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C2 Ep. 78 From Sharn With Love Chapter Four image

C2 Ep. 78 From Sharn With Love Chapter Four

E243 · Eberron Renewed
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283 Plays3 years ago

Oh no!  People are teleporting!

This episode is brought to you by the generous donations of our amazing Show Sponsors: Laura Pickrahn, Darrin Katzska, Irene Viorritto, Ryan Royce, Darrell DeLaney, Jessica Smith, Charles Compton, Danielle Bramhall-Smith, Nastasia Raulerson, The Kamm Family, David Scrams, Elizabeth Clark, Andy Dossett, Rebekah Gowman, deviouspoptart, Eðvarð Arnór Sigurðsson, Michael Clark, Eric Witman, and Shelby Johnson.

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Podcast Support and Sponsorship

00:00:21
Speaker
David Scrams, Dustin Troop, Edvard Arnaud, Michael Clark, Rebecca Gowman, and Shelby Johnson, as well as all our generous patrons. D20 Radio, your game is roll.
00:00:26
Speaker
The following episode is brought to you by the generous donations of

Introduction and Episode Recap

00:01:07
Speaker
Hello and welcome to Ever Under New, the actual play podcast sent me ever on campaign setting. I'm your game master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. And welcome to another episode. Gentlemen, what happened last time? Magic. That's it, heist and magic. Heist and magic, that covers it. It's the whole thing. Nothing wild happened at the end there or anything. Yeah, we're mid heist.
00:01:37
Speaker
We should just skip two word overviews of what had happened all the time.

Heist and Initial Conflict

00:01:47
Speaker
We're trying to steal the teleportation cylinders from Adelaide Parr. Yes. And something weird happened. We're not sure what happened exactly. And like Hob got like poofed and
00:02:04
Speaker
We're pretty sure what happened. Our characters are a little less... Yeah, that's fair. I think Eris is also pretty sure, isn't she? Yeah. Because she reacted as though she was. Oh yeah, because the pen. Yeah, Eris has figured it out.
00:02:21
Speaker
Yeah, so Hob ended up on a large barge-esque vehicle flying through Sharn with the magic user guard and another one of the guards. And yeah, the other guard was left behind by...
00:02:44
Speaker
by the magic with Reynard, Eris, and Milo. And where we left off, it is Eris' turn. I think it's in PC's turn. Oh, it's my turn? It's the last PC slot, which was Eris. Look at you and your note taking notes. So the way this, just so I'm clear, the way this episode's gonna start is Eris gets to do something, and then Hob gets the crap beat out of him for a couple of turns. Neat. Yep, that is, I think, precisely.
00:03:14
Speaker
Okay. Um, so Eris is absolutely enraged. Uh, but this guy is, has been attempting to do harm to us. Uh, so Eris raised the Fletcher. She just shoot him. Shoot the guard. Okay. What's my range on him? Do you know a short distance away? Um, so one purple difficulty. All right.
00:03:43
Speaker
And why not? I'll aim. Feel it spicy. Three success, three advantage. So that's a total of 12 damage to him. Okay. And why not? Oh, it was a Pierce two.
00:04:16
Speaker
And I will use two of those advantage to crit. Okay. Sounds good. Crit result, head bringer. The target increases the difficulty of all intellect and cutting checks by one until the critical increase hits. Nobody cast them on Riddle. Yay. And for the level. Maybe Milo can confuse him to death.
00:04:46
Speaker
Uh, for the left-air advantage, I'll throw a boost die out to whichever of us, uh, rolls next, presumably in this side of the encounter. I don't know that I can provide a boost die to Bob at this point. Across, across the, the wind. I feel the encouragement. Okay. Um, it is NPC turn. So, uh,
00:05:16
Speaker
The magic user still, you didn't run up on the magic user, did you, Hob? Oh, I'm trying to remember. I don't think so. You tried to punch the other guard.

