support the shows, or you can buy some merch over at the geekpantheon.com. Thank you all so much for listening. I've been your game master, Eric. I am Philip. I'm Trevor. I'm Randy. I'm Jim. See you next time.