Magic and Combat Challenges

00:05:26
Speaker
Yeah, I think, in fact, I specifically said I stood my ground or ran back towards Eris's hole. Gotcha, okay. I was not advancing on anybody that was away from me, yeah. Okay, so last I recall, you were engaged with the mundane guard and the wizard was just down the aisle.
00:05:46
Speaker
Um, we are going to have the magic user try again with, uh, fireball. So are they not a little thrown off by what's happened to them too? Oh yeah. They're going to have that bad guy. I didn't know if they work at this warehouse. This happens sometimes. It's Tuesday. Um, boss, he popped again.
00:06:11
Speaker
Um, and actually I'm not going to do fireball. I'm going to add the manipulative aspect to the attack spell and deadly. So this is going to be a hard check.
00:06:31
Speaker
She is basically trying to, she is manifesting a large spectral great axe hob that she's going to sideswipe at you with. The deadly gives this a crit rating of two. And vicious one, so we'll add 10 in addition, basically offsetting your ability. And manipulative, if she gets advantage, she can use it to move you
00:06:58
Speaker
a range band. So attempt to knock you off, basically. I don't know if it was your aim to do so, but that explanation provided me no comfort. I was letting you know so that you were better informed if you want to spend story points to upgrade the difficulty and stuff. I have to. I have to, yes, absolutely. And what's funny is
00:07:21
Speaker
I heard everything you were saying but I had to realize after a couple of words that it was important because I was looking at all of my skills like what can I do to debuff this? Is there anything? And I don't think there is because there are two people on this barge with me right? Yes. Okay so that doesn't my ring fighter doesn't engage then so.
00:07:40
Speaker
So would you like to, you're going to spend a story point. So I'll flip that for you. And you are engaged with an ally of hers. So she gets an automatic upgrade as well. So the pool is three yellow, one green, two red, one purple, and a black because she is confused. Okay. Two success.
00:08:07
Speaker
So, no advantage, no nothing to success. So, that is going to result in a number of damage that equals... Yes, Perd? 10. 10 damage. Holy cow. So, have this large spectral greataxe, sideswipes you, and you can feel...
00:08:32
Speaker
the attempt at pulling you off, but your feet stay planted as this axe just passes through you. Still feels gross though. Next in PC slot, the guard that's up on you is going to try to hit you. He is extremely confused though. So. Gosh. I mean,
00:09:04
Speaker
I don't feel good. It's a good thing I took tough into three times in the last time I did it. XP don't. Okay. Pool is one yellow, two green, two purple, and two black. I don't care if they get a despair. So I don't know. We need to upgrade that. I think we're okay. Okay.
00:09:35
Speaker
One success, one threat. So that is going to be a total of six damage. They're very fancy sword. And that's it. With the one threat, they will take a point of strain, which will manifest itself into a wound.
00:09:59
Speaker
And lastly, the guard that just got shot by Eris. Yeah, I've heard one of those guys. He's going to use his bow to try and return fire. He's going to use a maneuver to step behind the aisle to try and step around cover and lean out and fire at you. So he's going to get a setback die because he's in cover trying to shoot out of cover awkwardly. He used his maneuver to move into cover.
00:10:27
Speaker
can't aim uh so one yellow two green and a purple and one black is the pool all right good okay good one failure three advantage um okay uh he
00:10:45
Speaker
He shoots high Eris, but you're able to duck out of the way and dodge, but it was close enough to where you'll have a setback die on your next roll because you're off balance. We're back around to the top of the round. I need to, hold on, roll a one, two, three, four. A D6. Why?
00:11:13
Speaker
Do we get to know for the teleporting? Right. I swear, if you draw more people on this barge before I got the chance, this is not what caused you to be on a barge. Did you want to you want to barge because of Milo? Oh, that's right.
00:11:35
Speaker
Randy has defended himself, but he's muted. I guess we'll never know. I said we're not sure of that. Okay, I mean, luck of the Irish dice. Aris, you...
00:11:54
Speaker
Like, take a step and then go to stand back up and you realize that there's no longer anything in your hands. And you look over here, clatter, and on top of the, on top of the shelving, like, a short distance away, your Fletcher has just... And clattered. And your bag is feeling hotter. So I kill this God, I gotta...
00:12:23
Speaker
Turn off the bomb. What? Okay. Top of the round. PC slot.

Hob's Struggle and Team Dynamics

00:12:33
Speaker
Yes, please. Okay. Remind me. Smash cut.
00:12:39
Speaker
I say remind me, I'm not sure Hob has ever disengaged. What are the disengaged? I want to go after the magic user, but I'm engaged. Is there an opportunity attack? There are no opportunity attacks in Genesis, so you can just... Love it. Okay, but it's going to take me two strain to maneuver... Yes. ...to the magic. Okay, so here's what I'm going to do, because of my encumbrance. You got to tend to hamstring. So, Hob is going to run to the magic user because...
00:13:08
Speaker
He fears them like Frankenstein fears fire. And... Magic bad. Especially with what's going on with Milo. He's like, nothing good can come of this. So he's going to run and simply attack with his big dumb fists. The magic user. Remind me, the magic user is closer to the edge of this barge than I am, right? And that what you said? Yeah, they were further towards the back. Yeah.
00:13:37
Speaker
So, here's, Hob estimates that he can knock them off if he's able to use his charge thing. So he's going to go for it. You can tell me if he's right or wrong after I roll. Move a full range band? Yes, yes. Moving one range, one range band like sideways or back from the position you're in is, yeah, it's, it's disaster. Okay. Potentially. Then that is what's going to happen. Let's see here. What is my difficulty to simply, I mean, it's easy, right? Mainly attack is too purple. Yeah. That's what I thought.
00:14:07
Speaker
But they have adversary one, so you automatically upgrade one of those to a red. Sure thing. And then I suppose I'm also confused, so I need a black? Yeah. That just makes sense. And then I'm going to flip a story point to make it another red, two reds.
00:14:27
Speaker
I mean, you're sprinting full on at somebody on a large. Yeah, no, I am not disagreeing with your assessment. I just don't like it. And I think let me double check one thing. I know I do this every time I move now.
00:14:45
Speaker
But there's just so much crap. You're the one who keeps telling me to buy stuff. No, that's a terrible idea up here on this barge. Do you like stick to it? Do you think Strain at the end of an encounter while I'm taking Strain every time I move feels like a bad idea. OK, yes, I feel like a bad idea. When you put it that way. Oh, she needs to take two strain for her magic. I forgot. Yeah, man, that strain thing really puts it
00:15:12
Speaker
damper on what Hob likes to do. Okay, I'm just gonna go for it, as is. We got story points. One success, one advantage. Okay. So that's seven, is that right? Seven damage.
00:15:33
Speaker
Success plus brawn plus weapon. Plus the base, whatever the base you have. So that's seven damage. And with one advantage, since I can't really pass a boost. Heal one of your strain. Yeah, that's what I gotta do. What? Spectacularly uneventful rule. So here's what happened. Hob. Yeah.
00:16:03
Speaker
I know exactly what happens. Hob is running away from the guard towards the casting guard, and he smacks his wrists together, but he's just addled enough that he thought he was gonna charge up his sester ready to go. They don't hit. He comes in, just kind of punches and goes, all right. Better than nothing, I guess. And the matchmaker is still like, ow! I know, right? Like, yeah, he comes, like,
00:16:32
Speaker
heal up his palm into the magic user's chest thinking it's gonna blast him right off the thing and then realizes, okay, maybe I'm not in the right head space for this. And ready for his next turn. All right, PC slot, Reynard, Eris, Milo. You got one guard, he's behind cover, so it will be more difficult to hit him, but.
00:16:58
Speaker
Yeah, I'll do a little shooting. Okay, take a shot. Yeah, it's gonna be one purple and two black. Since he's behind cover. One purple and two black. Yeah, well, we got all the story points. So I'm gonna go ahead and spend one. Okay, yeah, do it. Sure. Okay, here we go.
00:17:24
Speaker
I did it. No success. Three advantage and a right. And the triumph. That is a role. That is a role. OK.
00:17:38
Speaker
So first off, damage. Your longbow does seven base damage. That would be nine total. Yes. Okay. And what is, do you know the crit rating on your bow by any chance? Oh, I have it pulled up. Bow. Those are melee weapons, ranged weapons. Bow, crit rating three. So you could crit with your advantages.
00:18:06
Speaker
if you like, and he already has a crit on him, so that would be a plus 10 to the critical injury role. He's not dead yet. He is not dead yet. Good grief. He can dance and he can sing. Crit him. Yeah, we'll crit him. Okay. Yeah. Plus 10.
00:18:32
Speaker
42, bold over. The target is knocked, prone, and suffers one strain. So that will manifest in an additional wound. And they are prone. Oh. Still alive, though? Sorry. Yeah, yeah, because I added the 10 for the previous crit. Yes, they are still alive. You've got a triumph. You could crit him again. We really want to kill him. Just really hollow this person for the rest of their days.
00:19:01
Speaker
Just have Hob pop back to us. You could with the triumph eliminate him from the fight with the basically with the bolt over crit. What you could have happen is he bowls over into the shelves, causing some of the batteries to fall on the ground. Yeah. And then and he poofs away out of existence. Well,

Regrouping and Stabilization

00:19:28
Speaker
out of your existence.
00:19:33
Speaker
I mean, I don't think there's anything better I could do right now. Because I'm sure I can't get Hob back.
00:19:42
Speaker
I'm always in your heart. We could massage the logic to get that if you if you we could try to anyway, but you'd let me do that with one triumph. I mean, we could talk about it. I mean, you'd have to come up with a really good in world. It can't just be like polar bears disappear in loss. We got to have a good reason for. Boilers, I guess timely, timely reference. It's the last TV show I watched, my man. I don't know what to tell you.
00:20:12
Speaker
There weren't a lot of, there wasn't a lot of retconning in the good place.
00:20:22
Speaker
Okay. Um, do you just want to take this guy out? Yeah. Okay. So yeah, you, uh, you managed to hit him while he's poking his head out behind cover shoulder shot. He falls backwards into the shells behind him. Uh, the protective casings fall off and like five or six of the batteries fall down next to him on the ground and they begin to glow brightly. And then all of a sudden, and he is gone. Never to be in your lives again. Uh,
00:20:52
Speaker
That's good. I'm glad to hear that. You don't see anyone up here where you are. So, yeah. Raynard kind of looks at the bow and stinks. That wasn't me. Eris kneels on the ground and slides the case out of her satchel and is going to try and stabilize this situation. Is that artifice or mechanics?
00:21:23
Speaker
Um, I think this would be outright artifice because you're not manipulating, you're trying to create, um, something to stabilize. Um, cool. So it's going to be, um, on the fly like this, not in a proper workstation. It's a hard difficulty to stabilize them. Uh, all right.
00:21:52
Speaker
One success, three advantage. So Aeris drops down to the ground, slides them out, looks at them, and thinks about it for a moment. And then she basically
00:22:12
Speaker
pulls out a bunch of the random bits that she has, dismantles something she was working on, and builds a little housing around this that will function as a magic sink that will just drain off some of the excess unstable magical energy that's going on here. Okay. So yeah, those have been stabilized now. Eris, are you gonna move over to your Fletcher?
00:22:39
Speaker
Yeah. Yeah. We'll put them back in a bag and go over and retrieve her weapon. All right. She looks over. I mean, Eris saw Milo send magic towards Hob and then everybody vanished. Yes. What did you send Hob? What do you mean? What did I send Hob? You threw magic at them and then they vanished. You threw magic.
00:23:07
Speaker
It was probably those things we were sent to get, not me. I don't know where he is. Eris will tap the little communicators she made for everyone. I don't know if he's in range. Chib, you hear me? Yes, you can hear her. Okay. I think...
00:23:34
Speaker
Yes, busy. In fact, you can see, well, actually, Hob, give me an out-of-turn perception check real quick with an average difficulty with a setback, because you're actively engaged in combat. Perception, you say? Yes. Of average difficulty, you say, with a setback? Yes. Well, this isn't going to work. You could flip a story point. Not for this. Right? OK. Because I'm going to need to hit someone in a minute if I'm still up.
00:24:04
Speaker
and might need a story point for that. Or I might need a story point to make it harder for them to hit me actually. Here we go. One failure, two advantage. Okay, so you don't...
00:24:14
Speaker
notice why I had you make the perception check. Right. Nothing has changed fundamentally. With the two advantage, you recognize that you are still in the same district as the warehouse. You haven't gone across the city. You are close by. So I can grab this bar by the ears. Steering back to it.
00:24:44
Speaker
I assume I've used all the things I can do on my turns, and so I presumably still need to stay in structured initiative here. Yes. Milo, it is your turn. Question. Incidental. Is that something? It's a free thing that you can do. In turn, out of turn, or just during my turn? If it just says incidental, it's during your turn. If there are out of turn incidentals that are
00:25:07
Speaker
Alright, well I'm going to flip a story point. Okay. And heroic recovery. Okay. And get back for strain. Alright.
00:25:21
Speaker
And that was an incidental? Yes. Cool. Okay. Um, not really sure of what else I can do right now. Um, yeah, I mean, you, the communicators that you created Eris are like a single channel, right? Like you could hear, Milo could hear you talking to Hobb. Yep. So, so you know that.

Planning Hob's Rescue

00:25:50
Speaker
Hobb is close enough to be in range of this. Does Milo know what the range of these things is? I mean, do they have a specific... It's like a thousand yards. Yeah, I mean, it's something like that. We haven't given it a specific range. Well, at least he's fairly close. But wherever he is, I guess that's...
00:26:15
Speaker
Well, they are too. Let's get out of here and maybe we could locate him. Yes. It's not my fault, Aeris. So, Milo's gonna be moving to... Fracking control over your powers.
00:26:47
Speaker
I don't think it was a lack of control. Really? Is that what you intended to do? No, but maybe it affected... Then it's out of control! No, maybe it affected those things, but that doesn't mean it was out of control. I don't know what those things are supposed to be doing other than transporting things. How was I to know that my magic may have an effect on them? Anyway, we've got to get to Hob.
00:27:19
Speaker
Hob, that's who's missing. Yes, yes, Raynod. Hob is missing. I knew something was wrong. Alright, NPC slots, give it to me, Eric. Let's see if I survive it. Legitimately, that is a concern.
00:27:49
Speaker
Okay, so she is going to take a step back, use a maneuver to maneuver around you, obviously stepping over the edge, yeah. She is going to not cast an attack spell, find the thing that I want to spawn.
00:28:16
Speaker
She's cast on conjure is what she's gonna tell you if I ever found myself in combat on top of a truck thousands of feet in the air bringing a monster into the fight is not the decision I would make a friendly monster unless it's a giant that's
00:28:43
Speaker
trying to figure out where it says what the silhouette of a creature is. Also, if I was someone who is particularly magical in shard, I would have one.
00:28:52
Speaker
It's, it's irritably difficult. It's not even like obvious in all of the stat blocks that I can find. Uh, cause I had this problem when I was trying to figure out what Tasha was, what to use for Tasha. But basically if it's dog sized or less, it's silhouette zero. Human sized is silhouette one. I think you're troll sized if you're silhouette two or more.
00:29:19
Speaker
I forgot that the descriptor only considers animals over 25 pounds actual dogs. So that makes more sense. There's not a negative silhouette. So it's like everything from a gnat to a Great Dane is silhouette zero. I don't know.

Platform Instability and Consequences

00:29:37
Speaker
Great Danes are probably human sized. That's probably a silhouette one.
00:29:44
Speaker
in 5e mass district yeah giant I think yeah or at least I think they're large yeah I think maybe which is I've never tried to conjure because it says it it may not even be friendly to you it's gonna act of its true nature so I'm like I don't know if I ever want to do that
00:30:05
Speaker
Like Mastiff is the one that gets re-skinned for weird mouths all the time. Well, you can add the summon ally thing to it, Milo, to make them friendly. Oh, yeah. I see it now down lower. Yeah. Yeah. Okay. So this is going to be daunting difficulty. So four purple. Wait, is that right?
00:30:34
Speaker
There's not something for Silhouette 2. It jumps from Silhouette 1 to Silhouette 3, which is annoying. It is weird. Oh, this says no bigger than Silhouette 1. Well, that's for the Grand Summit. She's upgraded it. Oh, man. Oh, up to Silhouette 3. Good Lord, Lauderdale, read your stuff. Yeah, Tasha is Silhouette 3, just to clarify.
00:30:59
Speaker
The boat, Tasha, the boat is silhouette three. And the boat's big. Okay, difficulty on or the the pool on this check is three yellow, one green, four purple. Would you all like to do anything to manipulate this? We are not all the
00:31:22
Speaker
We have more story points than we do right now, right? Oh, yeah. Yeah. I'll use one to make you feel better about it, though. I don't. I don't. Why are you doing it? Because what you're doing, I'm going to have to knock out a monster now, too. And I'm not doing it right now. Would you like to flip a story point to change one of those into a red? If they were already red, it added a purple. Let's say yes.
00:31:50
Speaker
I'm not crazy, right? Slipping to a red just makes it for a chance for despair. It doesn't increase the likelihood of a failure. I think mathematically that is correct. It does not largely increase the likelihood of failure. Not significantly. I think it does because I think there's technically more.
00:32:12
Speaker
in mathematical terms, adding a purple is more effective than- Yes. Right. But there are more sides to a red, so I would have to assume that there's more failures on a red dye per capita. Look, I need a story point for what I go. That's all I need. Then save the story points. Yeah, let's save it. Okay. Four yellow, four purple. Zero success, one threat, and a triumph.
00:32:41
Speaker
So she did not successfully conjure the thing. One threat will have that manifest in, so she took two strain. We'll take another strain because that's starting to build up on her with that threat. Triumph, okay. Twice as many failures on a,
00:33:10
Speaker
on a red dye as on a purple. Good to know. A purple has four failure pips. A red has eight. Including the despair? Actually, nine, including the despair. Well, that changes things from now on. Yeah. OK. Triumph on this check.
00:33:47
Speaker
Okay. It's not exactly beneficial to them, but it's certainly not great for Hob. She takes a step back, tries to conjure out of nothingness this being that she was attempting to summon, and the magic fails, but as she
00:34:12
Speaker
brings her magical energies upwards. The trailer essentially that you're on bucks a little bit and becomes uncoupled from the boat that was carrying it. And so you all are flying listlessly through the streets now. Oh good, in traffic.
00:34:33
Speaker
So it's less stable footing. So it will be a continued setback on checks. So, yeah. That guard is, well, this guard is gonna run up and try to hit hob. Well, of course. Boy. But of course. I have so many physics questions.
00:34:59
Speaker
Me too. Like is it like zero G where the thing is now going to start to like pivot and whatnot and like, is it going to go all inception-y? Every round you have to try to clamber up onto the next. Assuming it is a laden barge, our weight shifting is not going to displace that much. Yeah.
00:35:22
Speaker
but remember, it's Eberron, so movie logic is what dictates this world. Okay, going to- Also, how long till you are impacted by another skiff? Yeah, that's the one. Eric's over there shadow rolling every couple seconds to see. Pool is one yellow, two green, two purple, and a black for his attempt to hit you, Hob.
00:35:53
Speaker
And why not? I'll flip a story point, change one green into a yellow. Four successes. So that is gonna be eight damage. Or eight wounds, sorry. Okay. Okay. And this last NPC slot is no longer a thing. No, tell us what they do, Eric.
00:36:22
Speaker
Whatever they are. Now, wait, remind me, were they a caster or no? No, they were not. I got to assume, like, if I'm a magic user in Eberron, like, I've got feather fall etched into my mirror just so I have the refresher every morning, right? Yeah, that would make sense. Yeah, Milo has it. OK.
00:36:54
Speaker
Hob into the round. Make an athletics or acrobatics check. Your preference. Okay. I mean, it's going to be athletics. Actually, there's no acrobatics. I don't know what I'm talking about. How difficult. One purple. Oh, okay. Yeah. Am I still disoriented? With a setback because yes, it's unstable footing.
00:37:23
Speaker
three success. So yeah, as as the as the thing continues to move, you're able to shift your weight and not tip over off off of the the edge of the thing. I guess they are also going to roll that. So hold on to success to advantage. And this dummy is not as good with
00:37:48
Speaker
The mundane guard that just tried to hit you is hanging by some rigging that, yeah, I'm gonna flip a story point and say, there was some rigging on the side and so he doesn't fall to his doom, he's just like hanging off trying to clamber back up. So, now it is the top of the round, PC slot.

Escape and Teamwork

00:38:08
Speaker
Eris scoops everything up, runs over to the exit wall, and throws up the portable hold, and shoes everyone through it. And I'd like to spend a story point to say that we arranged for Tasha to be waiting at our point of egress.
00:38:31
Speaker
Sounds good. So that in the course of our turns, we can all pile into Tasha. Yes. Is anybody going to do anything other than that? Probably not. Well, yes. Other than Hob. Okay. So Eris, Raynard, and Milo all take off and Clamber into Tasha ready to take off into...
00:38:56
Speaker
uh, in pursuit. Um, everyone, as you run outside, give me perception checks with a, uh, average difficulty, but it's nighttime. So, uh, setback die for darkness. Don't elves have like night vision or something? Oh yeah. You get to ignore those. Look at me. I know something. Hey, one success, one advantage from Harris. So wait, one purple.
00:39:26
Speaker
Two purple. One success, one threat from Milo. Three success, one threat. Those of you that rolled threat take a point of strain.
00:39:41
Speaker
All of you can, as you run outside and get Natasha in about to take off, you can see a large crate just floating, flying through, still with its momentum, flying up above you all, away from the warehouse. And yeah, Hobb's a noticeable figure. You can see Hobb clambering up onto the side of it as, yeah, just madness continues up there. I see you, Chib.
00:40:12
Speaker
Did I hear it? Yeah, you hear it. Okay. All right. How do I look? Do you see all of this? Eris, what would you like to do with the advantage?
00:40:34
Speaker
knowing that the cavalry is on the way gives, it now makes it possible for there to be a boost that Hobb can take advantage of. So, boost die. All right, Hobb, it is your turn. Right. Okay, so the fighter guard is hanging off the side of the barge now. Yes, he is in a very precarious position. He'll get a check on his turn to try and climb back up there. Not currently engaged though, would you say?
00:41:03
Speaker
No. No. Okay. Just because I get that extra boost only gave one. Okay. So I was going to do my headbutt incidental so that I could still punch the other guy, but if they're hanging outside of the boat, I guess I'll just punch this guy. Okay. So I think that I'm going to take my boost and I'm going to take my other boost. What is still just average difficulty?
00:41:27
Speaker
Yes. Okay. But upgrade once because of adversary on this enemy. Right. And upgrade again. Go ahead and flip that back over. I'll upgrade again too because I didn't use one last time and I'm bitter about it. So difficulty is two red and a black because of the unstable plan. Right. Yes. Right. And then one second. Okay, I'm just gonna go for it.
00:41:57
Speaker
Yeah. All right. So the pool... Would you like to use a maneuver to aim? Oh wait, that would cost you two strain. It would cost me two strain, but I mean, I've got the strain disparities, the wounds I'm concerned about, so I'd like to put this guy down. So yeah, I think I will. I'll take two strain to aim, put another button. So the pool is four yellow, three blue, two red, and a black. Sounds good.
00:42:27
Speaker
Two success, three advantage, and a despair. No. Okay, so. There's only one thing that the despair can do. Well, my first question is, can I hold the three advantages until the despair has acted and then use my three advantages to figure a way to help myself a little bit there? No, so first things first, they take two, four,
00:42:54
Speaker
take eight wounds before soak. Yeah, you know what? I am just gonna use two of those advantages to blow them off of this thing so they're gone. Nice. Okay. So I heard Eris yell, so I know where she's at. So I popped the guard.
00:43:16
Speaker
they go blasting off of the off of the back of the barge and I just spin around the air and they give her a big thumbs up real quick and then I refocus my energy on whatever terrible things about to happen to me. It works! Okay, I think they're still crackling a little bit. My other advantage I'm going to take one of those strings.
00:43:40
Speaker
OK, so the despair is that you all are flying without guidance through the air at a at a fast pace. I mean, it was like they were trying to get somewhere and
00:43:53
Speaker
Here's a corner. So it's a slight left, though. So this thing just collides into the side of one of the towers and bounces off of it. Oh. Yeah. We're going full. We're officially careening now. DCEU third act.
00:44:14
Speaker
Now Hobb's not liable for this damage, is he my friend DC, you third act? Correct, correct. All right, I'm going to need a coordination check, Hobb, to maintain your footing. Gonna be a hard difficulty with a black.
00:44:36
Speaker
Well, good night. Feel free to use story points. Yeah, I'm going to... I would allow athletics as well if you want to do coordination or athletics. Well, that changes everything. Okay. I know. I know. I'll keep that story point flipped and just take advantage of it. Give me a second to play this pool.
00:45:04
Speaker
So just a standard hard three purple difficulty, right? You didn't flip it? Yes. Okay. With a setback? Yes. Okay. Because unstable footing as you collide into a building. So is this to potentially save me from falling off of this bard, right? Just so I know the stakes. Okay, cool. Here we go.
00:45:25
Speaker
One success, two advantage. Right. Oh, and I guess this other guy that's hanging on by the rigging on the side can also. I think he switched.
00:45:44
Speaker
Yeah, I'm gonna flip a story point to upgrade his chances. This pool is one yellow, three purple, and a black. Zero success, one advantage. He was on the wrong side of the barge.
00:46:03
Speaker
One advantage is going to be passed though because we have our first and only now in PC slot. The magic user as she flies through the air is going to attempt one last valiant effort to cast Conjure on herself to cast
00:46:24
Speaker
This wouldn't be the most complicated thing, but it would be complicated. So we'll make it a medium summon. She's basically gonna try to conjure a sore sled under her as she flies through the air. So this is gonna be average difficulty. Three yellow, one green, two purple.
00:46:49
Speaker
And we'll do two blacks and she's flying through the air. Um, or we'll, we'll just do an automatic upgrade instead. Okay. So three yellow, one green, one red, one purple. Would you all like to spend a story point to make that two red or no? I'm good. Okay.
00:47:11
Speaker
Three success, one advantage. So she's flying through the air and just casts down and you see this green magical circle appear underneath her hob as she continues to fly back at you. Jeez, the back at me part of the hob doesn't lie. Hob's fine, the torso showed up. And with one, oh, she didn't even get her one boost that she was supposed to get.
00:47:36
Speaker
Three advantage. That's a lot more than one. I'm going to flip a story point for the plausibility clause of this because one of the things you can do with three advantage is add an additional effect onto the spell for free.
00:47:56
Speaker
Um, so she's going to do additional summon where she gets to, uh, add another source lead. And with the flip story point, she cast it and then looks up and casts another one and catches the guard that was teleporting out of the warehouse onto a source.
00:48:15
Speaker
and he gets his footing and is just holding on desperately. He's not used to being on a source lead, but she caught him. So he's back in action, baby.

Episode Conclusion and Community Engagement

00:48:28
Speaker
End of episode.
00:48:37
Speaker
Thank you all so much for listening. If you want to be part of the conversation surrounding this episode, you can head on over to our Discord, the link to which you can find on all of our socials, Instagram, Twitter, Facebook, at The Geek Pantheon. We also have a YouTube channel, youtube.com slash The Geek Pantheon, where our other actual play, Kyber Shards, lives, that Philip is the GM for and I play on. And we have a Patreon, patreon.com slash The Geek Pantheon. If you enjoy the shows and want to help support them, that is the place to do it. And we appreciate all of our wonderful and generous patrons. Thank you all so much for
00:49:07
Speaker
Almost started the outro again. Thank you again. I've been your Game Master, Eric. I'm Phillip. I'm Trevor. I'm Randy. I'm Jeff. We'll see you next time. Yeah, I accidentally skipped an outro once. A lot of effort is.